From: Deskull <61610939+sikabane-works@users.noreply.github.com>
Date: Fri, 12 Nov 2021 14:29:27 +0000 (+0900)
Subject: [Refactor] struct player_type を class PlayerType に置換。
X-Git-Tag: vmacos3.0.0-alpha52~39^2^2
X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=91d4519e2312ace0f5342efb8a5421222aa51d2d;p=hengbandforosx%2Fhengbandosx.git
[Refactor] struct player_type を class PlayerType に置換。
---
diff --git a/src/action/action-limited.cpp b/src/action/action-limited.cpp
index 0cb5dd998..38fc9c4fc 100644
--- a/src/action/action-limited.cpp
+++ b/src/action/action-limited.cpp
@@ -22,7 +22,7 @@
* @brief éæ³ç³»ã³ãã³ããå¶éããã¦ããããè¿ãã
* @return éæ³ç³»ã³ãã³ãã使ç¨å¯è½ãªãFALSEãä¸å¯è½ãªãã°çç±ãã¡ãã»ã¼ã¸è¡¨ç¤ºãã¦TRUEãè¿ãã
*/
-bool cmd_limit_cast(player_type *player_ptr)
+bool cmd_limit_cast(PlayerType *player_ptr)
{
if (is_in_dungeon(player_ptr) && (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC))) {
msg_print(_("ãã³ã¸ã§ã³ãéæ³ãå¸åããï¼", "The dungeon absorbs all attempted magic!"));
@@ -43,7 +43,7 @@ bool cmd_limit_cast(player_type *player_ptr)
return false;
}
-bool cmd_limit_confused(player_type *player_ptr)
+bool cmd_limit_confused(PlayerType *player_ptr)
{
if (player_ptr->confused) {
msg_print(_("æ··ä¹±ãã¦ãã¦ã§ããªãï¼", "You are too confused!"));
@@ -53,7 +53,7 @@ bool cmd_limit_confused(player_type *player_ptr)
return false;
}
-bool cmd_limit_image(player_type *player_ptr)
+bool cmd_limit_image(PlayerType *player_ptr)
{
if (player_ptr->hallucinated) {
msg_print(_("å¹»è¦ãè¦ãã¦éä¸ã§ããªãï¼", "Your hallucinations prevent you from concentrating!"));
@@ -63,7 +63,7 @@ bool cmd_limit_image(player_type *player_ptr)
return false;
}
-bool cmd_limit_stun(player_type *player_ptr)
+bool cmd_limit_stun(PlayerType *player_ptr)
{
if (player_ptr->effects()->stun()->is_stunned()) {
msg_print(_("é ãæ¦æ§ã¨ãã¦ãã¦éä¸ã§ããªãï¼", "You are too stunned!"));
@@ -73,7 +73,7 @@ bool cmd_limit_stun(player_type *player_ptr)
return false;
}
-bool cmd_limit_arena(player_type *player_ptr)
+bool cmd_limit_arena(PlayerType *player_ptr)
{
if (player_ptr->current_floor_ptr->inside_arena) {
msg_print(_("ã¢ãªã¼ããéæ³ãå¸åããï¼", "The arena absorbs all attempted magic!"));
@@ -84,7 +84,7 @@ bool cmd_limit_arena(player_type *player_ptr)
return false;
}
-bool cmd_limit_blind(player_type *player_ptr)
+bool cmd_limit_blind(PlayerType *player_ptr)
{
if (player_ptr->blind) {
msg_print(_("ç®ãè¦ããªãã", "You can't see anything."));
@@ -99,7 +99,7 @@ bool cmd_limit_blind(player_type *player_ptr)
return false;
}
-bool cmd_limit_time_walk(player_type *player_ptr)
+bool cmd_limit_time_walk(PlayerType *player_ptr)
{
if (player_ptr->timewalk) {
if (flush_failure)
diff --git a/src/action/action-limited.h b/src/action/action-limited.h
index 8dc9705f3..9fcb309b0 100644
--- a/src/action/action-limited.h
+++ b/src/action/action-limited.h
@@ -4,11 +4,11 @@
* @brief ãã¬ã¤ã¤ã¼ã®è¡åå¶ç´å¤å®ããã
*/
-struct player_type;
-bool cmd_limit_cast(player_type *player_ptr);
-bool cmd_limit_arena(player_type *player_ptr);
-bool cmd_limit_time_walk(player_type *player_ptr);
-bool cmd_limit_blind(player_type *player_ptr);
-bool cmd_limit_confused(player_type *player_ptr);
-bool cmd_limit_image(player_type *player_ptr);
-bool cmd_limit_stun(player_type *player_ptr);
+class PlayerType;
+bool cmd_limit_cast(PlayerType *player_ptr);
+bool cmd_limit_arena(PlayerType *player_ptr);
+bool cmd_limit_time_walk(PlayerType *player_ptr);
+bool cmd_limit_blind(PlayerType *player_ptr);
+bool cmd_limit_confused(PlayerType *player_ptr);
+bool cmd_limit_image(PlayerType *player_ptr);
+bool cmd_limit_stun(PlayerType *player_ptr);
diff --git a/src/action/activation-execution.cpp b/src/action/activation-execution.cpp
index 3a4146b19..3565d1dc7 100644
--- a/src/action/activation-execution.cpp
+++ b/src/action/activation-execution.cpp
@@ -67,7 +67,7 @@ static void decide_activation_level(ae_type *ae_ptr)
ae_ptr->lev = e_info[ae_ptr->o_ptr->name2].level;
}
-static void decide_chance_fail(player_type *player_ptr, ae_type *ae_ptr)
+static void decide_chance_fail(PlayerType *player_ptr, ae_type *ae_ptr)
{
ae_ptr->chance = player_ptr->skill_dev;
if (player_ptr->confused)
@@ -86,7 +86,7 @@ static void decide_chance_fail(player_type *player_ptr, ae_type *ae_ptr)
ae_ptr->chance = USE_DEVICE;
}
-static void decide_activation_success(player_type *player_ptr, ae_type *ae_ptr)
+static void decide_activation_success(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (player_ptr->pclass == PlayerClassType::BERSERKER) {
ae_ptr->success = false;
@@ -114,7 +114,7 @@ static bool check_activation_success(ae_type *ae_ptr)
return false;
}
-static bool check_activation_conditions(player_type *player_ptr, ae_type *ae_ptr)
+static bool check_activation_conditions(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (!check_activation_success(ae_ptr))
return false;
@@ -139,7 +139,7 @@ static bool check_activation_conditions(player_type *player_ptr, ae_type *ae_ptr
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
* @return çºåå®è¡ã®æ¯éãè¿ãã
*/
-static bool activate_artifact(player_type *player_ptr, object_type *o_ptr)
+static bool activate_artifact(PlayerType *player_ptr, object_type *o_ptr)
{
concptr name = k_info[o_ptr->k_idx].name.c_str();
auto tmp_act_ptr = find_activation_info(o_ptr);
@@ -179,7 +179,7 @@ static bool activate_artifact(player_type *player_ptr, object_type *o_ptr)
}
}
-static bool activate_whistle(player_type *player_ptr, ae_type *ae_ptr)
+static bool activate_whistle(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (ae_ptr->o_ptr->tval != ItemKindType::WHISTLE)
return false;
@@ -219,7 +219,7 @@ static bool activate_whistle(player_type *player_ptr, ae_type *ae_ptr)
* the user hits "escape" at the "direction" prompt.
*
*/
-void exe_activate(player_type *player_ptr, INVENTORY_IDX item)
+void exe_activate(PlayerType *player_ptr, INVENTORY_IDX item)
{
PlayerEnergy(player_ptr).set_player_turn_energy(100);
ae_type tmp_ae;
diff --git a/src/action/activation-execution.h b/src/action/activation-execution.h
index 7855adf3f..f2ae6a951 100644
--- a/src/action/activation-execution.h
+++ b/src/action/activation-execution.h
@@ -6,5 +6,5 @@
#include "system/angband.h"
-struct player_type;
-void exe_activate(player_type *player_ptr, INVENTORY_IDX item);
+class PlayerType;
+void exe_activate(PlayerType *player_ptr, INVENTORY_IDX item);
diff --git a/src/action/movement-execution.cpp b/src/action/movement-execution.cpp
index ce6c5cad5..a826d133e 100644
--- a/src/action/movement-execution.cpp
+++ b/src/action/movement-execution.cpp
@@ -79,7 +79,7 @@ static bool boundary_floor(grid_type *g_ptr, feature_type *f_ptr, feature_type *
* any monster which might be in the destination grid. Previously,\n
* moving into walls was "free" and did NOT hit invisible monsters.\n
*/
-void exe_movement(player_type *player_ptr, DIRECTION dir, bool do_pickup, bool break_trap)
+void exe_movement(PlayerType *player_ptr, DIRECTION dir, bool do_pickup, bool break_trap)
{
POSITION y = player_ptr->y + ddy[dir];
POSITION x = player_ptr->x + ddx[dir];
diff --git a/src/action/movement-execution.h b/src/action/movement-execution.h
index aaf330822..084022d19 100644
--- a/src/action/movement-execution.h
+++ b/src/action/movement-execution.h
@@ -6,5 +6,5 @@
#include "system/angband.h"
-struct player_type;
-void exe_movement(player_type *player_ptr, DIRECTION dir, bool do_pickup, bool break_trap);
+class PlayerType;
+void exe_movement(PlayerType *player_ptr, DIRECTION dir, bool do_pickup, bool break_trap);
diff --git a/src/action/mutation-execution.cpp b/src/action/mutation-execution.cpp
index 5d0b7639b..542c68871 100644
--- a/src/action/mutation-execution.cpp
+++ b/src/action/mutation-execution.cpp
@@ -61,7 +61,7 @@
* @param power çºåãããçªç¶å¤ç°ã¬ã¤ã·ã£ã«ã®ID
* @return ã¬ã¤ã·ã£ã«ãå®è¡ããå ´åTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ã
*/
-bool exe_mutation_power(player_type *player_ptr, PlayerMutationType power)
+bool exe_mutation_power(PlayerType *player_ptr, PlayerMutationType power)
{
DIRECTION dir = 0;
PLAYER_LEVEL lvl = player_ptr->lev;
diff --git a/src/action/mutation-execution.h b/src/action/mutation-execution.h
index 28ca64812..55400a4c2 100644
--- a/src/action/mutation-execution.h
+++ b/src/action/mutation-execution.h
@@ -5,5 +5,5 @@
*/
enum class PlayerMutationType;
-struct player_type;
-bool exe_mutation_power(player_type *player_ptr, PlayerMutationType power);
+class PlayerType;
+bool exe_mutation_power(PlayerType *player_ptr, PlayerMutationType power);
diff --git a/src/action/open-close-execution.cpp b/src/action/open-close-execution.cpp
index 19b9ae2ad..514193bcd 100644
--- a/src/action/open-close-execution.cpp
+++ b/src/action/open-close-execution.cpp
@@ -36,7 +36,7 @@
* @param x 対象ãè¡ããã¹ã®X座æ¨
* @return é£ç¶ã§ã³ãã³ããå®è¡ããæã®ã¿TRUEã1åããã®æã¯FALSE
*/
-bool exe_open(player_type *player_ptr, POSITION y, POSITION x)
+bool exe_open(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
feature_type *f_ptr = &f_info[g_ptr->feat];
@@ -91,7 +91,7 @@ bool exe_open(player_type *player_ptr, POSITION y, POSITION x)
* Returns TRUE if repeated commands may continue
* @todo 常ã«FALSEãè¿ãã¦ãã
*/
-bool exe_close(player_type *player_ptr, POSITION y, POSITION x)
+bool exe_close(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
FEAT_IDX old_feat = g_ptr->feat;
@@ -130,7 +130,7 @@ bool exe_close(player_type *player_ptr, POSITION y, POSITION x)
* do_cmd_open_test() and exe_open().
*
*/
-bool easy_open_door(player_type *player_ptr, POSITION y, POSITION x)
+bool easy_open_door(PlayerType *player_ptr, POSITION y, POSITION x)
{
int i, j;
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -186,7 +186,7 @@ bool easy_open_door(player_type *player_ptr, POSITION y, POSITION x)
* Returns TRUE if repeated commands may continue
*
*/
-bool exe_disarm_chest(player_type *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
+bool exe_disarm_chest(PlayerType *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
{
bool more = false;
object_type *o_ptr = &player_ptr->current_floor_ptr->o_list[o_idx];
@@ -242,7 +242,7 @@ bool exe_disarm_chest(player_type *player_ptr, POSITION y, POSITION x, OBJECT_ID
*
*/
-bool exe_disarm(player_type *player_ptr, POSITION y, POSITION x, DIRECTION dir)
+bool exe_disarm(PlayerType *player_ptr, POSITION y, POSITION x, DIRECTION dir)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
feature_type *f_ptr = &f_info[g_ptr->feat];
@@ -294,7 +294,7 @@ bool exe_disarm(player_type *player_ptr, POSITION y, POSITION x, DIRECTION dir)
* Returns TRUE if repeated commands may continue
*
*/
-bool exe_bash(player_type *player_ptr, POSITION y, POSITION x, DIRECTION dir)
+bool exe_bash(PlayerType *player_ptr, POSITION y, POSITION x, DIRECTION dir)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
feature_type *f_ptr = &f_info[g_ptr->feat];
diff --git a/src/action/open-close-execution.h b/src/action/open-close-execution.h
index aa0e455f7..7911f61d8 100644
--- a/src/action/open-close-execution.h
+++ b/src/action/open-close-execution.h
@@ -6,10 +6,10 @@
#include "system/angband.h"
-struct player_type;
-bool exe_open(player_type *player_ptr, POSITION y, POSITION x);
-bool exe_close(player_type *player_ptr, POSITION y, POSITION x);
-bool easy_open_door(player_type *player_ptr, POSITION y, POSITION x);
-bool exe_disarm(player_type *player_ptr, POSITION y, POSITION x, DIRECTION dir);
-bool exe_disarm_chest(player_type *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx);
-bool exe_bash(player_type *player_ptr, POSITION y, POSITION x, DIRECTION dir);
+class PlayerType;
+bool exe_open(PlayerType *player_ptr, POSITION y, POSITION x);
+bool exe_close(PlayerType *player_ptr, POSITION y, POSITION x);
+bool easy_open_door(PlayerType *player_ptr, POSITION y, POSITION x);
+bool exe_disarm(PlayerType *player_ptr, POSITION y, POSITION x, DIRECTION dir);
+bool exe_disarm_chest(PlayerType *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx);
+bool exe_bash(PlayerType *player_ptr, POSITION y, POSITION x, DIRECTION dir);
diff --git a/src/action/open-util.cpp b/src/action/open-util.cpp
index 08d7c5da3..68f92bb10 100644
--- a/src/action/open-util.cpp
+++ b/src/action/open-util.cpp
@@ -44,7 +44,7 @@ OBJECT_IDX chest_check(floor_type *floor_ptr, POSITION y, POSITION x, bool trapp
* @details
* If requested, count only trapped chests.
*/
-int count_chests(player_type *player_ptr, POSITION *y, POSITION *x, bool trapped)
+int count_chests(PlayerType *player_ptr, POSITION *y, POSITION *x, bool trapped)
{
int count = 0;
for (DIRECTION d = 0; d < 9; d++) {
diff --git a/src/action/open-util.h b/src/action/open-util.h
index 5b06239d8..cc6adf368 100644
--- a/src/action/open-util.h
+++ b/src/action/open-util.h
@@ -7,6 +7,6 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
+class PlayerType;
OBJECT_IDX chest_check(floor_type *floor_ptr, POSITION y, POSITION x, bool trapped);
-int count_chests(player_type *player_ptr, POSITION *y, POSITION *x, bool trapped);
+int count_chests(PlayerType *player_ptr, POSITION *y, POSITION *x, bool trapped);
diff --git a/src/action/racial-execution.cpp b/src/action/racial-execution.cpp
index ea4455114..a8aa9191b 100644
--- a/src/action/racial-execution.cpp
+++ b/src/action/racial-execution.cpp
@@ -25,7 +25,7 @@
* @param command çºåããã¬ã¤ã·ã£ã«ã®ID
* @return å¦çãå®éã«å®è¡ããå ´åã¯TRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool exe_racial_power(player_type *player_ptr, const int32_t command)
+bool exe_racial_power(PlayerType *player_ptr, const int32_t command)
{
if (command <= -3)
return switch_class_racial_execution(player_ptr, command);
@@ -41,7 +41,7 @@ bool exe_racial_power(player_type *player_ptr, const int32_t command)
* @param rpi_ptr çºåãããã¬ã¤ã·ã£ã«ã»ãã¯ã¼æ
å ±ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return æåç(%)ãè¿ã
*/
-PERCENTAGE racial_chance(player_type *player_ptr, rpi_type *rpi_ptr)
+PERCENTAGE racial_chance(PlayerType *player_ptr, rpi_type *rpi_ptr)
{
if ((player_ptr->lev < rpi_ptr->min_level) || player_ptr->confused)
return 0;
@@ -86,7 +86,7 @@ PERCENTAGE racial_chance(player_type *player_ptr, rpi_type *rpi_ptr)
return ((sum * 100) / difficulty) / stat;
}
-static void adjust_racial_power_difficulty(player_type *player_ptr, rpi_type *rpi_ptr, int *difficulty)
+static void adjust_racial_power_difficulty(PlayerType *player_ptr, rpi_type *rpi_ptr, int *difficulty)
{
if (*difficulty == 0)
return;
@@ -110,7 +110,7 @@ static void adjust_racial_power_difficulty(player_type *player_ptr, rpi_type *rp
* @param rpi_ptr çºåãããã¬ã¤ã·ã£ã«ã»ãã¯ã¼æ
å ±ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return racial_level_check_result
*/
-racial_level_check_result check_racial_level(player_type *player_ptr, rpi_type *rpi_ptr)
+racial_level_check_result check_racial_level(PlayerType *player_ptr, rpi_type *rpi_ptr)
{
PLAYER_LEVEL min_level = rpi_ptr->min_level;
int use_stat = rpi_ptr->stat;
diff --git a/src/action/racial-execution.h b/src/action/racial-execution.h
index 8eff8785f..a3ba0f787 100644
--- a/src/action/racial-execution.h
+++ b/src/action/racial-execution.h
@@ -13,7 +13,7 @@ enum racial_level_check_result {
};
struct rpi_type;
-struct player_type;
-PERCENTAGE racial_chance(player_type *player_ptr, rpi_type *rpi_ptr);
-racial_level_check_result check_racial_level(player_type *player_ptr, rpi_type *rpi_ptr);
-bool exe_racial_power(player_type *player_ptr, const int32_t command);
+class PlayerType;
+PERCENTAGE racial_chance(PlayerType *player_ptr, rpi_type *rpi_ptr);
+racial_level_check_result check_racial_level(PlayerType *player_ptr, rpi_type *rpi_ptr);
+bool exe_racial_power(PlayerType *player_ptr, const int32_t command);
diff --git a/src/action/run-execution.cpp b/src/action/run-execution.cpp
index 77b871f87..44d6d4903 100644
--- a/src/action/run-execution.cpp
+++ b/src/action/run-execution.cpp
@@ -55,7 +55,7 @@ static bool find_breakleft;
* @param x 移åå
ã®X座æ¨
* @return 移åå
ãæ¢ç¥ã®å£ãªãã°TRUE
*/
-static bool see_wall(player_type *player_ptr, DIRECTION dir, POSITION y, POSITION x)
+static bool see_wall(PlayerType *player_ptr, DIRECTION dir, POSITION y, POSITION x)
{
y += ddy[dir];
x += ddx[dir];
@@ -99,7 +99,7 @@ static bool see_wall(player_type *player_ptr, DIRECTION dir, POSITION y, POSITIO
* \#x\# \@x\#\n
* \@\@p. p\n
*/
-static void run_init(player_type *player_ptr, DIRECTION dir)
+static void run_init(PlayerType *player_ptr, DIRECTION dir)
{
find_current = dir;
find_prevdir = dir;
@@ -164,7 +164,7 @@ static void run_init(player_type *player_ptr, DIRECTION dir)
* @param x 移åå
ã®X座æ¨
* @return 移åå
ãæªç¥ã®å°å½¢ãªãã°TRUE
*/
-static bool see_nothing(player_type *player_ptr, DIRECTION dir, POSITION y, POSITION x)
+static bool see_nothing(PlayerType *player_ptr, DIRECTION dir, POSITION y, POSITION x)
{
y += ddy[dir];
x += ddx[dir];
@@ -190,7 +190,7 @@ static bool see_nothing(player_type *player_ptr, DIRECTION dir, POSITION y, POSI
* ããã·ã¥ç§»åãç¶ç¶ã§ãããªãã°TRUEãè¿ãã
* Return TRUE if the running should be stopped
*/
-static bool run_test(player_type *player_ptr)
+static bool run_test(PlayerType *player_ptr)
{
DIRECTION prev_dir = find_prevdir;
int max = (prev_dir & 0x01) + 1;
@@ -358,7 +358,7 @@ static bool run_test(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param dir 移åã試ã¿ãæ¹åID
*/
-void run_step(player_type *player_ptr, DIRECTION dir)
+void run_step(PlayerType *player_ptr, DIRECTION dir)
{
if (dir) {
ignore_avoid_run = true;
diff --git a/src/action/run-execution.h b/src/action/run-execution.h
index c0c3f6dc9..f4f79a4e5 100644
--- a/src/action/run-execution.h
+++ b/src/action/run-execution.h
@@ -13,5 +13,5 @@ extern bool ignore_avoid_run;
extern byte cycle[MAX_RUN_CYCLES];
extern byte chome[MAX_RUN_CHOME];
-struct player_type;
-void run_step(player_type *player_ptr, DIRECTION dir);
+class PlayerType;
+void run_step(PlayerType *player_ptr, DIRECTION dir);
diff --git a/src/action/travel-execution.cpp b/src/action/travel-execution.cpp
index abb9d1b06..9bfa523f0 100644
--- a/src/action/travel-execution.cpp
+++ b/src/action/travel-execution.cpp
@@ -30,7 +30,7 @@ travel_type travel;
* @param prev_dir åå移åãè¡ã£ãå
ã®æ¹è§ID
* @return 次ã®æ¹å
*/
-static DIRECTION travel_test(player_type *player_ptr, DIRECTION prev_dir)
+static DIRECTION travel_test(PlayerType *player_ptr, DIRECTION prev_dir)
{
if (player_ptr->blind || no_lite(player_ptr)) {
msg_print(_("ç®ãè¦ããªãï¼", "You cannot see!"));
@@ -91,7 +91,7 @@ static DIRECTION travel_test(player_type *player_ptr, DIRECTION prev_dir)
* Travel command
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void travel_step(player_type *player_ptr)
+void travel_step(PlayerType *player_ptr)
{
travel.dir = travel_test(player_ptr, travel.dir);
if (!travel.dir) {
diff --git a/src/action/travel-execution.h b/src/action/travel-execution.h
index 4b40c6a95..863b13dcb 100644
--- a/src/action/travel-execution.h
+++ b/src/action/travel-execution.h
@@ -19,6 +19,6 @@ typedef struct travel_type {
extern travel_type travel;
struct floor_type;
-struct player_type;
-void travel_step(player_type *player_ptr);
+class PlayerType;
+void travel_step(PlayerType *player_ptr);
void forget_travel_flow(floor_type *floor_ptr);
diff --git a/src/action/tunnel-execution.cpp b/src/action/tunnel-execution.cpp
index b713ee43e..b9b5a4e70 100644
--- a/src/action/tunnel-execution.cpp
+++ b/src/action/tunnel-execution.cpp
@@ -53,7 +53,7 @@ static bool do_cmd_tunnel_test(floor_type *floor_ptr, POSITION y, POSITION x)
* Do not use twall anymore
* Returns TRUE if repeated commands may continue
*/
-bool exe_tunnel(player_type *player_ptr, POSITION y, POSITION x)
+bool exe_tunnel(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
feature_type *f_ptr, *mimic_f_ptr;
diff --git a/src/action/tunnel-execution.h b/src/action/tunnel-execution.h
index 7709f85f8..6ecc77ec4 100644
--- a/src/action/tunnel-execution.h
+++ b/src/action/tunnel-execution.h
@@ -6,5 +6,5 @@
#include "system/angband.h"
-struct player_type;
-bool exe_tunnel(player_type *player_ptr, POSITION y, POSITION x);
+class PlayerType;
+bool exe_tunnel(PlayerType *player_ptr, POSITION y, POSITION x);
diff --git a/src/action/weapon-shield.cpp b/src/action/weapon-shield.cpp
index 05f3d04da..4125fd829 100644
--- a/src/action/weapon-shield.cpp
+++ b/src/action/weapon-shield.cpp
@@ -20,7 +20,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item æã¡æ¿ããè¡ãããè£
åé¨ä½ID
*/
-void verify_equip_slot(player_type *player_ptr, INVENTORY_IDX item)
+void verify_equip_slot(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr, *new_o_ptr;
GAME_TEXT o_name[MAX_NLEN];
diff --git a/src/action/weapon-shield.h b/src/action/weapon-shield.h
index 0f287e42c..7ee5fa3ba 100644
--- a/src/action/weapon-shield.h
+++ b/src/action/weapon-shield.h
@@ -6,5 +6,5 @@
#include "system/angband.h"
-struct player_type;
-void verify_equip_slot(player_type *player_ptr, INVENTORY_IDX item);
+class PlayerType;
+void verify_equip_slot(PlayerType *player_ptr, INVENTORY_IDX item);
diff --git a/src/artifact/fixed-art-generator.cpp b/src/artifact/fixed-art-generator.cpp
index 14e7467f4..4904193de 100644
--- a/src/artifact/fixed-art-generator.cpp
+++ b/src/artifact/fixed-art-generator.cpp
@@ -39,7 +39,7 @@
* ç´æ¦å£«ç³»è·æ¥ã¯è¿½å è½å/èæ§ãããããã
* ãã以å¤ã§ã¯ãåæã太å¤ã®æ¨å¿µãåªããä»ã追å è½å/èæ§ã¯ããããªãã
*/
-static bool invest_terror_mask(player_type *player_ptr, object_type *o_ptr)
+static bool invest_terror_mask(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->name1 != ART_TERROR)
return false;
@@ -64,7 +64,7 @@ static bool invest_terror_mask(player_type *player_ptr, object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void milim_swimsuit(player_type *player_ptr, object_type *o_ptr)
+static void milim_swimsuit(PlayerType *player_ptr, object_type *o_ptr)
{
if ((o_ptr->name1 != ART_MILIM) || (player_ptr->ppersonality != PERSONALITY_SEXY))
return;
@@ -88,7 +88,7 @@ static void milim_swimsuit(player_type *player_ptr, object_type *o_ptr)
* @details
* 対象ã¯ææ£ãããã³ãã³ã®ãã¼ããé¾äºè鬪ããã©ããã£ã ã¼ã³ã羽衣ã天女ã®ç¾½è¡£ãããªã
*/
-static void invest_special_artifact_abilities(player_type *player_ptr, object_type *o_ptr)
+static void invest_special_artifact_abilities(PlayerType *player_ptr, object_type *o_ptr)
{
switch (o_ptr->name1) {
case ART_MURAMASA:
@@ -126,7 +126,7 @@ static void invest_special_artifact_abilities(player_type *player_ptr, object_ty
* @param a_ptr åºå®ã¢ã¼ãã£ãã¡ã¯ãæ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param q_ptr ãªãã¸ã§ã¯ãæ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void fixed_artifact_random_abilities(player_type *player_ptr, artifact_type *a_ptr, object_type *o_ptr)
+static void fixed_artifact_random_abilities(PlayerType *player_ptr, artifact_type *a_ptr, object_type *o_ptr)
{
auto give_power = false;
auto give_resistance = false;
@@ -203,7 +203,7 @@ static void invest_curse_to_fixed_artifact(artifact_type *a_ptr, object_type *o_
* @param o_ptr çæã«å²ãå½ã¦ãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return é©ç¨ããã¢ã¼ãã£ãã¡ã¯ãæ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-artifact_type *apply_artifact(player_type *player_ptr, object_type *o_ptr)
+artifact_type *apply_artifact(PlayerType *player_ptr, object_type *o_ptr)
{
auto a_ptr = &a_info[o_ptr->name1];
o_ptr->pval = a_ptr->pval;
@@ -234,7 +234,7 @@ artifact_type *apply_artifact(player_type *player_ptr, object_type *o_ptr)
* ä»®ã«2å以ä¸åå¨å¯è½ãã¤è£
åå以å¤ã®åºå®ã¢ã¼ãã£ãã¡ã¯ããä½æãããã°
* drop_near()é¢æ°ã®è¿ãå¤ã¯ä¿¡ç¨ã§ããªããªã.
*/
-bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x)
+bool create_named_art(PlayerType *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x)
{
auto a_ptr = &a_info[a_idx];
if (a_ptr->name.empty())
@@ -265,7 +265,7 @@ bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, P
* This routine should only be called by "apply_magic()"\n
* Note -- see "make_artifact_special()" and "apply_magic()"\n
*/
-bool make_artifact(player_type *player_ptr, object_type *o_ptr)
+bool make_artifact(PlayerType *player_ptr, object_type *o_ptr)
{
auto floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->dun_level == 0)
@@ -321,7 +321,7 @@ bool make_artifact(player_type *player_ptr, object_type *o_ptr)
*\n
* Note -- see "make_artifact()" and "apply_magic()"\n
*/
-bool make_artifact_special(player_type *player_ptr, object_type *o_ptr)
+bool make_artifact_special(PlayerType *player_ptr, object_type *o_ptr)
{
KIND_OBJECT_IDX k_idx = 0;
diff --git a/src/artifact/fixed-art-generator.h b/src/artifact/fixed-art-generator.h
index 0fa401c2c..b40ece65a 100644
--- a/src/artifact/fixed-art-generator.h
+++ b/src/artifact/fixed-art-generator.h
@@ -8,8 +8,8 @@
typedef struct artifact_type artifact_type;
struct object_type;
-struct player_type;
-bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x);
-bool make_artifact(player_type *player_ptr, object_type *o_ptr);
-artifact_type *apply_artifact(player_type *player_ptr, object_type *o_ptr);
-bool make_artifact_special(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool create_named_art(PlayerType *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x);
+bool make_artifact(PlayerType *player_ptr, object_type *o_ptr);
+artifact_type *apply_artifact(PlayerType *player_ptr, object_type *o_ptr);
+bool make_artifact_special(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/artifact/random-art-characteristics.cpp b/src/artifact/random-art-characteristics.cpp
index 3a72677ed..f273eb2c1 100644
--- a/src/artifact/random-art-characteristics.cpp
+++ b/src/artifact/random-art-characteristics.cpp
@@ -73,7 +73,7 @@ static void add_negative_flags(object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
*/
-void curse_artifact(player_type *player_ptr, object_type *o_ptr)
+void curse_artifact(PlayerType *player_ptr, object_type *o_ptr)
{
pval_subtraction(o_ptr);
o_ptr->curse_flags.set({ CurseTraitType::HEAVY_CURSE, CurseTraitType::CURSED });
@@ -144,7 +144,7 @@ void get_random_name(object_type *o_ptr, char *return_name, bool armour, int pow
}
/*対éªå¹³åãã¡ã¼ã¸ã®è¨ç®å¦ç*/
-static HIT_POINT calc_arm_avgdamage(player_type *player_ptr, object_type *o_ptr)
+static HIT_POINT calc_arm_avgdamage(PlayerType *player_ptr, object_type *o_ptr)
{
auto flgs = object_flags(o_ptr);
HIT_POINT base, forced, vorpal;
@@ -172,7 +172,7 @@ static HIT_POINT calc_arm_avgdamage(player_type *player_ptr, object_type *o_ptr)
return dam;
}
-bool has_extreme_damage_rate(player_type *player_ptr, object_type *o_ptr)
+bool has_extreme_damage_rate(PlayerType *player_ptr, object_type *o_ptr)
{
auto flgs = object_flags(o_ptr);
if (flgs.has(TR_VAMPIRIC)) {
diff --git a/src/artifact/random-art-characteristics.h b/src/artifact/random-art-characteristics.h
index d09039ada..6e7c27f13 100644
--- a/src/artifact/random-art-characteristics.h
+++ b/src/artifact/random-art-characteristics.h
@@ -5,7 +5,7 @@
*/
struct object_type;
-struct player_type;
-void curse_artifact(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+void curse_artifact(PlayerType *player_ptr, object_type *o_ptr);
void get_random_name(object_type *o_ptr, char *return_name, bool armour, int power);
-bool has_extreme_damage_rate(player_type *player_ptr, object_type *o_ptr);
+bool has_extreme_damage_rate(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/artifact/random-art-generator.cpp b/src/artifact/random-art-generator.cpp
index 6067cf0d6..dfa3c4aee 100644
--- a/src/artifact/random-art-generator.cpp
+++ b/src/artifact/random-art-generator.cpp
@@ -73,7 +73,7 @@ static bool weakening_artifact(object_type *o_ptr)
return false;
}
-static void set_artifact_bias(player_type *player_ptr, object_type *o_ptr, int *warrior_artifact_bias)
+static void set_artifact_bias(PlayerType *player_ptr, object_type *o_ptr, int *warrior_artifact_bias)
{
switch (player_ptr->pclass) {
case PlayerClassType::WARRIOR:
@@ -153,7 +153,7 @@ static void set_artifact_bias(player_type *player_ptr, object_type *o_ptr, int *
}
}
-static void decide_warrior_bias(player_type *player_ptr, object_type *o_ptr, const bool a_scroll)
+static void decide_warrior_bias(PlayerType *player_ptr, object_type *o_ptr, const bool a_scroll)
{
int warrior_artifact_bias = 0;
if (a_scroll && one_in_(4))
@@ -189,7 +189,7 @@ static int decide_random_art_power(const bool a_cursed)
return powers;
}
-static void invest_powers(player_type *player_ptr, object_type *o_ptr, int *powers, bool *has_pval, const bool a_cursed)
+static void invest_powers(PlayerType *player_ptr, object_type *o_ptr, int *powers, bool *has_pval, const bool a_cursed)
{
int max_type = o_ptr->is_weapon_ammo() ? 7 : 5;
while ((*powers)--) {
@@ -349,7 +349,7 @@ static int decide_random_art_power_level(object_type *o_ptr, const bool a_cursed
return 3;
}
-static void name_unnatural_random_artifact(player_type *player_ptr, object_type *o_ptr, const bool a_scroll, const int power_level, GAME_TEXT *new_name)
+static void name_unnatural_random_artifact(PlayerType *player_ptr, object_type *o_ptr, const bool a_scroll, const int power_level, GAME_TEXT *new_name)
{
if (!a_scroll) {
get_random_name(o_ptr, new_name, o_ptr->is_armour(), power_level);
@@ -377,7 +377,7 @@ static void name_unnatural_random_artifact(player_type *player_ptr, object_type
}
static void generate_unnatural_random_artifact(
- player_type *player_ptr, object_type *o_ptr, const bool a_scroll, const int power_level, const int max_powers, const int total_flags)
+ PlayerType *player_ptr, object_type *o_ptr, const bool a_scroll, const int power_level, const int max_powers, const int total_flags)
{
GAME_TEXT new_name[1024];
strcpy(new_name, "");
@@ -397,7 +397,7 @@ static void generate_unnatural_random_artifact(
* @param a_scroll ã¢ã¼ãã£ãã¡ã¯ãçæã®å·»ç©ä¸ã®å¦çãåªãã®ã¢ã¼ãã£ãã¡ã¯ããçæ対象å¤ã¨ãªãã
* @return 常ã«TRUE(1)ãè¿ã
*/
-bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_scroll)
+bool become_random_artifact(PlayerType *player_ptr, object_type *o_ptr, bool a_scroll)
{
o_ptr->artifact_bias = 0;
o_ptr->name1 = 0;
diff --git a/src/artifact/random-art-generator.h b/src/artifact/random-art-generator.h
index b31f44939..caef290a1 100644
--- a/src/artifact/random-art-generator.h
+++ b/src/artifact/random-art-generator.h
@@ -5,5 +5,5 @@
*/
struct object_type;
-struct player_type;
-bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_scroll);
+class PlayerType;
+bool become_random_artifact(PlayerType *player_ptr, object_type *o_ptr, bool a_scroll);
diff --git a/src/artifact/random-art-misc.cpp b/src/artifact/random-art-misc.cpp
index d604fea36..7e5e34c1f 100644
--- a/src/artifact/random-art-misc.cpp
+++ b/src/artifact/random-art-misc.cpp
@@ -246,7 +246,7 @@ static void invest_misc_weak_esps(object_type *o_ptr)
* @attention ãªãã¸ã§ã¯ãã®tvalãsvalã«ä¾åãããã¼ãã³ã¼ãã£ã³ã°å¦çãããã
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
*/
-void random_misc(player_type *player_ptr, object_type *o_ptr)
+void random_misc(PlayerType *player_ptr, object_type *o_ptr)
{
if (switch_misc_bias(o_ptr))
return;
diff --git a/src/artifact/random-art-misc.h b/src/artifact/random-art-misc.h
index ca95f4b5d..7d3dbc67a 100644
--- a/src/artifact/random-art-misc.h
+++ b/src/artifact/random-art-misc.h
@@ -5,5 +5,5 @@
*/
struct object_type;
-struct player_type;
-void random_misc(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+void random_misc(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/autopick/autopick-destroyer.cpp b/src/autopick/autopick-destroyer.cpp
index 3bebed28b..35a85f11d 100644
--- a/src/autopick/autopick-destroyer.cpp
+++ b/src/autopick/autopick-destroyer.cpp
@@ -36,7 +36,7 @@
* @param o_ptr ã¢ã¤ãã ã¸ã®åç
§ãã¤ã³ã¿
* @return ç¹å¥ãªã¯ã©ã¹ããã¤ãã®ã¯ã©ã¹ç¹æã®ã¢ã¤ãã ã§ããã°FALSEããã以å¤ã¯TRUE
*/
-static bool is_leave_special_item(player_type *player_ptr, object_type *o_ptr)
+static bool is_leave_special_item(PlayerType *player_ptr, object_type *o_ptr)
{
if (!leave_special)
return true;
@@ -61,7 +61,7 @@ static bool is_leave_special_item(player_type *player_ptr, object_type *o_ptr)
/*!
* @brief Automatically destroy items in this grid.
*/
-static bool is_opt_confirm_destroy(player_type *player_ptr, object_type *o_ptr)
+static bool is_opt_confirm_destroy(PlayerType *player_ptr, object_type *o_ptr)
{
if (!destroy_items)
return false;
@@ -99,7 +99,7 @@ static bool is_opt_confirm_destroy(player_type *player_ptr, object_type *o_ptr)
return true;
}
-void auto_destroy_item(player_type *player_ptr, object_type *o_ptr, int autopick_idx)
+void auto_destroy_item(PlayerType *player_ptr, object_type *o_ptr, int autopick_idx)
{
bool destroy = false;
if (is_opt_confirm_destroy(player_ptr, o_ptr))
diff --git a/src/autopick/autopick-destroyer.h b/src/autopick/autopick-destroyer.h
index eb9187110..da61ccdf6 100644
--- a/src/autopick/autopick-destroyer.h
+++ b/src/autopick/autopick-destroyer.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-void auto_destroy_item(player_type *player_ptr, object_type *o_ptr, int autopick_idx);
+class PlayerType;
+void auto_destroy_item(PlayerType *player_ptr, object_type *o_ptr, int autopick_idx);
diff --git a/src/autopick/autopick-drawer.cpp b/src/autopick/autopick-drawer.cpp
index f9303dfd2..0ebaf882c 100644
--- a/src/autopick/autopick-drawer.cpp
+++ b/src/autopick/autopick-drawer.cpp
@@ -17,7 +17,7 @@
#define DESCRIPT_HGT 3
-static void process_dirty_expression(player_type *player_ptr, text_body_type *tb)
+static void process_dirty_expression(PlayerType *player_ptr, text_body_type *tb)
{
if ((tb->dirty_flags & DIRTY_EXPRESSION) == 0)
return;
@@ -57,7 +57,7 @@ static void process_dirty_expression(player_type *player_ptr, text_body_type *tb
/*!
* @brief Draw text
*/
-void draw_text_editor(player_type *player_ptr, text_body_type *tb)
+void draw_text_editor(PlayerType *player_ptr, text_body_type *tb)
{
int by1 = 0, by2 = 0;
diff --git a/src/autopick/autopick-drawer.h b/src/autopick/autopick-drawer.h
index 565c0ffb5..1dd4c8e38 100644
--- a/src/autopick/autopick-drawer.h
+++ b/src/autopick/autopick-drawer.h
@@ -1,5 +1,5 @@
#pragma once
struct text_body_type;
-struct player_type;
-void draw_text_editor(player_type *player_ptr, text_body_type *tb);
+class PlayerType;
+void draw_text_editor(PlayerType *player_ptr, text_body_type *tb);
diff --git a/src/autopick/autopick-editor-command.cpp b/src/autopick/autopick-editor-command.cpp
index 3fac8f61f..819f9ad2d 100644
--- a/src/autopick/autopick-editor-command.cpp
+++ b/src/autopick/autopick-editor-command.cpp
@@ -34,7 +34,7 @@
* @return
* @details Execute a single editor command
*/
-ape_quittance do_editor_command(player_type *player_ptr, text_body_type *tb, int com_id)
+ape_quittance do_editor_command(PlayerType *player_ptr, text_body_type *tb, int com_id)
{
switch (com_id) {
case EC_QUIT: {
diff --git a/src/autopick/autopick-editor-command.h b/src/autopick/autopick-editor-command.h
index f8732c87a..6eac11eae 100644
--- a/src/autopick/autopick-editor-command.h
+++ b/src/autopick/autopick-editor-command.h
@@ -7,6 +7,6 @@ enum ape_quittance {
APE_QUIT_AND_SAVE = 2
};
-struct player_type;
+class PlayerType;
struct text_body_type;
-ape_quittance do_editor_command(player_type *player_ptr, text_body_type *tb, int com_id);
+ape_quittance do_editor_command(PlayerType *player_ptr, text_body_type *tb, int com_id);
diff --git a/src/autopick/autopick-entry.cpp b/src/autopick/autopick-entry.cpp
index c3d57e89d..3150f7a93 100644
--- a/src/autopick/autopick-entry.cpp
+++ b/src/autopick/autopick-entry.cpp
@@ -285,7 +285,7 @@ bool autopick_new_entry(autopick_type *entry, concptr str, bool allow_default)
/*!
* @brief Get auto-picker entry from o_ptr.
*/
-void autopick_entry_from_object(player_type *player_ptr, autopick_type *entry, object_type *o_ptr)
+void autopick_entry_from_object(PlayerType *player_ptr, autopick_type *entry, object_type *o_ptr)
{
/* Assume that object name is to be added */
bool name = true;
@@ -642,7 +642,7 @@ concptr autopick_line_from_entry_kill(autopick_type *entry)
/*!
* @brief Choose an item and get auto-picker entry from it.
*/
-bool entry_from_choosed_object(player_type *player_ptr, autopick_type *entry)
+bool entry_from_choosed_object(PlayerType *player_ptr, autopick_type *entry)
{
concptr q = _("ã©ã®ã¢ã¤ãã ãç»é²ãã¾ãã? ", "Enter which item? ");
concptr s = _("ã¢ã¤ãã ãæã£ã¦ããªãã", "You have nothing to enter.");
diff --git a/src/autopick/autopick-entry.h b/src/autopick/autopick-entry.h
index c32b5b90a..b5b8a26f0 100644
--- a/src/autopick/autopick-entry.h
+++ b/src/autopick/autopick-entry.h
@@ -4,9 +4,9 @@
typedef struct autopick_type autopick_type;
struct object_type;
-struct player_type;
+class PlayerType;
bool autopick_new_entry(autopick_type *entry, concptr str, bool allow_default);
-void autopick_entry_from_object(player_type *player_ptr, autopick_type *entry, object_type *o_ptr);
+void autopick_entry_from_object(PlayerType *player_ptr, autopick_type *entry, object_type *o_ptr);
concptr autopick_line_from_entry(autopick_type *entry);
concptr autopick_line_from_entry_kill(autopick_type *entry);
-bool entry_from_choosed_object(player_type *player_ptr, autopick_type *entry);
+bool entry_from_choosed_object(PlayerType *player_ptr, autopick_type *entry);
diff --git a/src/autopick/autopick-finder.cpp b/src/autopick/autopick-finder.cpp
index 937f463e7..393824093 100644
--- a/src/autopick/autopick-finder.cpp
+++ b/src/autopick/autopick-finder.cpp
@@ -33,7 +33,7 @@
* A function for Auto-picker/destroyer
* Examine whether the object matches to the list of keywords or not.
*/
-int find_autopick_list(player_type *player_ptr, object_type *o_ptr)
+int find_autopick_list(PlayerType *player_ptr, object_type *o_ptr)
{
GAME_TEXT o_name[MAX_NLEN];
if (o_ptr->tval == ItemKindType::GOLD)
@@ -53,7 +53,7 @@ int find_autopick_list(player_type *player_ptr, object_type *o_ptr)
/*!
* @brief Choose an item for search
*/
-bool get_object_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp)
+bool get_object_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp)
{
concptr q = _("ã©ã®ã¢ã¤ãã ãæ¤ç´¢ãã¾ãã? ", "Enter which item? ");
concptr s = _("ã¢ã¤ãã ãæã£ã¦ããªãã", "You have nothing to enter.");
@@ -73,7 +73,7 @@ bool get_object_for_search(player_type *player_ptr, object_type **o_handle, conc
/*!
* @brief Prepare for search by destroyed object
*/
-bool get_destroyed_object_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp)
+bool get_destroyed_object_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp)
{
if (!autopick_last_destroyed_object.k_idx)
return false;
@@ -93,7 +93,7 @@ bool get_destroyed_object_for_search(player_type *player_ptr, object_type **o_ha
* TERM_YELLOW : Overwrite mode
* TERM_WHITE : Insert mode
*/
-byte get_string_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp)
+byte get_string_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp)
{
byte color = TERM_YELLOW;
char buf[MAX_NLEN + 20];
@@ -288,7 +288,7 @@ byte get_string_for_search(player_type *player_ptr, object_type **o_handle, conc
/*!
* @brief Search next line matches for o_ptr
*/
-void search_for_object(player_type *player_ptr, text_body_type *tb, object_type *o_ptr, bool forward)
+void search_for_object(PlayerType *player_ptr, text_body_type *tb, object_type *o_ptr, bool forward)
{
autopick_type an_entry, *entry = &an_entry;
GAME_TEXT o_name[MAX_NLEN];
diff --git a/src/autopick/autopick-finder.h b/src/autopick/autopick-finder.h
index 4e9c758ff..ef56f4564 100644
--- a/src/autopick/autopick-finder.h
+++ b/src/autopick/autopick-finder.h
@@ -3,11 +3,11 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
struct text_body_type;
-int find_autopick_list(player_type *player_ptr, object_type *o_ptr);
-bool get_object_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp);
-bool get_destroyed_object_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp);
-byte get_string_for_search(player_type *player_ptr, object_type **o_handle, concptr *search_strp);
-void search_for_object(player_type *player_ptr, text_body_type *tb, object_type *o_ptr, bool forward);
+int find_autopick_list(PlayerType *player_ptr, object_type *o_ptr);
+bool get_object_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp);
+bool get_destroyed_object_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp);
+byte get_string_for_search(PlayerType *player_ptr, object_type **o_handle, concptr *search_strp);
+void search_for_object(PlayerType *player_ptr, text_body_type *tb, object_type *o_ptr, bool forward);
void search_for_string(text_body_type *tb, concptr search_str, bool forward);
diff --git a/src/autopick/autopick-matcher.cpp b/src/autopick/autopick-matcher.cpp
index 5f2f20f4e..7bb424e55 100644
--- a/src/autopick/autopick-matcher.cpp
+++ b/src/autopick/autopick-matcher.cpp
@@ -32,7 +32,7 @@
/*!
* @brief A function for Auto-picker/destroyer Examine whether the object matches to the entry
*/
-bool is_autopick_match(player_type *player_ptr, object_type *o_ptr, autopick_type *entry, concptr o_name)
+bool is_autopick_match(PlayerType *player_ptr, object_type *o_ptr, autopick_type *entry, concptr o_name)
{
concptr ptr = entry->name.c_str();
if (IS_FLG(FLG_UNAWARE) && o_ptr->is_aware())
diff --git a/src/autopick/autopick-matcher.h b/src/autopick/autopick-matcher.h
index 20402bbb1..e3204507d 100644
--- a/src/autopick/autopick-matcher.h
+++ b/src/autopick/autopick-matcher.h
@@ -4,5 +4,5 @@
typedef struct autopick_type autopick_type;
struct object_type;
-struct player_type;
-bool is_autopick_match(player_type *player_ptr, object_type *o_ptr, autopick_type *entry, concptr o_name);
+class PlayerType;
+bool is_autopick_match(PlayerType *player_ptr, object_type *o_ptr, autopick_type *entry, concptr o_name);
diff --git a/src/autopick/autopick-reader-writer.cpp b/src/autopick/autopick-reader-writer.cpp
index 0e7d4b82f..841733c07 100644
--- a/src/autopick/autopick-reader-writer.cpp
+++ b/src/autopick/autopick-reader-writer.cpp
@@ -12,7 +12,7 @@
/*!
* @brief Load an autopick preference file
*/
-void autopick_load_pref(player_type *player_ptr, bool disp_mes)
+void autopick_load_pref(PlayerType *player_ptr, bool disp_mes)
{
GAME_TEXT buf[80];
init_autopick();
@@ -38,7 +38,7 @@ void autopick_load_pref(player_type *player_ptr, bool disp_mes)
/*!
* @brief Get file name for autopick preference
*/
-concptr pickpref_filename(player_type *player_ptr, int filename_mode)
+concptr pickpref_filename(PlayerType *player_ptr, int filename_mode)
{
static const char namebase[] = _("picktype", "pickpref");
@@ -86,7 +86,7 @@ static std::vector read_text_lines(concptr filename)
/*!
* @brief Copy the default autopick file to the user directory
*/
-static void prepare_default_pickpref(player_type *player_ptr)
+static void prepare_default_pickpref(PlayerType *player_ptr)
{
const concptr messages[] = { _("ããªãã¯ãèªåæ¾ãã¨ãã£ã¿ããåãã¦èµ·åãã¾ããã", "You have activated the Auto-Picker Editor for the first time."),
_("èªåæ¾ãã®ã¦ã¼ã¶ã¼è¨å®ãã¡ã¤ã«ãã¾ã æ¸ããã¦ããªãã®ã§ã", "Since user pref file for autopick is not yet created,"),
@@ -132,7 +132,7 @@ static void prepare_default_pickpref(player_type *player_ptr)
* @brief Read an autopick prefence file to memory
* Prepare default if no user file is found
*/
-std::vector read_pickpref_text_lines(player_type *player_ptr, int *filename_mode_p)
+std::vector read_pickpref_text_lines(PlayerType *player_ptr, int *filename_mode_p)
{
/* Try a filename with player name */
*filename_mode_p = PT_WITH_PNAME;
diff --git a/src/autopick/autopick-reader-writer.h b/src/autopick/autopick-reader-writer.h
index e5c7ff80c..64e852f20 100644
--- a/src/autopick/autopick-reader-writer.h
+++ b/src/autopick/autopick-reader-writer.h
@@ -4,8 +4,8 @@
#include
-struct player_type;
-void autopick_load_pref(player_type *player_ptr, bool disp_mes);
-std::vector read_pickpref_text_lines(player_type *player_ptr, int *filename_mode_p);
+class PlayerType;
+void autopick_load_pref(PlayerType *player_ptr, bool disp_mes);
+std::vector read_pickpref_text_lines(PlayerType *player_ptr, int *filename_mode_p);
bool write_text_lines(concptr filename, concptr *lines_list);
-concptr pickpref_filename(player_type *player_ptr, int filename_mode);
+concptr pickpref_filename(PlayerType *player_ptr, int filename_mode);
diff --git a/src/autopick/autopick-registry.cpp b/src/autopick/autopick-registry.cpp
index c13c0d4ea..ffd0e1ab5 100644
--- a/src/autopick/autopick-registry.cpp
+++ b/src/autopick/autopick-registry.cpp
@@ -26,7 +26,7 @@ static const char autoregister_header[] = "?:$AUTOREGISTER";
/*!
* @brief Clear auto registered lines in the picktype.prf .
*/
-static bool clear_auto_register(player_type *player_ptr)
+static bool clear_auto_register(PlayerType *player_ptr)
{
char pref_file[1024];
path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(player_ptr, PT_WITH_PNAME));
@@ -106,7 +106,7 @@ static bool clear_auto_register(player_type *player_ptr)
/*!
* @brief Automatically register an auto-destroy preference line
*/
-bool autopick_autoregister(player_type *player_ptr, object_type *o_ptr)
+bool autopick_autoregister(PlayerType *player_ptr, object_type *o_ptr)
{
autopick_type an_entry, *entry = &an_entry;
int autopick_registered = find_autopick_list(player_ptr, o_ptr);
diff --git a/src/autopick/autopick-registry.h b/src/autopick/autopick-registry.h
index f4eec89f4..88663b1c4 100644
--- a/src/autopick/autopick-registry.h
+++ b/src/autopick/autopick-registry.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool autopick_autoregister(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool autopick_autoregister(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/autopick/autopick-util.cpp b/src/autopick/autopick-util.cpp
index 5f029a09b..f3ab1ad10 100644
--- a/src/autopick/autopick-util.cpp
+++ b/src/autopick/autopick-util.cpp
@@ -52,7 +52,7 @@ int get_com_id(char key)
/*!
* @brief Auto inscription
*/
-void auto_inscribe_item(player_type *player_ptr, object_type *o_ptr, int idx)
+void auto_inscribe_item(PlayerType *player_ptr, object_type *o_ptr, int idx)
{
if (idx < 0 || autopick_list[idx].insc.empty())
return;
diff --git a/src/autopick/autopick-util.h b/src/autopick/autopick-util.h
index 10fbb3837..c6100952e 100644
--- a/src/autopick/autopick-util.h
+++ b/src/autopick/autopick-util.h
@@ -80,10 +80,10 @@ typedef struct text_body_type {
extern std::vector autopick_list;
extern object_type autopick_last_destroyed_object;
-struct player_type;
+class PlayerType;
void free_text_lines(std::vector &lines_list);
int get_com_id(char key);
-void auto_inscribe_item(player_type *player_ptr, object_type *o_ptr, int idx);
+void auto_inscribe_item(PlayerType *player_ptr, object_type *o_ptr, int idx);
int count_line(text_body_type *tb);
/*!
diff --git a/src/autopick/autopick.cpp b/src/autopick/autopick.cpp
index 9080fb779..41a5727d7 100644
--- a/src/autopick/autopick.cpp
+++ b/src/autopick/autopick.cpp
@@ -37,7 +37,7 @@
/*!
* @brief Auto-destroy marked item
*/
-static void autopick_delayed_alter_aux(player_type *player_ptr, INVENTORY_IDX item)
+static void autopick_delayed_alter_aux(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr;
o_ptr = ref_item(player_ptr, item);
@@ -63,7 +63,7 @@ static void autopick_delayed_alter_aux(player_type *player_ptr, INVENTORY_IDX it
* Scan inventry in reverse order to prevent
* skipping after inven_item_optimize()
*/
-void autopick_delayed_alter(player_type *player_ptr)
+void autopick_delayed_alter(PlayerType *player_ptr)
{
for (INVENTORY_IDX item = INVEN_TOTAL - 1; item >= 0; item--)
autopick_delayed_alter_aux(player_ptr, item);
@@ -84,7 +84,7 @@ void autopick_delayed_alter(player_type *player_ptr)
* Auto-destroyer works only on inventory or on floor stack only when
* requested.
*/
-void autopick_alter_item(player_type *player_ptr, INVENTORY_IDX item, bool destroy)
+void autopick_alter_item(PlayerType *player_ptr, INVENTORY_IDX item, bool destroy)
{
object_type *o_ptr;
o_ptr = ref_item(player_ptr, item);
@@ -97,7 +97,7 @@ void autopick_alter_item(player_type *player_ptr, INVENTORY_IDX item, bool destr
/*!
* @brief Automatically pickup/destroy items in this grid.
*/
-void autopick_pickup_items(player_type *player_ptr, grid_type *g_ptr)
+void autopick_pickup_items(PlayerType *player_ptr, grid_type *g_ptr)
{
for (auto it = g_ptr->o_idx_list.begin(); it != g_ptr->o_idx_list.end();) {
OBJECT_IDX this_o_idx = *it++;
diff --git a/src/autopick/autopick.h b/src/autopick/autopick.h
index 66af9ca0d..ef673a996 100644
--- a/src/autopick/autopick.h
+++ b/src/autopick/autopick.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct grid_type;;
-struct player_type;
-void autopick_alter_item(player_type *player_ptr, INVENTORY_IDX item, bool destroy);
-void autopick_delayed_alter(player_type *player_ptr);
-void autopick_pickup_items(player_type *player_ptr, grid_type *g_ptr);
+class PlayerType;
+void autopick_alter_item(PlayerType *player_ptr, INVENTORY_IDX item, bool destroy);
+void autopick_delayed_alter(PlayerType *player_ptr);
+void autopick_pickup_items(PlayerType *player_ptr, grid_type *g_ptr);
diff --git a/src/avatar/avatar-changer.cpp b/src/avatar/avatar-changer.cpp
index 912edb74d..148de8e70 100644
--- a/src/avatar/avatar-changer.cpp
+++ b/src/avatar/avatar-changer.cpp
@@ -23,7 +23,7 @@
/*!
* @brief AvaterChangerã³ã³ã¹ãã©ã¯ã¿
*/
-AvatarChanger::AvatarChanger(player_type *player_ptr, monster_type *m_ptr)
+AvatarChanger::AvatarChanger(PlayerType *player_ptr, monster_type *m_ptr)
: player_ptr(player_ptr)
, m_ptr(m_ptr)
{
diff --git a/src/avatar/avatar-changer.h b/src/avatar/avatar-changer.h
index 9172ab1be..e9337df1a 100644
--- a/src/avatar/avatar-changer.h
+++ b/src/avatar/avatar-changer.h
@@ -3,15 +3,15 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
+class PlayerType;
class AvatarChanger {
public:
- AvatarChanger(player_type *player_ptr, monster_type *m_ptr);
+ AvatarChanger(PlayerType *player_ptr, monster_type *m_ptr);
virtual ~AvatarChanger() = default;
void change_virtue();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
monster_type *m_ptr;
void change_virtue_non_beginner();
void change_virtue_unique();
diff --git a/src/avatar/avatar.cpp b/src/avatar/avatar.cpp
index 4218eb926..92af6b4ce 100644
--- a/src/avatar/avatar.cpp
+++ b/src/avatar/avatar.cpp
@@ -53,7 +53,7 @@ concptr virtue[MAX_VIRTUE] = {
* @return æ¯è¼ã®çå½å¤ãè¿ã
* @todo å¼æ°åãç´ãã¦ãã
*/
-bool compare_virtue(player_type *player_ptr, int type, int num, int tekitou)
+bool compare_virtue(PlayerType *player_ptr, int type, int num, int tekitou)
{
int vir = virtue_number(player_ptr, type) ? player_ptr->virtues[virtue_number(player_ptr, type) - 1] : 0;
switch (tekitou) {
@@ -77,7 +77,7 @@ bool compare_virtue(player_type *player_ptr, int type, int num, int tekitou)
* @param type 確èªãããå¾³ã®ID
* @return ã¹ãããããããªãã°ã¹ãããã®ID(0ï½7)+1ããªãå ´åã¯0ãè¿ãã
*/
-int virtue_number(player_type *player_ptr, int type)
+int virtue_number(PlayerType *player_ptr, int type)
{
for (int i = 0; i < 8; i++)
if (player_ptr->vir_types[i] == type)
@@ -90,7 +90,7 @@ int virtue_number(player_type *player_ptr, int type)
* @brief ãã¬ã¤ã¤ã¼ã®è·æ¥ã種æã«ä¾åããªãã©ã³ãã ãªå¾³ãåå¾ãã / Aux function
* @param which 確èªãããå¾³ã®ID
*/
-static void get_random_virtue(player_type *player_ptr, int which)
+static void get_random_virtue(PlayerType *player_ptr, int which)
{
int type = 0;
while (!(type) || virtue_number(player_ptr, type)) {
@@ -153,7 +153,7 @@ static void get_random_virtue(player_type *player_ptr, int which)
* @param realm éæ³é åã®ID
* @return 対å¿ããå¾³ã®ID
*/
-static enum virtue_idx get_realm_virtues(player_type *player_ptr, int16_t realm)
+static enum virtue_idx get_realm_virtues(PlayerType *player_ptr, int16_t realm)
{
switch (realm) {
case REALM_LIFE:
@@ -211,7 +211,7 @@ static enum virtue_idx get_realm_virtues(player_type *player_ptr, int16_t realm)
* @brief ä½æä¸ã®ãã¬ã¤ã¤ã¼ãã£ã©ã¯ã¿ã¼ã«å¾³8種é¡ãä¸ããã / Select virtues & reset values for a new character
* @details è·æ¥ã«å¿ãã¦1ï½4種ãåºå®ã種æã«å¿ãã¦1種é¡ãä¸ããããå¾ã¯éè¤ãªãã©ã³ãã ã«é¸æãããã
*/
-void initialize_virtues(player_type *player_ptr)
+void initialize_virtues(PlayerType *player_ptr)
{
int i = 0, j = 0;
int16_t tmp_vir;
@@ -441,7 +441,7 @@ void initialize_virtues(player_type *player_ptr)
* @param virtue å¾³ã®ID
* @param amount å æ¸é
*/
-void chg_virtue(player_type *player_ptr, int virtue_id, int amount)
+void chg_virtue(PlayerType *player_ptr, int virtue_id, int amount)
{
for (int i = 0; i < 8; i++) {
if (player_ptr->vir_types[i] != virtue_id)
@@ -499,7 +499,7 @@ void chg_virtue(player_type *player_ptr, int virtue_id, int amount)
* @param virtue å¾³ã®ID
* @param amount ã»ãããããå¤
*/
-void set_virtue(player_type *player_ptr, int virtue_id, int amount)
+void set_virtue(PlayerType *player_ptr, int virtue_id, int amount)
{
for (int i = 0; i < 8; i++)
if (player_ptr->vir_types[i] == virtue_id) {
@@ -512,7 +512,7 @@ void set_virtue(player_type *player_ptr, int virtue_id, int amount)
* @brief å¾³ã®ãã³ã表示ãè¡ã
* @param out_file ãã¡ã¤ã«ãã¤ã³ã¿
*/
-void dump_virtues(player_type *player_ptr, FILE *out_file)
+void dump_virtues(PlayerType *player_ptr, FILE *out_file)
{
if (!out_file)
return;
diff --git a/src/avatar/avatar.h b/src/avatar/avatar.h
index a26028820..a7be51ed6 100644
--- a/src/avatar/avatar.h
+++ b/src/avatar/avatar.h
@@ -29,11 +29,11 @@ enum virtue_idx {
#define VIRTUE_LARGE 1
#define VIRTUE_SMALL 2
-struct player_type;
-bool compare_virtue(player_type *player_ptr, int type, int num, int tekitou);
-int virtue_number(player_type *player_ptr, int type);
+class PlayerType;
+bool compare_virtue(PlayerType *player_ptr, int type, int num, int tekitou);
+int virtue_number(PlayerType *player_ptr, int type);
extern concptr virtue[MAX_VIRTUE];
-void initialize_virtues(player_type *player_ptr);
-void chg_virtue(player_type *player_ptr, int virtue, int amount);
-void set_virtue(player_type *player_ptr, int virtue, int amount);
-void dump_virtues(player_type *player_ptr, FILE *OutFile);
+void initialize_virtues(PlayerType *player_ptr);
+void chg_virtue(PlayerType *player_ptr, int virtue, int amount);
+void set_virtue(PlayerType *player_ptr, int virtue, int amount);
+void dump_virtues(PlayerType *player_ptr, FILE *OutFile);
diff --git a/src/birth/auto-roller.cpp b/src/birth/auto-roller.cpp
index 1f15b36f9..b2fd3e52b 100644
--- a/src/birth/auto-roller.cpp
+++ b/src/birth/auto-roller.cpp
@@ -109,7 +109,7 @@ static int32_t get_autoroller_prob(int *minval)
* ç´ã¡ã¤ã¸ç³»ã¯èã¨éæ³ã®è½åã17ã§è
å¨16ã
* ãã¥ã¢ã«ãã©ããã¯æ大æ»æåæ°ã§æ±ºå®ã(4å以ä¸)
*/
-static void decide_initial_stat(player_type *player_ptr, int *cval)
+static void decide_initial_stat(PlayerType *player_ptr, int *cval)
{
auto pclass = enum2i(player_ptr->pclass);
auto &class_ptr = class_info[pclass];
@@ -196,7 +196,7 @@ static void display_autoroller_chance(int *cval)
* @brief ãªã¼ããã¼ã©ã§å¾ããè½åå¤ã®åºæºã決ããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-bool get_stat_limits(player_type *player_ptr)
+bool get_stat_limits(PlayerType *player_ptr)
{
clear_from(10);
put_str(_("è½åå¤ãæ½é¸ãã¾ããæä½éå¾ããè½åå¤ãè¨å®ãã¦ä¸ããã", "Set minimum stats for picking up your charactor."), 10, 10);
@@ -343,7 +343,7 @@ void initialize_chara_limit(chara_limit_type *chara_limit_ptr)
/*!
* @brief ãªã¼ããã¼ã©ã§å¾ããå¹´é½¢ã身é·ãä½éã社ä¼çå°ä½ã®åºæºã決ããã
*/
-bool get_chara_limits(player_type *player_ptr, chara_limit_type *chara_limit_ptr)
+bool get_chara_limits(PlayerType *player_ptr, chara_limit_type *chara_limit_ptr)
{
#define MAXITEMS 8
diff --git a/src/birth/auto-roller.h b/src/birth/auto-roller.h
index 5824647a1..97ba5ce24 100644
--- a/src/birth/auto-roller.h
+++ b/src/birth/auto-roller.h
@@ -15,7 +15,7 @@ extern int32_t auto_round;
extern int32_t auto_upper_round;
extern int32_t autoroll_chance;
-struct player_type;
-bool get_stat_limits(player_type *player_ptr);
+class PlayerType;
+bool get_stat_limits(PlayerType *player_ptr);
void initialize_chara_limit(chara_limit_type *chara_limit_ptr);
-bool get_chara_limits(player_type *player_ptr, chara_limit_type *chara_limit_ptr);
+bool get_chara_limits(PlayerType *player_ptr, chara_limit_type *chara_limit_ptr);
diff --git a/src/birth/birth-body-spec.cpp b/src/birth/birth-body-spec.cpp
index 11fedde48..41f7456ba 100644
--- a/src/birth/birth-body-spec.cpp
+++ b/src/birth/birth-body-spec.cpp
@@ -8,7 +8,7 @@
/*!
* @brief ãã¬ã¤ã¤ã¼ã®èº«é·ä½éã決ãã / Get character's height and weight
*/
-void get_height_weight(player_type *player_ptr)
+void get_height_weight(PlayerType *player_ptr)
{
int deviation;
switch (player_ptr->psex) {
@@ -30,7 +30,7 @@ void get_height_weight(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®å¹´é½¢ã決ããã / Computes character's age, height, and weight by henkma
* @details å
é¨ã§get_height_weight()ãå¼ã³åºãã¦ããã
*/
-void get_ahw(player_type *player_ptr)
+void get_ahw(PlayerType *player_ptr)
{
player_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
get_height_weight(player_ptr);
@@ -40,7 +40,7 @@ void get_ahw(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®åæææéã決ããã / Get the player's starting money
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void get_money(player_type *player_ptr)
+void get_money(PlayerType *player_ptr)
{
int gold = (player_ptr->sc * 6) + randint1(100) + 300;
if (player_ptr->pclass == PlayerClassType::TOURIST)
diff --git a/src/birth/birth-body-spec.h b/src/birth/birth-body-spec.h
index 45b3ca17f..af8f3e512 100644
--- a/src/birth/birth-body-spec.h
+++ b/src/birth/birth-body-spec.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void get_height_weight(player_type *player_ptr);
-void get_ahw(player_type *player_ptr);
-void get_money(player_type *player_ptr);
+class PlayerType;
+void get_height_weight(PlayerType *player_ptr);
+void get_ahw(PlayerType *player_ptr);
+void get_money(PlayerType *player_ptr);
diff --git a/src/birth/birth-select-class.cpp b/src/birth/birth-select-class.cpp
index 60c69a4e6..9a337cd2e 100644
--- a/src/birth/birth-select-class.cpp
+++ b/src/birth/birth-select-class.cpp
@@ -113,7 +113,7 @@ static void interpret_class_select_key_move(char c, int *cs)
}
}
-static bool select_class(player_type *player_ptr, char *cur, char *sym, int *k)
+static bool select_class(PlayerType *player_ptr, char *cur, char *sym, int *k)
{
auto cs = player_ptr->pclass;
auto os = PlayerClassType::MAX;
@@ -176,7 +176,7 @@ static bool select_class(player_type *player_ptr, char *cur, char *sym, int *k)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®è·æ¥é¸æãè¡ã / Player class
*/
-bool get_player_class(player_type *player_ptr)
+bool get_player_class(PlayerType *player_ptr)
{
clear_from(10);
put_str(
diff --git a/src/birth/birth-select-class.h b/src/birth/birth-select-class.h
index ec24b2533..ca724dd92 100644
--- a/src/birth/birth-select-class.h
+++ b/src/birth/birth-select-class.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool get_player_class(player_type *player_ptr);
+class PlayerType;
+bool get_player_class(PlayerType *player_ptr);
diff --git a/src/birth/birth-select-personality.cpp b/src/birth/birth-select-personality.cpp
index e0a2db961..075003af7 100644
--- a/src/birth/birth-select-personality.cpp
+++ b/src/birth/birth-select-personality.cpp
@@ -9,7 +9,7 @@
static const char p2 = ')';
-static void enumerate_personality_list(player_type *player_ptr, concptr *str, char *sym)
+static void enumerate_personality_list(PlayerType *player_ptr, concptr *str, char *sym)
{
char buf[80];
for (int n = 0; n < MAX_PERSONALITIES; n++) {
@@ -65,7 +65,7 @@ static void display_personality_stat(int cs, int *os, concptr *str, char *cur, c
*os = cs;
}
-static void interpret_personality_select_key_move(player_type *player_ptr, char c, int *cs)
+static void interpret_personality_select_key_move(PlayerType *player_ptr, char c, int *cs)
{
if (c == '8') {
if (*cs >= 4)
@@ -112,7 +112,7 @@ static void interpret_personality_select_key_move(player_type *player_ptr, char
}
}
-static bool select_personality(player_type *player_ptr, int *k, concptr *str, char *sym)
+static bool select_personality(PlayerType *player_ptr, int *k, concptr *str, char *sym)
{
char cur[80];
sprintf(cur, "%c%c%s", '*', p2, _("ã©ã³ãã ", "Random"));
@@ -184,7 +184,7 @@ static bool select_personality(player_type *player_ptr, int *k, concptr *str, ch
/*!
* @brief ãã¬ã¤ã¤ã¼ã®æ§æ ¼é¸æãè¡ã / Select player's personality
*/
-bool get_player_personality(player_type *player_ptr)
+bool get_player_personality(PlayerType *player_ptr)
{
clear_from(10);
put_str(_("注æï¼ãæ§æ ¼ãã«ãã£ã¦ãã£ã©ã¯ã¿ã¼ã®è½åããã¼ãã¹ãå¤åãã¾ãã", "Note: Your personality determines various intrinsic abilities and bonuses."),
diff --git a/src/birth/birth-select-personality.h b/src/birth/birth-select-personality.h
index e8297ee31..dd8c6485a 100644
--- a/src/birth/birth-select-personality.h
+++ b/src/birth/birth-select-personality.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool get_player_personality(player_type *player_ptr);
+class PlayerType;
+bool get_player_personality(PlayerType *player_ptr);
diff --git a/src/birth/birth-select-race.cpp b/src/birth/birth-select-race.cpp
index 0501cd970..34e887d1c 100644
--- a/src/birth/birth-select-race.cpp
+++ b/src/birth/birth-select-race.cpp
@@ -92,7 +92,7 @@ static void interpret_race_select_key_move(char c, int *cs)
}
}
-static bool select_race(player_type *player_ptr, char *sym, int *k)
+static bool select_race(PlayerType *player_ptr, char *sym, int *k)
{
char cur[80];
sprintf(cur, "%c%c%s", '*', p2, _("ã©ã³ãã ", "Random"));
@@ -153,7 +153,7 @@ static bool select_race(player_type *player_ptr, char *sym, int *k)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ç¨®æé¸æãè¡ã / Player race
*/
-bool get_player_race(player_type *player_ptr)
+bool get_player_race(PlayerType *player_ptr)
{
clear_from(10);
put_str(
diff --git a/src/birth/birth-select-race.h b/src/birth/birth-select-race.h
index 94bc49f6e..2b3a93a98 100644
--- a/src/birth/birth-select-race.h
+++ b/src/birth/birth-select-race.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool get_player_race(player_type *player_ptr);
+class PlayerType;
+bool get_player_race(PlayerType *player_ptr);
diff --git a/src/birth/birth-select-realm.cpp b/src/birth/birth-select-realm.cpp
index dd604c6fa..310851b98 100644
--- a/src/birth/birth-select-realm.cpp
+++ b/src/birth/birth-select-realm.cpp
@@ -109,7 +109,7 @@ static birth_realm_type *initialize_birth_realm_type(birth_realm_type *birth_rea
return birth_realm_ptr;
}
-static void impose_first_realm(const player_type *player_ptr, uint32_t *choices)
+static void impose_first_realm(const PlayerType *player_ptr, uint32_t *choices)
{
if (player_ptr->realm2 == REALM_SELECT_CANCEL)
return;
@@ -124,7 +124,7 @@ static void impose_first_realm(const player_type *player_ptr, uint32_t *choices)
}
}
-static void analyze_realms(const player_type *player_ptr, const uint32_t choices, birth_realm_type *birth_realm_ptr)
+static void analyze_realms(const PlayerType *player_ptr, const uint32_t choices, birth_realm_type *birth_realm_ptr)
{
for (int i = 0; i < 32; i++) {
if ((choices & (1UL << i)) == 0)
@@ -196,7 +196,7 @@ static void interpret_realm_select_key(birth_realm_type *birth_realm_ptr, char c
}
}
-static bool get_a_realm(player_type *player_ptr, birth_realm_type *birth_realm_ptr)
+static bool get_a_realm(PlayerType *player_ptr, birth_realm_type *birth_realm_ptr)
{
birth_realm_ptr->os = birth_realm_ptr->n;
while (true) {
@@ -254,7 +254,7 @@ static bool get_a_realm(player_type *player_ptr, birth_realm_type *birth_realm_p
* @return é¸æããéæ³é åã®ID
* @details é åæ°ã0 (æ¦å£«ç)or 1 (観å
客ç)ãªãèªåã§ã®å¤ãè¿ã
*/
-static byte select_realm(player_type *player_ptr, uint32_t choices, int *count)
+static byte select_realm(PlayerType *player_ptr, uint32_t choices, int *count)
{
byte auto_select = count_realm_selection(choices, count);
clear_from(10);
@@ -289,7 +289,7 @@ static void cleanup_realm_selection_window(void)
* @param count éæ³é åã®æ°
* @return é¸ãã éæ³é åã§è¯ããã°TRUEãåé¸æãªãã°FALSE
*/
-static bool check_realm_selection(player_type *player_ptr, int count)
+static bool check_realm_selection(PlayerType *player_ptr, int count)
{
if (count < 2) {
prt(_("ä½ããã¼ãæ¼ãã¦ãã ãã", "Hit any key."), 0, 0);
@@ -306,7 +306,7 @@ static bool check_realm_selection(player_type *player_ptr, int count)
* @brief é¸æããéæ³é åã®è§£èª¬ã表示ãã / Choose the magical realms
* @return ã¦ã¼ã¶ãéæ³é åã®ç¢ºå®ãé¸ãã ãTRUEãè¿ãã
*/
-bool get_player_realms(player_type *player_ptr)
+bool get_player_realms(PlayerType *player_ptr)
{
/* Clean up infomation of modifications */
put_str(" ", 3, 40);
diff --git a/src/birth/birth-select-realm.h b/src/birth/birth-select-realm.h
index 8990b7901..ec348b4a6 100644
--- a/src/birth/birth-select-realm.h
+++ b/src/birth/birth-select-realm.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool get_player_realms(player_type *player_ptr);
+class PlayerType;
+bool get_player_realms(PlayerType *player_ptr);
diff --git a/src/birth/birth-stat.cpp b/src/birth/birth-stat.cpp
index dca586854..02f866066 100644
--- a/src/birth/birth-stat.cpp
+++ b/src/birth/birth-stat.cpp
@@ -59,7 +59,7 @@ int adjust_stat(int value, int amount)
* calc_bonuses()ã«ãããç¬ç«ã¹ãã¼ã¿ã¹ããã®å¯æ¬¡ã¹ãã¼ã¿ã¹ç®åºãè¡ã£ã¦ããã
* For efficiency, we include a chunk of "calc_bonuses()".\n
*/
-void get_stats(player_type *player_ptr)
+void get_stats(PlayerType *player_ptr)
{
while (true) {
int sum = 0;
@@ -88,7 +88,7 @@ void get_stats(player_type *player_ptr)
/*!
* @brief çµé¨å¤ä¿®æ£ã®åè¨å¤ãè¨ç®
*/
-uint16_t get_expfact(player_type *player_ptr)
+uint16_t get_expfact(PlayerType *player_ptr)
{
uint16_t expfact = rp_ptr->r_exp;
@@ -104,7 +104,7 @@ uint16_t get_expfact(player_type *player_ptr)
/*!
* @brief ãã®ä»ããªã¼ããã¼ã©ä¸ã¯ç®åºã®å¯¾è±¡ã«ããªããå¯æ¬¡ã¹ãã¼ã¿ã¹ãå¦çãã / Roll for some info that the auto-roller ignores
*/
-void get_extra(player_type *player_ptr, bool roll_hitdie)
+void get_extra(PlayerType *player_ptr, bool roll_hitdie)
{
player_ptr->expfact = get_expfact(player_ptr);
@@ -150,7 +150,7 @@ void get_extra(player_type *player_ptr, bool roll_hitdie)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details æ°çã®è¬ãã¹ãã¼ã¿ã¹ã·ã£ããã«ã§ããã®é¢æ°ãå¼ã°ãã
*/
-void get_max_stats(player_type *player_ptr)
+void get_max_stats(PlayerType *player_ptr)
{
int dice[6];
while (true) {
diff --git a/src/birth/birth-stat.h b/src/birth/birth-stat.h
index 493fcc10c..d0a56037e 100644
--- a/src/birth/birth-stat.h
+++ b/src/birth/birth-stat.h
@@ -2,10 +2,10 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
int adjust_stat(int value, int amount);
-void get_stats(player_type* player_ptr);
-uint16_t get_expfact(player_type *player_ptr);
-void get_extra(player_type *player_ptr, bool roll_hitdie);
+void get_stats(PlayerType* player_ptr);
+uint16_t get_expfact(PlayerType *player_ptr);
+void get_extra(PlayerType *player_ptr, bool roll_hitdie);
-void get_max_stats(player_type* player_ptr);
+void get_max_stats(PlayerType* player_ptr);
diff --git a/src/birth/birth-util.cpp b/src/birth/birth-util.cpp
index 4e50c97da..edcb0c5fa 100644
--- a/src/birth/birth-util.cpp
+++ b/src/birth/birth-util.cpp
@@ -18,14 +18,14 @@ void birth_quit(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param helpfile ãã¡ã¤ã«å
*/
-void show_help(player_type* player_ptr, concptr helpfile)
+void show_help(PlayerType* player_ptr, concptr helpfile)
{
screen_save();
(void)show_file(player_ptr, true, helpfile, nullptr, 0, 0);
screen_load();
}
-void birth_help_option(player_type *player_ptr, char c, birth_kind bk)
+void birth_help_option(PlayerType *player_ptr, char c, birth_kind bk)
{
concptr help_file;
switch (bk) {
diff --git a/src/birth/birth-util.h b/src/birth/birth-util.h
index ac6714718..5d0ad8a4e 100644
--- a/src/birth/birth-util.h
+++ b/src/birth/birth-util.h
@@ -11,7 +11,7 @@ enum birth_kind
BK_AUTO_ROLLER,
};
-struct player_type;
+class PlayerType;
void birth_quit(void);
-void show_help(player_type* player_ptr, concptr helpfile);
-void birth_help_option(player_type *player_ptr, char c, birth_kind bk);
+void show_help(PlayerType* player_ptr, concptr helpfile);
+void birth_help_option(PlayerType *player_ptr, char c, birth_kind bk);
diff --git a/src/birth/birth-wizard.cpp b/src/birth/birth-wizard.cpp
index 5b60929e2..7fcad5990 100644
--- a/src/birth/birth-wizard.cpp
+++ b/src/birth/birth-wizard.cpp
@@ -51,7 +51,7 @@
*/
#define AUTOROLLER_STEP 54321L
-static void display_initial_birth_message(player_type *player_ptr)
+static void display_initial_birth_message(PlayerType *player_ptr)
{
term_clear();
put_str(_("åå :", "Name :"), 1, 26);
@@ -69,7 +69,7 @@ static void display_initial_birth_message(player_type *player_ptr)
* @param c å
¥åããã³ãã³ã
* @details ä»ã®é¢æ°åã¨è¢«ãããã ã£ãã®ã§å°ãçºã
*/
-static void display_help_on_sex_select(player_type *player_ptr, char c)
+static void display_help_on_sex_select(PlayerType *player_ptr, char c)
{
if (c == '?')
do_cmd_help(player_ptr);
@@ -87,7 +87,7 @@ static void display_help_on_sex_select(player_type *player_ptr, char c)
* @buf 表示ç¨ãããã¡
* @return ããç´ããªãFALSEããã以å¤ã¯TRUE
*/
-static bool get_player_sex(player_type *player_ptr, char *buf)
+static bool get_player_sex(PlayerType *player_ptr, char *buf)
{
const char p2 = ')';
char cur[80];
@@ -158,7 +158,7 @@ static bool get_player_sex(player_type *player_ptr, char *buf)
return true;
}
-static bool let_player_select_race(player_type *player_ptr)
+static bool let_player_select_race(PlayerType *player_ptr)
{
clear_from(10);
player_ptr->prace = PlayerRaceType::HUMAN;
@@ -188,7 +188,7 @@ static bool let_player_select_race(player_type *player_ptr)
return true;
}
-static bool let_player_select_class(player_type *player_ptr)
+static bool let_player_select_class(PlayerType *player_ptr)
{
clear_from(10);
player_ptr->pclass = PlayerClassType::WARRIOR;
@@ -218,7 +218,7 @@ static bool let_player_select_class(player_type *player_ptr)
return true;
}
-static bool let_player_select_personality(player_type *player_ptr)
+static bool let_player_select_personality(PlayerType *player_ptr)
{
player_ptr->ppersonality = PERSONALITY_ORDINARY;
while (true) {
@@ -248,7 +248,7 @@ static bool let_player_select_personality(player_type *player_ptr)
return true;
}
-static bool let_player_build_character(player_type *player_ptr)
+static bool let_player_build_character(PlayerType *player_ptr)
{
char buf[80];
if (!get_player_sex(player_ptr, buf))
@@ -271,7 +271,7 @@ static bool let_player_build_character(player_type *player_ptr)
return true;
}
-static void display_initial_options(player_type *player_ptr)
+static void display_initial_options(PlayerType *player_ptr)
{
uint16_t expfact = get_expfact(player_ptr) - 100;
int16_t adj[A_MAX];
@@ -348,7 +348,7 @@ static void auto_roller_count(void)
auto_upper_round++;
}
-static bool decide_initial_stat(player_type *player_ptr)
+static bool decide_initial_stat(PlayerType *player_ptr)
{
if (!autoroller)
return true;
@@ -364,7 +364,7 @@ static bool decide_initial_stat(player_type *player_ptr)
return accept;
}
-static bool decide_body_spec(player_type *player_ptr, chara_limit_type chara_limit, bool *accept)
+static bool decide_body_spec(PlayerType *player_ptr, chara_limit_type chara_limit, bool *accept)
{
if (!*accept)
return false;
@@ -386,7 +386,7 @@ static bool decide_body_spec(player_type *player_ptr, chara_limit_type chara_lim
return *accept;
}
-static bool display_auto_roller_count(player_type *player_ptr, const int col)
+static bool display_auto_roller_count(PlayerType *player_ptr, const int col)
{
if ((auto_round % AUTOROLLER_STEP) != 0)
return false;
@@ -407,7 +407,7 @@ static bool display_auto_roller_count(player_type *player_ptr, const int col)
return false;
}
-static void exe_auto_roller(player_type *player_ptr, chara_limit_type chara_limit, const int col)
+static void exe_auto_roller(PlayerType *player_ptr, chara_limit_type chara_limit, const int col)
{
while (autoroller || autochara) {
get_stats(player_ptr);
@@ -422,7 +422,7 @@ static void exe_auto_roller(player_type *player_ptr, chara_limit_type chara_limi
}
}
-static bool display_auto_roller_result(player_type *player_ptr, bool prev, char *c)
+static bool display_auto_roller_result(PlayerType *player_ptr, bool prev, char *c)
{
BIT_FLAGS mode = 0;
while (true) {
@@ -482,7 +482,7 @@ static bool display_auto_roller_result(player_type *player_ptr, bool prev, char
* @param chara_limit 社ä¼çå°ä½ã®è¦æ±æ°´æº
* @details 2ã¤ãã®çµæ以éã¯ã'p'ãã¼ã§1ã¤åã®ãã¼ã«çµæã«æ»ããã
*/
-static bool display_auto_roller(player_type *player_ptr, chara_limit_type chara_limit)
+static bool display_auto_roller(PlayerType *player_ptr, chara_limit_type chara_limit)
{
bool prev = false;
@@ -529,7 +529,7 @@ static bool display_auto_roller(player_type *player_ptr, chara_limit_type chara_
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details ã¤ãã§ã«ã¹ãã¼ã¿ã¹éçãããã§æ±ºãã¦ãã
*/
-static void set_name_history(player_type *player_ptr)
+static void set_name_history(PlayerType *player_ptr)
{
clear_from(23);
get_name(player_ptr);
@@ -547,7 +547,7 @@ static void set_name_history(player_type *player_ptr)
* from continuously rolling up characters, which can be VERY
* expensive CPU wise. And it cuts down on player stupidity.
