From: Sam McCall Date: Thu, 28 May 2020 15:12:43 +0000 (+0200) Subject: [clangd] Work around PS4 -fno-exceptions, easier than disabling tests? X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=8e325cfc1456820e2253909e4aa0c3014f1e050c;p=android-x86%2Fexternal-llvm-project.git [clangd] Work around PS4 -fno-exceptions, easier than disabling tests? --- diff --git a/clang-tools-extra/clangd/unittests/XRefsTests.cpp b/clang-tools-extra/clangd/unittests/XRefsTests.cpp index b73a310e95f..e260285a179 100644 --- a/clang-tools-extra/clangd/unittests/XRefsTests.cpp +++ b/clang-tools-extra/clangd/unittests/XRefsTests.cpp @@ -245,7 +245,9 @@ TEST(HighlightsTest, ControlFlow) { }; for (const char *Test : Tests) { Annotations T(Test); - auto AST = TestTU::withCode(T.code()).build(); + auto TU = TestTU::withCode(T.code()); + TU.ExtraArgs.push_back("-fexceptions"); // FIXME: stop testing on PS4. + auto AST = TU.build(); EXPECT_THAT(findDocumentHighlights(AST, T.point()), HighlightsFrom(T)) << Test; }