From: Latif Khalifa Date: Sun, 7 Aug 2011 12:22:08 +0000 (+0000) Subject: Short circuit IsAttached(). It's causing trouble. X-Git-Tag: 2.8~294 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=7e4d737864db87f3efb5e5d5774cc108f366668a;p=radegast%2Fradegast.git Short circuit IsAttached(). It's causing trouble. git-svn-id: https://radegast.googlecode.com/svn/trunk@1078 f7a694da-4d33-11de-9ad6-1127a62b9fcd --- diff --git a/Radegast/GUI/Rendering/Rendering.cs b/Radegast/GUI/Rendering/Rendering.cs index e0a8ed0..c4fe0b4 100644 --- a/Radegast/GUI/Rendering/Rendering.cs +++ b/Radegast/GUI/Rendering/Rendering.cs @@ -1163,15 +1163,16 @@ namespace Radegast.Rendering bool IsAttached(uint parentLocalID) { - if (parentLocalID == 0) return false; - if (Client.Network.CurrentSim.ObjectsAvatars.ContainsKey(parentLocalID)) - { - return true; - } - else - { - return IsAttached(Client.Network.CurrentSim.ObjectsPrimitives[parentLocalID].ParentID); - } + return false; + //if (parentLocalID == 0) return false; + //if (Client.Network.CurrentSim.ObjectsAvatars.ContainsKey(parentLocalID)) + //{ + // return true; + //} + //else + //{ + // return IsAttached(Client.Network.CurrentSim.ObjectsPrimitives[parentLocalID].ParentID); + //} } SceneObject GetSceneObject(uint localID)