*/
-bool player_birth_wizard(player_type *player_ptr)
+bool player_birth_wizard(PlayerType *player_ptr)
{
display_initial_birth_message(player_ptr);
const char p2 = ')';
diff --git a/src/birth/birth-wizard.h b/src/birth/birth-wizard.h
index 04672db7c..3f0ea957c 100644
--- a/src/birth/birth-wizard.h
+++ b/src/birth/birth-wizard.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool player_birth_wizard(player_type *player_ptr);
+class PlayerType;
+bool player_birth_wizard(PlayerType *player_ptr);
diff --git a/src/birth/character-builder.cpp b/src/birth/character-builder.cpp
index 31275b2e0..0cf3c7777 100644
--- a/src/birth/character-builder.cpp
+++ b/src/birth/character-builder.cpp
@@ -43,7 +43,7 @@
* @brief ãã¬ã¤ã¤ã¼ãã£ã©ã®ä½æçµæãæ¥è¨ã«æ¸ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void write_birth_diary(player_type *player_ptr)
+static void write_birth_diary(PlayerType *player_ptr)
{
concptr indent = " ";
@@ -85,7 +85,7 @@ static void write_birth_diary(player_type *player_ptr)
* Note that we may be called with "junk" leftover in the various
* fields, so we must be sure to clear them first.
*/
-void player_birth(player_type *player_ptr)
+void player_birth(PlayerType *player_ptr)
{
w_ptr->play_time = 0;
wipe_monsters_list(player_ptr);
diff --git a/src/birth/character-builder.h b/src/birth/character-builder.h
index c53a595b7..451717ddc 100644
--- a/src/birth/character-builder.h
+++ b/src/birth/character-builder.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void player_birth(player_type *player_ptr);
+class PlayerType;
+void player_birth(PlayerType *player_ptr);
diff --git a/src/birth/game-play-initializer.cpp b/src/birth/game-play-initializer.cpp
index c0ce39e8d..d043d0665 100644
--- a/src/birth/game-play-initializer.cpp
+++ b/src/birth/game-play-initializer.cpp
@@ -40,7 +40,7 @@ static void k_info_reset(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details å°ãé·ããããã1ã¤ã§å¦çãå®çµãã¦ããã®ã§åå²ã¯è¦éã
*/
-void player_wipe_without_name(player_type *player_ptr)
+void player_wipe_without_name(PlayerType *player_ptr)
{
#ifdef SET_UID
int uid = player_ptr->player_uid;
@@ -170,7 +170,7 @@ void player_wipe_without_name(player_type *player_ptr)
* @brief ãã³ã¸ã§ã³å
é¨ã®ã¯ã¨ã¹ããåæåãã / Initialize random quests and final quests
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void init_dungeon_quests(player_type *player_ptr)
+void init_dungeon_quests(PlayerType *player_ptr)
{
int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
init_flags = INIT_ASSIGN;
@@ -205,7 +205,7 @@ void init_dungeon_quests(player_type *player_ptr)
* @details ã¢ã³ããã系種æã¯éå§æå»ãå¤ããã«ãã / Undead start just sunset
* @details
*/
-void init_turn(player_type *player_ptr)
+void init_turn(PlayerType *player_ptr)
{
if (PlayerRace(player_ptr).life() == PlayerRaceLifeType::UNDEAD) {
w_ptr->game_turn = (TURNS_PER_TICK * 3 * TOWN_DAWN) / 4 + 1;
diff --git a/src/birth/game-play-initializer.h b/src/birth/game-play-initializer.h
index 14119cf4e..ff3614403 100644
--- a/src/birth/game-play-initializer.h
+++ b/src/birth/game-play-initializer.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void player_wipe_without_name(player_type *player_ptr);
-void init_dungeon_quests(player_type *player_ptr);
-void init_turn(player_type *player_ptr);
+class PlayerType;
+void player_wipe_without_name(PlayerType *player_ptr);
+void init_dungeon_quests(PlayerType *player_ptr);
+void init_turn(PlayerType *player_ptr);
diff --git a/src/birth/history-editor.cpp b/src/birth/history-editor.cpp
index 9ae027c29..93e4c0500 100644
--- a/src/birth/history-editor.cpp
+++ b/src/birth/history-editor.cpp
@@ -12,7 +12,7 @@
* @brief çãç«ã¡ã¡ãã»ã¼ã¸ãç·¨éããã/Character background edit-mode
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void edit_history(player_type *player_ptr)
+void edit_history(PlayerType *player_ptr)
{
char old_history[4][60];
for (int i = 0; i < 4; i++) {
diff --git a/src/birth/history-editor.h b/src/birth/history-editor.h
index 68d76a747..0d7ce7e05 100644
--- a/src/birth/history-editor.h
+++ b/src/birth/history-editor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void edit_history(player_type *player_ptr);
+class PlayerType;
+void edit_history(PlayerType *player_ptr);
diff --git a/src/birth/history-generator.cpp b/src/birth/history-generator.cpp
index dc60f6c43..37043ebb3 100644
--- a/src/birth/history-generator.cpp
+++ b/src/birth/history-generator.cpp
@@ -4,7 +4,7 @@
#include "system/player-type-definition.h"
#include "util/buffer-shaper.h"
-static int get_history_chart(player_type *player_ptr)
+static int get_history_chart(PlayerType *player_ptr)
{
switch (player_ptr->prace) {
case PlayerRaceType::AMBERITE:
@@ -91,7 +91,7 @@ static int get_history_chart(player_type *player_ptr)
* @param buf çãç«ã¡æ
å ±ã®ãããã¡
* @details ç»é¢è¡¨ç¤ºã¨ç¤¾ä¼çå°ä½ã®æ±ºå®ãå¯çµåãã¦ãã¦åé¢ã§ããªã
*/
-static void decide_social_class(player_type *player_ptr, char *buf)
+static void decide_social_class(PlayerType *player_ptr, char *buf)
{
int social_class = randint1(4);
int chart = get_history_chart(player_ptr);
@@ -118,7 +118,7 @@ static void decide_social_class(player_type *player_ptr, char *buf)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®çãç«ã¡ã®èªåçæãè¡ãã / Get the racial history, and social class, using the "history charts".
*/
-void get_history(player_type *player_ptr)
+void get_history(PlayerType *player_ptr)
{
for (int i = 0; i < 4; i++)
player_ptr->history[i][0] = '\0';
diff --git a/src/birth/history-generator.h b/src/birth/history-generator.h
index d5c35ee99..b843996e9 100644
--- a/src/birth/history-generator.h
+++ b/src/birth/history-generator.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void get_history(player_type *player_ptr);
+class PlayerType;
+void get_history(PlayerType *player_ptr);
diff --git a/src/birth/inventory-initializer.cpp b/src/birth/inventory-initializer.cpp
index fb9b14ada..1c4d6a042 100644
--- a/src/birth/inventory-initializer.cpp
+++ b/src/birth/inventory-initializer.cpp
@@ -35,7 +35,7 @@
/*!
* @brief ææç¶æ
ã«ããã¢ã¤ãã ã®ä¸ããä¸é¨æ ã®è£
åå¯è½ãªãã®ãè£
åãããã
*/
-void wield_all(player_type *player_ptr)
+void wield_all(PlayerType *player_ptr)
{
object_type object_type_body;
for (INVENTORY_IDX item = INVEN_PACK - 1; item >= 0; item--) {
@@ -76,7 +76,7 @@ void wield_all(player_type *player_ptr)
* @details ã¢ã¤ãã ãæ¢ç¥ã®ãã®ã¨ããä¸ã§wield_all()é¢æ°ã«ããè£
åãããã
* @param o_ptr å¦çããããªãã¸ã§ã¯ãæ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void add_outfit(player_type *player_ptr, object_type *o_ptr)
+void add_outfit(PlayerType *player_ptr, object_type *o_ptr)
{
object_aware(player_ptr, o_ptr);
object_known(o_ptr);
@@ -85,7 +85,7 @@ void add_outfit(player_type *player_ptr, object_type *o_ptr)
wield_all(player_ptr);
}
-static void decide_initial_items(player_type *player_ptr, object_type *q_ptr)
+static void decide_initial_items(PlayerType *player_ptr, object_type *q_ptr)
{
switch (player_ptr->prace) {
case PlayerRaceType::VAMPIRE:
@@ -139,7 +139,7 @@ static void decide_initial_items(player_type *player_ptr, object_type *q_ptr)
* @brief 種æ/è·æ¥/æ§æ ¼ãªã©ã«åºã¥ãåæææã¢ã¤ãã ãè¨å®ããã¡ã¤ã³ã»ããé¢æ°ã / Init players with some belongings
* @details Having an item makes the player "aware" of its purpose.
*/
-void player_outfit(player_type *player_ptr)
+void player_outfit(PlayerType *player_ptr)
{
object_type *q_ptr;
object_type forge;
diff --git a/src/birth/inventory-initializer.h b/src/birth/inventory-initializer.h
index 953fd45ba..9e4e2cd42 100644
--- a/src/birth/inventory-initializer.h
+++ b/src/birth/inventory-initializer.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
-void wield_all(player_type *player_ptr);
-void add_outfit(player_type *player_ptr, object_type *o_ptr);
-void player_outfit(player_type *player_ptr);
+class PlayerType;
+void wield_all(PlayerType *player_ptr);
+void add_outfit(PlayerType *player_ptr, object_type *o_ptr);
+void player_outfit(PlayerType *player_ptr);
diff --git a/src/birth/quick-start.cpp b/src/birth/quick-start.cpp
index 6013d7aa7..c4a644888 100644
--- a/src/birth/quick-start.cpp
+++ b/src/birth/quick-start.cpp
@@ -25,7 +25,7 @@ birther previous_char;
/*!
* @brief ã¯ã¤ãã¯ã¹ã¿ã¼ãå¦çã®åãåããã¨å®è¡ãè¡ãã/Ask whether the player use Quick Start or not.
*/
-bool ask_quick_start(player_type *player_ptr)
+bool ask_quick_start(PlayerType *player_ptr)
{
if (!previous_char.quick_ok)
return false;
@@ -74,7 +74,7 @@ bool ask_quick_start(player_type *player_ptr)
* @param birther_ptr ã¯ã¤ãã¯ã¹ã¿ã¼ãæ§é ä½ã®åç
§ãã¤ã³ã¿
* @return ãªãã
*/
-void save_prev_data(player_type *player_ptr, birther *birther_ptr)
+void save_prev_data(PlayerType *player_ptr, birther *birther_ptr)
{
birther_ptr->psex = player_ptr->psex;
birther_ptr->prace = player_ptr->prace;
@@ -117,7 +117,7 @@ void save_prev_data(player_type *player_ptr, birther *birther_ptr)
* @param swap TRUEãªãã°ç¾å¨ã®ãã¬ã¤ã¤ã¼æ§é ä½ä¸ã¨ã®å
容ãã¹ã¯ããããå½¢ã§èªã¿è¾¼ãã
* @return ãªãã
*/
-void load_prev_data(player_type *player_ptr, bool swap)
+void load_prev_data(PlayerType *player_ptr, bool swap)
{
birther temp;
if (swap)
diff --git a/src/birth/quick-start.h b/src/birth/quick-start.h
index 6e5e923d1..0295798fb 100644
--- a/src/birth/quick-start.h
+++ b/src/birth/quick-start.h
@@ -40,7 +40,7 @@ struct birther {
extern birther previous_char;
-struct player_type;
-bool ask_quick_start(player_type *player_ptr);
-void save_prev_data(player_type *player_ptr, birther *birther_ptr);
-void load_prev_data(player_type *player_ptr, bool swap);
+class PlayerType;
+bool ask_quick_start(PlayerType *player_ptr);
+void save_prev_data(PlayerType *player_ptr, birther *birther_ptr);
+void load_prev_data(PlayerType *player_ptr, bool swap);
diff --git a/src/blue-magic/blue-magic-ball-bolt.cpp b/src/blue-magic/blue-magic-ball-bolt.cpp
index 1376d8fc4..02f914af5 100644
--- a/src/blue-magic/blue-magic-ball-bolt.cpp
+++ b/src/blue-magic/blue-magic-ball-bolt.cpp
@@ -13,7 +13,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool cast_blue_ball_acid(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_acid(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -24,7 +24,7 @@ bool cast_blue_ball_acid(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_elec(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_elec(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -35,7 +35,7 @@ bool cast_blue_ball_elec(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_fire(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_fire(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -46,7 +46,7 @@ bool cast_blue_ball_fire(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_cold(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_cold(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -57,7 +57,7 @@ bool cast_blue_ball_cold(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_pois(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_pois(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -68,7 +68,7 @@ bool cast_blue_ball_pois(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_nuke(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_nuke(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -79,7 +79,7 @@ bool cast_blue_ball_nuke(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_nether(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_nether(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -90,7 +90,7 @@ bool cast_blue_ball_nether(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_chaos(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_chaos(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -108,7 +108,7 @@ bool cast_blue_ball_chaos(player_type *player_ptr, bmc_type *bmc_ptr)
* @param bmc_ptr ééæ³è© å±ã¸ã®åç
§ãã¤ã³ã¿
* @details All my worries are blown away.
*/
-bool cast_blue_ball_water(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_water(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -119,7 +119,7 @@ bool cast_blue_ball_water(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_star_burst(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_star_burst(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -130,7 +130,7 @@ bool cast_blue_ball_star_burst(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_dark_storm(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_dark_storm(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -141,7 +141,7 @@ bool cast_blue_ball_dark_storm(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_ball_mana_storm(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_ball_mana_storm(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -152,7 +152,7 @@ bool cast_blue_ball_mana_storm(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_acid(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_acid(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -163,7 +163,7 @@ bool cast_blue_bolt_acid(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_elec(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_elec(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -174,7 +174,7 @@ bool cast_blue_bolt_elec(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_fire(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_fire(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -185,7 +185,7 @@ bool cast_blue_bolt_fire(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_cold(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_cold(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -196,7 +196,7 @@ bool cast_blue_bolt_cold(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_nether(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_nether(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -207,7 +207,7 @@ bool cast_blue_bolt_nether(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_water(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_water(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -218,7 +218,7 @@ bool cast_blue_bolt_water(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_mana(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_mana(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -229,7 +229,7 @@ bool cast_blue_bolt_mana(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_plasma(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_plasma(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -240,7 +240,7 @@ bool cast_blue_bolt_plasma(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_icee(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_icee(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -251,7 +251,7 @@ bool cast_blue_bolt_icee(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_bolt_missile(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_bolt_missile(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
diff --git a/src/blue-magic/blue-magic-ball-bolt.h b/src/blue-magic/blue-magic-ball-bolt.h
index dbe8e7d03..145187df5 100644
--- a/src/blue-magic/blue-magic-ball-bolt.h
+++ b/src/blue-magic/blue-magic-ball-bolt.h
@@ -5,27 +5,27 @@
*/
struct bmc_type;
-struct player_type;
-bool cast_blue_ball_acid(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_elec(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_fire(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_cold(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_pois(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_nuke(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_nether(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_chaos(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_water(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_star_burst(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_dark_storm(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_ball_mana_storm(player_type *player_ptr, bmc_type *bmc_ptr);
+class PlayerType;
+bool cast_blue_ball_acid(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_elec(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_fire(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_cold(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_pois(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_nuke(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_nether(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_chaos(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_water(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_star_burst(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_dark_storm(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_ball_mana_storm(PlayerType *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_acid(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_elec(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_fire(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_cold(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_nether(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_water(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_mana(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_plasma(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_icee(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_bolt_missile(player_type *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_acid(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_elec(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_fire(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_cold(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_nether(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_water(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_mana(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_plasma(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_icee(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_bolt_missile(PlayerType *player_ptr, bmc_type *bmc_ptr);
diff --git a/src/blue-magic/blue-magic-breath.cpp b/src/blue-magic/blue-magic-breath.cpp
index 95b8c4f67..36d9e25dc 100644
--- a/src/blue-magic/blue-magic-breath.cpp
+++ b/src/blue-magic/blue-magic-breath.cpp
@@ -14,7 +14,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool cast_blue_breath_acid(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_acid(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -25,7 +25,7 @@ bool cast_blue_breath_acid(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_elec(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_elec(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -36,7 +36,7 @@ bool cast_blue_breath_elec(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_fire(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_fire(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -47,7 +47,7 @@ bool cast_blue_breath_fire(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_cold(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_cold(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -58,7 +58,7 @@ bool cast_blue_breath_cold(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_pois(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_pois(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -69,7 +69,7 @@ bool cast_blue_breath_pois(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_nether(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_nether(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -80,7 +80,7 @@ bool cast_blue_breath_nether(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_lite(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_lite(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -91,7 +91,7 @@ bool cast_blue_breath_lite(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_dark(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_dark(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -102,7 +102,7 @@ bool cast_blue_breath_dark(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_conf(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_conf(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -113,7 +113,7 @@ bool cast_blue_breath_conf(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_sound(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_sound(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -124,7 +124,7 @@ bool cast_blue_breath_sound(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_chaos(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_chaos(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -135,7 +135,7 @@ bool cast_blue_breath_chaos(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_disenchant(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_disenchant(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -146,7 +146,7 @@ bool cast_blue_breath_disenchant(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_nexus(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_nexus(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -157,7 +157,7 @@ bool cast_blue_breath_nexus(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_time(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_time(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -168,7 +168,7 @@ bool cast_blue_breath_time(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_inertia(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_inertia(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -179,7 +179,7 @@ bool cast_blue_breath_inertia(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_gravity(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_gravity(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -190,7 +190,7 @@ bool cast_blue_breath_gravity(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_shards(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_shards(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -201,7 +201,7 @@ bool cast_blue_breath_shards(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_plasma(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_plasma(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -212,7 +212,7 @@ bool cast_blue_breath_plasma(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_force(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_force(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -223,7 +223,7 @@ bool cast_blue_breath_force(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_mana(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_mana(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -234,7 +234,7 @@ bool cast_blue_breath_mana(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_breath_nuke(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_nuke(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -251,7 +251,7 @@ bool cast_blue_breath_nuke(player_type *player_ptr, bmc_type *bmc_ptr)
* @param bmc_ptr ééæ³è© å±ã¸ã®åç
§ãã¤ã³ã¿
* @details æ°¸ä¹
ã®å»ã¯éãå»ããª.
*/
-bool cast_blue_breath_disintegration(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_breath_disintegration(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
diff --git a/src/blue-magic/blue-magic-breath.h b/src/blue-magic/blue-magic-breath.h
index d4540bdac..2eb91800e 100644
--- a/src/blue-magic/blue-magic-breath.h
+++ b/src/blue-magic/blue-magic-breath.h
@@ -5,26 +5,26 @@
*/
struct bmc_type;
-struct player_type;
-bool cast_blue_breath_acid(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_elec(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_fire(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_cold(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_pois(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_nether(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_lite(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_dark(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_conf(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_sound(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_chaos(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_disenchant(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_nexus(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_time(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_inertia(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_gravity(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_shards(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_plasma(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_force(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_mana(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_nuke(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_breath_disintegration(player_type *player_ptr, bmc_type *bmc_ptr);
+class PlayerType;
+bool cast_blue_breath_acid(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_elec(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_fire(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_cold(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_pois(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_nether(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_lite(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_dark(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_conf(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_sound(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_chaos(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_disenchant(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_nexus(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_time(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_inertia(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_gravity(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_shards(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_plasma(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_force(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_mana(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_nuke(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_breath_disintegration(PlayerType *player_ptr, bmc_type *bmc_ptr);
diff --git a/src/blue-magic/blue-magic-caster.cpp b/src/blue-magic/blue-magic-caster.cpp
index 26673e306..15a23f851 100644
--- a/src/blue-magic/blue-magic-caster.cpp
+++ b/src/blue-magic/blue-magic-caster.cpp
@@ -44,7 +44,7 @@
#include "target/target-types.h"
#include "view/display-messages.h"
-static bool cast_blue_dispel(player_type *player_ptr)
+static bool cast_blue_dispel(PlayerType *player_ptr)
{
if (!target_set(player_ptr, TARGET_KILL))
return false;
@@ -58,7 +58,7 @@ static bool cast_blue_dispel(player_type *player_ptr)
return true;
}
-static bool cast_blue_rocket(player_type *player_ptr, bmc_type *bmc_ptr)
+static bool cast_blue_rocket(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -69,7 +69,7 @@ static bool cast_blue_rocket(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-static bool cast_blue_shoot(player_type *player_ptr, bmc_type *bmc_ptr)
+static bool cast_blue_shoot(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -80,7 +80,7 @@ static bool cast_blue_shoot(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-static bool cast_blue_hand_doom(player_type *player_ptr, bmc_type *bmc_ptr)
+static bool cast_blue_hand_doom(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -90,7 +90,7 @@ static bool cast_blue_hand_doom(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-static bool exe_blue_teleport_back(player_type *player_ptr, GAME_TEXT *m_name)
+static bool exe_blue_teleport_back(PlayerType *player_ptr, GAME_TEXT *m_name)
{
monster_type *m_ptr;
monster_race *r_ptr;
@@ -123,7 +123,7 @@ static bool exe_blue_teleport_back(player_type *player_ptr, GAME_TEXT *m_name)
return true;
}
-static bool cast_blue_teleport_back(player_type *player_ptr)
+static bool cast_blue_teleport_back(PlayerType *player_ptr)
{
if (!target_set(player_ptr, TARGET_KILL))
return false;
@@ -138,7 +138,7 @@ static bool cast_blue_teleport_back(player_type *player_ptr)
return true;
}
-static bool cast_blue_teleport_away(player_type *player_ptr, bmc_type *bmc_ptr)
+static bool cast_blue_teleport_away(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -147,7 +147,7 @@ static bool cast_blue_teleport_away(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-static bool cast_blue_psy_spear(player_type *player_ptr, bmc_type *bmc_ptr)
+static bool cast_blue_psy_spear(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -158,7 +158,7 @@ static bool cast_blue_psy_spear(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-static bool cast_blue_make_trap(player_type *player_ptr)
+static bool cast_blue_make_trap(PlayerType *player_ptr)
{
if (!target_set(player_ptr, TARGET_KILL))
return false;
@@ -168,7 +168,7 @@ static bool cast_blue_make_trap(player_type *player_ptr)
return true;
}
-static bool switch_cast_blue_magic(player_type *player_ptr, bmc_type *bmc_ptr, MonsterAbilityType spell)
+static bool switch_cast_blue_magic(PlayerType *player_ptr, bmc_type *bmc_ptr, MonsterAbilityType spell)
{
switch (spell) {
case MonsterAbilityType::SHRIEK:
@@ -392,7 +392,7 @@ static bool switch_cast_blue_magic(player_type *player_ptr, bmc_type *bmc_ptr, M
* @param success TRUEã¯æåæãFALSEã¯å¤±ææã®å¦çãè¡ã
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_learned_spell(player_type *player_ptr, MonsterAbilityType spell, const bool success)
+bool cast_learned_spell(PlayerType *player_ptr, MonsterAbilityType spell, const bool success)
{
bmc_type tmp_bm;
bmc_type *bmc_ptr = initialize_blue_magic_type(player_ptr, &tmp_bm, success, get_pseudo_monstetr_level);
diff --git a/src/blue-magic/blue-magic-caster.h b/src/blue-magic/blue-magic-caster.h
index 53dde2cd3..cff0d0c79 100644
--- a/src/blue-magic/blue-magic-caster.h
+++ b/src/blue-magic/blue-magic-caster.h
@@ -6,5 +6,5 @@
enum class MonsterAbilityType;
-struct player_type;
-bool cast_learned_spell(player_type *player_ptr, MonsterAbilityType spell, const bool success);
+class PlayerType;
+bool cast_learned_spell(PlayerType *player_ptr, MonsterAbilityType spell, const bool success);
diff --git a/src/blue-magic/blue-magic-checker.cpp b/src/blue-magic/blue-magic-checker.cpp
index 0c7a9b57f..e84879439 100644
--- a/src/blue-magic/blue-magic-checker.cpp
+++ b/src/blue-magic/blue-magic-checker.cpp
@@ -30,7 +30,7 @@
* @brief ééæ³ã®ã©ã¼ãã³ã°å¤å®ã¨æåããå ´åã®ã©ã¼ãã³ã°å¦ç
* @param monspell ã©ã¼ãã³ã°ã試ã¿ãã¢ã³ã¹ã¿ã¼æ»æã®ID
*/
-void learn_spell(player_type *player_ptr, MonsterAbilityType monspell)
+void learn_spell(PlayerType *player_ptr, MonsterAbilityType monspell)
{
if (player_ptr->action != ACTION_LEARN)
return;
diff --git a/src/blue-magic/blue-magic-checker.h b/src/blue-magic/blue-magic-checker.h
index 88c5453b2..61e60dc3a 100644
--- a/src/blue-magic/blue-magic-checker.h
+++ b/src/blue-magic/blue-magic-checker.h
@@ -10,6 +10,6 @@
enum class BlueMagicType;
-struct player_type;
-void learn_spell(player_type *player_ptr, MonsterAbilityType monspell);
+class PlayerType;
+void learn_spell(PlayerType *player_ptr, MonsterAbilityType monspell);
void set_rf_masks(EnumClassFlagGroup &ability_flags, BlueMagicType type);
diff --git a/src/blue-magic/blue-magic-spirit-curse.cpp b/src/blue-magic/blue-magic-spirit-curse.cpp
index 1da5649ba..18bb21557 100644
--- a/src/blue-magic/blue-magic-spirit-curse.cpp
+++ b/src/blue-magic/blue-magic-spirit-curse.cpp
@@ -14,7 +14,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool cast_blue_drain_mana(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_drain_mana(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -24,7 +24,7 @@ bool cast_blue_drain_mana(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_mind_blast(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_mind_blast(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -34,7 +34,7 @@ bool cast_blue_mind_blast(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_brain_smash(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_brain_smash(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -44,7 +44,7 @@ bool cast_blue_brain_smash(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_curse_1(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_curse_1(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -54,7 +54,7 @@ bool cast_blue_curse_1(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_curse_2(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_curse_2(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -64,7 +64,7 @@ bool cast_blue_curse_2(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_curse_3(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_curse_3(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -74,7 +74,7 @@ bool cast_blue_curse_3(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_curse_4(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_curse_4(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
diff --git a/src/blue-magic/blue-magic-spirit-curse.h b/src/blue-magic/blue-magic-spirit-curse.h
index 72fedd309..f3e65162b 100644
--- a/src/blue-magic/blue-magic-spirit-curse.h
+++ b/src/blue-magic/blue-magic-spirit-curse.h
@@ -5,11 +5,11 @@
*/
struct bmc_type;
-struct player_type;
-bool cast_blue_drain_mana(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_mind_blast(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_brain_smash(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_curse_1(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_curse_2(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_curse_3(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_curse_4(player_type *player_ptr, bmc_type *bmc_ptr);
+class PlayerType;
+bool cast_blue_drain_mana(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_mind_blast(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_brain_smash(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_curse_1(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_curse_2(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_curse_3(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_curse_4(PlayerType *player_ptr, bmc_type *bmc_ptr);
diff --git a/src/blue-magic/blue-magic-status.cpp b/src/blue-magic/blue-magic-status.cpp
index 6ea962063..d8f6539d8 100644
--- a/src/blue-magic/blue-magic-status.cpp
+++ b/src/blue-magic/blue-magic-status.cpp
@@ -10,7 +10,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool cast_blue_scare(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_scare(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -20,7 +20,7 @@ bool cast_blue_scare(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_blind(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_blind(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -29,7 +29,7 @@ bool cast_blue_blind(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_confusion(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_confusion(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -39,7 +39,7 @@ bool cast_blue_confusion(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_slow(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_slow(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
@@ -48,7 +48,7 @@ bool cast_blue_slow(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_sleep(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_sleep(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
if (!get_aim_dir(player_ptr, &bmc_ptr->dir))
return false;
diff --git a/src/blue-magic/blue-magic-status.h b/src/blue-magic/blue-magic-status.h
index a78575d0e..c3ca2d8fd 100644
--- a/src/blue-magic/blue-magic-status.h
+++ b/src/blue-magic/blue-magic-status.h
@@ -5,9 +5,9 @@
*/
struct bmc_type;
-struct player_type;
-bool cast_blue_scare(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_blind(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_confusion(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_slow(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_sleep(player_type *player_ptr, bmc_type *bmc_ptr);
+class PlayerType;
+bool cast_blue_scare(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_blind(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_confusion(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_slow(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_sleep(PlayerType *player_ptr, bmc_type *bmc_ptr);
diff --git a/src/blue-magic/blue-magic-summon.cpp b/src/blue-magic/blue-magic-summon.cpp
index 7be7e52df..b2a73b2f4 100644
--- a/src/blue-magic/blue-magic-summon.cpp
+++ b/src/blue-magic/blue-magic-summon.cpp
@@ -12,7 +12,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool cast_blue_summon_kin(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_kin(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("æ´è»ãå¬åããã", "You summon one of your kin."));
for (int k = 0; k < 1; k++) {
@@ -27,7 +27,7 @@ bool cast_blue_summon_kin(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_cyber(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_cyber(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ãµã¤ãã¼ãã¼ã¢ã³ãå¬åããï¼", "You summon a Cyberdemon!"));
for (int k = 0; k < 1; k++) {
@@ -42,7 +42,7 @@ bool cast_blue_summon_cyber(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_monster(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_monster(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("仲éãå¬åããã", "You summon help."));
for (int k = 0; k < 1; k++) {
@@ -57,7 +57,7 @@ bool cast_blue_summon_monster(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_monsters(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_monsters(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ã¢ã³ã¹ã¿ã¼ãå¬åããï¼", "You summon monsters!"));
for (int k = 0; k < bmc_ptr->plev / 15 + 2; k++) {
@@ -72,7 +72,7 @@ bool cast_blue_summon_monsters(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_ant(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_ant(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ã¢ãªãå¬åããã", "You summon ants."));
if (summon_specific(
@@ -86,7 +86,7 @@ bool cast_blue_summon_ant(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_spider(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_spider(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("èèãå¬åããã", "You summon spiders."));
if (summon_specific(
@@ -100,7 +100,7 @@ bool cast_blue_summon_spider(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_hound(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_hound(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ãã¦ã³ããå¬åããã", "You summon hounds."));
if (summon_specific(
@@ -114,7 +114,7 @@ bool cast_blue_summon_hound(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_hydra(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_hydra(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ããã©ãå¬åããã", "You summon a hydras."));
if (summon_specific(
@@ -128,7 +128,7 @@ bool cast_blue_summon_hydra(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_angel(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_angel(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("天使ãå¬åããï¼", "You summon an angel!"));
if (summon_specific(
@@ -142,7 +142,7 @@ bool cast_blue_summon_angel(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_demon(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_demon(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("æ··æ²ã®å®®å»·ããæªéãå¬åããï¼", "You summon a demon from the Courts of Chaos!"));
if (summon_specific(
@@ -156,7 +156,7 @@ bool cast_blue_summon_demon(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_undead(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_undead(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ã¢ã³ãããã®å¼·æµãå¬åããï¼", "You summon an undead adversary!"));
if (summon_specific(
@@ -170,7 +170,7 @@ bool cast_blue_summon_undead(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_dragon(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_dragon(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ãã©ã´ã³ãå¬åããï¼", "You summon a dragon!"));
if (summon_specific(
@@ -184,7 +184,7 @@ bool cast_blue_summon_dragon(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_high_undead(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_high_undead(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("å¼·åãªã¢ã³ããããå¬åããï¼", "You summon a greater undead!"));
if (summon_specific(player_ptr, (bmc_ptr->pet ? -1 : 0), player_ptr->y, player_ptr->x, bmc_ptr->summon_lev, SUMMON_HI_UNDEAD,
@@ -198,7 +198,7 @@ bool cast_blue_summon_high_undead(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_high_dragon(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_high_dragon(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("å¤ä»£ãã©ã´ã³ãå¬åããï¼", "You summon an ancient dragon!"));
if (summon_specific(player_ptr, (bmc_ptr->pet ? -1 : 0), player_ptr->y, player_ptr->x, bmc_ptr->summon_lev, SUMMON_HI_DRAGON,
@@ -212,7 +212,7 @@ bool cast_blue_summon_high_dragon(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_amberite(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_amberite(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
msg_print(_("ã¢ã³ãã¼ã®çæãå¬åããï¼", "You summon a Lord of Amber!"));
if (summon_specific(player_ptr, (bmc_ptr->pet ? -1 : 0), player_ptr->y, player_ptr->x, bmc_ptr->summon_lev, SUMMON_AMBERITES,
@@ -226,7 +226,7 @@ bool cast_blue_summon_amberite(player_type *player_ptr, bmc_type *bmc_ptr)
return true;
}
-bool cast_blue_summon_unique(player_type *player_ptr, bmc_type *bmc_ptr)
+bool cast_blue_summon_unique(PlayerType *player_ptr, bmc_type *bmc_ptr)
{
int count = 0;
msg_print(_("ç¹å¥ãªå¼·æµãå¬åããï¼", "You summon a special opponent!"));
diff --git a/src/blue-magic/blue-magic-summon.h b/src/blue-magic/blue-magic-summon.h
index 997045e2f..79d90b228 100644
--- a/src/blue-magic/blue-magic-summon.h
+++ b/src/blue-magic/blue-magic-summon.h
@@ -5,20 +5,20 @@
*/
struct bmc_type;
-struct player_type;
-bool cast_blue_summon_kin(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_cyber(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_monster(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_monsters(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_ant(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_spider(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_hound(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_hydra(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_angel(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_demon(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_undead(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_dragon(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_high_undead(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_high_dragon(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_amberite(player_type *player_ptr, bmc_type *bmc_ptr);
-bool cast_blue_summon_unique(player_type *player_ptr, bmc_type *bmc_ptr);
+class PlayerType;
+bool cast_blue_summon_kin(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_cyber(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_monster(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_monsters(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_ant(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_spider(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_hound(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_hydra(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_angel(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_demon(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_undead(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_dragon(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_high_undead(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_high_dragon(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_amberite(PlayerType *player_ptr, bmc_type *bmc_ptr);
+bool cast_blue_summon_unique(PlayerType *player_ptr, bmc_type *bmc_ptr);
diff --git a/src/blue-magic/blue-magic-util.cpp b/src/blue-magic/blue-magic-util.cpp
index 3f643fe92..2ffeb0e31 100644
--- a/src/blue-magic/blue-magic-util.cpp
+++ b/src/blue-magic/blue-magic-util.cpp
@@ -8,7 +8,7 @@
#include "system/player-type-definition.h"
bmc_type *initialize_blue_magic_type(
- player_type *player_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level)
+ PlayerType *player_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level)
{
bmc_ptr->plev = (*get_pseudo_monstetr_level)(player_ptr);
bmc_ptr->summon_lev = player_ptr->lev * 2 / 3 + randint1(player_ptr->lev / 2);
diff --git a/src/blue-magic/blue-magic-util.h b/src/blue-magic/blue-magic-util.h
index 575cb3547..0ebefb20e 100644
--- a/src/blue-magic/blue-magic-util.h
+++ b/src/blue-magic/blue-magic-util.h
@@ -19,7 +19,7 @@ typedef struct bmc_type {
BIT_FLAGS g_mode;
} bmc_type;
-struct player_type;
-typedef PLAYER_LEVEL (*get_pseudo_monstetr_level_pf)(player_type *player_ptr);
+class PlayerType;
+typedef PLAYER_LEVEL (*get_pseudo_monstetr_level_pf)(PlayerType *player_ptr);
bmc_type *initialize_blue_magic_type(
- player_type *player_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level);
+ PlayerType *player_ptr, bmc_type *bmc_ptr, const bool success, get_pseudo_monstetr_level_pf get_pseudo_monstetr_level);
diff --git a/src/blue-magic/learnt-info.cpp b/src/blue-magic/learnt-info.cpp
index 07bab31bd..0ff3342da 100644
--- a/src/blue-magic/learnt-info.cpp
+++ b/src/blue-magic/learnt-info.cpp
@@ -15,7 +15,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param æç®ã¬ãã«
*/
-PLAYER_LEVEL get_pseudo_monstetr_level(player_type *player_ptr)
+PLAYER_LEVEL get_pseudo_monstetr_level(PlayerType *player_ptr)
{
PLAYER_LEVEL monster_level = player_ptr->lev + 40;
return (monster_level * monster_level - 1550) / 130;
@@ -28,7 +28,7 @@ PLAYER_LEVEL get_pseudo_monstetr_level(player_type *player_ptr)
* @param msg 表示ããæåå
* @param tmp è¿ãã¡ãã»ã¼ã¸ãæ ¼ç´ããé
å
*/
-static void set_bluemage_damage(player_type *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, concptr msg, char *tmp)
+static void set_bluemage_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, concptr msg, char *tmp)
{
int base_damage = monspell_bluemage_damage(player_ptr, ms_type, plev, BASE_DAM);
int dice_num = monspell_bluemage_damage(player_ptr, ms_type, plev, DICE_NUM);
@@ -46,7 +46,7 @@ static void set_bluemage_damage(player_type *player_ptr, MonsterAbilityType ms_t
* @param p æ
å ±ãè¿ãæåååç
§ãã¤ã³ã¿
* @param power ã¢ã³ã¹ã¿ã¼éæ³ã®ID
*/
-void learnt_info(player_type *player_ptr, char *p, MonsterAbilityType power)
+void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power)
{
PLAYER_LEVEL plev = get_pseudo_monstetr_level(player_ptr);
diff --git a/src/blue-magic/learnt-info.h b/src/blue-magic/learnt-info.h
index e1894bc3a..f073fd3ec 100644
--- a/src/blue-magic/learnt-info.h
+++ b/src/blue-magic/learnt-info.h
@@ -8,6 +8,6 @@
enum class MonsterAbilityType;
-struct player_type;
-PLAYER_LEVEL get_pseudo_monstetr_level(player_type *player_ptr);
-void learnt_info(player_type *player_ptr, char *p, MonsterAbilityType power);
+class PlayerType;
+PLAYER_LEVEL get_pseudo_monstetr_level(PlayerType *player_ptr);
+void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power);
diff --git a/src/blue-magic/learnt-power-getter.cpp b/src/blue-magic/learnt-power-getter.cpp
index 40a5690f4..0fdc182fe 100644
--- a/src/blue-magic/learnt-power-getter.cpp
+++ b/src/blue-magic/learnt-power-getter.cpp
@@ -250,7 +250,7 @@ static bool switch_blue_magic_choice(char key, int &menu_line, const bluemage_da
* @param need_mana ééæ³ã使ãã®ã«å¿
è¦ãªMP
* @return int 失æç(%)ãè¿ã
*/
-int calculate_blue_magic_failure_probability(player_type *player_ptr, const monster_power &mp, int need_mana)
+int calculate_blue_magic_failure_probability(PlayerType *player_ptr, const monster_power &mp, int need_mana)
{
auto chance = mp.fail;
if (player_ptr->lev > mp.level) {
@@ -312,7 +312,7 @@ static void close_blue_magic_name(char *buf, size_t buf_size, int index, int men
* @param bluemage_data ééé士ã®åºæãã¼ã¿ã¸ã®åç
§
* @param blue_magics ééæ³ã®ãªã¹ã(è¦ãã¦ããªããã®ãå«ã¾ãã¦ããããè¦ãã¦ããªããã®ã¯è¡¨ç¤ºãã¹ããããã)
*/
-static void describe_blue_magic_name(player_type *player_ptr, int menu_line, const bluemage_data_type &bluemage_data, const std::vector &blue_magics)
+static void describe_blue_magic_name(PlayerType *player_ptr, int menu_line, const bluemage_data_type &bluemage_data, const std::vector &blue_magics)
{
constexpr TERM_LEN y_base = 1;
constexpr TERM_LEN x_base = 18;
@@ -360,7 +360,7 @@ static bool confirm_cast_blue_magic(MonsterAbilityType spell)
* @param blue_magics ééæ³ã®ãªã¹ã(è¦ãã¦ããªããã®ãå«ã¾ãã¦ããããè¦ãã¦ããªãç©ã¯åè£ã«åºãé¸æã§ããªã)
* @return é¸æããééæ³ãé¸æããã£ã³ã»ã«ããå ´å㯠std::nullopt
*/
-static std::optional select_learnt_spells_by_symbol(player_type *player_ptr, const bluemage_data_type &bluemage_data, std::vector spells)
+static std::optional select_learnt_spells_by_symbol(PlayerType *player_ptr, const bluemage_data_type &bluemage_data, std::vector spells)
{
char out_val[80];
(void)strnfmt(out_val, sizeof(out_val), _("(%c-%c, '*'ã§ä¸è¦§, ESC) ã©ã®%sãå±ãã¾ããï¼", "(%c-%c, *=List, ESC=exit) Use which %s? "),
@@ -417,7 +417,7 @@ static std::optional select_learnt_spells_by_symbol(player_t
* @param blue_magics ééæ³ã®ãªã¹ã(è¦ãã¦ããªããã®ãå«ã¾ãã¦ããããè¦ãã¦ããªãç©ã¯åè£ã«åºãé¸æã§ããªã)
* @return é¸æããééæ³ãé¸æããã£ã³ã»ã«ããå ´å㯠std::nullopt
*/
-static std::optional select_learnt_spells_by_menu(player_type *player_ptr, const bluemage_data_type &bluemage_data, std::vector spells)
+static std::optional select_learnt_spells_by_menu(PlayerType *player_ptr, const bluemage_data_type &bluemage_data, std::vector spells)
{
char out_val[80];
angband_strcpy(out_val, _("(ESC=ä¸æ) ã©ã®éæ³ãå±ãã¾ããï¼", "(ESC=exit) Use which magic? "), sizeof(out_val));
@@ -472,7 +472,7 @@ static std::optional select_learnt_spells_by_menu(player_typ
* when you run it. It's probably easy to fix but I haven't tried,\n
* sorry.\n
*/
-std::optional get_learned_power(player_type *player_ptr)
+std::optional get_learned_power(PlayerType *player_ptr)
{
auto bluemage_data = PlayerClass(player_ptr).get_specific_data();
if (!bluemage_data) {
diff --git a/src/blue-magic/learnt-power-getter.h b/src/blue-magic/learnt-power-getter.h
index 2fbb2f6f5..c3049a30a 100644
--- a/src/blue-magic/learnt-power-getter.h
+++ b/src/blue-magic/learnt-power-getter.h
@@ -9,7 +9,7 @@
#include
enum class MonsterAbilityType;
-struct player_type;
+class PlayerType;
struct monster_power;
-int calculate_blue_magic_failure_probability(player_type *player_ptr, const monster_power &mp, int need_mana);
-std::optional get_learned_power(player_type *player_ptr);
+int calculate_blue_magic_failure_probability(PlayerType *player_ptr, const monster_power &mp, int need_mana);
+std::optional get_learned_power(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-attack.cpp b/src/cmd-action/cmd-attack.cpp
index af2727cbd..cd984d6cb 100644
--- a/src/cmd-action/cmd-attack.cpp
+++ b/src/cmd-action/cmd-attack.cpp
@@ -66,7 +66,7 @@
* @param fear æ»æãåããã¢ã³ã¹ã¿ã¼ãææ
ç¶æ
ã«é¥ã£ãããè¿ãåç
§ãã¤ã³ã¿
* @param mdeath æ»æãåããã¢ã³ã¹ã¿ã¼ãæ»äº¡ããããè¿ãåç
§ãã¤ã³ã¿
*/
-static void natural_attack(player_type *player_ptr, MONSTER_IDX m_idx, PlayerMutationType attack, bool *fear, bool *mdeath)
+static void natural_attack(PlayerType *player_ptr, MONSTER_IDX m_idx, PlayerMutationType attack, bool *fear, bool *mdeath)
{
WEIGHT n_weight = 0;
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -167,7 +167,7 @@ static void natural_attack(player_type *player_ptr, MONSTER_IDX m_idx, PlayerMut
* @details
* If no "weapon" is available, then "punch" the monster one time.
*/
-bool do_cmd_attack(player_type *player_ptr, POSITION y, POSITION x, combat_options mode)
+bool do_cmd_attack(PlayerType *player_ptr, POSITION y, POSITION x, combat_options mode)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
diff --git a/src/cmd-action/cmd-attack.h b/src/cmd-action/cmd-attack.h
index a25e26841..62fdd6650 100644
--- a/src/cmd-action/cmd-attack.h
+++ b/src/cmd-action/cmd-attack.h
@@ -3,5 +3,5 @@
#include "combat/combat-options-type.h"
#include "system/angband.h"
-struct player_type;
-bool do_cmd_attack(player_type *player_ptr, POSITION y, POSITION x, combat_options mode);
+class PlayerType;
+bool do_cmd_attack(PlayerType *player_ptr, POSITION y, POSITION x, combat_options mode);
diff --git a/src/cmd-action/cmd-hissatsu.cpp b/src/cmd-action/cmd-hissatsu.cpp
index 9b51e3d5e..205ab0424 100644
--- a/src/cmd-action/cmd-hissatsu.cpp
+++ b/src/cmd-action/cmd-hissatsu.cpp
@@ -61,7 +61,7 @@
* when you run it. It's probably easy to fix but I haven't tried,\n
* sorry.\n
*/
-static int get_hissatsu_power(player_type *player_ptr, SPELL_IDX *sn)
+static int get_hissatsu_power(PlayerType *player_ptr, SPELL_IDX *sn)
{
SPELL_IDX i;
int j = 0;
@@ -308,7 +308,7 @@ static int get_hissatsu_power(player_type *player_ptr, SPELL_IDX *sn)
/*!
* @brief å£è¡ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
*/
-void do_cmd_hissatsu(player_type *player_ptr)
+void do_cmd_hissatsu(PlayerType *player_ptr)
{
SPELL_IDX n = 0;
magic_type spell;
@@ -363,7 +363,7 @@ void do_cmd_hissatsu(player_type *player_ptr)
/*!
* @brief å£è¡ã³ãã³ãã®å¦ç¿
*/
-void do_cmd_gain_hissatsu(player_type *player_ptr)
+void do_cmd_gain_hissatsu(PlayerType *player_ptr)
{
OBJECT_IDX item;
int i, j;
diff --git a/src/cmd-action/cmd-hissatsu.h b/src/cmd-action/cmd-hissatsu.h
index d32874849..cdafa6e02 100644
--- a/src/cmd-action/cmd-hissatsu.h
+++ b/src/cmd-action/cmd-hissatsu.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void do_cmd_hissatsu(player_type *player_ptr);
-void do_cmd_gain_hissatsu(player_type *player_ptr);
+class PlayerType;
+void do_cmd_hissatsu(PlayerType *player_ptr);
+void do_cmd_gain_hissatsu(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-mane.cpp b/src/cmd-action/cmd-mane.cpp
index 0aca06de5..d791668c9 100644
--- a/src/cmd-action/cmd-mane.cpp
+++ b/src/cmd-action/cmd-mane.cpp
@@ -82,7 +82,7 @@ static int damage;
* @param power ãã®ã¾ãã®å¹åã®ç¨®é¡
* @param dam ãã®ã¾ãã®å¨å
*/
-static void mane_info(player_type *player_ptr, char *p, MonsterAbilityType power, HIT_POINT dam)
+static void mane_info(PlayerType *player_ptr, char *p, MonsterAbilityType power, HIT_POINT dam)
{
PLAYER_LEVEL plev = player_ptr->lev;
@@ -139,7 +139,7 @@ static void mane_info(player_type *player_ptr, char *p, MonsterAbilityType power
* when you run it. It's probably easy to fix but I haven't tried,
* sorry.
*/
-static int get_mane_power(player_type *player_ptr, int *sn, bool baigaesi)
+static int get_mane_power(PlayerType *player_ptr, int *sn, bool baigaesi)
{
int i = 0;
int num = 0;
@@ -310,7 +310,7 @@ static int get_mane_power(player_type *player_ptr, int *sn, bool baigaesi)
* @param spell çºåããã¢ã³ã¹ã¿ã¼æ»æã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-static bool use_mane(player_type *player_ptr, MonsterAbilityType spell)
+static bool use_mane(PlayerType *player_ptr, MonsterAbilityType spell)
{
DIRECTION dir;
PLAYER_LEVEL plev = player_ptr->lev;
@@ -1079,7 +1079,7 @@ static bool use_mane(player_type *player_ptr, MonsterAbilityType spell)
* when you run it. It's probably easy to fix but I haven't tried,
* sorry.
*/
-bool do_cmd_mane(player_type *player_ptr, bool baigaesi)
+bool do_cmd_mane(PlayerType *player_ptr, bool baigaesi)
{
int n = 0;
PERCENTAGE chance;
diff --git a/src/cmd-action/cmd-mane.h b/src/cmd-action/cmd-mane.h
index b5aa72ab2..6338c346d 100644
--- a/src/cmd-action/cmd-mane.h
+++ b/src/cmd-action/cmd-mane.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool do_cmd_mane(player_type *player_ptr, bool baigaesi);
+class PlayerType;
+bool do_cmd_mane(PlayerType *player_ptr, bool baigaesi);
diff --git a/src/cmd-action/cmd-mind.cpp b/src/cmd-action/cmd-mind.cpp
index 0a054b7f2..d250fab1b 100644
--- a/src/cmd-action/cmd-mind.cpp
+++ b/src/cmd-action/cmd-mind.cpp
@@ -74,7 +74,7 @@ typedef struct cm_type {
/*!
* @brief è·æ¥æè½å¦çæ§é ä½ã®åæå
*/
-static cm_type *initialize_cm_type(player_type *player_ptr, cm_type *cm_ptr)
+static cm_type *initialize_cm_type(PlayerType *player_ptr, cm_type *cm_ptr)
{
cm_ptr->n = 0;
cm_ptr->b = 0;
@@ -88,7 +88,7 @@ static cm_type *initialize_cm_type(player_type *player_ptr, cm_type *cm_ptr)
/*!
* @brief è·æ¥å¥ã®è¡ä½¿å¯è½ãªæè½ç¨®å¥ãæ§é ä½ã«ä»å ãã
*/
-static void switch_mind_kind(player_type *player_ptr, cm_type *cm_ptr)
+static void switch_mind_kind(PlayerType *player_ptr, cm_type *cm_ptr)
{
switch (player_ptr->pclass) {
case PlayerClassType::MINDCRAFTER:
@@ -118,7 +118,7 @@ static void switch_mind_kind(player_type *player_ptr, cm_type *cm_ptr)
}
}
-static void decide_mind_ki_chance(player_type *player_ptr, cm_type *cm_ptr)
+static void decide_mind_ki_chance(PlayerType *player_ptr, cm_type *cm_ptr)
{
if (cm_ptr->use_mind != MindKindType::KI)
return;
@@ -141,7 +141,7 @@ static void decide_mind_ki_chance(player_type *player_ptr, cm_type *cm_ptr)
cm_ptr->mana_cost += (j + 1) * 3 / 2;
}
-static bool check_mind_hp_mp_sufficiency(player_type *player_ptr, cm_type *cm_ptr)
+static bool check_mind_hp_mp_sufficiency(PlayerType *player_ptr, cm_type *cm_ptr)
{
if ((cm_ptr->use_mind == MindKindType::BERSERKER) || (cm_ptr->use_mind == MindKindType::NINJUTSU)) {
if (cm_ptr->mana_cost > player_ptr->chp) {
@@ -162,7 +162,7 @@ static bool check_mind_hp_mp_sufficiency(player_type *player_ptr, cm_type *cm_pt
return get_check(_("ããã§ãææ¦ãã¾ãã? ", "Attempt it anyway? "));
}
-static void decide_mind_chance(player_type *player_ptr, cm_type *cm_ptr)
+static void decide_mind_chance(PlayerType *player_ptr, cm_type *cm_ptr)
{
if (cm_ptr->chance == 0)
return;
@@ -193,7 +193,7 @@ static void decide_mind_chance(player_type *player_ptr, cm_type *cm_ptr)
cm_ptr->chance += 5;
}
-static void check_mind_mindcrafter(player_type *player_ptr, cm_type *cm_ptr)
+static void check_mind_mindcrafter(PlayerType *player_ptr, cm_type *cm_ptr)
{
if (cm_ptr->use_mind != MindKindType::MINDCRAFTER)
return;
@@ -228,7 +228,7 @@ static void check_mind_mindcrafter(player_type *player_ptr, cm_type *cm_ptr)
player_ptr->csp = std::max(0, player_ptr->csp - cm_ptr->plev * std::max(1, cm_ptr->plev / 10));
}
-static void check_mind_mirror_master(player_type *player_ptr, cm_type *cm_ptr)
+static void check_mind_mirror_master(PlayerType *player_ptr, cm_type *cm_ptr)
{
if (cm_ptr->use_mind != MindKindType::MIRROR_MASTER)
return;
@@ -254,7 +254,7 @@ static void check_mind_mirror_master(player_type *player_ptr, cm_type *cm_ptr)
player_ptr->csp = std::max(0, player_ptr->csp - cm_ptr->plev * std::max(1, cm_ptr->plev / 10));
}
-static void check_mind_class(player_type *player_ptr, cm_type *cm_ptr)
+static void check_mind_class(PlayerType *player_ptr, cm_type *cm_ptr)
{
if ((cm_ptr->use_mind == MindKindType::BERSERKER) || (cm_ptr->use_mind == MindKindType::NINJUTSU))
return;
@@ -272,7 +272,7 @@ static void check_mind_class(player_type *player_ptr, cm_type *cm_ptr)
check_mind_mirror_master(player_ptr, cm_ptr);
}
-static bool switch_mind_class(player_type *player_ptr, cm_type *cm_ptr)
+static bool switch_mind_class(PlayerType *player_ptr, cm_type *cm_ptr)
{
switch (cm_ptr->use_mind) {
case MindKindType::MINDCRAFTER:
@@ -299,7 +299,7 @@ static bool switch_mind_class(player_type *player_ptr, cm_type *cm_ptr)
}
}
-static void mind_turn_passing(player_type *player_ptr, cm_type *cm_ptr)
+static void mind_turn_passing(PlayerType *player_ptr, cm_type *cm_ptr)
{
PlayerEnergy energy(player_ptr);
if (cm_ptr->on_mirror && (player_ptr->pclass == PlayerClassType::MIRROR_MASTER)) {
@@ -312,7 +312,7 @@ static void mind_turn_passing(player_type *player_ptr, cm_type *cm_ptr)
energy.set_player_turn_energy(100);
}
-static bool judge_mind_chance(player_type *player_ptr, cm_type *cm_ptr)
+static bool judge_mind_chance(PlayerType *player_ptr, cm_type *cm_ptr)
{
if (randint0(100) >= cm_ptr->chance) {
sound(SOUND_ZAP);
@@ -328,7 +328,7 @@ static bool judge_mind_chance(player_type *player_ptr, cm_type *cm_ptr)
return true;
}
-static void mind_reflection(player_type *player_ptr, cm_type *cm_ptr)
+static void mind_reflection(PlayerType *player_ptr, cm_type *cm_ptr)
{
int oops = cm_ptr->mana_cost - cm_ptr->old_csp;
if ((player_ptr->csp - cm_ptr->mana_cost) < 0)
@@ -345,7 +345,7 @@ static void mind_reflection(player_type *player_ptr, cm_type *cm_ptr)
(void)dec_stat(player_ptr, A_WIS, 15 + randint1(10), perm);
}
-static void process_hard_concentration(player_type *player_ptr, cm_type *cm_ptr)
+static void process_hard_concentration(PlayerType *player_ptr, cm_type *cm_ptr)
{
if ((cm_ptr->use_mind == MindKindType::BERSERKER) || (cm_ptr->use_mind == MindKindType::NINJUTSU)) {
take_hit(player_ptr, DAMAGE_USELIFE, cm_ptr->mana_cost, _("é度ã®éä¸", "concentrating too hard"));
@@ -371,7 +371,7 @@ static void process_hard_concentration(player_type *player_ptr, cm_type *cm_ptr)
/*!
* @brief ç¹æ®æè½ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
*/
-void do_cmd_mind(player_type *player_ptr)
+void do_cmd_mind(PlayerType *player_ptr)
{
cm_type tmp_cm;
cm_type *cm_ptr = initialize_cm_type(player_ptr, &tmp_cm);
@@ -400,7 +400,7 @@ void do_cmd_mind(player_type *player_ptr)
player_ptr->window_flags |= PW_SPELL;
}
-static MindKindType decide_use_mind_browse(player_type *player_ptr)
+static MindKindType decide_use_mind_browse(PlayerType *player_ptr)
{
switch (player_ptr->pclass) {
case PlayerClassType::MINDCRAFTER:
@@ -421,7 +421,7 @@ static MindKindType decide_use_mind_browse(player_type *player_ptr)
/*!
* @brief ç¾å¨ãã¬ã¤ã¤ã¼ã使ç¨å¯è½ãªç¹æ®æè½ã®ä¸è¦§è¡¨ç¤º /
*/
-void do_cmd_mind_browse(player_type *player_ptr)
+void do_cmd_mind_browse(PlayerType *player_ptr)
{
SPELL_IDX n = 0;
char temp[62 * 5];
diff --git a/src/cmd-action/cmd-mind.h b/src/cmd-action/cmd-mind.h
index be51b140d..b8d053d5a 100644
--- a/src/cmd-action/cmd-mind.h
+++ b/src/cmd-action/cmd-mind.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-void do_cmd_mind(player_type *player_ptr);
-void do_cmd_mind_browse(player_type *player_ptr);
-void do_cmd_mind_browse(player_type *player_ptr);
+class PlayerType;
+void do_cmd_mind(PlayerType *player_ptr);
+void do_cmd_mind_browse(PlayerType *player_ptr);
+void do_cmd_mind_browse(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-move.cpp b/src/cmd-action/cmd-move.cpp
index 8472a0645..38d4ffd6e 100644
--- a/src/cmd-action/cmd-move.cpp
+++ b/src/cmd-action/cmd-move.cpp
@@ -51,7 +51,7 @@
* @param down_stair TRUEãªãã°é段ãéããå¦çãFALSEãªãé段ãæãå¦çã«ããå
容
* @return ããã¢ç§»åãå®éã«è¡ããªãTRUEããã£ã³ã»ã«ããå ´åã¯FALSE
*/
-static bool confirm_leave_level(player_type *player_ptr, bool down_stair)
+static bool confirm_leave_level(PlayerType *player_ptr, bool down_stair)
{
quest_type *q_ptr = &quest[player_ptr->current_floor_ptr->inside_quest];
if (confirm_quest && player_ptr->current_floor_ptr->inside_quest
@@ -68,7 +68,7 @@ static bool confirm_leave_level(player_type *player_ptr, bool down_stair)
/*!
* @brief é段ã使ã£ã¦é層ãæãå¦ç / Go up one level
*/
-void do_cmd_go_up(player_type *player_ptr)
+void do_cmd_go_up(PlayerType *player_ptr)
{
bool go_up = false;
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x];
@@ -176,7 +176,7 @@ void do_cmd_go_up(player_type *player_ptr)
* @brief é段ã使ã£ã¦é層ãéããå¦ç / Go down one level
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_go_down(player_type *player_ptr)
+void do_cmd_go_down(PlayerType *player_ptr)
{
bool fall_trap = false;
int down_num = 0;
@@ -308,7 +308,7 @@ void do_cmd_go_down(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pickup ã¢ã¤ãã ã®èªåæ¾ããè¡ããªãTRUE
*/
-void do_cmd_walk(player_type *player_ptr, bool pickup)
+void do_cmd_walk(PlayerType *player_ptr, bool pickup)
{
if (command_arg) {
command_rep = command_arg - 1;
@@ -361,7 +361,7 @@ void do_cmd_walk(player_type *player_ptr, bool pickup)
* Start running.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_run(player_type *player_ptr)
+void do_cmd_run(PlayerType *player_ptr)
{
DIRECTION dir;
if (cmd_limit_confused(player_ptr))
@@ -382,7 +382,7 @@ void do_cmd_run(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pickup ã¢ã¤ãã ã®èªåæ¾ããè¡ããªãTRUE
*/
-void do_cmd_stay(player_type *player_ptr, bool pickup)
+void do_cmd_stay(PlayerType *player_ptr, bool pickup)
{
uint32_t mpe_mode = MPE_STAYING | MPE_ENERGY_USE;
if (command_arg) {
@@ -403,7 +403,7 @@ void do_cmd_stay(player_type *player_ptr, bool pickup)
* Resting allows a player to safely restore his hp -RAK-
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_rest(player_type *player_ptr)
+void do_cmd_rest(PlayerType *player_ptr)
{
set_action(player_ptr, ACTION_NONE);
if ((player_ptr->pclass == PlayerClassType::BARD) && ((get_singing_song_effect(player_ptr) != 0) || (get_interrupting_song_effect(player_ptr) != 0)))
diff --git a/src/cmd-action/cmd-move.h b/src/cmd-action/cmd-move.h
index ecd3dd2c5..9871eaad7 100644
--- a/src/cmd-action/cmd-move.h
+++ b/src/cmd-action/cmd-move.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
-void do_cmd_go_up(player_type *player_ptr);
-void do_cmd_go_down(player_type *player_ptr);
-void do_cmd_walk(player_type *player_ptr, bool pickup);
-void do_cmd_run(player_type *player_ptr);
-void do_cmd_stay(player_type *player_ptr, bool pickup);
-void do_cmd_rest(player_type *player_ptr);
+class PlayerType;
+void do_cmd_go_up(PlayerType *player_ptr);
+void do_cmd_go_down(PlayerType *player_ptr);
+void do_cmd_walk(PlayerType *player_ptr, bool pickup);
+void do_cmd_run(PlayerType *player_ptr);
+void do_cmd_stay(PlayerType *player_ptr, bool pickup);
+void do_cmd_rest(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-open-close.cpp b/src/cmd-action/cmd-open-close.cpp
index 903f715e8..f4cc56dfd 100644
--- a/src/cmd-action/cmd-open-close.cpp
+++ b/src/cmd-action/cmd-open-close.cpp
@@ -39,7 +39,7 @@
* @details
* Assume there is no monster blocking the destination
*/
-static bool exe_open_chest(player_type *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
+static bool exe_open_chest(PlayerType *player_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
{
bool flag = true;
bool more = false;
@@ -86,7 +86,7 @@ static bool exe_open_chest(player_type *player_ptr, POSITION y, POSITION x, OBJE
* @details
* Unlocking a locked door/chest is worth one experience point.
*/
-void do_cmd_open(player_type *player_ptr)
+void do_cmd_open(PlayerType *player_ptr)
{
POSITION y, x;
DIRECTION dir;
@@ -144,7 +144,7 @@ void do_cmd_open(player_type *player_ptr)
* @details
* Unlocking a locked door/chest is worth one experience point.
*/
-void do_cmd_close(player_type *player_ptr)
+void do_cmd_close(PlayerType *player_ptr)
{
POSITION y, x;
DIRECTION dir;
@@ -189,7 +189,7 @@ void do_cmd_close(player_type *player_ptr)
* @brief ç®±ãåºã®ãã©ãã解é¤å¦çåæ¹ã®çµ±åã¡ã¤ã³ã«ã¼ãã³ /
* Disarms a trap, or chest
*/
-void do_cmd_disarm(player_type *player_ptr)
+void do_cmd_disarm(PlayerType *player_ptr)
{
POSITION y, x;
DIRECTION dir;
@@ -257,7 +257,7 @@ void do_cmd_disarm(player_type *player_ptr)
* Creatures can also open or bash doors, see elsewhere.
*
*/
-void do_cmd_bash(player_type *player_ptr)
+void do_cmd_bash(PlayerType *player_ptr)
{
POSITION y, x;
DIRECTION dir;
@@ -306,7 +306,7 @@ void do_cmd_bash(player_type *player_ptr)
* Let user choose a pile of spikes, perhaps?
*
*/
-static bool get_spike(player_type *player_ptr, INVENTORY_IDX *ip)
+static bool get_spike(PlayerType *player_ptr, INVENTORY_IDX *ip)
{
for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++) {
object_type *o_ptr = &player_ptr->inventory_list[i];
@@ -331,7 +331,7 @@ static bool get_spike(player_type *player_ptr, INVENTORY_IDX *ip)
* This command may NOT be repeated
*
*/
-void do_cmd_spike(player_type *player_ptr)
+void do_cmd_spike(PlayerType *player_ptr)
{
DIRECTION dir;
if (player_ptr->wild_mode)
diff --git a/src/cmd-action/cmd-open-close.h b/src/cmd-action/cmd-open-close.h
index 642226d87..68b4c717e 100644
--- a/src/cmd-action/cmd-open-close.h
+++ b/src/cmd-action/cmd-open-close.h
@@ -1,8 +1,8 @@
#pragma once
-struct player_type;
-void do_cmd_open(player_type *player_ptr);
-void do_cmd_close(player_type *player_ptr);
-void do_cmd_disarm(player_type *player_ptr);
-void do_cmd_bash(player_type *player_ptr);
-void do_cmd_spike(player_type *player_ptr);
+class PlayerType;
+void do_cmd_open(PlayerType *player_ptr);
+void do_cmd_close(PlayerType *player_ptr);
+void do_cmd_disarm(PlayerType *player_ptr);
+void do_cmd_bash(PlayerType *player_ptr);
+void do_cmd_spike(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-others.cpp b/src/cmd-action/cmd-others.cpp
index 4ae3e6012..c5de2a5fe 100644
--- a/src/cmd-action/cmd-others.cpp
+++ b/src/cmd-action/cmd-others.cpp
@@ -44,7 +44,7 @@
/*!
* @brief æ¢ç´¢ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Simple command to "search" for one turn
*/
-void do_cmd_search(player_type *player_ptr)
+void do_cmd_search(PlayerType *player_ptr)
{
if (command_arg) {
command_rep = command_arg - 1;
@@ -59,7 +59,7 @@ void do_cmd_search(player_type *player_ptr)
search(player_ptr);
}
-static bool exe_alter(player_type *player_ptr)
+static bool exe_alter(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_rep_dir(player_ptr, &dir, true))
@@ -101,7 +101,7 @@ static bool exe_alter(player_type *player_ptr)
* @brief ç¹å®ã®ãã¹ã«å½±é¿ãåã¼ãããã®æ±ç¨çã³ãã³ã / Manipulate an adjacent grid in some way
* @details
*/
-void do_cmd_alter(player_type *player_ptr)
+void do_cmd_alter(PlayerType *player_ptr)
{
PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
@@ -132,7 +132,7 @@ static bool decide_suicide(void)
return i == '@';
}
-static void accept_winner_message(player_type *player_ptr)
+static void accept_winner_message(PlayerType *player_ptr)
{
if (!w_ptr->total_winner || !last_words)
return;
@@ -155,7 +155,7 @@ static void accept_winner_message(player_type *player_ptr)
* commit suicide
* @details
*/
-void do_cmd_suicide(player_type *player_ptr)
+void do_cmd_suicide(PlayerType *player_ptr)
{
flush();
if (w_ptr->total_winner) {
diff --git a/src/cmd-action/cmd-others.h b/src/cmd-action/cmd-others.h
index e6e657491..8c0ac9cb1 100644
--- a/src/cmd-action/cmd-others.h
+++ b/src/cmd-action/cmd-others.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void do_cmd_search(player_type *player_ptr);
-void do_cmd_alter(player_type *player_ptr);
-void do_cmd_suicide(player_type *player_ptr);
+class PlayerType;
+void do_cmd_search(PlayerType *player_ptr);
+void do_cmd_alter(PlayerType *player_ptr);
+void do_cmd_suicide(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-pet.cpp b/src/cmd-action/cmd-pet.cpp
index 0425c8ba3..a3fb88be0 100644
--- a/src/cmd-action/cmd-pet.cpp
+++ b/src/cmd-action/cmd-pet.cpp
@@ -70,7 +70,7 @@
/*!
* @brief ããããéæ¾ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
*/
-void do_cmd_pet_dismiss(player_type *player_ptr)
+void do_cmd_pet_dismiss(PlayerType *player_ptr)
{
monster_type *m_ptr;
bool all_pets = false;
@@ -192,7 +192,7 @@ void do_cmd_pet_dismiss(player_type *player_ptr)
* @param force å¼·å¶çã«é¨ä¹/ä¸é¦¬ãããªãã°TRUE
* @return é¨ä¹/ä¸é¦¬ã§ãããTRUE
*/
-bool do_cmd_riding(player_type *player_ptr, bool force)
+bool do_cmd_riding(PlayerType *player_ptr, bool force)
{
POSITION x, y;
DIRECTION dir = 0;
@@ -303,7 +303,7 @@ bool do_cmd_riding(player_type *player_ptr, bool force)
/*!
* @brief ãããã«ååãã¤ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
*/
-static void do_name_pet(player_type *player_ptr)
+static void do_name_pet(PlayerType *player_ptr)
{
monster_type *m_ptr;
char out_val[20];
@@ -369,7 +369,7 @@ static void do_name_pet(player_type *player_ptr)
* @brief ãããã«é¢ããã³ãã³ããªã¹ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Issue a pet command
*/
-void do_cmd_pet(player_type *player_ptr)
+void do_cmd_pet(PlayerType *player_ptr)
{
COMMAND_CODE i = 0;
int num;
diff --git a/src/cmd-action/cmd-pet.h b/src/cmd-action/cmd-pet.h
index 81fd47c46..ad4911086 100644
--- a/src/cmd-action/cmd-pet.h
+++ b/src/cmd-action/cmd-pet.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-bool do_cmd_riding(player_type *player_ptr, bool force);
-void do_cmd_pet_dismiss(player_type *player_ptr);
-void do_cmd_pet(player_type *player_ptr);
+class PlayerType;
+bool do_cmd_riding(PlayerType *player_ptr, bool force);
+void do_cmd_pet_dismiss(PlayerType *player_ptr);
+void do_cmd_pet(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-racial.cpp b/src/cmd-action/cmd-racial.cpp
index 59984cd65..ec8632dfe 100644
--- a/src/cmd-action/cmd-racial.cpp
+++ b/src/cmd-action/cmd-racial.cpp
@@ -55,7 +55,7 @@ static void racial_power_erase_cursor(rc_type *rc_ptr)
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ãã£ã³ã»ã«ãããRC_CANCELããã以å¤ãªãRC_CONTINUE
*/
-static void racial_power_display_list(player_type *player_ptr, rc_type *rc_ptr)
+static void racial_power_display_list(PlayerType *player_ptr, rc_type *rc_ptr)
{
TERM_LEN x = 11;
char dummy[256];
@@ -118,7 +118,7 @@ static void racial_power_make_prompt(rc_type *rc_ptr)
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param i ã«ã¼ã½ã«å¢å
*/
-static void racial_power_add_index(player_type *player_ptr, rc_type *rc_ptr, int i)
+static void racial_power_add_index(PlayerType *player_ptr, rc_type *rc_ptr, int i)
{
auto n = rc_ptr->menu_line + i;
if (i < -1 || i > 1) {
@@ -147,7 +147,7 @@ static void racial_power_add_index(player_type *player_ptr, rc_type *rc_ptr, int
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ãã£ã³ã»ã«ãªãRC_CANCELãããã§ãªããªãRC_CONTINUE
*/
-static bool racial_power_interpret_menu_keys(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_interpret_menu_keys(PlayerType *player_ptr, rc_type *rc_ptr)
{
switch (rc_ptr->choice) {
case '0':
@@ -194,7 +194,7 @@ static bool racial_power_interpret_menu_keys(player_type *player_ptr, rc_type *r
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ãã£ã³ã»ã«ãããRC_CANCELããã以å¤ãªãRC_CONTINUE
*/
-static bool racial_power_select_by_menu(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_select_by_menu(PlayerType *player_ptr, rc_type *rc_ptr)
{
if (!use_menu || rc_ptr->choice == ' ')
return RC_CONTINUE;
@@ -214,7 +214,7 @@ static bool racial_power_select_by_menu(player_type *player_ptr, rc_type *rc_ptr
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ã³ãã³ãé¸æãã¦ãããtrueããã¦ããªãã£ããfalse
*/
-static bool racial_power_interpret_choise(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_interpret_choise(PlayerType *player_ptr, rc_type *rc_ptr)
{
if (use_menu)
return false;
@@ -277,7 +277,7 @@ static bool ask_invoke_racial_power(rc_type *rc_ptr)
return get_check(tmp_val);
}
-static void racial_power_display_explanation(player_type *player_ptr, rc_type *rc_ptr)
+static void racial_power_display_explanation(PlayerType *player_ptr, rc_type *rc_ptr)
{
auto &rpi = rc_ptr->power_desc[rc_ptr->command_code];
char temp[62 * 5];
@@ -309,7 +309,7 @@ static void racial_power_display_explanation(player_type *player_ptr, rc_type *r
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ã³ãã³ãé¸æãããRC_CONTINUEããã£ã³ã»ã«ãããRC_CANCEL
*/
-static bool racial_power_process_input(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_process_input(PlayerType *player_ptr, rc_type *rc_ptr)
{
rc_ptr->choice = (always_show_list || use_menu) ? ESCAPE : 1;
@@ -345,7 +345,7 @@ static bool racial_power_process_input(player_type *player_ptr, rc_type *rc_ptr)
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ã³ãã³ãé¸æãããRC_CONTINUEããã£ã³ã»ã«ãããRC_CANCEL
*/
-static bool racial_power_select_power(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_select_power(PlayerType *player_ptr, rc_type *rc_ptr)
{
if (repeat_pull(&rc_ptr->command_code) && rc_ptr->command_code >= 0 && rc_ptr->command_code < rc_ptr->power_count())
return RC_CONTINUE;
@@ -373,7 +373,7 @@ static bool racial_power_select_power(player_type *player_ptr, rc_type *rc_ptr)
* @details
* æ»ãå¤ã®ä»£ããã«rc_ptr->castã«ä½¿ç¨ã®æç¡ãå
¥ããã
*/
-static void racial_power_cast_power(player_type *player_ptr, rc_type *rc_ptr)
+static void racial_power_cast_power(PlayerType *player_ptr, rc_type *rc_ptr)
{
auto *rpi_ptr = &rc_ptr->power_desc[rc_ptr->command_code];
@@ -402,7 +402,7 @@ static void racial_power_cast_power(player_type *player_ptr, rc_type *rc_ptr)
* MPã足ããªãå ´åã¯HPãæ¸ããã
* æ»ãå¤ã¯HP/MPã®åæç»ãå¿
è¦ãå¤å®ããã®ã«ä½¿ç¨ã
*/
-static bool racial_power_reduce_mana(player_type *player_ptr, rc_type *rc_ptr)
+static bool racial_power_reduce_mana(PlayerType *player_ptr, rc_type *rc_ptr)
{
int racial_cost = rc_ptr->power_desc[rc_ptr->command_code].racial_cost;
if (racial_cost == 0)
@@ -425,7 +425,7 @@ static bool racial_power_reduce_mana(player_type *player_ptr, rc_type *rc_ptr)
* @brief ã¬ã¤ã·ã£ã«ã»ãã¯ã¼ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Allow user to choose a power (racial / mutation) to activate
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_racial_power(player_type *player_ptr)
+void do_cmd_racial_power(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
diff --git a/src/cmd-action/cmd-racial.h b/src/cmd-action/cmd-racial.h
index a1f0e589e..191696d58 100644
--- a/src/cmd-action/cmd-racial.h
+++ b/src/cmd-action/cmd-racial.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_racial_power(player_type *player_ptr);
+class PlayerType;
+void do_cmd_racial_power(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-shoot.cpp b/src/cmd-action/cmd-shoot.cpp
index 29cd92917..c8cbd67d8 100644
--- a/src/cmd-action/cmd-shoot.cpp
+++ b/src/cmd-action/cmd-shoot.cpp
@@ -24,7 +24,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param snipe_type ã¹ãã¤ãã¼ã®å°æè¡ã®ç¨®é¡
*/
-void do_cmd_fire(player_type *player_ptr, SPELL_IDX snipe_type)
+void do_cmd_fire(PlayerType *player_ptr, SPELL_IDX snipe_type)
{
OBJECT_IDX item;
object_type *j_ptr, *ammo_ptr;
diff --git a/src/cmd-action/cmd-shoot.h b/src/cmd-action/cmd-shoot.h
index a03cefd0f..ae6e94a58 100644
--- a/src/cmd-action/cmd-shoot.h
+++ b/src/cmd-action/cmd-shoot.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void do_cmd_fire(player_type *player_ptr, SPELL_IDX snipe_type);
+class PlayerType;
+void do_cmd_fire(PlayerType *player_ptr, SPELL_IDX snipe_type);
diff --git a/src/cmd-action/cmd-spell.cpp b/src/cmd-action/cmd-spell.cpp
index d76f55f19..b8cd35782 100644
--- a/src/cmd-action/cmd-spell.cpp
+++ b/src/cmd-action/cmd-spell.cpp
@@ -246,7 +246,7 @@ concptr info_weight(WEIGHT weight)
* @param use_realm éæ³é åID
* @return 失æç(%)
*/
-static bool spell_okay(player_type *player_ptr, int spell, bool learned, bool study_pray, int use_realm)
+static bool spell_okay(PlayerType *player_ptr, int spell, bool learned, bool study_pray, int use_realm)
{
const magic_type *s_ptr;
@@ -299,7 +299,7 @@ static bool spell_okay(player_type *player_ptr, int spell, bool learned, bool st
* The "known" should be TRUE for cast/pray, FALSE for study
*
*/
-static int get_spell(player_type *player_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, int16_t use_realm)
+static int get_spell(PlayerType *player_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, int16_t use_realm)
{
int i;
SPELL_IDX spell = -1;
@@ -542,7 +542,7 @@ static int get_spell(player_type *player_ptr, SPELL_IDX *sn, concptr prompt, OBJ
* @param browse_only éæ³ã¨æè½ã®é²è¦§ãè¡ããªãã°TRUE
* @return ééæ¸ãä¸åãæã£ã¦ããªããªãTRUEãè¿ã
*/
-static void confirm_use_force(player_type *player_ptr, bool browse_only)
+static void confirm_use_force(PlayerType *player_ptr, bool browse_only)
{
char which;
COMMAND_CODE code;
@@ -576,12 +576,12 @@ static void confirm_use_force(player_type *player_ptr, bool browse_only)
}
}
-static FuncItemTester get_castable_spellbook_tester(player_type *player_ptr)
+static FuncItemTester get_castable_spellbook_tester(PlayerType *player_ptr)
{
return FuncItemTester([](auto p_ptr, auto o_ptr) { return check_book_realm(p_ptr, o_ptr->tval, o_ptr->sval); }, player_ptr);
}
-static FuncItemTester get_learnable_spellbook_tester(player_type *player_ptr)
+static FuncItemTester get_learnable_spellbook_tester(PlayerType *player_ptr)
{
if (player_ptr->realm2 == REALM_NONE) {
return get_castable_spellbook_tester(player_ptr);
@@ -601,7 +601,7 @@ static FuncItemTester get_learnable_spellbook_tester(player_type *player_ptr)
* and in the dark, primarily to allow browsing in stores.
*
*/
-void do_cmd_browse(player_type *player_ptr)
+void do_cmd_browse(PlayerType *player_ptr)
{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
@@ -714,7 +714,7 @@ void do_cmd_browse(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param next_realm å¤æ´å
ã®éæ³é åID
*/
-static void change_realm2(player_type *player_ptr, int16_t next_realm)
+static void change_realm2(PlayerType *player_ptr, int16_t next_realm)
{
int i, j = 0;
char tmp[80];
@@ -751,7 +751,7 @@ static void change_realm2(player_type *player_ptr, int16_t next_realm)
* @brief éæ³ãå¦ç¿ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Study a book to gain a new spell/prayer
*/
-void do_cmd_study(player_type *player_ptr)
+void do_cmd_study(PlayerType *player_ptr)
{
int i;
OBJECT_IDX item;
@@ -959,7 +959,7 @@ void do_cmd_study(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return è© å±ãããtrue
*/
-bool do_cmd_cast(player_type *player_ptr)
+bool do_cmd_cast(PlayerType *player_ptr)
{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
diff --git a/src/cmd-action/cmd-spell.h b/src/cmd-action/cmd-spell.h
index d5fac4617..dc2ad550f 100644
--- a/src/cmd-action/cmd-spell.h
+++ b/src/cmd-action/cmd-spell.h
@@ -26,7 +26,7 @@ concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);
concptr info_radius(POSITION rad);
concptr info_weight(WEIGHT weight);
-struct player_type;
-void do_cmd_browse(player_type *player_ptr);
-void do_cmd_study(player_type *player_ptr);
-bool do_cmd_cast(player_type *player_ptr);
+class PlayerType;
+void do_cmd_browse(PlayerType *player_ptr);
+void do_cmd_study(PlayerType *player_ptr);
+bool do_cmd_cast(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-travel.cpp b/src/cmd-action/cmd-travel.cpp
index 3685d3a75..e488cbb92 100644
--- a/src/cmd-action/cmd-travel.cpp
+++ b/src/cmd-action/cmd-travel.cpp
@@ -23,7 +23,7 @@
* @param x 該å½å°ç¹ã®X座æ¨
* @return ã³ã¹ãå¤
*/
-static int travel_flow_cost(player_type *player_ptr, POSITION y, POSITION x)
+static int travel_flow_cost(PlayerType *player_ptr, POSITION y, POSITION x)
{
int cost = 1;
auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -67,7 +67,7 @@ static int travel_flow_cost(player_type *player_ptr, POSITION y, POSITION x)
* @param n ç¾å¨ã®ã³ã¹ã
* @param wall ãã¬ã¤ã¤ã¼ãå£ã®ä¸ã«ãããªãã°TRUE
*/
-static void travel_flow_aux(player_type *player_ptr, POSITION y, POSITION x, int n, bool wall)
+static void travel_flow_aux(PlayerType *player_ptr, POSITION y, POSITION x, int n, bool wall)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -111,7 +111,7 @@ static void travel_flow_aux(player_type *player_ptr, POSITION y, POSITION x, int
* @param ty ç®æ¨å°ç¹ã®Y座æ¨
* @param tx ç®æ¨å°ç¹ã®X座æ¨
*/
-static void travel_flow(player_type *player_ptr, POSITION ty, POSITION tx)
+static void travel_flow(PlayerType *player_ptr, POSITION ty, POSITION tx)
{
flow_head = flow_tail = 0;
bool wall = false;
@@ -137,7 +137,7 @@ static void travel_flow(player_type *player_ptr, POSITION ty, POSITION tx)
/*!
* @brief ãã©ãã«å¦çã®ã¡ã¤ã³ã«ã¼ãã³
*/
-void do_cmd_travel(player_type *player_ptr)
+void do_cmd_travel(PlayerType *player_ptr)
{
POSITION x, y;
if ((travel.x != 0) && (travel.y != 0) && (travel.x != player_ptr->x) && (travel.y != player_ptr->y)
diff --git a/src/cmd-action/cmd-travel.h b/src/cmd-action/cmd-travel.h
index 0eb7ad63f..d4a34b6fd 100644
--- a/src/cmd-action/cmd-travel.h
+++ b/src/cmd-action/cmd-travel.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_travel(player_type *player_ptr);
+class PlayerType;
+void do_cmd_travel(PlayerType *player_ptr);
diff --git a/src/cmd-action/cmd-tunnel.cpp b/src/cmd-action/cmd-tunnel.cpp
index b8f073e7c..b849b5721 100644
--- a/src/cmd-action/cmd-tunnel.cpp
+++ b/src/cmd-action/cmd-tunnel.cpp
@@ -32,7 +32,7 @@
* accomplished by strong players using heavy weapons.
*
*/
-void do_cmd_tunnel(player_type *player_ptr)
+void do_cmd_tunnel(PlayerType *player_ptr)
{
bool more = false;
PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
diff --git a/src/cmd-action/cmd-tunnel.h b/src/cmd-action/cmd-tunnel.h
index 23771174a..264ba963a 100644
--- a/src/cmd-action/cmd-tunnel.h
+++ b/src/cmd-action/cmd-tunnel.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_tunnel(player_type *player_ptr);
+class PlayerType;
+void do_cmd_tunnel(PlayerType *player_ptr);
diff --git a/src/cmd-building/cmd-building.cpp b/src/cmd-building/cmd-building.cpp
index 5e6dcd4b2..0a1336198 100644
--- a/src/cmd-building/cmd-building.cpp
+++ b/src/cmd-building/cmd-building.cpp
@@ -80,7 +80,7 @@ bool reinit_wilderness = false;
* @brief çºã«é¢ãããã«ãã表示ãã / Display town history
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void town_history(player_type *player_ptr)
+static void town_history(PlayerType *player_ptr)
{
screen_save();
(void)show_file(player_ptr, true, _("jbldg.txt", "bldg.txt"), nullptr, 0, 0);
@@ -93,7 +93,7 @@ static void town_history(player_type *player_ptr)
* @param bldg æ½è¨æ§é ä½ã®åç
§ãã¤ã³ã¿
* @param i å®è¡ãããæ½è¨ã®ãµã¼ãã¹ãã¼ãã«ã®æ·»å
*/
-static void bldg_process_command(player_type *player_ptr, building_type *bldg, int i)
+static void bldg_process_command(PlayerType *player_ptr, building_type *bldg, int i)
{
msg_flag = false;
msg_erase();
@@ -297,7 +297,7 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
* @brief æ½è¨å
¥ãå£ã«ãã¬ã¤ã¤ã¼ãä¹ã£ãéã®å¦ç / Do building commands
* @param ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_building(player_type *player_ptr)
+void do_cmd_building(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
diff --git a/src/cmd-building/cmd-building.h b/src/cmd-building/cmd-building.h
index a8a83570b..90107dccf 100644
--- a/src/cmd-building/cmd-building.h
+++ b/src/cmd-building/cmd-building.h
@@ -21,5 +21,5 @@ extern int battle_odds;
extern PRICE kakekin;
extern int sel_monster;
-struct player_type;
-void do_cmd_building(player_type *player_ptr);
+class PlayerType;
+void do_cmd_building(PlayerType *player_ptr);
diff --git a/src/cmd-building/cmd-inn.cpp b/src/cmd-building/cmd-inn.cpp
index 983803580..4101f88af 100644
--- a/src/cmd-building/cmd-inn.cpp
+++ b/src/cmd-building/cmd-inn.cpp
@@ -26,7 +26,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æºè
¹ãªãFALSEãããã§ãªããªãTRUE
*/
-static bool buy_food(player_type *player_ptr)
+static bool buy_food(PlayerType *player_ptr)
{
if (player_ptr->food >= PY_FOOD_FULL) {
msg_print(_("ä»ã¯æºè
¹ã ã", "You are full now."));
@@ -43,7 +43,7 @@ static bool buy_food(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æ¯ã§ãåãå·ã§ããªããªãTRUEãããã§ãªããªãFALSE
*/
-static bool is_healthy_stay(player_type *player_ptr)
+static bool is_healthy_stay(PlayerType *player_ptr)
{
if (!player_ptr->poisoned && !player_ptr->effects()->cut()->is_cut()) {
return true;
@@ -56,7 +56,7 @@ static bool is_healthy_stay(player_type *player_ptr)
}
#ifdef JP
-static bool is_player_undead(player_type *player_ptr)
+static bool is_player_undead(PlayerType *player_ptr)
{
return PlayerRace(player_ptr, true).life() == PlayerRaceLifeType::UNDEAD;
}
@@ -67,7 +67,7 @@ static bool is_player_undead(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param prev_hour 宿å±ã«å
¥ã£ãç´å¾ã®ã²ã¼ã å
æå»
*/
-static void write_diary_stay_inn(player_type *player_ptr, int prev_hour)
+static void write_diary_stay_inn(PlayerType *player_ptr, int prev_hour)
{
if ((prev_hour >= 6) && (prev_hour < 18)) {
concptr stay_message = _(is_player_undead(player_ptr) ? "宿å±ã«æ³ã¾ã£ãã" : "æ¥ãæ®ããã¾ã§å®¿å±ã§éãããã", "stayed during the day at the inn.");
@@ -100,7 +100,7 @@ static void pass_game_turn_by_stay(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æªå¤¢ã¢ã¼ããªãã°TRUE
*/
-static bool has_a_nightmare(player_type *player_ptr)
+static bool has_a_nightmare(PlayerType *player_ptr)
{
if (!ironman_nightmare)
return false;
@@ -122,7 +122,7 @@ static bool has_a_nightmare(player_type *player_ptr)
* @brief ä½èª¿ãå
ã«æ»ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void back_to_health(player_type *player_ptr)
+static void back_to_health(PlayerType *player_ptr)
{
BadStatusSetter bss(player_ptr);
(void)bss.blindness(0);
@@ -136,7 +136,7 @@ static void back_to_health(player_type *player_ptr)
* @brief ééå
·è¡å¸«ã®åãè¾¼ãã éæ³ããã¹ã¦å®å
¨ã«å復ããç¶æ
ã«ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void charge_magic_eating_energy(player_type *player_ptr)
+static void charge_magic_eating_energy(PlayerType *player_ptr)
{
auto magic_eater_data = PlayerClass(player_ptr).get_specific_data();
if (!magic_eater_data) {
@@ -158,7 +158,7 @@ static void charge_magic_eating_energy(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param prev_hour 宿å±ã«å
¥ã£ãç´å¾ã®ã²ã¼ã å
æå»
*/
-static void display_stay_result(player_type *player_ptr, int prev_hour)
+static void display_stay_result(PlayerType *player_ptr, int prev_hour)
{
if ((prev_hour >= 6) && (prev_hour < 18)) {
#if JP
@@ -183,7 +183,7 @@ static void display_stay_result(player_type *player_ptr, int prev_hour)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æ³ã¾ãããTRUE
*/
-static bool stay_inn(player_type *player_ptr)
+static bool stay_inn(PlayerType *player_ptr)
{
if (!is_healthy_stay(player_ptr))
return false;
@@ -225,7 +225,7 @@ static bool stay_inn(player_type *player_ptr)
* Resting at night is also a quick way to restock stores -KMW-
* @todo æªå¤¢ãè¦ãåå¾ã«å
¨å復ãã¦ããããä½ãæå³ãããï¼
*/
-bool inn_comm(player_type *player_ptr, int cmd)
+bool inn_comm(PlayerType *player_ptr, int cmd)
{
switch (cmd) {
case BACT_FOOD:
diff --git a/src/cmd-building/cmd-inn.h b/src/cmd-building/cmd-inn.h
index 21819d19f..d98267de9 100644
--- a/src/cmd-building/cmd-inn.h
+++ b/src/cmd-building/cmd-inn.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool inn_comm(player_type *player_ptr, int cmd);
+class PlayerType;
+bool inn_comm(PlayerType *player_ptr, int cmd);
diff --git a/src/cmd-io/cmd-autopick.cpp b/src/cmd-io/cmd-autopick.cpp
index 0dea5b647..03c7293e3 100644
--- a/src/cmd-io/cmd-autopick.cpp
+++ b/src/cmd-io/cmd-autopick.cpp
@@ -80,7 +80,7 @@ static int analyze_move_key(text_body_type *tb, int skey)
* In-game editor of Object Auto-picker/Destoryer
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_edit_autopick(player_type *player_ptr)
+void do_cmd_edit_autopick(PlayerType *player_ptr)
{
static int cx_save = 0;
static int cy_save = 0;
diff --git a/src/cmd-io/cmd-autopick.h b/src/cmd-io/cmd-autopick.h
index d16c0f3c8..32a19c968 100644
--- a/src/cmd-io/cmd-autopick.h
+++ b/src/cmd-io/cmd-autopick.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_edit_autopick(player_type *player_ptr);
+class PlayerType;
+void do_cmd_edit_autopick(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-diary.cpp b/src/cmd-io/cmd-diary.cpp
index 0ca234592..398c2ce53 100644
--- a/src/cmd-io/cmd-diary.cpp
+++ b/src/cmd-io/cmd-diary.cpp
@@ -21,7 +21,7 @@
* @brief æ¥è¨ã®ã¿ã¤ãã«è¡¨è¨ã¨å
容åºå
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_diary(player_type *player_ptr)
+static void display_diary(PlayerType *player_ptr)
{
char diary_title[256];
GAME_TEXT file_name[MAX_NLEN];
@@ -50,7 +50,7 @@ static void display_diary(player_type *player_ptr)
/*!
* @brief æ¥è¨ã«ä»»æã®å
容ã表è¨ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
*/
-static void add_diary_note(player_type *player_ptr)
+static void add_diary_note(PlayerType *player_ptr)
{
char tmp[80] = "\0";
char bunshou[80] = "\0";
@@ -63,7 +63,7 @@ static void add_diary_note(player_type *player_ptr)
/*!
* @brief æå¾ã«åå¾ããã¢ã¤ãã ã®æ
å ±ãæ¥è¨ã«è¿½å ããã¡ã¤ã³ã«ã¼ãã³ /
*/
-static void do_cmd_last_get(player_type *player_ptr)
+static void do_cmd_last_get(PlayerType *player_ptr)
{
if (record_o_name[0] == '\0')
return;
@@ -110,7 +110,7 @@ static void do_cmd_erase_diary(void)
* @brief æ¥è¨ã³ãã³ã
* @param crerature_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_diary(player_type *player_ptr)
+void do_cmd_diary(PlayerType *player_ptr)
{
screen_save();
while (true) {
diff --git a/src/cmd-io/cmd-diary.h b/src/cmd-io/cmd-diary.h
index 0cf819160..dea2d4800 100644
--- a/src/cmd-io/cmd-diary.h
+++ b/src/cmd-io/cmd-diary.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_diary(player_type *player_ptr);
+class PlayerType;
+void do_cmd_diary(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-dump.cpp b/src/cmd-io/cmd-dump.cpp
index 106f9d440..308de138b 100644
--- a/src/cmd-io/cmd-dump.cpp
+++ b/src/cmd-io/cmd-dump.cpp
@@ -46,7 +46,7 @@
* @details
* Allow absolute file names?
*/
-void do_cmd_pref(player_type *player_ptr)
+void do_cmd_pref(PlayerType *player_ptr)
{
char buf[80];
strcpy(buf, "");
@@ -59,7 +59,7 @@ void do_cmd_pref(player_type *player_ptr)
/*
* Interact with "colors"
*/
-void do_cmd_colors(player_type *player_ptr)
+void do_cmd_colors(PlayerType *player_ptr)
{
int i;
char tmp[160];
@@ -203,7 +203,7 @@ void do_cmd_version(void)
* Note that "feeling" is set to zero unless some time has passed.
* Note that this is done when the level is GENERATED, not entered.
*/
-void do_cmd_feeling(player_type *player_ptr)
+void do_cmd_feeling(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
@@ -240,7 +240,7 @@ void do_cmd_feeling(player_type *player_ptr)
* Display the time and date
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_time(player_type *player_ptr)
+void do_cmd_time(PlayerType *player_ptr)
{
int day, hour, min;
extract_day_hour_min(player_ptr, &day, &hour, &min);
diff --git a/src/cmd-io/cmd-dump.h b/src/cmd-io/cmd-dump.h
index 4fc9b57a2..1932e9605 100644
--- a/src/cmd-io/cmd-dump.h
+++ b/src/cmd-io/cmd-dump.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
-void do_cmd_pref(player_type *player_ptr);
-void do_cmd_colors(player_type *player_ptr);
+class PlayerType;
+void do_cmd_pref(PlayerType *player_ptr);
+void do_cmd_colors(PlayerType *player_ptr);
void do_cmd_note(void);
void do_cmd_version(void);
-void do_cmd_feeling(player_type *player_ptr);
-void do_cmd_time(player_type *player_ptr);
+void do_cmd_feeling(PlayerType *player_ptr);
+void do_cmd_time(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-floor.cpp b/src/cmd-io/cmd-floor.cpp
index 3f64fe655..2f32e2658 100644
--- a/src/cmd-io/cmd-floor.cpp
+++ b/src/cmd-io/cmd-floor.cpp
@@ -21,7 +21,7 @@
* @brief ã¿ã¼ã²ãããè¨å®ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Target command
*/
-void do_cmd_target(player_type *player_ptr)
+void do_cmd_target(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
@@ -36,7 +36,7 @@ void do_cmd_target(player_type *player_ptr)
* @brief å¨å²ãè¦æ¸¡ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Look command
*/
-void do_cmd_look(player_type *player_ptr)
+void do_cmd_look(PlayerType *player_ptr)
{
set_bits(player_ptr->window_flags, PW_MONSTER_LIST | PW_FLOOR_ITEM_LIST);
handle_stuff(player_ptr);
@@ -48,7 +48,7 @@ void do_cmd_look(player_type *player_ptr)
* @brief ä½ç½®ã確èªããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Allow the player to examine other sectors on the map
*/
-void do_cmd_locate(player_type *player_ptr)
+void do_cmd_locate(PlayerType *player_ptr)
{
DIRECTION dir;
POSITION y1, x1;
diff --git a/src/cmd-io/cmd-floor.h b/src/cmd-io/cmd-floor.h
index c9e6a47f0..b6db78b20 100644
--- a/src/cmd-io/cmd-floor.h
+++ b/src/cmd-io/cmd-floor.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void do_cmd_target(player_type *player_ptr);
-void do_cmd_look(player_type *player_ptr);
-void do_cmd_locate(player_type *player_ptr);
+class PlayerType;
+void do_cmd_target(PlayerType *player_ptr);
+void do_cmd_look(PlayerType *player_ptr);
+void do_cmd_locate(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-gameoption.cpp b/src/cmd-io/cmd-gameoption.cpp
index 3f65e55d2..e8414bde6 100644
--- a/src/cmd-io/cmd-gameoption.cpp
+++ b/src/cmd-io/cmd-gameoption.cpp
@@ -89,7 +89,7 @@ static int16_t toggle_frequency(int16_t current)
* @brief èªåã»ã¼ããªãã·ã§ã³ãå¤æ´ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* @param info 表示ã¡ãã»ã¼ã¸
*/
-static void do_cmd_options_autosave(player_type *player_ptr, concptr info)
+static void do_cmd_options_autosave(PlayerType *player_ptr, concptr info)
{
char ch;
int i, k = 0, n = 2;
@@ -213,7 +213,7 @@ static void clear_window_flag(int x, int y)
* @brief ã¦ã£ã³ãã¦ãªãã·ã§ã³ãå¤æ´ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Modify the "window" options
*/
-static void do_cmd_options_win(player_type *player_ptr)
+static void do_cmd_options_win(PlayerType *player_ptr)
{
int i, j, d;
TERM_LEN y = 0;
@@ -318,7 +318,7 @@ static void do_cmd_options_win(player_type *player_ptr)
* Interact with some options for cheating
* @param info 表示ã¡ãã»ã¼ã¸
*/
-static void do_cmd_options_cheat(player_type *player_ptr, concptr info)
+static void do_cmd_options_cheat(PlayerType *player_ptr, concptr info)
{
term_clear();
auto k = 0U;
@@ -422,7 +422,7 @@ void extract_option_vars(void)
* in any options which control "visual" aspects of the game.
*
*/
-void do_cmd_options(player_type *player_ptr)
+void do_cmd_options(PlayerType *player_ptr)
{
char k;
int d, skey;
@@ -617,7 +617,7 @@ void do_cmd_options(player_type *player_ptr)
* @param page ãªãã·ã§ã³ãã¼ã¸çªå·
* @param info 表示ã¡ãã»ã¼ã¸
*/
-void do_cmd_options_aux(player_type *player_ptr, game_option_types page, concptr info)
+void do_cmd_options_aux(PlayerType *player_ptr, game_option_types page, concptr info)
{
char ch;
int i, k = 0, n = 0, l;
diff --git a/src/cmd-io/cmd-gameoption.h b/src/cmd-io/cmd-gameoption.h
index f21323dc2..fa9b02336 100644
--- a/src/cmd-io/cmd-gameoption.h
+++ b/src/cmd-io/cmd-gameoption.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
#include "system/game-option-types.h"
-struct player_type;
+class PlayerType;
void extract_option_vars(void);
-void do_cmd_options_aux(player_type *player_ptr, game_option_types page, concptr info);
-void do_cmd_options(player_type *player_ptr);
+void do_cmd_options_aux(PlayerType *player_ptr, game_option_types page, concptr info);
+void do_cmd_options(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-help.cpp b/src/cmd-io/cmd-help.cpp
index d90630b1f..5ff571d0f 100644
--- a/src/cmd-io/cmd-help.cpp
+++ b/src/cmd-io/cmd-help.cpp
@@ -9,7 +9,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details
*/
-void do_cmd_help(player_type *player_ptr)
+void do_cmd_help(PlayerType *player_ptr)
{
screen_save();
(void)show_file(player_ptr, true, _("jhelp.hlp", "help.hlp"), nullptr, 0, 0);
diff --git a/src/cmd-io/cmd-help.h b/src/cmd-io/cmd-help.h
index bb631e0e8..f3ed4a06a 100644
--- a/src/cmd-io/cmd-help.h
+++ b/src/cmd-io/cmd-help.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_help(player_type *player_ptr);
+class PlayerType;
+void do_cmd_help(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-knowledge.cpp b/src/cmd-io/cmd-knowledge.cpp
index 80b67c109..77fc2f590 100644
--- a/src/cmd-io/cmd-knowledge.cpp
+++ b/src/cmd-io/cmd-knowledge.cpp
@@ -22,7 +22,7 @@
/*
* Interact with "knowledge"
*/
-void do_cmd_knowledge(player_type *player_ptr)
+void do_cmd_knowledge(PlayerType *player_ptr)
{
int i, p = 0;
bool need_redraw = false;
diff --git a/src/cmd-io/cmd-knowledge.h b/src/cmd-io/cmd-knowledge.h
index 7f4cacda3..f0a92df3e 100644
--- a/src/cmd-io/cmd-knowledge.h
+++ b/src/cmd-io/cmd-knowledge.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-lore.cpp b/src/cmd-io/cmd-lore.cpp
index 1e786fd5e..bb8f7aab8 100644
--- a/src/cmd-io/cmd-lore.cpp
+++ b/src/cmd-io/cmd-lore.cpp
@@ -34,7 +34,7 @@
* Note that the player ghosts are ignored.
*
*/
-void do_cmd_query_symbol(player_type *player_ptr)
+void do_cmd_query_symbol(PlayerType *player_ptr)
{
char sym, query;
char buf[256];
diff --git a/src/cmd-io/cmd-lore.h b/src/cmd-io/cmd-lore.h
index 4e402bf3b..e4b2b42a2 100644
--- a/src/cmd-io/cmd-lore.h
+++ b/src/cmd-io/cmd-lore.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_query_symbol(player_type *player_ptr);
+class PlayerType;
+void do_cmd_query_symbol(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-macro.cpp b/src/cmd-io/cmd-macro.cpp
index f6a1ead38..cdd561572 100644
--- a/src/cmd-io/cmd-macro.cpp
+++ b/src/cmd-io/cmd-macro.cpp
@@ -146,7 +146,7 @@ static errr keymap_dump(concptr fname)
* Could use some helpful instructions on this page.
*
*/
-void do_cmd_macros(player_type *player_ptr)
+void do_cmd_macros(PlayerType *player_ptr)
{
char tmp[1024];
char buf[1024];
diff --git a/src/cmd-io/cmd-macro.h b/src/cmd-io/cmd-macro.h
index 8ad913740..0f951080a 100644
--- a/src/cmd-io/cmd-macro.h
+++ b/src/cmd-io/cmd-macro.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_macros(player_type *player_ptr);
+class PlayerType;
+void do_cmd_macros(PlayerType *player_ptr);
diff --git a/src/cmd-io/cmd-process-screen.cpp b/src/cmd-io/cmd-process-screen.cpp
index 5b28e4753..1808edb8f 100644
--- a/src/cmd-io/cmd-process-screen.cpp
+++ b/src/cmd-io/cmd-process-screen.cpp
@@ -336,7 +336,7 @@ static bool do_cmd_save_screen_text(int wid, int hgt)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return è¨å¿µæ®å½±ç´åã®ã°ã©ãã£ãã¯ãªãã·ã§ã³
*/
-static bool update_use_graphics(player_type *player_ptr)
+static bool update_use_graphics(PlayerType *player_ptr)
{
if (!use_graphics) return true;
@@ -352,7 +352,7 @@ static bool update_use_graphics(player_type *player_ptr)
* Save a screen dump to a file
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_save_screen(player_type *player_ptr)
+void do_cmd_save_screen(PlayerType *player_ptr)
{
prt(_("è¨å¿µæ®å½±ãã¾ããï¼ [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
bool html_dump;
diff --git a/src/cmd-io/cmd-process-screen.h b/src/cmd-io/cmd-process-screen.h
index 424448bf0..42b81c334 100644
--- a/src/cmd-io/cmd-process-screen.h
+++ b/src/cmd-io/cmd-process-screen.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
+class PlayerType;
void do_cmd_save_screen_html_aux(char *filename, int message);
-void do_cmd_save_screen(player_type *player_ptr);
+void do_cmd_save_screen(PlayerType *player_ptr);
void do_cmd_load_screen(void);
diff --git a/src/cmd-io/cmd-save.cpp b/src/cmd-io/cmd-save.cpp
index b928cb0f3..3c448415e 100644
--- a/src/cmd-io/cmd-save.cpp
+++ b/src/cmd-io/cmd-save.cpp
@@ -18,7 +18,7 @@
* @param is_autosave ãªã¼ãã»ã¼ãä¸ã®å¦çãªãã°TRUE
* @details
*/
-void do_cmd_save_game(player_type *player_ptr, int is_autosave)
+void do_cmd_save_game(PlayerType *player_ptr, int is_autosave)
{
if (is_autosave)
msg_print(_("èªåã»ã¼ãä¸", "Autosaving the game..."));
@@ -46,7 +46,7 @@ void do_cmd_save_game(player_type *player_ptr, int is_autosave)
* Save the game and exit
* @details
*/
-void do_cmd_save_and_exit(player_type *player_ptr)
+void do_cmd_save_and_exit(PlayerType *player_ptr)
{
player_ptr->playing = false;
player_ptr->leaving = true;
diff --git a/src/cmd-io/cmd-save.h b/src/cmd-io/cmd-save.h
index f65ff0bb9..f72b6a72e 100644
--- a/src/cmd-io/cmd-save.h
+++ b/src/cmd-io/cmd-save.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void do_cmd_save_game(player_type *player_ptr, int is_autosave);
-void do_cmd_save_and_exit(player_type *player_ptr);
+class PlayerType;
+void do_cmd_save_game(PlayerType *player_ptr, int is_autosave);
+void do_cmd_save_and_exit(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-destroy.cpp b/src/cmd-item/cmd-destroy.cpp
index 851445aff..37c71ece1 100644
--- a/src/cmd-item/cmd-destroy.cpp
+++ b/src/cmd-item/cmd-destroy.cpp
@@ -54,7 +54,7 @@ static destroy_type *initialize_destroy_type(destroy_type *destroy_ptr, object_t
return destroy_ptr;
}
-static bool check_destory_item(player_type *player_ptr, destroy_type *destroy_ptr)
+static bool check_destory_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
if (destroy_ptr->force || (!confirm_destroy && (object_value(destroy_ptr->o_ptr) <= 0)))
return true;
@@ -85,7 +85,7 @@ static bool check_destory_item(player_type *player_ptr, destroy_type *destroy_pt
}
}
-static bool select_destroying_item(player_type *player_ptr, destroy_type *destroy_ptr)
+static bool select_destroying_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
concptr q = _("ã©ã®ã¢ã¤ãã ãå£ãã¾ãã? ", "Destroy which item? ");
concptr s = _("å£ããã¢ã¤ãã ãæã£ã¦ããªãã", "You have nothing to destroy.");
@@ -109,7 +109,7 @@ static bool select_destroying_item(player_type *player_ptr, destroy_type *destro
* @param destory_ptr ã¢ã¤ãã ç ´å£æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* return éæ³æ¸ã®ç ´å£ã«ãã£ã¦çµé¨å¤ãå
¥ããªãã°TRUE
*/
-static bool decide_magic_book_exp(player_type *player_ptr, destroy_type *destroy_ptr)
+static bool decide_magic_book_exp(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
if (player_ptr->prace == PlayerRaceType::ANDROID)
return false;
@@ -132,7 +132,7 @@ static bool decide_magic_book_exp(player_type *player_ptr, destroy_type *destroy
return gain_expr;
}
-static void gain_exp_by_destroying_magic_book(player_type *player_ptr, destroy_type *destroy_ptr)
+static void gain_exp_by_destroying_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
bool gain_expr = decide_magic_book_exp(player_ptr, destroy_ptr);
if (!gain_expr || (player_ptr->exp >= PY_MAX_EXP))
@@ -152,7 +152,7 @@ static void gain_exp_by_destroying_magic_book(player_type *player_ptr, destroy_t
gain_exp(player_ptr, tester_exp * destroy_ptr->amt);
}
-static void process_destroy_magic_book(player_type *player_ptr, destroy_type *destroy_ptr)
+static void process_destroy_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
if (!item_tester_high_level_book(destroy_ptr->q_ptr))
return;
@@ -175,7 +175,7 @@ static void process_destroy_magic_book(player_type *player_ptr, destroy_type *de
chg_virtue(player_ptr, V_SACRIFICE, 1);
}
-static void exe_destroy_item(player_type *player_ptr, destroy_type *destroy_ptr)
+static void exe_destroy_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
{
destroy_ptr->q_ptr->copy_from(destroy_ptr->o_ptr);
msg_format(_("%sãå£ããã", "You destroy %s."), destroy_ptr->o_name);
@@ -194,7 +194,7 @@ static void exe_destroy_item(player_type *player_ptr, destroy_type *destroy_ptr)
* @brief ã¢ã¤ãã ãç ´å£ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Destroy an item
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_destroy(player_type *player_ptr)
+void do_cmd_destroy(PlayerType *player_ptr)
{
PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
diff --git a/src/cmd-item/cmd-destroy.h b/src/cmd-item/cmd-destroy.h
index e48f318cd..366ad5df7 100644
--- a/src/cmd-item/cmd-destroy.h
+++ b/src/cmd-item/cmd-destroy.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_destroy(player_type *player_ptr);
+class PlayerType;
+void do_cmd_destroy(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-eat.cpp b/src/cmd-item/cmd-eat.cpp
index 63e214856..59bb70d51 100644
--- a/src/cmd-item/cmd-eat.cpp
+++ b/src/cmd-item/cmd-eat.cpp
@@ -58,7 +58,7 @@
* @param o_ptr é£ã¹ããªãã¸ã§ã¯ã
* @return éå®ããããªãTRUEããããªããªãFALSE
*/
-bool exe_eat_food_type_object(player_type *player_ptr, object_type *o_ptr)
+bool exe_eat_food_type_object(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->tval != ItemKindType::FOOD)
return false;
@@ -150,7 +150,7 @@ bool exe_eat_food_type_object(player_type *player_ptr, object_type *o_ptr)
* @param item ãªãã¸ã§ã¯ãã®ã¤ã³ãã³ããªçªå·
* @return é£ã¹ããã¨ãããTRUEãããªãã£ããFALSE
*/
-bool exe_eat_charge_of_magic_device(player_type *player_ptr, object_type *o_ptr, INVENTORY_IDX item)
+bool exe_eat_charge_of_magic_device(PlayerType *player_ptr, object_type *o_ptr, INVENTORY_IDX item)
{
if (o_ptr->tval != ItemKindType::STAFF && o_ptr->tval != ItemKindType::WAND)
return false;
@@ -218,7 +218,7 @@ bool exe_eat_charge_of_magic_device(player_type *player_ptr, object_type *o_ptr,
* @brief é£æãé£ã¹ãã³ãã³ãã®ãµãã«ã¼ãã³
* @param item é£ã¹ããªãã¸ã§ã¯ãã®ææåID
*/
-void exe_eat_food(player_type *player_ptr, INVENTORY_IDX item)
+void exe_eat_food(PlayerType *player_ptr, INVENTORY_IDX item)
{
if (music_singing_any(player_ptr))
stop_singing(player_ptr);
@@ -332,7 +332,7 @@ void exe_eat_food(player_type *player_ptr, INVENTORY_IDX item)
* @brief é£æãé£ã¹ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Eat some food (from the pack or floor)
*/
-void do_cmd_eat_food(player_type *player_ptr)
+void do_cmd_eat_food(PlayerType *player_ptr)
{
OBJECT_IDX item;
concptr q, s;
diff --git a/src/cmd-item/cmd-eat.h b/src/cmd-item/cmd-eat.h
index 689750290..7af061122 100644
--- a/src/cmd-item/cmd-eat.h
+++ b/src/cmd-item/cmd-eat.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void do_cmd_eat_food(player_type *player_ptr);
-void exe_eat_food(player_type *player_ptr, INVENTORY_IDX item);
+class PlayerType;
+void do_cmd_eat_food(PlayerType *player_ptr);
+void exe_eat_food(PlayerType *player_ptr, INVENTORY_IDX item);
diff --git a/src/cmd-item/cmd-equipment.cpp b/src/cmd-item/cmd-equipment.cpp
index 3bb39fe67..712cbcfca 100644
--- a/src/cmd-item/cmd-equipment.cpp
+++ b/src/cmd-item/cmd-equipment.cpp
@@ -53,7 +53,7 @@
/*!
* @brief è£
åä¸è¦§ã表示ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Display equipment
*/
-void do_cmd_equip(player_type *player_ptr)
+void do_cmd_equip(PlayerType *player_ptr)
{
char out_val[160];
command_wrk = true;
@@ -89,7 +89,7 @@ void do_cmd_equip(player_type *player_ptr)
* @brief è£
åããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Wield or wear a single item from the pack or floor
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_wield(player_type *player_ptr)
+void do_cmd_wield(PlayerType *player_ptr)
{
OBJECT_IDX item, slot;
object_type forge;
@@ -297,7 +297,7 @@ void do_cmd_wield(player_type *player_ptr)
/*!
* @brief è£
åãå¤ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Take off an item
*/
-void do_cmd_takeoff(player_type *player_ptr)
+void do_cmd_takeoff(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
diff --git a/src/cmd-item/cmd-equipment.h b/src/cmd-item/cmd-equipment.h
index 7938ecf82..2163ff734 100644
--- a/src/cmd-item/cmd-equipment.h
+++ b/src/cmd-item/cmd-equipment.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void do_cmd_equip(player_type *player_ptr);
-void do_cmd_wield(player_type *player_ptr);
-void do_cmd_takeoff(player_type *player_ptr);
+class PlayerType;
+void do_cmd_equip(PlayerType *player_ptr);
+void do_cmd_wield(PlayerType *player_ptr);
+void do_cmd_takeoff(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-item.cpp b/src/cmd-item/cmd-item.cpp
index ee3b50755..6e2d42b43 100644
--- a/src/cmd-item/cmd-item.cpp
+++ b/src/cmd-item/cmd-item.cpp
@@ -72,7 +72,7 @@
/*!
* @brief æã¡ç©ä¸è¦§ã表示ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Display inventory_list
*/
-void do_cmd_inven(player_type *player_ptr)
+void do_cmd_inven(PlayerType *player_ptr)
{
char out_val[160];
command_wrk = false;
@@ -107,7 +107,7 @@ void do_cmd_inven(player_type *player_ptr)
/*!
* @brief ã¢ã¤ãã ãè½ã¨ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Drop an item
*/
-void do_cmd_drop(player_type *player_ptr)
+void do_cmd_drop(PlayerType *player_ptr)
{
OBJECT_IDX item;
int amt = 1;
@@ -144,7 +144,7 @@ void do_cmd_drop(player_type *player_ptr)
/*!
* @brief ã¢ã¤ãã ã調æ»ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ / Observe an item which has been *identify*-ed
*/
-void do_cmd_observe(player_type *player_ptr)
+void do_cmd_observe(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -170,7 +170,7 @@ void do_cmd_observe(player_type *player_ptr)
* @brief ã¢ã¤ãã ã®éãæ¶ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Remove the inscription from an object XXX Mention item (when done)?
*/
-void do_cmd_uninscribe(player_type *player_ptr)
+void do_cmd_uninscribe(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -196,7 +196,7 @@ void do_cmd_uninscribe(player_type *player_ptr)
* @brief ã¢ã¤ãã ã®éãå»ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Inscribe an object with a comment
*/
-void do_cmd_inscribe(player_type *player_ptr)
+void do_cmd_inscribe(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -229,7 +229,7 @@ void do_cmd_inscribe(player_type *player_ptr)
* @details
* XXX - Add actions for other item types
*/
-void do_cmd_use(player_type *player_ptr)
+void do_cmd_use(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -285,7 +285,7 @@ void do_cmd_use(player_type *player_ptr)
* @brief è£
åãçºåããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_activate(player_type *player_ptr)
+void do_cmd_activate(PlayerType *player_ptr)
{
OBJECT_IDX item;
if (player_ptr->wild_mode || cmd_limit_arena(player_ptr))
diff --git a/src/cmd-item/cmd-item.h b/src/cmd-item/cmd-item.h
index 9270dd3e5..e3c0eef56 100644
--- a/src/cmd-item/cmd-item.h
+++ b/src/cmd-item/cmd-item.h
@@ -1,10 +1,10 @@
#pragma once
-struct player_type;
-void do_cmd_inven(player_type *player_ptr);
-void do_cmd_drop(player_type *player_ptr);
-void do_cmd_observe(player_type *player_ptr);
-void do_cmd_uninscribe(player_type *player_ptr);
-void do_cmd_inscribe(player_type *player_ptr);
-void do_cmd_use(player_type *player_ptr);
-void do_cmd_activate(player_type *player_ptr);
+class PlayerType;
+void do_cmd_inven(PlayerType *player_ptr);
+void do_cmd_drop(PlayerType *player_ptr);
+void do_cmd_observe(PlayerType *player_ptr);
+void do_cmd_uninscribe(PlayerType *player_ptr);
+void do_cmd_inscribe(PlayerType *player_ptr);
+void do_cmd_use(PlayerType *player_ptr);
+void do_cmd_activate(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-magiceat.cpp b/src/cmd-item/cmd-magiceat.cpp
index 15fec08e7..7d996b29e 100644
--- a/src/cmd-item/cmd-magiceat.cpp
+++ b/src/cmd-item/cmd-magiceat.cpp
@@ -137,7 +137,7 @@ static std::optional> check_magic
* @param only_browse é²è¦§ããã ããªãã°TRUE
* @return é¸æããéåã®IDããã£ã³ã»ã«ãªãã°-1ãè¿ã
*/
-static std::optional> select_magic_eater(player_type *player_ptr, bool only_browse)
+static std::optional> select_magic_eater(PlayerType *player_ptr, bool only_browse)
{
char choice;
bool flag, request_list;
@@ -545,7 +545,7 @@ static std::optional> select_magi
* @param powerful å¼·åçºåä¸ã®å¦çãªãã°TRUE
* @return å®éã«ã³ãã³ããå®è¡ãããªãã°TRUEãè¿ãã
*/
-bool do_cmd_magic_eater(player_type *player_ptr, bool only_browse, bool powerful)
+bool do_cmd_magic_eater(PlayerType *player_ptr, bool only_browse, bool powerful)
{
bool use_charge = true;
diff --git a/src/cmd-item/cmd-magiceat.h b/src/cmd-item/cmd-magiceat.h
index 6ce4a6205..18224edd7 100644
--- a/src/cmd-item/cmd-magiceat.h
+++ b/src/cmd-item/cmd-magiceat.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool do_cmd_magic_eater(player_type *player_ptr, bool only_browse, bool powerful);
+class PlayerType;
+bool do_cmd_magic_eater(PlayerType *player_ptr, bool only_browse, bool powerful);
diff --git a/src/cmd-item/cmd-quaff.cpp b/src/cmd-item/cmd-quaff.cpp
index 9dccc4b5e..2b74a51b8 100644
--- a/src/cmd-item/cmd-quaff.cpp
+++ b/src/cmd-item/cmd-quaff.cpp
@@ -24,7 +24,7 @@
* @brief è¬ã飲ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Quaff some potion (from the pack or floor)
*/
-void do_cmd_quaff_potion(player_type *player_ptr)
+void do_cmd_quaff_potion(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
diff --git a/src/cmd-item/cmd-quaff.h b/src/cmd-item/cmd-quaff.h
index e532f858a..335a526a7 100644
--- a/src/cmd-item/cmd-quaff.h
+++ b/src/cmd-item/cmd-quaff.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_quaff_potion(player_type *player_ptr);
+class PlayerType;
+void do_cmd_quaff_potion(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-read.cpp b/src/cmd-item/cmd-read.cpp
index 3ee10a4a2..ebf6ccc12 100644
--- a/src/cmd-item/cmd-read.cpp
+++ b/src/cmd-item/cmd-read.cpp
@@ -25,7 +25,7 @@
* @brief èªãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Eat some food (from the pack or floor)
*/
-void do_cmd_read_scroll(player_type *player_ptr)
+void do_cmd_read_scroll(PlayerType *player_ptr)
{
if (player_ptr->wild_mode || cmd_limit_arena(player_ptr))
return;
diff --git a/src/cmd-item/cmd-read.h b/src/cmd-item/cmd-read.h
index a5ec58755..afb5da370 100644
--- a/src/cmd-item/cmd-read.h
+++ b/src/cmd-item/cmd-read.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_read_scroll(player_type *player_ptr);
+class PlayerType;
+void do_cmd_read_scroll(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-refill.cpp b/src/cmd-item/cmd-refill.cpp
index 889922ee3..e4c72678e 100644
--- a/src/cmd-item/cmd-refill.cpp
+++ b/src/cmd-item/cmd-refill.cpp
@@ -26,7 +26,7 @@
* @brief ã©ã³ã¿ã³ã«çæãå ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Refill the players lamp (from the pack or floor)
*/
-static void do_cmd_refill_lamp(player_type *player_ptr)
+static void do_cmd_refill_lamp(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -63,7 +63,7 @@ static void do_cmd_refill_lamp(player_type *player_ptr)
* @brief æ¾æãæããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Refuel the players torch (from the pack or floor)
*/
-static void do_cmd_refill_torch(player_type *player_ptr)
+static void do_cmd_refill_torch(PlayerType *player_ptr)
{
OBJECT_IDX item;
object_type *o_ptr;
@@ -101,7 +101,7 @@ static void do_cmd_refill_torch(player_type *player_ptr)
* @brief çæãè£å
ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Refill the players lamp, or restock his torches
*/
-void do_cmd_refill(player_type *player_ptr)
+void do_cmd_refill(PlayerType *player_ptr)
{
object_type *o_ptr;
o_ptr = &player_ptr->inventory_list[INVEN_LITE];
diff --git a/src/cmd-item/cmd-refill.h b/src/cmd-item/cmd-refill.h
index 1aef5d82b..90d28fef1 100644
--- a/src/cmd-item/cmd-refill.h
+++ b/src/cmd-item/cmd-refill.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_refill(player_type *player_ptr);
+class PlayerType;
+void do_cmd_refill(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-throw.cpp b/src/cmd-item/cmd-throw.cpp
index 2b0643e25..f69d7a727 100644
--- a/src/cmd-item/cmd-throw.cpp
+++ b/src/cmd-item/cmd-throw.cpp
@@ -18,7 +18,7 @@
#include "system/object-type-definition.h"
#include "system/player-type-definition.h"
-ThrowCommand::ThrowCommand(player_type *player_ptr)
+ThrowCommand::ThrowCommand(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/cmd-item/cmd-throw.h b/src/cmd-item/cmd-throw.h
index 8a77dbd1e..afeab2734 100644
--- a/src/cmd-item/cmd-throw.h
+++ b/src/cmd-item/cmd-throw.h
@@ -2,13 +2,13 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ThrowCommand {
public:
- ThrowCommand(player_type *player_ptr);
+ ThrowCommand(PlayerType *player_ptr);
virtual ~ThrowCommand() = default;
bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/cmd-item/cmd-usestaff.cpp b/src/cmd-item/cmd-usestaff.cpp
index fdf66c166..f139bc159 100644
--- a/src/cmd-item/cmd-usestaff.cpp
+++ b/src/cmd-item/cmd-usestaff.cpp
@@ -50,7 +50,7 @@
* @param known å¤ææ¸ãªãã°TRUE
* @return çºåã«ããå¹æå
容ã確å®ãããªãã°TRUEãè¿ã
*/
-int staff_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
+int staff_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
{
int k;
bool ident = false;
@@ -283,7 +283,7 @@ int staff_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_c
/*!
* @brief æã使ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
*/
-void do_cmd_use_staff(player_type *player_ptr)
+void do_cmd_use_staff(PlayerType *player_ptr)
{
OBJECT_IDX item;
concptr q, s;
diff --git a/src/cmd-item/cmd-usestaff.h b/src/cmd-item/cmd-usestaff.h
index 22909b441..8fc9b1d44 100644
--- a/src/cmd-item/cmd-usestaff.h
+++ b/src/cmd-item/cmd-usestaff.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-int staff_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known);
-void do_cmd_use_staff(player_type *player_ptr);
+class PlayerType;
+int staff_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known);
+void do_cmd_use_staff(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-zaprod.cpp b/src/cmd-item/cmd-zaprod.cpp
index 7594b7d54..6c3b9a1cb 100644
--- a/src/cmd-item/cmd-zaprod.cpp
+++ b/src/cmd-item/cmd-zaprod.cpp
@@ -42,7 +42,7 @@
* @param powerful å¼·åçºåä¸ã®å¦çãªãã°TRUE
* @return çºåã«ããå¹æå
容ã確å®ãããªãã°TRUEãè¿ã
*/
-int rod_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful)
+int rod_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful)
{
int ident = false;
PLAYER_LEVEL lev = powerful ? player_ptr->lev * 2 : player_ptr->lev;
@@ -263,7 +263,7 @@ int rod_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir
* @brief ãããã使ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_zap_rod(player_type *player_ptr)
+void do_cmd_zap_rod(PlayerType *player_ptr)
{
if (player_ptr->wild_mode) {
return;
diff --git a/src/cmd-item/cmd-zaprod.h b/src/cmd-item/cmd-zaprod.h
index 63be19d1a..847d4ba76 100644
--- a/src/cmd-item/cmd-zaprod.h
+++ b/src/cmd-item/cmd-zaprod.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-int rod_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful);
-void do_cmd_zap_rod(player_type *player_ptr);
+class PlayerType;
+int rod_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful);
+void do_cmd_zap_rod(PlayerType *player_ptr);
diff --git a/src/cmd-item/cmd-zapwand.cpp b/src/cmd-item/cmd-zapwand.cpp
index 5e5bdb823..a55ca6aa8 100644
--- a/src/cmd-item/cmd-zapwand.cpp
+++ b/src/cmd-item/cmd-zapwand.cpp
@@ -51,7 +51,7 @@
* @param magic ééå
·è¡ä¸ã®å¦çãªãã°TRUE
* @return çºåã«ããå¹æå
容ã確å®ãããªãã°TRUEãè¿ã
*/
-bool wand_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic)
+bool wand_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic)
{
bool ident = false;
PLAYER_LEVEL lev = powerful ? player_ptr->lev * 2 : player_ptr->lev;
@@ -318,7 +318,7 @@ bool wand_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION d
/*!
* @brief éæ³æ£ã使ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
*/
-void do_cmd_aim_wand(player_type *player_ptr)
+void do_cmd_aim_wand(PlayerType *player_ptr)
{
OBJECT_IDX item;
concptr q, s;
diff --git a/src/cmd-item/cmd-zapwand.h b/src/cmd-item/cmd-zapwand.h
index a29cd8bb0..d52173e39 100644
--- a/src/cmd-item/cmd-zapwand.h
+++ b/src/cmd-item/cmd-zapwand.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-bool wand_effect(player_type *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic);
-void do_cmd_aim_wand(player_type *player_ptr);
+class PlayerType;
+bool wand_effect(PlayerType *player_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool powerful, bool magic);
+void do_cmd_aim_wand(PlayerType *player_ptr);
diff --git a/src/cmd-visual/cmd-draw.cpp b/src/cmd-visual/cmd-draw.cpp
index 168d6aa11..f7ff5ccdd 100644
--- a/src/cmd-visual/cmd-draw.cpp
+++ b/src/cmd-visual/cmd-draw.cpp
@@ -35,7 +35,7 @@
* the "TERM_XTRA_REACT" hook before redrawing the windows.
*
*/
-void do_cmd_redraw(player_type *player_ptr)
+void do_cmd_redraw(PlayerType *player_ptr)
{
term_xtra(TERM_XTRA_REACT, 0);
@@ -71,7 +71,7 @@ void do_cmd_redraw(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ã¹ãã¼ã¿ã¹è¡¨ç¤º
*/
-void do_cmd_player_status(player_type *player_ptr)
+void do_cmd_player_status(PlayerType *player_ptr)
{
int mode = 0;
char tmp[160];
diff --git a/src/cmd-visual/cmd-draw.h b/src/cmd-visual/cmd-draw.h
index 95ac13d6f..1363d8b38 100644
--- a/src/cmd-visual/cmd-draw.h
+++ b/src/cmd-visual/cmd-draw.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-void do_cmd_redraw(player_type *player_ptr);
-void do_cmd_player_status(player_type *player_ptr);
+class PlayerType;
+void do_cmd_redraw(PlayerType *player_ptr);
+void do_cmd_player_status(PlayerType *player_ptr);
void do_cmd_message_one(void);
void do_cmd_messages(int num_now);
diff --git a/src/cmd-visual/cmd-map.cpp b/src/cmd-visual/cmd-map.cpp
index beb62e08e..b92ae6a97 100644
--- a/src/cmd-visual/cmd-map.cpp
+++ b/src/cmd-visual/cmd-map.cpp
@@ -12,7 +12,7 @@
*
* Currently, the "player" is displayed on the map.
*/
-void do_cmd_view_map(player_type *player_ptr)
+void do_cmd_view_map(PlayerType *player_ptr)
{
screen_save();
prt(_("ãå¾
ã¡ä¸ãã...", "Please wait..."), 0, 0);
diff --git a/src/cmd-visual/cmd-map.h b/src/cmd-visual/cmd-map.h
index 5791c0886..999f78b4a 100644
--- a/src/cmd-visual/cmd-map.h
+++ b/src/cmd-visual/cmd-map.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_view_map(player_type *player_ptr);
+class PlayerType;
+void do_cmd_view_map(PlayerType *player_ptr);
diff --git a/src/cmd-visual/cmd-visuals.cpp b/src/cmd-visual/cmd-visuals.cpp
index 6bb4e5bd9..490a7109c 100644
--- a/src/cmd-visual/cmd-visuals.cpp
+++ b/src/cmd-visual/cmd-visuals.cpp
@@ -75,7 +75,7 @@ static void print_visuals_menu(concptr choice_msg)
/*
* Interact with "visuals"
*/
-void do_cmd_visuals(player_type *player_ptr)
+void do_cmd_visuals(PlayerType *player_ptr)
{
FILE *auto_dump_stream;
char tmp[160];
diff --git a/src/cmd-visual/cmd-visuals.h b/src/cmd-visual/cmd-visuals.h
index e93c1aef0..81968f798 100644
--- a/src/cmd-visual/cmd-visuals.h
+++ b/src/cmd-visual/cmd-visuals.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_visuals(player_type *player_ptr);
+class PlayerType;
+void do_cmd_visuals(PlayerType *player_ptr);
diff --git a/src/combat/attack-accuracy.cpp b/src/combat/attack-accuracy.cpp
index a3da1a5b7..79568f084 100644
--- a/src/combat/attack-accuracy.cpp
+++ b/src/combat/attack-accuracy.cpp
@@ -25,7 +25,7 @@
* @return å½ä¸ã¨å¤å®ãããå ´åTRUEãè¿ã
* @note Always miss 5%, always hit 5%, otherwise random.
*/
-bool test_hit_norm(player_type *player_ptr, int chance, ARMOUR_CLASS ac, bool visible)
+bool test_hit_norm(PlayerType *player_ptr, int chance, ARMOUR_CLASS ac, bool visible)
{
if (!visible)
chance = (chance + 1) / 2;
@@ -39,7 +39,7 @@ bool test_hit_norm(player_type *player_ptr, int chance, ARMOUR_CLASS ac, bool vi
* @param ac æµAC
* @return å½ä¸ç¢ºç
*/
-PERCENTAGE hit_chance(player_type *player_ptr, int reli, ARMOUR_CLASS ac)
+PERCENTAGE hit_chance(PlayerType *player_ptr, int reli, ARMOUR_CLASS ac)
{
PERCENTAGE chance = 5, chance_left = 90;
if (reli <= 0)
@@ -63,7 +63,7 @@ PERCENTAGE hit_chance(player_type *player_ptr, int reli, ARMOUR_CLASS ac)
* Always miss 5% of the time, Always hit 5% of the time.
* Otherwise, match monster power against player armor.
*/
-bool check_hit_from_monster_to_player(player_type *player_ptr, int power, DEPTH level, int stun)
+bool check_hit_from_monster_to_player(PlayerType *player_ptr, int power, DEPTH level, int stun)
{
int k = randint0(100);
if (stun && one_in_(2))
@@ -109,7 +109,7 @@ bool check_hit_from_monster_to_monster(int power, DEPTH level, ARMOUR_CLASS ac,
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param chance åºæ¬å½ä¸å¤
*/
-static bool decide_attack_hit(player_type *player_ptr, player_attack_type *pa_ptr, int chance)
+static bool decide_attack_hit(PlayerType *player_ptr, player_attack_type *pa_ptr, int chance)
{
bool success_hit = false;
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
@@ -142,7 +142,7 @@ static bool decide_attack_hit(player_type *player_ptr, player_attack_type *pa_pt
* @param chance åºæ¬å½ä¸å¤
* @return å½ããã°TRUEãå¤ããã°FALSE
*/
-bool process_attack_hit(player_type *player_ptr, player_attack_type *pa_ptr, int chance)
+bool process_attack_hit(PlayerType *player_ptr, player_attack_type *pa_ptr, int chance)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
if (decide_attack_hit(player_ptr, pa_ptr, chance))
diff --git a/src/combat/attack-accuracy.h b/src/combat/attack-accuracy.h
index 5d60edbc0..01f2b77d8 100644
--- a/src/combat/attack-accuracy.h
+++ b/src/combat/attack-accuracy.h
@@ -3,9 +3,9 @@
#include "system/angband.h"
struct player_attack_type;
-struct player_type;
-bool test_hit_norm(player_type *player_ptr, int chance, ARMOUR_CLASS ac, bool visible);
-PERCENTAGE hit_chance(player_type *player_ptr, int chance, ARMOUR_CLASS ac);
-bool check_hit_from_monster_to_player(player_type *player_ptr, int power, DEPTH level, int stun);
+class PlayerType;
+bool test_hit_norm(PlayerType *player_ptr, int chance, ARMOUR_CLASS ac, bool visible);
+PERCENTAGE hit_chance(PlayerType *player_ptr, int chance, ARMOUR_CLASS ac);
+bool check_hit_from_monster_to_player(PlayerType *player_ptr, int power, DEPTH level, int stun);
bool check_hit_from_monster_to_monster(int power, DEPTH level, ARMOUR_CLASS ac, int stun);
-bool process_attack_hit(player_type *player_ptr, player_attack_type *pa_ptr, int chance);
+bool process_attack_hit(PlayerType *player_ptr, player_attack_type *pa_ptr, int chance);
diff --git a/src/combat/attack-criticality.cpp b/src/combat/attack-criticality.cpp
index 095de4ddd..a55b91a4d 100644
--- a/src/combat/attack-criticality.cpp
+++ b/src/combat/attack-criticality.cpp
@@ -48,7 +48,7 @@ std::tuple apply_critical_norm_damage(int k, HIT
* @param mode ãªãã·ã§ã³ãã©ã°
* @return ã¯ãªãã£ã«ã«ä¿®æ£ãå
¥ã£ããã¡ã¼ã¸å¤
*/
-HIT_POINT critical_norm(player_type *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, combat_options mode, bool impact)
+HIT_POINT critical_norm(PlayerType *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, combat_options mode, bool impact)
{
/* Extract "blow" power */
int i = (weight + (meichuu * 3 + plus * 5) + player_ptr->skill_thn);
@@ -82,7 +82,7 @@ HIT_POINT critical_norm(player_type *player_ptr, WEIGHT weight, int plus, HIT_PO
* ãã§ãã¯ãéã£ãããã¦ãã¼ã¯ãªãã°2åãã¡ã¼ã¸ããã以å¤ã¯ä¸ææ»
* @todo 3ã¤ã®å¦çãdetailsã«æ¸ãããã¯é¢æ°èªä½ãåå²ãã¹ãã ããä¸æ¦å¾åãã«ãããä»ã®é
ç®ã¨ä¸ç·ã«å¦çãã
*/
-static void ninja_critical(player_type *player_ptr, player_attack_type *pa_ptr)
+static void ninja_critical(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
int maxhp = pa_ptr->m_ptr->maxhp;
@@ -115,7 +115,7 @@ static void ninja_critical(player_type *player_ptr, player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void critical_attack(player_type *player_ptr, player_attack_type *pa_ptr)
+void critical_attack(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
diff --git a/src/combat/attack-criticality.h b/src/combat/attack-criticality.h
index 1f9f0a8d9..ab0975ca8 100644
--- a/src/combat/attack-criticality.h
+++ b/src/combat/attack-criticality.h
@@ -7,7 +7,7 @@
#include
struct player_attack_type;
-struct player_type;
+class PlayerType;
std::tuple apply_critical_norm_damage(int k, HIT_POINT base_dam);
-HIT_POINT critical_norm(player_type *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, combat_options mode, bool impact = false);
-void critical_attack(player_type *player_ptr, player_attack_type *pa_ptr);
+HIT_POINT critical_norm(PlayerType *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, combat_options mode, bool impact = false);
+void critical_attack(PlayerType *player_ptr, player_attack_type *pa_ptr);
diff --git a/src/combat/aura-counterattack.cpp b/src/combat/aura-counterattack.cpp
index 3c9c9a76f..700334ae3 100644
--- a/src/combat/aura-counterattack.cpp
+++ b/src/combat/aura-counterattack.cpp
@@ -30,7 +30,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-static void aura_fire_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_fire_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!has_sh_fire(player_ptr) || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -53,7 +53,7 @@ static void aura_fire_by_monster_attack(player_type *player_ptr, monap_type *mon
}
}
-static void aura_elec_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_elec_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!has_sh_elec(player_ptr) || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -76,7 +76,7 @@ static void aura_elec_by_monster_attack(player_type *player_ptr, monap_type *mon
}
}
-static void aura_cold_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_cold_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!has_sh_cold(player_ptr) || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -99,7 +99,7 @@ static void aura_cold_by_monster_attack(player_type *player_ptr, monap_type *mon
}
}
-static void aura_shards_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_shards_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!player_ptr->dustrobe || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -123,7 +123,7 @@ static void aura_shards_by_monster_attack(player_type *player_ptr, monap_type *m
teleport_player(player_ptr, 10, TELEPORT_SPONTANEOUS);
}
-static void aura_holy_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_holy_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!player_ptr->tim_sh_holy || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -152,7 +152,7 @@ static void aura_holy_by_monster_attack(player_type *player_ptr, monap_type *mon
r_ptr->r_flags3 |= RF3_EVIL;
}
-static void aura_force_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_force_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!player_ptr->tim_sh_touki || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -175,7 +175,7 @@ static void aura_force_by_monster_attack(player_type *player_ptr, monap_type *mo
}
}
-static void aura_shadow_by_monster_attack(player_type *player_ptr, monap_type *monap_ptr)
+static void aura_shadow_by_monster_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!SpellHex(player_ptr).is_spelling_specific(HEX_SHADOW_CLOAK) || !monap_ptr->alive || player_ptr->is_dead)
return;
@@ -220,7 +220,7 @@ static void aura_shadow_by_monster_attack(player_type *player_ptr, monap_type *m
}
}
-void process_aura_counterattack(player_type *player_ptr, monap_type *monap_ptr)
+void process_aura_counterattack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!monap_ptr->touched)
return;
diff --git a/src/combat/aura-counterattack.h b/src/combat/aura-counterattack.h
index 6da105fb4..4751e1335 100644
--- a/src/combat/aura-counterattack.h
+++ b/src/combat/aura-counterattack.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct monap_type monap_type;
-struct player_type;
-void process_aura_counterattack(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+void process_aura_counterattack(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/combat/shoot.cpp b/src/combat/shoot.cpp
index 05884fa0b..9915864d8 100644
--- a/src/combat/shoot.cpp
+++ b/src/combat/shoot.cpp
@@ -75,7 +75,7 @@
* @param arrow_ptr ç¢å¼¾ã®ãªãã¸ã§ã¯ãæ§é ä½åç
§ãã¤ã³ã¿
* @return ã¹ãã¤ãã¼ã®å°æå±æ§ãå¼ç¢ã®å±æ§ãèæ
®ãããããã©ã«ãã¯GF_PLAYER_SHOOTã
*/
-AttributeFlags shot_attribute(player_type *player_ptr, object_type *bow_ptr, object_type *arrow_ptr, SPELL_IDX snipe_type)
+AttributeFlags shot_attribute(PlayerType *player_ptr, object_type *bow_ptr, object_type *arrow_ptr, SPELL_IDX snipe_type)
{
AttributeFlags attribute_flags{};
attribute_flags.set(AttributeType::PLAYER_SHOOT);
@@ -146,7 +146,7 @@ AttributeFlags shot_attribute(player_type *player_ptr, object_type *bow_ptr, obj
* @return ã¹ã¬ã¤åçãããããã¡ã¼ã¸é
*/
static MULTIPLY calc_shot_damage_with_slay(
- player_type *player_ptr, object_type *bow_ptr, object_type *arrow_ptr, HIT_POINT tdam, monster_type *monster_ptr, SPELL_IDX snipe_type)
+ PlayerType *player_ptr, object_type *bow_ptr, object_type *arrow_ptr, HIT_POINT tdam, monster_type *monster_ptr, SPELL_IDX snipe_type)
{
MULTIPLY mult = 10;
@@ -447,7 +447,7 @@ static MULTIPLY calc_shot_damage_with_slay(
* Note that Bows of "Extra Shots" give an extra shot.
*
*/
-void exe_fire(player_type *player_ptr, INVENTORY_IDX item, object_type *j_ptr, SPELL_IDX snipe_type)
+void exe_fire(PlayerType *player_ptr, INVENTORY_IDX item, object_type *j_ptr, SPELL_IDX snipe_type)
{
DIRECTION dir;
int i;
@@ -944,7 +944,7 @@ void exe_fire(player_type *player_ptr, INVENTORY_IDX item, object_type *j_ptr, S
* @return å½ä¸ã¨å¤å®ãããå ´åTRUEãè¿ã
* @note Always miss 5%, always hit 5%, otherwise random.
*/
-bool test_hit_fire(player_type *player_ptr, int chance, monster_type *m_ptr, int vis, char *o_name)
+bool test_hit_fire(PlayerType *player_ptr, int chance, monster_type *m_ptr, int vis, char *o_name)
{
int k;
ARMOUR_CLASS ac;
@@ -1006,7 +1006,7 @@ bool test_hit_fire(player_type *player_ptr, int chance, monster_type *m_ptr, int
* @param dam ç¾å¨ç®åºä¸ã®ãã¡ã¼ã¸å¤
* @return ã¯ãªãã£ã«ã«ä¿®æ£ãå
¥ã£ããã¡ã¼ã¸å¤
*/
-HIT_POINT critical_shot(player_type *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam)
+HIT_POINT critical_shot(PlayerType *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam)
{
int i, k;
object_type *j_ptr = &player_ptr->inventory_list[INVEN_BOW];
@@ -1157,7 +1157,7 @@ int bow_tmul(OBJECT_SUBTYPE_VALUE sval)
* @return ãã¡ã¼ã¸æå¾
å¤
* @note åºæ¬ãã¡ã¼ã¸éã¨ééã¯ãã®é¨ä½ã§ã¯è¨ç®ã«å ãããªãã
*/
-HIT_POINT calc_crit_ratio_shot(player_type *player_ptr, HIT_POINT plus_ammo, HIT_POINT plus_bow)
+HIT_POINT calc_crit_ratio_shot(PlayerType *player_ptr, HIT_POINT plus_ammo, HIT_POINT plus_bow)
{
HIT_POINT i;
object_type *j_ptr = &player_ptr->inventory_list[INVEN_BOW];
@@ -1195,7 +1195,7 @@ HIT_POINT calc_crit_ratio_shot(player_type *player_ptr, HIT_POINT plus_ammo, HIT
* @param dam åºæ¬ãã¡ã¼ã¸é
* @return ãã¡ã¼ã¸æå¾
å¤
*/
-HIT_POINT calc_expect_crit_shot(player_type *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam)
+HIT_POINT calc_expect_crit_shot(PlayerType *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam)
{
uint32_t num;
int i, k, crit;
@@ -1238,7 +1238,7 @@ HIT_POINT calc_expect_crit_shot(player_type *player_ptr, WEIGHT weight, int plus
* @param impact å¼·æãã©ãã
* @return ãã¡ã¼ã¸æå¾
å¤
*/
-HIT_POINT calc_expect_crit(player_type *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, bool dokubari, bool impact)
+HIT_POINT calc_expect_crit(PlayerType *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, bool dokubari, bool impact)
{
if (dokubari)
return dam;
diff --git a/src/combat/shoot.h b/src/combat/shoot.h
index 0e455faed..3069014d8 100644
--- a/src/combat/shoot.h
+++ b/src/combat/shoot.h
@@ -4,12 +4,12 @@
struct monster_type;
struct object_type;
-struct player_type;
-bool test_hit_fire(player_type *player_ptr, int chance, monster_type *m_ptr, int vis, char *o_name);
-HIT_POINT critical_shot(player_type *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam);
+class PlayerType;
+bool test_hit_fire(PlayerType *player_ptr, int chance, monster_type *m_ptr, int vis, char *o_name);
+HIT_POINT critical_shot(PlayerType *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam);
ENERGY bow_energy(OBJECT_SUBTYPE_VALUE sval);
int bow_tmul(OBJECT_SUBTYPE_VALUE sval);
-HIT_POINT calc_crit_ratio_shot(player_type *player_ptr, HIT_POINT plus_ammo, HIT_POINT plus_bow);
-HIT_POINT calc_expect_crit_shot(player_type *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam);
-HIT_POINT calc_expect_crit(player_type *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, bool dokubari, bool impact);
-void exe_fire(player_type *player_ptr, INVENTORY_IDX item, object_type *j_ptr, SPELL_IDX snipe_type);
+HIT_POINT calc_crit_ratio_shot(PlayerType *player_ptr, HIT_POINT plus_ammo, HIT_POINT plus_bow);
+HIT_POINT calc_expect_crit_shot(PlayerType *player_ptr, WEIGHT weight, int plus_ammo, int plus_bow, HIT_POINT dam);
+HIT_POINT calc_expect_crit(PlayerType *player_ptr, WEIGHT weight, int plus, HIT_POINT dam, int16_t meichuu, bool dokubari, bool impact);
+void exe_fire(PlayerType *player_ptr, INVENTORY_IDX item, object_type *j_ptr, SPELL_IDX snipe_type);
diff --git a/src/combat/slaying.cpp b/src/combat/slaying.cpp
index 597d371bc..34c441b13 100644
--- a/src/combat/slaying.cpp
+++ b/src/combat/slaying.cpp
@@ -29,7 +29,7 @@
* @param m_ptr ç®æ¨ã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ã¹ã¬ã¤ã³ã°å å³å¾ã®åç(/10å)
*/
-MULTIPLY mult_slaying(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr)
+MULTIPLY mult_slaying(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr)
{
static const struct slay_table_t {
tr_type slay_flag;
@@ -87,7 +87,7 @@ MULTIPLY mult_slaying(player_type *player_ptr, MULTIPLY mult, const TrFlags &flg
* @param m_ptr ç®æ¨ã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ã¹ã¬ã¤ã³ã°å å³å¾ã®åç(/10å)
*/
-MULTIPLY mult_brand(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr)
+MULTIPLY mult_brand(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr)
{
static const struct brand_table_t {
tr_type brand_flag;
@@ -149,7 +149,7 @@ MULTIPLY mult_brand(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs,
* Note that most brands and slays are x3, except Slay Animal (x2),\n
* Slay Evil (x2), and Kill dragon (x5).\n
*/
-HIT_POINT calc_attack_damage_with_slay(player_type *player_ptr, object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, combat_options mode, bool thrown)
+HIT_POINT calc_attack_damage_with_slay(PlayerType *player_ptr, object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, combat_options mode, bool thrown)
{
auto flgs = object_flags(o_ptr);
torch_flags(o_ptr, flgs); /* torches has secret flags */
@@ -208,7 +208,7 @@ HIT_POINT calc_attack_damage_with_slay(player_type *player_ptr, object_type *o_p
return (tdam * mult / 10);
}
-AttributeFlags melee_attribute(player_type *player_ptr, object_type *o_ptr, combat_options mode)
+AttributeFlags melee_attribute(PlayerType *player_ptr, object_type *o_ptr, combat_options mode)
{
AttributeFlags attribute_flags{};
attribute_flags.set(AttributeType::PLAYER_MELEE);
diff --git a/src/combat/slaying.h b/src/combat/slaying.h
index 1708c5dc2..e1f532ee3 100644
--- a/src/combat/slaying.h
+++ b/src/combat/slaying.h
@@ -8,8 +8,8 @@
struct monster_type;
struct object_type;
-struct player_type;
-MULTIPLY mult_slaying(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
-MULTIPLY mult_brand(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
-HIT_POINT calc_attack_damage_with_slay(player_type *player_ptr, object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, combat_options mode, bool thrown);
-AttributeFlags melee_attribute(player_type *player_ptr, object_type *o_ptr, combat_options mode);
+class PlayerType;
+MULTIPLY mult_slaying(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
+MULTIPLY mult_brand(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
+HIT_POINT calc_attack_damage_with_slay(PlayerType *player_ptr, object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, combat_options mode, bool thrown);
+AttributeFlags melee_attribute(PlayerType *player_ptr, object_type *o_ptr, combat_options mode);
diff --git a/src/core/asking-player.cpp b/src/core/asking-player.cpp
index af30ce25c..149e664ce 100644
--- a/src/core/asking-player.cpp
+++ b/src/core/asking-player.cpp
@@ -242,7 +242,7 @@ bool get_check(concptr prompt) { return get_check_strict(p_ptr, prompt, 0); }
* mode & CHECK_NO_HISTORY : no message_add
* mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
*/
-bool get_check_strict(player_type *player_ptr, concptr prompt, BIT_FLAGS mode)
+bool get_check_strict(PlayerType *player_ptr, concptr prompt, BIT_FLAGS mode)
{
char buf[80];
if (!rogue_like_commands)
diff --git a/src/core/asking-player.h b/src/core/asking-player.h
index 577d8095a..cf347a1c7 100644
--- a/src/core/asking-player.h
+++ b/src/core/asking-player.h
@@ -10,12 +10,12 @@
#define CHECK_NO_HISTORY 0x04
#define CHECK_DEFAULT_Y 0x08
-struct player_type;
+class PlayerType;
bool askfor_aux(char *buf, int len, bool numpad_cursor);
bool askfor(char *buf, int len);
bool get_string(concptr prompt, char *buf, int len);
bool get_check(concptr prompt);
-bool get_check_strict(player_type *player_ptr, concptr prompt, BIT_FLAGS mode);
+bool get_check_strict(PlayerType *player_ptr, concptr prompt, BIT_FLAGS mode);
bool get_com(concptr prompt, char *command, bool z_escape);
QUANTITY get_quantity(concptr prompt, QUANTITY max);
void pause_line(int row);
diff --git a/src/core/disturbance.cpp b/src/core/disturbance.cpp
index 0b69e93b2..3b8fc7764 100644
--- a/src/core/disturbance.cpp
+++ b/src/core/disturbance.cpp
@@ -17,7 +17,7 @@
* The second arg is currently unused, but could induce output flush.
* All disturbance cancels repeated commands, resting, and running.
*/
-void disturb(player_type *player_ptr, bool stop_search, bool stop_travel)
+void disturb(PlayerType *player_ptr, bool stop_search, bool stop_travel)
{
if (command_rep) {
command_rep = 0;
diff --git a/src/core/disturbance.h b/src/core/disturbance.h
index e856508b1..1421e4b1b 100644
--- a/src/core/disturbance.h
+++ b/src/core/disturbance.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void disturb(player_type *player_ptr, bool stop_search, bool flush_output);
+class PlayerType;
+void disturb(PlayerType *player_ptr, bool stop_search, bool flush_output);
diff --git a/src/core/game-closer.cpp b/src/core/game-closer.cpp
index 3b2418487..2cca64d06 100644
--- a/src/core/game-closer.cpp
+++ b/src/core/game-closer.cpp
@@ -32,7 +32,7 @@
#include "view/display-scores.h"
#include "world/world.h"
-static void clear_floor(player_type *player_ptr)
+static void clear_floor(PlayerType *player_ptr)
{
(void)fd_close(highscore_fd);
highscore_fd = -1;
@@ -40,7 +40,7 @@ static void clear_floor(player_type *player_ptr)
signals_handle_tstp();
}
-static void send_world_score_on_closing(player_type *player_ptr, bool do_send)
+static void send_world_score_on_closing(PlayerType *player_ptr, bool do_send)
{
if (send_world_score(player_ptr, do_send, display_player))
return;
@@ -60,7 +60,7 @@ static void send_world_score_on_closing(player_type *player_ptr, bool do_send)
* @param player_ptr ãã¬ã¤ã¤ã¼æ§é ä½åç
§ãã¤ã³ã¿ã
* @return æ»äº¡ãã¦ããã°TRUE, ã¾ã çãã¦ãããªãã°åå¦çãæ¸ã¾ããä¸ã§ã§FALSEã
*/
-static bool check_death(player_type *player_ptr)
+static bool check_death(PlayerType *player_ptr)
{
if (player_ptr->is_dead)
return true;
@@ -79,7 +79,7 @@ static bool check_death(player_type *player_ptr)
* @brief åå©è
ç¨ã®å¼éæ¼åºå¦ç /
* Change the player into a King! -RAK-
*/
-static void kingly(player_type *player_ptr)
+static void kingly(PlayerType *player_ptr)
{
bool seppuku = streq(player_ptr->died_from, "Seppuku");
player_ptr->current_floor_ptr->dun_level = 0;
@@ -139,7 +139,7 @@ static void kingly(player_type *player_ptr)
* This function is called only from "main.c" and "signals.c".
*
*/
-void close_game(player_type *player_ptr)
+void close_game(PlayerType *player_ptr)
{
bool do_send = true;
handle_stuff(player_ptr);
diff --git a/src/core/game-closer.h b/src/core/game-closer.h
index 0a53dbc5d..e6571e68c 100644
--- a/src/core/game-closer.h
+++ b/src/core/game-closer.h
@@ -7,5 +7,5 @@
* @date 2020/03/09
*/
-struct player_type;
-void close_game(player_type *player_ptr);
+class PlayerType;
+void close_game(PlayerType *player_ptr);
diff --git a/src/core/game-play.cpp b/src/core/game-play.cpp
index 88858e8a6..0bf2229bc 100644
--- a/src/core/game-play.cpp
+++ b/src/core/game-play.cpp
@@ -94,7 +94,7 @@
#include "wizard/wizard-special-process.h"
#include "world/world.h"
-static void restore_windows(player_type *player_ptr)
+static void restore_windows(PlayerType *player_ptr)
{
player_ptr->hack_mutation = false;
w_ptr->character_icky_depth = 1;
@@ -107,7 +107,7 @@ static void restore_windows(player_type *player_ptr)
(void)term_set_cursor(0);
}
-static void send_waiting_record(player_type *player_ptr)
+static void send_waiting_record(PlayerType *player_ptr)
{
if (!player_ptr->wait_report_score)
return;
@@ -144,7 +144,7 @@ static void send_waiting_record(player_type *player_ptr)
quit(0);
}
-static void init_random_seed(player_type *player_ptr, bool new_game)
+static void init_random_seed(PlayerType *player_ptr, bool new_game)
{
bool init_random_seed = false;
if (!w_ptr->character_loaded) {
@@ -162,7 +162,7 @@ static void init_random_seed(player_type *player_ptr, bool new_game)
Rand_state_init();
}
-static void init_world_floor_info(player_type *player_ptr)
+static void init_world_floor_info(PlayerType *player_ptr)
{
w_ptr->character_dungeon = false;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -188,7 +188,7 @@ static void init_world_floor_info(player_type *player_ptr)
* 1.0.9 以åã¯ã»ã¼ãåã« player_ptr->riding = -1 ã¨ãã¦ããã®ã§ãåè¨å®ãå¿
è¦ã ã£ãã
* ããä¸è¦ã ãã以åã®ã»ã¼ããã¡ã¤ã«ã¨ã®äºæã®ããã«æ®ãã¦ããã
*/
-static void restore_world_floor_info(player_type *player_ptr)
+static void restore_world_floor_info(PlayerType *player_ptr)
{
write_level = false;
exe_write_diary(player_ptr, DIARY_GAMESTART, 1, _(" ----ã²ã¼ã åé----", " --- Restarted Game ---"));
@@ -205,7 +205,7 @@ static void restore_world_floor_info(player_type *player_ptr)
}
}
-static void reset_world_info(player_type *player_ptr)
+static void reset_world_info(PlayerType *player_ptr)
{
w_ptr->creating_savefile = false;
player_ptr->teleport_town = false;
@@ -217,7 +217,7 @@ static void reset_world_info(player_type *player_ptr)
record_o_name[0] = '\0';
}
-static void generate_wilderness(player_type *player_ptr)
+static void generate_wilderness(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if ((floor_ptr->dun_level == 0) && floor_ptr->inside_quest)
@@ -229,7 +229,7 @@ static void generate_wilderness(player_type *player_ptr)
select_floor_music(player_ptr);
}
-static void change_floor_if_error(player_type *player_ptr)
+static void change_floor_if_error(PlayerType *player_ptr)
{
if (!w_ptr->character_dungeon) {
change_floor(player_ptr);
@@ -250,7 +250,7 @@ static void change_floor_if_error(player_type *player_ptr)
player_ptr->panic_save = 0;
}
-static void generate_world(player_type *player_ptr, bool new_game)
+static void generate_world(PlayerType *player_ptr, bool new_game)
{
reset_world_info(player_ptr);
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -283,7 +283,7 @@ static void generate_world(player_type *player_ptr, bool new_game)
exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
}
-static void init_io(player_type *player_ptr)
+static void init_io(PlayerType *player_ptr)
{
term_xtra(TERM_XTRA_REACT, 0);
player_ptr->window_flags = PW_ALL;
@@ -295,7 +295,7 @@ static void init_io(player_type *player_ptr)
rogue_like_commands = true;
}
-static void init_riding_pet(player_type *player_ptr, bool new_game)
+static void init_riding_pet(PlayerType *player_ptr, bool new_game)
{
if (!new_game || ((player_ptr->pclass != PlayerClassType::CAVALRY) && (player_ptr->pclass != PlayerClassType::BEASTMASTER)))
return;
@@ -312,7 +312,7 @@ static void init_riding_pet(player_type *player_ptr, bool new_game)
m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
}
-static void decide_arena_death(player_type *player_ptr)
+static void decide_arena_death(PlayerType *player_ptr)
{
if (!player_ptr->playing || !player_ptr->is_dead)
return;
@@ -341,7 +341,7 @@ static void decide_arena_death(player_type *player_ptr)
leave_floor(player_ptr);
}
-static void process_game_turn(player_type *player_ptr)
+static void process_game_turn(PlayerType *player_ptr)
{
bool load_game = true;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -382,7 +382,7 @@ static void process_game_turn(player_type *player_ptr)
* savefile, we will commit suicide, if necessary, to allow the
* player to start a new game.
*/
-void play_game(player_type *player_ptr, bool new_game, bool browsing_movie)
+void play_game(PlayerType *player_ptr, bool new_game, bool browsing_movie)
{
if (browsing_movie) {
reset_visuals(player_ptr);
diff --git a/src/core/game-play.h b/src/core/game-play.h
index 844dd61b3..738ff8777 100644
--- a/src/core/game-play.h
+++ b/src/core/game-play.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void play_game(player_type *player_ptr, bool new_game, bool browsing_movie);
+class PlayerType;
+void play_game(PlayerType *player_ptr, bool new_game, bool browsing_movie);
diff --git a/src/core/magic-effects-timeout-reducer.cpp b/src/core/magic-effects-timeout-reducer.cpp
index 815365c21..c50931b15 100644
--- a/src/core/magic-effects-timeout-reducer.cpp
+++ b/src/core/magic-effects-timeout-reducer.cpp
@@ -25,7 +25,7 @@
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ãããã¨ã«éæ³å¹æã®æ®ãã¿ã¼ã³ãæ¸ããã¦ããå¦ç
* / Handle timeout every 10 game turns
*/
-void reduce_magic_effects_timeout(player_type *player_ptr)
+void reduce_magic_effects_timeout(PlayerType *player_ptr)
{
if (player_ptr->tim_mimic) {
(void)set_mimic(player_ptr, player_ptr->tim_mimic - 1, player_ptr->mimic_form, true);
diff --git a/src/core/magic-effects-timeout-reducer.h b/src/core/magic-effects-timeout-reducer.h
index ff1df7cdc..2ab31b68b 100644
--- a/src/core/magic-effects-timeout-reducer.h
+++ b/src/core/magic-effects-timeout-reducer.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void reduce_magic_effects_timeout(player_type *player_ptr);
+class PlayerType;
+void reduce_magic_effects_timeout(PlayerType *player_ptr);
diff --git a/src/core/object-compressor.cpp b/src/core/object-compressor.cpp
index 831319466..5b2a59824 100644
--- a/src/core/object-compressor.cpp
+++ b/src/core/object-compressor.cpp
@@ -51,7 +51,7 @@ static void compact_objects_aux(floor_type *floor_ptr, OBJECT_IDX i1, OBJECT_IDX
* After "compacting" (if needed), we "reorder" the objects into a more\n
* compact order, and we reset the allocation info, and the "live" array.\n
*/
-void compact_objects(player_type *player_ptr, int size)
+void compact_objects(PlayerType *player_ptr, int size)
{
object_type *o_ptr;
if (size) {
diff --git a/src/core/object-compressor.h b/src/core/object-compressor.h
index 1e4bb9e91..cd9e6fb3d 100644
--- a/src/core/object-compressor.h
+++ b/src/core/object-compressor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void compact_objects(player_type *player_ptr, int size);
+class PlayerType;
+void compact_objects(PlayerType *player_ptr, int size);
diff --git a/src/core/player-processor.cpp b/src/core/player-processor.cpp
index 5138d25a4..7d2f72979 100644
--- a/src/core/player-processor.cpp
+++ b/src/core/player-processor.cpp
@@ -67,7 +67,7 @@
bool load = true;
bool can_save = false;
-static void process_fishing(player_type *player_ptr)
+static void process_fishing(PlayerType *player_ptr)
{
term_xtra(TERM_XTRA_DELAY, 10);
if (one_in_(1000)) {
@@ -99,7 +99,7 @@ static void process_fishing(player_type *player_ptr)
}
}
-bool continuous_action_running(player_type *player_ptr)
+bool continuous_action_running(PlayerType *player_ptr)
{
return player_ptr->running || travel.run || command_rep || (player_ptr->action == ACTION_REST) || (player_ptr->action == ACTION_FISH);
}
@@ -111,7 +111,7 @@ bool continuous_action_running(player_type *player_ptr)
* must come first just in case somebody manages to corrupt\n
* the savefiles by clever use of menu commands or something.\n
*/
-void process_player(player_type *player_ptr)
+void process_player(PlayerType *player_ptr)
{
if (player_ptr->hack_mutation) {
msg_print(_("ä½ãå¤ãã£ãæ°ãããï¼", "You feel different!"));
@@ -421,7 +421,7 @@ void process_player(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®è¡åã¨ãã«ã®ã¼ãå
å¡«ãããï¼ï¼ãã¬ã¤ã¤ã¼ã®ã¿ã¼ã³ãåãï¼æ¯ã«è¡ãããå¦ç / process the effects per 100 energy at player speed.
*/
-void process_upkeep_with_speed(player_type *player_ptr)
+void process_upkeep_with_speed(PlayerType *player_ptr)
{
if (!load && player_ptr->enchant_energy_need > 0 && !player_ptr->leaving) {
player_ptr->enchant_energy_need -= SPEED_TO_ENERGY(player_ptr->pspeed);
diff --git a/src/core/player-processor.h b/src/core/player-processor.h
index f5d4966c1..e6c209d87 100644
--- a/src/core/player-processor.h
+++ b/src/core/player-processor.h
@@ -3,7 +3,7 @@
extern bool load; /*!<ãã¼ãå¦çä¸ã®åå²ãã©ã°*/
extern bool can_save;
-struct player_type;
-bool continuous_action_running(player_type *player_ptr);
-void process_player(player_type *player_ptr);
-void process_upkeep_with_speed(player_type *player_ptr);
+class PlayerType;
+bool continuous_action_running(PlayerType *player_ptr);
+void process_player(PlayerType *player_ptr);
+void process_upkeep_with_speed(PlayerType *player_ptr);
diff --git a/src/core/scores.cpp b/src/core/scores.cpp
index 7176cced9..e493649a2 100644
--- a/src/core/scores.cpp
+++ b/src/core/scores.cpp
@@ -133,7 +133,7 @@ static int highscore_add(high_score *score)
* @param do_send å®éã«è»¢éã¢å¦ç½®ãè¡ããå¦ã
* @return 転éãæåãããTRUEãè¿ã
*/
-bool send_world_score(player_type *current_player_ptr, bool do_send, display_player_pf display_player)
+bool send_world_score(PlayerType *current_player_ptr, bool do_send, display_player_pf display_player)
{
#ifdef WORLD_SCORE
if (!send_score || !do_send) {
@@ -175,7 +175,7 @@ bool send_world_score(player_type *current_player_ptr, bool do_send, display_pla
* @details
* Assumes "signals_ignore_tstp()" has been called.
*/
-errr top_twenty(player_type *current_player_ptr)
+errr top_twenty(PlayerType *current_player_ptr)
{
high_score the_score = {};
char buf[32];
@@ -276,7 +276,7 @@ errr top_twenty(player_type *current_player_ptr)
* Predict the players location, and display it.
* @return ã¨ã©ã¼ã³ã¼ã
*/
-errr predict_score(player_type *current_player_ptr)
+errr predict_score(PlayerType *current_player_ptr)
{
high_score the_score;
char buf[32];
@@ -343,7 +343,7 @@ errr predict_score(player_type *current_player_ptr)
* @brief ã¹ã³ã¢ã©ã³ãã³ã°ã®ç°¡æ表示 /
* show_highclass - selectively list highscores based on class -KMW-
*/
-void show_highclass(player_type *current_player_ptr)
+void show_highclass(PlayerType *current_player_ptr)
{
screen_save();
char buf[1024], out_val[256];
@@ -412,7 +412,7 @@ void show_highclass(player_type *current_player_ptr)
* Race Legends -KMW-
* @param race_num 種æID
*/
-void race_score(player_type *current_player_ptr, int race_num)
+void race_score(PlayerType *current_player_ptr, int race_num)
{
int i = 0, j, m = 0;
int pr, clev, lastlev;
@@ -487,7 +487,7 @@ void race_score(player_type *current_player_ptr, int race_num)
* @brief ã¹ã³ã¢ã©ã³ãã³ã°ã®ç°¡æ表示(種ææ¯)ã¡ã¤ã³ã«ã¼ãã³ /
* Race Legends -KMW-
*/
-void race_legends(player_type *current_player_ptr)
+void race_legends(PlayerType *current_player_ptr)
{
for (int i = 0; i < MAX_RACES; i++) {
race_score(current_player_ptr, i);
@@ -502,7 +502,7 @@ void race_legends(player_type *current_player_ptr)
* @brief ã¹ã³ã¢ãã¡ã¤ã«åºå
* Display some character info
*/
-bool check_score(player_type *current_player_ptr)
+bool check_score(PlayerType *current_player_ptr)
{
term_clear();
diff --git a/src/core/scores.h b/src/core/scores.h
index c81396cfd..bde11b416 100644
--- a/src/core/scores.h
+++ b/src/core/scores.h
@@ -3,11 +3,11 @@
#include "io/files-util.h"
#include "system/angband.h"
-struct player_type;
-bool send_world_score(player_type *current_player_ptr, bool do_send, display_player_pf display_player);
-errr top_twenty(player_type *current_player_ptr);
-errr predict_score(player_type *current_player_ptr);
-void race_legends(player_type *current_player_ptr);
-void race_score(player_type *current_player_ptr, int race_num);
-void show_highclass(player_type *current_player_ptr);
-bool check_score(player_type *current_player_ptr);
+class PlayerType;
+bool send_world_score(PlayerType *current_player_ptr, bool do_send, display_player_pf display_player);
+errr top_twenty(PlayerType *current_player_ptr);
+errr predict_score(PlayerType *current_player_ptr);
+void race_legends(PlayerType *current_player_ptr);
+void race_score(PlayerType *current_player_ptr, int race_num);
+void show_highclass(PlayerType *current_player_ptr);
+bool check_score(PlayerType *current_player_ptr);
diff --git a/src/core/show-file.cpp b/src/core/show-file.cpp
index 89ec4a2ce..00aa34fae 100644
--- a/src/core/show-file.cpp
+++ b/src/core/show-file.cpp
@@ -125,7 +125,7 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
*
* @todo 表示ã¨ãã以å¤ãåå²ãã
*/
-bool show_file(player_type *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
+bool show_file(PlayerType *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
{
int wid, hgt;
term_get_size(&wid, &hgt);
diff --git a/src/core/show-file.h b/src/core/show-file.h
index 73319b1a0..682a56b5c 100644
--- a/src/core/show-file.h
+++ b/src/core/show-file.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-bool show_file(player_type *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode);
+class PlayerType;
+bool show_file(PlayerType *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode);
void str_tolower(char *str);
diff --git a/src/core/stuff-handler.cpp b/src/core/stuff-handler.cpp
index f1b07d606..3bb68793b 100644
--- a/src/core/stuff-handler.cpp
+++ b/src/core/stuff-handler.cpp
@@ -9,7 +9,7 @@
* @brief å
¨æ´æ°å¦çããã§ãã¯ãã¦å¦çãã¦ãã
* Handle "player_ptr->update" and "player_ptr->redraw" and "player_ptr->window"
*/
-void handle_stuff(player_type* player_ptr)
+void handle_stuff(PlayerType* player_ptr)
{
if (player_ptr->update)
update_creature(player_ptr);
@@ -22,7 +22,7 @@ void handle_stuff(player_type* player_ptr)
/*
* Track the given monster race
*/
-void monster_race_track(player_type *player_ptr, MONRACE_IDX r_idx)
+void monster_race_track(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
player_ptr->monster_race_idx = r_idx;
player_ptr->window_flags |= (PW_MONSTER);
@@ -31,7 +31,7 @@ void monster_race_track(player_type *player_ptr, MONRACE_IDX r_idx)
/*
* Track the given object kind
*/
-void object_kind_track(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
+void object_kind_track(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx)
{
player_ptr->object_kind_idx = k_idx;
player_ptr->window_flags |= (PW_OBJECT);
@@ -43,7 +43,7 @@ void object_kind_track(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
* @param m_idx ãã©ããã³ã°å¯¾è±¡ã®ã¢ã³ã¹ã¿ã¼IDã0ã®æãã£ã³ã»ã«
* @param ãªã
*/
-void health_track(player_type *player_ptr, MONSTER_IDX m_idx)
+void health_track(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
if (m_idx && m_idx == player_ptr->riding)
return;
@@ -52,14 +52,14 @@ void health_track(player_type *player_ptr, MONSTER_IDX m_idx)
player_ptr->redraw |= (PR_HEALTH);
}
-bool update_player(player_type *player_ptr)
+bool update_player(PlayerType *player_ptr)
{
player_ptr->update |= PU_COMBINE | PU_REORDER;
player_ptr->window_flags |= PW_INVEN;
return true;
}
-bool redraw_player(player_type *player_ptr)
+bool redraw_player(PlayerType *player_ptr)
{
if (player_ptr->csp > player_ptr->msp) {
player_ptr->csp = player_ptr->msp;
diff --git a/src/core/stuff-handler.h b/src/core/stuff-handler.h
index eab42fcce..6ba5109a8 100644
--- a/src/core/stuff-handler.h
+++ b/src/core/stuff-handler.h
@@ -2,11 +2,11 @@
#include "system/angband.h"
-struct player_type;
-void handle_stuff(player_type *player_ptr);
-void monster_race_track(player_type *player_ptr, MONRACE_IDX r_idx);
-void object_kind_track(player_type *player_ptr, KIND_OBJECT_IDX k_idx);
-void health_track(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+void handle_stuff(PlayerType *player_ptr);
+void monster_race_track(PlayerType *player_ptr, MONRACE_IDX r_idx);
+void object_kind_track(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx);
+void health_track(PlayerType *player_ptr, MONSTER_IDX m_idx);
-bool update_player(player_type *player_ptr);
-bool redraw_player(player_type *player_ptr);
+bool update_player(PlayerType *player_ptr);
+bool redraw_player(PlayerType *player_ptr);
diff --git a/src/core/turn-compensator.cpp b/src/core/turn-compensator.cpp
index ba27e653f..36624e54f 100644
--- a/src/core/turn-compensator.cpp
+++ b/src/core/turn-compensator.cpp
@@ -14,7 +14,7 @@
* @details ã¢ã³ããã種æã¯18:00ããã²ã¼ã ãéå§ããã®ã§ããã®ä¿®æ£ãäºãè¡ãã
* @return ä¿®æ£ããããå¾ã®ã²ã¼ã ã¿ã¼ã³
*/
-int32_t turn_real(player_type *player_ptr, int32_t hoge)
+int32_t turn_real(PlayerType *player_ptr, int32_t hoge)
{
switch (player_ptr->start_race) {
case PlayerRaceType::VAMPIRE:
@@ -33,7 +33,7 @@ int32_t turn_real(player_type *player_ptr, int32_t hoge)
* @details ã¿ã¼ã³åã³ã¿ã¼ã³ãè¨é²ããå¤æ°ãã¿ã¼ã³ã®éçã®1æ¥åã¾ã§å·»ãæ»ã.
* @return ä¿®æ£ããããå¾ã®ã²ã¼ã ã¿ã¼ã³
*/
-void prevent_turn_overflow(player_type *player_ptr)
+void prevent_turn_overflow(PlayerType *player_ptr)
{
if (w_ptr->game_turn < w_ptr->game_turn_limit)
return;
diff --git a/src/core/turn-compensator.h b/src/core/turn-compensator.h
index d7ed844e8..8e233e35d 100644
--- a/src/core/turn-compensator.h
+++ b/src/core/turn-compensator.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-int32_t turn_real(player_type *player_ptr, int32_t hoge);
-void prevent_turn_overflow(player_type* player_ptr);
+class PlayerType;
+int32_t turn_real(PlayerType *player_ptr, int32_t hoge);
+void prevent_turn_overflow(PlayerType* player_ptr);
diff --git a/src/core/visuals-reseter.cpp b/src/core/visuals-reseter.cpp
index 8606f878a..63aeed965 100644
--- a/src/core/visuals-reseter.cpp
+++ b/src/core/visuals-reseter.cpp
@@ -11,7 +11,7 @@
* @brief ãªãã¸ã§ã¯ããå°å½¢ã®è¡¨ç¤ºã·ã³ãã«ãªã©åæåãã / Reset the "visual" lists
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void reset_visuals(player_type *player_ptr)
+void reset_visuals(PlayerType *player_ptr)
{
for (auto &f_ref : f_info) {
for (int j = 0; j < F_LIT_MAX; j++) {
diff --git a/src/core/visuals-reseter.h b/src/core/visuals-reseter.h
index f75c1037b..385f2a7d9 100644
--- a/src/core/visuals-reseter.h
+++ b/src/core/visuals-reseter.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void reset_visuals(player_type *player_ptr);
+class PlayerType;
+void reset_visuals(PlayerType *player_ptr);
diff --git a/src/core/window-redrawer.cpp b/src/core/window-redrawer.cpp
index a2f4b22af..c2cbc6313 100644
--- a/src/core/window-redrawer.cpp
+++ b/src/core/window-redrawer.cpp
@@ -29,7 +29,7 @@
/*!
* @brief ã³ã³ã½ã¼ã«ãåæç»ãã /
* Redraw a term when it is resized
- * @todo ããã«player_type ã追å ããã¨z-termã«å½±é¿ãè¡ãã®ã§ä¿ç
+ * @todo ããã«PlayerType ã追å ããã¨z-termã«å½±é¿ãè¡ãã®ã§ä¿ç
*/
void redraw_window(void)
{
@@ -46,7 +46,7 @@ void redraw_window(void)
* @brief ç¾å¨ã®ãããåãæç»ãã / Print dungeon
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void print_dungeon(player_type *player_ptr)
+static void print_dungeon(PlayerType *player_ptr)
{
c_put_str(TERM_WHITE, " ", ROW_DUNGEON, COL_DUNGEON);
concptr dungeon_name = map_name(player_ptr);
@@ -61,7 +61,7 @@ static void print_dungeon(player_type *player_ptr)
* @brief redraw ã®ãã©ã°ã«å¿ããæ´æ°ãã¾ã¨ãã¦è¡ã / Handle "redraw"
* @details æ´æ°å¦çã®å¯¾è±¡ã¯ã²ã¼ã ä¸ã®å
¨æç»å¦ç
*/
-void redraw_stuff(player_type *player_ptr)
+void redraw_stuff(PlayerType *player_ptr)
{
if (!player_ptr->redraw)
return;
@@ -222,7 +222,7 @@ void redraw_stuff(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details æ´æ°å¦çã®å¯¾è±¡ã¯ãµãã¦ã£ã³ãã¦å
¨è¬
*/
-void window_stuff(player_type *player_ptr)
+void window_stuff(PlayerType *player_ptr)
{
if (!player_ptr->window_flags)
return;
diff --git a/src/core/window-redrawer.h b/src/core/window-redrawer.h
index f5358d208..aed06cb57 100644
--- a/src/core/window-redrawer.h
+++ b/src/core/window-redrawer.h
@@ -24,7 +24,7 @@ enum window_redraw_type {
};
// clang-format on
-struct player_type;
+class PlayerType;
void redraw_window(void);
-void window_stuff(player_type *player_ptr);
-void redraw_stuff(player_type *player_ptr);
+void window_stuff(PlayerType *player_ptr);
+void redraw_stuff(PlayerType *player_ptr);
diff --git a/src/dungeon/dungeon-processor.cpp b/src/dungeon/dungeon-processor.cpp
index f645ecb56..ed315fd34 100644
--- a/src/dungeon/dungeon-processor.cpp
+++ b/src/dungeon/dungeon-processor.cpp
@@ -56,7 +56,7 @@
* the user dies, or the game is terminated.\n
*
*/
-void process_dungeon(player_type *player_ptr, bool load_game)
+void process_dungeon(PlayerType *player_ptr, bool load_game)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
floor_ptr->base_level = floor_ptr->dun_level;
diff --git a/src/dungeon/dungeon-processor.h b/src/dungeon/dungeon-processor.h
index 737c3fd28..83fbdcb2f 100644
--- a/src/dungeon/dungeon-processor.h
+++ b/src/dungeon/dungeon-processor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void process_dungeon(player_type *player_ptr, bool load_game);
+class PlayerType;
+void process_dungeon(PlayerType *player_ptr, bool load_game);
diff --git a/src/dungeon/dungeon.cpp b/src/dungeon/dungeon.cpp
index 81621d065..5848de1e0 100644
--- a/src/dungeon/dungeon.cpp
+++ b/src/dungeon/dungeon.cpp
@@ -93,7 +93,7 @@ DUNGEON_IDX choose_dungeon(concptr note, POSITION y, POSITION x)
* @brief ãã¬ã¤ã¤ã¼ãç¾å¨ãã³ã¸ã§ã³ã«æ½ã£ã¦ãããã©ãããè¿ãã
* @memo ç¾å¨ã¯dun_levelã0ã§ãªããããã§ãªããã«éããå¯èªæ§ãé«ããããã
*/
-bool is_in_dungeon(player_type *player_ptr)
+bool is_in_dungeon(PlayerType *player_ptr)
{
return player_ptr->current_floor_ptr->dun_level > 0;
}
diff --git a/src/dungeon/dungeon.h b/src/dungeon/dungeon.h
index 0b0019f67..fdc108b7d 100644
--- a/src/dungeon/dungeon.h
+++ b/src/dungeon/dungeon.h
@@ -89,6 +89,6 @@ typedef struct dungeon_type {
extern std::vector max_dlv;
extern std::vector d_info;
-struct player_type;
+class PlayerType;
DUNGEON_IDX choose_dungeon(concptr note, POSITION y, POSITION x);
-bool is_in_dungeon(player_type *player_ptr);
+bool is_in_dungeon(PlayerType *player_ptr);
diff --git a/src/dungeon/quest-completion-checker.cpp b/src/dungeon/quest-completion-checker.cpp
index 4b744c616..f4abdd653 100644
--- a/src/dungeon/quest-completion-checker.cpp
+++ b/src/dungeon/quest-completion-checker.cpp
@@ -21,7 +21,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-QuestCompletionChecker::QuestCompletionChecker(player_type *player_ptr, monster_type *m_ptr)
+QuestCompletionChecker::QuestCompletionChecker(PlayerType *player_ptr, monster_type *m_ptr)
: player_ptr(player_ptr)
, m_ptr(m_ptr)
{
diff --git a/src/dungeon/quest-completion-checker.h b/src/dungeon/quest-completion-checker.h
index 40ad90a78..fc35ae588 100644
--- a/src/dungeon/quest-completion-checker.h
+++ b/src/dungeon/quest-completion-checker.h
@@ -6,17 +6,17 @@
struct monster_type;
struct object_type;
-struct player_type;
+class PlayerType;
struct quest_type;
class QuestCompletionChecker {
public:
- QuestCompletionChecker(player_type *player_ptr, monster_type *m_ptr);
+ QuestCompletionChecker(PlayerType *player_ptr, monster_type *m_ptr);
virtual ~QuestCompletionChecker() = default;
void complete();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
monster_type *m_ptr;
short quest_idx;
quest_type *q_ptr = nullptr;
diff --git a/src/dungeon/quest-monster-placer.cpp b/src/dungeon/quest-monster-placer.cpp
index 541cf70af..f85bd395a 100644
--- a/src/dungeon/quest-monster-placer.cpp
+++ b/src/dungeon/quest-monster-placer.cpp
@@ -19,7 +19,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æåãããªãã°TRUEãè¿ã
*/
-bool place_quest_monsters(player_type *player_ptr)
+bool place_quest_monsters(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (int i = 0; i < max_q_idx; i++) {
diff --git a/src/dungeon/quest-monster-placer.h b/src/dungeon/quest-monster-placer.h
index c13b19709..0241423b6 100644
--- a/src/dungeon/quest-monster-placer.h
+++ b/src/dungeon/quest-monster-placer.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool place_quest_monsters(player_type *player_ptr);
+class PlayerType;
+bool place_quest_monsters(PlayerType *player_ptr);
diff --git a/src/dungeon/quest.cpp b/src/dungeon/quest.cpp
index 95b311194..7fdf85702 100644
--- a/src/dungeon/quest.cpp
+++ b/src/dungeon/quest.cpp
@@ -67,7 +67,7 @@ bool quest_type::is_fixed(short quest_idx)
* @brief ã©ã³ãã ã¯ã¨ã¹ãã®è¨ä¼ã¦ãã¼ã¯ã決ãã / Determine the random quest uniques
* @param q_ptr ã¯ã¨ã¹ãæ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void determine_random_questor(player_type *player_ptr, quest_type *q_ptr)
+void determine_random_questor(PlayerType *player_ptr, quest_type *q_ptr)
{
get_mon_num_prep(player_ptr, mon_hook_quest, nullptr);
@@ -111,7 +111,7 @@ void determine_random_questor(player_type *player_ptr, quest_type *q_ptr)
/*!
* @brief ã¯ã¨ã¹ãã®æçµç¶æ
ãè¨é²ãã(æåor失æãæé)
- * @param player_type ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
+ * @param PlayerType ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param q_ptr ã¯ã¨ã¹ãæ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param stat ã¹ãã¼ã¿ã¹(æåor失æ)
*/
@@ -128,7 +128,7 @@ void record_quest_final_status(quest_type *q_ptr, PLAYER_LEVEL lev, QuestStatusT
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param quest_num éæç¶æ
ã«ãããã¯ã¨ã¹ãã®ID
*/
-void complete_quest(player_type *player_ptr, QUEST_IDX quest_num)
+void complete_quest(PlayerType *player_ptr, QUEST_IDX quest_num)
{
quest_type *const q_ptr = &quest[quest_num];
@@ -159,7 +159,7 @@ void complete_quest(player_type *player_ptr, QUEST_IDX quest_num)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr å
¥æãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
*/
-void check_find_art_quest_completion(player_type *player_ptr, object_type *o_ptr)
+void check_find_art_quest_completion(PlayerType *player_ptr, object_type *o_ptr)
{
/* Check if completed a quest */
for (QUEST_IDX i = 0; i < max_q_idx; i++) {
@@ -215,7 +215,7 @@ void quest_discovery(QUEST_IDX q_idx)
* @param level æ¤ç´¢å¯¾è±¡ã«ãªãé
* @return ã¯ã¨ã¹ãIDãè¿ãã該å½ããªãå ´å0ãè¿ãã
*/
-QUEST_IDX quest_number(player_type *player_ptr, DEPTH level)
+QUEST_IDX quest_number(PlayerType *player_ptr, DEPTH level)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->inside_quest)
@@ -239,7 +239,7 @@ QUEST_IDX quest_number(player_type *player_ptr, DEPTH level)
* @param level æ¤ç´¢å¯¾è±¡ã«ãªãé
* @return ã¯ã¨ã¹ãIDãè¿ãã該å½ããªãå ´å0ãè¿ãã
*/
-QUEST_IDX random_quest_number(player_type *player_ptr, DEPTH level)
+QUEST_IDX random_quest_number(PlayerType *player_ptr, DEPTH level)
{
if (player_ptr->dungeon_idx != DUNGEON_ANGBAND)
return 0;
@@ -258,7 +258,7 @@ QUEST_IDX random_quest_number(player_type *player_ptr, DEPTH level)
* @brief ã¯ã¨ã¹ãé層ããé¢è±ããéã®å¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void leave_quest_check(player_type *player_ptr)
+void leave_quest_check(PlayerType *player_ptr)
{
leaving_quest = player_ptr->current_floor_ptr->inside_quest;
if (!leaving_quest)
@@ -302,7 +302,7 @@ void leave_quest_check(player_type *player_ptr)
/*!
* @brief ãå¡ãã¯ã¨ã¹ãã®åé層ããé¢è±ããéã®å¦ç
*/
-void leave_tower_check(player_type *player_ptr)
+void leave_tower_check(PlayerType *player_ptr)
{
leaving_quest = player_ptr->current_floor_ptr->inside_quest;
bool is_leaving_from_tower = leaving_quest != 0;
@@ -322,7 +322,7 @@ void leave_tower_check(player_type *player_ptr)
/*!
* @brief Player enters a new quest
*/
-void exe_enter_quest(player_type *player_ptr, QUEST_IDX quest_idx)
+void exe_enter_quest(PlayerType *player_ptr, QUEST_IDX quest_idx)
{
if (quest[quest_idx].type != QuestKindType::RANDOM)
player_ptr->current_floor_ptr->dun_level = 1;
@@ -335,7 +335,7 @@ void exe_enter_quest(player_type *player_ptr, QUEST_IDX quest_idx)
* @brief ã¯ã¨ã¹ãå
¥ãå£ã«ãã¬ã¤ã¤ã¼ãä¹ã£ãéã®å¦ç / Do building commands
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_quest(player_type *player_ptr)
+void do_cmd_quest(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
diff --git a/src/dungeon/quest.h b/src/dungeon/quest.h
index 66edc8de8..01f968954 100644
--- a/src/dungeon/quest.h
+++ b/src/dungeon/quest.h
@@ -84,15 +84,15 @@ extern int quest_text_line;
extern int leaving_quest;
struct object_type;
-struct player_type;
-void determine_random_questor(player_type *player_ptr, quest_type *q_ptr);
+class PlayerType;
+void determine_random_questor(PlayerType *player_ptr, quest_type *q_ptr);
void record_quest_final_status(quest_type *q_ptr, PLAYER_LEVEL lev, QuestStatusType stat);
-void complete_quest(player_type *player_ptr, QUEST_IDX quest_num);
-void check_find_art_quest_completion(player_type *player_ptr, object_type *o_ptr);
+void complete_quest(PlayerType *player_ptr, QUEST_IDX quest_num);
+void check_find_art_quest_completion(PlayerType *player_ptr, object_type *o_ptr);
void quest_discovery(QUEST_IDX q_idx);
-QUEST_IDX quest_number(player_type *player_ptr, DEPTH level);
-QUEST_IDX random_quest_number(player_type *player_ptr, DEPTH level);
-void leave_quest_check(player_type *player_ptr);
-void leave_tower_check(player_type *player_ptr);
-void exe_enter_quest(player_type *player_ptr, QUEST_IDX quest_idx);
-void do_cmd_quest(player_type *player_ptr);
+QUEST_IDX quest_number(PlayerType *player_ptr, DEPTH level);
+QUEST_IDX random_quest_number(PlayerType *player_ptr, DEPTH level);
+void leave_quest_check(PlayerType *player_ptr);
+void leave_tower_check(PlayerType *player_ptr);
+void exe_enter_quest(PlayerType *player_ptr, QUEST_IDX quest_idx);
+void do_cmd_quest(PlayerType *player_ptr);
diff --git a/src/effect/effect-feature.cpp b/src/effect/effect-feature.cpp
index 506581108..8ee664dc8 100644
--- a/src/effect/effect-feature.cpp
+++ b/src/effect/effect-feature.cpp
@@ -31,7 +31,7 @@
* Line 2 -- forbid monsters
* Line 3 -- forbid the player
*/
-static bool cave_naked_bold(player_type *player_ptr, POSITION y, POSITION x)
+static bool cave_naked_bold(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
return cave_clean_bold(floor_ptr, y, x) && (floor_ptr->grid_array[y][x].m_idx == 0) && !player_bold(player_ptr, y, x);
@@ -63,7 +63,7 @@ static bool cave_naked_bold(player_type *player_ptr, POSITION y, POSITION x)
* Perhaps we should affect doors?
*
*/
-bool affect_feature(player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ)
+bool affect_feature(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/effect/effect-feature.h b/src/effect/effect-feature.h
index 05fdb1d96..9aab52015 100644
--- a/src/effect/effect-feature.h
+++ b/src/effect/effect-feature.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "effect/attribute-types.h"
-struct player_type;
-bool affect_feature(player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ);
+class PlayerType;
+bool affect_feature(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ);
diff --git a/src/effect/effect-item.cpp b/src/effect/effect-item.cpp
index b1f29257d..1b7d57459 100644
--- a/src/effect/effect-item.cpp
+++ b/src/effect/effect-item.cpp
@@ -39,7 +39,7 @@
* @param typ å¹æå±æ§ / Type of damage to apply to monsters (and objects)
* @return ä½ãä¸ã¤ã§ãå¹åãããã°TRUEãè¿ã / TRUE if any "effects" of the projection were observed, else FALSE
*/
-bool affect_item(player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ)
+bool affect_item(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
diff --git a/src/effect/effect-item.h b/src/effect/effect-item.h
index 298a1a932..9ed643cc1 100644
--- a/src/effect/effect-item.h
+++ b/src/effect/effect-item.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "effect/attribute-types.h"
-struct player_type;
-bool affect_item(player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ);
+class PlayerType;
+bool affect_item(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ);
diff --git a/src/effect/effect-monster-charm.cpp b/src/effect/effect-monster-charm.cpp
index 121a741c6..e660b3898 100644
--- a/src/effect/effect-monster-charm.cpp
+++ b/src/effect/effect-monster-charm.cpp
@@ -29,7 +29,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-static void effect_monster_charm_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_charm_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (common_saving_throw_charm(player_ptr, em_ptr->dam, em_ptr->m_ptr)) {
em_ptr->note = _("ã«ã¯å¹æããªãã£ãã", " is unaffected.");
@@ -51,7 +51,7 @@ static void effect_monster_charm_resist(player_type *player_ptr, effect_monster_
}
}
-process_result effect_monster_charm(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_charm(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
int vir = virtue_number(player_ptr, V_HARMONY);
if (vir) {
@@ -71,7 +71,7 @@ process_result effect_monster_charm(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -104,7 +104,7 @@ process_result effect_monster_control_undead(player_type *player_ptr, effect_mon
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_demon(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_demon(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -137,7 +137,7 @@ process_result effect_monster_control_demon(player_type *player_ptr, effect_mons
return PROCESS_CONTINUE;
}
-process_result effect_monster_control_animal(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_control_animal(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -172,7 +172,7 @@ process_result effect_monster_control_animal(player_type *player_ptr, effect_mon
return PROCESS_CONTINUE;
}
-process_result effect_monster_charm_living(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_charm_living(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
int vir = virtue_number(player_ptr, V_UNLIFE);
if (em_ptr->seen)
@@ -210,7 +210,7 @@ process_result effect_monster_charm_living(player_type *player_ptr, effect_monst
return PROCESS_CONTINUE;
}
-static void effect_monster_domination_corrupted_addition(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_domination_corrupted_addition(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
BadStatusSetter bss(player_ptr);
switch (randint1(4)) {
@@ -232,7 +232,7 @@ static void effect_monster_domination_corrupted_addition(player_type *player_ptr
}
// Powerful demons & undead can turn a mindcrafter's attacks back on them.
-static void effect_monster_domination_corrupted(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_domination_corrupted(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool is_corrupted = ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) != 0) && (em_ptr->r_ptr->level > player_ptr->lev / 2) && (one_in_(2));
if (!is_corrupted) {
@@ -267,7 +267,7 @@ static void effect_monster_domination_addition(effect_monster_type *em_ptr)
}
}
-process_result effect_monster_domination(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_domination(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!is_hostile(em_ptr->m_ptr))
return PROCESS_CONTINUE;
@@ -298,7 +298,7 @@ process_result effect_monster_domination(player_type *player_ptr, effect_monster
return PROCESS_CONTINUE;
}
-static bool effect_monster_crusade_domination(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_crusade_domination(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (((em_ptr->r_ptr->flags3 & RF3_GOOD) == 0) || player_ptr->current_floor_ptr->inside_arena)
return false;
@@ -331,7 +331,7 @@ static bool effect_monster_crusade_domination(player_type *player_ptr, effect_mo
return true;
}
-process_result effect_monster_crusade(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_crusade(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -357,7 +357,7 @@ process_result effect_monster_crusade(player_type *player_ptr, effect_monster_ty
* @param hp è¨ç®å¯¾è±¡ã®HP
* @return æã¾ããããæ大HP
*/
-static HIT_POINT calcutate_capturable_hp(player_type *player_ptr, monster_type *m_ptr, HIT_POINT hp)
+static HIT_POINT calcutate_capturable_hp(PlayerType *player_ptr, monster_type *m_ptr, HIT_POINT hp)
{
if (is_pet(m_ptr))
return hp * 4L;
@@ -373,7 +373,7 @@ static HIT_POINT calcutate_capturable_hp(player_type *player_ptr, monster_type *
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr å¹ææ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_monster_captured(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_captured(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::CHAMELEON))
choose_new_monster(player_ptr, em_ptr->g_ptr->m_idx, false, MON_CHAMELEON);
@@ -397,7 +397,7 @@ static void effect_monster_captured(player_type *player_ptr, effect_monster_type
* @param em_ptr å¹ææ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹æçºåçµæ
*/
-process_result effect_monster_capture(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_capture(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QuestKindType::KILL_ALL) && !is_pet(em_ptr->m_ptr))
diff --git a/src/effect/effect-monster-charm.h b/src/effect/effect-monster-charm.h
index b87a5cbfd..8ab5ed2bd 100644
--- a/src/effect/effect-monster-charm.h
+++ b/src/effect/effect-monster-charm.h
@@ -4,12 +4,12 @@
enum process_result;
struct effect_monster_type;
-struct player_type;
-process_result effect_monster_charm(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_control_undead(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_control_demon(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_control_animal(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_charm_living(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_domination(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_crusade(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_capture(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result effect_monster_charm(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_control_undead(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_control_demon(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_control_animal(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_charm_living(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_domination(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_crusade(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_capture(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-evil.cpp b/src/effect/effect-monster-evil.cpp
index c66322f3d..67035eac1 100644
--- a/src/effect/effect-monster-evil.cpp
+++ b/src/effect/effect-monster-evil.cpp
@@ -10,7 +10,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-static bool effect_monster_away_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_away_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flagsr & RFR_RES_TELE) == 0) return false;
@@ -32,7 +32,7 @@ static bool effect_monster_away_resist(player_type *player_ptr, effect_monster_t
}
-process_result effect_monster_away_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
@@ -56,7 +56,7 @@ process_result effect_monster_away_undead(player_type *player_ptr, effect_monste
}
-process_result effect_monster_away_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
@@ -80,7 +80,7 @@ process_result effect_monster_away_evil(player_type *player_ptr, effect_monster_
}
-process_result effect_monster_away_all(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_away_all(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool resists_tele = effect_monster_away_resist(player_ptr, em_ptr);
if (!resists_tele)
@@ -95,7 +95,7 @@ process_result effect_monster_away_all(player_type *player_ptr, effect_monster_t
}
-process_result effect_monster_turn_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_turn_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
@@ -121,7 +121,7 @@ process_result effect_monster_turn_undead(player_type *player_ptr, effect_monste
}
-process_result effect_monster_turn_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_turn_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
@@ -166,7 +166,7 @@ process_result effect_monster_turn_all(effect_monster_type *em_ptr)
}
-process_result effect_monster_disp_undead(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_undead(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
@@ -186,7 +186,7 @@ process_result effect_monster_disp_undead(player_type *player_ptr, effect_monste
}
-process_result effect_monster_disp_evil(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_evil(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
@@ -205,7 +205,7 @@ process_result effect_monster_disp_evil(player_type *player_ptr, effect_monster_
}
-process_result effect_monster_disp_good(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_good(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
{
@@ -241,7 +241,7 @@ process_result effect_monster_disp_living(effect_monster_type *em_ptr)
}
-process_result effect_monster_disp_demon(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disp_demon(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
{
diff --git a/src/effect/effect-monster-evil.h b/src/effect/effect-monster-evil.h
index cf43cdd15..c538c279b 100644
--- a/src/effect/effect-monster-evil.h
+++ b/src/effect/effect-monster-evil.h
@@ -3,16 +3,16 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
-process_result effect_monster_away_undead(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_away_evil(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_away_all(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_turn_undead(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_turn_evil(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result effect_monster_away_undead(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_away_evil(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_away_all(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_turn_undead(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_turn_evil(PlayerType *player_ptr, effect_monster_type *em_ptr);
process_result effect_monster_turn_all(effect_monster_type *em_ptr);
-process_result effect_monster_disp_undead(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_disp_evil(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_disp_good(player_type *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disp_undead(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disp_evil(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disp_good(PlayerType *player_ptr, effect_monster_type *em_ptr);
process_result effect_monster_disp_living(effect_monster_type *em_ptr);
-process_result effect_monster_disp_demon(player_type *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disp_demon(PlayerType *player_ptr, effect_monster_type *em_ptr);
process_result effect_monster_disp_all(effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-lite-dark.cpp b/src/effect/effect-monster-lite-dark.cpp
index 7414594c3..31728ebcb 100644
--- a/src/effect/effect-monster-lite-dark.cpp
+++ b/src/effect/effect-monster-lite-dark.cpp
@@ -7,7 +7,7 @@
#include "system/monster-race-definition.h"
#include "system/player-type-definition.h"
-process_result effect_monster_lite_weak(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_lite_weak(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->dam)
{
@@ -32,7 +32,7 @@ process_result effect_monster_lite_weak(player_type *player_ptr, effect_monster_
}
-process_result effect_monster_lite(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_lite(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = true;
@@ -57,7 +57,7 @@ process_result effect_monster_lite(player_type *player_ptr, effect_monster_type
}
-process_result effect_monster_dark(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_dark(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = true;
diff --git a/src/effect/effect-monster-lite-dark.h b/src/effect/effect-monster-lite-dark.h
index c8a435ae7..a50525844 100644
--- a/src/effect/effect-monster-lite-dark.h
+++ b/src/effect/effect-monster-lite-dark.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
-process_result effect_monster_lite_weak(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_lite(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_dark(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result effect_monster_lite_weak(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_lite(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_dark(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-oldies.cpp b/src/effect/effect-monster-oldies.cpp
index 644ca85df..747e473ec 100644
--- a/src/effect/effect-monster-oldies.cpp
+++ b/src/effect/effect-monster-oldies.cpp
@@ -36,7 +36,7 @@ process_result effect_monster_old_poly(effect_monster_type *em_ptr)
return PROCESS_CONTINUE;
}
-process_result effect_monster_old_clone(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_clone(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -56,7 +56,7 @@ process_result effect_monster_old_clone(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_star_heal(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_star_heal(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -83,7 +83,7 @@ process_result effect_monster_star_heal(player_type *player_ptr, effect_monster_
}
// who == 0ãªãã°ãã¬ã¤ã¤ã¼ãªã®ã§ãããã®å¤å®.
-static void effect_monster_old_heal_check_player(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_old_heal_check_player(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->who != 0)
return;
@@ -105,7 +105,7 @@ static void effect_monster_old_heal_check_player(player_type *player_ptr, effect
chg_virtue(player_ptr, V_NATURE, 1);
}
-static void effect_monster_old_heal_recovery(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_old_heal_recovery(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (monster_stunned_remaining(em_ptr->m_ptr)) {
if (em_ptr->seen_msg)
@@ -129,7 +129,7 @@ static void effect_monster_old_heal_recovery(player_type *player_ptr, effect_mon
}
}
-process_result effect_monster_old_heal(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_heal(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -159,7 +159,7 @@ process_result effect_monster_old_heal(player_type *player_ptr, effect_monster_t
return PROCESS_CONTINUE;
}
-process_result effect_monster_old_speed(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_speed(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -179,7 +179,7 @@ process_result effect_monster_old_speed(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_old_slow(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_slow(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -203,7 +203,7 @@ process_result effect_monster_old_slow(player_type *player_ptr, effect_monster_t
* @todo ãã¦ãã¼ã¯ã¯ (éæ³ã§ã¯)常ã«ç ããªããã¯r_infoã®è¶£æ¨ã«åããã¨æããã
* ç ã確çãååã«ããã¨ããã¦ãããæ¹ãè¯ããã
*/
-process_result effect_monster_old_sleep(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_sleep(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -230,7 +230,7 @@ process_result effect_monster_old_sleep(player_type *player_ptr, effect_monster_
* @todo ãã¦ãã¼ã¯ã¯ (éæ³ã§ã¯)常ã«æ··ä¹±ããªããã¯r_infoã®è¶£æ¨ã«åããã¨æããã
* ç ã確çãååã«ããã¨ããã¦ãããæ¹ãè¯ããã
*/
-process_result effect_monster_old_conf(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_old_conf(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
diff --git a/src/effect/effect-monster-oldies.h b/src/effect/effect-monster-oldies.h
index 744a10d82..d93179712 100644
--- a/src/effect/effect-monster-oldies.h
+++ b/src/effect/effect-monster-oldies.h
@@ -3,14 +3,14 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
+class PlayerType;
process_result effect_monster_old_poly(effect_monster_type *em_ptr);
-process_result effect_monster_old_clone(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_star_heal(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_old_heal(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_old_speed(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_old_slow(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_old_sleep(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_old_conf(player_type *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_clone(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_star_heal(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_heal(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_speed(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_slow(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_sleep(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_old_conf(PlayerType *player_ptr, effect_monster_type *em_ptr);
process_result effect_monster_stasis(effect_monster_type *em_ptr, bool to_evil);
process_result effect_monster_stun(effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-psi.cpp b/src/effect/effect-monster-psi.cpp
index 0f8e4375c..8603027e7 100644
--- a/src/effect/effect-monster-psi.cpp
+++ b/src/effect/effect-monster-psi.cpp
@@ -27,7 +27,7 @@
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹æã¸ã®åç
§ãã¤ã³ã¿
* @return å®å
¨ãªèæ§ãçºåããå ´åTRUEãããã§ãªããã°FALSE
*/
-static bool resisted_psi_because_empty_mind(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool resisted_psi_because_empty_mind(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (none_bits(em_ptr->r_ptr->flags2, RF2_EMPTY_MIND))
return false;
@@ -72,7 +72,7 @@ static bool resisted_psi_because_weird_mind_or_powerful(effect_monster_type *em_
* 1) UNDEADã¾ãã¯DEMONã§ãã
* 2) ã¬ãã«ãè© å±è
ã® ã¬ãã«/2 ãã大ãã
*/
-static bool reflects_psi_with_currupted_mind(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool reflects_psi_with_currupted_mind(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool is_corrupted = any_bits(em_ptr->r_ptr->flags3, RF3_UNDEAD | RF3_DEMON) && (em_ptr->r_ptr->level > player_ptr->lev / 2) && one_in_(2);
if (!is_corrupted)
@@ -93,7 +93,7 @@ static bool reflects_psi_with_currupted_mind(player_type *player_ptr, effect_mon
* å¹æã¯ãæ··ä¹±ãæ¦æ§ãææã麻çº
* 3/4ã®ç¢ºçã¾ãã¯å½±å身æã¯ãã¡ã¼ã¸åã³è¿½å å¹æã¯ãªãã
*/
-static void effect_monster_psi_reflect_extra_effect(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_psi_reflect_extra_effect(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!one_in_(4) || check_multishadow(player_ptr)) {
return;
@@ -131,7 +131,7 @@ static void effect_monster_psi_reflect_extra_effect(player_type *player_ptr, eff
* @details
* èæ§ãçºåããç²¾ç¥ã®å è½ããã¢ã³ã¹ã¿ã¼ã¯å¹åãè·³ãè¿ããã¨ãããã
*/
-static void effect_monster_psi_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_psi_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (resisted_psi_because_empty_mind(player_ptr, em_ptr))
return;
@@ -193,7 +193,7 @@ static void effect_monster_psi_extra_effect(effect_monster_type *em_ptr)
* è¦çã«ããå½±é¿ãçºåããã
* ã¢ã³ã¹ã¿ã¼ã®èæ§ã¨ããã«ä¸éããå¹æãçºåããã
*/
-process_result effect_monster_psi(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_psi(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -218,7 +218,7 @@ process_result effect_monster_psi(player_type *player_ptr, effect_monster_type *
* @details
* èæ§ãçºåããç²¾ç¥ã®å è½ããã¢ã³ã¹ã¿ã¼ã¯å¹åãè·³ãè¿ããã¨ãããã
*/
-static void effect_monster_psi_drain_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_psi_drain_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (resisted_psi_because_empty_mind(player_ptr, em_ptr))
return;
@@ -257,7 +257,7 @@ static void effect_monster_psi_drain_resist(player_type *player_ptr, effect_mons
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹æã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_monster_psi_drain_change_power(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_psi_drain_change_power(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
int b = damroll(5, em_ptr->dam) / 4;
concptr str = (player_ptr->pclass == PlayerClassType::MINDCRAFTER) ? _("è¶
è½åãã¯ã¼", "psychic energy") : _("éå", "mana");
@@ -278,7 +278,7 @@ static void effect_monster_psi_drain_change_power(player_type *player_ptr, effec
* @details
* ãã¡ã¼ã¸ããªãã3/4ã®ç¢ºçã§è¿½å å¹æãªã
*/
-process_result effect_monster_psi_drain(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_psi_drain(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -299,7 +299,7 @@ process_result effect_monster_psi_drain(player_type *player_ptr, effect_monster_
* @details
* æ¦æ§ï¼ã·ã§ã¼ããã¬ãã¼ãã¢ã¦ã§ã¤
*/
-process_result effect_monster_telekinesis(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_telekinesis(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
diff --git a/src/effect/effect-monster-psi.h b/src/effect/effect-monster-psi.h
index 854fda0f7..24e416ac3 100644
--- a/src/effect/effect-monster-psi.h
+++ b/src/effect/effect-monster-psi.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
-process_result effect_monster_psi(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_psi_drain(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_telekinesis(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result effect_monster_psi(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_psi_drain(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_telekinesis(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-resist-hurt.cpp b/src/effect/effect-monster-resist-hurt.cpp
index ae8874bb5..02f01e5cd 100644
--- a/src/effect/effect-monster-resist-hurt.cpp
+++ b/src/effect/effect-monster-resist-hurt.cpp
@@ -29,7 +29,7 @@ process_result effect_monster_nothing(effect_monster_type *em_ptr)
return PROCESS_CONTINUE;
}
-process_result effect_monster_acid(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_acid(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -45,7 +45,7 @@ process_result effect_monster_acid(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_elec(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_elec(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -61,7 +61,7 @@ process_result effect_monster_elec(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_fire(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_fire(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -86,7 +86,7 @@ process_result effect_monster_fire(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_cold(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_cold(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -111,7 +111,7 @@ process_result effect_monster_cold(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_pois(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_pois(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -127,7 +127,7 @@ process_result effect_monster_pois(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_nuke(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_nuke(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -148,7 +148,7 @@ process_result effect_monster_nuke(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_hell_fire(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_hell_fire(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -164,7 +164,7 @@ process_result effect_monster_hell_fire(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_holy_fire(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_holy_fire(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -192,7 +192,7 @@ process_result effect_monster_holy_fire(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_plasma(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_plasma(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -209,7 +209,7 @@ process_result effect_monster_plasma(player_type *player_ptr, effect_monster_typ
return PROCESS_CONTINUE;
}
-static bool effect_monster_nether_resist(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_nether_resist(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flagsr & RFR_RES_NETH) == 0)
return false;
@@ -231,7 +231,7 @@ static bool effect_monster_nether_resist(player_type *player_ptr, effect_monster
return true;
}
-process_result effect_monster_nether(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_nether(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -247,7 +247,7 @@ process_result effect_monster_nether(player_type *player_ptr, effect_monster_typ
return PROCESS_CONTINUE;
}
-process_result effect_monster_water(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_water(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -270,7 +270,7 @@ process_result effect_monster_water(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_chaos(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_chaos(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -295,7 +295,7 @@ process_result effect_monster_chaos(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_shards(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_shards(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -312,7 +312,7 @@ process_result effect_monster_shards(player_type *player_ptr, effect_monster_typ
return PROCESS_CONTINUE;
}
-process_result effect_monster_rocket(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_rocket(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -328,7 +328,7 @@ process_result effect_monster_rocket(player_type *player_ptr, effect_monster_typ
return PROCESS_CONTINUE;
}
-process_result effect_monster_sound(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_sound(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -347,7 +347,7 @@ process_result effect_monster_sound(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_confusion(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_confusion(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -366,7 +366,7 @@ process_result effect_monster_confusion(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_disenchant(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disenchant(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -383,7 +383,7 @@ process_result effect_monster_disenchant(player_type *player_ptr, effect_monster
return PROCESS_CONTINUE;
}
-process_result effect_monster_nexus(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_nexus(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -400,7 +400,7 @@ process_result effect_monster_nexus(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-process_result effect_monster_force(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_force(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -420,7 +420,7 @@ process_result effect_monster_force(player_type *player_ptr, effect_monster_type
}
// Powerful monsters can resists and normal monsters slow down.
-process_result effect_monster_inertial(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_inertial(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -446,7 +446,7 @@ process_result effect_monster_inertial(player_type *player_ptr, effect_monster_t
return PROCESS_CONTINUE;
}
-process_result effect_monster_time(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_time(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -465,7 +465,7 @@ process_result effect_monster_time(player_type *player_ptr, effect_monster_type
return PROCESS_CONTINUE;
}
-static bool effect_monster_gravity_resist_teleport(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool effect_monster_gravity_resist_teleport(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -491,7 +491,7 @@ static bool effect_monster_gravity_resist_teleport(player_type *player_ptr, effe
return true;
}
-static void effect_monster_gravity_slow(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_monster_gravity_slow(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) || (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
em_ptr->obvious = false;
@@ -514,7 +514,7 @@ static void effect_monster_gravity_stun(effect_monster_type *em_ptr)
* Powerful monsters can resist and normal monsters slow down
* Furthermore, this magic can make non-unique monsters slow/stun.
*/
-process_result effect_monster_gravity(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_gravity(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
em_ptr->do_dist = effect_monster_gravity_resist_teleport(player_ptr, em_ptr) ? 0 : 10;
if (player_ptr->riding && (em_ptr->g_ptr->m_idx == player_ptr->riding))
@@ -536,7 +536,7 @@ process_result effect_monster_gravity(player_type *player_ptr, effect_monster_ty
return PROCESS_CONTINUE;
}
-process_result effect_monster_disintegration(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_disintegration(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -553,7 +553,7 @@ process_result effect_monster_disintegration(player_type *player_ptr, effect_mon
return PROCESS_CONTINUE;
}
-process_result effect_monster_icee_bolt(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_icee_bolt(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -582,7 +582,7 @@ process_result effect_monster_icee_bolt(player_type *player_ptr, effect_monster_
* @details
* éåçç©ã«åæãå£æãã«1.5åæããã¬ãã¼ãèæ§ãèæ§
*/
-process_result effect_monster_void(player_type* player_ptr, effect_monster_type* em_ptr)
+process_result effect_monster_void(PlayerType* player_ptr, effect_monster_type* em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -627,7 +627,7 @@ process_result effect_monster_void(player_type* player_ptr, effect_monster_type*
* é£ã°ãªããã¬ãã¼ãèæ§ã«1.25åæãæé»èæ§ãèæ§
* 1/3ã§è¿½å ã«æ··ä¹±ãææ
*/
-process_result effect_monster_abyss(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_abyss(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
diff --git a/src/effect/effect-monster-resist-hurt.h b/src/effect/effect-monster-resist-hurt.h
index 03c5bfa27..3a9b828a8 100644
--- a/src/effect/effect-monster-resist-hurt.h
+++ b/src/effect/effect-monster-resist-hurt.h
@@ -3,31 +3,31 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
+class PlayerType;
process_result effect_monster_nothing(effect_monster_type *em_ptr);
-process_result effect_monster_acid(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_elec(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_fire(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_cold(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_pois(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_nuke(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_hell_fire(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_holy_fire(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_plasma(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_nether(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_water(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_chaos(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_shards(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_rocket(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_sound(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_confusion(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_disenchant(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_nexus(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_force(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_inertial(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_time(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_gravity(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_disintegration(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_icee_bolt(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_void(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_abyss(player_type *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_acid(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_elec(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_fire(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_cold(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_pois(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_nuke(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_hell_fire(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_holy_fire(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_plasma(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_nether(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_water(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_chaos(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_shards(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_rocket(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_sound(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_confusion(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disenchant(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_nexus(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_force(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_inertial(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_time(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_gravity(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_disintegration(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_icee_bolt(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_void(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_abyss(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-spirit.cpp b/src/effect/effect-monster-spirit.cpp
index 1d68829a6..b581dffde 100644
--- a/src/effect/effect-monster-spirit.cpp
+++ b/src/effect/effect-monster-spirit.cpp
@@ -17,7 +17,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-process_result effect_monster_drain_mana(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -62,7 +62,7 @@ process_result effect_monster_drain_mana(player_type *player_ptr, effect_monster
return PROCESS_CONTINUE;
}
-process_result effect_monster_mind_blast(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -101,7 +101,7 @@ process_result effect_monster_mind_blast(player_type *player_ptr, effect_monster
return PROCESS_CONTINUE;
}
-process_result effect_monster_brain_smash(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
diff --git a/src/effect/effect-monster-spirit.h b/src/effect/effect-monster-spirit.h
index ab4cd0d56..6eb3d2454 100644
--- a/src/effect/effect-monster-spirit.h
+++ b/src/effect/effect-monster-spirit.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
-process_result effect_monster_drain_mana(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_mind_blast(player_type *player_ptr, effect_monster_type *em_ptr);
-process_result effect_monster_brain_smash(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result effect_monster_drain_mana(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_mind_blast(PlayerType *player_ptr, effect_monster_type *em_ptr);
+process_result effect_monster_brain_smash(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-switcher.cpp b/src/effect/effect-monster-switcher.cpp
index 8218e65da..01183c685 100644
--- a/src/effect/effect-monster-switcher.cpp
+++ b/src/effect/effect-monster-switcher.cpp
@@ -38,7 +38,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-process_result effect_monster_hypodynamia(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_hypodynamia(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -66,7 +66,7 @@ process_result effect_monster_hypodynamia(player_type *player_ptr, effect_monste
/*!
* @todo ãªãã¡ã¯ã¿ãªã³ã°åã®ã³ã¼ãæç¹ã§ãåã«èæ§ãããã ãã§ããã¡ã¼ã¸0ã ã£ã.
*/
-process_result effect_monster_death_ray(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_death_ray(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -97,7 +97,7 @@ process_result effect_monster_death_ray(player_type *player_ptr, effect_monster_
return PROCESS_CONTINUE;
}
-process_result effect_monster_kill_wall(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_kill_wall(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0) {
em_ptr->dam = 0;
@@ -149,7 +149,7 @@ process_result effect_monster_hand_doom(effect_monster_type *em_ptr)
* å¯ãå ´åã¯è©¦è¡çµäºã
* ä¸ããå¹æã¯æ¸éãæ¦æ§ãæ··ä¹±ãç¡ç ã
*/
-process_result effect_monster_engetsu(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_engetsu(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -239,7 +239,7 @@ process_result effect_monster_engetsu(player_type *player_ptr, effect_monster_ty
return PROCESS_CONTINUE;
}
-process_result effect_monster_genocide(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_genocide(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->seen)
em_ptr->obvious = true;
@@ -254,7 +254,7 @@ process_result effect_monster_genocide(player_type *player_ptr, effect_monster_t
return PROCESS_CONTINUE;
}
-process_result effect_monster_photo(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_photo(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->who)
msg_format(_("%sãåçã«æ®ã£ãã", "You take a photograph of %s."), em_ptr->m_name);
@@ -294,7 +294,7 @@ process_result effect_monster_wounds(effect_monster_type *em_ptr)
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return ããã®ã¹ã¤ããã³ã°ã§çµããªãTRUEãFALSEãå¾ç¶å¦çãå®è¡ãããªãCONTINUE
*/
-process_result switch_effects_monster(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result switch_effects_monster(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
switch (em_ptr->attribute) {
case AttributeType::PSY_SPEAR:
diff --git a/src/effect/effect-monster-switcher.h b/src/effect/effect-monster-switcher.h
index bf5b4b01e..d54a191dc 100644
--- a/src/effect/effect-monster-switcher.h
+++ b/src/effect/effect-monster-switcher.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct effect_monster_type;
-struct player_type;
-process_result switch_effects_monster(player_type *player_ptr, effect_monster_type *em_ptr);
+class PlayerType;
+process_result switch_effects_monster(PlayerType *player_ptr, effect_monster_type *em_ptr);
diff --git a/src/effect/effect-monster-util.cpp b/src/effect/effect-monster-util.cpp
index 4d287a512..8c02d6688 100644
--- a/src/effect/effect-monster-util.cpp
+++ b/src/effect/effect-monster-util.cpp
@@ -54,7 +54,7 @@ static void substitute_effect_monster(effect_monster_type *em_ptr, MONSTER_IDX w
* @param flag å¹æãã©ã°
* @param see_s_msg TRUEãªãã°ã¡ãã»ã¼ã¸ã表示ãã
*/
-effect_monster_type *initialize_effect_monster(player_type *player_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg)
+effect_monster_type *initialize_effect_monster(PlayerType *player_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg)
{
substitute_effect_monster(em_ptr, who, r, y, x, dam, attribute, flag, see_s_msg);
diff --git a/src/effect/effect-monster-util.h b/src/effect/effect-monster-util.h
index fccfc496f..bec2d8038 100644
--- a/src/effect/effect-monster-util.h
+++ b/src/effect/effect-monster-util.h
@@ -44,6 +44,6 @@ typedef struct effect_monster_type {
bool see_s_msg;
} effect_monster_type;
-struct player_type;
-effect_monster_type *initialize_effect_monster(player_type *player_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x,
+class PlayerType;
+effect_monster_type *initialize_effect_monster(PlayerType *player_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x,
HIT_POINT dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg);
diff --git a/src/effect/effect-monster.cpp b/src/effect/effect-monster.cpp
index 59557248b..224c36938 100644
--- a/src/effect/effect-monster.cpp
+++ b/src/effect/effect-monster.cpp
@@ -59,7 +59,7 @@
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹æãä½ããªããªãFALSEãä½ããããªãTRUE
*/
-static process_result is_affective(player_type *player_ptr, effect_monster_type *em_ptr)
+static process_result is_affective(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->g_ptr->m_idx)
return PROCESS_FALSE;
@@ -97,7 +97,7 @@ static process_result is_affective(player_type *player_ptr, effect_monster_type
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void make_description_of_affecred_monster(player_type *player_ptr, effect_monster_type *em_ptr)
+static void make_description_of_affecred_monster(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
em_ptr->dam = (em_ptr->dam + em_ptr->r) / (em_ptr->r + 1);
monster_desc(player_ptr, em_ptr->m_name, em_ptr->m_ptr, 0);
@@ -113,7 +113,7 @@ static void make_description_of_affecred_monster(player_type *player_ptr, effect
* å®å
¨ãªèæ§ãæã£ã¦ããããä¸é¨å±æ§ãé¤ãã¦å½±é¿ã¯åã¼ããªã
* å°æå±æ§ (ãããã°ç¨)ã§ããã°è²«éãã
*/
-static process_result exe_affect_monster_by_effect(player_type *player_ptr, effect_monster_type *em_ptr)
+static process_result exe_affect_monster_by_effect(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
process_result result = is_affective(player_ptr, em_ptr);
if (result != PROCESS_TRUE) {
@@ -148,7 +148,7 @@ static process_result exe_affect_monster_by_effect(player_type *player_ptr, effe
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_damage_killed_pet(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_killed_pet(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool sad = is_pet(em_ptr->m_ptr) && !(em_ptr->m_ptr->ml);
if (em_ptr->known && em_ptr->note) {
@@ -173,7 +173,7 @@ static void effect_damage_killed_pet(player_type *player_ptr, effect_monster_typ
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_damage_makes_sleep(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_makes_sleep(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->note && em_ptr->seen_msg)
msg_format("%^s%s", em_ptr->m_name, em_ptr->note);
@@ -194,7 +194,7 @@ static void effect_damage_makes_sleep(player_type *player_ptr, effect_monster_ty
* @details
* ã¢ã³ã¹ã¿ã¼IDããã¬ã¤ã¤ã¼(0)ã®å ´åã¯å¦çããªãã
*/
-static bool deal_effect_damage_from_monster(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool deal_effect_damage_from_monster(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->who <= 0)
return false;
@@ -220,7 +220,7 @@ static bool deal_effect_damage_from_monster(player_type *player_ptr, effect_mons
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return 大è³ã¢ã³ã¹ã¿ã¼ãä¸æ½ãªç
人ã ã£ãå ´åã¯TRUEããã以å¤ã¯FALSE
*/
-static bool heal_leaper(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool heal_leaper(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->heal_leper)
return false;
@@ -246,7 +246,7 @@ static bool heal_leaper(player_type *player_ptr, effect_monster_type *em_ptr)
* @details
* em_ptr->do_fearã«ããææã¡ãã»ã¼ã¸ãããã§è¡¨ç¤ºã
*/
-static bool deal_effect_damage_from_player(player_type *player_ptr, effect_monster_type *em_ptr)
+static bool deal_effect_damage_from_player(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
bool fear = false;
MonsterDamageProcessor mdp(player_ptr, em_ptr->g_ptr->m_idx, em_ptr->dam, &fear, em_ptr->attribute);
@@ -283,7 +283,7 @@ static bool deal_effect_damage_from_player(player_type *player_ptr, effect_monst
* 3.ãã¬ã¤ã¤ã¼ã«ããå¹æãã¡ã¼ã¸ã®å¦ç
* 4.ç¡ç ããå¦ç
*/
-static void deal_effect_damage_to_monster(player_type *player_ptr, effect_monster_type *em_ptr)
+static void deal_effect_damage_to_monster(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->attribute == AttributeType::DRAIN_MANA)
return;
@@ -307,7 +307,7 @@ static void deal_effect_damage_to_monster(player_type *player_ptr, effect_monste
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_makes_change_virtues(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_makes_change_virtues(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->who > 0) || !em_ptr->slept)
return;
@@ -323,7 +323,7 @@ static void effect_makes_change_virtues(player_type *player_ptr, effect_monster_
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void affected_monster_prevents_bad_status(player_type *player_ptr, effect_monster_type *em_ptr)
+static void affected_monster_prevents_bad_status(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) || (em_ptr->r_ptr->flags1 & RF1_QUESTOR) || (player_ptr->riding && (em_ptr->g_ptr->m_idx == player_ptr->riding)))
em_ptr->do_polymorph = false;
@@ -338,7 +338,7 @@ static void affected_monster_prevents_bad_status(player_type *player_ptr, effect
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param stun_damage æ¦æ§å¤
*/
-static void effect_damage_piles_stun(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_piles_stun(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->do_stun == 0) || (em_ptr->r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) || (em_ptr->r_ptr->flags3 & RF3_NO_STUN))
return;
@@ -365,7 +365,7 @@ static void effect_damage_piles_stun(player_type *player_ptr, effect_monster_typ
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param stun_damage æ··ä¹±å¤
*/
-static void effect_damage_piles_confusion(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_piles_confusion(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->do_conf == 0) || (em_ptr->r_ptr->flags3 & RF3_NO_CONF) || (em_ptr->r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
return;
@@ -394,7 +394,7 @@ static void effect_damage_piles_confusion(player_type *player_ptr, effect_monste
* @details
* ææãã¡ã¼ã¸ã«ããææããããããã¡ãã»ã¼ã¸ã¯å¾ã§è¡¨ç¤ºã
*/
-static void effect_damage_piles_fear(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_piles_fear(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->do_fear == 0 || any_bits(em_ptr->r_ptr->flags3, RF3_NO_FEAR))
return;
@@ -433,7 +433,7 @@ static void effect_damage_makes_weak(effect_monster_type *em_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_damage_makes_polymorph(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_makes_polymorph(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!em_ptr->do_polymorph || (randint1(90) <= em_ptr->r_ptr->level))
return;
@@ -455,7 +455,7 @@ static void effect_damage_makes_polymorph(player_type *player_ptr, effect_monste
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void effect_damage_makes_teleport(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_makes_teleport(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->do_dist == 0)
return;
@@ -486,7 +486,7 @@ static void effect_damage_makes_teleport(player_type *player_ptr, effect_monster
* 2.ãã¡ã¼ã¸éãç¾HPãä¸åãå ´å
* 3.é常æ(ããããããã)
*/
-static void effect_damage_gives_bad_status(player_type *player_ptr, effect_monster_type *em_ptr)
+static void effect_damage_gives_bad_status(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
int tmp_damage = em_ptr->dam;
em_ptr->dam = mon_damage_mod(player_ptr, em_ptr->m_ptr, em_ptr->dam, (bool)(em_ptr->attribute == AttributeType::PSY_SPEAR));
@@ -517,7 +517,7 @@ static void effect_damage_gives_bad_status(player_type *player_ptr, effect_monst
* 4.ãã¡ã¼ã¸å¦çåã³ææã¡ãã»ã¼ã¸
* 5.æªéé åè¡ã®åªãã«ããäºå¾å¦ç
*/
-static void exe_affect_monster_by_damage(player_type *player_ptr, effect_monster_type *em_ptr)
+static void exe_affect_monster_by_damage(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
effect_makes_change_virtues(player_ptr, em_ptr);
affected_monster_prevents_bad_status(player_ptr, em_ptr);
@@ -532,7 +532,7 @@ static void exe_affect_monster_by_damage(player_type *player_ptr, effect_monster
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void update_phase_out_stat(player_type *player_ptr, effect_monster_type *em_ptr)
+static void update_phase_out_stat(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!player_ptr->phase_out)
return;
@@ -547,7 +547,7 @@ static void update_phase_out_stat(player_type *player_ptr, effect_monster_type *
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void postprocess_by_effected_pet(player_type *player_ptr, effect_monster_type *em_ptr)
+static void postprocess_by_effected_pet(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if ((em_ptr->dam <= 0) || is_pet(em_ptr->m_ptr) || is_friendly(em_ptr->m_ptr))
return;
@@ -568,7 +568,7 @@ static void postprocess_by_effected_pet(player_type *player_ptr, effect_monster_
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void postprocess_by_riding_pet_effected(player_type *player_ptr, effect_monster_type *em_ptr)
+static void postprocess_by_riding_pet_effected(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (!player_ptr->riding || (player_ptr->riding != em_ptr->g_ptr->m_idx) || (em_ptr->dam <= 0))
return;
@@ -585,7 +585,7 @@ static void postprocess_by_riding_pet_effected(player_type *player_ptr, effect_m
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details åçã®ãã©ãã·ã¥ã¯å¼±éå
å±æ§
*/
-static void postprocess_by_taking_photo(player_type *player_ptr, effect_monster_type *em_ptr)
+static void postprocess_by_taking_photo(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
if (em_ptr->photo == 0)
return;
@@ -604,7 +604,7 @@ static void postprocess_by_taking_photo(player_type *player_ptr, effect_monster_
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ã¢ã³ã¹ã¿ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void exe_affect_monster_postprocess(player_type *player_ptr, effect_monster_type *em_ptr)
+static void exe_affect_monster_postprocess(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
postprocess_by_effected_pet(player_ptr, em_ptr);
postprocess_by_riding_pet_effected(player_ptr, em_ptr);
@@ -633,7 +633,7 @@ static void exe_affect_monster_postprocess(player_type *player_ptr, effect_monst
* 3.ãããåã³æ®å½±ã«ããäºå¾å¹æ
*/
bool affect_monster(
- player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg)
+ PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute, BIT_FLAGS flag, bool see_s_msg)
{
effect_monster_type tmp_effect;
effect_monster_type *em_ptr = initialize_effect_monster(player_ptr, &tmp_effect, who, r, y, x, dam, attribute, flag, see_s_msg);
diff --git a/src/effect/effect-monster.h b/src/effect/effect-monster.h
index 7ff36db2b..fe97f2aed 100644
--- a/src/effect/effect-monster.h
+++ b/src/effect/effect-monster.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "effect/attribute-types.h"
-struct player_type;
-bool affect_monster(player_type *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag, bool see_s_msg);
+class PlayerType;
+bool affect_monster(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag, bool see_s_msg);
diff --git a/src/effect/effect-player-curse.cpp b/src/effect/effect-player-curse.cpp
index 80fabadfe..8c0a1123d 100644
--- a/src/effect/effect-player-curse.cpp
+++ b/src/effect/effect-player-curse.cpp
@@ -11,7 +11,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-void effect_player_curse_1(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_curse_1(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
@@ -22,7 +22,7 @@ void effect_player_curse_1(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_curse_2(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_curse_2(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
@@ -33,7 +33,7 @@ void effect_player_curse_2(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_curse_3(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_curse_3(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
@@ -44,7 +44,7 @@ void effect_player_curse_3(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_curse_4(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_curse_4(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && (ep_ptr->m_ptr->r_idx != MON_KENSHIROU) && !check_multishadow(player_ptr)) {
msg_print(_("ãããç§åãè·³ãè¿ããï¼", "You resist the effects!"));
diff --git a/src/effect/effect-player-curse.h b/src/effect/effect-player-curse.h
index 129af72e8..b797adf1b 100644
--- a/src/effect/effect-player-curse.h
+++ b/src/effect/effect-player-curse.h
@@ -1,8 +1,8 @@
#pragma once
struct effect_player_type;
-struct player_type;
-void effect_player_curse_1(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_curse_2(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_curse_3(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_curse_4(player_type *player_ptr, effect_player_type *ep_ptr);
+class PlayerType;
+void effect_player_curse_1(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_curse_2(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_curse_3(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_curse_4(PlayerType *player_ptr, effect_player_type *ep_ptr);
diff --git a/src/effect/effect-player-oldies.cpp b/src/effect/effect-player-oldies.cpp
index 5713f14f5..ca0ff6cbc 100644
--- a/src/effect/effect-player-oldies.cpp
+++ b/src/effect/effect-player-oldies.cpp
@@ -9,7 +9,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-void effect_player_old_heal(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_old_heal(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ããã®æ»æã«ãã£ã¦æ°åããããªã£ãã", "You are hit by something invigorating!"));
@@ -18,7 +18,7 @@ void effect_player_old_heal(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->dam = 0;
}
-void effect_player_old_speed(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_old_speed(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -27,7 +27,7 @@ void effect_player_old_speed(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->dam = 0;
}
-void effect_player_old_slow(player_type *player_ptr)
+void effect_player_old_slow(PlayerType *player_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ãé
ããã®ã§æ»æãããï¼", "You are hit by something slow!"));
@@ -36,7 +36,7 @@ void effect_player_old_slow(player_type *player_ptr)
(void)BadStatusSetter(player_ptr).mod_slowness(randint0(4) + 4, false);
}
-void effect_player_old_sleep(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_old_sleep(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->free_act)
return;
diff --git a/src/effect/effect-player-oldies.h b/src/effect/effect-player-oldies.h
index 09b1d81a3..9095dbcbf 100644
--- a/src/effect/effect-player-oldies.h
+++ b/src/effect/effect-player-oldies.h
@@ -1,8 +1,8 @@
#pragma once
struct effect_player_type;
-struct player_type;
-void effect_player_old_heal(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_old_speed(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_old_slow(player_type *player_ptr);
-void effect_player_old_sleep(player_type *player_ptr, effect_player_type *ep_ptr);
+class PlayerType;
+void effect_player_old_heal(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_old_speed(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_old_slow(PlayerType *player_ptr);
+void effect_player_old_sleep(PlayerType *player_ptr, effect_player_type *ep_ptr);
diff --git a/src/effect/effect-player-resist-hurt.cpp b/src/effect/effect-player-resist-hurt.cpp
index c783c9bdf..6435b23ac 100644
--- a/src/effect/effect-player-resist-hurt.cpp
+++ b/src/effect/effect-player-resist-hurt.cpp
@@ -35,7 +35,7 @@
// æ¯ãé¤ã4å
ç´ .
void effect_player_elements(
- player_type *player_ptr, effect_player_type *ep_ptr, concptr attack_message, HIT_POINT (*damage_func)(player_type *, HIT_POINT, concptr, bool))
+ PlayerType *player_ptr, effect_player_type *ep_ptr, concptr attack_message, HIT_POINT (*damage_func)(PlayerType *, HIT_POINT, concptr, bool))
{
if (player_ptr->blind)
msg_print(attack_message);
@@ -43,7 +43,7 @@ void effect_player_elements(
ep_ptr->get_damage = (*damage_func)(player_ptr, ep_ptr->dam, ep_ptr->killer, false);
}
-void effect_player_poison(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_poison(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
bool double_resist = is_oppose_pois(player_ptr);
if (player_ptr->blind)
@@ -62,7 +62,7 @@ void effect_player_poison(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_nuke(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_nuke(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
bool double_resist = is_oppose_pois(player_ptr);
if (player_ptr->blind)
@@ -88,7 +88,7 @@ void effect_player_nuke(player_type *player_ptr, effect_player_type *ep_ptr)
inventory_damage(player_ptr, BreakerAcid(), 2);
}
-void effect_player_missile(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_missile(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -96,7 +96,7 @@ void effect_player_missile(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_holy_fire(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_holy_fire(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -106,7 +106,7 @@ void effect_player_holy_fire(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_hell_fire(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_hell_fire(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -116,7 +116,7 @@ void effect_player_hell_fire(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_arrow(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_arrow(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
sound(SOUND_SHOOT_HIT);
@@ -134,7 +134,7 @@ void effect_player_arrow(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_plasma(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_plasma(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã¨ã¦ãç±ããã®ã§æ»æãããï¼", "You are hit by something *HOT*!"));
@@ -158,7 +158,7 @@ void effect_player_plasma(player_type *player_ptr, effect_player_type *ep_ptr)
* å¹½éã¯å復ããã追å å¹æã§çµé¨å¤å¸åã
*/
-void effect_player_nether(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_nether(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("å°çã®åã§æ»æãããï¼", "You are hit by nether forces!"));
@@ -189,7 +189,7 @@ void effect_player_nether(player_type *player_ptr, effect_player_type *ep_ptr)
* @details
* 追å å¹æã§æ¦æ§ã¨æ··ä¹±ãå·æ°åæ§ã®ã¤ã³ãã³ããªç ´å£ã
*/
-void effect_player_water(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_water(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ã湿ã£ããã®ã§æ»æãããï¼", "You are hit by something wet!"));
@@ -221,7 +221,7 @@ void effect_player_water(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_chaos(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_chaos(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ç¡ç§©åºã®æ³¢åã§æ»æãããï¼", "You are hit by a wave of anarchy!"));
@@ -257,7 +257,7 @@ void effect_player_chaos(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_shards(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_shards(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãéããã®ã§æ»æãããï¼", "You are hit by something sharp!"));
@@ -274,7 +274,7 @@ void effect_player_shards(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_sound(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_sound(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("è½é³ã§æ»æãããï¼", "You are hit by a loud noise!"));
@@ -292,7 +292,7 @@ void effect_player_sound(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_confusion(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_confusion(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ãæ··ä¹±ãããã®ã§æ»æãããï¼", "You are hit by something puzzling!"));
@@ -307,7 +307,7 @@ void effect_player_confusion(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_disenchant(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_disenchant(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ããããªããã®ã§æ»æãããï¼", "You are hit by something static!"));
@@ -321,7 +321,7 @@ void effect_player_disenchant(player_type *player_ptr, effect_player_type *ep_pt
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_nexus(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_nexus(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãå¥å¦ãªãã®ã§æ»æãããï¼", "You are hit by something strange!"));
@@ -335,7 +335,7 @@ void effect_player_nexus(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_force(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_force(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("éåã¨ãã«ã®ã¼ã§æ»æãããï¼", "You are hit by kinetic force!"));
@@ -346,7 +346,7 @@ void effect_player_force(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_rocket(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_rocket(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ççºããã£ãï¼", "There is an explosion!"));
@@ -369,7 +369,7 @@ void effect_player_rocket(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_inertial(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_inertial(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ãé
ããã®ã§æ»æãããï¼", "You are hit by something slow!"));
@@ -382,7 +382,7 @@ void effect_player_inertial(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_lite(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_lite(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -411,7 +411,7 @@ void effect_player_lite(player_type *player_ptr, effect_player_type *ep_ptr)
player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
}
-void effect_player_dark(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_dark(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã§æ»æãããï¼", "You are hit by something!"));
@@ -425,7 +425,7 @@ void effect_player_dark(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-static void effect_player_time_one_disability(player_type *player_ptr)
+static void effect_player_time_one_disability(PlayerType *player_ptr)
{
int k = 0;
concptr act = nullptr;
@@ -464,7 +464,7 @@ static void effect_player_time_one_disability(player_type *player_ptr)
player_ptr->update |= (PU_BONUS);
}
-static void effect_player_time_all_disabilities(player_type *player_ptr)
+static void effect_player_time_all_disabilities(PlayerType *player_ptr)
{
msg_print(_("ããªãã¯ä»¥åã»ã©åå¼·ããªããªã£ã¦ãã¾ã£ã...ã", "You're not as powerful as you used to be..."));
for (int k = 0; k < A_MAX; k++) {
@@ -476,7 +476,7 @@ static void effect_player_time_all_disabilities(player_type *player_ptr)
player_ptr->update |= (PU_BONUS);
}
-static void effect_player_time_addition(player_type *player_ptr)
+static void effect_player_time_addition(PlayerType *player_ptr)
{
switch (randint1(10)) {
case 1:
@@ -508,7 +508,7 @@ static void effect_player_time_addition(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ãã¬ã¤ã¤ã¼å¹ææ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void effect_player_time(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_time(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("éå»ããã®è¡æã«æ»æãããï¼", "You are hit by a blast from the past!"));
@@ -526,7 +526,7 @@ void effect_player_time(player_type *player_ptr, effect_player_type *ep_ptr)
effect_player_time_addition(player_ptr);
}
-void effect_player_gravity(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_gravity(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ãéããã®ã§æ»æãããï¼", "You are hit by something heavy!"));
@@ -555,7 +555,7 @@ void effect_player_gravity(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_disintegration(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_disintegration(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ç´ç²ãªã¨ãã«ã®ã¼ã§æ»æãããï¼", "You are hit by pure energy!"));
@@ -563,7 +563,7 @@ void effect_player_disintegration(player_type *player_ptr, effect_player_type *e
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_death_ray(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_death_ray(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãé常ã«å·ãããã®ã§æ»æãããï¼", "You are hit by something extremely cold!"));
@@ -572,7 +572,7 @@ void effect_player_death_ray(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_mana(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_mana(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("éæ³ã®ãªã¼ã©ã§æ»æãããï¼", "You are hit by an aura of magic!"));
@@ -580,7 +580,7 @@ void effect_player_mana(player_type *player_ptr, effect_player_type *ep_ptr)
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_psy_spear(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_psy_spear(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ã¨ãã«ã®ã¼ã®å¡ã§æ»æãããï¼", "You are hit by an energy!"));
@@ -588,7 +588,7 @@ void effect_player_psy_spear(player_type *player_ptr, effect_player_type *ep_ptr
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_FORCE, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_meteor(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_meteor(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind)
msg_print(_("ä½ãã空ããããªãã®é ä¸ã«è½ã¡ã¦ããï¼", "Something falls from the sky on you!"));
@@ -601,7 +601,7 @@ void effect_player_meteor(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_icee(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_icee(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (player_ptr->blind) {
msg_print(_("ä½ãéãå·ãããã®ã§æ»æãããï¼", "You are hit by something sharp and cold!"));
@@ -628,7 +628,7 @@ void effect_player_icee(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_hand_doom(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_hand_doom(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < player_ptr->skill_sav) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
@@ -645,7 +645,7 @@ void effect_player_hand_doom(player_type *player_ptr, effect_player_type *ep_ptr
}
}
-void effect_player_void(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_void(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
auto effect_mes = player_ptr->blind ? _("ä½ãã«èº«ä½ãå¼ã£å¼µããã¾ããï¼", "Something absorbs you!")
: _("å¨è¾ºã®ç©ºéãæªãã ã", "Sight warps around you.");
@@ -660,7 +660,7 @@ void effect_player_void(player_type *player_ptr, effect_player_type *ep_ptr)
}
}
-void effect_player_abyss(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_abyss(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
auto effect_mes = player_ptr->blind ? _("身ä½ãæ²ã¿è¾¼ãæ°ãããï¼", "You feel you are sinking into something!")
: _("深淵ãããªããèªãè¾¼ãã§ããï¼", "You are falling in abyss!");
diff --git a/src/effect/effect-player-resist-hurt.h b/src/effect/effect-player-resist-hurt.h
index 1a4b15d15..e27e94a9a 100644
--- a/src/effect/effect-player-resist-hurt.h
+++ b/src/effect/effect-player-resist-hurt.h
@@ -3,35 +3,35 @@
#include "system/angband.h"
struct effect_player_type;
-struct player_type;
+class PlayerType;
void effect_player_elements(
- player_type *player_ptr, effect_player_type *ep_ptr, concptr attack_message, HIT_POINT (*damage_func)(player_type *, HIT_POINT, concptr, bool));
-void effect_player_poison(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_nuke(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_missile(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_holy_fire(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_hell_fire(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_arrow(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_plasma(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_nether(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_water(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_chaos(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_shards(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_sound(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_confusion(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_disenchant(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_nexus(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_force(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_rocket(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_inertial(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_lite(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_dark(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_time(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_gravity(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_disintegration(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_death_ray(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_mana(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_psy_spear(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_meteor(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_icee(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_hand_doom(player_type *player_ptr, effect_player_type *ep_ptr);
+ PlayerType *player_ptr, effect_player_type *ep_ptr, concptr attack_message, HIT_POINT (*damage_func)(PlayerType *, HIT_POINT, concptr, bool));
+void effect_player_poison(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_nuke(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_missile(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_holy_fire(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_hell_fire(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_arrow(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_plasma(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_nether(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_water(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_chaos(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_shards(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_sound(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_confusion(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_disenchant(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_nexus(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_force(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_rocket(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_inertial(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_lite(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_dark(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_time(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_gravity(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_disintegration(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_death_ray(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_mana(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_psy_spear(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_meteor(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_icee(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_hand_doom(PlayerType *player_ptr, effect_player_type *ep_ptr);
diff --git a/src/effect/effect-player-spirit.cpp b/src/effect/effect-player-spirit.cpp
index 463de744b..0f673665c 100644
--- a/src/effect/effect-player-spirit.cpp
+++ b/src/effect/effect-player-spirit.cpp
@@ -13,7 +13,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-void effect_player_drain_mana(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_drain_mana(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if (check_multishadow(player_ptr)) {
msg_print(_("æ»æã¯å¹»å½±ã«å½ä¸ããããªãã«ã¯å±ããªãã£ãã", "The attack hits Shadow, but you are unharmed!"));
@@ -63,7 +63,7 @@ void effect_player_drain_mana(player_type *player_ptr, effect_player_type *ep_pt
ep_ptr->dam = 0;
}
-void effect_player_mind_blast(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_mind_blast(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < std::max(5, player_ptr->skill_sav)) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
@@ -95,7 +95,7 @@ void effect_player_mind_blast(player_type *player_ptr, effect_player_type *ep_pt
ep_ptr->get_damage = take_hit(player_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer);
}
-void effect_player_brain_smash(player_type *player_ptr, effect_player_type *ep_ptr)
+void effect_player_brain_smash(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
if ((randint0(100 + ep_ptr->rlev / 2) < std::max(5, player_ptr->skill_sav)) && !check_multishadow(player_ptr)) {
msg_print(_("ãããå¹åãè·³ãè¿ããï¼", "You resist the effects!"));
diff --git a/src/effect/effect-player-spirit.h b/src/effect/effect-player-spirit.h
index 32fabb904..eedcb1ae9 100644
--- a/src/effect/effect-player-spirit.h
+++ b/src/effect/effect-player-spirit.h
@@ -1,7 +1,7 @@
#pragma once
struct effect_player_type;
-struct player_type;
-void effect_player_drain_mana(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_mind_blast(player_type *player_ptr, effect_player_type *ep_ptr);
-void effect_player_brain_smash(player_type *player_ptr, effect_player_type *ep_ptr);
+class PlayerType;
+void effect_player_drain_mana(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_mind_blast(PlayerType *player_ptr, effect_player_type *ep_ptr);
+void effect_player_brain_smash(PlayerType *player_ptr, effect_player_type *ep_ptr);
diff --git a/src/effect/effect-player-switcher.cpp b/src/effect/effect-player-switcher.cpp
index 388d93bd4..8088da232 100644
--- a/src/effect/effect-player-switcher.cpp
+++ b/src/effect/effect-player-switcher.cpp
@@ -14,7 +14,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param em_ptr ãã¬ã¤ã¤ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void switch_effects_player(player_type *player_ptr, effect_player_type *ep_ptr)
+void switch_effects_player(PlayerType *player_ptr, effect_player_type *ep_ptr)
{
switch (ep_ptr->attribute) {
case AttributeType::ACID:
diff --git a/src/effect/effect-player-switcher.h b/src/effect/effect-player-switcher.h
index 1034f5f74..2ff0247c8 100644
--- a/src/effect/effect-player-switcher.h
+++ b/src/effect/effect-player-switcher.h
@@ -1,5 +1,5 @@
#pragma once
struct effect_player_type;
-struct player_type;
-void switch_effects_player(player_type *player_ptr, effect_player_type *ep_ptr);
+class PlayerType;
+void switch_effects_player(PlayerType *player_ptr, effect_player_type *ep_ptr);
diff --git a/src/effect/effect-player.cpp b/src/effect/effect-player.cpp
index d251f478e..516c701a7 100644
--- a/src/effect/effect-player.cpp
+++ b/src/effect/effect-player.cpp
@@ -64,7 +64,7 @@ static effect_player_type *initialize_effect_player(effect_player_type *ep_ptr,
* @param ep_ptr ãã¬ã¤ã¤ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return å½ãã£ããFALSEãåå°ãããTRUE
*/
-static bool process_bolt_reflection(player_type *player_ptr, effect_player_type *ep_ptr, project_func project)
+static bool process_bolt_reflection(PlayerType *player_ptr, effect_player_type *ep_ptr, project_func project)
{
auto can_reflect = (has_reflect(player_ptr) != 0);
can_reflect &= any_bits(ep_ptr->flag, PROJECT_REFLECTABLE);
@@ -119,7 +119,7 @@ static bool process_bolt_reflection(player_type *player_ptr, effect_player_type
* @param x ç®æ¨X座æ¨
* @return å½ãããªãã£ããFALSEãåå°ãããTRUEãå½ãã£ããCONTINUE
*/
-static process_result check_continue_player_effect(player_type *player_ptr, effect_player_type *ep_ptr, POSITION y, POSITION x, project_func project)
+static process_result check_continue_player_effect(PlayerType *player_ptr, effect_player_type *ep_ptr, POSITION y, POSITION x, project_func project)
{
if (!player_bold(player_ptr, y, x)) {
return PROCESS_FALSE;
@@ -150,7 +150,7 @@ static process_result check_continue_player_effect(player_type *player_ptr, effe
* @param ep_ptr ãã¬ã¤ã¤ã¼å¹ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param who_name ã¢ã³ã¹ã¿ã¼å
*/
-static void describe_effect_source(player_type *player_ptr, effect_player_type *ep_ptr, concptr who_name)
+static void describe_effect_source(PlayerType *player_ptr, effect_player_type *ep_ptr, concptr who_name)
{
if (ep_ptr->who > 0) {
ep_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[ep_ptr->who];
@@ -188,7 +188,7 @@ static void describe_effect_source(player_type *player_ptr, effect_player_type *
* @param monspell å¹æå
ã®ã¢ã³ã¹ã¿ã¼éæ³ID
* @return ä½ãä¸ã¤ã§ãå¹åãããã°TRUEãè¿ã / TRUE if any "effects" of the projection were observed, else FALSE
*/
-bool affect_player(MONSTER_IDX who, player_type *player_ptr, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute,
+bool affect_player(MONSTER_IDX who, PlayerType *player_ptr, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, AttributeType attribute,
BIT_FLAGS flag, project_func project)
{
effect_player_type tmp_effect;
diff --git a/src/effect/effect-player.h b/src/effect/effect-player.h
index 866ce6399..3c63a4cc9 100644
--- a/src/effect/effect-player.h
+++ b/src/effect/effect-player.h
@@ -5,9 +5,9 @@
struct ProjectResult;
-struct player_type;
+class PlayerType;
using project_func = ProjectResult (*)(
- player_type *player_ptr, MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag);
+ PlayerType *player_ptr, MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag);
-bool affect_player(MONSTER_IDX who, player_type *player_ptr, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag,
+bool affect_player(MONSTER_IDX who, PlayerType *player_ptr, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, AttributeType typ, BIT_FLAGS flag,
project_func project);
diff --git a/src/effect/effect-processor.cpp b/src/effect/effect-processor.cpp
index 99cd453f8..d48393ebe 100644
--- a/src/effect/effect-processor.cpp
+++ b/src/effect/effect-processor.cpp
@@ -45,7 +45,7 @@
* @param cury ç¾å¨ã®é¡ã®y座æ¨
* @param curx ç¾å¨ã®é¡ã®x座æ¨
*/
-static void next_mirror(player_type *player_ptr, POSITION *next_y, POSITION *next_x, POSITION cury, POSITION curx)
+static void next_mirror(PlayerType *player_ptr, POSITION *next_y, POSITION *next_x, POSITION cury, POSITION curx)
{
POSITION mirror_x[10], mirror_y[10]; /* é¡ã¯ãã£ã¨å°ãªã */
int mirror_num = 0; /* é¡ã®æ° */
@@ -87,7 +87,7 @@ static void next_mirror(player_type *player_ptr, POSITION *next_y, POSITION *nex
* @todo ä¼¼ããããªå¦çãå±±ã»ã©ä¸¦ãã§ãããä½ã¨ããªããªããã®ã
* @todo å¼æ°ã«ãã®ã¾ã¾å代å
¥ãã¦ãã¦ã«ãªã¹ããããç´ãã®ã¯ç°¡åã§ã¯ãªã
*/
-ProjectResult project(player_type *player_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam,
+ProjectResult project(PlayerType *player_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam,
const AttributeType typ, BIT_FLAGS flag)
{
int dist;
diff --git a/src/effect/effect-processor.h b/src/effect/effect-processor.h
index 8418d3ae2..c383f4799 100644
--- a/src/effect/effect-processor.h
+++ b/src/effect/effect-processor.h
@@ -12,7 +12,7 @@ struct ProjectResult {
};
struct effect_player_type;
-struct player_type;
+class PlayerType;
ProjectResult project(
- player_type *player_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam, const AttributeType typ,
+ PlayerType *player_ptr, const MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, const HIT_POINT dam, const AttributeType typ,
BIT_FLAGS flag);
diff --git a/src/flavor/flavor-describer.cpp b/src/flavor/flavor-describer.cpp
index cf7fddd00..c2cb4393c 100644
--- a/src/flavor/flavor-describer.cpp
+++ b/src/flavor/flavor-describer.cpp
@@ -127,7 +127,7 @@ static void decide_tval_show(flavor_type *flavor_ptr)
flavor_ptr->show_armour = true;
}
-static void describe_weapon_dice(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_weapon_dice(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
if (!flavor_ptr->known && object_is_quest_target(player_ptr->current_floor_ptr->inside_quest, flavor_ptr->o_ptr))
return;
@@ -142,7 +142,7 @@ static void describe_weapon_dice(player_type *player_ptr, flavor_type *flavor_pt
flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
}
-static void describe_bow(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_bow(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
flavor_ptr->power = bow_tmul(flavor_ptr->o_ptr->sval);
if (flavor_ptr->tr_flags.has(TR_XTRA_MIGHT))
@@ -175,7 +175,7 @@ static void describe_bow(player_type *player_ptr, flavor_type *flavor_ptr)
flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
}
-static void describe_tval(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_tval(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
switch (flavor_ptr->o_ptr->tval) {
case ItemKindType::SHOT:
@@ -227,7 +227,7 @@ static void describe_named_item_tval(flavor_type *flavor_ptr)
}
}
-static void describe_fire_energy(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_fire_energy(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
ENERGY energy_fire = bow_energy(flavor_ptr->bow_ptr->sval);
if (player_ptr->num_fire == 0) {
@@ -253,7 +253,7 @@ static void describe_fire_energy(player_type *player_ptr, flavor_type *flavor_pt
flavor_ptr->t = object_desc_str(flavor_ptr->t, show_ammo_detail ? "% crit" : "%");
}
-static void describe_bow_power(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_bow_power(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
flavor_ptr->avgdam = flavor_ptr->o_ptr->dd * (flavor_ptr->o_ptr->ds + 1) * 10 / 2;
int tmul = bow_tmul(flavor_ptr->bow_ptr->sval);
@@ -289,7 +289,7 @@ static void describe_bow_power(player_type *player_ptr, flavor_type *flavor_ptr)
flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
}
-static void describe_spike_power(player_type *player_ptr, flavor_type *flavor_ptr)
+static void describe_spike_power(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
int avgdam = player_ptr->mighty_throw ? (1 + 3) : 1;
int16_t energy_fire = 100 - player_ptr->lev;
@@ -502,7 +502,7 @@ static void decide_item_feeling(flavor_type *flavor_ptr)
* @param mode 表è¨ã«é¢ãããªãã·ã§ã³æå®
* @return ç¾å¨ã¯ã¨ã¹ãéæç®çã®ã¢ã¤ãã ãªãã°TRUEãè¿ã
*/
-void describe_flavor(player_type *player_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode)
+void describe_flavor(PlayerType *player_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode)
{
flavor_type tmp_flavor;
flavor_type *flavor_ptr = initialize_flavor_type(&tmp_flavor, buf, o_ptr, mode);
diff --git a/src/flavor/flavor-describer.h b/src/flavor/flavor-describer.h
index eae02f82f..fbad406c8 100644
--- a/src/flavor/flavor-describer.h
+++ b/src/flavor/flavor-describer.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void describe_flavor(player_type *player_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode);
+class PlayerType;
+void describe_flavor(PlayerType *player_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode);
diff --git a/src/flavor/flavor-util.h b/src/flavor/flavor-util.h
index ee5b202c8..e3c31d1fc 100644
--- a/src/flavor/flavor-util.h
+++ b/src/flavor/flavor-util.h
@@ -40,7 +40,7 @@ typedef struct flavor_type {
int avgdam;
} flavor_type;
-struct player_type;
+class PlayerType;
flavor_type *initialize_flavor_type(flavor_type *flavor_ptr, char *buf, object_type *o_ptr, BIT_FLAGS mode);
char *object_desc_chr(char *t, char c);
char *object_desc_str(char *t, concptr s);
diff --git a/src/flavor/named-item-describer.cpp b/src/flavor/named-item-describer.cpp
index e71654f4c..39cfa71ef 100644
--- a/src/flavor/named-item-describer.cpp
+++ b/src/flavor/named-item-describer.cpp
@@ -350,7 +350,7 @@ static void describe_inscription(flavor_type *flavor_ptr)
}
}
-void describe_named_item(player_type *player_ptr, flavor_type *flavor_ptr)
+void describe_named_item(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
check_object_known_aware(flavor_ptr);
switch_tval_description(flavor_ptr);
diff --git a/src/flavor/named-item-describer.h b/src/flavor/named-item-describer.h
index 4935e42df..642a98adb 100644
--- a/src/flavor/named-item-describer.h
+++ b/src/flavor/named-item-describer.h
@@ -1,5 +1,5 @@
#pragma once
struct flavor_type;
-struct player_type;
-void describe_named_item(player_type *player_ptr, flavor_type *flavor_ptr);
+class PlayerType;
+void describe_named_item(PlayerType *player_ptr, flavor_type *flavor_ptr);
diff --git a/src/floor/cave-generator.cpp b/src/floor/cave-generator.cpp
index 6004a2657..0821bcb18 100644
--- a/src/floor/cave-generator.cpp
+++ b/src/floor/cave-generator.cpp
@@ -48,7 +48,7 @@ static dun_data_type *initialize_dun_data_type(dun_data_type *dd_ptr, concptr *w
return dd_ptr;
}
-static void check_arena_floor(player_type *player_ptr, dun_data_type *dd_ptr)
+static void check_arena_floor(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!dd_ptr->empty_level) {
@@ -74,7 +74,7 @@ static void check_arena_floor(player_type *player_ptr, dun_data_type *dd_ptr)
}
}
-static void place_cave_contents(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static void place_cave_contents(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->dun_level == 1)
@@ -99,7 +99,7 @@ static void place_cave_contents(player_type *player_ptr, dun_data_type *dd_ptr,
}
}
-static bool decide_tunnel_planned_site(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr, int i)
+static bool decide_tunnel_planned_site(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr, int i)
{
dd_ptr->tunn_n = 0;
dd_ptr->wall_n = 0;
@@ -116,7 +116,7 @@ static bool decide_tunnel_planned_site(player_type *player_ptr, dun_data_type *d
return true;
}
-static void make_tunnels(player_type *player_ptr, dun_data_type *dd_ptr)
+static void make_tunnels(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
for (int j = 0; j < dd_ptr->tunn_n; j++) {
grid_type *g_ptr;
@@ -132,7 +132,7 @@ static void make_tunnels(player_type *player_ptr, dun_data_type *dd_ptr)
}
}
-static void make_walls(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr)
+static void make_walls(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr)
{
for (int j = 0; j < dd_ptr->wall_n; j++) {
grid_type *g_ptr;
@@ -146,7 +146,7 @@ static void make_walls(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_t
}
}
-static bool make_centers(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr)
+static bool make_centers(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr, dt_type *dt_ptr)
{
dd_ptr->tunnel_fail_count = 0;
dd_ptr->door_n = 0;
@@ -165,7 +165,7 @@ static bool make_centers(player_type *player_ptr, dun_data_type *dd_ptr, dungeon
return true;
}
-static void make_doors(player_type *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr)
+static void make_doors(PlayerType *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr)
{
for (int i = 0; i < dd_ptr->door_n; i++) {
dd_ptr->tunnel_y = dd_ptr->door[i].y;
@@ -187,7 +187,7 @@ static void make_only_tunnel_points(floor_type *floor_ptr, dun_data_type *dd_ptr
}
}
-static bool make_one_floor(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static bool make_one_floor(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -220,7 +220,7 @@ static bool make_one_floor(player_type *player_ptr, dun_data_type *dd_ptr, dunge
return true;
}
-static bool switch_making_floor(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static bool switch_making_floor(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
if (d_ptr->flags.has(DungeonFeatureType::MAZE)) {
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -244,7 +244,7 @@ static bool switch_making_floor(player_type *player_ptr, dun_data_type *dd_ptr,
return true;
}
-static void make_aqua_streams(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static void make_aqua_streams(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
if (dd_ptr->laketype != 0)
return;
@@ -262,7 +262,7 @@ static void make_aqua_streams(player_type *player_ptr, dun_data_type *dd_ptr, du
* @brief ãã¹ã«ããã¢ç«¯ç¨ã®æ°¸ä¹
å£ãé
ç½®ãã / Set boundary mimic and add "solid" perma-wall
* @param g_ptr æ°¸ä¹
å£ãé
ç½®ããããã¹æ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-static void place_bound_perm_wall(player_type *player_ptr, grid_type *g_ptr)
+static void place_bound_perm_wall(PlayerType *player_ptr, grid_type *g_ptr)
{
if (bound_walls_perm) {
g_ptr->mimic = 0;
@@ -279,7 +279,7 @@ static void place_bound_perm_wall(player_type *player_ptr, grid_type *g_ptr)
place_grid(player_ptr, g_ptr, GB_SOLID_PERM);
}
-static void make_perm_walls(player_type *player_ptr)
+static void make_perm_walls(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (POSITION x = 0; x < floor_ptr->width; x++) {
@@ -293,7 +293,7 @@ static void make_perm_walls(player_type *player_ptr)
}
}
-static bool check_place_necessary_objects(player_type *player_ptr, dun_data_type *dd_ptr)
+static bool check_place_necessary_objects(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
if (!new_player_spot(player_ptr)) {
*dd_ptr->why = _("ãã¬ã¤ã¤ã¼é
ç½®ã«å¤±æ", "Failed to place a player");
@@ -308,7 +308,7 @@ static bool check_place_necessary_objects(player_type *player_ptr, dun_data_type
return true;
}
-static void decide_dungeon_data_allocation(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static void decide_dungeon_data_allocation(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
dd_ptr->alloc_object_num = floor_ptr->dun_level / 3;
@@ -333,7 +333,7 @@ static void decide_dungeon_data_allocation(player_type *player_ptr, dun_data_typ
dd_ptr->alloc_monster_num);
}
-static bool allocate_dungeon_data(player_type *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
+static bool allocate_dungeon_data(PlayerType *player_ptr, dun_data_type *dd_ptr, dungeon_type *d_ptr)
{
dd_ptr->alloc_monster_num += randint1(8);
for (dd_ptr->alloc_monster_num = dd_ptr->alloc_monster_num + dd_ptr->alloc_object_num; dd_ptr->alloc_monster_num > 0; dd_ptr->alloc_monster_num--)
@@ -378,7 +378,7 @@ static void decide_grid_glowing(floor_type *floor_ptr, dun_data_type *dd_ptr, du
* @param why ã¨ã©ã¼åå ã¡ãã»ã¼ã¸ãè¿ã
* @return ãã³ã¸ã§ã³çæãå
¨ã¦ç¡äºã«æåãããTRUEãè¿ãã
*/
-bool cave_gen(player_type *player_ptr, concptr *why)
+bool cave_gen(PlayerType *player_ptr, concptr *why)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
reset_lite_area(floor_ptr);
diff --git a/src/floor/cave-generator.h b/src/floor/cave-generator.h
index efffc0f88..e54bd7764 100644
--- a/src/floor/cave-generator.h
+++ b/src/floor/cave-generator.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool cave_gen(player_type *player_ptr, concptr *why);
+class PlayerType;
+bool cave_gen(PlayerType *player_ptr, concptr *why);
diff --git a/src/floor/cave.cpp b/src/floor/cave.cpp
index fa7539145..f6839a802 100644
--- a/src/floor/cave.cpp
+++ b/src/floor/cave.cpp
@@ -39,7 +39,7 @@ bool in_bounds2u(floor_type *floor_ptr, POSITION y, POSITION x) { return (y < fl
* Line 2 -- forbid normal monsters
* Line 3 -- forbid the player
*/
-bool is_cave_empty_bold(player_type *player_ptr, POSITION y, POSITION x)
+bool is_cave_empty_bold(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_empty_grid = cave_has_flag_bold(floor_ptr, y, x, FloorFeatureType::PLACE);
@@ -55,7 +55,7 @@ bool is_cave_empty_bold(player_type *player_ptr, POSITION y, POSITION x)
* Line 1 -- forbid non-empty grids
* Line 2 -- forbid trees while dungeon generation
*/
-bool is_cave_empty_bold2(player_type *player_ptr, POSITION y, POSITION x)
+bool is_cave_empty_bold2(PlayerType *player_ptr, POSITION y, POSITION x)
{
bool is_empty_grid = is_cave_empty_bold(player_ptr, y, x);
is_empty_grid &= w_ptr->character_dungeon || !cave_has_flag_bold(player_ptr->current_floor_ptr, y, x, FloorFeatureType::TREE);
@@ -70,7 +70,7 @@ bool cave_has_flag_bold(floor_type *floor_ptr, POSITION y, POSITION x, FloorFeat
/*
* Determine if a "legal" grid is within "los" of the player
*/
-bool player_has_los_bold(player_type *player_ptr, POSITION y, POSITION x)
+bool player_has_los_bold(PlayerType *player_ptr, POSITION y, POSITION x)
{
return ((player_ptr->current_floor_ptr->grid_array[y][x].info & CAVE_VIEW) != 0) || player_ptr->phase_out;
}
@@ -78,7 +78,7 @@ bool player_has_los_bold(player_type *player_ptr, POSITION y, POSITION x)
/*
* Determine if player is on this grid
*/
-bool player_bold(player_type *player_ptr, POSITION y, POSITION x) { return (y == player_ptr->y) && (x == player_ptr->x); }
+bool player_bold(PlayerType *player_ptr, POSITION y, POSITION x) { return (y == player_ptr->y) && (x == player_ptr->x); }
/*
* Does the grid stop disintegration?
diff --git a/src/floor/cave.h b/src/floor/cave.h
index 97ede1567..649c7483e 100644
--- a/src/floor/cave.h
+++ b/src/floor/cave.h
@@ -4,16 +4,16 @@
struct floor_type;
struct grid_type;
-struct player_type;
+class PlayerType;
enum class FloorFeatureType;
bool in_bounds(floor_type *floor_ptr, POSITION y, POSITION x);
bool in_bounds2(floor_type *floor_ptr, POSITION y, POSITION x);
bool in_bounds2u(floor_type *floor_ptr, POSITION y, POSITION x);
-bool is_cave_empty_bold(player_type *player_ptr, POSITION x, POSITION y);
-bool is_cave_empty_bold2(player_type *player_ptr, POSITION x, POSITION y);
+bool is_cave_empty_bold(PlayerType *player_ptr, POSITION x, POSITION y);
+bool is_cave_empty_bold2(PlayerType *player_ptr, POSITION x, POSITION y);
bool cave_has_flag_bold(floor_type *floor_ptr, POSITION y, POSITION x, FloorFeatureType f_idx);
-bool player_has_los_bold(player_type *player_ptr, POSITION y, POSITION x);
-bool player_bold(player_type *player_ptr, POSITION y, POSITION x);
+bool player_has_los_bold(PlayerType *player_ptr, POSITION y, POSITION x);
+bool player_bold(PlayerType *player_ptr, POSITION y, POSITION x);
bool cave_stop_disintegration(floor_type *floor_ptr, POSITION y, POSITION x);
bool cave_los_bold(floor_type *floor_ptr, POSITION y, POSITION x);
bool feat_supports_los(FEAT_IDX f_idx);
diff --git a/src/floor/fixed-map-generator.cpp b/src/floor/fixed-map-generator.cpp
index 9c90460a4..17e5d12d8 100644
--- a/src/floor/fixed-map-generator.cpp
+++ b/src/floor/fixed-map-generator.cpp
@@ -74,7 +74,7 @@ static void drop_here(floor_type *floor_ptr, object_type *j_ptr, POSITION y, POS
g_ptr->o_idx_list.add(floor_ptr, o_idx);
}
-static void generate_artifact(player_type *player_ptr, qtwg_type *qtwg_ptr, const ARTIFACT_IDX artifact_index)
+static void generate_artifact(PlayerType *player_ptr, qtwg_type *qtwg_ptr, const ARTIFACT_IDX artifact_index)
{
if (artifact_index == 0)
return;
@@ -91,7 +91,7 @@ static void generate_artifact(player_type *player_ptr, qtwg_type *qtwg_ptr, cons
drop_here(player_ptr->current_floor_ptr, q_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
}
-static void parse_qtw_D(player_type *player_ptr, qtwg_type *qtwg_ptr, char *s)
+static void parse_qtw_D(PlayerType *player_ptr, qtwg_type *qtwg_ptr, char *s)
{
*qtwg_ptr->x = qtwg_ptr->xmin;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -311,7 +311,7 @@ static int parse_qtw_Q(qtwg_type *qtwg_ptr, char **zz)
return PARSE_ERROR_GENERIC;
}
-static bool parse_qtw_P(player_type *player_ptr, qtwg_type *qtwg_ptr, char **zz)
+static bool parse_qtw_P(PlayerType *player_ptr, qtwg_type *qtwg_ptr, char **zz)
{
if (qtwg_ptr->buf[0] != 'P')
return false;
@@ -393,7 +393,7 @@ static bool parse_qtw_M(qtwg_type *qtwg_ptr, char **zz)
* @return ã¨ã©ã¼ã³ã¼ã
* @todo ã¯ã¨ã¹ãæ
å ±ã®ã¿ãèªã¿è¾¼ãæ段ã¨å®éã«ããã¢ãã¼ã¿ã¾ã§èªã¿è¾¼ãå¦çã¯åé¢ããã
*/
-parse_error_type generate_fixed_map_floor(player_type *player_ptr, qtwg_type *qtwg_ptr, process_dungeon_file_pf parse_fixed_map)
+parse_error_type generate_fixed_map_floor(PlayerType *player_ptr, qtwg_type *qtwg_ptr, process_dungeon_file_pf parse_fixed_map)
{
char *zz[33];
if (!qtwg_ptr->buf[0])
diff --git a/src/floor/fixed-map-generator.h b/src/floor/fixed-map-generator.h
index 2bbb8884c..b6cc3c5b3 100644
--- a/src/floor/fixed-map-generator.h
+++ b/src/floor/fixed-map-generator.h
@@ -14,8 +14,8 @@ typedef struct qtwg_type {
int *x;
} qtwg_type;
-struct player_type;
-typedef parse_error_type (*process_dungeon_file_pf)(player_type *, concptr, int, int, int, int);
+class PlayerType;
+typedef parse_error_type (*process_dungeon_file_pf)(PlayerType *, concptr, int, int, int, int);
qtwg_type *initialize_quest_generator_type(qtwg_type *qg_ptr, char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x);
-parse_error_type generate_fixed_map_floor(player_type *player_ptr, qtwg_type *qg_ptr, process_dungeon_file_pf parse_fixed_map);
+parse_error_type generate_fixed_map_floor(PlayerType *player_ptr, qtwg_type *qg_ptr, process_dungeon_file_pf parse_fixed_map);
diff --git a/src/floor/floor-changer.cpp b/src/floor/floor-changer.cpp
index d49883718..958f35851 100644
--- a/src/floor/floor-changer.cpp
+++ b/src/floor/floor-changer.cpp
@@ -49,7 +49,7 @@
/*!
* @brief é段移åå
ã®ããã¢ãçæã§ããªãæã«ç°¡åãªè¡ãæ¢ã¾ãããããä½æãã / Builds the dead end
*/
-static void build_dead_end(player_type *player_ptr)
+static void build_dead_end(PlayerType *player_ptr)
{
clear_cave(player_ptr);
player_ptr->x = player_ptr->y = 0;
@@ -66,7 +66,7 @@ static void build_dead_end(player_type *player_ptr)
wipe_generate_random_floor_flags(player_ptr->current_floor_ptr);
}
-static MONSTER_IDX decide_pet_index(player_type *player_ptr, const int current_monster, POSITION *cy, POSITION *cx)
+static MONSTER_IDX decide_pet_index(PlayerType *player_ptr, const int current_monster, POSITION *cy, POSITION *cx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (current_monster == 0) {
@@ -96,7 +96,7 @@ static MONSTER_IDX decide_pet_index(player_type *player_ptr, const int current_m
return (d == 6) ? 0 : m_pop(floor_ptr);
}
-static void set_pet_params(player_type *player_ptr, monster_race **r_ptr, const int current_monster, MONSTER_IDX m_idx, const POSITION cy, const POSITION cx)
+static void set_pet_params(PlayerType *player_ptr, monster_race **r_ptr, const int current_monster, MONSTER_IDX m_idx, const POSITION cy, const POSITION cx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
player_ptr->current_floor_ptr->grid_array[cy][cx].m_idx = m_idx;
@@ -119,7 +119,7 @@ static void set_pet_params(player_type *player_ptr, monster_race **r_ptr, const
* @brief 移åå
ã®ããã¢ã«ä¼´ã£ãããããé
ç½®ãã / Place preserved pet monsters on new floor
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void place_pet(player_type *player_ptr)
+static void place_pet(PlayerType *player_ptr)
{
int max_num = player_ptr->wild_mode ? 1 : MAX_PARTY_MON;
for (int current_monster = 0; current_monster < max_num; current_monster++) {
@@ -186,7 +186,7 @@ static void update_unique_artifact(floor_type *floor_ptr, int16_t cur_floor_id)
}
}
-static void check_visited_floor(player_type *player_ptr, saved_floor_type *sf_ptr, bool *loaded)
+static void check_visited_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, bool *loaded)
{
if ((sf_ptr->last_visit == 0) || !load_floor(player_ptr, sf_ptr, 0))
return;
@@ -205,7 +205,7 @@ static void check_visited_floor(player_type *player_ptr, saved_floor_type *sf_pt
g_ptr->special = 0;
}
-static void update_floor_id(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void update_floor_id(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
if (player_ptr->floor_id == 0) {
if (player_ptr->change_floor_mode & CFM_UP)
@@ -228,7 +228,7 @@ static void update_floor_id(player_type *player_ptr, saved_floor_type *sf_ptr)
sf_ptr->upper_floor_id = player_ptr->floor_id;
}
-static void reset_unique_by_floor_change(player_type *player_ptr)
+static void reset_unique_by_floor_change(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (MONSTER_IDX i = 1; i < floor_ptr->m_max; i++) {
@@ -256,7 +256,7 @@ static void reset_unique_by_floor_change(player_type *player_ptr)
}
}
-static void new_floor_allocation(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void new_floor_allocation(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
GAME_TURN tmp_last_visit = sf_ptr->last_visit;
int alloc_chance = d_info[player_ptr->dungeon_idx].max_m_alloc_chance;
@@ -285,7 +285,7 @@ static void new_floor_allocation(player_type *player_ptr, saved_floor_type *sf_p
(void)alloc_monster(player_ptr, 0, 0, summon_specific);
}
-static void check_dead_end(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void check_dead_end(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
if (sf_ptr->last_visit == 0) {
generate_floor(player_ptr);
@@ -300,7 +300,7 @@ static void check_dead_end(player_type *player_ptr, saved_floor_type *sf_ptr)
sf_ptr->lower_floor_id = 0;
}
-static void update_new_floor_feature(player_type *player_ptr, saved_floor_type *sf_ptr, const bool loaded)
+static void update_new_floor_feature(PlayerType *player_ptr, saved_floor_type *sf_ptr, const bool loaded)
{
if (loaded) {
new_floor_allocation(player_ptr, sf_ptr);
@@ -323,7 +323,7 @@ static void update_new_floor_feature(player_type *player_ptr, saved_floor_type *
g_ptr->special = player_ptr->floor_id;
}
-static void cut_off_the_upstair(player_type *player_ptr)
+static void cut_off_the_upstair(PlayerType *player_ptr)
{
if (player_ptr->change_floor_mode & CFM_RAND_PLACE) {
(void)new_player_spot(player_ptr);
@@ -339,7 +339,7 @@ static void cut_off_the_upstair(player_type *player_ptr)
msg_print(_("ã´ãã´ãã¨ä½ãé³ãããã", "You hear some noises."));
}
-static void update_floor(player_type *player_ptr)
+static void update_floor(PlayerType *player_ptr)
{
if (!(player_ptr->change_floor_mode & CFM_SAVE_FLOORS) && !(player_ptr->change_floor_mode & CFM_FIRST_FLOOR)) {
generate_floor(player_ptr);
@@ -368,7 +368,7 @@ static void update_floor(player_type *player_ptr)
* restored from the temporary file. If the floor is new one, new floor\n
* will be generated.\n
*/
-void change_floor(player_type *player_ptr)
+void change_floor(PlayerType *player_ptr)
{
w_ptr->character_dungeon = false;
player_ptr->dtrap = false;
diff --git a/src/floor/floor-changer.h b/src/floor/floor-changer.h
index 206285ec2..21ea1a6c0 100644
--- a/src/floor/floor-changer.h
+++ b/src/floor/floor-changer.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void change_floor(player_type *player_ptr);
+class PlayerType;
+void change_floor(PlayerType *player_ptr);
diff --git a/src/floor/floor-events.cpp b/src/floor/floor-events.cpp
index 583e74379..68fcb4fe5 100644
--- a/src/floor/floor-events.cpp
+++ b/src/floor/floor-events.cpp
@@ -43,7 +43,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-void day_break(player_type *player_ptr)
+void day_break(PlayerType *player_ptr)
{
msg_print(_("å¤ãæããã", "The sun has risen."));
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -67,7 +67,7 @@ void day_break(player_type *player_ptr)
set_superstealth(player_ptr, false);
}
-void night_falls(player_type *player_ptr)
+void night_falls(PlayerType *player_ptr)
{
msg_print(_("æ¥ãæ²ãã ã", "The sun has fallen."));
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -108,7 +108,7 @@ static int rating_boost(int delta) { return delta * delta + 50 * delta; }
* / Examine all monsters and unidentified objects, and get the feeling of current dungeon floor
* @return ç®åºããããã³ã¸ã§ã³ã®é°å²æ°ã©ã³ã¯
*/
-static byte get_dungeon_feeling(player_type *player_ptr)
+static byte get_dungeon_feeling(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!floor_ptr->dun_level)
@@ -228,7 +228,7 @@ static byte get_dungeon_feeling(player_type *player_ptr)
* @brief ãã³ã¸ã§ã³ã®é°å²æ°ãæ´æ°ããå¤åããã£ãå ´åã¡ãã»ã¼ã¸ã表示ãã
* / Update dungeon feeling, and announce it if changed
*/
-void update_dungeon_feeling(player_type *player_ptr)
+void update_dungeon_feeling(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!floor_ptr->dun_level)
@@ -262,7 +262,7 @@ void update_dungeon_feeling(player_type *player_ptr)
/*
* Glow deep lava and building entrances in the floor
*/
-void glow_deep_lava_and_bldg(player_type *player_ptr)
+void glow_deep_lava_and_bldg(PlayerType *player_ptr)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
return;
diff --git a/src/floor/floor-events.h b/src/floor/floor-events.h
index 141902a7e..d0568438d 100644
--- a/src/floor/floor-events.h
+++ b/src/floor/floor-events.h
@@ -1,10 +1,10 @@
#pragma once
-struct player_type;
+class PlayerType;
struct floor_type;
-void day_break(player_type *player_ptr);
-void night_falls(player_type *player_ptr);
-void update_dungeon_feeling(player_type *player_ptr);
-void glow_deep_lava_and_bldg(player_type *player_ptr);
+void day_break(PlayerType *player_ptr);
+void night_falls(PlayerType *player_ptr);
+void update_dungeon_feeling(PlayerType *player_ptr);
+void glow_deep_lava_and_bldg(PlayerType *player_ptr);
void forget_lite(floor_type *floor_ptr);
void forget_view(floor_type *floor_ptr);
diff --git a/src/floor/floor-generator.cpp b/src/floor/floor-generator.cpp
index 04fcce7de..dd519b94a 100644
--- a/src/floor/floor-generator.cpp
+++ b/src/floor/floor-generator.cpp
@@ -59,7 +59,7 @@
* @brief éæå ´ç¨ã®ã¢ãªã¼ãå°å½¢ãä½æãã / Builds the on_defeat_arena_monster after it is entered -KMW-
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void build_arena(player_type *player_ptr, POSITION *start_y, POSITION *start_x)
+static void build_arena(PlayerType *player_ptr, POSITION *start_y, POSITION *start_x)
{
POSITION yval = SCREEN_HGT / 2;
POSITION xval = SCREEN_WID / 2;
@@ -110,7 +110,7 @@ static void build_arena(player_type *player_ptr, POSITION *start_y, POSITION *st
/*!
* @brief ææ¦æéæå ´ã¸ã®å
¥å ´å¦ç / Town logic flow for generation of on_defeat_arena_monster -KMW-
*/
-static void generate_challenge_arena(player_type *player_ptr)
+static void generate_challenge_arena(PlayerType *player_ptr)
{
POSITION qy = 0;
POSITION qx = 0;
@@ -143,7 +143,7 @@ static void generate_challenge_arena(player_type *player_ptr)
* @brief ã¢ã³ã¹ã¿ã¼éæå ´ã®ããã¢çæ / Builds the on_defeat_arena_monster after it is entered -KMW-
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void build_battle(player_type *player_ptr, POSITION *y, POSITION *x)
+static void build_battle(PlayerType *player_ptr, POSITION *y, POSITION *x)
{
POSITION yval = SCREEN_HGT / 2;
POSITION xval = SCREEN_WID / 2;
@@ -202,7 +202,7 @@ static void build_battle(player_type *player_ptr, POSITION *y, POSITION *x)
/*!
* @brief ã¢ã³ã¹ã¿ã¼éæå ´ã¸ã®å°å
¥å¦ç / Town logic flow for generation of on_defeat_arena_monster -KMW-
*/
-static void generate_gambling_arena(player_type *player_ptr)
+static void generate_gambling_arena(PlayerType *player_ptr)
{
POSITION y, x;
POSITION qy = 0;
@@ -239,7 +239,7 @@ static void generate_gambling_arena(player_type *player_ptr)
* @brief åºå®ãããã¯ã¨ã¹ãã®ããã¢çæ / Generate a quest level
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void generate_fixed_floor(player_type *player_ptr)
+static void generate_fixed_floor(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (POSITION y = 0; y < floor_ptr->height; y++)
@@ -264,7 +264,7 @@ static void generate_fixed_floor(player_type *player_ptr)
* @param concptr
* @return ããã¢ã®çæã«æåãããTRUE
*/
-static bool level_gen(player_type *player_ptr, concptr *why)
+static bool level_gen(PlayerType *player_ptr, concptr *why)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
DUNGEON_IDX d_idx = floor_ptr->dungeon_idx;
@@ -328,7 +328,7 @@ void wipe_generate_random_floor_flags(floor_type *floor_ptr)
* @brief ããã¢ã®å
¨æ
å ±ãåæåãã / Clear and empty floor.
* @parama player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void clear_cave(player_type *player_ptr)
+void clear_cave(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
std::fill_n(floor_ptr->o_list.begin(), floor_ptr->o_max, object_type{});
@@ -453,7 +453,7 @@ static bool floor_is_connected(const floor_type *const floor_ptr, const IsWallFu
* @parama player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @note Hack -- regenerate any "overflow" levels
*/
-void generate_floor(player_type *player_ptr)
+void generate_floor(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
floor_ptr->dungeon_idx = player_ptr->dungeon_idx;
diff --git a/src/floor/floor-generator.h b/src/floor/floor-generator.h
index 2e1e9de49..b7e722eff 100644
--- a/src/floor/floor-generator.h
+++ b/src/floor/floor-generator.h
@@ -1,7 +1,7 @@
#pragma once
struct floor_type;
-struct player_type;
+class PlayerType;
void wipe_generate_random_floor_flags(floor_type *floor_ptr);
-void clear_cave(player_type *player_ptr);
-void generate_floor(player_type *player_ptr);
+void clear_cave(PlayerType *player_ptr);
+void generate_floor(PlayerType *player_ptr);
diff --git a/src/floor/floor-leaver.cpp b/src/floor/floor-leaver.cpp
index 972b1efcc..3d9517fe4 100644
--- a/src/floor/floor-leaver.cpp
+++ b/src/floor/floor-leaver.cpp
@@ -42,7 +42,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-static void check_riding_preservation(player_type *player_ptr)
+static void check_riding_preservation(PlayerType *player_ptr)
{
if (!player_ptr->riding)
return;
@@ -58,7 +58,7 @@ static void check_riding_preservation(player_type *player_ptr)
}
}
-static bool check_pet_preservation_conditions(player_type *player_ptr, monster_type *m_ptr)
+static bool check_pet_preservation_conditions(PlayerType *player_ptr, monster_type *m_ptr)
{
if (reinit_wilderness)
return false;
@@ -79,7 +79,7 @@ static bool check_pet_preservation_conditions(player_type *player_ptr, monster_t
return false;
}
-static void sweep_preserving_pet(player_type *player_ptr)
+static void sweep_preserving_pet(PlayerType *player_ptr)
{
if (player_ptr->wild_mode || player_ptr->current_floor_ptr->inside_arena || player_ptr->phase_out)
return;
@@ -95,7 +95,7 @@ static void sweep_preserving_pet(player_type *player_ptr)
}
}
-static void record_pet_diary(player_type *player_ptr)
+static void record_pet_diary(PlayerType *player_ptr)
{
if (!record_named_pet)
return;
@@ -115,7 +115,7 @@ static void record_pet_diary(player_type *player_ptr)
* @brief ããã¢ç§»åæã®ãããä¿åå¦ç / Preserve_pets
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void preserve_pet(player_type *player_ptr)
+static void preserve_pet(PlayerType *player_ptr)
{
for (MONSTER_IDX party_monster_num = 0; party_monster_num < MAX_PARTY_MON; party_monster_num++)
party_mon[party_monster_num].r_idx = 0;
@@ -142,7 +142,7 @@ static void preserve_pet(player_type *player_ptr)
* @brief æ°ããã¢ã«ç§»åå
ããã¢ã«ç¹ããé段ãé
ç½®ãã / Virtually teleport onto the stairs that is connecting between two floors.
* @param sf_ptr 移åå
ã®ä¿åããã¢æ§é ä½åç
§ãã¤ã³ã¿
*/
-static void locate_connected_stairs(player_type *player_ptr, floor_type *floor_ptr, saved_floor_type *sf_ptr, BIT_FLAGS floor_mode)
+static void locate_connected_stairs(PlayerType *player_ptr, floor_type *floor_ptr, saved_floor_type *sf_ptr, BIT_FLAGS floor_mode)
{
POSITION sx = 0;
POSITION sy = 0;
@@ -206,7 +206,7 @@ static void locate_connected_stairs(player_type *player_ptr, floor_type *floor_p
/*!
* @brief ããã¢ç§»åæããã¬ã¤ã¤ã¼ã®ç§»åå
ã¢ã³ã¹ã¿ã¼ãæ¢ã«ããå ´åã©ã³ãã ãªè¿é£ã«ç§»åããã / When a monster is at a place where player will return,
*/
-static void get_out_monster(player_type *player_ptr)
+static void get_out_monster(PlayerType *player_ptr)
{
int tries = 0;
POSITION dis = 1;
@@ -245,7 +245,7 @@ static void get_out_monster(player_type *player_ptr)
* @brief ã¯ã¨ã¹ãã»ããã¢å
ã®ã¢ã³ã¹ã¿ã¼ã»ã¤ã³ãã³ããªæ
å ±ãä¿åãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void preserve_info(player_type *player_ptr)
+static void preserve_info(PlayerType *player_ptr)
{
MONRACE_IDX quest_r_idx = 0;
for (DUNGEON_IDX i = 0; i < max_q_idx; i++) {
@@ -279,7 +279,7 @@ static void preserve_info(player_type *player_ptr)
}
}
-static void set_grid_by_leaving_floor(player_type *player_ptr, grid_type **g_ptr)
+static void set_grid_by_leaving_floor(PlayerType *player_ptr, grid_type **g_ptr)
{
if ((player_ptr->change_floor_mode & CFM_SAVE_FLOORS) == 0)
return;
@@ -293,7 +293,7 @@ static void set_grid_by_leaving_floor(player_type *player_ptr, grid_type **g_ptr
prepare_change_floor_mode(player_ptr, CFM_SHAFT);
}
-static void jump_floors(player_type *player_ptr)
+static void jump_floors(PlayerType *player_ptr)
{
if (none_bits(player_ptr->change_floor_mode, CFM_DOWN | CFM_UP)) {
return;
@@ -323,7 +323,7 @@ static void jump_floors(player_type *player_ptr)
player_ptr->current_floor_ptr->dun_level += move_num;
}
-static void exit_to_wilderness(player_type *player_ptr)
+static void exit_to_wilderness(PlayerType *player_ptr)
{
if (is_in_dungeon(player_ptr) || (player_ptr->dungeon_idx == 0))
return;
@@ -340,7 +340,7 @@ static void exit_to_wilderness(player_type *player_ptr)
player_ptr->change_floor_mode &= ~CFM_SAVE_FLOORS; // TODO
}
-static void kill_saved_floors(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void kill_saved_floors(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
if (!(player_ptr->change_floor_mode & CFM_SAVE_FLOORS)) {
for (DUNGEON_IDX i = 0; i < MAX_SAVED_FLOORS; i++)
@@ -354,7 +354,7 @@ static void kill_saved_floors(player_type *player_ptr, saved_floor_type *sf_ptr)
kill_saved_floor(player_ptr, sf_ptr);
}
-static void refresh_new_floor_id(player_type *player_ptr, grid_type *g_ptr)
+static void refresh_new_floor_id(PlayerType *player_ptr, grid_type *g_ptr)
{
if (new_floor_id != 0)
return;
@@ -364,7 +364,7 @@ static void refresh_new_floor_id(player_type *player_ptr, grid_type *g_ptr)
g_ptr->special = new_floor_id;
}
-static void update_upper_lower_or_floor_id(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void update_upper_lower_or_floor_id(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
if ((player_ptr->change_floor_mode & CFM_RAND_CONNECT) == 0)
return;
@@ -375,7 +375,7 @@ static void update_upper_lower_or_floor_id(player_type *player_ptr, saved_floor_
sf_ptr->lower_floor_id = new_floor_id;
}
-static void exe_leave_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
+static void exe_leave_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
grid_type *g_ptr = nullptr;
set_grid_by_leaving_floor(player_ptr, &g_ptr);
@@ -407,7 +407,7 @@ static void exe_leave_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
* / Maintain quest monsters, mark next floor_id at stairs, save current floor, and prepare to enter next floor.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void leave_floor(player_type *player_ptr)
+void leave_floor(PlayerType *player_ptr)
{
preserve_pet(player_ptr);
remove_all_mirrors(player_ptr, false);
@@ -427,7 +427,7 @@ void leave_floor(player_type *player_ptr)
* @brief ä»»æã®ãã³ã¸ã§ã³åã³é層ã«é£ã¶
* Go to any level
*/
-void jump_floor(player_type *player_ptr, DUNGEON_IDX dun_idx, DEPTH depth)
+void jump_floor(PlayerType *player_ptr, DUNGEON_IDX dun_idx, DEPTH depth)
{
player_ptr->dungeon_idx = dun_idx;
player_ptr->current_floor_ptr->dun_level = depth;
diff --git a/src/floor/floor-leaver.h b/src/floor/floor-leaver.h
index d90b4915c..16a112c3f 100644
--- a/src/floor/floor-leaver.h
+++ b/src/floor/floor-leaver.h
@@ -1,6 +1,6 @@
#pragma once
#include "system/angband.h"
-struct player_type;
-void leave_floor(player_type *player_ptr);
-void jump_floor(player_type *player_ptr, DUNGEON_IDX dun_idx, DEPTH depth);
+class PlayerType;
+void leave_floor(PlayerType *player_ptr);
+void jump_floor(PlayerType *player_ptr, DUNGEON_IDX dun_idx, DEPTH depth);
diff --git a/src/floor/floor-mode-changer.cpp b/src/floor/floor-mode-changer.cpp
index 672f62159..7157a6102 100644
--- a/src/floor/floor-mode-changer.cpp
+++ b/src/floor/floor-mode-changer.cpp
@@ -6,4 +6,4 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param mode 追å ãããææãã©ã°
*/
-void prepare_change_floor_mode(player_type *player_ptr, BIT_FLAGS mode) { player_ptr->change_floor_mode |= mode; }
+void prepare_change_floor_mode(PlayerType *player_ptr, BIT_FLAGS mode) { player_ptr->change_floor_mode |= mode; }
diff --git a/src/floor/floor-mode-changer.h b/src/floor/floor-mode-changer.h
index b3a9388a9..ff27769e8 100644
--- a/src/floor/floor-mode-changer.h
+++ b/src/floor/floor-mode-changer.h
@@ -18,5 +18,5 @@ enum cfm_type {
CFM_FIRST_FLOOR = 0x0200, /*!< ãã³ã¸ã§ã³ã«å
¥ã£ãæåã®ããã¢ã§ãã / Create exit from the dungeon */
};
-struct player_type;
-void prepare_change_floor_mode(player_type *player_ptr, BIT_FLAGS mode);
+class PlayerType;
+void prepare_change_floor_mode(PlayerType *player_ptr, BIT_FLAGS mode);
diff --git a/src/floor/floor-object.cpp b/src/floor/floor-object.cpp
index c1df82bc1..cce6eb115 100644
--- a/src/floor/floor-object.cpp
+++ b/src/floor/floor-object.cpp
@@ -70,7 +70,7 @@ static errr get_obj_num_prep(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr ãããã°åºåãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
*/
-static void object_mention(player_type *player_ptr, object_type *o_ptr)
+static void object_mention(PlayerType *player_ptr, object_type *o_ptr)
{
object_aware(player_ptr, o_ptr);
object_known(o_ptr);
@@ -118,7 +118,7 @@ static void set_ammo_quantity(object_type *j_ptr)
* @param rq_mon_level ã©ã³ãã ã¯ã¨ã¹ãè¨ä¼å¯¾è±¡ã®ã¬ãã«ãã©ã³ãã ã¯ã¨ã¹ã以å¤ã®çæã§ããã°ç¡å¹å¤
* @return ã¢ã¤ãã ã®çææåå¯å¦
*/
-bool make_object(player_type *player_ptr, object_type *j_ptr, BIT_FLAGS mode, std::optional rq_mon_level)
+bool make_object(PlayerType *player_ptr, object_type *j_ptr, BIT_FLAGS mode, std::optional rq_mon_level)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
auto prob = any_bits(mode, AM_GOOD) ? 10 : 1000;
@@ -163,7 +163,7 @@ bool make_object(player_type *player_ptr, object_type *j_ptr, BIT_FLAGS mode, st
* @details
* The location must be a legal, clean, floor grid.
*/
-bool make_gold(player_type *player_ptr, object_type *j_ptr)
+bool make_gold(PlayerType *player_ptr, object_type *j_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
int i = ((randint1(floor_ptr->object_level + 2) + 2) / 2) - 1;
@@ -190,7 +190,7 @@ bool make_gold(player_type *player_ptr, object_type *j_ptr)
* @param y åé¤ããããã¢ãã¹ã®Y座æ¨
* @param x åé¤ããããã¢ãã¹ã®X座æ¨
*/
-void delete_all_items_from_floor(player_type *player_ptr, POSITION y, POSITION x)
+void delete_all_items_from_floor(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -216,7 +216,7 @@ void delete_all_items_from_floor(player_type *player_ptr, POSITION y, POSITION x
* @param item å¢ããããã¢ã¤ãã ã®ææã¹ããã
* @param num å¢ããããã¢ã¤ãã ã®æ°
*/
-void floor_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
+void floor_item_increase(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -239,7 +239,7 @@ void floor_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBE
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item æ¶å»ãããã¢ã¤ãã ã®ææã¹ããã
*/
-void floor_item_optimize(player_type *player_ptr, INVENTORY_IDX item)
+void floor_item_optimize(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr = &player_ptr->current_floor_ptr->o_list[item];
if (!o_ptr->k_idx)
@@ -260,7 +260,7 @@ void floor_item_optimize(player_type *player_ptr, INVENTORY_IDX item)
* @details
* Handle "stacks" of objects correctly.
*/
-void delete_object_idx(player_type *player_ptr, OBJECT_IDX o_idx)
+void delete_object_idx(PlayerType *player_ptr, OBJECT_IDX o_idx)
{
object_type *j_ptr;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -330,7 +330,7 @@ ObjectIndexList &get_o_idx_list_contains(floor_type *floor_ptr, OBJECT_IDX o_idx
* the object can combine, stack, or be placed. Artifacts will try very\n
* hard to be placed, including "teleporting" to a useful grid if needed.\n
*/
-OBJECT_IDX drop_near(player_type *player_ptr, object_type *j_ptr, PERCENTAGE chance, POSITION y, POSITION x)
+OBJECT_IDX drop_near(PlayerType *player_ptr, object_type *j_ptr, PERCENTAGE chance, POSITION y, POSITION x)
{
int i, k, d, s;
POSITION dy, dx;
@@ -569,7 +569,7 @@ void floor_item_charges(floor_type *floor_ptr, INVENTORY_IDX item)
* @param floo_ptr ç¾å¨ããã¢ã¸ã®åç
§ãã¤ã³ã¿
* @param item ã¡ãã»ã¼ã¸ã®å¯¾è±¡ã«ãããã¢ã¤ãã ææã¹ããã
*/
-void floor_item_describe(player_type *player_ptr, INVENTORY_IDX item)
+void floor_item_describe(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr = &player_ptr->current_floor_ptr->o_list[item];
GAME_TEXT o_name[MAX_NLEN];
@@ -588,7 +588,7 @@ void floor_item_describe(player_type *player_ptr, INVENTORY_IDX item)
/*
* Choose an item and get auto-picker entry from it.
*/
-object_type *choose_object(player_type *player_ptr, OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option, const ItemTester& item_tester)
+object_type *choose_object(PlayerType *player_ptr, OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option, const ItemTester& item_tester)
{
OBJECT_IDX item;
diff --git a/src/floor/floor-object.h b/src/floor/floor-object.h
index 5aca50785..70d02f075 100644
--- a/src/floor/floor-object.h
+++ b/src/floor/floor-object.h
@@ -8,17 +8,17 @@ class ObjectIndexList;
struct floor_type;
struct object_type;
-struct player_type;
+class PlayerType;
class ItemTester;
-bool make_object(player_type *player_ptr, object_type *j_ptr, BIT_FLAGS mode, std::optional rq_mon_level = std::nullopt);
-bool make_gold(player_type *player_ptr, object_type *j_ptr);
-void delete_all_items_from_floor(player_type *player_ptr, POSITION y, POSITION x);
-void floor_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
-void floor_item_optimize(player_type *player_ptr, INVENTORY_IDX item);
-void delete_object_idx(player_type *player_ptr, OBJECT_IDX o_idx);
+bool make_object(PlayerType *player_ptr, object_type *j_ptr, BIT_FLAGS mode, std::optional rq_mon_level = std::nullopt);
+bool make_gold(PlayerType *player_ptr, object_type *j_ptr);
+void delete_all_items_from_floor(PlayerType *player_ptr, POSITION y, POSITION x);
+void floor_item_increase(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
+void floor_item_optimize(PlayerType *player_ptr, INVENTORY_IDX item);
+void delete_object_idx(PlayerType *player_ptr, OBJECT_IDX o_idx);
void excise_object_idx(floor_type *floor_ptr, OBJECT_IDX o_idx);
ObjectIndexList &get_o_idx_list_contains(floor_type *floor_ptr, OBJECT_IDX o_idx);
-OBJECT_IDX drop_near(player_type *player_ptr, object_type *o_ptr, PERCENTAGE chance, POSITION y, POSITION x);
+OBJECT_IDX drop_near(PlayerType *player_ptr, object_type *o_ptr, PERCENTAGE chance, POSITION y, POSITION x);
void floor_item_charges(floor_type *player_ptr, INVENTORY_IDX item);
-void floor_item_describe(player_type *player_ptr, INVENTORY_IDX item);
-object_type *choose_object(player_type *player_ptr, OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option, const ItemTester& item_tester = AllMatchItemTester());
+void floor_item_describe(PlayerType *player_ptr, INVENTORY_IDX item);
+object_type *choose_object(PlayerType *player_ptr, OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option, const ItemTester& item_tester = AllMatchItemTester());
diff --git a/src/floor/floor-save.cpp b/src/floor/floor-save.cpp
index 084b45b6d..bc0a1c22d 100644
--- a/src/floor/floor-save.cpp
+++ b/src/floor/floor-save.cpp
@@ -50,7 +50,7 @@ static void check_saved_tmp_files(const int fd, bool *force)
* @param force ãã³ãã©ãªãã¡ã¤ã«ãæ®ã£ã¦ããå ´åãè¦åãªãã§å¼·å¶çã«åé¤ãããã©ã°
* @details Make sure that old temporary files are not remaining as gurbages.
*/
-void init_saved_floors(player_type *player_ptr, bool force)
+void init_saved_floors(PlayerType *player_ptr, bool force)
{
char floor_savefile[sizeof(savefile) + 32];
int fd = -1;
@@ -80,7 +80,7 @@ void init_saved_floors(player_type *player_ptr, bool force)
* @details Should be called just before the game quit.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void clear_saved_floor_files(player_type *player_ptr)
+void clear_saved_floor_files(PlayerType *player_ptr)
{
char floor_savefile[sizeof(savefile) + 32];
for (int i = 0; i < MAX_SAVED_FLOORS; i++) {
@@ -119,7 +119,7 @@ saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param sf_ptr ä¿åããã¢ã®åç
§ãã¤ã³ã¿
*/
-void kill_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
+void kill_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
char floor_savefile[sizeof(savefile) + 32];
if (!sf_ptr || (sf_ptr->floor_id == 0))
@@ -138,7 +138,7 @@ void kill_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
sf_ptr->floor_id = 0;
}
-static FLOOR_IDX find_oldest_floor_idx(player_type *player_ptr)
+static FLOOR_IDX find_oldest_floor_idx(PlayerType *player_ptr)
{
FLOOR_IDX oldest_floor_idx = 0;
uint32_t oldest_visit = 0xffffffffL;
@@ -162,7 +162,7 @@ static FLOOR_IDX find_oldest_floor_idx(player_type *player_ptr)
* @details
* If number of saved floors are already MAX_SAVED_FLOORS, kill the oldest one.
*/
-FLOOR_IDX get_new_floor_id(player_type *player_ptr)
+FLOOR_IDX get_new_floor_id(PlayerType *player_ptr)
{
saved_floor_type *sf_ptr = nullptr;
FLOOR_IDX fl_idx;
@@ -199,7 +199,7 @@ FLOOR_IDX get_new_floor_id(player_type *player_ptr)
* @details
* To prevent multiple generation of unique monster who is the minion of player
*/
-void precalc_cur_num_of_pet(player_type *player_ptr)
+void precalc_cur_num_of_pet(PlayerType *player_ptr)
{
monster_type *m_ptr;
int max_num = player_ptr->wild_mode ? 1 : MAX_PARTY_MON;
diff --git a/src/floor/floor-save.h b/src/floor/floor-save.h
index 65e1a0659..3df5223ca 100644
--- a/src/floor/floor-save.h
+++ b/src/floor/floor-save.h
@@ -2,12 +2,12 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
struct saved_floor_type;
-void init_saved_floors(player_type *player_ptr, bool force);
-void clear_saved_floor_files(player_type *player_ptr);
+void init_saved_floors(PlayerType *player_ptr, bool force);
+void clear_saved_floor_files(PlayerType *player_ptr);
saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
-void kill_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
-FLOOR_IDX get_new_floor_id(player_type *player_ptr);
-void precalc_cur_num_of_pet(player_type *player_ptr);
+void kill_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
+FLOOR_IDX get_new_floor_id(PlayerType *player_ptr);
+void precalc_cur_num_of_pet(PlayerType *player_ptr);
extern FLOOR_IDX max_floor_id;
diff --git a/src/floor/floor-streams.cpp b/src/floor/floor-streams.cpp
index c765f7a45..c3336f31e 100644
--- a/src/floor/floor-streams.cpp
+++ b/src/floor/floor-streams.cpp
@@ -273,7 +273,7 @@ void add_river(floor_type *floor_ptr, dun_data_type *dd_ptr)
* hidden gold types are currently unused.
*
*/
-void build_streamer(player_type *player_ptr, FEAT_IDX feat, int chance)
+void build_streamer(PlayerType *player_ptr, FEAT_IDX feat, int chance)
{
int i;
POSITION y, x, tx, ty;
@@ -413,7 +413,7 @@ void build_streamer(player_type *player_ptr, FEAT_IDX feat, int chance)
* This happens in real world lava tubes.
*
*/
-void place_trees(player_type *player_ptr, POSITION x, POSITION y)
+void place_trees(PlayerType *player_ptr, POSITION x, POSITION y)
{
int i, j;
grid_type *g_ptr;
@@ -465,7 +465,7 @@ void place_trees(player_type *player_ptr, POSITION x, POSITION y)
* @brief ãã³ã¸ã§ã³ã«ï¼ç ´å£ï¼æ¸ã¿å°å½¢ã©ã³ãã ã«æ½ã /
* Build a destroyed level
*/
-void destroy_level(player_type *player_ptr)
+void destroy_level(PlayerType *player_ptr)
{
msg_print_wizard(player_ptr, CHEAT_DUNGEON, _("éã«*ç ´å£*ã®çè·¡ãçæãã¾ããã", "Destroyed Level."));
diff --git a/src/floor/floor-streams.h b/src/floor/floor-streams.h
index 42572fa54..34f676917 100644
--- a/src/floor/floor-streams.h
+++ b/src/floor/floor-streams.h
@@ -4,8 +4,8 @@
struct dun_data_type;
struct floor_type;
-struct player_type;
+class PlayerType;
void add_river(floor_type *floor_ptr, dun_data_type *dd_ptr);
-void build_streamer(player_type *player_ptr, FEAT_IDX feat, int chance);
-void place_trees(player_type *player_ptr, POSITION x, POSITION y);
-void destroy_level(player_type *player_ptr);
+void build_streamer(PlayerType *player_ptr, FEAT_IDX feat, int chance);
+void place_trees(PlayerType *player_ptr, POSITION x, POSITION y);
+void destroy_level(PlayerType *player_ptr);
diff --git a/src/floor/floor-util.cpp b/src/floor/floor-util.cpp
index ad1f24aa3..e4c0128d7 100644
--- a/src/floor/floor-util.cpp
+++ b/src/floor/floor-util.cpp
@@ -48,7 +48,7 @@ static int scent_when = 0;
* Whenever the age count loops, most of the scent trail is erased and
* the age of the remainder is recalculated.
*/
-void update_smell(floor_type *floor_ptr, player_type *player_ptr)
+void update_smell(floor_type *floor_ptr, PlayerType *player_ptr)
{
/* Create a table that controls the spread of scent */
const int scent_adjust[5][5] = {
@@ -149,7 +149,7 @@ void wipe_o_list(floor_type *floor_ptr)
*
* Currently the "m" parameter is unused.
*/
-void scatter(player_type *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode)
+void scatter(PlayerType *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
POSITION nx, ny;
@@ -180,7 +180,7 @@ void scatter(player_type *player_ptr, POSITION *yp, POSITION *xp, POSITION y, PO
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ãããåã®æåååç
§ãã¤ã³ã¿
*/
-concptr map_name(player_type *player_ptr)
+concptr map_name(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->inside_quest && quest_type::is_fixed(floor_ptr->inside_quest) && (quest[floor_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
diff --git a/src/floor/floor-util.h b/src/floor/floor-util.h
index 3b4692599..a67c64f98 100644
--- a/src/floor/floor-util.h
+++ b/src/floor/floor-util.h
@@ -5,9 +5,9 @@
struct floor_type;
extern floor_type floor_info;
-struct player_type;
-void update_smell(floor_type *floor_ptr, player_type *player_ptr);
+class PlayerType;
+void update_smell(floor_type *floor_ptr, PlayerType *player_ptr);
void forget_flow(floor_type *floor_ptr);
void wipe_o_list(floor_type *floor_ptr);
-void scatter(player_type *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode);
-concptr map_name(player_type *player_ptr);
+void scatter(PlayerType *player_ptr, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode);
+concptr map_name(PlayerType *player_ptr);
diff --git a/src/floor/geometry.cpp b/src/floor/geometry.cpp
index 13bbeacd3..05964276d 100644
--- a/src/floor/geometry.cpp
+++ b/src/floor/geometry.cpp
@@ -97,7 +97,7 @@ POSITION distance(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
* @param x æ¹è§ã確èªããX座æ¨
* @return æ¹åID
*/
-DIRECTION coords_to_dir(player_type *player_ptr, POSITION y, POSITION x)
+DIRECTION coords_to_dir(PlayerType *player_ptr, POSITION y, POSITION x)
{
DIRECTION d[3][3] = { { 7, 4, 1 }, { 8, 5, 2 }, { 9, 6, 3 } };
POSITION dy, dx;
@@ -145,7 +145,7 @@ DIRECTION coords_to_dir(player_type *player_ptr, POSITION y, POSITION x)
* "glowing" grid. This prevents the player from being able to "see" the\n
* walls of illuminated rooms from a corridor outside the room.\n
*/
-bool player_can_see_bold(player_type *player_ptr, POSITION y, POSITION x)
+bool player_can_see_bold(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
@@ -238,7 +238,7 @@ void mmove2(POSITION *y, POSITION *x, POSITION y1, POSITION x1, POSITION y2, POS
* @return åã
ã®ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ãè¦ãããTRUE
* @todo is_seen() ã®é¢æ°ãã¯ãããã©ããã¨ãããã¤ã³ã¯ã«ã¼ãé¢ä¿ã®ã³ã³ãã¤ã«ã¨ã©ã¼ã§å¤±æ
*/
-bool is_seen(player_type *player_ptr, monster_type *m_ptr)
+bool is_seen(PlayerType *player_ptr, monster_type *m_ptr)
{
bool is_inside_view = !ignore_unview;
is_inside_view |= player_ptr->phase_out;
diff --git a/src/floor/geometry.h b/src/floor/geometry.h
index 40ec1289f..5551d7120 100644
--- a/src/floor/geometry.h
+++ b/src/floor/geometry.h
@@ -28,11 +28,11 @@ extern const POSITION cdd[8];
extern const POSITION ddx_cdd[8];
extern const POSITION ddy_cdd[8];
-struct player_type;
-DIRECTION coords_to_dir(player_type *player_ptr, POSITION y, POSITION x);
+class PlayerType;
+DIRECTION coords_to_dir(PlayerType *player_ptr, POSITION y, POSITION x);
POSITION distance(POSITION y1, POSITION x1, POSITION y2, POSITION x2);
void mmove2(POSITION *y, POSITION *x, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
-bool player_can_see_bold(player_type *player_ptr, POSITION y, POSITION x);
+bool player_can_see_bold(PlayerType *player_ptr, POSITION y, POSITION x);
struct monster_type;
-bool is_seen(player_type *player_ptr, monster_type *m_ptr);
+bool is_seen(PlayerType *player_ptr, monster_type *m_ptr);
diff --git a/src/floor/line-of-sight.cpp b/src/floor/line-of-sight.cpp
index 72a2b0fd1..cf5a64367 100644
--- a/src/floor/line-of-sight.cpp
+++ b/src/floor/line-of-sight.cpp
@@ -46,7 +46,7 @@
*\n
* Use the "update_view()" function to determine player line-of-sight.\n
*/
-bool los(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
+bool los(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
{
POSITION dy = y2 - y1;
POSITION dx = x2 - x1;
diff --git a/src/floor/line-of-sight.h b/src/floor/line-of-sight.h
index 1757ded71..cd5b537b1 100644
--- a/src/floor/line-of-sight.h
+++ b/src/floor/line-of-sight.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool los(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
+class PlayerType;
+bool los(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
diff --git a/src/floor/object-allocator.cpp b/src/floor/object-allocator.cpp
index dfd3956e8..df6e9b071 100644
--- a/src/floor/object-allocator.cpp
+++ b/src/floor/object-allocator.cpp
@@ -54,7 +54,7 @@ static int next_to_walls(floor_type *floor_ptr, POSITION y, POSITION x)
* @param walls æä½æ¸é£æ¥ããããå¤å£ã®æ°
* @return é段ãçæãã¦åé¡ããªããªãã°TRUEãè¿ãã
*/
-static bool alloc_stairs_aux(player_type *player_ptr, POSITION y, POSITION x, int walls)
+static bool alloc_stairs_aux(PlayerType *player_ptr, POSITION y, POSITION x, int walls)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -72,7 +72,7 @@ static bool alloc_stairs_aux(player_type *player_ptr, POSITION y, POSITION x, in
* @param walls æä½æ¸é£æ¥ããããå¤å£ã®æ°
* @return è¦å®æ°éãã«çæã«æåãããTRUEãè¿ãã
*/
-bool alloc_stairs(player_type *player_ptr, FEAT_IDX feat, int num, int walls)
+bool alloc_stairs(PlayerType *player_ptr, FEAT_IDX feat, int num, int walls)
{
int shaft_num = 0;
feature_type *f_ptr = &f_info[feat];
@@ -161,7 +161,7 @@ static void place_rubble(floor_type *floor_ptr, POSITION y, POSITION x)
* @param num é
ç½®ãããæ°
* @return è¦å®æ°éãã«çæã«æåãããTRUEãè¿ãã
*/
-void alloc_object(player_type *player_ptr, dap_type set, EFFECT_ID typ, int num)
+void alloc_object(PlayerType *player_ptr, dap_type set, EFFECT_ID typ, int num)
{
POSITION y = 0;
POSITION x = 0;
diff --git a/src/floor/object-allocator.h b/src/floor/object-allocator.h
index 0e6b54436..6a96c05c2 100644
--- a/src/floor/object-allocator.h
+++ b/src/floor/object-allocator.h
@@ -4,6 +4,6 @@
#include "effect/attribute-types.h"
enum dap_type : int;
-struct player_type;
-bool alloc_stairs(player_type *player_ptr, FEAT_IDX feat, int num, int walls);
-void alloc_object(player_type *player_ptr, dap_type set, EFFECT_ID typ, int num);
+class PlayerType;
+bool alloc_stairs(PlayerType *player_ptr, FEAT_IDX feat, int num, int walls);
+void alloc_object(PlayerType *player_ptr, dap_type set, EFFECT_ID typ, int num);
diff --git a/src/floor/object-scanner.cpp b/src/floor/object-scanner.cpp
index 09f4067ff..d8949ea37 100644
--- a/src/floor/object-scanner.cpp
+++ b/src/floor/object-scanner.cpp
@@ -29,7 +29,7 @@
* mode & 0x02 -- Marked items only
* mode & 0x04 -- Stop after first
*/
-ITEM_NUMBER scan_floor_items(player_type *player_ptr, OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode, const ItemTester &item_tester)
+ITEM_NUMBER scan_floor_items(PlayerType *player_ptr, OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode, const ItemTester &item_tester)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!in_bounds(floor_ptr, y, x))
@@ -91,7 +91,7 @@ static void prepare_label_string_floor(floor_type *floor_ptr, char *label, FLOOR
* @return é¸æããã¢ã¤ãã ã®æ·»ãå
* @details
*/
-COMMAND_CODE show_floor_items(player_type *player_ptr, int target_item, POSITION y, POSITION x, TERM_LEN *min_width, const ItemTester &item_tester)
+COMMAND_CODE show_floor_items(PlayerType *player_ptr, int target_item, POSITION y, POSITION x, TERM_LEN *min_width, const ItemTester &item_tester)
{
COMMAND_CODE i, m;
int j, k, l;
diff --git a/src/floor/object-scanner.h b/src/floor/object-scanner.h
index f72bd7c76..15d609108 100644
--- a/src/floor/object-scanner.h
+++ b/src/floor/object-scanner.h
@@ -12,7 +12,7 @@ enum scan_floor_mode {
SCAN_FLOOR_AT_MOST_ONE = 1U << 2, /*!< é«ã
1ã¤ã®ã¢ã¤ãã ããåå¾ããªã */
};
-struct player_type;
+class PlayerType;
class ItemTester;
-ITEM_NUMBER scan_floor_items(player_type *player_ptr, OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode, const ItemTester& item_tester);
-COMMAND_CODE show_floor_items(player_type *player_ptr, int target_item, POSITION y, POSITION x, TERM_LEN *min_width, const ItemTester& item_tester);
+ITEM_NUMBER scan_floor_items(PlayerType *player_ptr, OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode, const ItemTester& item_tester);
+COMMAND_CODE show_floor_items(PlayerType *player_ptr, int target_item, POSITION y, POSITION x, TERM_LEN *min_width, const ItemTester& item_tester);
diff --git a/src/floor/pattern-walk.cpp b/src/floor/pattern-walk.cpp
index 0f7e6fafc..e2619930b 100644
--- a/src/floor/pattern-walk.cpp
+++ b/src/floor/pattern-walk.cpp
@@ -34,7 +34,7 @@
* @brief ãã¿ã¼ã³çµç¹å°éæã®ãã¬ãã¼ãå¦çãè¡ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void pattern_teleport(player_type *player_ptr)
+void pattern_teleport(PlayerType *player_ptr)
{
DEPTH min_level = 0;
DEPTH max_level = 99;
@@ -101,7 +101,7 @@ void pattern_teleport(player_type *player_ptr)
* @brief å種ãã¿ã¼ã³å°å½¢ä¸ã®ç¹å¥ãªå¦ç / Returns TRUE if we are on the Pattern...
* @return å®éã«ãã¿ã¼ã³å°å½¢ä¸ã«ãã¬ã¤ã¤ã¼ãå±
ãå ´åã¯TRUEãè¿ãã
*/
-bool pattern_effect(player_type *player_ptr)
+bool pattern_effect(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!pattern_tile(floor_ptr, player_ptr->y, player_ptr->x))
@@ -164,7 +164,7 @@ bool pattern_effect(player_type *player_ptr)
* @param n_x ãã¬ã¤ã¤ã¼ã®ç§»åå
X座æ¨
* @return 移åå¦çãå¯è½ã§ããå ´åï¼å¯è½ãªå ´åã«é¸æããå ´åï¼TRUEãè¿ãã
*/
-bool pattern_seq(player_type *player_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x)
+bool pattern_seq(PlayerType *player_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x)
{
feature_type *cur_f_ptr = &f_info[player_ptr->current_floor_ptr->grid_array[c_y][c_x].feat];
feature_type *new_f_ptr = &f_info[player_ptr->current_floor_ptr->grid_array[n_y][n_x].feat];
diff --git a/src/floor/pattern-walk.h b/src/floor/pattern-walk.h
index f53dfbf3e..1c798ebfd 100644
--- a/src/floor/pattern-walk.h
+++ b/src/floor/pattern-walk.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool pattern_effect(player_type *player_ptr);
-bool pattern_seq(player_type *player_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x);
-void pattern_teleport(player_type *player_ptr);
+class PlayerType;
+bool pattern_effect(PlayerType *player_ptr);
+bool pattern_seq(PlayerType *player_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x);
+void pattern_teleport(PlayerType *player_ptr);
diff --git a/src/floor/tunnel-generator.cpp b/src/floor/tunnel-generator.cpp
index e2d81d44f..8b3a74952 100644
--- a/src/floor/tunnel-generator.cpp
+++ b/src/floor/tunnel-generator.cpp
@@ -50,7 +50,7 @@ static void correct_dir(POSITION *rdir, POSITION *cdir, POSITION y1, POSITION x1
* @param col2 çµç¹X座æ¨
* @return çæã«æåãããTRUEãè¿ã
*/
-bool build_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr, POSITION row1, POSITION col1, POSITION row2, POSITION col2)
+bool build_tunnel(PlayerType *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr, POSITION row1, POSITION col1, POSITION row2, POSITION col2)
{
POSITION tmp_row, tmp_col;
POSITION row_dir, col_dir;
@@ -158,7 +158,7 @@ bool build_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, dt_type *dt_pt
* @param affectwall (調æ»ä¸)
* @todo ç¹ã«è©³ç´°ãªå¦çã®æå³ã調æ»ãã¹ã
*/
-static bool set_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, POSITION *x, POSITION *y, bool affectwall)
+static bool set_tunnel(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION *x, POSITION *y, bool affectwall)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[*y][*x];
@@ -230,7 +230,7 @@ static bool set_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, POSITION
* @param x åºæºç¹ã®X座æ¨
* @param y åºæºç¹ã®Y座æ¨
*/
-static void create_cata_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, POSITION x, POSITION y)
+static void create_cata_tunnel(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION x, POSITION y)
{
POSITION x1 = x - 1;
POSITION y1 = y;
@@ -255,7 +255,7 @@ static void create_cata_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, P
* @todo 詳細ç¨èª¿æ»
*/
static void short_seg_hack(
- player_type *player_ptr, dun_data_type *dd_ptr, const POSITION x1, const POSITION y1, const POSITION x2, const POSITION y2, int type, int count, bool *fail)
+ PlayerType *player_ptr, dun_data_type *dd_ptr, const POSITION x1, const POSITION y1, const POSITION x2, const POSITION y2, int type, int count, bool *fail)
{
if (!(*fail))
return;
@@ -341,7 +341,7 @@ static void short_seg_hack(
* @brief ç¹å®ã®å£(æ°¸ä¹
å£ãªã©)ãé¿ããªããé¨å±éã®éè·¯ãä½æãã / This routine maps a path from (x1, y1) to (x2, y2) avoiding SOLID walls.
* @todo 詳細è¦èª¿æ»
*/
-bool build_tunnel2(player_type *player_ptr, dun_data_type *dd_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff)
+bool build_tunnel2(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff)
{
POSITION x3, y3, dx, dy;
POSITION changex, changey;
diff --git a/src/floor/tunnel-generator.h b/src/floor/tunnel-generator.h
index c56a03548..65ed31f9d 100644
--- a/src/floor/tunnel-generator.h
+++ b/src/floor/tunnel-generator.h
@@ -4,6 +4,6 @@
struct dun_data_type;
struct dt_type;
-struct player_type;
-bool build_tunnel(player_type *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr, POSITION row1, POSITION col1, POSITION row2, POSITION col2);
-bool build_tunnel2(player_type *player_ptr, dun_data_type *dd_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff);
+class PlayerType;
+bool build_tunnel(PlayerType *player_ptr, dun_data_type *dd_ptr, dt_type *dt_ptr, POSITION row1, POSITION col1, POSITION row2, POSITION col2);
+bool build_tunnel2(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int type, int cutoff);
diff --git a/src/floor/wild.cpp b/src/floor/wild.cpp
index da9a8b836..d5c3bdf88 100644
--- a/src/floor/wild.cpp
+++ b/src/floor/wild.cpp
@@ -285,7 +285,7 @@ static void generate_wilderness_area(floor_type *floor_ptr, int terrain, uint32_
* If corner is set then only the corners of the area are needed.
*
*/
-static void generate_area(player_type *player_ptr, POSITION y, POSITION x, bool border, bool corner)
+static void generate_area(PlayerType *player_ptr, POSITION y, POSITION x, bool border, bool corner)
{
player_ptr->town_num = wilderness[y][x].town;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -370,10 +370,10 @@ static border_type border;
/*!
* @brief åºåãããã®çæ /
* Build the wilderness area outside of the town.
- * @todo åºåãããã¯æ常çæã«ããäºå®ãplayer_typeã«ããå¦çåå²ã¯æçµçã«æé¤ããã
+ * @todo åºåãããã¯æ常çæã«ããäºå®ãPlayerTypeã«ããå¦çåå²ã¯æçµçã«æé¤ããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wilderness_gen(player_type *player_ptr)
+void wilderness_gen(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
floor_ptr->height = MAX_HGT;
@@ -550,7 +550,7 @@ static int16_t conv_terrain2feat[MAX_WILDERNESS];
* @brief åºåãããã®çæ(ç°¡æå¦çç) /
* Build the wilderness area. -DG-
*/
-void wilderness_gen_small(player_type *player_ptr)
+void wilderness_gen_small(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (int i = 0; i < MAX_WID; i++)
@@ -621,7 +621,7 @@ static wilderness_grid w_letter[255];
* @param y åºåãããã®é«ããè¿ãåç
§ãã¤ã³ã¿
* @param x åºåãããã®å¹
ãè¿ãåç
§ãã¤ã³ã¿
*/
-parse_error_type parse_line_wilderness(player_type *player_ptr, char *buf, int xmin, int xmax, int *y, int *x)
+parse_error_type parse_line_wilderness(PlayerType *player_ptr, char *buf, int xmin, int xmax, int *y, int *x)
{
if (!(buf[0] == 'W'))
return (PARSE_ERROR_GENERIC);
@@ -833,7 +833,7 @@ void init_wilderness_terrains(void)
* @param encount 襲ææTRUE
* @return åãæ¿ããè¡ãããå ´åã¯TRUEãè¿ãã
*/
-bool change_wild_mode(player_type *player_ptr, bool encount)
+bool change_wild_mode(PlayerType *player_ptr, bool encount)
{
generate_encounter = encount;
if (player_ptr->leaving)
diff --git a/src/floor/wild.h b/src/floor/wild.h
index 163858080..48eaa0eff 100644
--- a/src/floor/wild.h
+++ b/src/floor/wild.h
@@ -40,12 +40,12 @@ typedef struct wilderness_type {
extern std::vector> wilderness;
-struct player_type;
+class PlayerType;
void set_floor_and_wall(DUNGEON_IDX type);
-void wilderness_gen(player_type *player_ptr);
-void wilderness_gen_small(player_type *player_ptr);
+void wilderness_gen(PlayerType *player_ptr);
+void wilderness_gen_small(PlayerType *player_ptr);
errr init_wilderness(void);
void init_wilderness_terrains(void);
void seed_wilderness(void);
-parse_error_type parse_line_wilderness(player_type *player_ptr, char *buf, int xmin, int xmax, int *y, int *x);
-bool change_wild_mode(player_type *player_ptr, bool encount);
+parse_error_type parse_line_wilderness(PlayerType *player_ptr, char *buf, int xmin, int xmax, int *y, int *x);
+bool change_wild_mode(PlayerType *player_ptr, bool encount);
diff --git a/src/grid/door.cpp b/src/grid/door.cpp
index e6f675d5d..0359a22be 100644
--- a/src/grid/door.cpp
+++ b/src/grid/door.cpp
@@ -16,7 +16,7 @@
*
* The doors must be INSIDE the allocated region.
*/
-void add_door(player_type *player_ptr, POSITION x, POSITION y)
+void add_door(PlayerType *player_ptr, POSITION x, POSITION y)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!floor_ptr->grid_array[y][x].is_outer())
@@ -61,7 +61,7 @@ void add_door(player_type *player_ptr, POSITION x, POSITION y)
* @param x é
ç½®ãããããã¢ã®X座æ¨
* @param type DOOR_DEFAULT / DOOR_DOOR / DOOR_GLASS_DOOR / DOOR_CURTAIN ã®ãããã
*/
-void place_secret_door(player_type *player_ptr, POSITION y, POSITION x, int type)
+void place_secret_door(PlayerType *player_ptr, POSITION y, POSITION x, int type)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (d_info[floor_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_DOORS)) {
@@ -98,7 +98,7 @@ void place_secret_door(player_type *player_ptr, POSITION y, POSITION x, int type
* @param y é
ç½®ãããããã¢ã®Y座æ¨
* @param x é
ç½®ãããããã¢ã®X座æ¨
*/
-void place_locked_door(player_type *player_ptr, POSITION y, POSITION x)
+void place_locked_door(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (d_info[floor_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_DOORS)) {
@@ -118,7 +118,7 @@ void place_locked_door(player_type *player_ptr, POSITION y, POSITION x)
* @param x ãã¢ã®é
ç½®ã試ã¿ãããã¹ã®X座æ¨
* @param room é¨å±ã«æ¥ãã¦ããå ´ååãã®ãã¢çæãå¦ã
*/
-void place_random_door(player_type *player_ptr, POSITION y, POSITION x, bool room)
+void place_random_door(PlayerType *player_ptr, POSITION y, POSITION x, bool room)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -176,7 +176,7 @@ void place_random_door(player_type *player_ptr, POSITION y, POSITION x, bool roo
* @param x ãã¢ã®é
ç½®ã試ã¿ãããã¹ã®X座æ¨
* @param type ãã¢ã®å°å½¢ID
*/
-void place_closed_door(player_type *player_ptr, POSITION y, POSITION x, int type)
+void place_closed_door(PlayerType *player_ptr, POSITION y, POSITION x, int type)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (d_info[floor_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_DOORS)) {
diff --git a/src/grid/door.h b/src/grid/door.h
index 47f7260ef..5d7061b5c 100644
--- a/src/grid/door.h
+++ b/src/grid/door.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-void add_door(player_type *player_ptr, POSITION x, POSITION y);
-void place_secret_door(player_type *player_ptr, POSITION y, POSITION x, int type);
-void place_locked_door(player_type *player_ptr, POSITION y, POSITION x);
-void place_random_door(player_type *player_ptr, POSITION y, POSITION x, bool room);
-void place_closed_door(player_type *player_ptr, POSITION y, POSITION x, int type);
+class PlayerType;
+void add_door(PlayerType *player_ptr, POSITION x, POSITION y);
+void place_secret_door(PlayerType *player_ptr, POSITION y, POSITION x, int type);
+void place_locked_door(PlayerType *player_ptr, POSITION y, POSITION x);
+void place_random_door(PlayerType *player_ptr, POSITION y, POSITION x, bool room);
+void place_closed_door(PlayerType *player_ptr, POSITION y, POSITION x, int type);
diff --git a/src/grid/feature-generator.cpp b/src/grid/feature-generator.cpp
index adda9f440..19164330d 100644
--- a/src/grid/feature-generator.cpp
+++ b/src/grid/feature-generator.cpp
@@ -22,7 +22,7 @@
* @brief ããã¢ã«æ´çªãæ¹ãé
ç½®ãã / Generate various caverns and lakes
* @details There were moved from cave_gen().
*/
-void gen_caverns_and_lakes(player_type *player_ptr, dungeon_type *dungeon_ptr, dun_data_type *dd_ptr)
+void gen_caverns_and_lakes(PlayerType *player_ptr, dungeon_type *dungeon_ptr, dun_data_type *dd_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if ((floor_ptr->dun_level > 30) && one_in_(DUN_DEST * 2) && small_levels && dungeon_ptr->flags.has(DungeonFeatureType::DESTROY)) {
@@ -157,7 +157,7 @@ static bool possible_doorway(floor_type *floor_ptr, POSITION y, POSITION x)
* @param y è¨ç½®ãè¡ããããã¹ã®Y座æ¨
* @param x è¨ç½®ãè¡ããããã¹ã®X座æ¨
*/
-void try_door(player_type *player_ptr, dt_type *dt_ptr, POSITION y, POSITION x)
+void try_door(PlayerType *player_ptr, dt_type *dt_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!in_bounds(floor_ptr, y, x) || cave_has_flag_bold(floor_ptr, y, x, FloorFeatureType::WALL) || floor_ptr->grid_array[y][x].is_room())
diff --git a/src/grid/feature-generator.h b/src/grid/feature-generator.h
index 3c8f191b7..1a810bf5f 100644
--- a/src/grid/feature-generator.h
+++ b/src/grid/feature-generator.h
@@ -5,7 +5,7 @@
struct dungeon_type;
struct dun_data_type;
struct dt_type;
-struct player_type;
-void gen_caverns_and_lakes(player_type *player_ptr, dungeon_type *dungeon_ptr, dun_data_type *dd_ptr);
+class PlayerType;
+void gen_caverns_and_lakes(PlayerType *player_ptr, dungeon_type *dungeon_ptr, dun_data_type *dd_ptr);
bool has_river_flag(dungeon_type *dungeon_ptr);
-void try_door(player_type *player_ptr, dt_type *dt_ptr, POSITION y, POSITION x);
+void try_door(PlayerType *player_ptr, dt_type *dt_ptr, POSITION y, POSITION x);
diff --git a/src/grid/feature.cpp b/src/grid/feature.cpp
index d87096883..cf36bbc93 100644
--- a/src/grid/feature.cpp
+++ b/src/grid/feature.cpp
@@ -120,7 +120,7 @@ FEAT_IDX feat_ground_type[100], feat_wall_type[100];
* @param feat å°å½¢æ
å ±ã®ID
* @return ç½ æã¡ã®å°å½¢ãªãã°TRUEãè¿ãã
*/
-bool is_trap(player_type *player_ptr, FEAT_IDX feat)
+bool is_trap(PlayerType *player_ptr, FEAT_IDX feat)
{
/* é¢æ°ãã¤ã³ã¿ã®é½å */
(void)player_ptr;
@@ -132,7 +132,7 @@ bool is_trap(player_type *player_ptr, FEAT_IDX feat)
* @param feat å°å½¢æ
å ±ã®ID
* @return éãããã¢ã®ããå°å½¢ãªãã°TRUEãè¿ãã
*/
-bool is_closed_door(player_type *player_ptr, FEAT_IDX feat)
+bool is_closed_door(PlayerType *player_ptr, FEAT_IDX feat)
{
/* é¢æ°ãã¤ã³ã¿ã®é½å */
(void)player_ptr;
@@ -189,7 +189,7 @@ FEAT_IDX feat_jammed_door_random(int door_type)
/*
* Change the "feat" flag for a grid, and notice/redraw the grid
*/
-void cave_set_feat(player_type *player_ptr, POSITION y, POSITION x, FEAT_IDX feat)
+void cave_set_feat(PlayerType *player_ptr, POSITION y, POSITION x, FEAT_IDX feat)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
auto *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/grid/feature.h b/src/grid/feature.h
index 3c8355cdf..d6cd9900d 100644
--- a/src/grid/feature.h
+++ b/src/grid/feature.h
@@ -114,13 +114,13 @@ extern FEAT_IDX feat_ground_type[100];
extern FEAT_IDX feat_wall_type[100];
struct floor_type;
-struct player_type;
-bool is_closed_door(player_type *player_ptr, FEAT_IDX feat);
-bool is_trap(player_type *player_ptr, FEAT_IDX feat);
+class PlayerType;
+bool is_closed_door(PlayerType *player_ptr, FEAT_IDX feat);
+bool is_trap(PlayerType *player_ptr, FEAT_IDX feat);
void apply_default_feat_lighting(TERM_COLOR *f_attr, SYMBOL_CODE *f_char);
bool is_ascii_graphics(char x);
bool permanent_wall(feature_type *f_ptr);
FEAT_IDX feat_locked_door_random(int door_type);
FEAT_IDX feat_jammed_door_random(int door_type);
-void cave_set_feat(player_type *player_ptr, POSITION y, POSITION x, FEAT_IDX feat);
+void cave_set_feat(PlayerType *player_ptr, POSITION y, POSITION x, FEAT_IDX feat);
FEAT_IDX conv_dungeon_feat(floor_type *floor_ptr, FEAT_IDX newfeat);
diff --git a/src/grid/grid.cpp b/src/grid/grid.cpp
index f50b6cab7..dbb05e32a 100644
--- a/src/grid/grid.cpp
+++ b/src/grid/grid.cpp
@@ -70,7 +70,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return é
ç½®ã«æåãããTRUEãè¿ã
*/
-bool new_player_spot(player_type *player_ptr)
+bool new_player_spot(PlayerType *player_ptr)
{
POSITION y = 0, x = 0;
int max_attempts = 10000;
@@ -135,7 +135,7 @@ bool new_player_spot(player_type *player_ptr)
* @param g_ptr ãã¹æ§é ä½ã®åç
§ãã¤ã³ã¿
* @return é ããããã¢ããããªãTRUEãè¿ãã
*/
-bool is_hidden_door(player_type *player_ptr, grid_type *g_ptr)
+bool is_hidden_door(PlayerType *player_ptr, grid_type *g_ptr)
{
if ((g_ptr->mimic || g_ptr->cave_has_flag(FloorFeatureType::SECRET)) && is_closed_door(player_ptr, g_ptr->feat))
return true;
@@ -149,7 +149,7 @@ bool is_hidden_door(player_type *player_ptr, grid_type *g_ptr)
* @param x x座æ¨
* @return æå®ããã座æ¨ã«ç
§æãããã£ã¦ãããªãTRUEãè¿ããã
*/
-bool check_local_illumination(player_type *player_ptr, POSITION y, POSITION x)
+bool check_local_illumination(PlayerType *player_ptr, POSITION y, POSITION x)
{
/* Hack -- move towards player */
POSITION yy = (y < player_ptr->y) ? (y + 1) : (y > player_ptr->y) ? (y - 1) : y;
@@ -187,7 +187,7 @@ bool check_local_illumination(player_type *player_ptr, POSITION y, POSITION x)
* @param y è¦çå
y座æ¨
* @param x è¦çå
x座æ¨
*/
-void update_local_illumination(player_type *player_ptr, POSITION y, POSITION x)
+void update_local_illumination(PlayerType *player_ptr, POSITION y, POSITION x)
{
int i;
POSITION yy, xx;
@@ -238,7 +238,7 @@ void update_local_illumination(player_type *player_ptr, POSITION y, POSITION x)
* @return è¦è¦ã«åãããã¦ããªããªãTRUEãè¿ã
* @details player_can_see_bold()é¢æ°ã®è¿ãå¤ã®å¦å®ãè¿ãã¦ããã
*/
-bool no_lite(player_type *player_ptr)
+bool no_lite(PlayerType *player_ptr)
{
return (!player_can_see_bold(player_ptr, player_ptr->y, player_ptr->x));
}
@@ -246,7 +246,7 @@ bool no_lite(player_type *player_ptr)
/*
* Place an attr/char pair at the given map coordinate, if legal.
*/
-void print_rel(player_type *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y, POSITION x)
+void print_rel(PlayerType *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y, POSITION x)
{
/* Only do "legal" locations */
if (panel_contains(y, x)) {
@@ -266,7 +266,7 @@ void print_rel(player_type *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y,
}
/*!
- * @todo ããã«player_type ã追å ããæã®ã³ã³ãã¤ã«ã¨ã©ã¼ã«å¯¾å¦ã§ããªãã£ãã®ã§ä¿ç
+ * @todo ããã«PlayerType ã追å ããæã®ã³ã³ãã¤ã«ã¨ã©ã¼ã«å¯¾å¦ã§ããªãã£ãã®ã§ä¿ç
* Memorize interesting viewable object/features in the given grid
*
* This function should only be called on "legal" grids.
@@ -305,7 +305,7 @@ void print_rel(player_type *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y,
* optimized primarily for the most common cases, that is, for the
* non-marked floor grids.
*/
-void note_spot(player_type *player_ptr, POSITION y, POSITION x)
+void note_spot(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -383,7 +383,7 @@ void note_spot(player_type *player_ptr, POSITION y, POSITION x)
*
* This function should only be called on "legal" grids
*/
-void lite_spot(player_type *player_ptr, POSITION y, POSITION x)
+void lite_spot(PlayerType *player_ptr, POSITION y, POSITION x)
{
/* Redraw if on screen */
if (panel_contains(y, x) && in_bounds2(player_ptr->current_floor_ptr, y, x)) {
@@ -639,7 +639,7 @@ static POSITION flow_y = 0;
* We do not need a priority queue because the cost from grid
* to grid is always "one" and we process them in order.
*/
-void update_flow(player_type *player_ptr)
+void update_flow(PlayerType *player_ptr)
{
POSITION x, y;
DIRECTION d;
@@ -753,7 +753,7 @@ FEAT_IDX feat_state(floor_type *floor_ptr, FEAT_IDX feat, FloorFeatureType actio
* Takes a location and action and changes the feature at that
* location through applying the given action.
*/
-void cave_alter_feat(player_type *player_ptr, POSITION y, POSITION x, FloorFeatureType action)
+void cave_alter_feat(PlayerType *player_ptr, POSITION y, POSITION x, FloorFeatureType action)
{
/* Set old feature */
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -804,7 +804,7 @@ void cave_alter_feat(player_type *player_ptr, POSITION y, POSITION x, FloorFeatu
}
/* Remove a mirror */
-void remove_mirror(player_type *player_ptr, POSITION y, POSITION x)
+void remove_mirror(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -836,7 +836,7 @@ void remove_mirror(player_type *player_ptr, POSITION y, POSITION x)
* @param mode ãªãã·ã§ã³
* @return ãã¬ãã¼ãå
ã¨ãã¦å¦¥å½ãªãã°true
*/
-bool cave_monster_teleportable_bold(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, teleport_flags mode)
+bool cave_monster_teleportable_bold(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, teleport_flags mode)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -873,7 +873,7 @@ bool cave_monster_teleportable_bold(player_type *player_ptr, MONSTER_IDX m_idx,
* @param mode ãªãã·ã§ã³
* @return ãã¬ãã¼ãå
ã¨ãã¦å¦¥å½ãªãã°true
*/
-bool cave_player_teleportable_bold(player_type *player_ptr, POSITION y, POSITION x, teleport_flags mode)
+bool cave_player_teleportable_bold(PlayerType *player_ptr, POSITION y, POSITION x, teleport_flags mode)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
feature_type *f_ptr = &f_info[g_ptr->feat];
@@ -922,7 +922,7 @@ bool cave_player_teleportable_bold(player_type *player_ptr, POSITION y, POSITION
* @param feat å°å½¢ID
* @return éããå°å½¢ã§ããå ´åTRUEãè¿ã / Return TRUE if the given feature is an open door
*/
-bool is_open(player_type *player_ptr, FEAT_IDX feat)
+bool is_open(PlayerType *player_ptr, FEAT_IDX feat)
{
return f_info[feat].flags.has(FloorFeatureType::CLOSE) && (feat != feat_state(player_ptr->current_floor_ptr, feat, FloorFeatureType::CLOSE));
}
@@ -933,7 +933,7 @@ bool is_open(player_type *player_ptr, FEAT_IDX feat)
* @param mode 移åã«é¢ãããªãã·ã§ã³ãã©ã°
* @return 移åå¯è½ãªãã°TRUEãè¿ã
*/
-bool player_can_enter(player_type *player_ptr, FEAT_IDX feature, BIT_FLAGS16 mode)
+bool player_can_enter(PlayerType *player_ptr, FEAT_IDX feature, BIT_FLAGS16 mode)
{
feature_type *f_ptr = &f_info[feature];
@@ -959,7 +959,7 @@ bool player_can_enter(player_type *player_ptr, FEAT_IDX feature, BIT_FLAGS16 mod
return true;
}
-void place_grid(player_type *player_ptr, grid_type *g_ptr, grid_bold_type gb_type)
+void place_grid(PlayerType *player_ptr, grid_type *g_ptr, grid_bold_type gb_type)
{
switch (gb_type) {
case GB_FLOOR: {
@@ -1047,12 +1047,12 @@ void place_grid(player_type *player_ptr, grid_type *g_ptr, grid_bold_type gb_typ
* @param g_ptr ã°ãªããã¸ã®åç
§ãã¤ã³ã¿
* @return ç
§æãæ¶ããã¦ããå°å½¢ãªãã°TRUE
*/
-bool darkened_grid(player_type *player_ptr, grid_type *g_ptr)
+bool darkened_grid(PlayerType *player_ptr, grid_type *g_ptr)
{
return ((g_ptr->info & (CAVE_VIEW | CAVE_LITE | CAVE_MNLT | CAVE_MNDK)) == (CAVE_VIEW | CAVE_MNDK)) && !player_ptr->see_nocto;
}
-void place_bold(player_type *player_ptr, POSITION y, POSITION x, grid_bold_type gb_type)
+void place_bold(PlayerType *player_ptr, POSITION y, POSITION x, grid_bold_type gb_type)
{
grid_type *const g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
place_grid(player_ptr, g_ptr, gb_type);
@@ -1074,7 +1074,7 @@ void set_cave_feat(floor_type *floor_ptr, POSITION y, POSITION x, FEAT_IDX featu
* @details Return the number of features around (or under) the character.
* Usually look for doors and floor traps.
*/
-int count_dt(player_type *player_ptr, POSITION *y, POSITION *x, bool (*test)(player_type *, FEAT_IDX), bool under)
+int count_dt(PlayerType *player_ptr, POSITION *y, POSITION *x, bool (*test)(PlayerType *, FEAT_IDX), bool under)
{
int count = 0;
for (DIRECTION d = 0; d < 9; d++) {
diff --git a/src/grid/grid.h b/src/grid/grid.h
index 73a367e25..7a819ebb0 100644
--- a/src/grid/grid.h
+++ b/src/grid/grid.h
@@ -42,32 +42,32 @@ enum grid_bold_type {
struct floor_type;
struct grid_type;
-struct player_type;
+class PlayerType;
struct monster_race;
enum class FloorFeatureType;
-bool new_player_spot(player_type *player_ptr);
-bool is_hidden_door(player_type *player_ptr, grid_type *g_ptr);
-bool player_can_enter(player_type *player_ptr, FEAT_IDX feature, BIT_FLAGS16 mode);
+bool new_player_spot(PlayerType *player_ptr);
+bool is_hidden_door(PlayerType *player_ptr, grid_type *g_ptr);
+bool player_can_enter(PlayerType *player_ptr, FEAT_IDX feature, BIT_FLAGS16 mode);
bool feat_uses_special(FEAT_IDX f_idx);
-void update_local_illumination(player_type *player_ptr, POSITION y, POSITION x);
-bool no_lite(player_type *player_ptr);
-void print_rel(player_type *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y, POSITION x);
-void note_spot(player_type *player_ptr, POSITION y, POSITION x);
-void lite_spot(player_type *player_ptr, POSITION y, POSITION x);
-void update_flow(player_type *player_ptr);
+void update_local_illumination(PlayerType *player_ptr, POSITION y, POSITION x);
+bool no_lite(PlayerType *player_ptr);
+void print_rel(PlayerType *player_ptr, SYMBOL_CODE c, TERM_COLOR a, POSITION y, POSITION x);
+void note_spot(PlayerType *player_ptr, POSITION y, POSITION x);
+void lite_spot(PlayerType *player_ptr, POSITION y, POSITION x);
+void update_flow(PlayerType *player_ptr);
FEAT_IDX feat_state(floor_type *floor_ptr, FEAT_IDX feat, FloorFeatureType action);
-void cave_alter_feat(player_type *player_ptr, POSITION y, POSITION x, FloorFeatureType action);
-void remove_mirror(player_type *player_ptr, POSITION y, POSITION x);
-bool is_open(player_type *player_ptr, FEAT_IDX feat);
-bool check_local_illumination(player_type *player_ptr, POSITION y, POSITION x);
-bool cave_monster_teleportable_bold(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, teleport_flags mode);
-bool cave_player_teleportable_bold(player_type *player_ptr, POSITION y, POSITION x, teleport_flags mode);
-void place_grid(player_type *player_ptr, grid_type *g_ptr, grid_bold_type pg_type);
-bool darkened_grid(player_type *player_ptr, grid_type *g_ptr);
-void delete_monster(player_type *player_ptr, POSITION y, POSITION x);
-void place_bold(player_type *player_ptr, POSITION y, POSITION x, grid_bold_type gh_type);
+void cave_alter_feat(PlayerType *player_ptr, POSITION y, POSITION x, FloorFeatureType action);
+void remove_mirror(PlayerType *player_ptr, POSITION y, POSITION x);
+bool is_open(PlayerType *player_ptr, FEAT_IDX feat);
+bool check_local_illumination(PlayerType *player_ptr, POSITION y, POSITION x);
+bool cave_monster_teleportable_bold(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, teleport_flags mode);
+bool cave_player_teleportable_bold(PlayerType *player_ptr, POSITION y, POSITION x, teleport_flags mode);
+void place_grid(PlayerType *player_ptr, grid_type *g_ptr, grid_bold_type pg_type);
+bool darkened_grid(PlayerType *player_ptr, grid_type *g_ptr);
+void delete_monster(PlayerType *player_ptr, POSITION y, POSITION x);
+void place_bold(PlayerType *player_ptr, POSITION y, POSITION x, grid_bold_type gh_type);
void set_cave_feat(floor_type *floor_ptr, POSITION y, POSITION x, FEAT_IDX feature_idx);
-int count_dt(player_type *player_ptr, POSITION *y, POSITION *x, bool (*test)(player_type *, FEAT_IDX), bool under);
+int count_dt(PlayerType *player_ptr, POSITION *y, POSITION *x, bool (*test)(PlayerType *, FEAT_IDX), bool under);
void cave_lite_hack(floor_type *floor_ptr, POSITION y, POSITION x);
void cave_redraw_later(floor_type *floor_ptr, POSITION y, POSITION x);
void cave_note_and_redraw_later(floor_type *floor_ptr, POSITION y, POSITION x);
diff --git a/src/grid/object-placer.cpp b/src/grid/object-placer.cpp
index 3a6a2f0f3..349693577 100644
--- a/src/grid/object-placer.cpp
+++ b/src/grid/object-placer.cpp
@@ -19,7 +19,7 @@
* @details
* The location must be a legal, clean, floor grid.
*/
-void place_gold(player_type *player_ptr, POSITION y, POSITION x)
+void place_gold(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -66,7 +66,7 @@ void place_gold(player_type *player_ptr, POSITION y, POSITION x)
* This routine uses "object_level" for the "generation level".\n
* This routine requires a clean floor grid destination.\n
*/
-void place_object(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode)
+void place_object(PlayerType *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/grid/object-placer.h b/src/grid/object-placer.h
index ea55cf174..203675ff7 100644
--- a/src/grid/object-placer.h
+++ b/src/grid/object-placer.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void place_gold(player_type *player_ptr, POSITION y, POSITION x);
-void place_object(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode);
+class PlayerType;
+void place_gold(PlayerType *player_ptr, POSITION y, POSITION x);
+void place_object(PlayerType *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode);
diff --git a/src/grid/stair.cpp b/src/grid/stair.cpp
index 12bae4257..c5432e755 100644
--- a/src/grid/stair.cpp
+++ b/src/grid/stair.cpp
@@ -16,7 +16,7 @@
* @param y é
ç½®ã試ã¿ãããã¹ã®Y座æ¨
* @param x é
ç½®ã試ã¿ãããã¹ã®X座æ¨
*/
-void place_random_stairs(player_type *player_ptr, POSITION y, POSITION x)
+void place_random_stairs(PlayerType *player_ptr, POSITION y, POSITION x)
{
bool up_stairs = true;
bool down_stairs = true;
diff --git a/src/grid/stair.h b/src/grid/stair.h
index 6aad7e47b..5b42d4016 100644
--- a/src/grid/stair.h
+++ b/src/grid/stair.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
-void place_random_stairs(player_type *player_ptr, POSITION y, POSITION x);
+class PlayerType;
+void place_random_stairs(PlayerType *player_ptr, POSITION y, POSITION x);
bool cave_valid_bold(floor_type *floor_ptr, POSITION y, POSITION x);
diff --git a/src/grid/trap.cpp b/src/grid/trap.cpp
index 40b4a3ea1..4a8182a02 100644
--- a/src/grid/trap.cpp
+++ b/src/grid/trap.cpp
@@ -163,7 +163,7 @@ void init_normal_traps(void)
* Actually, it is not this routine, but the "trap instantiation"\n
* code, which should also check for "trap doors" on quest levels.\n
*/
-FEAT_IDX choose_random_trap(player_type *player_ptr)
+FEAT_IDX choose_random_trap(PlayerType *player_ptr)
{
FEAT_IDX feat;
@@ -198,7 +198,7 @@ FEAT_IDX choose_random_trap(player_type *player_ptr)
* @param y ç§å¿ããããã¹ã®Y座æ¨
* @param x ç§å¿ããããã¹ã®X座æ¨
*/
-void disclose_grid(player_type *player_ptr, POSITION y, POSITION x)
+void disclose_grid(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
@@ -224,7 +224,7 @@ void disclose_grid(player_type *player_ptr, POSITION y, POSITION x)
* when they are "discovered" (by detecting them or setting them off),\n
* the trap is "instantiated" as a visible, "typed", trap.\n
*/
-void place_trap(player_type *player_ptr, POSITION y, POSITION x)
+void place_trap(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -251,7 +251,7 @@ void place_trap(player_type *player_ptr, POSITION y, POSITION x)
* Always miss 5% of the time, Always hit 5% of the time.
* Otherwise, match trap power against player armor.
*/
-static int check_hit_from_monster_to_player(player_type *player_ptr, int power)
+static int check_hit_from_monster_to_player(PlayerType *player_ptr, int power)
{
int k;
ARMOUR_CLASS ac;
@@ -286,7 +286,7 @@ static int check_hit_from_monster_to_player(player_type *player_ptr, int power)
* @brief è½ã¨ãç©´ç³»ãã©ããã®å¤å®ã¨ãã¬ã¤ã¤ã¼ã®è¢«å®³å¦ç
* @param trap_feat_type ãã©ããã®ç¨®å¥ID
*/
-static void hit_trap_pit(player_type *player_ptr, enum trap_type trap_feat_type)
+static void hit_trap_pit(PlayerType *player_ptr, enum trap_type trap_feat_type)
{
HIT_POINT dam;
concptr trap_name = "";
@@ -344,7 +344,7 @@ static void hit_trap_pit(player_type *player_ptr, enum trap_type trap_feat_type)
* @brief ãã¼ãç³»ãã©ããï¼é常ãã¡ã¼ã¸ï¼ã®å¤å®ã¨ãã¬ã¤ã¤ã¼ã®è¢«å®³å¦ç
* @return ãã¼ããå½ä¸ããå ´åTRUEãè¿ã
*/
-static bool hit_trap_dart(player_type *player_ptr)
+static bool hit_trap_dart(PlayerType *player_ptr)
{
bool hit = false;
@@ -364,7 +364,7 @@ static bool hit_trap_dart(player_type *player_ptr)
* @brief ãã¼ãç³»ãã©ããï¼é常ãã¡ã¼ã¸ï¼è½åå¤æ¸å°ï¼ã®å¤å®ã¨ãã¬ã¤ã¤ã¼ã®è¢«å®³å¦ç
* @param stat ä½ä¸ããè½åå¤ID
*/
-static void hit_trap_lose_stat(player_type *player_ptr, int stat)
+static void hit_trap_lose_stat(PlayerType *player_ptr, int stat)
{
if (hit_trap_dart(player_ptr)) {
do_dec_stat(player_ptr, stat);
@@ -374,7 +374,7 @@ static void hit_trap_lose_stat(player_type *player_ptr, int stat)
/*!
* @brief ãã¼ãç³»ãã©ããï¼é常ãã¡ã¼ã¸ï¼æ¸éï¼ã®å¤å®ã¨ãã¬ã¤ã¤ã¼ã®è¢«å®³å¦ç
*/
-static void hit_trap_slow(player_type *player_ptr)
+static void hit_trap_slow(PlayerType *player_ptr)
{
if (hit_trap_dart(player_ptr)) {
(void)BadStatusSetter(player_ptr).mod_slowness(randint0(20) + 20, false);
@@ -387,7 +387,7 @@ static void hit_trap_slow(player_type *player_ptr)
* @param break_trap ä½åå¾ã®ãã©ããç ´å£ã確å®ãã¦ãããªãã°TRUE
* @todo cmd-save.h ã¸ã®ä¾åãããã³ã¼ã«ããã¯ã§ä½ã¨ãããã
*/
-void hit_trap(player_type *player_ptr, bool break_trap)
+void hit_trap(PlayerType *player_ptr, bool break_trap)
{
int i, num, dam;
POSITION x = player_ptr->x, y = player_ptr->y;
diff --git a/src/grid/trap.h b/src/grid/trap.h
index ef741e5c7..139c3490a 100644
--- a/src/grid/trap.h
+++ b/src/grid/trap.h
@@ -57,9 +57,9 @@ const int MAX_NORMAL_TRAPS = TRAP_ALARM + 1;
extern const std::vector> chest_traps;
-struct player_type;
+class PlayerType;
void init_normal_traps(void);
-FEAT_IDX choose_random_trap(player_type *player_ptr);
-void disclose_grid(player_type *player_ptr, POSITION y, POSITION x);
-void place_trap(player_type *player_ptr, POSITION y, POSITION x);
-void hit_trap(player_type *player_ptr, bool break_trap);
+FEAT_IDX choose_random_trap(PlayerType *player_ptr);
+void disclose_grid(PlayerType *player_ptr, POSITION y, POSITION x);
+void place_trap(PlayerType *player_ptr, POSITION y, POSITION x);
+void hit_trap(PlayerType *player_ptr, bool break_trap);
diff --git a/src/hpmp/hp-mp-processor.cpp b/src/hpmp/hp-mp-processor.cpp
index 25aa3eb5e..f57136664 100644
--- a/src/hpmp/hp-mp-processor.cpp
+++ b/src/hpmp/hp-mp-processor.cpp
@@ -61,8 +61,8 @@
* @details
* ãã¡ã¼ã¸ãåããå ´åãèªç¶å復ã§ããªãã
*/
-static bool deal_damege_by_feat(player_type *player_ptr, grid_type *g_ptr, concptr msg_levitation, concptr msg_normal,
- std::function damage_rate, std::function additional_effect)
+static bool deal_damege_by_feat(PlayerType *player_ptr, grid_type *g_ptr, concptr msg_levitation, concptr msg_normal,
+ std::function damage_rate, std::function additional_effect)
{
feature_type *f_ptr = &f_info[g_ptr->feat];
int damage = 0;
@@ -106,7 +106,7 @@ static bool deal_damege_by_feat(player_type *player_ptr, grid_type *g_ptr, concp
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ãããã¨ã«ãã¬ã¤ã¤ã¼ã®HPã¨MPã®å¢æ¸å¦çãè¡ãã
* / Handle timed damage and regeneration every 10 game turns
*/
-void process_player_hp_mp(player_type *player_ptr)
+void process_player_hp_mp(PlayerType *player_ptr)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x];
feature_type *f_ptr = &f_info[g_ptr->feat];
@@ -190,7 +190,7 @@ void process_player_hp_mp(player_type *player_ptr)
if (f_ptr->flags.has(FloorFeatureType::POISON_PUDDLE) && !is_invuln(player_ptr)) {
if (deal_damege_by_feat(player_ptr, g_ptr, _("æ¯æ°ãå¸ãè¾¼ãã ï¼", "The gas poisons you!"), _("ã«æ¯ãããï¼", "poisons you!"), calc_acid_damage_rate,
- [](player_type *player_ptr, int damage) {
+ [](PlayerType *player_ptr, int damage) {
if (!has_resist_pois(player_ptr))
(void)BadStatusSetter(player_ptr).mod_poison(static_cast(damage));
})) {
@@ -390,7 +390,7 @@ void process_player_hp_mp(player_type *player_ptr)
/*
* Increase players hit points, notice effects
*/
-bool hp_player(player_type *player_ptr, int num)
+bool hp_player(PlayerType *player_ptr, int num)
{
int vir;
vir = virtue_number(player_ptr, V_VITALITY);
diff --git a/src/hpmp/hp-mp-processor.h b/src/hpmp/hp-mp-processor.h
index 420e58e49..47d849b88 100644
--- a/src/hpmp/hp-mp-processor.h
+++ b/src/hpmp/hp-mp-processor.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void process_player_hp_mp(player_type *player_ptr);
-bool hp_player(player_type *player_ptr, int num);
+class PlayerType;
+void process_player_hp_mp(PlayerType *player_ptr);
+bool hp_player(PlayerType *player_ptr, int num);
diff --git a/src/hpmp/hp-mp-regenerator.cpp b/src/hpmp/hp-mp-regenerator.cpp
index 583ed88b4..1f4cacfe6 100644
--- a/src/hpmp/hp-mp-regenerator.cpp
+++ b/src/hpmp/hp-mp-regenerator.cpp
@@ -26,7 +26,7 @@ int wild_regen = 20;
* @brief ãã¬ã¤ã¤ã¼ã®HPèªç¶å復å¦ç / Regenerate hit points -RAK-
* @param percent å復æ¯ç
*/
-void regenhp(player_type *player_ptr, int percent)
+void regenhp(PlayerType *player_ptr, int percent)
{
if (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::KOUKIJIN))
return;
@@ -61,7 +61,7 @@ void regenhp(player_type *player_ptr, int percent)
* @param upkeep_factor ãããç¶æã«ããMPã³ã¹ãé
* @param regen_amount å復é
*/
-void regenmana(player_type *player_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount)
+void regenmana(PlayerType *player_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount)
{
MANA_POINT old_csp = player_ptr->csp;
int32_t regen_rate = regen_amount * 100 - upkeep_factor * PY_REGEN_NORMAL;
@@ -117,7 +117,7 @@ void regenmana(player_type *player_ptr, MANA_POINT upkeep_factor, MANA_POINT reg
* @brief åãè¾¼ãã ééå
·ã®èªç¶å復å¦ç / Regenerate magic regen_amount: PY_REGEN_NORMAL * 2 (if resting) * 2 (if having regenarate)
* @param regen_amount å復é
*/
-void regenmagic(player_type *player_ptr, int regen_amount)
+void regenmagic(PlayerType *player_ptr, int regen_amount)
{
auto magic_eater_data = PlayerClass(player_ptr).get_specific_data();
if (!magic_eater_data) {
@@ -164,7 +164,7 @@ void regenmagic(player_type *player_ptr, int regen_amount)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @note Should probably be done during monster turns.
*/
-void regenerate_monsters(player_type *player_ptr)
+void regenerate_monsters(PlayerType *player_ptr)
{
for (int i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
@@ -199,7 +199,7 @@ void regenerate_monsters(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @note Should probably be done during monster turns.
*/
-void regenerate_captured_monsters(player_type *player_ptr)
+void regenerate_captured_monsters(PlayerType *player_ptr)
{
bool heal = false;
for (int i = 0; i < INVEN_TOTAL; i++) {
diff --git a/src/hpmp/hp-mp-regenerator.h b/src/hpmp/hp-mp-regenerator.h
index 25a7566b3..299ca403b 100644
--- a/src/hpmp/hp-mp-regenerator.h
+++ b/src/hpmp/hp-mp-regenerator.h
@@ -13,9 +13,9 @@
extern int wild_regen;
-struct player_type;
-void regenhp(player_type *player_ptr, int percent);
-void regenmana(player_type *player_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
-void regenmagic(player_type *player_ptr, int regen_amount);
-void regenerate_monsters(player_type *player_ptr);
-void regenerate_captured_monsters(player_type *player_ptr);
+class PlayerType;
+void regenhp(PlayerType *player_ptr, int percent);
+void regenmana(PlayerType *player_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
+void regenmagic(PlayerType *player_ptr, int regen_amount);
+void regenerate_monsters(PlayerType *player_ptr);
+void regenerate_captured_monsters(PlayerType *player_ptr);
diff --git a/src/info-reader/fixed-map-parser.cpp b/src/info-reader/fixed-map-parser.cpp
index a829750ef..b739c927c 100644
--- a/src/info-reader/fixed-map-parser.cpp
+++ b/src/info-reader/fixed-map-parser.cpp
@@ -34,7 +34,7 @@ static concptr variant = "ZANGBAND";
* @param fp
* @return ã¨ã©ã¼ã³ã¼ã
*/
-static concptr parse_fixed_map_expression(player_type *player_ptr, char **sp, char *fp)
+static concptr parse_fixed_map_expression(PlayerType *player_ptr, char **sp, char *fp)
{
char b1 = '[';
char b2 = ']';
@@ -232,7 +232,7 @@ static concptr parse_fixed_map_expression(player_type *player_ptr, char **sp, ch
* @param xmax 詳細ä¸æ
* @return ã¨ã©ã¼ã³ã¼ã
*/
-parse_error_type parse_fixed_map(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
+parse_error_type parse_fixed_map(PlayerType *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
diff --git a/src/info-reader/fixed-map-parser.h b/src/info-reader/fixed-map-parser.h
index 9ee0f7b51..e92702c1c 100644
--- a/src/info-reader/fixed-map-parser.h
+++ b/src/info-reader/fixed-map-parser.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "info-reader/parse-error-types.h"
-struct player_type;
-parse_error_type parse_fixed_map(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax);
+class PlayerType;
+parse_error_type parse_fixed_map(PlayerType *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax);
diff --git a/src/inventory/floor-item-getter.cpp b/src/inventory/floor-item-getter.cpp
index 0d69be891..8931085ef 100644
--- a/src/inventory/floor-item-getter.cpp
+++ b/src/inventory/floor-item-getter.cpp
@@ -42,7 +42,7 @@
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
* @todo é©åãªé¢æ°åãã©ããã¦ãä»ããããªãã£ãã®ã§æ«å®ã§auxã¨ãã
*/
-static bool check_floor_item_tag_aux(player_type *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool check_floor_item_tag_aux(PlayerType *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
{
if (!fis_ptr->floor || (*fis_ptr->cp >= 0))
return false;
@@ -74,7 +74,7 @@ static bool check_floor_item_tag_aux(player_type *player_ptr, fis_type *fis_ptr,
* @param prev_tag ååé¸æããã¢ã¤ãã ã®ã¿ã° (ã®ã¯ã)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
*/
-static bool get_floor_item_tag_inventory(player_type *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool get_floor_item_tag_inventory(PlayerType *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
{
bool flag = false;
item_use_flag use_flag = (*fis_ptr->cp >= INVEN_MAIN_HAND) ? USE_EQUIP : USE_INVEN;
@@ -104,7 +104,7 @@ static bool get_floor_item_tag_inventory(player_type *player_ptr, fis_type *fis_
* @param prev_tag ååé¸æããã¢ã¤ãã ã®ã¿ã° (ã®ã¯ã)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
*/
-static bool check_floor_item_tag_inventory(player_type *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool check_floor_item_tag_inventory(PlayerType *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
{
if ((!fis_ptr->inven || (*fis_ptr->cp < 0) || (*fis_ptr->cp >= INVEN_PACK))
&& (!fis_ptr->equip || (*fis_ptr->cp < INVEN_MAIN_HAND) || (*fis_ptr->cp >= INVEN_TOTAL)))
@@ -128,7 +128,7 @@ static bool check_floor_item_tag_inventory(player_type *player_ptr, fis_type *fi
* @param prev_tag ååé¸æããã¢ã¤ãã ã®ã¿ã° (ã®ã¯ã)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
*/
-static bool check_floor_item_tag(player_type *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool check_floor_item_tag(PlayerType *player_ptr, fis_type *fis_ptr, char *prev_tag, const ItemTester& item_tester)
{
if (!repeat_pull(fis_ptr->cp))
return false;
@@ -149,7 +149,7 @@ static bool check_floor_item_tag(player_type *player_ptr, fis_type *fis_ptr, cha
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fis_ptr åºä¸ã¢ã¤ãã ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void test_inventory_floor(player_type *player_ptr, fis_type *fis_ptr, const ItemTester& item_tester)
+static void test_inventory_floor(PlayerType *player_ptr, fis_type *fis_ptr, const ItemTester& item_tester)
{
if (!fis_ptr->inven) {
fis_ptr->i2 = -1;
@@ -169,7 +169,7 @@ static void test_inventory_floor(player_type *player_ptr, fis_type *fis_ptr, con
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fis_ptr åºä¸ã¢ã¤ãã ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void test_equipment_floor(player_type *player_ptr, fis_type *fis_ptr, const ItemTester& item_tester)
+static void test_equipment_floor(PlayerType *player_ptr, fis_type *fis_ptr, const ItemTester& item_tester)
{
if (!fis_ptr->equip) {
fis_ptr->e2 = -1;
@@ -194,7 +194,7 @@ static void test_equipment_floor(player_type *player_ptr, fis_type *fis_ptr, con
* @param mode ãªãã·ã§ã³ãã©ã°
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ãã/
*/
-bool get_item_floor(player_type *player_ptr, COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester)
+bool get_item_floor(PlayerType *player_ptr, COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester)
{
fis_type tmp_fis;
fis_type *fis_ptr = initialize_fis_type(&tmp_fis, cp, mode);
diff --git a/src/inventory/floor-item-getter.h b/src/inventory/floor-item-getter.h
index ed64925ef..006ce0d9d 100644
--- a/src/inventory/floor-item-getter.h
+++ b/src/inventory/floor-item-getter.h
@@ -3,6 +3,6 @@
#include "object/tval-types.h"
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-bool get_item_floor(player_type *player_ptr, COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester);
+bool get_item_floor(PlayerType *player_ptr, COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester);
diff --git a/src/inventory/inventory-curse.cpp b/src/inventory/inventory-curse.cpp
index 5dd58141d..190d6bb7c 100644
--- a/src/inventory/inventory-curse.cpp
+++ b/src/inventory/inventory-curse.cpp
@@ -134,7 +134,7 @@ static void choise_cursed_item(CurseTraitType flag, object_type *o_ptr, int *cho
* @return 該å½ã®åªããä¸ã¤ã§ããã£ãå ´åã«ã©ã³ãã ã«é¸ã°ããè£
ååã®ãªãã¸ã§ã¯ãæ§é ä½åç
§ãã¤ã³ã¿ãè¿ãã\n
* åªãããªãå ´ånullptrãè¿ãã
*/
-object_type *choose_cursed_obj_name(player_type *player_ptr, CurseTraitType flag)
+object_type *choose_cursed_obj_name(PlayerType *player_ptr, CurseTraitType flag)
{
int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
int number = 0;
@@ -159,7 +159,7 @@ object_type *choose_cursed_obj_name(player_type *player_ptr, CurseTraitType flag
* @brief åªããã¦ããããã©ã³ãã¨ã´çã«ããè£
ååç±æ¥ã®ãã¬ãã¼ããå®è¡ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void curse_teleport(player_type *player_ptr)
+static void curse_teleport(PlayerType *player_ptr)
{
if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::TELEPORT_SELF)) || !one_in_(200))
return;
@@ -200,7 +200,7 @@ static void curse_teleport(player_type *player_ptr)
/*!
* @details å
ã
åªãå¹æã®çºæ®ã«ã¼ãã³ä¸ã«ããã®ã§ãæ´åæ§ä¿æã®ããããã«ç½®ãã¦ãã
*/
-static void occur_chainsword_effect(player_type *player_ptr)
+static void occur_chainsword_effect(PlayerType *player_ptr)
{
if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::CHAINSWORD)) || !one_in_(CHAINSWORD_NOISE))
return;
@@ -211,7 +211,7 @@ static void occur_chainsword_effect(player_type *player_ptr)
disturb(player_ptr, false, false);
}
-static void curse_drain_exp(player_type *player_ptr)
+static void curse_drain_exp(PlayerType *player_ptr)
{
if ((player_ptr->prace == PlayerRaceType::ANDROID) || (player_ptr->cursed.has_not(CurseTraitType::DRAIN_EXP)) || !one_in_(4))
return;
@@ -227,7 +227,7 @@ static void curse_drain_exp(player_type *player_ptr)
check_experience(player_ptr);
}
-static void multiply_low_curse(player_type *player_ptr)
+static void multiply_low_curse(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::ADD_L_CURSE)) || !one_in_(2000))
return;
@@ -246,7 +246,7 @@ static void multiply_low_curse(player_type *player_ptr)
player_ptr->update |= (PU_BONUS);
}
-static void multiply_high_curse(player_type *player_ptr)
+static void multiply_high_curse(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::ADD_H_CURSE)) || !one_in_(2000))
return;
@@ -265,7 +265,7 @@ static void multiply_high_curse(player_type *player_ptr)
player_ptr->update |= (PU_BONUS);
}
-static void curse_call_monster(player_type *player_ptr)
+static void curse_call_monster(PlayerType *player_ptr)
{
const int call_type = PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET;
const int obj_desc_type = OD_OMIT_PREFIX | OD_NAME_ONLY;
@@ -307,7 +307,7 @@ static void curse_call_monster(player_type *player_ptr)
}
}
-static void curse_cowardice(player_type *player_ptr)
+static void curse_cowardice(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::COWARDICE)) || !one_in_(1500))
return;
@@ -324,7 +324,7 @@ static void curse_cowardice(player_type *player_ptr)
* @brief è£
åã«ããçæ¦å£«åã®çºä½ãå¼ãèµ·ãã
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void curse_berserk_rage(player_type *player_ptr)
+static void curse_berserk_rage(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE)) || !one_in_(1500))
return;
@@ -336,7 +336,7 @@ static void curse_berserk_rage(player_type *player_ptr)
(void)BadStatusSetter(player_ptr).afraidness(0);
}
-static void curse_drain_hp(player_type *player_ptr)
+static void curse_drain_hp(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_HP)) || !one_in_(666))
return;
@@ -347,7 +347,7 @@ static void curse_drain_hp(player_type *player_ptr)
take_hit(player_ptr, DAMAGE_LOSELIFE, std::min(player_ptr->lev * 2, 100), o_name);
}
-static void curse_drain_mp(player_type *player_ptr)
+static void curse_drain_mp(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_MANA)) || (player_ptr->csp == 0) || !one_in_(666))
return;
@@ -364,7 +364,7 @@ static void curse_drain_mp(player_type *player_ptr)
player_ptr->redraw |= PR_MANA;
}
-static void occur_curse_effects(player_type *player_ptr)
+static void occur_curse_effects(PlayerType *player_ptr)
{
if ((player_ptr->cursed.has_none_of(TRC_P_FLAG_MASK) && player_ptr->cursed_special.has_none_of(TRCS_P_FLAG_MASK)) || player_ptr->phase_out
|| player_ptr->wild_mode)
@@ -397,7 +397,7 @@ static void occur_curse_effects(player_type *player_ptr)
* / Handle curse effects once every 10 game turns
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void execute_cursed_items_effect(player_type *player_ptr)
+void execute_cursed_items_effect(PlayerType *player_ptr)
{
occur_curse_effects(player_ptr);
if (!one_in_(999) || player_ptr->anti_magic || (one_in_(2) && has_resist_curse(player_ptr)))
diff --git a/src/inventory/inventory-curse.h b/src/inventory/inventory-curse.h
index 6bc2437ce..52def975f 100644
--- a/src/inventory/inventory-curse.h
+++ b/src/inventory/inventory-curse.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-object_type *choose_cursed_obj_name(player_type *player_ptr, BIT_FLAGS flag);
-void execute_cursed_items_effect(player_type *player_ptr);
+class PlayerType;
+object_type *choose_cursed_obj_name(PlayerType *player_ptr, BIT_FLAGS flag);
+void execute_cursed_items_effect(PlayerType *player_ptr);
diff --git a/src/inventory/inventory-damage.cpp b/src/inventory/inventory-damage.cpp
index 435ab367e..b2bf98f14 100644
--- a/src/inventory/inventory-damage.cpp
+++ b/src/inventory/inventory-damage.cpp
@@ -25,7 +25,7 @@
* Destruction taken from "melee.c" code for "stealing".
* New-style wands and rods handled correctly. -LM-
*/
-void inventory_damage(player_type *player_ptr, const ObjectBreaker& breaker, int perc)
+void inventory_damage(PlayerType *player_ptr, const ObjectBreaker& breaker, int perc)
{
INVENTORY_IDX i;
int j, amt;
diff --git a/src/inventory/inventory-damage.h b/src/inventory/inventory-damage.h
index 663d9697a..d01610236 100644
--- a/src/inventory/inventory-damage.h
+++ b/src/inventory/inventory-damage.h
@@ -6,6 +6,6 @@
* This seems like a pretty standard "typedef"
*/
struct object_type;
-struct player_type;
+class PlayerType;
-void inventory_damage(player_type *player_ptr, const ObjectBreaker& breaker, int perc);
+void inventory_damage(PlayerType *player_ptr, const ObjectBreaker& breaker, int perc);
diff --git a/src/inventory/inventory-describer.cpp b/src/inventory/inventory-describer.cpp
index e6119f94d..5b07da3bb 100644
--- a/src/inventory/inventory-describer.cpp
+++ b/src/inventory/inventory-describer.cpp
@@ -13,7 +13,7 @@
* @param i é¨ä½è¡¨ç¾ãæ±ãããã¬ã¤ã¤ã¼ã®ææ/è£
åãªãã¸ã§ã¯ãID
* @return é¨ä½è¡¨ç¾ã®æååãã¤ã³ã¿
*/
-concptr mention_use(player_type *player_ptr, int i)
+concptr mention_use(PlayerType *player_ptr, int i)
{
concptr p;
@@ -89,7 +89,7 @@ concptr mention_use(player_type *player_ptr, int i)
* @details
* Currently, only used for items in the equipment, inventory.
*/
-concptr describe_use(player_type *player_ptr, int i)
+concptr describe_use(PlayerType *player_ptr, int i)
{
concptr p;
switch (i) {
diff --git a/src/inventory/inventory-describer.h b/src/inventory/inventory-describer.h
index 9b80b2eb5..711801700 100644
--- a/src/inventory/inventory-describer.h
+++ b/src/inventory/inventory-describer.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "system/player-type-definition.h"
-concptr mention_use(player_type *player_ptr, int i);
-concptr describe_use(player_type *player_ptr, int i);
+concptr mention_use(PlayerType *player_ptr, int i);
+concptr describe_use(PlayerType *player_ptr, int i);
diff --git a/src/inventory/inventory-object.cpp b/src/inventory/inventory-object.cpp
index 4db1f8b93..399df2d14 100644
--- a/src/inventory/inventory-object.cpp
+++ b/src/inventory/inventory-object.cpp
@@ -17,7 +17,7 @@
#include "view/display-messages.h"
#include "view/object-describer.h"
-void vary_item(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
+void vary_item(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
{
if (item >= 0) {
inven_item_increase(player_ptr, item, num);
@@ -38,7 +38,7 @@ void vary_item(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
* @param item æææ°ãå¢ãããããã¬ã¤ã¤ã¼ã®ã¢ã¤ãã ææã¹ããã
* @param num å¢ããããé
*/
-void inven_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
+void inven_item_increase(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num)
{
object_type *o_ptr = &player_ptr->inventory_list[item];
num += o_ptr->number;
@@ -73,7 +73,7 @@ void inven_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBE
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item æ¶å»ããããã¬ã¤ã¤ã¼ã®ã¢ã¤ãã ææã¹ããã
*/
-void inven_item_optimize(player_type *player_ptr, INVENTORY_IDX item)
+void inven_item_optimize(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr = &player_ptr->inventory_list[item];
if (!o_ptr->k_idx)
@@ -113,7 +113,7 @@ void inven_item_optimize(player_type *player_ptr, INVENTORY_IDX item)
* @details
* The object will be dropped "near" the current location
*/
-void drop_from_inventory(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
+void drop_from_inventory(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
{
object_type forge;
object_type *q_ptr;
@@ -148,7 +148,7 @@ void drop_from_inventory(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBE
* @details
* Note special handling of the "overflow" slot
*/
-void combine_pack(player_type *player_ptr)
+void combine_pack(PlayerType *player_ptr)
{
bool flag = false;
bool is_first_combination = true;
@@ -221,7 +221,7 @@ void combine_pack(player_type *player_ptr)
* @details
* Note special handling of the "overflow" slot
*/
-void reorder_pack(player_type *player_ptr)
+void reorder_pack(PlayerType *player_ptr)
{
int i, j, k;
int32_t o_value;
@@ -282,7 +282,7 @@ void reorder_pack(player_type *player_ptr)
* Note that this code must remove any location/stack information\n
* from the object once it is placed into the inventory.\n
*/
-int16_t store_item_to_inventory(player_type *player_ptr, object_type *o_ptr)
+int16_t store_item_to_inventory(PlayerType *player_ptr, object_type *o_ptr)
{
INVENTORY_IDX i, j, k;
INVENTORY_IDX n = -1;
@@ -348,7 +348,7 @@ int16_t store_item_to_inventory(player_type *player_ptr, object_type *o_ptr)
* @param o_ptr æ¾ããããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return 溢ããã«æ¸ããªãTRUEãè¿ã
*/
-bool check_store_item_to_inventory(player_type *player_ptr, const object_type *o_ptr)
+bool check_store_item_to_inventory(PlayerType *player_ptr, const object_type *o_ptr)
{
if (player_ptr->inven_cnt < INVEN_PACK)
return true;
@@ -378,7 +378,7 @@ bool check_store_item_to_inventory(player_type *player_ptr, const object_type *o
* to fall to the ground.\n
* Return the inventory slot into which the item is placed.\n
*/
-INVENTORY_IDX inven_takeoff(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
+INVENTORY_IDX inven_takeoff(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
{
INVENTORY_IDX slot;
object_type forge;
diff --git a/src/inventory/inventory-object.h b/src/inventory/inventory-object.h
index 256019fc6..c775f4214 100644
--- a/src/inventory/inventory-object.h
+++ b/src/inventory/inventory-object.h
@@ -3,13 +3,13 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void vary_item(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
-void inven_item_increase(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
-void inven_item_optimize(player_type *player_ptr, INVENTORY_IDX item);
-void drop_from_inventory(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt);
-void combine_pack(player_type *player_ptr);
-void reorder_pack(player_type *player_ptr);
-int16_t store_item_to_inventory(player_type *player_ptr, object_type *o_ptr);
-bool check_store_item_to_inventory(player_type *player_ptr, const object_type *o_ptr);
-INVENTORY_IDX inven_takeoff(player_type *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt);
+class PlayerType;
+void vary_item(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
+void inven_item_increase(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER num);
+void inven_item_optimize(PlayerType *player_ptr, INVENTORY_IDX item);
+void drop_from_inventory(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt);
+void combine_pack(PlayerType *player_ptr);
+void reorder_pack(PlayerType *player_ptr);
+int16_t store_item_to_inventory(PlayerType *player_ptr, object_type *o_ptr);
+bool check_store_item_to_inventory(PlayerType *player_ptr, const object_type *o_ptr);
+INVENTORY_IDX inven_takeoff(PlayerType *player_ptr, INVENTORY_IDX item, ITEM_NUMBER amt);
diff --git a/src/inventory/inventory-util.cpp b/src/inventory/inventory-util.cpp
index be01fb639..082744da8 100644
--- a/src/inventory/inventory-util.cpp
+++ b/src/inventory/inventory-util.cpp
@@ -99,7 +99,7 @@ bool get_tag_floor(floor_type *floor_ptr, COMMAND_CODE *cp, char tag, FLOOR_IDX
* Also, the tag "@xn" will work as well, where "n" is a any tag-char,\n
* and "x" is the "current" command_cmd code.\n
*/
-bool get_tag(player_type *player_ptr, COMMAND_CODE *cp, char tag, BIT_FLAGS mode, const ItemTester& item_tester)
+bool get_tag(PlayerType *player_ptr, COMMAND_CODE *cp, char tag, BIT_FLAGS mode, const ItemTester& item_tester)
{
COMMAND_CODE start, end;
switch (mode) {
@@ -167,7 +167,7 @@ bool get_tag(player_type *player_ptr, COMMAND_CODE *cp, char tag, BIT_FLAGS mode
* @param i é¸æã¢ã¤ãã ID
* @return æ£è¦ã®IDãªãã°TRUEãè¿ãã
*/
-bool get_item_okay(player_type *player_ptr, OBJECT_IDX i, const ItemTester& item_tester)
+bool get_item_okay(PlayerType *player_ptr, OBJECT_IDX i, const ItemTester& item_tester)
{
if ((i < 0) || (i >= INVEN_TOTAL))
return false;
@@ -186,7 +186,7 @@ bool get_item_okay(player_type *player_ptr, OBJECT_IDX i, const ItemTester& item
* @details The item can be negative to mean "item on floor".
* Hack -- allow user to "prevent" certain choices
*/
-bool get_item_allow(player_type *player_ptr, INVENTORY_IDX item)
+bool get_item_allow(PlayerType *player_ptr, INVENTORY_IDX item)
{
if (!command_cmd)
return true;
@@ -218,7 +218,7 @@ bool get_item_allow(player_type *player_ptr, INVENTORY_IDX item)
* Convert a label into the index of a item in the "equip"
* @return 対å¿ããIDã該å½ã¹ãããã«ãªãã¸ã§ã¯ããåå¨ããªãã£ãå ´å-1ãè¿ã / Return "-1" if the label does not indicate a real item
*/
-INVENTORY_IDX label_to_equipment(player_type *player_ptr, int c)
+INVENTORY_IDX label_to_equipment(PlayerType *player_ptr, int c)
{
INVENTORY_IDX i = (INVENTORY_IDX)(islower(c) ? A2I(c) : -1) + INVEN_MAIN_HAND;
@@ -242,7 +242,7 @@ INVENTORY_IDX label_to_equipment(player_type *player_ptr, int c)
* @return 対å¿ããIDã該å½ã¹ãããã«ãªãã¸ã§ã¯ããåå¨ããªãã£ãå ´å-1ãè¿ã / Return "-1" if the label does not indicate a real item
* @details Note that the label does NOT distinguish inven/equip.
*/
-INVENTORY_IDX label_to_inventory(player_type *player_ptr, int c)
+INVENTORY_IDX label_to_inventory(PlayerType *player_ptr, int c)
{
INVENTORY_IDX i = (INVENTORY_IDX)(islower(c) ? A2I(c) : -1);
@@ -261,7 +261,7 @@ INVENTORY_IDX label_to_inventory(player_type *player_ptr, int c)
* @return 確èªãYesãªãTRUEãè¿ãã
* @details The item can be negative to mean "item on floor".
*/
-bool verify(player_type *player_ptr, concptr prompt, INVENTORY_IDX item)
+bool verify(PlayerType *player_ptr, concptr prompt, INVENTORY_IDX item)
{
GAME_TEXT o_name[MAX_NLEN];
char out_val[MAX_NLEN + 20];
@@ -283,7 +283,7 @@ bool verify(player_type *player_ptr, concptr prompt, INVENTORY_IDX item)
* @param label ã©ãã«ãªã¹ããåå¾ããæåååç
§ãã¤ã³ã¿
* @param mode ææåãªã¹ããè£
ååãªã¹ããã®åãæ¿ã
*/
-void prepare_label_string(player_type *player_ptr, char *label, BIT_FLAGS mode, const ItemTester& item_tester)
+void prepare_label_string(PlayerType *player_ptr, char *label, BIT_FLAGS mode, const ItemTester& item_tester)
{
concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int offset = (mode == USE_EQUIP) ? INVEN_MAIN_HAND : 0;
diff --git a/src/inventory/inventory-util.h b/src/inventory/inventory-util.h
index ce3f82e70..fa1070544 100644
--- a/src/inventory/inventory-util.h
+++ b/src/inventory/inventory-util.h
@@ -4,14 +4,14 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
+class PlayerType;
class ItemTester;
bool is_ring_slot(int i);
bool get_tag_floor(floor_type *floor_ptr, COMMAND_CODE *cp, char tag, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num);
-bool get_tag(player_type *player_ptr, COMMAND_CODE *cp, char tag, BIT_FLAGS mode, const ItemTester& item_tester);
-bool get_item_okay(player_type *player_ptr, OBJECT_IDX i, const ItemTester& item_tester);
-bool get_item_allow(player_type *player_ptr, INVENTORY_IDX item);
-INVENTORY_IDX label_to_equipment(player_type *player_ptr, int c);
-INVENTORY_IDX label_to_inventory(player_type *player_ptr, int c);
-bool verify(player_type *player_ptr, concptr prompt, INVENTORY_IDX item);
-void prepare_label_string(player_type *player_ptr, char *label, BIT_FLAGS mode, const ItemTester& item_tester);
+bool get_tag(PlayerType *player_ptr, COMMAND_CODE *cp, char tag, BIT_FLAGS mode, const ItemTester& item_tester);
+bool get_item_okay(PlayerType *player_ptr, OBJECT_IDX i, const ItemTester& item_tester);
+bool get_item_allow(PlayerType *player_ptr, INVENTORY_IDX item);
+INVENTORY_IDX label_to_equipment(PlayerType *player_ptr, int c);
+INVENTORY_IDX label_to_inventory(PlayerType *player_ptr, int c);
+bool verify(PlayerType *player_ptr, concptr prompt, INVENTORY_IDX item);
+void prepare_label_string(PlayerType *player_ptr, char *label, BIT_FLAGS mode, const ItemTester& item_tester);
diff --git a/src/inventory/item-getter.cpp b/src/inventory/item-getter.cpp
index fc3b66986..370ccc1e5 100644
--- a/src/inventory/item-getter.cpp
+++ b/src/inventory/item-getter.cpp
@@ -51,7 +51,7 @@ static void check_item_selection_mode(item_selection_type *item_selection_ptr)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
* @todo é©åãªé¢æ°åãã©ããã¦ãä»ããããªãã£ãã®ã§æ«å®ã§auxã¨ãã
*/
-static bool check_item_tag_aux(player_type *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
+static bool check_item_tag_aux(PlayerType *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
{
if (!item_selection_ptr->floor || (*item_selection_ptr->cp >= 0))
return false;
@@ -73,7 +73,7 @@ static bool check_item_tag_aux(player_type *player_ptr, item_selection_type *ite
* @param prev_tag ååé¸æããã¢ã¤ãã ã®ã¿ã° (ã®ã¯ã)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
*/
-static bool check_item_tag_inventory(player_type *player_ptr, item_selection_type *item_selection_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool check_item_tag_inventory(PlayerType *player_ptr, item_selection_type *item_selection_ptr, char *prev_tag, const ItemTester& item_tester)
{
if ((!item_selection_ptr->inven || (*item_selection_ptr->cp < 0) || (*item_selection_ptr->cp >= INVEN_PACK))
&& (!item_selection_ptr->equip || (*item_selection_ptr->cp < INVEN_MAIN_HAND) || (*item_selection_ptr->cp >= INVEN_TOTAL)))
@@ -116,7 +116,7 @@ static bool check_item_tag_inventory(player_type *player_ptr, item_selection_typ
* @param prev_tag ååé¸æããã¢ã¤ãã ã®ã¿ã° (ã®ã¯ã)
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
*/
-static bool check_item_tag(player_type *player_ptr, item_selection_type *item_selection_ptr, char *prev_tag, const ItemTester& item_tester)
+static bool check_item_tag(PlayerType *player_ptr, item_selection_type *item_selection_ptr, char *prev_tag, const ItemTester& item_tester)
{
if (!repeat_pull(item_selection_ptr->cp))
return false;
@@ -137,7 +137,7 @@ static bool check_item_tag(player_type *player_ptr, item_selection_type *item_se
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fis_ptr ã¢ã¤ãã é¸æã¸ã®åç
§ãã¤ã³ã¿
*/
-static void test_inventory(player_type *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
+static void test_inventory(PlayerType *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
{
if (!item_selection_ptr->inven) {
item_selection_ptr->i2 = -1;
@@ -157,7 +157,7 @@ static void test_inventory(player_type *player_ptr, item_selection_type *item_se
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fis_ptr ã¢ã¤ãã é¸æã¸ã®åç
§ãã¤ã³ã¿
*/
-static void test_equipment(player_type *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
+static void test_equipment(PlayerType *player_ptr, item_selection_type *item_selection_ptr, const ItemTester& item_tester)
{
if (!item_selection_ptr->equip) {
item_selection_ptr->e2 = -1;
@@ -187,7 +187,7 @@ static void test_equipment(player_type *player_ptr, item_selection_type *item_se
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ã
* Return TRUE only if an acceptable item was chosen by the user
*/
-bool get_item(player_type *player_ptr, OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester)
+bool get_item(PlayerType *player_ptr, OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester)
{
static char prev_tag = '\0';
if (easy_floor || use_menu)
diff --git a/src/inventory/item-getter.h b/src/inventory/item-getter.h
index c087f280f..60f165aee 100644
--- a/src/inventory/item-getter.h
+++ b/src/inventory/item-getter.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-bool get_item(player_type *player_ptr, OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester);
+bool get_item(PlayerType *player_ptr, OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode, const ItemTester& item_tester);
diff --git a/src/inventory/pack-overflow.cpp b/src/inventory/pack-overflow.cpp
index 4d9c6da66..3cdb1e470 100644
--- a/src/inventory/pack-overflow.cpp
+++ b/src/inventory/pack-overflow.cpp
@@ -14,7 +14,7 @@
/*!
* @brief ã¢ã¤ãã ã®ææ種é¡æ°ãè¶
ããå ´åã«ã¢ã¤ãã ãåºã«è½ã¨ãå¦ç
*/
-void pack_overflow(player_type *player_ptr)
+void pack_overflow(PlayerType *player_ptr)
{
if (player_ptr->inventory_list[INVEN_PACK].k_idx == 0)
return;
diff --git a/src/inventory/pack-overflow.h b/src/inventory/pack-overflow.h
index 0709bcace..8870728ec 100644
--- a/src/inventory/pack-overflow.h
+++ b/src/inventory/pack-overflow.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void pack_overflow(player_type *player_ptr);
+class PlayerType;
+void pack_overflow(PlayerType *player_ptr);
diff --git a/src/inventory/player-inventory.cpp b/src/inventory/player-inventory.cpp
index 89fbe504a..ebdf84496 100644
--- a/src/inventory/player-inventory.cpp
+++ b/src/inventory/player-inventory.cpp
@@ -44,7 +44,7 @@
* @return ã¢ã¤ãã ãæ¾ãããªãã°TRUEãè¿ãã
* @details assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
*/
-bool can_get_item(player_type *player_ptr, const ItemTester& item_tester)
+bool can_get_item(PlayerType *player_ptr, const ItemTester& item_tester)
{
for (int j = 0; j < INVEN_TOTAL; j++)
if (item_tester.okay(&player_ptr->inventory_list[j]))
@@ -59,7 +59,7 @@ bool can_get_item(player_type *player_ptr, const ItemTester& item_tester)
* @brief åºä¸ã®ã¢ã¤ãã ãæ¾ãé¸æç¨ãµãã«ã¼ãã³
* @return ãã¬ã¤ã¤ã¼ã«ããã¢ã¤ãã ãé¸æããããªãTRUEãè¿ãã
*/
-static bool py_pickup_floor_aux(player_type *player_ptr)
+static bool py_pickup_floor_aux(PlayerType *player_ptr)
{
OBJECT_IDX this_o_idx;
OBJECT_IDX item;
@@ -80,7 +80,7 @@ static bool py_pickup_floor_aux(player_type *player_ptr)
* @details
* This is called by py_pickup() when easy_floor is TRUE.
*/
-void py_pickup_floor(player_type *player_ptr, bool pickup)
+void py_pickup_floor(PlayerType *player_ptr, bool pickup)
{
GAME_TEXT o_name[MAX_NLEN];
object_type *o_ptr;
@@ -172,7 +172,7 @@ void py_pickup_floor(player_type *player_ptr, bool pickup)
* Add the given dungeon object to the character's inventory.\n
* Delete the object afterwards.\n
*/
-void describe_pickup_item(player_type *player_ptr, OBJECT_IDX o_idx)
+void describe_pickup_item(PlayerType *player_ptr, OBJECT_IDX o_idx)
{
#ifdef JP
GAME_TEXT o_name[MAX_NLEN];
@@ -235,7 +235,7 @@ void describe_pickup_item(player_type *player_ptr, OBJECT_IDX o_idx)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pickup èªåæ¾ãå¦çãè¡ããªãã°TRUEã¨ãã
*/
-void carry(player_type *player_ptr, bool pickup)
+void carry(PlayerType *player_ptr, bool pickup)
{
verify_panel(player_ptr);
player_ptr->update |= PU_MONSTERS;
diff --git a/src/inventory/player-inventory.h b/src/inventory/player-inventory.h
index 596391f15..d6e79ae3a 100644
--- a/src/inventory/player-inventory.h
+++ b/src/inventory/player-inventory.h
@@ -3,9 +3,9 @@
#include "object/tval-types.h"
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-bool can_get_item(player_type *player_ptr, const ItemTester& item_tester);
-void py_pickup_floor(player_type *player_ptr, bool pickup);
-void describe_pickup_item(player_type *player_ptr, OBJECT_IDX o_idx);
-void carry(player_type *player_ptr, bool pickup);
+bool can_get_item(PlayerType *player_ptr, const ItemTester& item_tester);
+void py_pickup_floor(PlayerType *player_ptr, bool pickup);
+void describe_pickup_item(PlayerType *player_ptr, OBJECT_IDX o_idx);
+void carry(PlayerType *player_ptr, bool pickup);
diff --git a/src/inventory/recharge-processor.cpp b/src/inventory/recharge-processor.cpp
index 25accef30..b62f15206 100644
--- a/src/inventory/recharge-processor.cpp
+++ b/src/inventory/recharge-processor.cpp
@@ -19,7 +19,7 @@
* If player has inscribed the object with "!!", let him know when it's recharged. -LM-
* @param o_ptr 対象ãªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
*/
-static void recharged_notice(player_type *player_ptr, object_type *o_ptr)
+static void recharged_notice(PlayerType *player_ptr, object_type *o_ptr)
{
if (!o_ptr->inscription)
return;
@@ -49,7 +49,7 @@ static void recharged_notice(player_type *player_ptr, object_type *o_ptr)
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ãããã¨ã«ééå
·ã®èªç¶å
å¡«ãè¡ãå¦ç
* / Handle recharging objects once every 10 game turns
*/
-void recharge_magic_items(player_type *player_ptr)
+void recharge_magic_items(PlayerType *player_ptr)
{
int i;
bool changed;
diff --git a/src/inventory/recharge-processor.h b/src/inventory/recharge-processor.h
index 6b5360421..dbd54c80b 100644
--- a/src/inventory/recharge-processor.h
+++ b/src/inventory/recharge-processor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void recharge_magic_items(player_type *player_ptr);
+class PlayerType;
+void recharge_magic_items(PlayerType *player_ptr);
diff --git a/src/io-dump/character-dump.cpp b/src/io-dump/character-dump.cpp
index 19037ab13..a6007f484 100644
--- a/src/io-dump/character-dump.cpp
+++ b/src/io-dump/character-dump.cpp
@@ -54,7 +54,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_pet(player_type *player_ptr, FILE *fff)
+static void dump_aux_pet(PlayerType *player_ptr, FILE *fff)
{
bool pet = false;
bool pet_settings = false;
@@ -109,7 +109,7 @@ static void dump_aux_pet(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_quest(player_type *player_ptr, FILE *fff)
+static void dump_aux_quest(PlayerType *player_ptr, FILE *fff)
{
fprintf(fff, _("\n\n [ã¯ã¨ã¹ãæ
å ±]\n", "\n\n [Quest Information]\n"));
std::vector quest_num(max_q_idx);
@@ -130,7 +130,7 @@ static void dump_aux_quest(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_last_message(player_type *player_ptr, FILE *fff)
+static void dump_aux_last_message(PlayerType *player_ptr, FILE *fff)
{
if (!player_ptr->is_dead)
return;
@@ -234,7 +234,7 @@ static void dump_aux_options(FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_arena(player_type *player_ptr, FILE *fff)
+static void dump_aux_arena(PlayerType *player_ptr, FILE *fff)
{
if (lite_town || vanilla_town)
return;
@@ -281,7 +281,7 @@ static void dump_aux_arena(player_type *player_ptr, FILE *fff)
* @brief æç ´ã¢ã³ã¹ã¿ã¼ã®æ
å ±ããã¡ã¤ã«ã«ãã³ããã
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_monsters(player_type *player_ptr, FILE *fff)
+static void dump_aux_monsters(PlayerType *player_ptr, FILE *fff)
{
fprintf(fff, _("\n [åããã¢ã³ã¹ã¿ã¼]\n\n", "\n [Defeated Monsters]\n\n"));
@@ -360,7 +360,7 @@ static void dump_aux_monsters(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_race_history(player_type *player_ptr, FILE *fff)
+static void dump_aux_race_history(PlayerType *player_ptr, FILE *fff)
{
if (!player_ptr->old_race1 && !player_ptr->old_race2)
return;
@@ -388,7 +388,7 @@ static void dump_aux_race_history(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_realm_history(player_type *player_ptr, FILE *fff)
+static void dump_aux_realm_history(PlayerType *player_ptr, FILE *fff)
{
if (player_ptr->old_realm == 0)
return;
@@ -408,7 +408,7 @@ static void dump_aux_realm_history(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_virtues(player_type *player_ptr, FILE *fff)
+static void dump_aux_virtues(PlayerType *player_ptr, FILE *fff)
{
fprintf(fff, _("\n\n [èªåã«é¢ããæ
å ±]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
@@ -445,7 +445,7 @@ static void dump_aux_virtues(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_mutations(player_type *player_ptr, FILE *fff)
+static void dump_aux_mutations(PlayerType *player_ptr, FILE *fff)
{
if (player_ptr->muta.any()) {
fprintf(fff, _("\n\n [çªç¶å¤ç°]\n\n", "\n\n [Mutations]\n\n"));
@@ -458,7 +458,7 @@ static void dump_aux_mutations(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_equipment_inventory(player_type *player_ptr, FILE *fff)
+static void dump_aux_equipment_inventory(PlayerType *player_ptr, FILE *fff)
{
GAME_TEXT o_name[MAX_NLEN];
if (player_ptr->equip_cnt) {
@@ -490,7 +490,7 @@ static void dump_aux_equipment_inventory(player_type *player_ptr, FILE *fff)
* @brief æã家ã¨åç©é¤¨ã®ãªãã¸ã§ã¯ãæ
å ±ããã¡ã¤ã«ã«ãã³ããã
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_aux_home_museum(player_type *player_ptr, FILE *fff)
+static void dump_aux_home_museum(PlayerType *player_ptr, FILE *fff)
{
store_type *store_ptr;
store_ptr = &town_info[1].store[enum2i(StoreSaleType::HOME)];
@@ -552,7 +552,7 @@ static concptr get_check_sum(void)
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
* @return ã¨ã©ã¼ã³ã¼ã
*/
-void make_character_dump(player_type *player_ptr, FILE *fff, display_player_pf display_player)
+void make_character_dump(PlayerType *player_ptr, FILE *fff, display_player_pf display_player)
{
char title[127];
put_version(title);
diff --git a/src/io-dump/character-dump.h b/src/io-dump/character-dump.h
index 7c1331de1..373eb3519 100644
--- a/src/io-dump/character-dump.h
+++ b/src/io-dump/character-dump.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "io/files-util.h"
-struct player_type;
-void make_character_dump(player_type *player_ptr, FILE *fff, display_player_pf display_player);
+class PlayerType;
+void make_character_dump(PlayerType *player_ptr, FILE *fff, display_player_pf display_player);
diff --git a/src/io-dump/player-status-dump.cpp b/src/io-dump/player-status-dump.cpp
index 301573a86..fffbbe366 100644
--- a/src/io-dump/player-status-dump.cpp
+++ b/src/io-dump/player-status-dump.cpp
@@ -11,7 +11,7 @@
* @param change_color ãããã¡ã¸è©°ããæåã®å¤æ´æç¡
*/
static void dump_player_status_with_screen_num(
- player_type *player_ptr, FILE *fff, display_player_pf display_player,
+ PlayerType *player_ptr, FILE *fff, display_player_pf display_player,
int screen_num, TERM_LEN start_y, TERM_LEN end_y, bool change_color)
{
TERM_COLOR a;
@@ -51,7 +51,7 @@ static void dump_player_status_with_screen_num(
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
* @param display_player ç»é¢è¡¨ç¤ºã¸ã®ã³ã¼ã«ããã¯
*/
-void dump_aux_player_status(player_type *player_ptr, FILE *fff, display_player_pf display_player)
+void dump_aux_player_status(PlayerType *player_ptr, FILE *fff, display_player_pf display_player)
{
dump_player_status_with_screen_num(player_ptr, fff, display_player, 0, 1, 22, false);
dump_player_status_with_screen_num(player_ptr, fff, display_player, 1, 10, 19, false);
diff --git a/src/io-dump/player-status-dump.h b/src/io-dump/player-status-dump.h
index b5c4346c7..9cffe656a 100644
--- a/src/io-dump/player-status-dump.h
+++ b/src/io-dump/player-status-dump.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "io/files-util.h"
-struct player_type;
-void dump_aux_player_status(player_type *player_ptr, FILE *fff, display_player_pf display_player);
+class PlayerType;
+void dump_aux_player_status(PlayerType *player_ptr, FILE *fff, display_player_pf display_player);
diff --git a/src/io-dump/random-art-info-dumper.cpp b/src/io-dump/random-art-info-dumper.cpp
index 58765a51e..1edf8738a 100644
--- a/src/io-dump/random-art-info-dumper.cpp
+++ b/src/io-dump/random-art-info-dumper.cpp
@@ -52,7 +52,7 @@ static void spoiler_print_randart(object_type *o_ptr, obj_desc_list *art_ptr)
* @param o_ptr ã©ã³ãã ã¢ã¼ãã£ãã¡ã¯ãã®ãªãã¸ã§ã¯ãæ§é ä½åç
§ãã¤ã³ã¿
* @param tval åºåãããã©ã³ãã ã¢ã¼ãã£ãã¡ã¯ãã®ç¨®é¡
*/
-static void spoil_random_artifact_aux(player_type *player_ptr, object_type *o_ptr, ItemKindType tval)
+static void spoil_random_artifact_aux(PlayerType *player_ptr, object_type *o_ptr, ItemKindType tval)
{
obj_desc_list artifact;
if (!o_ptr->is_known() || !o_ptr->art_name || o_ptr->tval != tval)
@@ -67,7 +67,7 @@ static void spoil_random_artifact_aux(player_type *player_ptr, object_type *o_pt
* Create a list file for random artifacts
* @param fname åºåãã¡ã¤ã«å
*/
-void spoil_random_artifact(player_type *player_ptr, concptr fname)
+void spoil_random_artifact(PlayerType *player_ptr, concptr fname)
{
store_type *store_ptr;
object_type *q_ptr;
diff --git a/src/io-dump/random-art-info-dumper.h b/src/io-dump/random-art-info-dumper.h
index cd79127e3..7d49fe4a3 100644
--- a/src/io-dump/random-art-info-dumper.h
+++ b/src/io-dump/random-art-info-dumper.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void spoil_random_artifact(player_type *player_ptr, concptr fname);
+class PlayerType;
+void spoil_random_artifact(PlayerType *player_ptr, concptr fname);
diff --git a/src/io-dump/special-class-dump.cpp b/src/io-dump/special-class-dump.cpp
index 8321c6267..ca4f7c7e2 100644
--- a/src/io-dump/special-class-dump.cpp
+++ b/src/io-dump/special-class-dump.cpp
@@ -34,7 +34,7 @@ typedef struct {
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_magic_eater(player_type *player_ptr, FILE *fff)
+static void dump_magic_eater(PlayerType *player_ptr, FILE *fff)
{
auto magic_eater_data = PlayerClass(player_ptr).get_specific_data();
if (!magic_eater_data) {
@@ -98,7 +98,7 @@ static void dump_magic_eater(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_smith(player_type *player_ptr, FILE *fff)
+static void dump_smith(PlayerType *player_ptr, FILE *fff)
{
fprintf(fff, _("\n\n [æã«å
¥ããã¨ãã»ã³ã¹]\n\n", "\n\n [Get Essence]\n\n"));
fprintf(fff, _("ã¨ãã»ã³ã¹ åæ° ã¨ãã»ã³ã¹ åæ° ã¨ãã»ã³ã¹ åæ°", "Essence Num Essence Num Essence Num "));
@@ -161,7 +161,7 @@ static void add_monster_spell_type(char p[][80], int col, BlueMagicType SpellPro
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_blue_mage(player_type *player_ptr, FILE *fff)
+static void dump_blue_mage(PlayerType *player_ptr, FILE *fff)
{
const auto bluemage_data = PlayerClass(player_ptr).get_specific_data();
if (!bluemage_data) {
@@ -228,7 +228,7 @@ static void dump_blue_mage(player_type *player_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-void dump_aux_class_special(player_type *player_ptr, FILE *fff)
+void dump_aux_class_special(PlayerType *player_ptr, FILE *fff)
{
switch (player_ptr->pclass) {
case PlayerClassType::MAGIC_EATER: {
diff --git a/src/io-dump/special-class-dump.h b/src/io-dump/special-class-dump.h
index 27a8147f0..76bb44e7e 100644
--- a/src/io-dump/special-class-dump.h
+++ b/src/io-dump/special-class-dump.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void dump_aux_class_special(player_type *player_ptr, FILE *fff);
+class PlayerType;
+void dump_aux_class_special(PlayerType *player_ptr, FILE *fff);
diff --git a/src/io/cursor.cpp b/src/io/cursor.cpp
index b782e06c9..ca8b9a713 100644
--- a/src/io/cursor.cpp
+++ b/src/io/cursor.cpp
@@ -35,7 +35,7 @@ void move_cursor_relative(int row, int col)
* @param y ç®æ¨å°ç¹ã®Y座æ¨
* @param x ç®æ¨å°ç¹ã®X座æ¨
*/
-void print_path(player_type *player_ptr, POSITION y, POSITION x)
+void print_path(PlayerType *player_ptr, POSITION y, POSITION x)
{
uint16_t path_g[512];
byte default_color = TERM_SLATE;
@@ -101,7 +101,7 @@ void print_path(player_type *player_ptr, POSITION y, POSITION x)
* Also used in do_cmd_locate
* @return å®éã«åæç»ãå¿
è¦ã ã£ãå ´åTRUEãè¿ã
*/
-bool change_panel(player_type *player_ptr, POSITION dy, POSITION dx)
+bool change_panel(PlayerType *player_ptr, POSITION dy, POSITION dx)
{
TERM_LEN wid, hgt;
get_screen_size(&wid, &hgt);
diff --git a/src/io/cursor.h b/src/io/cursor.h
index 63808f2c6..dda94060d 100644
--- a/src/io/cursor.h
+++ b/src/io/cursor.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
void move_cursor_relative(int row, int col);
-void print_path(player_type *player_ptr, POSITION y, POSITION x);
-bool change_panel(player_type *player_ptr, POSITION dy, POSITION dx);
+void print_path(PlayerType *player_ptr, POSITION y, POSITION x);
+bool change_panel(PlayerType *player_ptr, POSITION dy, POSITION dx);
void panel_bounds_center(void);
diff --git a/src/io/exit-panic.cpp b/src/io/exit-panic.cpp
index 44cf09687..d743ecd14 100644
--- a/src/io/exit-panic.cpp
+++ b/src/io/exit-panic.cpp
@@ -24,7 +24,7 @@
* This routine is called only in very rare situations, and only
* by certain visual systems, when they experience fatal errors.
*/
-void exit_game_panic(player_type *player_ptr)
+void exit_game_panic(PlayerType *player_ptr)
{
if (!w_ptr->character_generated || w_ptr->character_saved)
quit(_("ç·æ¥äºæ
", "panic"));
diff --git a/src/io/exit-panic.h b/src/io/exit-panic.h
index 8c41b0113..7d7f0b4b0 100644
--- a/src/io/exit-panic.h
+++ b/src/io/exit-panic.h
@@ -5,5 +5,5 @@
#include "system/angband.h"
-struct player_type;
-void exit_game_panic(player_type *player_ptr);
+class PlayerType;
+void exit_game_panic(PlayerType *player_ptr);
diff --git a/src/io/files-util.cpp b/src/io/files-util.cpp
index 4d6f89379..025ca1649 100644
--- a/src/io/files-util.cpp
+++ b/src/io/files-util.cpp
@@ -57,7 +57,7 @@ char debug_savefile[1024];
* Allow the "full" flag to dump additional info,
* and trigger its usage from various places in the code.
*/
-errr file_character(player_type *player_ptr, concptr name, display_player_pf display_player)
+errr file_character(PlayerType *player_ptr, concptr name, display_player_pf display_player)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
@@ -201,7 +201,7 @@ errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
* @return ã¨ã©ã¼ã³ã¼ã
* @details
*/
-static errr counts_seek(player_type *player_ptr, int fd, uint32_t where, bool flag)
+static errr counts_seek(PlayerType *player_ptr, int fd, uint32_t where, bool flag)
{
char temp1[128], temp2[128];
auto short_pclass = enum2i(player_ptr->pclass);
@@ -244,7 +244,7 @@ static errr counts_seek(player_type *player_ptr, int fd, uint32_t where, bool fl
* @return ã¨ã©ã¼ã³ã¼ã
* @details
*/
-uint32_t counts_read(player_type *player_ptr, int where)
+uint32_t counts_read(PlayerType *player_ptr, int where)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
@@ -267,7 +267,7 @@ uint32_t counts_read(player_type *player_ptr, int where)
* @return ã¨ã©ã¼ã³ã¼ã
* @details
*/
-errr counts_write(player_type *player_ptr, int where, uint32_t count)
+errr counts_write(PlayerType *player_ptr, int where, uint32_t count)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
diff --git a/src/io/files-util.h b/src/io/files-util.h
index 8c7e5c4d1..07208887b 100644
--- a/src/io/files-util.h
+++ b/src/io/files-util.h
@@ -21,16 +21,16 @@ extern concptr ANGBAND_DIR_DEBUG_SAVE;
extern concptr ANGBAND_DIR_USER;
extern concptr ANGBAND_DIR_XTRA;
-struct player_type;
-typedef void (*display_player_pf)(player_type *, int);
+class PlayerType;
+typedef void (*display_player_pf)(PlayerType *, int);
typedef void(*update_playtime_pf)(void);
-extern errr file_character(player_type *player_ptr, concptr name, display_player_pf display_player);
+extern errr file_character(PlayerType *player_ptr, concptr name, display_player_pf display_player);
extern errr get_rnd_line(concptr file_name, int entry, char *output);
void read_dead_file(char* buf, size_t buf_size);
#ifdef JP
extern errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count);
#endif
-extern errr counts_write(player_type *player_ptr, int where, uint32_t count);
-extern uint32_t counts_read(player_type *player_ptr, int where);
+extern errr counts_write(PlayerType *player_ptr, int where, uint32_t count);
+extern uint32_t counts_read(PlayerType *player_ptr, int where);
diff --git a/src/io/input-key-processor.cpp b/src/io/input-key-processor.cpp
index 45fdb2d19..a1675a9bd 100644
--- a/src/io/input-key-processor.cpp
+++ b/src/io/input-key-processor.cpp
@@ -102,7 +102,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å®éã«ãããã°ã³ãã³ãã¸ç§»è¡ãããTRUEãè¿ãã
*/
-static bool enter_debug_mode(player_type *player_ptr)
+static bool enter_debug_mode(PlayerType *player_ptr)
{
if (!w_ptr->noscore) {
if (!allow_debug_options) {
@@ -130,7 +130,7 @@ static bool enter_debug_mode(player_type *player_ptr)
* / Parse and execute the current command Give "Warning" on illegal commands.
* @todo Make some "blocks"
*/
-void process_command(player_type *player_ptr)
+void process_command(PlayerType *player_ptr)
{
COMMAND_CODE old_now_message = now_message;
repeat_check();
diff --git a/src/io/input-key-processor.h b/src/io/input-key-processor.h
index 3d296d762..bf318f5eb 100644
--- a/src/io/input-key-processor.h
+++ b/src/io/input-key-processor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void process_command(player_type* player_ptr);
+class PlayerType;
+void process_command(PlayerType* player_ptr);
diff --git a/src/io/input-key-requester.cpp b/src/io/input-key-requester.cpp
index 0aa3b26c1..6362cfc97 100644
--- a/src/io/input-key-requester.cpp
+++ b/src/io/input-key-requester.cpp
@@ -46,7 +46,7 @@ int16_t command_new; /* Command chaining from inven/equip view */
*/
static char request_command_buffer[256];
-static char inkey_from_menu(player_type *player_ptr)
+static char inkey_from_menu(PlayerType *player_ptr)
{
char cmd;
int basey, basex;
@@ -189,7 +189,7 @@ static char inkey_from_menu(player_type *player_ptr)
*
* Note that "player_ptr->command_new" may not work any more.
*/
-void request_command(player_type *player_ptr, int shopping)
+void request_command(PlayerType *player_ptr, int shopping)
{
int16_t cmd;
int mode;
diff --git a/src/io/input-key-requester.h b/src/io/input-key-requester.h
index 6959600af..dc4dd0e6a 100644
--- a/src/io/input-key-requester.h
+++ b/src/io/input-key-requester.h
@@ -16,5 +16,5 @@ extern TERM_LEN command_gap;
extern int16_t command_wrk;
extern int16_t command_new;
-struct player_type;
-void request_command(player_type *player_ptr, int shopping);
+class PlayerType;
+void request_command(PlayerType *player_ptr, int shopping);
diff --git a/src/io/interpret-pref-file.cpp b/src/io/interpret-pref-file.cpp
index 90bd894d3..20c494d87 100644
--- a/src/io/interpret-pref-file.cpp
+++ b/src/io/interpret-pref-file.cpp
@@ -291,7 +291,7 @@ static errr interpret_v_token(char *buf)
* Process "X:" -- turn option off
* Process "Y:" -- turn option on
*/
-static errr interpret_xy_token(player_type *player_ptr, char *buf)
+static errr interpret_xy_token(PlayerType *player_ptr, char *buf)
{
for (int i = 0; option_info[i].o_desc; i++) {
bool is_option = option_info[i].o_var != nullptr;
@@ -470,7 +470,7 @@ static errr interpret_t_token(char *buf)
* used for the "nothing" attr/char.
*
*/
-errr interpret_pref_file(player_type *player_ptr, char *buf)
+errr interpret_pref_file(PlayerType *player_ptr, char *buf)
{
if (buf[1] != ':')
return 1;
diff --git a/src/io/interpret-pref-file.h b/src/io/interpret-pref-file.h
index df79a0263..0fc5f6502 100644
--- a/src/io/interpret-pref-file.h
+++ b/src/io/interpret-pref-file.h
@@ -6,6 +6,6 @@
extern char *histpref_buf;
-struct player_type;
-errr interpret_pref_file(player_type *player_ptr, char *buf);
+class PlayerType;
+errr interpret_pref_file(PlayerType *player_ptr, char *buf);
void add_history_from_pref_line(concptr t);
diff --git a/src/io/mutations-dump.cpp b/src/io/mutations-dump.cpp
index 39c7810de..eb8c20140 100644
--- a/src/io/mutations-dump.cpp
+++ b/src/io/mutations-dump.cpp
@@ -13,7 +13,7 @@
* @brief ãã¡ã¤ã«ãã¤ã³ã¿ãéãã¦çªç¶å¤ç°ã®ä¸è¦§ãåºåãã
* @param out_file åºåå
ãã¡ã¤ã«ãã¤ã³ã¿
*/
-void dump_mutations(player_type *player_ptr, FILE *out_file)
+void dump_mutations(PlayerType *player_ptr, FILE *out_file)
{
if (!out_file)
return;
diff --git a/src/io/mutations-dump.h b/src/io/mutations-dump.h
index f6861b443..887e16671 100644
--- a/src/io/mutations-dump.h
+++ b/src/io/mutations-dump.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void dump_mutations(player_type *player_ptr, FILE *out_file);
+class PlayerType;
+void dump_mutations(PlayerType *player_ptr, FILE *out_file);
diff --git a/src/io/pref-file-expressor.cpp b/src/io/pref-file-expressor.cpp
index 7f2a2fb76..2b12a37ca 100644
--- a/src/io/pref-file-expressor.cpp
+++ b/src/io/pref-file-expressor.cpp
@@ -24,7 +24,7 @@
* result
*
*/
-concptr process_pref_file_expr(player_type *player_ptr, char **sp, char *fp)
+concptr process_pref_file_expr(PlayerType *player_ptr, char **sp, char *fp)
{
char *s;
s = (*sp);
diff --git a/src/io/pref-file-expressor.h b/src/io/pref-file-expressor.h
index ba7b13593..82311bf26 100644
--- a/src/io/pref-file-expressor.h
+++ b/src/io/pref-file-expressor.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-concptr process_pref_file_expr(player_type *player_ptr, char **sp, char *fp);
+class PlayerType;
+concptr process_pref_file_expr(PlayerType *player_ptr, char **sp, char *fp);
diff --git a/src/io/read-pref-file.cpp b/src/io/read-pref-file.cpp
index cf18bba9c..1148f8804 100644
--- a/src/io/read-pref-file.cpp
+++ b/src/io/read-pref-file.cpp
@@ -54,7 +54,7 @@ static int auto_dump_line_num;
* @return ã¨ã©ã¼ã³ã¼ã
* @todo é¢æ°åãå¤æ´ãã
*/
-static errr process_pref_file_aux(player_type *player_ptr, concptr name, int preftype)
+static errr process_pref_file_aux(PlayerType *player_ptr, concptr name, int preftype)
{
FILE *fp;
fp = angband_fopen(name, "r");
@@ -153,7 +153,7 @@ static errr process_pref_file_aux(player_type *player_ptr, concptr name, int pre
* allow conditional evaluation and filename inclusion.
*
*/
-errr process_pref_file(player_type *player_ptr, concptr name, bool only_user_dir)
+errr process_pref_file(PlayerType *player_ptr, concptr name, bool only_user_dir)
{
char buf[1024];
errr err1 = 0;
@@ -179,7 +179,7 @@ errr process_pref_file(player_type *player_ptr, concptr name, bool only_user_dir
* @param name ãã¡ã¤ã«å
* @details
*/
-errr process_autopick_file(player_type *player_ptr, concptr name)
+errr process_autopick_file(PlayerType *player_ptr, concptr name)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
@@ -195,7 +195,7 @@ errr process_autopick_file(player_type *player_ptr, concptr name)
* @return ã¨ã©ã¼ã³ã¼ã
* @details
*/
-errr process_histpref_file(player_type *player_ptr, concptr name)
+errr process_histpref_file(PlayerType *player_ptr, concptr name)
{
bool old_character_xtra = w_ptr->character_xtra;
char buf[1024];
@@ -278,7 +278,7 @@ void close_auto_dump(FILE **fpp, concptr auto_dump_mark)
* Modified by Arcum Dagsson to support
* separate macro files for different realms.
*/
-void load_all_pref_files(player_type *player_ptr)
+void load_all_pref_files(PlayerType *player_ptr)
{
char buf[1024];
sprintf(buf, "user.prf");
@@ -307,7 +307,7 @@ void load_all_pref_files(player_type *player_ptr)
/*!
* @brief çãç«ã¡ã¡ãã»ã¼ã¸ããã¡ã¤ã«ãããã¼ãããã
*/
-bool read_histpref(player_type *player_ptr)
+bool read_histpref(PlayerType *player_ptr)
{
char buf[80];
errr err;
diff --git a/src/io/read-pref-file.h b/src/io/read-pref-file.h
index b12bceb61..00ae6a67d 100644
--- a/src/io/read-pref-file.h
+++ b/src/io/read-pref-file.h
@@ -5,14 +5,14 @@
extern char auto_dump_header[];
extern char auto_dump_footer[];
-struct player_type;
-errr process_pref_file(player_type *player_ptr, concptr name, bool only_user_dir = false);
-errr process_autopick_file(player_type *player_ptr, concptr name);
-errr process_histpref_file(player_type *player_ptr, concptr name);
-bool read_histpref(player_type *player_ptr);
+class PlayerType;
+errr process_pref_file(PlayerType *player_ptr, concptr name, bool only_user_dir = false);
+errr process_autopick_file(PlayerType *player_ptr, concptr name);
+errr process_histpref_file(PlayerType *player_ptr, concptr name);
+bool read_histpref(PlayerType *player_ptr);
void auto_dump_printf(FILE *auto_dump_stream, concptr fmt, ...);
bool open_auto_dump(FILE **fpp, concptr buf, concptr mark);
void close_auto_dump(FILE **fpp, concptr auto_dump_mark);
-void load_all_pref_files(player_type* player_ptr);
+void load_all_pref_files(PlayerType* player_ptr);
diff --git a/src/io/record-play-movie.cpp b/src/io/record-play-movie.cpp
index fdcef1e81..517de4700 100644
--- a/src/io/record-play-movie.cpp
+++ b/src/io/record-play-movie.cpp
@@ -268,7 +268,7 @@ void prepare_chuukei_hooks(void)
/*
* Prepare z-term hooks to call send_*_to_chuukei_server()'s
*/
-void prepare_movie_hooks(player_type *player_ptr)
+void prepare_movie_hooks(PlayerType *player_ptr)
{
char buf[1024];
char tmp[80];
diff --git a/src/io/record-play-movie.h b/src/io/record-play-movie.h
index 1fccbaa27..c079162a6 100644
--- a/src/io/record-play-movie.h
+++ b/src/io/record-play-movie.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-void prepare_movie_hooks(player_type *player_ptr);
+class PlayerType;
+void prepare_movie_hooks(PlayerType *player_ptr);
void prepare_browse_movie_without_path_build(concptr filename);
void browse_movie(void);
#ifndef WINDOWS
diff --git a/src/io/report.cpp b/src/io/report.cpp
index 476d4dc05..6895ddb17 100644
--- a/src/io/report.cpp
+++ b/src/io/report.cpp
@@ -235,7 +235,7 @@ static bool http_post(concptr url, BUF *buf)
* @param dumpbuf ä¼éå
容ãããã¡
* @return ã¨ã©ã¼ã³ã¼ã
*/
-static errr make_dump(player_type *player_ptr, BUF *dumpbuf, display_player_pf display_player)
+static errr make_dump(PlayerType *player_ptr, BUF *dumpbuf, display_player_pf display_player)
{
char buf[1024];
FILE *fff;
@@ -274,7 +274,7 @@ static errr make_dump(player_type *player_ptr, BUF *dumpbuf, display_player_pf d
* @brief ã¹ã¯ãªã¼ã³ãã³ããä½æãã/ Make screen dump to buffer
* @return ä½æããã¹ã¯ãªã¼ã³ãã³ãã®åç
§ãã¤ã³ã¿
*/
-concptr make_screen_dump(player_type *player_ptr)
+concptr make_screen_dump(PlayerType *player_ptr)
{
static concptr html_head[] = {
"\n\n",
@@ -403,7 +403,7 @@ concptr make_screen_dump(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æ£å¸¸ã«ã¹ã³ã¢ãéä¿¡ã§ãããtrueã失ææã«éä¿¡ãä¸æ¢ãããfalse
*/
-bool report_score(player_type *player_ptr, display_player_pf display_player)
+bool report_score(PlayerType *player_ptr, display_player_pf display_player)
{
auto *score = buf_new();
char personality_desc[128];
diff --git a/src/io/report.h b/src/io/report.h
index bdc8c7146..9563d88ec 100644
--- a/src/io/report.h
+++ b/src/io/report.h
@@ -7,7 +7,7 @@ extern concptr screen_dump;
#ifdef WORLD_SCORE
#include "io/files-util.h"
-struct player_type;
-bool report_score(player_type *player_ptr, display_player_pf display_player);
-concptr make_screen_dump(player_type *player_ptr);
+class PlayerType;
+bool report_score(PlayerType *player_ptr, display_player_pf display_player);
+concptr make_screen_dump(PlayerType *player_ptr);
#endif
diff --git a/src/io/screen-util.cpp b/src/io/screen-util.cpp
index 3ac8f96ed..d80cec4e7 100644
--- a/src/io/screen-util.cpp
+++ b/src/io/screen-util.cpp
@@ -41,7 +41,7 @@
/*!
* @brief ã³ã³ã½ã¼ã«ã®ãªãµã¤ãºã«åããã¦ããããåæç»ãã /
* Map resizing whenever the main term changes size
- * @todo ããã«player_type ã追å ããã¨z-termã«å½±é¿ãè¡ãã®ã§ä¿ç
+ * @todo ããã«PlayerType ã追å ããã¨z-termã«å½±é¿ãè¡ãã®ã§ä¿ç
*/
void resize_map()
{
diff --git a/src/io/signal-handlers.cpp b/src/io/signal-handlers.cpp
index de7b365fe..0ec3d68ec 100644
--- a/src/io/signal-handlers.cpp
+++ b/src/io/signal-handlers.cpp
@@ -58,7 +58,7 @@ static void handle_signal_suspend(int sig)
* To prevent messy accidents, we should reset this global variable
* whenever the user enters a keypress, or something like that.
*
- * @todo ããã«player_typeã追å ããã¨é¢æ°ãã¤ã³ã¿å¨ãã®åæ¾ãã¤ããªããªãã®ã§ä¿ç
+ * @todo ããã«PlayerTypeã追å ããã¨é¢æ°ãã¤ã³ã¿å¨ãã®åæ¾ãã¤ããªããªãã®ã§ä¿ç
*/
static void handle_signal_simple(int sig)
{
diff --git a/src/io/uid-checker.cpp b/src/io/uid-checker.cpp
index 0b342e0e1..aae37fab4 100644
--- a/src/io/uid-checker.cpp
+++ b/src/io/uid-checker.cpp
@@ -38,7 +38,7 @@ void safe_setuid_drop(void)
/*!
* @brief ãã¡ã¤ã«ã®ã°ã©ããã¼ããã·ã§ã³ãã§ã㯠/ Hack -- grab permissions
*/
-void safe_setuid_grab(player_type *player_ptr)
+void safe_setuid_grab(PlayerType *player_ptr)
{
#ifdef SET_UID
#ifdef SAFE_SETUID
diff --git a/src/io/uid-checker.h b/src/io/uid-checker.h
index 33d09201e..daab89289 100644
--- a/src/io/uid-checker.h
+++ b/src/io/uid-checker.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
void safe_setuid_drop(void);
-void safe_setuid_grab(player_type *player_ptr);
+void safe_setuid_grab(PlayerType *player_ptr);
diff --git a/src/io/write-diary.cpp b/src/io/write-diary.cpp
index 50eb558c9..beb9969da 100644
--- a/src/io/write-diary.cpp
+++ b/src/io/write-diary.cpp
@@ -72,7 +72,7 @@ static bool open_diary_file(FILE **fff, bool *disable_diary)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¯ã¨ã¹ãID
*/
-static QUEST_IDX write_floor(player_type *player_ptr, concptr *note_level, char *note_level_buf)
+static QUEST_IDX write_floor(PlayerType *player_ptr, concptr *note_level, char *note_level_buf)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
QUEST_IDX q_idx = quest_number(player_ptr, floor_ptr->dun_level);
@@ -165,7 +165,7 @@ static void write_diary_pet(FILE *fff, int num, concptr note)
* @param note æ¥è¨å
容ã®IDã«å¿ããæåååç
§ãã¤ã³ã¿
* @return ã¨ã©ã¼ã³ã¼ã
*/
-errr exe_write_diary(player_type *player_ptr, int type, int num, concptr note)
+errr exe_write_diary(PlayerType *player_ptr, int type, int num, concptr note)
{
static bool disable_diary = false;
diff --git a/src/io/write-diary.h b/src/io/write-diary.h
index f29e787d9..0f2f59b75 100644
--- a/src/io/write-diary.h
+++ b/src/io/write-diary.h
@@ -46,9 +46,9 @@
extern bool write_level;
-struct player_type;
+class PlayerType;
#ifdef JP
#else
concptr get_ordinal_number_suffix(int num);
#endif
-errr exe_write_diary(player_type *player_ptr, int type, int num, concptr note);
+errr exe_write_diary(PlayerType *player_ptr, int type, int num, concptr note);
diff --git a/src/knowledge/knowledge-autopick.cpp b/src/knowledge/knowledge-autopick.cpp
index 430569d76..4670d34ac 100644
--- a/src/knowledge/knowledge-autopick.cpp
+++ b/src/knowledge/knowledge-autopick.cpp
@@ -19,7 +19,7 @@
* @brief èªåæ¾ãè¨å®ãã¡ã¤ã«ããã¼ãããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_reload_autopick(player_type *player_ptr)
+void do_cmd_reload_autopick(PlayerType *player_ptr)
{
if (!get_check(_("èªåæ¾ãè¨å®ãã¡ã¤ã«ããã¼ããã¾ãã? ", "Reload auto-pick preference file? ")))
return;
@@ -30,7 +30,7 @@ void do_cmd_reload_autopick(player_type *player_ptr)
/*
* Check the status of "autopick"
*/
-void do_cmd_knowledge_autopick(player_type *player_ptr)
+void do_cmd_knowledge_autopick(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-autopick.h b/src/knowledge/knowledge-autopick.h
index bcace0d69..58a0af168 100644
--- a/src/knowledge/knowledge-autopick.h
+++ b/src/knowledge/knowledge-autopick.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void do_cmd_reload_autopick(player_type *player_ptr);
-void do_cmd_knowledge_autopick(player_type *player_ptr);
+class PlayerType;
+void do_cmd_reload_autopick(PlayerType *player_ptr);
+void do_cmd_knowledge_autopick(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-experiences.cpp b/src/knowledge/knowledge-experiences.cpp
index da86d1144..0cd8a64d0 100644
--- a/src/knowledge/knowledge-experiences.cpp
+++ b/src/knowledge/knowledge-experiences.cpp
@@ -24,7 +24,7 @@
/*
* Display weapon-exp
*/
-void do_cmd_knowledge_weapon_exp(player_type *player_ptr)
+void do_cmd_knowledge_weapon_exp(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -69,7 +69,7 @@ void do_cmd_knowledge_weapon_exp(player_type *player_ptr)
* @brief éæ³ã®çµé¨å¤ã表示ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* Display spell-exp
*/
-void do_cmd_knowledge_spell_exp(player_type *player_ptr)
+void do_cmd_knowledge_spell_exp(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -149,7 +149,7 @@ void do_cmd_knowledge_spell_exp(player_type *player_ptr)
* @brief ã¹ãã«æ
å ±ã表示ããã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Display skill-exp
*/
-void do_cmd_knowledge_skill_exp(player_type *player_ptr)
+void do_cmd_knowledge_skill_exp(PlayerType *player_ptr)
{
FILE *fff = nullptr;
char file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-experiences.h b/src/knowledge/knowledge-experiences.h
index 3259a5525..a97e8f48e 100644
--- a/src/knowledge/knowledge-experiences.h
+++ b/src/knowledge/knowledge-experiences.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge_weapon_exp(player_type *player_ptr);
-void do_cmd_knowledge_spell_exp(player_type *player_ptr);
-void do_cmd_knowledge_skill_exp(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_weapon_exp(PlayerType *player_ptr);
+void do_cmd_knowledge_spell_exp(PlayerType *player_ptr);
+void do_cmd_knowledge_skill_exp(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-features.cpp b/src/knowledge/knowledge-features.cpp
index f43a1aa3e..c4ce05344 100644
--- a/src/knowledge/knowledge-features.cpp
+++ b/src/knowledge/knowledge-features.cpp
@@ -337,7 +337,7 @@ void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f
/*
* Dungeon
*/
-void do_cmd_knowledge_dungeon(player_type *player_ptr)
+void do_cmd_knowledge_dungeon(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-features.h b/src/knowledge/knowledge-features.h
index 8d1b97fef..7bcad5d22 100644
--- a/src/knowledge/knowledge-features.h
+++ b/src/knowledge/knowledge-features.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level);
-void do_cmd_knowledge_dungeon(player_type *player_ptr);
+void do_cmd_knowledge_dungeon(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-inventory.cpp b/src/knowledge/knowledge-inventory.cpp
index a80670e59..ff6ff0c05 100644
--- a/src/knowledge/knowledge-inventory.cpp
+++ b/src/knowledge/knowledge-inventory.cpp
@@ -140,7 +140,7 @@ static void display_identified_resistances_flag(object_type *o_ptr, FILE *fff)
* @param o_ptr ã¢ã¤ãã ã¸ã®åç
§ãã¤ã³ã¿
* @param where ã¢ã¤ãã ã®å ´æ (ææã¡ã家ç) ã示ãæååã¸ã®åç
§ãã¤ã³ã¿
*/
-static void do_cmd_knowledge_inventory_aux(player_type *player_ptr, FILE *fff, object_type *o_ptr, char *where)
+static void do_cmd_knowledge_inventory_aux(PlayerType *player_ptr, FILE *fff, object_type *o_ptr, char *where)
{
int i = 0;
GAME_TEXT o_name[MAX_NLEN];
@@ -211,7 +211,7 @@ static void reset_label_number(int *label_number, FILE *fff)
* @param label_number ç¾å¨ã®è¡æ°
* @param fff ãã¡ã¤ã«ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void show_wearing_equipment_resistances(player_type *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
+static void show_wearing_equipment_resistances(PlayerType *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
{
char where[32];
strcpy(where, _("è£
", "E "));
@@ -232,7 +232,7 @@ static void show_wearing_equipment_resistances(player_type *player_ptr, ItemKind
* @param label_number ç¾å¨ã®è¡æ°
* @param fff ãã¡ã¤ã«ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void show_holding_equipment_resistances(player_type *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
+static void show_holding_equipment_resistances(PlayerType *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
{
char where[32];
strcpy(where, _("æ", "I "));
@@ -253,7 +253,7 @@ static void show_holding_equipment_resistances(player_type *player_ptr, ItemKind
* @param label_number ç¾å¨ã®è¡æ°
* @param fff ãã¡ã¤ã«ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void show_home_equipment_resistances(player_type *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
+static void show_home_equipment_resistances(PlayerType *player_ptr, ItemKindType tval, int *label_number, FILE *fff)
{
store_type *store_ptr;
store_ptr = &town_info[1].store[enum2i(StoreSaleType::HOME)];
@@ -273,7 +273,7 @@ static void show_home_equipment_resistances(player_type *player_ptr, ItemKindTyp
* @brief Display *ID* ed weapons/armors's resistances
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_knowledge_inventory(player_type *player_ptr)
+void do_cmd_knowledge_inventory(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-inventory.h b/src/knowledge/knowledge-inventory.h
index 72ddcb06b..791a8e018 100644
--- a/src/knowledge/knowledge-inventory.h
+++ b/src/knowledge/knowledge-inventory.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge_inventory(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_inventory(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-items.cpp b/src/knowledge/knowledge-items.cpp
index 588d5542e..e2209934f 100644
--- a/src/knowledge/knowledge-items.cpp
+++ b/src/knowledge/knowledge-items.cpp
@@ -39,7 +39,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @todo okay = æ¢ç¥ã®ã¢ã¼ãã£ãã¡ã¯ãï¼ ã¨æãããã確証ããªãåãããããå¤æ°åã¸å¤æ´æ±ãï¼ä¸ãä¸æªç¥ã§ããæ¨ã®é
åãªãè² è«çãªã®ã§ã´ã½ãã¨å·®ãæ¿ããã¹ã
*/
-void do_cmd_knowledge_artifacts(player_type *player_ptr)
+void do_cmd_knowledge_artifacts(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -215,7 +215,7 @@ static void display_object_list(int col, int row, int per_page, IDX object_idx[]
/*
* Describe fake object
*/
-static void desc_obj_fake(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
+static void desc_obj_fake(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx)
{
object_type *o_ptr;
object_type object_type_body;
@@ -236,7 +236,7 @@ static void desc_obj_fake(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
/**
* @brief Display known objects
*/
-void do_cmd_knowledge_objects(player_type *player_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
+void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
{
KIND_OBJECT_IDX object_old, object_top;
KIND_OBJECT_IDX grp_idx[100];
diff --git a/src/knowledge/knowledge-items.h b/src/knowledge/knowledge-items.h
index 9bf936f9a..59b5e43bc 100644
--- a/src/knowledge/knowledge-items.h
+++ b/src/knowledge/knowledge-items.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void do_cmd_knowledge_artifacts(player_type *player_ptr);
-void do_cmd_knowledge_objects(player_type *player_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx);
+class PlayerType;
+void do_cmd_knowledge_artifacts(PlayerType *player_ptr);
+void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx);
diff --git a/src/knowledge/knowledge-monsters.cpp b/src/knowledge/knowledge-monsters.cpp
index 4c8f0154f..15bf30175 100644
--- a/src/knowledge/knowledge-monsters.cpp
+++ b/src/knowledge/knowledge-monsters.cpp
@@ -50,7 +50,7 @@
* @param mode æãåºã®æ±ãã«é¢ããã¢ã¼ã
* @return å¾ãããã¢ã³ã¹ã¿ã¼IDã®æ° / The number of monsters in the group
*/
-static IDX collect_monsters(player_type *player_ptr, IDX grp_cur, IDX mon_idx[], monster_lore_mode mode)
+static IDX collect_monsters(PlayerType *player_ptr, IDX grp_cur, IDX mon_idx[], monster_lore_mode mode)
{
concptr group_char = monster_group_char[grp_cur];
bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
@@ -109,7 +109,7 @@ static IDX collect_monsters(player_type *player_ptr, IDX grp_cur, IDX mon_idx[],
* Display current pets
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_knowledge_pets(player_type *player_ptr)
+void do_cmd_knowledge_pets(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -150,7 +150,7 @@ void do_cmd_knowledge_pets(player_type *player_ptr)
* Total kill count
* @note the player ghosts are ignored.
*/
-void do_cmd_knowledge_kill_count(player_type *player_ptr)
+void do_cmd_knowledge_kill_count(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -286,7 +286,7 @@ static void display_monster_list(int col, int row, int per_page, int16_t mon_idx
* @param direct_r_idx ã¢ã³ã¹ã¿ã¼ID
* @todo å¼æ°ã®è©³ç´°ã«ã¤ãã¦å çæ±ã
*/
-void do_cmd_knowledge_monsters(player_type *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
+void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -463,7 +463,7 @@ void do_cmd_knowledge_monsters(player_type *player_ptr, bool *need_redraw, bool
* List wanted monsters
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_knowledge_bounty(player_type *player_ptr)
+void do_cmd_knowledge_bounty(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-monsters.h b/src/knowledge/knowledge-monsters.h
index 63937db13..a76bd1a68 100644
--- a/src/knowledge/knowledge-monsters.h
+++ b/src/knowledge/knowledge-monsters.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-void do_cmd_knowledge_monsters(player_type *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
-void do_cmd_knowledge_pets(player_type *player_ptr);
-void do_cmd_knowledge_kill_count(player_type *player_ptr);
-void do_cmd_knowledge_bounty(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
+void do_cmd_knowledge_pets(PlayerType *player_ptr);
+void do_cmd_knowledge_kill_count(PlayerType *player_ptr);
+void do_cmd_knowledge_bounty(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-mutations.cpp b/src/knowledge/knowledge-mutations.cpp
index f509b5a3a..f7f7254ce 100644
--- a/src/knowledge/knowledge-mutations.cpp
+++ b/src/knowledge/knowledge-mutations.cpp
@@ -13,7 +13,7 @@
/*!
* @brief çªç¶å¤ç°è¡¨ç¤ºã³ãã³ãã®å®è£
/ List mutations we have...
*/
-void do_cmd_knowledge_mutations(player_type *player_ptr)
+void do_cmd_knowledge_mutations(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-mutations.h b/src/knowledge/knowledge-mutations.h
index b09e16776..d1fba21b8 100644
--- a/src/knowledge/knowledge-mutations.h
+++ b/src/knowledge/knowledge-mutations.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge_mutations(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_mutations(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-quests.cpp b/src/knowledge/knowledge-quests.cpp
index 695f324b1..0c1c5fbf1 100644
--- a/src/knowledge/knowledge-quests.cpp
+++ b/src/knowledge/knowledge-quests.cpp
@@ -30,7 +30,7 @@
* @brief Check on the status of an active quest
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_checkquest(player_type *player_ptr)
+void do_cmd_checkquest(PlayerType *player_ptr)
{
screen_save();
do_cmd_knowledge_quests(player_ptr);
@@ -40,9 +40,9 @@ void do_cmd_checkquest(player_type *player_ptr)
/*!
* @brief Print all active quests
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
- * @todo player_typeã§ã¯ãªãQUEST_IDXãå¼æ°ã«ãã¹ããããããªã
+ * @todo PlayerTypeã§ã¯ãªãQUEST_IDXãå¼æ°ã«ãã¹ããããããªã
*/
-static void do_cmd_knowledge_quests_current(player_type *player_ptr, FILE *fff)
+static void do_cmd_knowledge_quests_current(PlayerType *player_ptr, FILE *fff)
{
char tmp_str[1024];
char rand_tmp_str[512] = "\0";
@@ -176,7 +176,7 @@ static void do_cmd_knowledge_quests_current(player_type *player_ptr, FILE *fff)
fprintf(fff, _(" ãªã\n", " Nothing.\n"));
}
-static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
+static bool do_cmd_knowledge_quests_aux(PlayerType *player_ptr, FILE *fff, IDX q_idx)
{
char tmp_str[120];
char playtime_str[16];
@@ -222,7 +222,7 @@ static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX
* @param fff ã»ã¼ããã¡ã¤ã« (å±éæ¸ï¼)
* @param quest_num[] å注ãããã¨ã®ããã¯ã¨ã¹ã群
*/
-void do_cmd_knowledge_quests_completed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[])
+void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[])
{
fprintf(fff, _("ãéæããã¯ã¨ã¹ãã\n", "< Completed Quest >\n"));
QUEST_IDX total = 0;
@@ -245,7 +245,7 @@ void do_cmd_knowledge_quests_completed(player_type *player_ptr, FILE *fff, QUEST
* @param fff ã»ã¼ããã¡ã¤ã« (å±éæ¸ï¼)
* @param quest_num[] å注ãããã¨ã®ããã¯ã¨ã¹ã群
*/
-void do_cmd_knowledge_quests_failed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[])
+void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[])
{
fprintf(fff, _("ã失æããã¯ã¨ã¹ãã\n", "< Failed Quest >\n"));
QUEST_IDX total = 0;
@@ -289,7 +289,7 @@ static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
* Print quest status of all active quests
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_knowledge_quests(player_type *player_ptr)
+void do_cmd_knowledge_quests(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
diff --git a/src/knowledge/knowledge-quests.h b/src/knowledge/knowledge-quests.h
index 594080d4f..5a92013a7 100644
--- a/src/knowledge/knowledge-quests.h
+++ b/src/knowledge/knowledge-quests.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-void do_cmd_checkquest(player_type *player_ptr);
-void do_cmd_knowledge_quests_completed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[]);
-void do_cmd_knowledge_quests_failed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[]);
-void do_cmd_knowledge_quests(player_type *player_ptr);
+class PlayerType;
+void do_cmd_checkquest(PlayerType *player_ptr);
+void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[]);
+void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[]);
+void do_cmd_knowledge_quests(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-self.cpp b/src/knowledge/knowledge-self.cpp
index 789b47285..913587033 100644
--- a/src/knowledge/knowledge-self.cpp
+++ b/src/knowledge/knowledge-self.cpp
@@ -32,7 +32,7 @@
/*
* List virtues & status
*/
-void do_cmd_knowledge_virtues(player_type *player_ptr)
+void do_cmd_knowledge_virtues(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -52,7 +52,7 @@ void do_cmd_knowledge_virtues(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param fff ãã¡ã¤ã«ãã¤ã³ã¿
*/
-static void dump_yourself(player_type *player_ptr, FILE *fff)
+static void dump_yourself(PlayerType *player_ptr, FILE *fff)
{
if (!fff)
return;
@@ -168,7 +168,7 @@ static void dump_winner_classes(FILE *fff)
* List virtues & status
*
*/
-void do_cmd_knowledge_stat(player_type *player_ptr)
+void do_cmd_knowledge_stat(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
@@ -210,7 +210,7 @@ void do_cmd_knowledge_stat(player_type *player_ptr)
* List my home
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_knowledge_home(player_type *player_ptr)
+void do_cmd_knowledge_home(PlayerType *player_ptr)
{
parse_fixed_map(player_ptr, "w_info.txt", 0, 0, w_ptr->max_wild_y, w_ptr->max_wild_x);
diff --git a/src/knowledge/knowledge-self.h b/src/knowledge/knowledge-self.h
index c7f2a16ff..c30fdb694 100644
--- a/src/knowledge/knowledge-self.h
+++ b/src/knowledge/knowledge-self.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge_virtues(player_type *player_ptr);
-void do_cmd_knowledge_stat(player_type *player_ptr);
-void do_cmd_knowledge_home(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_virtues(PlayerType *player_ptr);
+void do_cmd_knowledge_stat(PlayerType *player_ptr);
+void do_cmd_knowledge_home(PlayerType *player_ptr);
diff --git a/src/knowledge/knowledge-uniques.cpp b/src/knowledge/knowledge-uniques.cpp
index 7d7708d57..80c0e09f7 100644
--- a/src/knowledge/knowledge-uniques.cpp
+++ b/src/knowledge/knowledge-uniques.cpp
@@ -127,7 +127,7 @@ static void display_uniques(unique_list_type *unique_list_ptr, FILE *fff)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param is_alive çãã¦ããã¦ãã¼ã¯ã®ãªã¹ããªãã°TRUEãæç ´ããã¦ãã¼ã¯ã®ãªã¹ããªãã°FALSE
*/
-void do_cmd_knowledge_uniques(player_type *player_ptr, bool is_alive)
+void do_cmd_knowledge_uniques(PlayerType *player_ptr, bool is_alive)
{
unique_list_type tmp_list;
unique_list_type *unique_list_ptr = initialize_unique_lsit_type(&tmp_list, is_alive);
diff --git a/src/knowledge/knowledge-uniques.h b/src/knowledge/knowledge-uniques.h
index ca271be7d..535d511d4 100644
--- a/src/knowledge/knowledge-uniques.h
+++ b/src/knowledge/knowledge-uniques.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_knowledge_uniques(player_type *player_ptr, bool is_alive);
+class PlayerType;
+void do_cmd_knowledge_uniques(PlayerType *player_ptr, bool is_alive);
diff --git a/src/load/dummy-loader.cpp b/src/load/dummy-loader.cpp
index 2be275ea4..122a082a3 100644
--- a/src/load/dummy-loader.cpp
+++ b/src/load/dummy-loader.cpp
@@ -34,7 +34,7 @@ void rd_dummy2(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details ãã¯ãä½ã«ä½¿ããã¦ããã®ãä¸æ
*/
-void rd_dummy_monsters(player_type *player_ptr)
+void rd_dummy_monsters(PlayerType *player_ptr)
{
if (h_older_than(1, 5, 0, 2))
return;
diff --git a/src/load/dummy-loader.h b/src/load/dummy-loader.h
index 9f05047a8..fbde07241 100644
--- a/src/load/dummy-loader.h
+++ b/src/load/dummy-loader.h
@@ -1,8 +1,8 @@
#pragma once
-struct player_type;
+class PlayerType;
void rd_dummy1(void);
void rd_dummy2(void);
-void rd_dummy_monsters(player_type *player_ptr);
+void rd_dummy_monsters(PlayerType *player_ptr);
void rd_ghost(void);
void rd_dummy3(void);
diff --git a/src/load/dungeon-loader.cpp b/src/load/dungeon-loader.cpp
index 76b767e12..0022bd7e0 100644
--- a/src/load/dungeon-loader.cpp
+++ b/src/load/dungeon-loader.cpp
@@ -23,7 +23,7 @@
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_dungeon(player_type *player_ptr)
+static errr rd_dungeon(PlayerType *player_ptr)
{
init_saved_floors(player_ptr, false);
errr err = 0;
@@ -123,7 +123,7 @@ static errr rd_dungeon(player_type *player_ptr)
return err;
}
-errr restore_dungeon(player_type *player_ptr)
+errr restore_dungeon(PlayerType *player_ptr)
{
if (player_ptr->is_dead) {
for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
diff --git a/src/load/dungeon-loader.h b/src/load/dungeon-loader.h
index c4f786c21..822c82ba0 100644
--- a/src/load/dungeon-loader.h
+++ b/src/load/dungeon-loader.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-errr restore_dungeon(player_type *player_ptr);
+class PlayerType;
+errr restore_dungeon(PlayerType *player_ptr);
diff --git a/src/load/extra-loader.cpp b/src/load/extra-loader.cpp
index 570123e4c..1836d8a16 100644
--- a/src/load/extra-loader.cpp
+++ b/src/load/extra-loader.cpp
@@ -17,7 +17,7 @@
* @brief ãã®ä»ã®æ
å ±ãèªã¿è¾¼ã / Read the "extra" information
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void rd_extra(player_type *player_ptr)
+void rd_extra(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 7))
player_ptr->riding = 0;
diff --git a/src/load/extra-loader.h b/src/load/extra-loader.h
index 662221182..feb3186b3 100644
--- a/src/load/extra-loader.h
+++ b/src/load/extra-loader.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void rd_extra(player_type *player_ptr);
+class PlayerType;
+void rd_extra(PlayerType *player_ptr);
diff --git a/src/load/floor-loader.cpp b/src/load/floor-loader.cpp
index 01535d5bc..0fceb44d3 100644
--- a/src/load/floor-loader.cpp
+++ b/src/load/floor-loader.cpp
@@ -44,7 +44,7 @@
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
+errr rd_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
clear_cave(player_ptr);
@@ -197,7 +197,7 @@ errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
* @param sf_ptr ä¿åããã¢èªã¿è¾¼ã¿å
* @return æåãããtrue
*/
-static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
+static bool load_floor_aux(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
load_xor_byte = 0;
strip_bytes(1);
@@ -234,7 +234,7 @@ static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
* @param mode ãªãã·ã§ã³
* @return æåãããtrue
*/
-bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
+bool load_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
/*
* Temporary files are always written in system depended kanji
diff --git a/src/load/floor-loader.h b/src/load/floor-loader.h
index 49b9c53f8..c8cc21b57 100644
--- a/src/load/floor-loader.h
+++ b/src/load/floor-loader.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
struct saved_floor_type;
-errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
-bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
+errr rd_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
+bool load_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
diff --git a/src/load/inventory-loader.cpp b/src/load/inventory-loader.cpp
index 0c737fc63..99af52fef 100644
--- a/src/load/inventory-loader.cpp
+++ b/src/load/inventory-loader.cpp
@@ -19,7 +19,7 @@
*
* Note that the inventory is "re-sorted" later by "dungeon()".
*/
-static errr rd_inventory(player_type *player_ptr)
+static errr rd_inventory(PlayerType *player_ptr)
{
player_ptr->inven_cnt = 0;
player_ptr->equip_cnt = 0;
@@ -62,7 +62,7 @@ static errr rd_inventory(player_type *player_ptr)
return 0;
}
-errr load_inventory(player_type *player_ptr)
+errr load_inventory(PlayerType *player_ptr)
{
for (int i = 0; i < 64; i++) {
player_ptr->spell_order[i] = rd_byte();
diff --git a/src/load/inventory-loader.h b/src/load/inventory-loader.h
index 64a664ffd..a22475b24 100644
--- a/src/load/inventory-loader.h
+++ b/src/load/inventory-loader.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-errr load_inventory(player_type *player_ptr);
+class PlayerType;
+errr load_inventory(PlayerType *player_ptr);
diff --git a/src/load/load-zangband.cpp b/src/load/load-zangband.cpp
index 53e2b55e6..a8c5ff9e3 100644
--- a/src/load/load-zangband.cpp
+++ b/src/load/load-zangband.cpp
@@ -72,7 +72,7 @@ void load_zangband_options(void)
option_flag[5] |= (0x00000001U << 3);
}
-void set_zangband_realm(player_type *player_ptr)
+void set_zangband_realm(PlayerType *player_ptr)
{
if (player_ptr->realm1 == 9)
player_ptr->realm1 = REALM_MUSIC;
@@ -87,7 +87,7 @@ void set_zangband_realm(player_type *player_ptr)
player_ptr->realm2 = REALM_HISSATSU;
}
-void set_zangband_skill(player_type *player_ptr)
+void set_zangband_skill(PlayerType *player_ptr)
{
if (player_ptr->pclass != PlayerClassType::BEASTMASTER)
player_ptr->skill_exp[PlayerSkillKindType::RIDING] /= 2;
@@ -95,7 +95,7 @@ void set_zangband_skill(player_type *player_ptr)
player_ptr->skill_exp[PlayerSkillKindType::RIDING] = std::min(player_ptr->skill_exp[PlayerSkillKindType::RIDING], s_info[enum2i(player_ptr->pclass)].s_max[PlayerSkillKindType::RIDING]);
}
-void set_zangband_race(player_type *player_ptr)
+void set_zangband_race(PlayerType *player_ptr)
{
player_ptr->start_race = player_ptr->prace;
player_ptr->old_race1 = 0L;
@@ -103,7 +103,7 @@ void set_zangband_race(player_type *player_ptr)
player_ptr->old_realm = 0;
}
-void set_zangband_bounty_uniques(player_type *player_ptr)
+void set_zangband_bounty_uniques(PlayerType *player_ptr)
{
determine_bounty_uniques(player_ptr);
for (int i = 0; i < MAX_BOUNTY; i++) {
@@ -113,7 +113,7 @@ void set_zangband_bounty_uniques(player_type *player_ptr)
}
}
-void set_zangband_mimic(player_type *player_ptr)
+void set_zangband_mimic(PlayerType *player_ptr)
{
player_ptr->tim_res_time = 0;
player_ptr->mimic_form = 0;
@@ -121,13 +121,13 @@ void set_zangband_mimic(player_type *player_ptr)
player_ptr->tim_sh_fire = 0;
}
-void set_zangband_holy_aura(player_type *player_ptr)
+void set_zangband_holy_aura(PlayerType *player_ptr)
{
player_ptr->tim_sh_holy = 0;
player_ptr->tim_eyeeye = 0;
}
-void set_zangband_reflection(player_type *player_ptr)
+void set_zangband_reflection(PlayerType *player_ptr)
{
player_ptr->tim_reflect = 0;
player_ptr->multishadow = 0;
@@ -139,7 +139,7 @@ void rd_zangband_dungeon()
max_dlv[DUNGEON_ANGBAND] = rd_s16b();
}
-void set_zangband_game_turns(player_type *player_ptr)
+void set_zangband_game_turns(PlayerType *player_ptr)
{
player_ptr->current_floor_ptr->generated_turn /= 2;
player_ptr->feeling_turn /= 2;
@@ -152,7 +152,7 @@ void set_zangband_gambling_monsters(int i)
mon_odds[i] = rd_s16b();
}
-void set_zangband_special_attack(player_type *player_ptr)
+void set_zangband_special_attack(PlayerType *player_ptr)
{
if (rd_byte() != 0)
player_ptr->special_attack = ATTACK_CONFUSE;
@@ -160,25 +160,25 @@ void set_zangband_special_attack(player_type *player_ptr)
player_ptr->ele_attack = 0;
}
-void set_zangband_special_defense(player_type *player_ptr)
+void set_zangband_special_defense(PlayerType *player_ptr)
{
player_ptr->ele_immune = 0;
player_ptr->special_defense = 0;
}
-void set_zangband_action(player_type *player_ptr)
+void set_zangband_action(PlayerType *player_ptr)
{
if (rd_byte() != 0)
player_ptr->action = ACTION_LEARN;
}
-void set_zangband_visited_towns(player_type *player_ptr)
+void set_zangband_visited_towns(PlayerType *player_ptr)
{
strip_bytes(4);
player_ptr->visit = 1L;
}
-void set_zangband_quest(player_type *player_ptr, quest_type *const q_ptr, int loading_quest_index, const QUEST_IDX old_inside_quest)
+void set_zangband_quest(PlayerType *player_ptr, quest_type *const q_ptr, int loading_quest_index, const QUEST_IDX old_inside_quest)
{
if (q_ptr->flags & QUEST_FLAG_PRESET) {
q_ptr->dungeon = 0;
@@ -191,7 +191,7 @@ void set_zangband_quest(player_type *player_ptr, quest_type *const q_ptr, int lo
player_ptr->current_floor_ptr->inside_quest = old_inside_quest;
}
-void set_zangband_class(player_type *player_ptr)
+void set_zangband_class(PlayerType *player_ptr)
{
if (h_older_than(0, 2, 2) && (player_ptr->pclass == PlayerClassType::BEASTMASTER) && !player_ptr->is_dead) {
player_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
@@ -214,7 +214,7 @@ void set_zangband_class(player_type *player_ptr)
}
}
-void set_zangband_learnt_spells(player_type *player_ptr)
+void set_zangband_learnt_spells(PlayerType *player_ptr)
{
player_ptr->learned_spells = 0;
for (int i = 0; i < 64; i++)
@@ -222,7 +222,7 @@ void set_zangband_learnt_spells(player_type *player_ptr)
player_ptr->learned_spells++;
}
-void set_zangband_pet(player_type *player_ptr)
+void set_zangband_pet(PlayerType *player_ptr)
{
player_ptr->pet_extra_flags = 0;
if (rd_byte() != 0)
diff --git a/src/load/load-zangband.h b/src/load/load-zangband.h
index 555f4c5ea..39e7ee932 100644
--- a/src/load/load-zangband.h
+++ b/src/load/load-zangband.h
@@ -2,24 +2,24 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
typedef struct quest_type quest_type;
void load_zangband_options(void);
-void set_zangband_realm(player_type *player_ptr);
-void set_zangband_skill(player_type *player_ptr);
-void set_zangband_race(player_type *player_ptr);
-void set_zangband_bounty_uniques(player_type *player_ptr);
-void set_zangband_mimic(player_type *player_ptr);
-void set_zangband_holy_aura(player_type *player_ptr);
-void set_zangband_reflection(player_type *player_ptr);
+void set_zangband_realm(PlayerType *player_ptr);
+void set_zangband_skill(PlayerType *player_ptr);
+void set_zangband_race(PlayerType *player_ptr);
+void set_zangband_bounty_uniques(PlayerType *player_ptr);
+void set_zangband_mimic(PlayerType *player_ptr);
+void set_zangband_holy_aura(PlayerType *player_ptr);
+void set_zangband_reflection(PlayerType *player_ptr);
void rd_zangband_dungeon(void);
-void set_zangband_game_turns(player_type *player_ptr);
+void set_zangband_game_turns(PlayerType *player_ptr);
void set_zangband_gambling_monsters(int i);
-void set_zangband_special_attack(player_type *player_ptr);
-void set_zangband_special_defense(player_type *player_ptr);
-void set_zangband_action(player_type *player_ptr);
-void set_zangband_visited_towns(player_type *player_ptr);
-void set_zangband_quest(player_type *player_ptr, quest_type *const q_ptr, int loading_quest_index, const QUEST_IDX old_inside_quest);
-void set_zangband_class(player_type *player_ptr);
-void set_zangband_learnt_spells(player_type *player_ptr);
-void set_zangband_pet(player_type *player_ptr);
+void set_zangband_special_attack(PlayerType *player_ptr);
+void set_zangband_special_defense(PlayerType *player_ptr);
+void set_zangband_action(PlayerType *player_ptr);
+void set_zangband_visited_towns(PlayerType *player_ptr);
+void set_zangband_quest(PlayerType *player_ptr, quest_type *const q_ptr, int loading_quest_index, const QUEST_IDX old_inside_quest);
+void set_zangband_class(PlayerType *player_ptr);
+void set_zangband_learnt_spells(PlayerType *player_ptr);
+void set_zangband_pet(PlayerType *player_ptr);
diff --git a/src/load/load.cpp b/src/load/load.cpp
index cc2bdb6be..1e6006739 100644
--- a/src/load/load.cpp
+++ b/src/load/load.cpp
@@ -52,7 +52,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¨ã©ã¼ã³ã¼ã
*/
-static errr load_town_quest(player_type *player_ptr)
+static errr load_town_quest(PlayerType *player_ptr)
{
if (h_older_than(2, 1, 3))
return 0;
@@ -102,7 +102,7 @@ static void rd_winner_class()
rd_FlagGroup(w_ptr->sf_retired, rd_byte);
}
-static void load_player_world(player_type *player_ptr)
+static void load_player_world(PlayerType *player_ptr)
{
rd_total_play_time();
rd_winner_class();
@@ -120,7 +120,7 @@ static void load_player_world(player_type *player_ptr)
load_note(_("ç¹å¥æ
å ±ããã¼ããã¾ãã", "Loaded extra information"));
}
-static errr load_hp(player_type *player_ptr)
+static errr load_hp(PlayerType *player_ptr)
{
auto tmp16u = rd_u16b();
if (tmp16u > PY_MAX_LEVEL) {
@@ -135,7 +135,7 @@ static errr load_hp(player_type *player_ptr)
return 0;
}
-static void load_spells(player_type *player_ptr)
+static void load_spells(PlayerType *player_ptr)
{
player_ptr->spell_learned1 = rd_u32b();
player_ptr->spell_learned2 = rd_u32b();
@@ -179,7 +179,7 @@ static errr verify_encoded_checksum()
* @brief ã»ã¼ããã¡ã¤ã«èªã¿è¾¼ã¿å¦çã®å®ä½ / Actually read the savefile
* @return ã¨ã©ã¼ã³ã¼ã
*/
-static errr exe_reading_savefile(player_type *player_ptr)
+static errr exe_reading_savefile(PlayerType *player_ptr)
{
rd_version_info();
rd_dummy3();
@@ -248,7 +248,7 @@ static errr exe_reading_savefile(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¨ã©ã¼ã³ã¼ã
*/
-static errr rd_savefile(player_type *player_ptr)
+static errr rd_savefile(PlayerType *player_ptr)
{
safe_setuid_grab(player_ptr);
loading_savefile = angband_fopen(savefile, "rb");
@@ -270,7 +270,7 @@ static errr rd_savefile(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¼ãç¶ãå¯è½ãªãtrueãããã§ãªããã°falseãè¿ã
*/
-static bool can_takeover_savefile(const player_type *player_ptr)
+static bool can_takeover_savefile(const PlayerType *player_ptr)
{
if (loading_savefile_version_is_older_than(8) && player_ptr->pclass == PlayerClassType::SMITH) {
return false;
@@ -286,7 +286,7 @@ static bool can_takeover_savefile(const player_type *player_ptr)
* @param new_game ã»ã¼ããã¼ã¿ã®æ°è¦ä½æãå¿
è¦ãå¦ã
* @return ã»ã¼ããã¼ã¿ãèªã¿è¾¼ããã°true
*/
-bool load_savedata(player_type *player_ptr, bool *new_game)
+bool load_savedata(PlayerType *player_ptr, bool *new_game)
{
concptr what = "generic";
w_ptr->game_turn = 0;
diff --git a/src/load/load.h b/src/load/load.h
index 0e71eab05..f11e67546 100644
--- a/src/load/load.h
+++ b/src/load/load.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool load_savedata(player_type *player_ptr, bool *new_game);
+class PlayerType;
+bool load_savedata(PlayerType *player_ptr, bool *new_game);
diff --git a/src/load/monster/monster-loader-base.h b/src/load/monster/monster-loader-base.h
index bfb113385..5e213302e 100644
--- a/src/load/monster/monster-loader-base.h
+++ b/src/load/monster/monster-loader-base.h
@@ -1,7 +1,7 @@
#pragma once
struct monster_type;
-struct player_type;
+class PlayerType;
class MonsterLoaderBase {
public:
virtual ~MonsterLoaderBase() = default;
diff --git a/src/load/monster/monster-loader-factory.cpp b/src/load/monster/monster-loader-factory.cpp
index 956871594..8c1126494 100644
--- a/src/load/monster/monster-loader-factory.cpp
+++ b/src/load/monster/monster-loader-factory.cpp
@@ -16,7 +16,7 @@
* @details MonsterLoaderBaseã¯ç´ç²ä»®æ³é¢æ°ãå«ãã®ã§åç
§ãè¿ãå¿
è¦ããã.
* (å¤ãè¿ãè¨è¨ã¯ã³ã³ãã¤ã«ã¨ã©ã¼)
*/
-std::shared_ptr MonsterLoaderFactory::create_loader(player_type *player_ptr)
+std::shared_ptr MonsterLoaderFactory::create_loader(PlayerType *player_ptr)
{
auto version = get_version();
switch (version) {
diff --git a/src/load/monster/monster-loader-factory.h b/src/load/monster/monster-loader-factory.h
index 3f93365da..20c1a20a1 100644
--- a/src/load/monster/monster-loader-factory.h
+++ b/src/load/monster/monster-loader-factory.h
@@ -3,12 +3,12 @@
#include
enum class MonsterLoaderVersionType;
-struct player_type;
+class PlayerType;
struct monster_type;
class MonsterLoaderBase;
class MonsterLoaderFactory {
public:
- static std::shared_ptr create_loader(player_type *player_ptr);
+ static std::shared_ptr create_loader(PlayerType *player_ptr);
private:
MonsterLoaderFactory() = delete;
diff --git a/src/load/old/load-v1-5-0.cpp b/src/load/old/load-v1-5-0.cpp
index 523d4fb39..7f31e6b08 100644
--- a/src/load/old/load-v1-5-0.cpp
+++ b/src/load/old/load-v1-5-0.cpp
@@ -323,7 +323,7 @@ void rd_item_old(object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_ptr ã¢ã³ã¹ã¿ã¼ä¿åå
ãã¤ã³ã¿
*/
-void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
+void rd_monster_old(PlayerType *player_ptr, monster_type *m_ptr)
{
m_ptr->r_idx = rd_s16b();
@@ -504,7 +504,7 @@ void set_old_lore(monster_race *r_ptr, BIT_FLAGS f4, const MONRACE_IDX r_idx)
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-errr rd_dungeon_old(player_type *player_ptr)
+errr rd_dungeon_old(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
floor_ptr->dun_level = rd_s16b();
diff --git a/src/load/old/load-v1-5-0.h b/src/load/old/load-v1-5-0.h
index e7c9c9d45..fc155ef05 100644
--- a/src/load/old/load-v1-5-0.h
+++ b/src/load/old/load-v1-5-0.h
@@ -37,8 +37,8 @@ extern const int QUEST_OLD_CASTLE;
extern const int QUEST_ROYAL_CRYPT;
struct object_type;
-struct player_type;
+class PlayerType;
void rd_item_old(object_type *o_ptr);
-void rd_monster_old(player_type *player_ptr, monster_type *m_ptr);
+void rd_monster_old(PlayerType *player_ptr, monster_type *m_ptr);
void set_old_lore(monster_race *r_ptr, BIT_FLAGS f4, const MONRACE_IDX r_idx);
-errr rd_dungeon_old(player_type *player_ptr);
+errr rd_dungeon_old(PlayerType *player_ptr);
diff --git a/src/load/old/load-v1-7-0.cpp b/src/load/old/load-v1-7-0.cpp
index c04ae4415..28b47e2cd 100644
--- a/src/load/old/load-v1-7-0.cpp
+++ b/src/load/old/load-v1-7-0.cpp
@@ -6,7 +6,7 @@
#include "system/floor-type-definition.h"
#include "system/player-type-definition.h"
-void set_hp_old(player_type *player_ptr)
+void set_hp_old(PlayerType *player_ptr)
{
player_ptr->mhp = rd_s16b();
@@ -14,7 +14,7 @@ void set_hp_old(player_type *player_ptr)
player_ptr->chp_frac = rd_u16b();
}
-void set_mana_old(player_type *player_ptr)
+void set_mana_old(PlayerType *player_ptr)
{
player_ptr->msp = rd_s16b();
@@ -22,12 +22,12 @@ void set_mana_old(player_type *player_ptr)
player_ptr->csp_frac = rd_u16b();
}
-void set_exp_frac_old(player_type *player_ptr)
+void set_exp_frac_old(PlayerType *player_ptr)
{
player_ptr->exp_frac = rd_u16b();
}
-void remove_water_cave(player_type *player_ptr)
+void remove_water_cave(PlayerType *player_ptr)
{
if (player_ptr->current_floor_ptr->inside_quest != OLD_QUEST_WATER_CAVE)
return;
diff --git a/src/load/old/load-v1-7-0.h b/src/load/old/load-v1-7-0.h
index 04b9ed9d2..581155721 100644
--- a/src/load/old/load-v1-7-0.h
+++ b/src/load/old/load-v1-7-0.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-void set_hp_old(player_type *player_ptr);
-void set_mana_old(player_type *player_ptr);
-void set_exp_frac_old(player_type *player_ptr);
-void remove_water_cave(player_type *player_ptr);
+class PlayerType;
+void set_hp_old(PlayerType *player_ptr);
+void set_mana_old(PlayerType *player_ptr);
+void set_exp_frac_old(PlayerType *player_ptr);
+void remove_water_cave(PlayerType *player_ptr);
diff --git a/src/load/old/monster-loader-savefile10.cpp b/src/load/old/monster-loader-savefile10.cpp
index 125964782..df868914f 100644
--- a/src/load/old/monster-loader-savefile10.cpp
+++ b/src/load/old/monster-loader-savefile10.cpp
@@ -9,7 +9,7 @@
#include "util/enum-converter.h"
#include "util/quarks.h"
-MonsterLoader10::MonsterLoader10(player_type *player_ptr)
+MonsterLoader10::MonsterLoader10(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/load/old/monster-loader-savefile10.h b/src/load/old/monster-loader-savefile10.h
index 1fae762e3..bda3e332b 100644
--- a/src/load/old/monster-loader-savefile10.h
+++ b/src/load/old/monster-loader-savefile10.h
@@ -3,13 +3,13 @@
#include "load/monster/monster-loader-base.h"
struct monster_type;
-struct player_type;
+class PlayerType;
class MonsterLoader10 : public MonsterLoaderBase {
public:
- MonsterLoader10(player_type *player_ptr);
+ MonsterLoader10(PlayerType *player_ptr);
void rd_monster(monster_type *m_ptr) override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
monster_type *m_ptr = nullptr;
};
diff --git a/src/load/player-attack-loader.cpp b/src/load/player-attack-loader.cpp
index 6838f4f4a..df057b9c8 100644
--- a/src/load/player-attack-loader.cpp
+++ b/src/load/player-attack-loader.cpp
@@ -9,7 +9,7 @@
#include "player/special-defense-types.h"
#include "system/player-type-definition.h"
-void rd_special_attack(player_type *player_ptr)
+void rd_special_attack(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 9)) {
set_zangband_special_attack(player_ptr);
@@ -20,7 +20,7 @@ void rd_special_attack(player_type *player_ptr)
player_ptr->special_attack = rd_u32b();
}
-void rd_special_action(player_type *player_ptr)
+void rd_special_action(PlayerType *player_ptr)
{
if (!PlayerClass(player_ptr).monk_stance_is(MonkStanceType::NONE)) {
player_ptr->action = ACTION_MONK_STANCE;
@@ -32,7 +32,7 @@ void rd_special_action(player_type *player_ptr)
}
}
-void rd_special_defense(player_type *player_ptr)
+void rd_special_defense(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 12)) {
set_zangband_special_defense(player_ptr);
@@ -43,7 +43,7 @@ void rd_special_defense(player_type *player_ptr)
player_ptr->special_defense = rd_u32b();
}
-void rd_action(player_type *player_ptr)
+void rd_action(PlayerType *player_ptr)
{
strip_bytes(1);
player_ptr->action = rd_byte();
diff --git a/src/load/player-attack-loader.h b/src/load/player-attack-loader.h
index 1f0b2c473..67736d628 100644
--- a/src/load/player-attack-loader.h
+++ b/src/load/player-attack-loader.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-void rd_special_attack(player_type *player_ptr);
-void rd_special_action(player_type *player_ptr);
-void rd_special_defense(player_type *player_ptr);
-void rd_action(player_type *player_ptr);
+class PlayerType;
+void rd_special_attack(PlayerType *player_ptr);
+void rd_special_action(PlayerType *player_ptr);
+void rd_special_defense(PlayerType *player_ptr);
+void rd_action(PlayerType *player_ptr);
diff --git a/src/load/player-info-loader.cpp b/src/load/player-info-loader.cpp
index 864ed04f0..b539e7096 100644
--- a/src/load/player-info-loader.cpp
+++ b/src/load/player-info-loader.cpp
@@ -30,7 +30,7 @@
* @brief ã»ã¼ããã¼ã¿ããé åæ
å ±ãèªã¿è¾¼ã / Read player realms
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_realms(player_type *player_ptr)
+static void rd_realms(PlayerType *player_ptr)
{
if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
player_ptr->element = rd_byte();
@@ -46,7 +46,7 @@ static void rd_realms(player_type *player_ptr)
* @brief ã»ã¼ããã¼ã¿ãããã¬ã¤ã¤ã¼åºæ¬æ
å ±ãèªã¿è¾¼ã / Read player's basic info
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void rd_base_info(player_type *player_ptr)
+void rd_base_info(PlayerType *player_ptr)
{
rd_string(player_ptr->name, sizeof(player_ptr->name));
rd_string(player_ptr->died_from, sizeof(player_ptr->died_from));
@@ -81,7 +81,7 @@ void rd_base_info(player_type *player_ptr)
player_ptr->wt = rd_s16b();
}
-void rd_experience(player_type *player_ptr)
+void rd_experience(PlayerType *player_ptr)
{
player_ptr->max_exp = rd_s32b();
if (h_older_than(1, 5, 4, 1))
@@ -115,7 +115,7 @@ void rd_experience(player_type *player_ptr)
strip_bytes(sizeof(int16_t) * (MAX_SKILLS - PLAYER_SKILL_KIND_TYPE_RANGE.size()));
}
-void rd_skills(player_type *player_ptr)
+void rd_skills(PlayerType *player_ptr)
{
if (h_older_than(0, 4, 1))
set_zangband_skill(player_ptr);
@@ -127,7 +127,7 @@ void rd_skills(player_type *player_ptr)
player_ptr->action = ACTION_SING;
}
-static void set_race(player_type *player_ptr)
+static void set_race(PlayerType *player_ptr)
{
player_ptr->start_race = i2enum(rd_byte());
player_ptr->old_race1 = rd_u32b();
@@ -135,7 +135,7 @@ static void set_race(player_type *player_ptr)
player_ptr->old_realm = rd_s16b();
}
-void rd_race(player_type *player_ptr)
+void rd_race(PlayerType *player_ptr)
{
if (h_older_than(1, 0, 7)) {
set_zangband_race(player_ptr);
@@ -145,7 +145,7 @@ void rd_race(player_type *player_ptr)
set_race(player_ptr);
}
-void rd_bounty_uniques(player_type *player_ptr)
+void rd_bounty_uniques(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 3)) {
set_zangband_bounty_uniques(player_ptr);
@@ -160,7 +160,7 @@ void rd_bounty_uniques(player_type *player_ptr)
* @brief è
åãªã©ã®åºæ¬ã¹ãã¼ã¿ã¹æ
å ±ãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_base_status(player_type *player_ptr)
+static void rd_base_status(PlayerType *player_ptr)
{
for (int i = 0; i < A_MAX; i++)
player_ptr->stat_max[i] = rd_s16b();
@@ -172,7 +172,7 @@ static void rd_base_status(player_type *player_ptr)
player_ptr->stat_cur[i] = rd_s16b();
}
-static void set_imitation(player_type *player_ptr)
+static void set_imitation(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 1)) {
return;
@@ -206,7 +206,7 @@ static void set_imitation(player_type *player_ptr)
}
}
-static void rd_phase_out(player_type *player_ptr)
+static void rd_phase_out(PlayerType *player_ptr)
{
player_ptr->current_floor_ptr->inside_arena = rd_s16b() != 0;
player_ptr->current_floor_ptr->inside_quest = rd_s16b();
@@ -217,7 +217,7 @@ static void rd_phase_out(player_type *player_ptr)
}
}
-static void rd_arena(player_type *player_ptr)
+static void rd_arena(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 3))
update_gambling_monsters(player_ptr);
@@ -246,7 +246,7 @@ static void rd_arena(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®æ大HP/ç¾å¨HPãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_hp(player_type *player_ptr)
+static void rd_hp(PlayerType *player_ptr)
{
if (h_older_than(1, 7, 0, 3)) {
set_hp_old(player_ptr);
@@ -262,7 +262,7 @@ static void rd_hp(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®æ大MP/ç¾å¨MPãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_mana(player_type *player_ptr)
+static void rd_mana(PlayerType *player_ptr)
{
if (h_older_than(1, 7, 0, 3)) {
set_mana_old(player_ptr);
@@ -278,7 +278,7 @@ static void rd_mana(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ãããã¹ãã¼ã¿ã¹ (ã¨ç©ºè
¹)ãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_bad_status(player_type *player_ptr)
+static void rd_bad_status(PlayerType *player_ptr)
{
strip_bytes(2); /* Old "rest" */
player_ptr->blind = rd_s16b();
@@ -288,7 +288,7 @@ static void rd_bad_status(player_type *player_ptr)
strip_bytes(4); /* Old "food_digested" / "protection" */
}
-static void rd_energy(player_type *player_ptr)
+static void rd_energy(PlayerType *player_ptr)
{
player_ptr->energy_need = rd_s16b();
if (h_older_than(1, 0, 13))
@@ -305,7 +305,7 @@ static void rd_energy(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @todo æããã«é¢æ°åãããã°ã¯ã¼ãã ãä»ã«æãã¤ããªãã£ã
*/
-static void rd_status(player_type *player_ptr)
+static void rd_status(PlayerType *player_ptr)
{
player_ptr->fast = rd_s16b();
player_ptr->slow = rd_s16b();
@@ -322,7 +322,7 @@ static void rd_status(player_type *player_ptr)
player_ptr->ult_res = rd_s16b();
}
-static void rd_tsuyoshi(player_type *player_ptr)
+static void rd_tsuyoshi(PlayerType *player_ptr)
{
if (h_older_than(0, 0, 2))
player_ptr->tsuyoshi = 0;
@@ -330,7 +330,7 @@ static void rd_tsuyoshi(player_type *player_ptr)
player_ptr->tsuyoshi = rd_s16b();
}
-static void set_timed_effects(player_type *player_ptr)
+static void set_timed_effects(PlayerType *player_ptr)
{
player_ptr->tim_esp = rd_s16b();
player_ptr->wraith_form = rd_s16b();
@@ -374,7 +374,7 @@ static void set_timed_effects(player_type *player_ptr)
}
}
-static void set_mutations(player_type *player_ptr)
+static void set_mutations(PlayerType *player_ptr)
{
if (loading_savefile_version_is_older_than(2)) {
for (int i = 0; i < 3; i++) {
@@ -386,7 +386,7 @@ static void set_mutations(player_type *player_ptr)
}
}
-static void set_virtues(player_type *player_ptr)
+static void set_virtues(PlayerType *player_ptr)
{
for (int i = 0; i < 8; i++)
player_ptr->virtues[i] = rd_s16b();
@@ -399,7 +399,7 @@ static void set_virtues(player_type *player_ptr)
* @brief å種æéå¹æãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void rd_timed_effects(player_type *player_ptr)
+static void rd_timed_effects(PlayerType *player_ptr)
{
set_timed_effects(player_ptr);
player_ptr->chaos_patron = rd_s16b();
@@ -407,7 +407,7 @@ static void rd_timed_effects(player_type *player_ptr)
set_virtues(player_ptr);
}
-static void rd_player_status(player_type *player_ptr)
+static void rd_player_status(PlayerType *player_ptr)
{
rd_base_status(player_ptr);
strip_bytes(24);
@@ -456,7 +456,7 @@ static void rd_player_status(player_type *player_ptr)
player_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(player_ptr);
}
-void rd_player_info(player_type *player_ptr)
+void rd_player_info(PlayerType *player_ptr)
{
rd_player_status(player_ptr);
rd_special_attack(player_ptr);
diff --git a/src/load/player-info-loader.h b/src/load/player-info-loader.h
index 1672ed83b..9a5d4ef39 100644
--- a/src/load/player-info-loader.h
+++ b/src/load/player-info-loader.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
-void rd_base_info(player_type *player_ptr);
-void rd_experience(player_type *player_ptr);
-void rd_skills(player_type *player_ptr);
-void rd_race(player_type *player_ptr);
-void rd_bounty_uniques(player_type *player_ptr);
-void rd_player_info(player_type *player_ptr);
+class PlayerType;
+void rd_base_info(PlayerType *player_ptr);
+void rd_experience(PlayerType *player_ptr);
+void rd_skills(PlayerType *player_ptr);
+void rd_race(PlayerType *player_ptr);
+void rd_bounty_uniques(PlayerType *player_ptr);
+void rd_player_info(PlayerType *player_ptr);
diff --git a/src/load/quest-loader.cpp b/src/load/quest-loader.cpp
index 89b2efe1c..bbb2dcd0f 100644
--- a/src/load/quest-loader.cpp
+++ b/src/load/quest-loader.cpp
@@ -66,7 +66,7 @@ static void load_quest_completion(quest_type *q_ptr)
q_ptr->comptime = rd_u32b();
}
-static void load_quest_details(player_type *player_ptr, quest_type *q_ptr, int loading_quest_index)
+static void load_quest_details(PlayerType *player_ptr, quest_type *q_ptr, int loading_quest_index)
{
q_ptr->cur_num = rd_s16b();
q_ptr->max_num = rd_s16b();
@@ -83,7 +83,7 @@ static void load_quest_details(player_type *player_ptr, quest_type *q_ptr, int l
q_ptr->flags = rd_byte();
}
-void analyze_quests(player_type *player_ptr, const uint16_t max_quests_load, const byte max_rquests_load)
+void analyze_quests(PlayerType *player_ptr, const uint16_t max_quests_load, const byte max_rquests_load)
{
QUEST_IDX old_inside_quest = player_ptr->current_floor_ptr->inside_quest;
for (int i = 0; i < max_quests_load; i++) {
diff --git a/src/load/quest-loader.h b/src/load/quest-loader.h
index 72bc3c8c4..1dbb978a2 100644
--- a/src/load/quest-loader.h
+++ b/src/load/quest-loader.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
errr load_town(void);
errr load_quest_info(uint16_t *max_quests_load, byte *max_rquests_load);
-void analyze_quests(player_type *player_ptr, const uint16_t max_quests_load, const byte max_rquests_load);
+void analyze_quests(PlayerType *player_ptr, const uint16_t max_quests_load, const byte max_rquests_load);
diff --git a/src/load/store-loader.cpp b/src/load/store-loader.cpp
index 902e3e296..57f7144fd 100644
--- a/src/load/store-loader.cpp
+++ b/src/load/store-loader.cpp
@@ -26,7 +26,7 @@
* Also note that it may not correctly "adapt" to "knowledge" bacoming
* known, the player may have to pick stuff up and drop it again.
*/
-static void home_carry_load(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
+static void home_carry_load(PlayerType *player_ptr, store_type *store_ptr, object_type *o_ptr)
{
for (auto i = 0; i < store_ptr->stock_num; i++) {
auto *j_ptr = &store_ptr->stock[i];
@@ -65,7 +65,7 @@ static void home_carry_load(player_type *player_ptr, store_type *store_ptr, obje
* @param store_number åºèID
* @return ã¨ã©ã¼ID
*/
-static void rd_store(player_type *player_ptr, int town_number, int store_number)
+static void rd_store(PlayerType *player_ptr, int town_number, int store_number)
{
store_type *store_ptr;
auto sort = false;
@@ -116,7 +116,7 @@ static void rd_store(player_type *player_ptr, int town_number, int store_number)
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿(æªä½¿ç¨)
* @return èªã¿è¾¼ã¿çµãã£ãã0ã失æããã22
*/
-void load_store(player_type *player_ptr)
+void load_store(PlayerType *player_ptr)
{
int16_t town_count = rd_u16b();
int16_t store_count = rd_u16b();
diff --git a/src/load/store-loader.h b/src/load/store-loader.h
index fc65285a2..7c162b02a 100644
--- a/src/load/store-loader.h
+++ b/src/load/store-loader.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void load_store(player_type *player_ptr);
+class PlayerType;
+void load_store(PlayerType *player_ptr);
diff --git a/src/load/world-loader.cpp b/src/load/world-loader.cpp
index a7e7f071c..98d2c93c3 100644
--- a/src/load/world-loader.cpp
+++ b/src/load/world-loader.cpp
@@ -26,7 +26,7 @@ static void rd_hengband_dungeons(void)
}
}
-void rd_dungeons(player_type *player_ptr)
+void rd_dungeons(PlayerType *player_ptr)
{
if (h_older_than(0, 3, 8))
rd_zangband_dungeon();
@@ -41,7 +41,7 @@ void rd_dungeons(player_type *player_ptr)
* @brief ç¾å®å¤å®¹å¦çã®æç¡åã³ãã®æ®ãã¿ã¼ã³æ°ãèªã¿è¾¼ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void rd_alter_reality(player_type *player_ptr)
+void rd_alter_reality(PlayerType *player_ptr)
{
if (h_older_than(0, 3, 8))
player_ptr->recall_dungeon = DUNGEON_ANGBAND;
@@ -70,12 +70,12 @@ void set_gambling_monsters(void)
/*!
* @details èªåæ¾ãé¢ä¿ã¯ãããããªãã®ã§worldã«çªã£è¾¼ããã¨ã«ãããå¿
è¦ãããã°ååå²ãã
*/
-void rd_autopick(player_type *player_ptr)
+void rd_autopick(PlayerType *player_ptr)
{
player_ptr->autopick_autoregister = rd_byte() != 0;
}
-static void set_undead_turn_limit(player_type *player_ptr)
+static void set_undead_turn_limit(PlayerType *player_ptr)
{
switch (player_ptr->start_race) {
case PlayerRaceType::VAMPIRE:
@@ -90,7 +90,7 @@ static void set_undead_turn_limit(player_type *player_ptr)
}
}
-static void rd_world_info(player_type *player_ptr)
+static void rd_world_info(PlayerType *player_ptr)
{
set_undead_turn_limit(player_ptr);
w_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
@@ -122,7 +122,7 @@ static void rd_world_info(player_type *player_ptr)
}
}
-void rd_visited_towns(player_type *player_ptr)
+void rd_visited_towns(PlayerType *player_ptr)
{
if (h_older_than(0, 3, 9)) {
player_ptr->visit = 1L;
@@ -137,7 +137,7 @@ void rd_visited_towns(player_type *player_ptr)
player_ptr->visit = rd_u32b();
}
-void rd_global_configurations(player_type *player_ptr)
+void rd_global_configurations(PlayerType *player_ptr)
{
w_ptr->seed_flavor = rd_u32b();
w_ptr->seed_town = rd_u32b();
@@ -152,7 +152,7 @@ void rd_global_configurations(player_type *player_ptr)
rd_world_info(player_ptr);
}
-void load_wilderness_info(player_type *player_ptr)
+void load_wilderness_info(PlayerType *player_ptr)
{
player_ptr->wilderness_x = rd_s32b();
player_ptr->wilderness_y = rd_s32b();
diff --git a/src/load/world-loader.h b/src/load/world-loader.h
index afca595cb..1a4c53583 100644
--- a/src/load/world-loader.h
+++ b/src/load/world-loader.h
@@ -2,12 +2,12 @@
#include "system/angband.h"
-struct player_type;
-void rd_dungeons(player_type *player_ptr);
-void rd_alter_reality(player_type *player_ptr);
+class PlayerType;
+void rd_dungeons(PlayerType *player_ptr);
+void rd_alter_reality(PlayerType *player_ptr);
void set_gambling_monsters(void);
-void rd_autopick(player_type *player_ptr);
-void rd_visited_towns(player_type *player_ptr);
-void rd_global_configurations(player_type *player_ptr);
-void load_wilderness_info(player_type *player_ptr);
+void rd_autopick(PlayerType *player_ptr);
+void rd_visited_towns(PlayerType *player_ptr);
+void rd_global_configurations(PlayerType *player_ptr);
+void load_wilderness_info(PlayerType *player_ptr);
errr analyze_wilderness(void);
diff --git a/src/lore/lore-calculator.cpp b/src/lore/lore-calculator.cpp
index 2137107a2..5ab0aaaf8 100644
--- a/src/lore/lore-calculator.cpp
+++ b/src/lore/lore-calculator.cpp
@@ -111,7 +111,7 @@ bool know_damage(MONRACE_IDX r_idx, int i)
* @param SPELL_NUM åªæçªå·
* @param msg 表示ããæåå
*/
-void set_damage(player_type *player_ptr, lore_type *lore_ptr, MonsterAbilityType ms_type, concptr msg)
+void set_damage(PlayerType *player_ptr, lore_type *lore_ptr, MonsterAbilityType ms_type, concptr msg)
{
MONRACE_IDX r_idx = lore_ptr->r_idx;
int base_damage = monspell_race_damage(player_ptr, ms_type, r_idx, BASE_DAM);
diff --git a/src/lore/lore-calculator.h b/src/lore/lore-calculator.h
index 06687a592..593e52889 100644
--- a/src/lore/lore-calculator.h
+++ b/src/lore/lore-calculator.h
@@ -5,9 +5,9 @@
enum class MonsterAbilityType;
struct lore_type;
-struct player_type;
+class PlayerType;
void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char *msg);
bool know_armour(MONRACE_IDX r_idx, const bool know_everything);
bool know_damage(MONRACE_IDX r_idx, int i);
-void set_damage(player_type *player_ptr, lore_type *lore_ptr, MonsterAbilityType ms_type, concptr msg);
+void set_damage(PlayerType *player_ptr, lore_type *lore_ptr, MonsterAbilityType ms_type, concptr msg);
void set_drop_flags(lore_type *lore_ptr);
diff --git a/src/lore/lore-store.cpp b/src/lore/lore-store.cpp
index f973617ca..9bc5415d7 100644
--- a/src/lore/lore-store.cpp
+++ b/src/lore/lore-store.cpp
@@ -22,7 +22,7 @@
* @details
* Return the number of new flags learnt. -Mogami-
*/
-int lore_do_probe(player_type *player_ptr, MONRACE_IDX r_idx)
+int lore_do_probe(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
int n = 0;
monster_race *r_ptr = &r_info[r_idx];
@@ -96,7 +96,7 @@ int lore_do_probe(player_type *player_ptr, MONRACE_IDX r_idx)
* @param num_item æã«å
¥ããã¢ã¤ãã æ°
* @param num_gold æã«å
¥ãã財å®ã®åä½æ°
*/
-void lore_treasure(player_type *player_ptr, MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold)
+void lore_treasure(PlayerType *player_ptr, MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/lore/lore-store.h b/src/lore/lore-store.h
index ce1cb17f4..e2bf31316 100644
--- a/src/lore/lore-store.h
+++ b/src/lore/lore-store.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-int lore_do_probe(player_type *player_ptr, MONRACE_IDX r_idx);
-void lore_treasure(player_type *player_ptr, MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold);
+class PlayerType;
+int lore_do_probe(PlayerType *player_ptr, MONRACE_IDX r_idx);
+void lore_treasure(PlayerType *player_ptr, MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold);
diff --git a/src/lore/magic-types-setter.cpp b/src/lore/magic-types-setter.cpp
index 658b91619..f11f0ede3 100644
--- a/src/lore/magic-types-setter.cpp
+++ b/src/lore/magic-types-setter.cpp
@@ -7,7 +7,7 @@
#include "system/player-type-definition.h"
#include "term/term-color-types.h"
-void set_breath_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_breath_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
lore_ptr->vn = 0;
if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_ACID)) {
@@ -143,7 +143,7 @@ void set_breath_types(player_type *player_ptr, lore_type *lore_ptr)
}
}
-void set_ball_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_ball_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_ACID)) {
set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_ACID, _("ã¢ã·ããã»ãã¼ã«%s", "produce acid balls%s"));
@@ -218,7 +218,7 @@ void set_ball_types(player_type *player_ptr, lore_type *lore_ptr)
}
}
-void set_particular_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_particular_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
if (lore_ptr->ability_flags.has(MonsterAbilityType::HAND_DOOM)) {
lore_ptr->vp[lore_ptr->vn] = _("ç ´æ»
ã®æ(40%-60%)", "invoke the Hand of Doom(40%-60%)");
@@ -274,7 +274,7 @@ void set_particular_types(player_type *player_ptr, lore_type *lore_ptr)
}
}
-void set_bolt_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_bolt_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_ACID)) {
set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_ACID, _("ã¢ã·ããã»ãã«ã%s", "produce acid bolts%s"));
@@ -421,7 +421,7 @@ void set_teleport_types(lore_type *lore_ptr)
}
}
-void set_floor_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_floor_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
if (lore_ptr->ability_flags.has(MonsterAbilityType::DARKNESS)) {
if ((player_ptr->pclass != PlayerClassType::NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
diff --git a/src/lore/magic-types-setter.h b/src/lore/magic-types-setter.h
index 8a23c5d94..0eb6632d4 100644
--- a/src/lore/magic-types-setter.h
+++ b/src/lore/magic-types-setter.h
@@ -1,12 +1,12 @@
#pragma once
struct lore_type;
-struct player_type;
-void set_breath_types(player_type *player_ptr, lore_type *lore_ptr);
-void set_ball_types(player_type *player_ptr, lore_type *lore_ptr);
-void set_particular_types(player_type *player_ptr, lore_type *lore_ptr);
-void set_bolt_types(player_type *player_ptr, lore_type *lore_ptr);
+class PlayerType;
+void set_breath_types(PlayerType *player_ptr, lore_type *lore_ptr);
+void set_ball_types(PlayerType *player_ptr, lore_type *lore_ptr);
+void set_particular_types(PlayerType *player_ptr, lore_type *lore_ptr);
+void set_bolt_types(PlayerType *player_ptr, lore_type *lore_ptr);
void set_status_types(lore_type *lore_ptr);
void set_teleport_types(lore_type *lore_ptr);
-void set_floor_types(player_type *player_ptr, lore_type *lore_ptr);
+void set_floor_types(PlayerType *player_ptr, lore_type *lore_ptr);
void set_summon_types(lore_type *lore_ptr);
diff --git a/src/lore/monster-lore.cpp b/src/lore/monster-lore.cpp
index b1c4329ab..55add508e 100644
--- a/src/lore/monster-lore.cpp
+++ b/src/lore/monster-lore.cpp
@@ -118,7 +118,7 @@ static void set_race_flags(lore_type *lore_ptr)
* left edge of the screen, on a cleared line, in which the recall is
* to take place. One extra blank line is left after the recall.
*/
-void process_monster_lore(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
+void process_monster_lore(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
{
lore_type tmp_lore;
lore_type *lore_ptr = initialize_lore_type(&tmp_lore, r_idx, mode);
diff --git a/src/lore/monster-lore.h b/src/lore/monster-lore.h
index 51d0ff311..4167dd11e 100644
--- a/src/lore/monster-lore.h
+++ b/src/lore/monster-lore.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "lore/lore-util.h"
-struct player_type;
-void process_monster_lore(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);
+class PlayerType;
+void process_monster_lore(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);
diff --git a/src/main-win.cpp b/src/main-win.cpp
index cad5e3e15..e6ffd653d 100644
--- a/src/main-win.cpp
+++ b/src/main-win.cpp
@@ -792,7 +792,7 @@ static void rebuild_term(term_data *td, bool resize_window = true)
/*!
* @brief React to global changes
*/
-static errr term_xtra_win_react(player_type *player_ptr)
+static errr term_xtra_win_react(PlayerType *player_ptr)
{
refresh_color_table();
@@ -929,7 +929,7 @@ static int term_xtra_win_delay(int v)
/*!
* @brief Do a "special thing"
- * @todo z-termã«å½±é¿ãããã®ã§player_typeã®è¿½å ã¯ä¿ç
+ * @todo z-termã«å½±é¿ãããã®ã§PlayerTypeã®è¿½å ã¯ä¿ç
*/
static errr term_xtra_win(int n, int v)
{
@@ -1528,7 +1528,7 @@ static void check_for_save_file(const std::string &savefile_option)
/*!
* @brief Process a menu command
*/
-static void process_menus(player_type *player_ptr, WORD wCmd)
+static void process_menus(PlayerType *player_ptr, WORD wCmd)
{
if (!initialized) {
plog(_("ã¾ã åæåä¸ã§ã...", "You cannot do that yet..."));
diff --git a/src/main/angband-initializer.cpp b/src/main/angband-initializer.cpp
index 42572fde0..76072d889 100644
--- a/src/main/angband-initializer.cpp
+++ b/src/main/angband-initializer.cpp
@@ -208,7 +208,7 @@ static void put_title(void)
* @param no_term TRUEãªãã²ã¼ã ç»é¢ç¡ãã®ç¶æ
ã§åæåãè¡ãã
* ã³ãã³ãã©ã¤ã³ããã¹ãã¤ã©ã¼ã®åºåã®ã¿ãè¡ãæã®ä½¿ç¨ãæ³å®ããã
*/
-void init_angband(player_type *player_ptr, bool no_term)
+void init_angband(PlayerType *player_ptr, bool no_term)
{
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
diff --git a/src/main/angband-initializer.h b/src/main/angband-initializer.h
index 0d5d2c02f..eab8433af 100644
--- a/src/main/angband-initializer.h
+++ b/src/main/angband-initializer.h
@@ -11,6 +11,6 @@
* are included in all such copies.
*/
-struct player_type;
-void init_angband(player_type *player_ptr, bool no_term);
+class PlayerType;
+void init_angband(PlayerType *player_ptr, bool no_term);
void init_file_paths(char *path, char *varpath);
diff --git a/src/main/game-data-initializer.cpp b/src/main/game-data-initializer.cpp
index 281b10809..d65b0ac5e 100644
--- a/src/main/game-data-initializer.cpp
+++ b/src/main/game-data-initializer.cpp
@@ -51,7 +51,7 @@ void init_quests(void)
* Initialize some other arrays
* @return ã¨ã©ã¼ã³ã¼ã
*/
-void init_other(player_type *player_ptr)
+void init_other(PlayerType *player_ptr)
{
player_ptr->current_floor_ptr = &floor_info; // TODO:æ¬å½ã¯ãããªã¨ããã§åæåããããªã
auto *floor_ptr = player_ptr->current_floor_ptr;
diff --git a/src/main/game-data-initializer.h b/src/main/game-data-initializer.h
index ea0a8ca42..478f91b4f 100644
--- a/src/main/game-data-initializer.h
+++ b/src/main/game-data-initializer.h
@@ -6,7 +6,7 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
void init_quests(void);
-void init_other(player_type *player_ptr);
+void init_other(PlayerType *player_ptr);
void init_alloc(void);
diff --git a/src/main/info-initializer.cpp b/src/main/info-initializer.cpp
index 1e85be0d7..47710d924 100644
--- a/src/main/info-initializer.cpp
+++ b/src/main/info-initializer.cpp
@@ -47,7 +47,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¨ã©ã¼ã³ã¼ã
*/
-errr init_misc(player_type *player_ptr)
+errr init_misc(PlayerType *player_ptr)
{
return parse_fixed_map(player_ptr, "misc.txt", 0, 0, 0, 0);
}
diff --git a/src/main/info-initializer.h b/src/main/info-initializer.h
index b0bea953e..69581a9a0 100644
--- a/src/main/info-initializer.h
+++ b/src/main/info-initializer.h
@@ -6,8 +6,8 @@
#include "system/angband.h"
-struct player_type;
-errr init_misc(player_type *player_ptr);
+class PlayerType;
+errr init_misc(PlayerType *player_ptr);
errr init_f_info();
errr init_k_info();
errr init_a_info();
diff --git a/src/main/scene-table-floor.cpp b/src/main/scene-table-floor.cpp
index dc0fb6ef9..e1620698e 100644
--- a/src/main/scene-table-floor.cpp
+++ b/src/main/scene-table-floor.cpp
@@ -10,9 +10,9 @@
#include "system/floor-type-definition.h"
#include "system/player-type-definition.h"
-using scene_feel_func = bool (*)(player_type *player_ptr, scene_type *value);
+using scene_feel_func = bool (*)(PlayerType *player_ptr, scene_type *value);
-static bool scene_basic(player_type *player_ptr, scene_type *value)
+static bool scene_basic(PlayerType *player_ptr, scene_type *value)
{
if (player_ptr->ambush_flag) {
value->type = TERM_XTRA_MUSIC_BASIC;
@@ -41,7 +41,7 @@ static bool scene_basic(player_type *player_ptr, scene_type *value)
return false;
}
-static bool scene_quest(player_type *player_ptr, scene_type *value)
+static bool scene_quest(PlayerType *player_ptr, scene_type *value)
{
const QUEST_IDX quest_id = quest_number(player_ptr, player_ptr->current_floor_ptr->dun_level);
const bool enable = (quest_id > 0);
@@ -53,7 +53,7 @@ static bool scene_quest(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_quest_basic(player_type *player_ptr, scene_type *value)
+static bool scene_quest_basic(PlayerType *player_ptr, scene_type *value)
{
const QUEST_IDX quest_id = quest_number(player_ptr, player_ptr->current_floor_ptr->dun_level);
const bool enable = (quest_id > 0);
@@ -65,7 +65,7 @@ static bool scene_quest_basic(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_town(player_type *player_ptr, scene_type *value)
+static bool scene_town(PlayerType *player_ptr, scene_type *value)
{
const bool enable = !is_in_dungeon(player_ptr) && (player_ptr->town_num > 0);
if (enable) {
@@ -75,7 +75,7 @@ static bool scene_town(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_town_basic(player_type *player_ptr, scene_type *value)
+static bool scene_town_basic(PlayerType *player_ptr, scene_type *value)
{
const bool enable = !is_in_dungeon(player_ptr) && (player_ptr->town_num > 0);
if (enable) {
@@ -85,7 +85,7 @@ static bool scene_town_basic(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_field(player_type *player_ptr, scene_type *value)
+static bool scene_field(PlayerType *player_ptr, scene_type *value)
{
const bool enable = !is_in_dungeon(player_ptr);
if (enable) {
@@ -101,7 +101,7 @@ static bool scene_field(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_dungeon_feeling(player_type *player_ptr, scene_type *value)
+static bool scene_dungeon_feeling(PlayerType *player_ptr, scene_type *value)
{
const bool enable = (player_ptr->feeling >= 2) && (player_ptr->feeling <= 5);
if (enable) {
@@ -115,7 +115,7 @@ static bool scene_dungeon_feeling(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_dungeon(player_type *player_ptr, scene_type *value)
+static bool scene_dungeon(PlayerType *player_ptr, scene_type *value)
{
const bool enable = (player_ptr->dungeon_idx > 0);
if (enable) {
@@ -125,7 +125,7 @@ static bool scene_dungeon(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_dungeon_basic(player_type *player_ptr, scene_type *value)
+static bool scene_dungeon_basic(PlayerType *player_ptr, scene_type *value)
{
const bool enable = is_in_dungeon(player_ptr);
if (enable) {
@@ -142,7 +142,7 @@ static bool scene_dungeon_basic(player_type *player_ptr, scene_type *value)
return enable;
}
-static bool scene_mute(player_type *player_ptr, scene_type *value)
+static bool scene_mute(PlayerType *player_ptr, scene_type *value)
{
(void)player_ptr;
value->type = TERM_XTRA_MUSIC_MUTE;
@@ -188,7 +188,7 @@ int get_scene_floor_count()
* @param list BGMé¸æ²ãªã¹ã
* @param from_index ãªã¹ãã®æ´æ°éå§ä½ç½®
*/
-void refresh_scene_floor(player_type *player_ptr, scene_type_list &list, int from_index)
+void refresh_scene_floor(PlayerType *player_ptr, scene_type_list &list, int from_index)
{
for (auto func : scene_floor_def_list) {
scene_type &item = list[from_index];
diff --git a/src/main/scene-table-floor.h b/src/main/scene-table-floor.h
index a24c49182..9c6a902f6 100644
--- a/src/main/scene-table-floor.h
+++ b/src/main/scene-table-floor.h
@@ -8,4 +8,4 @@
#include "system/angband.h"
int get_scene_floor_count();
-void refresh_scene_floor(player_type *player_ptr, scene_type_list &list, int start_index);
+void refresh_scene_floor(PlayerType *player_ptr, scene_type_list &list, int start_index);
diff --git a/src/main/scene-table-monster.cpp b/src/main/scene-table-monster.cpp
index 6273f4c36..b0add8925 100644
--- a/src/main/scene-table-monster.cpp
+++ b/src/main/scene-table-monster.cpp
@@ -82,7 +82,7 @@ inline static bool can_mute_scene_monster()
* @retval true ã¢ã³ã¹ã¿ã¼Aãåªå
* @retval false ã¢ã³ã¹ã¿ã¼Bãåªå
*/
-static bool is_high_rate(player_type *player_ptr, MONSTER_IDX m_idx1, MONSTER_IDX m_idx2)
+static bool is_high_rate(PlayerType *player_ptr, MONSTER_IDX m_idx1, MONSTER_IDX m_idx2)
{
// FIXME è¦çå
ã¢ã³ã¹ã¿ã¼ãªã¹ãã®æ¯è¼é¢æ°ã¨åãå¦ç
auto floor_ptr = player_ptr->current_floor_ptr;
@@ -119,7 +119,7 @@ static bool is_high_rate(player_type *player_ptr, MONSTER_IDX m_idx1, MONSTER_ID
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_idx BGM対象åè£ã®ã¢ã³ã¹ã¿ã¼
*/
-static void update_target_monster(player_type *player_ptr, MONSTER_IDX m_idx)
+static void update_target_monster(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
if (scene_target_monster.ap_r_ptr && (scene_target_monster.m_idx == m_idx)) {
// åä¸ã¢ã³ã¹ã¿ã¼ãæå¾ã«è¦ãã²ã¼ã ã¿ã¼ã³ãæ´æ°ã
@@ -144,9 +144,9 @@ static void update_target_monster(player_type *player_ptr, MONSTER_IDX m_idx)
}
}
-using scene_monster_func = bool (*)(player_type *player_ptr, scene_type *value);
+using scene_monster_func = bool (*)(PlayerType *player_ptr, scene_type *value);
-static bool scene_monster(player_type *player_ptr, scene_type *value)
+static bool scene_monster(PlayerType *player_ptr, scene_type *value)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[scene_target_monster.m_idx];
@@ -161,7 +161,7 @@ static bool scene_monster(player_type *player_ptr, scene_type *value)
}
}
-static bool scene_unique(player_type *player_ptr, scene_type *value)
+static bool scene_unique(PlayerType *player_ptr, scene_type *value)
{
(void)player_ptr;
@@ -174,7 +174,7 @@ static bool scene_unique(player_type *player_ptr, scene_type *value)
return false;
}
-static bool scene_unknown(player_type *player_ptr, scene_type *value)
+static bool scene_unknown(PlayerType *player_ptr, scene_type *value)
{
(void)player_ptr;
if (is_unknown_monster(scene_target_monster.ap_r_ptr)) {
@@ -186,7 +186,7 @@ static bool scene_unknown(player_type *player_ptr, scene_type *value)
return false;
}
-static bool scene_high_level(player_type *player_ptr, scene_type *value)
+static bool scene_high_level(PlayerType *player_ptr, scene_type *value)
{
if (!is_unknown_monster(scene_target_monster.ap_r_ptr) && (scene_target_monster.ap_r_ptr->level >= player_ptr->lev)) {
value->type = TERM_XTRA_MUSIC_BASIC;
@@ -226,7 +226,7 @@ int get_scene_monster_count()
* @param list BGMé¸æ²ãªã¹ã
* @param from_index ãªã¹ãã®æ´æ°éå§ä½ç½®
*/
-void refresh_scene_monster(player_type *player_ptr, const std::vector &monster_list, scene_type_list &list, int from_index)
+void refresh_scene_monster(PlayerType *player_ptr, const std::vector &monster_list, scene_type_list &list, int from_index)
{
const bool mute = can_mute_scene_monster();
diff --git a/src/main/scene-table-monster.h b/src/main/scene-table-monster.h
index 4fb7868d9..46f431bd0 100644
--- a/src/main/scene-table-monster.h
+++ b/src/main/scene-table-monster.h
@@ -7,8 +7,8 @@
#include "main/scene-table.h"
#include "system/angband.h"
-struct player_type;
+class PlayerType;
void clear_scene_target_monster();
void set_temp_mute_scene_monster(int sec);
int get_scene_monster_count();
-void refresh_scene_monster(player_type *player_ptr, const std::vector &monster_list, scene_type_list &list, int from_index);
+void refresh_scene_monster(PlayerType *player_ptr, const std::vector &monster_list, scene_type_list &list, int from_index);
diff --git a/src/main/scene-table.cpp b/src/main/scene-table.cpp
index fde86cfc7..be6fa9e65 100644
--- a/src/main/scene-table.cpp
+++ b/src/main/scene-table.cpp
@@ -50,7 +50,7 @@ void interrupt_scene(int type, int val) {
* @brief ç¾å¨ã®ããã¢ã«åã£ãBGMé¸æ²
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void refresh_scene_table(player_type *player_ptr)
+void refresh_scene_table(PlayerType *player_ptr)
{
// clear interrupt_scene
interrupt_scene(0, 0);
@@ -64,7 +64,7 @@ void refresh_scene_table(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monster_list è¦çå
ã¢ã³ã¹ã¿ã¼ãªã¹ã
*/
-void refresh_scene_table(player_type *player_ptr, const std::vector &monster_list)
+void refresh_scene_table(PlayerType *player_ptr, const std::vector &monster_list)
{
resize_scene_list();
int index = 0;
diff --git a/src/main/scene-table.h b/src/main/scene-table.h
index ebf1cf230..56577ff41 100644
--- a/src/main/scene-table.h
+++ b/src/main/scene-table.h
@@ -15,8 +15,8 @@ struct scene_type {
using scene_type_list = std::vector;
-struct player_type;
+class PlayerType;
void interrupt_scene(int type, int val);
-void refresh_scene_table(player_type *player_ptr);
-void refresh_scene_table(player_type *player_ptr, const std::vector &monster_list);
+void refresh_scene_table(PlayerType *player_ptr);
+void refresh_scene_table(PlayerType *player_ptr, const std::vector &monster_list);
scene_type_list &get_scene_type_list(int val);
diff --git a/src/main/sound-of-music.cpp b/src/main/sound-of-music.cpp
index 47fa809be..d608cde2e 100644
--- a/src/main/sound-of-music.cpp
+++ b/src/main/sound-of-music.cpp
@@ -54,7 +54,7 @@ errr play_music(int type, int val)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details è¨å®ããªãå ´åã¯ãã¥ã¼ãããã
*/
-void select_floor_music(player_type *player_ptr)
+void select_floor_music(PlayerType *player_ptr)
{
if (!use_music)
return;
@@ -68,7 +68,7 @@ void select_floor_music(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monster_list ã¢ã³ã¹ã¿ã¼ãªã¹ã
*/
-void select_monster_music(player_type *player_ptr, const std::vector &monster_list)
+void select_monster_music(PlayerType *player_ptr, const std::vector &monster_list)
{
if (!use_music)
return;
diff --git a/src/main/sound-of-music.h b/src/main/sound-of-music.h
index 914dbf047..7f20954f1 100644
--- a/src/main/sound-of-music.h
+++ b/src/main/sound-of-music.h
@@ -10,9 +10,9 @@
extern bool has_monster_music;
-struct player_type;
+class PlayerType;
void bell(void);
void sound(int num);
errr play_music(int type, int num);
-void select_floor_music(player_type *player_ptr);
-void select_monster_music(player_type *player_ptr, const std::vector &monster_list);
+void select_floor_music(PlayerType *player_ptr);
+void select_monster_music(PlayerType *player_ptr, const std::vector &monster_list);
diff --git a/src/market/arena.cpp b/src/market/arena.cpp
index 7a16fba03..4e6be1b5d 100644
--- a/src/market/arena.cpp
+++ b/src/market/arena.cpp
@@ -33,7 +33,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¾ã åªåãã¦ããªãããææ¦è
ã¢ã³ã¹ã¿ã¼ã¨ã®æ¦ãã§ã¯FALSE
*/
-static bool process_ostensible_arena_victory(player_type *player_ptr)
+static bool process_ostensible_arena_victory(PlayerType *player_ptr)
{
if (player_ptr->arena_number != MAX_ARENA_MONS)
return false;
@@ -57,7 +57,7 @@ static bool process_ostensible_arena_victory(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¾ã ãã¯ã¼ã»ã¯ã¤ã¢ã¼ã 以ä¸ãåãã¦ããªããªãFALSEãåãã¦ãããTRUE
*/
-static bool battle_metal_babble(player_type *player_ptr)
+static bool battle_metal_babble(PlayerType *player_ptr)
{
if (player_ptr->arena_number <= MAX_ARENA_MONS)
return false;
@@ -90,7 +90,7 @@ static bool battle_metal_babble(player_type *player_ptr)
return true;
}
-static void go_to_arena(player_type *player_ptr)
+static void go_to_arena(PlayerType *player_ptr)
{
if (process_ostensible_arena_victory(player_ptr))
return;
@@ -113,7 +113,7 @@ static void go_to_arena(player_type *player_ptr)
player_ptr->leave_bldg = true;
}
-static void see_arena_poster(player_type *player_ptr)
+static void see_arena_poster(PlayerType *player_ptr)
{
if (player_ptr->arena_number == MAX_ARENA_MONS) {
msg_print(_("ããªãã¯åå©è
ã ã ã¢ãªã¼ãã§ã®ã»ã¬ã¢ãã¼ã«åå ããªããã", "You are victorious. Enter the arena for the ceremony."));
@@ -140,7 +140,7 @@ static void see_arena_poster(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param cmd éæå ´å¦çã®ID
*/
-void arena_comm(player_type *player_ptr, int cmd)
+void arena_comm(PlayerType *player_ptr, int cmd)
{
switch (cmd) {
case BACT_ARENA:
@@ -163,7 +163,7 @@ void arena_comm(player_type *player_ptr, int cmd)
* @brief ã¢ã³ã¹ã¿ã¼éæå ´ã«åå ããã¢ã³ã¹ã¿ã¼ãæ´æ°ããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void update_gambling_monsters(player_type *player_ptr)
+void update_gambling_monsters(PlayerType *player_ptr)
{
int total, i;
int max_dl = 0;
@@ -272,7 +272,7 @@ void update_gambling_monsters(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return è³ããéå§ãããå¦ã
*/
-bool monster_arena_comm(player_type *player_ptr)
+bool monster_arena_comm(PlayerType *player_ptr)
{
PRICE maxbet;
PRICE wager;
diff --git a/src/market/arena.h b/src/market/arena.h
index 2006922df..da09489e8 100644
--- a/src/market/arena.h
+++ b/src/market/arena.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void arena_comm(player_type *player_ptr, int cmd);
-void update_gambling_monsters(player_type *player_ptr);
-bool monster_arena_comm(player_type *player_ptr);
+class PlayerType;
+void arena_comm(PlayerType *player_ptr, int cmd);
+void update_gambling_monsters(PlayerType *player_ptr);
+bool monster_arena_comm(PlayerType *player_ptr);
diff --git a/src/market/bounty.cpp b/src/market/bounty.cpp
index c866caa33..6d9345eca 100644
--- a/src/market/bounty.cpp
+++ b/src/market/bounty.cpp
@@ -42,7 +42,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å種è³éé¦ã®ããããã§ãæéãè¡ããããå¦ãã
*/
-bool exchange_cash(player_type *player_ptr)
+bool exchange_cash(PlayerType *player_ptr)
{
bool change = false;
GAME_TEXT o_name[MAX_NLEN];
@@ -197,7 +197,7 @@ bool exchange_cash(player_type *player_ptr)
* @brief æ¬æ¥ã®è³éé¦æ
å ±ã表示ããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void today_target(player_type *player_ptr)
+void today_target(PlayerType *player_ptr)
{
char buf[160];
monster_race *r_ptr = &r_info[w_ptr->today_mon];
@@ -265,10 +265,10 @@ void show_bounty(void)
/*!
* @brief ä»æ¥ã®è³éé¦ã確å®ãã / Determine today's bounty monster
- * @param player_type ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
+ * @param PlayerType ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @note conv_old is used if loaded 0.0.3 or older save file
*/
-void determine_daily_bounty(player_type *player_ptr, bool conv_old)
+void determine_daily_bounty(PlayerType *player_ptr, bool conv_old)
{
int max_dl = 3;
if (!conv_old) {
@@ -314,7 +314,7 @@ void determine_daily_bounty(player_type *player_ptr, bool conv_old)
* @brief è³éé¦ã¨ãªãã¦ãã¼ã¯ã確å®ãã / Determine bounty uniques
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void determine_bounty_uniques(player_type *player_ptr)
+void determine_bounty_uniques(PlayerType *player_ptr)
{
get_mon_num_prep_bounty(player_ptr);
diff --git a/src/market/bounty.h b/src/market/bounty.h
index 648478246..5a3ceb53d 100644
--- a/src/market/bounty.h
+++ b/src/market/bounty.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
-bool exchange_cash(player_type *player_ptr);
-void today_target(player_type *player_ptr);
+class PlayerType;
+bool exchange_cash(PlayerType *player_ptr);
+void today_target(PlayerType *player_ptr);
void tsuchinoko(void);
void show_bounty(void);
-void determine_daily_bounty(player_type *player_ptr, bool conv_old);
-void determine_bounty_uniques(player_type *player_ptr);
+void determine_daily_bounty(PlayerType *player_ptr, bool conv_old);
+void determine_bounty_uniques(PlayerType *player_ptr);
diff --git a/src/market/building-craft-fix.cpp b/src/market/building-craft-fix.cpp
index b19ae1e8d..c2acf49f0 100644
--- a/src/market/building-craft-fix.cpp
+++ b/src/market/building-craft-fix.cpp
@@ -88,7 +88,7 @@ static void give_one_ability_of_object(object_type *to_ptr, object_type *from_pt
* @param bcost åºæ¬ä¿®å¾©è²»ç¨
* @return å®éã«ããã£ãè²»ç¨
*/
-static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
+static PRICE repair_broken_weapon_aux(PlayerType *player_ptr, PRICE bcost)
{
clear_bldg(0, 22);
int row = 7;
@@ -276,7 +276,7 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
* @param bcost åºæ¬éå®è²»ç¨
* @return å®éã«ããã£ãè²»ç¨
*/
-int repair_broken_weapon(player_type *player_ptr, PRICE bcost)
+int repair_broken_weapon(PlayerType *player_ptr, PRICE bcost)
{
PRICE cost;
screen_save();
diff --git a/src/market/building-craft-fix.h b/src/market/building-craft-fix.h
index 22a24a462..2b22b2fe4 100644
--- a/src/market/building-craft-fix.h
+++ b/src/market/building-craft-fix.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-int repair_broken_weapon(player_type *player_ptr, PRICE bcost);
+class PlayerType;
+int repair_broken_weapon(PlayerType *player_ptr, PRICE bcost);
diff --git a/src/market/building-craft-weapon.cpp b/src/market/building-craft-weapon.cpp
index 28b70b863..364c0d0d4 100644
--- a/src/market/building-craft-weapon.cpp
+++ b/src/market/building-craft-weapon.cpp
@@ -70,7 +70,7 @@ static HIT_POINT calc_slaydam(HIT_POINT dam, int mult, int div, bool force)
* @return ãã¡ã¼ã¸æå¾
å¤
*/
static uint32_t calc_expect_dice(
- player_type *player_ptr, uint32_t dam, int mult, int div, bool force, WEIGHT weight, int plus, int16_t meichuu, bool dokubari, bool impact, int vorpal_mult, int vorpal_div)
+ PlayerType *player_ptr, uint32_t dam, int mult, int div, bool force, WEIGHT weight, int plus, int16_t meichuu, bool dokubari, bool impact, int vorpal_mult, int vorpal_div)
{
dam = calc_slaydam(dam, mult, div, force);
dam = calc_expect_crit(player_ptr, weight, plus, dam, meichuu, dokubari, impact);
@@ -116,7 +116,7 @@ static void show_weapon_dmg(int r, int c, int mindice, int maxdice, int blows, i
* Only accurate for the current weapon, because it includes\n
* the current number of blows for the player.\n
*/
-static void compare_weapon_aux(player_type *player_ptr, object_type *o_ptr, int col, int r)
+static void compare_weapon_aux(PlayerType *player_ptr, object_type *o_ptr, int col, int r)
{
int blow = player_ptr->num_blow[0];
bool force = false;
@@ -296,7 +296,7 @@ static void compare_weapon_aux(player_type *player_ptr, object_type *o_ptr, int
/*!
* @brief æ¦å¨å ã«ãããæ¦å¨ä¸ã¤æ¯ã®å®å
¨æ
å ±ã表示ããã
- * @param player_type ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
+ * @param PlayerType ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr ãªãã¸ã§ã¯ãã®æ§é ä½ã®åç
§ãã¤ã³ã¿ã
* @param row 表示ããåã®å·¦ç«¯
* @param col 表示ããè¡ã®ä¸ç«¯
@@ -306,7 +306,7 @@ static void compare_weapon_aux(player_type *player_ptr, object_type *o_ptr, int
* Only accurate for the current weapon, because it includes
* various info about the player's +to_dam and number of blows.
*/
-static void list_weapon(player_type *player_ptr, object_type *o_ptr, TERM_LEN row, TERM_LEN col)
+static void list_weapon(PlayerType *player_ptr, object_type *o_ptr, TERM_LEN row, TERM_LEN col)
{
GAME_TEXT o_name[MAX_NLEN];
GAME_TEXT tmp_str[80];
@@ -345,7 +345,7 @@ static void list_weapon(player_type *player_ptr, object_type *o_ptr, TERM_LEN ro
* @param bcost åºæ¬éå®è²»ç¨
* @return æçµçã«ããã£ãè²»ç¨
*/
-PRICE compare_weapons(player_type *player_ptr, PRICE bcost)
+PRICE compare_weapons(PlayerType *player_ptr, PRICE bcost)
{
object_type *o_ptr[2];
object_type orig_weapon;
diff --git a/src/market/building-craft-weapon.h b/src/market/building-craft-weapon.h
index d7c44cde7..5452dac37 100644
--- a/src/market/building-craft-weapon.h
+++ b/src/market/building-craft-weapon.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-PRICE compare_weapons(player_type *player_ptr, PRICE bcost);
+class PlayerType;
+PRICE compare_weapons(PlayerType *player_ptr, PRICE bcost);
diff --git a/src/market/building-enchanter.cpp b/src/market/building-enchanter.cpp
index cdc19d7e2..a158cb7a2 100644
--- a/src/market/building-enchanter.cpp
+++ b/src/market/building-enchanter.cpp
@@ -22,7 +22,7 @@
* @param to_ac ACãã¢ãããããé
* @return å®éã«è¡ã£ããTRUE
*/
-bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester& item_tester)
+bool enchant_item(PlayerType *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester& item_tester)
{
clear_bldg(4, 18);
int maxenchant = (player_ptr->lev / 5);
diff --git a/src/market/building-enchanter.h b/src/market/building-enchanter.h
index c5dc31170..c03deb8fa 100644
--- a/src/market/building-enchanter.h
+++ b/src/market/building-enchanter.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester &item_tester);
+bool enchant_item(PlayerType *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester &item_tester);
diff --git a/src/market/building-monster.cpp b/src/market/building-monster.cpp
index 219010a69..bfd64630c 100644
--- a/src/market/building-monster.cpp
+++ b/src/market/building-monster.cpp
@@ -22,7 +22,7 @@
* @return 常ã«TRUEãè¿ãã
* @todo è¿ãå¤ãæå³ä¸æãªã®ã§ç´ããæ¹ãè¯ããããããªãã
*/
-bool research_mon(player_type *player_ptr)
+bool research_mon(PlayerType *player_ptr)
{
char buf[256];
bool notpicked;
diff --git a/src/market/building-monster.h b/src/market/building-monster.h
index 62544e4ef..55aac3847 100644
--- a/src/market/building-monster.h
+++ b/src/market/building-monster.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool research_mon(player_type *player_ptr);
+class PlayerType;
+bool research_mon(PlayerType *player_ptr);
diff --git a/src/market/building-quest.cpp b/src/market/building-quest.cpp
index 374052858..d158694d6 100644
--- a/src/market/building-quest.cpp
+++ b/src/market/building-quest.cpp
@@ -21,7 +21,7 @@
* @param questnum ã¯ã¨ã¹ãã®ID
* @param do_init ã¯ã¨ã¹ãã®éå§å¦çã(true)ãçµæå¦çã(FALSE)
*/
-static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
+static void get_questinfo(PlayerType *player_ptr, IDX questnum, bool do_init)
{
for (int i = 0; i < 10; i++) {
quest_text[i][0] = '\0';
@@ -47,7 +47,7 @@ static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
* @param questnum ã¯ã¨ã¹ãã®ID
* @param do_init ã¯ã¨ã¹ãã®éå§å¦çã(true)ãçµæå¦çã(FALSE)
*/
-void print_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
+void print_questinfo(PlayerType *player_ptr, IDX questnum, bool do_init)
{
get_questinfo(player_ptr, questnum, do_init);
@@ -65,7 +65,7 @@ void print_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
* @brief ã¯ã¨ã¹ãå¦çã®ã¡ã¤ã³ã«ã¼ãã³ / Request a quest from the Lord.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void castle_quest(player_type *player_ptr)
+void castle_quest(PlayerType *player_ptr)
{
clear_bldg(4, 18);
QUEST_IDX q_index = player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special;
diff --git a/src/market/building-quest.h b/src/market/building-quest.h
index 3c4f6da1e..6c090a675 100644
--- a/src/market/building-quest.h
+++ b/src/market/building-quest.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void castle_quest(player_type *player_ptr);
+class PlayerType;
+void castle_quest(PlayerType *player_ptr);
diff --git a/src/market/building-recharger.cpp b/src/market/building-recharger.cpp
index 6c5616fb4..6ba006a32 100644
--- a/src/market/building-recharger.cpp
+++ b/src/market/building-recharger.cpp
@@ -31,7 +31,7 @@
* the base-item.\n
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void building_recharge(player_type *player_ptr)
+void building_recharge(PlayerType *player_ptr)
{
msg_flag = false;
clear_bldg(4, 18);
@@ -173,7 +173,7 @@ void building_recharge(player_type *player_ptr)
* the base-item.\n
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void building_recharge_all(player_type *player_ptr)
+void building_recharge_all(PlayerType *player_ptr)
{
msg_flag = false;
clear_bldg(4, 18);
diff --git a/src/market/building-recharger.h b/src/market/building-recharger.h
index 27e588aeb..9197c068b 100644
--- a/src/market/building-recharger.h
+++ b/src/market/building-recharger.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void building_recharge(player_type *player_ptr);
-void building_recharge_all(player_type *player_ptr);
+class PlayerType;
+void building_recharge(PlayerType *player_ptr);
+void building_recharge_all(PlayerType *player_ptr);
diff --git a/src/market/building-service.cpp b/src/market/building-service.cpp
index 02afa9631..22315ad8f 100644
--- a/src/market/building-service.cpp
+++ b/src/market/building-service.cpp
@@ -15,7 +15,7 @@
* @param bldg æ½è¨æ§é ä½ã®åç
§ãã¤ã³ã¿
* @return 種æãè·æ¥ãéæ³é åã®ãããããä¸è´ãã¦ãããã®æ¯éã
*/
-bool is_owner(player_type *player_ptr, building_type *bldg)
+bool is_owner(PlayerType *player_ptr, building_type *bldg)
{
if (bldg->member_class[enum2i(player_ptr->pclass)] == BUILDING_OWNER) {
return true;
@@ -44,7 +44,7 @@ bool is_owner(player_type *player_ptr, building_type *bldg)
* @return 種æãè·æ¥ãéæ³é åã®ãããããä¸è´ãã¦ãããã®æ¯éã
* @todo is_owner()ã¨ã®å®è³ªçãªå¤éå®è£
ãªã®ã§ããªãã¡ã¯ã¿ãªã³ã°ãè¡ãã¹ãã§ããã
*/
-bool is_member(player_type *player_ptr, building_type *bldg)
+bool is_member(PlayerType *player_ptr, building_type *bldg)
{
if (static_cast(bldg->member_class[enum2i(player_ptr->pclass)])) {
return true;
@@ -76,7 +76,7 @@ bool is_member(player_type *player_ptr, building_type *bldg)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param bldg æ½è¨æ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void display_buikding_service(player_type *player_ptr, building_type *bldg)
+void display_buikding_service(PlayerType *player_ptr, building_type *bldg)
{
char buff[20];
byte action_color;
diff --git a/src/market/building-service.h b/src/market/building-service.h
index 4c076ab3b..5f6fc9691 100644
--- a/src/market/building-service.h
+++ b/src/market/building-service.h
@@ -1,7 +1,7 @@
#pragma once
typedef struct building_type building_type;
-struct player_type;
-bool is_owner(player_type *player_ptr, building_type *bldg);
-bool is_member(player_type *player_ptr, building_type *bldg);
-void display_buikding_service(player_type *player_ptr, building_type *bldg);
+class PlayerType;
+bool is_owner(PlayerType *player_ptr, building_type *bldg);
+bool is_member(PlayerType *player_ptr, building_type *bldg);
+void display_buikding_service(PlayerType *player_ptr, building_type *bldg);
diff --git a/src/market/building-util.cpp b/src/market/building-util.cpp
index b3fb26923..df63bde50 100644
--- a/src/market/building-util.cpp
+++ b/src/market/building-util.cpp
@@ -20,7 +20,7 @@ void clear_bldg(int min_row, int max_row)
* @brief ææéã表示ããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void building_prt_gold(player_type *player_ptr)
+void building_prt_gold(PlayerType *player_ptr)
{
char tmp_str[80];
prt(_("ææã¡ã®ãé: ", "Gold Remaining: "), 23, 53);
diff --git a/src/market/building-util.h b/src/market/building-util.h
index df9d484a7..34e57566d 100644
--- a/src/market/building-util.h
+++ b/src/market/building-util.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
void clear_bldg(int min_row, int max_row);
-void building_prt_gold(player_type *player_ptr);
+void building_prt_gold(PlayerType *player_ptr);
diff --git a/src/market/play-gamble.cpp b/src/market/play-gamble.cpp
index 9e28bbdaa..62418419c 100644
--- a/src/market/play-gamble.cpp
+++ b/src/market/play-gamble.cpp
@@ -18,7 +18,7 @@
* @param cmd ãã¬ã¤ããã²ã¼ã ID
* @return ãã¬ã¤æç«ãã«ã¼ã«èª¬æã®ã¿çãªãTRUEãè³ãéä¸è¶³ã§ä¸æç«ãªãFALSE
*/
-bool gamble_comm(player_type *player_ptr, int cmd)
+bool gamble_comm(PlayerType *player_ptr, int cmd)
{
int i;
int roll1, roll2, roll3, choice, odds, win;
diff --git a/src/market/play-gamble.h b/src/market/play-gamble.h
index c9ba88e6e..0090cc673 100644
--- a/src/market/play-gamble.h
+++ b/src/market/play-gamble.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool gamble_comm(player_type *player_ptr, int cmd);
+class PlayerType;
+bool gamble_comm(PlayerType *player_ptr, int cmd);
diff --git a/src/melee/melee-postprocess.cpp b/src/melee/melee-postprocess.cpp
index 7fa54b756..d0e843fbc 100644
--- a/src/melee/melee-postprocess.cpp
+++ b/src/melee/melee-postprocess.cpp
@@ -59,7 +59,7 @@ typedef struct mam_pp_type {
} mam_pp_type;
mam_pp_type *initialize_mam_pp_type(
- player_type *player_ptr, mam_pp_type *mam_pp_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who)
+ PlayerType *player_ptr, mam_pp_type *mam_pp_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who)
{
mam_pp_ptr->m_idx = m_idx;
mam_pp_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -73,7 +73,7 @@ mam_pp_type *initialize_mam_pp_type(
return mam_pp_ptr;
}
-static void prepare_redraw(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static void prepare_redraw(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
if (!mam_pp_ptr->m_ptr->ml)
return;
@@ -135,7 +135,7 @@ static bool process_all_resistances(mam_pp_type *mam_pp_ptr)
* è¦ããªãä½ç½®ã§æ»ãã ãä½ã表示ããªã
* ççºãã¦ç²ã
ã«ãªã£ãçãªããã®æ¨ããæ®ãã¯çå½ãç¡çå½ãã§åå²
*/
-static void print_monster_dead_by_monster(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static void print_monster_dead_by_monster(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
if (!mam_pp_ptr->known)
return;
@@ -169,7 +169,7 @@ static void print_monster_dead_by_monster(player_type *player_ptr, mam_pp_type *
* @param mam_pp_ptr æ¨çã¢ã³ã¹ã¿ã¼æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return çãã¦ãããTRUEãããä»¥å¤ (ã¦ãã¼ã¯ã¯ï¼ 以å¤ã®æ»æã§ã¯æ»ãªãªã)ã¯FALSE
*/
-static bool check_monster_hp(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static bool check_monster_hp(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
monster_race *r_ptr = &r_info[mam_pp_ptr->m_ptr->r_idx];
if (mam_pp_ptr->m_ptr->hp < 0)
@@ -194,7 +194,7 @@ static bool check_monster_hp(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param mam_pp_ptr æ¨çã¢ã³ã¹ã¿ã¼æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void cancel_fear_by_pain(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static void cancel_fear_by_pain(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
if (!monster_fear_remaining(mam_pp_ptr->m_ptr) || (mam_pp_ptr->dam <= 0)
|| !set_monster_monfear(player_ptr, mam_pp_ptr->m_idx, monster_fear_remaining(mam_pp_ptr->m_ptr) - randint1(mam_pp_ptr->dam / 4)))
@@ -208,7 +208,7 @@ static void cancel_fear_by_pain(player_type *player_ptr, mam_pp_type *mam_pp_ptr
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param mam_pp_ptr æ¨çã¢ã³ã¹ã¿ã¼æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void make_monster_fear(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static void make_monster_fear(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
monster_race *r_ptr = &r_info[mam_pp_ptr->m_ptr->r_idx];
if (monster_fear_remaining(mam_pp_ptr->m_ptr) || ((r_ptr->flags3 & RF3_NO_FEAR) == 0))
@@ -229,7 +229,7 @@ static void make_monster_fear(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param mam_pp_ptr æ¨çã¢ã³ã¹ã¿ã¼æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void fall_off_horse_by_melee(player_type *player_ptr, mam_pp_type *mam_pp_ptr)
+static void fall_off_horse_by_melee(PlayerType *player_ptr, mam_pp_type *mam_pp_ptr)
{
if (!player_ptr->riding || (player_ptr->riding != mam_pp_ptr->m_idx) || (mam_pp_ptr->dam <= 0))
return;
@@ -253,7 +253,7 @@ static void fall_off_horse_by_melee(player_type *player_ptr, mam_pp_type *mam_pp
* @param who ææãè¡ã£ãã¢ã³ã¹ã¿ã¼ã®åç
§ID
* @todo ææãå½ãã£ãæã®å¾å¦ç (ççºæã¡ã®ã¢ã³ã¹ã¿ã¼ãççºãããç)ãªã®ã§ãé¢æ°åãå¤æ´ããå¿
è¦ãã
*/
-void mon_take_hit_mon(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who)
+void mon_take_hit_mon(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
diff --git a/src/melee/melee-postprocess.h b/src/melee/melee-postprocess.h
index c8aeab1ca..c237ef8ef 100644
--- a/src/melee/melee-postprocess.h
+++ b/src/melee/melee-postprocess.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "combat/combat-options-type.h"
-struct player_type;
-void mon_take_hit_mon(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who);
+class PlayerType;
+void mon_take_hit_mon(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who);
diff --git a/src/melee/melee-spell-flags-checker.cpp b/src/melee/melee-spell-flags-checker.cpp
index aecd035ee..06e21c853 100644
--- a/src/melee/melee-spell-flags-checker.cpp
+++ b/src/melee/melee-spell-flags-checker.cpp
@@ -29,7 +29,7 @@
#include
-static void decide_melee_spell_target(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void decide_melee_spell_target(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if ((player_ptr->pet_t_m_idx == 0) || !ms_ptr->pet)
return;
@@ -40,7 +40,7 @@ static void decide_melee_spell_target(player_type *player_ptr, melee_spell_type
ms_ptr->target_idx = 0;
}
-static void decide_indirection_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void decide_indirection_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if ((ms_ptr->target_idx != 0) || (ms_ptr->m_ptr->target_y == 0))
return;
@@ -62,7 +62,7 @@ static void decide_indirection_melee_spell(player_type *player_ptr, melee_spell_
ms_ptr->ability_flags &= RF_ABILITY_INDIRECT_MASK;
}
-static bool check_melee_spell_projection(player_type *player_ptr, melee_spell_type *ms_ptr)
+static bool check_melee_spell_projection(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->target_idx != 0)
return true;
@@ -94,7 +94,7 @@ static bool check_melee_spell_projection(player_type *player_ptr, melee_spell_ty
return false;
}
-static void check_darkness(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_darkness(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.has_not(MonsterAbilityType::DARKNESS))
return;
@@ -121,7 +121,7 @@ static void check_stupid(melee_spell_type *ms_ptr)
ms_ptr->ability_flags &= RF_ABILITY_NOMAGIC_MASK;
}
-static void check_arena(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_arena(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (!player_ptr->current_floor_ptr->inside_arena && !player_ptr->phase_out)
return;
@@ -131,7 +131,7 @@ static void check_arena(player_type *player_ptr, melee_spell_type *ms_ptr)
ms_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
}
-static void check_melee_spell_distance(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_melee_spell_distance(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
auto ball_mask_except_rocket = RF_ABILITY_BALL_MASK;
ball_mask_except_rocket.reset(MonsterAbilityType::ROCKET);
@@ -160,7 +160,7 @@ static void check_melee_spell_distance(player_type *player_ptr, melee_spell_type
ms_ptr->ability_flags.reset(RF_ABILITY_BIG_BALL_MASK);
}
-static void check_melee_spell_rocket(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_melee_spell_rocket(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.has_not(MonsterAbilityType::ROCKET))
return;
@@ -172,7 +172,7 @@ static void check_melee_spell_rocket(player_type *player_ptr, melee_spell_type *
ms_ptr->ability_flags.reset(MonsterAbilityType::ROCKET);
}
-static void check_melee_spell_beam(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_melee_spell_beam(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.has_none_of(RF_ABILITY_BEAM_MASK)
|| direct_beam(player_ptr, ms_ptr->m_ptr->fy, ms_ptr->m_ptr->fx, ms_ptr->t_ptr->fy, ms_ptr->t_ptr->fx, ms_ptr->m_ptr))
@@ -181,7 +181,7 @@ static void check_melee_spell_beam(player_type *player_ptr, melee_spell_type *ms
ms_ptr->ability_flags.reset(RF_ABILITY_BEAM_MASK);
}
-static void check_melee_spell_breath(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_melee_spell_breath(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.has_none_of(RF_ABILITY_BREATH_MASK))
return;
@@ -204,7 +204,7 @@ static void check_melee_spell_breath(player_type *player_ptr, melee_spell_type *
}
}
-static void check_melee_spell_special(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_melee_spell_special(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.has_not(MonsterAbilityType::SPECIAL))
return;
@@ -226,7 +226,7 @@ static void check_melee_spell_special(player_type *player_ptr, melee_spell_type
ms_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
}
-static void check_riding(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_riding(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->m_idx != player_ptr->riding)
return;
@@ -234,7 +234,7 @@ static void check_riding(player_type *player_ptr, melee_spell_type *ms_ptr)
ms_ptr->ability_flags.reset(RF_ABILITY_RIDING_MASK);
}
-static void check_pet(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_pet(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (!ms_ptr->pet)
return;
@@ -261,7 +261,7 @@ static void check_pet(player_type *player_ptr, melee_spell_type *ms_ptr)
check_melee_spell_special(player_ptr, ms_ptr);
}
-static void check_non_stupid(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_non_stupid(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if ((ms_ptr->r_ptr->flags2 & RF2_STUPID) != 0)
return;
@@ -286,7 +286,7 @@ static void check_non_stupid(player_type *player_ptr, melee_spell_type *ms_ptr)
ms_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
}
-static void check_smart(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void check_smart(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if ((ms_ptr->r_ptr->flags2 & RF2_SMART) == 0)
return;
@@ -300,7 +300,7 @@ static void check_smart(player_type *player_ptr, melee_spell_type *ms_ptr)
ms_ptr->ability_flags.reset(MonsterAbilityType::TELE_LEVEL);
}
-static bool set_melee_spell_set(player_type *player_ptr, melee_spell_type *ms_ptr)
+static bool set_melee_spell_set(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (ms_ptr->ability_flags.none())
return false;
@@ -310,7 +310,7 @@ static bool set_melee_spell_set(player_type *player_ptr, melee_spell_type *ms_pt
return !ms_ptr->spells.empty() && player_ptr->playing && !player_ptr->is_dead && !player_ptr->leaving;
}
-bool check_melee_spell_set(player_type *player_ptr, melee_spell_type *ms_ptr)
+bool check_melee_spell_set(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (monster_confused_remaining(ms_ptr->m_ptr))
return false;
diff --git a/src/melee/melee-spell-flags-checker.h b/src/melee/melee-spell-flags-checker.h
index 8f38128f3..84b02d73f 100644
--- a/src/melee/melee-spell-flags-checker.h
+++ b/src/melee/melee-spell-flags-checker.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct melee_spell_type melee_spell_type;
-struct player_type;
-bool check_melee_spell_set(player_type *player_ptr, melee_spell_type *ms_ptr);
+class PlayerType;
+bool check_melee_spell_set(PlayerType *player_ptr, melee_spell_type *ms_ptr);
diff --git a/src/melee/melee-spell-util.cpp b/src/melee/melee-spell-util.cpp
index 9cc66e926..a796d236b 100644
--- a/src/melee/melee-spell-util.cpp
+++ b/src/melee/melee-spell-util.cpp
@@ -11,7 +11,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-melee_spell_type *initialize_melee_spell_type(player_type *player_ptr, melee_spell_type *ms_ptr, MONSTER_IDX m_idx)
+melee_spell_type *initialize_melee_spell_type(PlayerType *player_ptr, melee_spell_type *ms_ptr, MONSTER_IDX m_idx)
{
ms_ptr->m_idx = m_idx;
ms_ptr->y = 0;
diff --git a/src/melee/melee-spell-util.h b/src/melee/melee-spell-util.h
index 2c442f0aa..57e33815b 100644
--- a/src/melee/melee-spell-util.h
+++ b/src/melee/melee-spell-util.h
@@ -33,5 +33,5 @@ typedef struct melee_spell_type {
EnumClassFlagGroup ability_flags;
} melee_spell_type;
-struct player_type;
-melee_spell_type *initialize_melee_spell_type(player_type *player_ptr, melee_spell_type *ms_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+melee_spell_type *initialize_melee_spell_type(PlayerType *player_ptr, melee_spell_type *ms_ptr, MONSTER_IDX m_idx);
diff --git a/src/melee/melee-spell.cpp b/src/melee/melee-spell.cpp
index d4405fe1e..41ebedf27 100644
--- a/src/melee/melee-spell.cpp
+++ b/src/melee/melee-spell.cpp
@@ -29,7 +29,7 @@
#define RF5_SPELL_SIZE 32
#define RF6_SPELL_SIZE 32
-static bool try_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
+static bool try_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (spell_is_inate(ms_ptr->thrown_spell) || (!ms_ptr->in_no_magic_dungeon && (!monster_stunned_remaining(ms_ptr->m_ptr) || one_in_(2))))
return false;
@@ -41,7 +41,7 @@ static bool try_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
return true;
}
-static bool disturb_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
+static bool disturb_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
if (spell_is_inate(ms_ptr->thrown_spell) || !SpellHex(player_ptr).check_hex_barrier(ms_ptr->m_idx, HEX_ANTI_MAGIC))
return false;
@@ -52,7 +52,7 @@ static bool disturb_melee_spell(player_type *player_ptr, melee_spell_type *ms_pt
return true;
}
-static void process_special_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void process_special_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
bool is_special_magic = ms_ptr->m_ptr->ml;
is_special_magic &= ms_ptr->maneable;
@@ -86,7 +86,7 @@ static void process_rememberance(melee_spell_type *ms_ptr)
ms_ptr->r_ptr->r_cast_spell++;
}
-static void describe_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
+static void describe_melee_spell(PlayerType *player_ptr, melee_spell_type *ms_ptr)
{
/* Get the monster name (or "it") */
monster_desc(player_ptr, ms_ptr->m_name, ms_ptr->m_ptr, 0x00);
@@ -110,7 +110,7 @@ static void describe_melee_spell(player_type *player_ptr, melee_spell_type *ms_p
* @details
* The player is only disturbed if able to be affected by the spell.
*/
-bool monst_spell_monst(player_type *player_ptr, MONSTER_IDX m_idx)
+bool monst_spell_monst(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
melee_spell_type tmp_ms;
melee_spell_type *ms_ptr = initialize_melee_spell_type(player_ptr, &tmp_ms, m_idx);
diff --git a/src/melee/melee-spell.h b/src/melee/melee-spell.h
index abef9514b..81304dff1 100644
--- a/src/melee/melee-spell.h
+++ b/src/melee/melee-spell.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool monst_spell_monst(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+bool monst_spell_monst(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/melee/melee-switcher.cpp b/src/melee/melee-switcher.cpp
index 2975e61b1..5115c0a56 100644
--- a/src/melee/melee-switcher.cpp
+++ b/src/melee/melee-switcher.cpp
@@ -14,7 +14,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-void describe_melee_method(player_type *player_ptr, mam_type *mam_ptr)
+void describe_melee_method(PlayerType *player_ptr, mam_type *mam_ptr)
{
switch (mam_ptr->method) {
case RBM_HIT: {
@@ -148,7 +148,7 @@ void describe_melee_method(player_type *player_ptr, mam_type *mam_ptr)
}
}
-void decide_monster_attack_effect(player_type *player_ptr, mam_type *mam_ptr)
+void decide_monster_attack_effect(PlayerType *player_ptr, mam_type *mam_ptr)
{
switch (mam_ptr->effect) {
case RaceBlowEffectType::NONE:
@@ -251,7 +251,7 @@ void decide_monster_attack_effect(player_type *player_ptr, mam_type *mam_ptr)
}
}
-void describe_monster_missed_monster(player_type *player_ptr, mam_type *mam_ptr)
+void describe_monster_missed_monster(PlayerType *player_ptr, mam_type *mam_ptr)
{
switch (mam_ptr->method) {
case RBM_HIT:
diff --git a/src/melee/melee-switcher.h b/src/melee/melee-switcher.h
index eff81860c..4abb3e566 100644
--- a/src/melee/melee-switcher.h
+++ b/src/melee/melee-switcher.h
@@ -8,7 +8,7 @@ enum be_type {
};
typedef struct mam_type mam_type;
-struct player_type;
-void describe_melee_method(player_type *player_ptr, mam_type *mam_ptr);
-void decide_monster_attack_effect(player_type *player_ptr, mam_type *mam_ptr);
-void describe_monster_missed_monster(player_type *player_ptr, mam_type *mam_ptr);
+class PlayerType;
+void describe_melee_method(PlayerType *player_ptr, mam_type *mam_ptr);
+void decide_monster_attack_effect(PlayerType *player_ptr, mam_type *mam_ptr);
+void describe_monster_missed_monster(PlayerType *player_ptr, mam_type *mam_ptr);
diff --git a/src/melee/melee-util.cpp b/src/melee/melee-util.cpp
index 8bf46d889..9c9f585ce 100644
--- a/src/melee/melee-util.cpp
+++ b/src/melee/melee-util.cpp
@@ -7,7 +7,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-mam_type *initialize_mam_type(player_type *player_ptr, mam_type *mam_ptr, MONRACE_IDX m_idx, MONRACE_IDX t_idx)
+mam_type *initialize_mam_type(PlayerType *player_ptr, mam_type *mam_ptr, MONRACE_IDX m_idx, MONRACE_IDX t_idx)
{
mam_ptr->attribute = 0;
mam_ptr->m_idx = m_idx;
diff --git a/src/melee/melee-util.h b/src/melee/melee-util.h
index 6574d98dc..3d73dcefd 100644
--- a/src/melee/melee-util.h
+++ b/src/melee/melee-util.h
@@ -40,5 +40,5 @@ typedef struct mam_type {
bool dead;
} mam_type;
-struct player_type;
-mam_type *initialize_mam_type(player_type *player_ptr, mam_type *mam_ptr, MONRACE_IDX m_idx, MONRACE_IDX t_idx);
+class PlayerType;
+mam_type *initialize_mam_type(PlayerType *player_ptr, mam_type *mam_ptr, MONRACE_IDX m_idx, MONRACE_IDX t_idx);
diff --git a/src/melee/monster-attack-monster.cpp b/src/melee/monster-attack-monster.cpp
index 41c222a80..cbbdbac52 100644
--- a/src/melee/monster-attack-monster.cpp
+++ b/src/melee/monster-attack-monster.cpp
@@ -38,7 +38,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-static void heal_monster_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void heal_monster_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (!monster_living(mam_ptr->m_idx) || (mam_ptr->damage <= 2))
return;
@@ -58,7 +58,7 @@ static void heal_monster_by_melee(player_type *player_ptr, mam_type *mam_ptr)
msg_format(_("%sã¯ä½åãå復ããããã ã", "%^s appears healthier."), mam_ptr->m_name);
}
-static void process_blow_effect(player_type *player_ptr, mam_type *mam_ptr)
+static void process_blow_effect(PlayerType *player_ptr, mam_type *mam_ptr)
{
monster_race *r_ptr = &r_info[mam_ptr->m_ptr->r_idx];
switch (mam_ptr->attribute) {
@@ -76,7 +76,7 @@ static void process_blow_effect(player_type *player_ptr, mam_type *mam_ptr)
}
}
-static void aura_fire_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void aura_fire_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
monster_race *r_ptr = &r_info[mam_ptr->m_ptr->r_idx];
monster_race *tr_ptr = &r_info[mam_ptr->t_ptr->r_idx];
@@ -98,7 +98,7 @@ static void aura_fire_by_melee(player_type *player_ptr, mam_type *mam_ptr)
PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
}
-static void aura_cold_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void aura_cold_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
monster_race *r_ptr = &r_info[mam_ptr->m_ptr->r_idx];
monster_race *tr_ptr = &r_info[mam_ptr->t_ptr->r_idx];
@@ -120,7 +120,7 @@ static void aura_cold_by_melee(player_type *player_ptr, mam_type *mam_ptr)
PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
}
-static void aura_elec_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void aura_elec_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
monster_race *r_ptr = &r_info[mam_ptr->m_ptr->r_idx];
monster_race *tr_ptr = &r_info[mam_ptr->t_ptr->r_idx];
@@ -142,7 +142,7 @@ static void aura_elec_by_melee(player_type *player_ptr, mam_type *mam_ptr)
PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
}
-static bool check_same_monster(player_type *player_ptr, mam_type *mam_ptr)
+static bool check_same_monster(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (mam_ptr->m_idx == mam_ptr->t_idx)
return false;
@@ -157,7 +157,7 @@ static bool check_same_monster(player_type *player_ptr, mam_type *mam_ptr)
return true;
}
-static void redraw_health_bar(player_type *player_ptr, mam_type *mam_ptr)
+static void redraw_health_bar(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (!mam_ptr->t_ptr->ml)
return;
@@ -192,7 +192,7 @@ static void describe_silly_melee(mam_type *mam_ptr)
#endif
}
-static void process_monster_attack_effect(player_type *player_ptr, mam_type *mam_ptr)
+static void process_monster_attack_effect(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (mam_ptr->pt == AttributeType::NONE)
return;
@@ -210,7 +210,7 @@ static void process_monster_attack_effect(player_type *player_ptr, mam_type *mam
aura_elec_by_melee(player_ptr, mam_ptr);
}
-static void process_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void process_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (mam_ptr->effect != RaceBlowEffectType::NONE && !check_hit_from_monster_to_monster(mam_ptr->power, mam_ptr->rlev, mam_ptr->ac, monster_stunned_remaining(mam_ptr->m_ptr))) {
describe_monster_missed_monster(player_ptr, mam_ptr);
@@ -229,7 +229,7 @@ static void process_melee(player_type *player_ptr, mam_type *mam_ptr)
process_monster_attack_effect(player_ptr, mam_ptr);
}
-static void thief_runaway_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void thief_runaway_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (SpellHex(player_ptr).check_hex_barrier(mam_ptr->m_idx, HEX_ANTI_TELE)) {
if (mam_ptr->see_m) {
@@ -248,7 +248,7 @@ static void thief_runaway_by_melee(player_type *player_ptr, mam_type *mam_ptr)
}
}
-static void explode_monster_by_melee(player_type *player_ptr, mam_type *mam_ptr)
+static void explode_monster_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
if (!mam_ptr->explode)
return;
@@ -265,7 +265,7 @@ static void explode_monster_by_melee(player_type *player_ptr, mam_type *mam_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param mam_ptr ã¢ã³ã¹ã¿ã¼ä¹±éæ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void repeat_melee(player_type *player_ptr, mam_type *mam_ptr)
+void repeat_melee(PlayerType *player_ptr, mam_type *mam_ptr)
{
monster_race *r_ptr = &r_info[mam_ptr->m_ptr->r_idx];
for (int ap_cnt = 0; ap_cnt < MAX_NUM_BLOWS; ap_cnt++) {
@@ -299,7 +299,7 @@ void repeat_melee(player_type *player_ptr, mam_type *mam_ptr)
* @param t_idx ç®æ¨å´ã¢ã³ã¹ã¿ã¼ã®åç
§ID
* @return å®éã«ææå¦çãè¡ãããå ´åTRUEãè¿ã
*/
-bool monst_attack_monst(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
+bool monst_attack_monst(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
{
mam_type tmp_mam;
mam_type *mam_ptr = initialize_mam_type(player_ptr, &tmp_mam, m_idx, t_idx);
diff --git a/src/melee/monster-attack-monster.h b/src/melee/monster-attack-monster.h
index 0015f8231..0c7c20c10 100644
--- a/src/melee/monster-attack-monster.h
+++ b/src/melee/monster-attack-monster.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool monst_attack_monst(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
+class PlayerType;
+bool monst_attack_monst(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
diff --git a/src/mind/mind-archer.cpp b/src/mind/mind-archer.cpp
index d045c3440..a1f414832 100644
--- a/src/mind/mind-archer.cpp
+++ b/src/mind/mind-archer.cpp
@@ -89,7 +89,7 @@ static bool select_ammo_creation_type(ammo_creation_type &type, PLAYER_LEVEL ple
* Hook to determine if an object is contertible in an arrow/bolt
* @return 製é ãå®éã«è¡ã£ããTRUEããã£ã³ã»ã«ãããFALSEãè¿ã
*/
-bool create_ammo(player_type *player_ptr)
+bool create_ammo(PlayerType *player_ptr)
{
if (cmd_limit_confused(player_ptr) || cmd_limit_blind(player_ptr))
return false;
diff --git a/src/mind/mind-archer.h b/src/mind/mind-archer.h
index c38f5761a..a6a1f7906 100644
--- a/src/mind/mind-archer.h
+++ b/src/mind/mind-archer.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool create_ammo(player_type *player_ptr);
+class PlayerType;
+bool create_ammo(PlayerType *player_ptr);
diff --git a/src/mind/mind-berserker.cpp b/src/mind/mind-berserker.cpp
index b8b11339c..dfc768f98 100644
--- a/src/mind/mind-berserker.cpp
+++ b/src/mind/mind-berserker.cpp
@@ -22,7 +22,7 @@
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_berserk_spell(player_type *player_ptr, mind_berserker_type spell)
+bool cast_berserk_spell(PlayerType *player_ptr, mind_berserker_type spell)
{
POSITION y, x;
DIRECTION dir;
diff --git a/src/mind/mind-berserker.h b/src/mind/mind-berserker.h
index 7081793a6..3cb7ee6fa 100644
--- a/src/mind/mind-berserker.h
+++ b/src/mind/mind-berserker.h
@@ -1,5 +1,5 @@
#pragma once
enum mind_berserker_type : int;
-struct player_type;
-bool cast_berserk_spell(player_type *player_ptr, mind_berserker_type spell);
+class PlayerType;
+bool cast_berserk_spell(PlayerType *player_ptr, mind_berserker_type spell);
diff --git a/src/mind/mind-blue-mage.cpp b/src/mind/mind-blue-mage.cpp
index c57056655..3a4161d89 100644
--- a/src/mind/mind-blue-mage.cpp
+++ b/src/mind/mind-blue-mage.cpp
@@ -29,7 +29,7 @@
* do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool do_cmd_cast_learned(player_type *player_ptr)
+bool do_cmd_cast_learned(PlayerType *player_ptr)
{
if (cmd_limit_confused(player_ptr))
return false;
diff --git a/src/mind/mind-blue-mage.h b/src/mind/mind-blue-mage.h
index 8e0dd8325..732ab0986 100644
--- a/src/mind/mind-blue-mage.h
+++ b/src/mind/mind-blue-mage.h
@@ -10,8 +10,8 @@ enum class BlueMagicType {
OTHER = 5,
};
-struct player_type;
-bool do_cmd_cast_learned(player_type *player_ptr);
+class PlayerType;
+bool do_cmd_cast_learned(PlayerType *player_ptr);
inline constexpr std::array BLUE_MAGIC_TYPE_LIST = {
BlueMagicType::BOLT,
diff --git a/src/mind/mind-cavalry.cpp b/src/mind/mind-cavalry.cpp
index 506873a32..57cd5a1db 100644
--- a/src/mind/mind-cavalry.cpp
+++ b/src/mind/mind-cavalry.cpp
@@ -26,7 +26,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return çµæã¯ã©ãããé¨ä¹ãããTRUE
*/
-bool rodeo(player_type *player_ptr)
+bool rodeo(PlayerType *player_ptr)
{
GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr;
diff --git a/src/mind/mind-cavalry.h b/src/mind/mind-cavalry.h
index f2e1cdad4..638ba6621 100644
--- a/src/mind/mind-cavalry.h
+++ b/src/mind/mind-cavalry.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool rodeo(player_type *player_ptr);
+class PlayerType;
+bool rodeo(PlayerType *player_ptr);
diff --git a/src/mind/mind-chaos-warrior.cpp b/src/mind/mind-chaos-warrior.cpp
index 8067aa0bb..00ef9ee0a 100644
--- a/src/mind/mind-chaos-warrior.cpp
+++ b/src/mind/mind-chaos-warrior.cpp
@@ -8,7 +8,7 @@
#include "system/object-type-definition.h"
#include "system/player-type-definition.h"
-void acquire_chaos_weapon(player_type *player_ptr)
+void acquire_chaos_weapon(PlayerType *player_ptr)
{
object_type forge;
object_type *q_ptr = &forge;
diff --git a/src/mind/mind-chaos-warrior.h b/src/mind/mind-chaos-warrior.h
index a041f256a..8053e2fc1 100644
--- a/src/mind/mind-chaos-warrior.h
+++ b/src/mind/mind-chaos-warrior.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void acquire_chaos_weapon(player_type *player_ptr);
+class PlayerType;
+void acquire_chaos_weapon(PlayerType *player_ptr);
diff --git a/src/mind/mind-elementalist.cpp b/src/mind/mind-elementalist.cpp
index 56119965f..566a17fe0 100644
--- a/src/mind/mind-elementalist.cpp
+++ b/src/mind/mind-elementalist.cpp
@@ -329,7 +329,7 @@ AttributeType get_element_type(int realm_idx, int n)
* @param n å±æ§ã®ä½çªç®ã
* @return å±æ§ã¿ã¤ã
*/
-static AttributeType get_element_spells_type(player_type *player_ptr, int n)
+static AttributeType get_element_spells_type(PlayerType *player_ptr, int n)
{
auto realm = element_types.at(i2enum(player_ptr->element));
auto t = realm.type.at(n);
@@ -368,7 +368,7 @@ concptr get_element_name(int realm_idx, int n)
* @param spell_idx åªæçªå·
* @return 説ææ
*/
-static concptr get_element_tip(player_type *player_ptr, int spell_idx)
+static concptr get_element_tip(PlayerType *player_ptr, int spell_idx)
{
auto realm = i2enum(player_ptr->element);
auto spell = i2enum(spell_idx);
@@ -382,7 +382,7 @@ static concptr get_element_tip(player_type *player_ptr, int spell_idx)
* @param spell_idx åªæçªå·
* @return 説ææ
*/
-static int get_elemental_elem(player_type *player_ptr, int spell_idx)
+static int get_elemental_elem(PlayerType *player_ptr, int spell_idx)
{
(void)player_ptr;
auto spell = i2enum(spell_idx);
@@ -395,7 +395,7 @@ static int get_elemental_elem(player_type *player_ptr, int spell_idx)
* @param spell_idx åªæçªå·
* @return 説ææ
*/
-static mind_type get_elemental_info(player_type *player_ptr, int spell_idx)
+static mind_type get_elemental_info(PlayerType *player_ptr, int spell_idx)
{
(void)player_ptr;
auto spell = i2enum(spell_idx);
@@ -409,7 +409,7 @@ static mind_type get_elemental_info(player_type *player_ptr, int spell_idx)
* @param p ãããã¡
* @return ãªã(pãæ´æ°)
*/
-void get_element_effect_info(player_type *player_ptr, int spell_idx, char *p)
+void get_element_effect_info(PlayerType *player_ptr, int spell_idx, char *p)
{
PLAYER_LEVEL plev = player_ptr->lev;
auto spell = i2enum(spell_idx);
@@ -471,7 +471,7 @@ void get_element_effect_info(player_type *player_ptr, int spell_idx, char *p)
* @param spell_idx åªæçªå·
* @return å®è¡ãããTRUEããã£ã³ã»ã«ãªãFALSE
*/
-static bool cast_element_spell(player_type *player_ptr, SPELL_IDX spell_idx)
+static bool cast_element_spell(PlayerType *player_ptr, SPELL_IDX spell_idx)
{
auto spell = i2enum(spell_idx);
auto power = element_powers.at(spell);
@@ -624,7 +624,7 @@ static bool cast_element_spell(player_type *player_ptr, SPELL_IDX spell_idx)
* @param spell_idx åªæçªå·
* @return 失æç
*/
-static PERCENTAGE decide_element_chance(player_type *player_ptr, mind_type spell)
+static PERCENTAGE decide_element_chance(PlayerType *player_ptr, mind_type spell)
{
PERCENTAGE chance = spell.fail;
@@ -659,7 +659,7 @@ static PERCENTAGE decide_element_chance(player_type *player_ptr, mind_type spell
* @param spell_idx åªæçªå·
* @return æ¶è²»MP
*/
-static MANA_POINT decide_element_mana_cost(player_type *player_ptr, mind_type spell)
+static MANA_POINT decide_element_mana_cost(PlayerType *player_ptr, mind_type spell)
{
(void)player_ptr;
return spell.mana_cost;
@@ -672,7 +672,7 @@ static MANA_POINT decide_element_mana_cost(player_type *player_ptr, mind_type sp
* @param only_browse é²è¦§ã¢ã¼ããã©ãã
* @return é¸ãã ãTRUEãé¸ã°ãªãã£ããFALSE
*/
-bool get_element_power(player_type *player_ptr, SPELL_IDX *sn, bool only_browse)
+bool get_element_power(PlayerType *player_ptr, SPELL_IDX *sn, bool only_browse)
{
SPELL_IDX i;
int num = 0;
@@ -843,7 +843,7 @@ bool get_element_power(player_type *player_ptr, SPELL_IDX *sn, bool only_browse)
* @param mana_cost æ¶è²»MP
* @return è© å±ãããªãTRUEãããªããªãFALSE
*/
-static bool check_element_mp_sufficiency(player_type *player_ptr, int mana_cost)
+static bool check_element_mp_sufficiency(PlayerType *player_ptr, int mana_cost)
{
if (mana_cost <= player_ptr->csp)
return true;
@@ -862,7 +862,7 @@ static bool check_element_mp_sufficiency(player_type *player_ptr, int mana_cost)
* @param chance 失æç
* @return è© å±ãã¦å®è¡ãããTRUEããããªãã£ããFALSE
*/
-static bool try_cast_element_spell(player_type *player_ptr, SPELL_IDX spell_idx, PERCENTAGE chance)
+static bool try_cast_element_spell(PlayerType *player_ptr, SPELL_IDX spell_idx, PERCENTAGE chance)
{
if (randint0(100) >= chance) {
sound(SOUND_ZAP);
@@ -896,7 +896,7 @@ static bool try_cast_element_spell(player_type *player_ptr, SPELL_IDX spell_idx,
* @brief å
ç´ éæ³ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_element(player_type *player_ptr)
+void do_cmd_element(PlayerType *player_ptr)
{
SPELL_IDX i;
if (cmd_limit_confused(player_ptr) || !get_element_power(player_ptr, &i, false))
@@ -937,7 +937,7 @@ void do_cmd_element(player_type *player_ptr)
* @brief ç¾å¨ãã¬ã¤ã¤ã¼ã使ç¨å¯è½ãªå
ç´ éæ³ã®ä¸è¦§è¡¨ç¤º
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void do_cmd_element_browse(player_type *player_ptr)
+void do_cmd_element_browse(PlayerType *player_ptr)
{
SPELL_IDX n = 0;
char temp[62 * 5];
@@ -1020,7 +1020,7 @@ bool is_elemental_genocide_effective(monster_race *r_ptr, AttributeType type)
* @param em_ptr éæ³å¹ææ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹æå¦çãç¶ãããã©ãã
*/
-process_result effect_monster_elemental_genocide(player_type *player_ptr, effect_monster_type *em_ptr)
+process_result effect_monster_elemental_genocide(PlayerType *player_ptr, effect_monster_type *em_ptr)
{
auto type = get_element_type(player_ptr->element, 0);
auto name = get_element_name(player_ptr->element, 0);
@@ -1060,7 +1060,7 @@ process_result effect_monster_elemental_genocide(player_type *player_ptr, effect
* @details
* ã¬ãã«ã«å¿ãã¦åå¾ããèæ§ãªã©ã®å¤å®ã«ä½¿ç¨ãã
*/
-bool has_element_resist(player_type *player_ptr, ElementRealmType realm, PLAYER_LEVEL lev)
+bool has_element_resist(PlayerType *player_ptr, ElementRealmType realm, PLAYER_LEVEL lev)
{
if (player_ptr->pclass != PlayerClassType::ELEMENTALIST)
return false;
@@ -1129,7 +1129,7 @@ static int interpret_realm_select_key(int cs, int n, char c)
* @param n æå¾å°¾ã®ä½ç½®
* @return é åçªå·
*/
-static int get_element_realm(player_type *player_ptr, int is, int n)
+static int get_element_realm(PlayerType *player_ptr, int is, int n)
{
int cs = std::max(0, is);
int os = cs;
@@ -1195,7 +1195,7 @@ static int get_element_realm(player_type *player_ptr, int is, int n)
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return é åçªå·
*/
-byte select_element_realm(player_type *player_ptr)
+byte select_element_realm(PlayerType *player_ptr)
{
clear_from(10);
@@ -1241,7 +1241,7 @@ byte select_element_realm(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param rc_ptr ã¬ã¤ã·ã£ã«ãã¯ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void switch_element_racial(player_type *player_ptr, rc_type *rc_ptr)
+void switch_element_racial(PlayerType *player_ptr, rc_type *rc_ptr)
{
auto plev = player_ptr->lev;
auto realm = i2enum(player_ptr->element);
@@ -1330,14 +1330,14 @@ void switch_element_racial(player_type *player_ptr, rc_type *rc_ptr)
/*!
* @todo 宣è¨ã ããå¾æ¥é©åãªå ´æã«ç§»å
*/
-static bool door_to_darkness(player_type *player_ptr, POSITION dist);
+static bool door_to_darkness(PlayerType *player_ptr, POSITION dist);
/*!
* @brief ã¯ã©ã¹ãã¯ã¼ãå®è¡
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return å®è¡ãããTRUEãããªãã£ããFALSE
*/
-bool switch_element_execution(player_type *player_ptr)
+bool switch_element_execution(PlayerType *player_ptr)
{
auto realm = i2enum(player_ptr->element);
PLAYER_LEVEL plev = player_ptr->lev;
@@ -1424,7 +1424,7 @@ static bool is_target_grid_dark(floor_type *f_ptr, POSITION y, POSITION x)
* @breif æãã¨ããéå®ã§ã®æ¬¡å
ã®æ
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static bool door_to_darkness(player_type *player_ptr, POSITION dist)
+static bool door_to_darkness(PlayerType *player_ptr, POSITION dist)
{
POSITION y = player_ptr->y;
POSITION x = player_ptr->x;
diff --git a/src/mind/mind-elementalist.h b/src/mind/mind-elementalist.h
index b9db8a2b5..5420c7144 100644
--- a/src/mind/mind-elementalist.h
+++ b/src/mind/mind-elementalist.h
@@ -15,17 +15,17 @@ enum class ElementRealmType {
MAX
};
-struct player_type;
+class PlayerType;
struct effect_monster_type;
struct rc_type;
concptr get_element_title(int realm_idx);
AttributeType get_element_type(int realm_idx, int n);
concptr get_element_name(int realm_idx, int n);
-void do_cmd_element(player_type *player_ptr);
-void do_cmd_element_browse(player_type *player_ptr);
-process_result effect_monster_elemental_genocide(player_type *player_ptr, effect_monster_type *em_ptr);
-bool has_element_resist(player_type *player_ptr, ElementRealmType realm, PLAYER_LEVEL lev);
-byte select_element_realm(player_type *player_ptr);
-void switch_element_racial(player_type *player_ptr, rc_type *rc_ptr);
-bool switch_element_execution(player_type *player_ptr);
+void do_cmd_element(PlayerType *player_ptr);
+void do_cmd_element_browse(PlayerType *player_ptr);
+process_result effect_monster_elemental_genocide(PlayerType *player_ptr, effect_monster_type *em_ptr);
+bool has_element_resist(PlayerType *player_ptr, ElementRealmType realm, PLAYER_LEVEL lev);
+byte select_element_realm(PlayerType *player_ptr);
+void switch_element_racial(PlayerType *player_ptr, rc_type *rc_ptr);
+bool switch_element_execution(PlayerType *player_ptr);
diff --git a/src/mind/mind-force-trainer.cpp b/src/mind/mind-force-trainer.cpp
index f0f652a5d..97cede648 100644
--- a/src/mind/mind-force-trainer.cpp
+++ b/src/mind/mind-force-trainer.cpp
@@ -45,7 +45,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã®åç
§ãã¤ã³ã¿
* @return ç¾å¨æºã¾ã£ã¦ããæ°ã®é
*/
-int32_t get_current_ki(player_type *player_ptr)
+int32_t get_current_ki(PlayerType *player_ptr)
{
auto data = PlayerClass(player_ptr).get_specific_data();
@@ -58,7 +58,7 @@ int32_t get_current_ki(player_type *player_ptr)
* @param is_reset TRUEãªãæ°ã®éãkiã«ã»ããããFALSEãªãå æ¸ç®ãè¡ã
* @param ki æ°ã®é
*/
-void set_current_ki(player_type *player_ptr, bool is_reset, int32_t ki)
+void set_current_ki(PlayerType *player_ptr, bool is_reset, int32_t ki)
{
auto data = PlayerClass(player_ptr).get_specific_data();
if (!data) {
@@ -73,7 +73,7 @@ void set_current_ki(player_type *player_ptr, bool is_reset, int32_t ki)
data->ki += ki;
}
-bool clear_mind(player_type *player_ptr)
+bool clear_mind(PlayerType *player_ptr)
{
if (total_friends) {
msg_print(_("ä»ã¯ããããæããã¨ã«éä¸ãã¦ããªãã¨ã", "Your pets demand all of your attention."));
@@ -97,7 +97,7 @@ bool clear_mind(player_type *player_ptr)
* @param v ç¶ç¶æé
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
*/
-void set_lightspeed(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+void set_lightspeed(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -142,7 +142,7 @@ void set_lightspeed(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_sh_force(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_sh_force(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -182,7 +182,7 @@ bool set_tim_sh_force(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å½ä¸ãããTRUE
*/
-bool shock_power(player_type *player_ptr)
+bool shock_power(PlayerType *player_ptr)
{
int boost = get_current_ki(player_ptr);
if (heavy_armor(player_ptr))
@@ -252,7 +252,7 @@ bool shock_power(player_type *player_ptr)
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_force_spell(player_type *player_ptr, mind_force_trainer_type spell)
+bool cast_force_spell(PlayerType *player_ptr, mind_force_trainer_type spell)
{
DIRECTION dir;
PLAYER_LEVEL plev = player_ptr->lev;
diff --git a/src/mind/mind-force-trainer.h b/src/mind/mind-force-trainer.h
index b3fa110bd..84d28761c 100644
--- a/src/mind/mind-force-trainer.h
+++ b/src/mind/mind-force-trainer.h
@@ -2,13 +2,13 @@
#include "system/angband.h"
-struct player_type;
-int32_t get_current_ki(player_type *player_ptr);
-void set_current_ki(player_type *player_ptr, bool is_reset, int32_t ki);
-bool clear_mind(player_type *player_ptr);
-void set_lightspeed(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_sh_force(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool shock_power(player_type *player_ptr);
+class PlayerType;
+int32_t get_current_ki(PlayerType *player_ptr);
+void set_current_ki(PlayerType *player_ptr, bool is_reset, int32_t ki);
+bool clear_mind(PlayerType *player_ptr);
+void set_lightspeed(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_sh_force(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool shock_power(PlayerType *player_ptr);
enum mind_force_trainer_type : int;
-bool cast_force_spell(player_type *player_ptr, mind_force_trainer_type spell);
+bool cast_force_spell(PlayerType *player_ptr, mind_force_trainer_type spell);
diff --git a/src/mind/mind-hobbit.cpp b/src/mind/mind-hobbit.cpp
index e7d025588..96dac2fff 100644
--- a/src/mind/mind-hobbit.cpp
+++ b/src/mind/mind-hobbit.cpp
@@ -6,7 +6,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool create_ration(player_type *player_ptr)
+bool create_ration(PlayerType *player_ptr)
{
object_type forge;
object_type *q_ptr = &forge;
diff --git a/src/mind/mind-hobbit.h b/src/mind/mind-hobbit.h
index f15e8f811..b16c3e3f0 100644
--- a/src/mind/mind-hobbit.h
+++ b/src/mind/mind-hobbit.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool create_ration(player_type *player_ptr);
+class PlayerType;
+bool create_ration(PlayerType *player_ptr);
diff --git a/src/mind/mind-info.cpp b/src/mind/mind-info.cpp
index 97a482516..8f2a661a4 100644
--- a/src/mind/mind-info.cpp
+++ b/src/mind/mind-info.cpp
@@ -6,7 +6,7 @@
#include "player-info/equipment-info.h"
#include "system/player-type-definition.h"
-static void switch_mind_mindcrafter(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
+static void switch_mind_mindcrafter(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
{
switch (power) {
case 0:
@@ -57,7 +57,7 @@ static void switch_mind_mindcrafter(player_type *player_ptr, const PLAYER_LEVEL
}
}
-static void switch_mind_ki(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
+static void switch_mind_ki(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
{
int boost = get_current_ki(player_ptr);
if (heavy_armor(player_ptr))
@@ -220,7 +220,7 @@ static void switch_mind_ninja(const PLAYER_LEVEL plev, const int power, char *p)
* @param use_mind è·æ¥æ¯ã®ç¹æ®æè½ID
* @param power ã¢ã³ã¹ã¿ã¼éæ³ã®ID
*/
-void mindcraft_info(player_type *player_ptr, char *p, MindKindType use_mind, int power)
+void mindcraft_info(PlayerType *player_ptr, char *p, MindKindType use_mind, int power)
{
const PLAYER_LEVEL plev = player_ptr->lev;
strcpy(p, "");
diff --git a/src/mind/mind-info.h b/src/mind/mind-info.h
index 00ad3c24a..bca6cf58d 100644
--- a/src/mind/mind-info.h
+++ b/src/mind/mind-info.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
+class PlayerType;
enum class MindKindType;
-void mindcraft_info(player_type *player_ptr, char *p, MindKindType use_mind, int power);
+void mindcraft_info(PlayerType *player_ptr, char *p, MindKindType use_mind, int power);
diff --git a/src/mind/mind-mage.cpp b/src/mind/mind-mage.cpp
index c239c1755..2ef72b4d2 100644
--- a/src/mind/mind-mage.cpp
+++ b/src/mind/mind-mage.cpp
@@ -26,7 +26,7 @@
* @param power åºæ¬å¹å
* @return ã¿ã¼ã³ãæ¶è²»ããå ´åTRUEãè¿ã
*/
-bool eat_magic(player_type *player_ptr, int power)
+bool eat_magic(PlayerType *player_ptr, int power)
{
byte fail_type = 1;
GAME_TEXT o_name[MAX_NLEN];
diff --git a/src/mind/mind-mage.h b/src/mind/mind-mage.h
index e3f5fb777..7133fb802 100644
--- a/src/mind/mind-mage.h
+++ b/src/mind/mind-mage.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool eat_magic(player_type *player_ptr, int power);
+class PlayerType;
+bool eat_magic(PlayerType *player_ptr, int power);
diff --git a/src/mind/mind-magic-eater.cpp b/src/mind/mind-magic-eater.cpp
index 69ee1a80d..d8f8ba794 100644
--- a/src/mind/mind-magic-eater.cpp
+++ b/src/mind/mind-magic-eater.cpp
@@ -19,7 +19,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return åãè¾¼ã¿ãå®è¡ãããTRUEããã£ã³ã»ã«ãããFALSEãè¿ã
*/
-bool import_magic_device(player_type *player_ptr)
+bool import_magic_device(PlayerType *player_ptr)
{
concptr q = _("ã©ã®ã¢ã¤ãã ã®éåãåãè¾¼ã¿ã¾ãã? ", "Gain power of which item? ");
concptr s = _("éåãåãè¾¼ããã¢ã¤ãã ããªãã", "There's nothing with power to absorb.");
diff --git a/src/mind/mind-magic-eater.h b/src/mind/mind-magic-eater.h
index 74a3fc8c6..f22550447 100644
--- a/src/mind/mind-magic-eater.h
+++ b/src/mind/mind-magic-eater.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool import_magic_device(player_type *player_ptr);
+class PlayerType;
+bool import_magic_device(PlayerType *player_ptr);
diff --git a/src/mind/mind-magic-resistance.cpp b/src/mind/mind-magic-resistance.cpp
index 8974de77e..bf2f7c073 100644
--- a/src/mind/mind-magic-resistance.cpp
+++ b/src/mind/mind-magic-resistance.cpp
@@ -13,7 +13,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_resist_magic(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_resist_magic(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/mind/mind-magic-resistance.h b/src/mind/mind-magic-resistance.h
index 641e042ef..7e365c2b3 100644
--- a/src/mind/mind-magic-resistance.h
+++ b/src/mind/mind-magic-resistance.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool set_resist_magic(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_resist_magic(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/mind/mind-mindcrafter.cpp b/src/mind/mind-mindcrafter.cpp
index c3b649652..e39b3cb15 100644
--- a/src/mind/mind-mindcrafter.cpp
+++ b/src/mind/mind-mindcrafter.cpp
@@ -51,7 +51,7 @@
* good (Cure Light Wounds, Restore Strength, etc) or
* bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
*/
-bool psychometry(player_type *player_ptr)
+bool psychometry(PlayerType *player_ptr)
{
concptr q = _("ã©ã®ã¢ã¤ãã ã調ã¹ã¾ããï¼", "Meditate on which item? ");
concptr s = _("調ã¹ãã¢ã¤ãã ãããã¾ããã", "You have nothing appropriate.");
@@ -129,7 +129,7 @@ bool psychometry(player_type *player_ptr)
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_mindcrafter_spell(player_type *player_ptr, mind_mindcrafter_type spell)
+bool cast_mindcrafter_spell(PlayerType *player_ptr, mind_mindcrafter_type spell)
{
bool b = false;
int dam = 0;
diff --git a/src/mind/mind-mindcrafter.h b/src/mind/mind-mindcrafter.h
index 52327803a..aa7c9d451 100644
--- a/src/mind/mind-mindcrafter.h
+++ b/src/mind/mind-mindcrafter.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-bool psychometry(player_type *player_ptr);
+class PlayerType;
+bool psychometry(PlayerType *player_ptr);
enum mind_mindcrafter_type : int;
-bool cast_mindcrafter_spell(player_type *player_ptr, mind_mindcrafter_type spell);
+bool cast_mindcrafter_spell(PlayerType *player_ptr, mind_mindcrafter_type spell);
diff --git a/src/mind/mind-mirror-master.cpp b/src/mind/mind-mirror-master.cpp
index 64e3e1aa3..e943b79ec 100644
--- a/src/mind/mind-mirror-master.cpp
+++ b/src/mind/mind-mirror-master.cpp
@@ -46,14 +46,14 @@
/*
* @brief Multishadow effects is determined by turn
*/
-bool check_multishadow(player_type *player_ptr) { return (player_ptr->multishadow != 0) && ((w_ptr->game_turn & 1) != 0); }
+bool check_multishadow(PlayerType *player_ptr) { return (player_ptr->multishadow != 0) && ((w_ptr->game_turn & 1) != 0); }
/*!
* éæ°´
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ããããæã£ã¦ããå ´åãé¤ãTRUE
*/
-bool mirror_concentration(player_type *player_ptr)
+bool mirror_concentration(PlayerType *player_ptr)
{
if (total_friends) {
msg_print(_("ä»ã¯ããããæããã¨ã«éä¸ãã¦ããªãã¨ã", "Your pets demand all of your attention."));
@@ -82,7 +82,7 @@ bool mirror_concentration(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param explode ççºå¦çãä¼´ããªãã°TRUE
*/
-void remove_all_mirrors(player_type *player_ptr, bool explode)
+void remove_all_mirrors(PlayerType *player_ptr, bool explode)
{
for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++) {
for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++) {
@@ -104,7 +104,7 @@ void remove_all_mirrors(player_type *player_ptr, bool explode)
* @param dam ãã¡ã¼ã¸é
* @return å¹æããã£ããTRUEãè¿ã
*/
-bool binding_field(player_type *player_ptr, HIT_POINT dam)
+bool binding_field(PlayerType *player_ptr, HIT_POINT dam)
{
POSITION mirror_x[10], mirror_y[10]; /* é¡ã¯ãã£ã¨å°ãªã */
int mirror_num = 0; /* é¡ã®æ° */
@@ -228,7 +228,7 @@ bool binding_field(player_type *player_ptr, HIT_POINT dam)
* @param dam ãã¡ã¼ã¸é
* @return å¹æããã£ããTRUEãè¿ã
*/
-void seal_of_mirror(player_type *player_ptr, HIT_POINT dam)
+void seal_of_mirror(PlayerType *player_ptr, HIT_POINT dam)
{
for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++) {
for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++) {
@@ -250,7 +250,7 @@ void seal_of_mirror(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return 常ã«TRUE
*/
-bool confusing_light(player_type *player_ptr)
+bool confusing_light(PlayerType *player_ptr)
{
msg_print(_("辺ããç¨ãã ...", "You glare at nearby monsters..."));
slow_monsters(player_ptr, player_ptr->lev);
@@ -265,7 +265,7 @@ bool confusing_light(player_type *player_ptr)
* @brief é¡è¨ç½®å¦ç
* @return å®éã«è¨ç½®ãè¡ãããå ´åTRUEãè¿ã
*/
-bool place_mirror(player_type *player_ptr)
+bool place_mirror(PlayerType *player_ptr)
{
if (!cave_clean_bold(player_ptr->current_floor_ptr, player_ptr->y, player_ptr->x)) {
msg_print(_("åºä¸ã®ã¢ã¤ãã ãåªæãè·³ãè¿ããã", "The object resists the spell."));
@@ -292,7 +292,7 @@ bool place_mirror(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã¿ã¼ã³ãæ¶è²»ããå ´åTRUEãè¿ã
*/
-bool mirror_tunnel(player_type *player_ptr)
+bool mirror_tunnel(PlayerType *player_ptr)
{
POSITION x = 0, y = 0;
if (!tgt_pt(player_ptr, &x, &y))
@@ -307,7 +307,7 @@ bool mirror_tunnel(player_type *player_ptr)
/*
* Set "multishadow", notice observable changes
*/
-bool set_multishadow(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_multishadow(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -349,7 +349,7 @@ bool set_multishadow(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_dustrobe(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_dustrobe(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -408,7 +408,7 @@ static int number_of_mirrors(floor_type *floor_ptr)
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_mirror_spell(player_type *player_ptr, mind_mirror_master_type spell)
+bool cast_mirror_spell(PlayerType *player_ptr, mind_mirror_master_type spell)
{
DIRECTION dir;
PLAYER_LEVEL plev = player_ptr->lev;
diff --git a/src/mind/mind-mirror-master.h b/src/mind/mind-mirror-master.h
index 600c62f53..6b2bbdd5d 100644
--- a/src/mind/mind-mirror-master.h
+++ b/src/mind/mind-mirror-master.h
@@ -2,17 +2,17 @@
#include "system/angband.h"
-struct player_type;
-bool check_multishadow(player_type *player_ptr);
-bool mirror_concentration(player_type *player_ptr);
-void remove_all_mirrors(player_type *player_ptr, bool explode);
-bool binding_field(player_type *player_ptr, HIT_POINT dam);
-void seal_of_mirror(player_type *player_ptr, HIT_POINT dam);
-bool confusing_light(player_type *player_ptr);
-bool place_mirror(player_type *player_ptr);
-bool mirror_tunnel(player_type *player_ptr);
-bool set_multishadow(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_dustrobe(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool check_multishadow(PlayerType *player_ptr);
+bool mirror_concentration(PlayerType *player_ptr);
+void remove_all_mirrors(PlayerType *player_ptr, bool explode);
+bool binding_field(PlayerType *player_ptr, HIT_POINT dam);
+void seal_of_mirror(PlayerType *player_ptr, HIT_POINT dam);
+bool confusing_light(PlayerType *player_ptr);
+bool place_mirror(PlayerType *player_ptr);
+bool mirror_tunnel(PlayerType *player_ptr);
+bool set_multishadow(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_dustrobe(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
enum mind_mirror_master_type : int;
-bool cast_mirror_spell(player_type *player_ptr, mind_mirror_master_type spell);
+bool cast_mirror_spell(PlayerType *player_ptr, mind_mirror_master_type spell);
diff --git a/src/mind/mind-monk.cpp b/src/mind/mind-monk.cpp
index 36b99355b..e4fdef201 100644
--- a/src/mind/mind-monk.cpp
+++ b/src/mind/mind-monk.cpp
@@ -14,7 +14,7 @@
#include "util/int-char-converter.h"
#include "view/display-messages.h"
-static void set_stance(player_type *player_ptr, const MonkStanceType new_stance)
+static void set_stance(PlayerType *player_ptr, const MonkStanceType new_stance)
{
set_action(player_ptr, ACTION_MONK_STANCE);
PlayerClass pc(player_ptr);
@@ -33,7 +33,7 @@ static void set_stance(player_type *player_ptr, const MonkStanceType new_stance)
* @brief ä¿®è¡å§ã®æ§ãè¨å®å¦ç
* @return æ§ããå¤åããããTRUEãæ§ãä¸è½ããã£ã³ã»ã«ãããFALSEãè¿ãã
*/
-bool choose_monk_stance(player_type *player_ptr)
+bool choose_monk_stance(PlayerType *player_ptr)
{
if (cmd_limit_confused(player_ptr))
return false;
diff --git a/src/mind/mind-monk.h b/src/mind/mind-monk.h
index 4a1a79898..4c3b4c071 100644
--- a/src/mind/mind-monk.h
+++ b/src/mind/mind-monk.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool choose_monk_stance(player_type *player_ptr);
+class PlayerType;
+bool choose_monk_stance(PlayerType *player_ptr);
diff --git a/src/mind/mind-ninja.cpp b/src/mind/mind-ninja.cpp
index 1b06f966d..a26f55116 100644
--- a/src/mind/mind-ninja.cpp
+++ b/src/mind/mind-ninja.cpp
@@ -68,7 +68,7 @@
* @param success å¤å®æåä¸ã®å¦çãªãã°TRUE
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool kawarimi(player_type *player_ptr, bool success)
+bool kawarimi(PlayerType *player_ptr, bool success)
{
auto ninja_data = PlayerClass(player_ptr).get_specific_data();
if (!ninja_data || !ninja_data->kawarimi) {
@@ -124,7 +124,7 @@ bool kawarimi(player_type *player_ptr, bool success)
* @param mdeath ç®æ¨ã¢ã³ã¹ã¿ã¼ãæ»äº¡ããããè¿ã
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã / Return value is for checking "done"
*/
-bool rush_attack(player_type *player_ptr, bool *mdeath)
+bool rush_attack(PlayerType *player_ptr, bool *mdeath)
{
if (mdeath)
*mdeath = false;
@@ -217,7 +217,7 @@ bool rush_attack(player_type *player_ptr, bool *mdeath)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void process_surprise_attack(player_type *player_ptr, player_attack_type *pa_ptr)
+void process_surprise_attack(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
if (!has_melee_weapon(player_ptr, INVEN_MAIN_HAND + pa_ptr->hand) || player_ptr->is_icky_wield[pa_ptr->hand])
@@ -260,7 +260,7 @@ void print_surprise_attack(player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_surprise_attack_damage(player_type *player_ptr, player_attack_type *pa_ptr)
+void calc_surprise_attack_damage(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (pa_ptr->backstab) {
pa_ptr->attack_damage *= (3 + (player_ptr->lev / 20));
@@ -281,7 +281,7 @@ void calc_surprise_attack_damage(player_type *player_ptr, player_attack_type *pa
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return 常ã«TRUE
*/
-bool hayagake(player_type *player_ptr)
+bool hayagake(PlayerType *player_ptr)
{
PlayerEnergy energy(player_ptr);
if (player_ptr->action == ACTION_HAYAGAKE) {
@@ -308,7 +308,7 @@ bool hayagake(player_type *player_ptr)
* @param set TRUEãªãã°è¶
é å¯ç¶æ
ã«ãªãã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_superstealth(player_type *player_ptr, bool set)
+bool set_superstealth(PlayerType *player_ptr, bool set)
{
bool notice = false;
@@ -353,7 +353,7 @@ bool set_superstealth(player_type *player_ptr, bool set)
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-bool cast_ninja_spell(player_type *player_ptr, mind_ninja_type spell)
+bool cast_ninja_spell(PlayerType *player_ptr, mind_ninja_type spell)
{
POSITION x = 0, y = 0;
DIRECTION dir;
diff --git a/src/mind/mind-ninja.h b/src/mind/mind-ninja.h
index 2cc4618a6..e8c8aac8f 100644
--- a/src/mind/mind-ninja.h
+++ b/src/mind/mind-ninja.h
@@ -1,14 +1,14 @@
#pragma once
struct player_attack_type;
-struct player_type;
-bool kawarimi(player_type *player_ptr, bool success);
-bool rush_attack(player_type *player_ptr, bool *mdeath);
-void process_surprise_attack(player_type *player_ptr, player_attack_type *pa_ptr);
+class PlayerType;
+bool kawarimi(PlayerType *player_ptr, bool success);
+bool rush_attack(PlayerType *player_ptr, bool *mdeath);
+void process_surprise_attack(PlayerType *player_ptr, player_attack_type *pa_ptr);
void print_surprise_attack(player_attack_type *pa_ptr);
-void calc_surprise_attack_damage(player_type *player_ptr, player_attack_type *pa_ptr);
-bool hayagake(player_type *player_ptr);
-bool set_superstealth(player_type *player_ptr, bool set);
+void calc_surprise_attack_damage(PlayerType *player_ptr, player_attack_type *pa_ptr);
+bool hayagake(PlayerType *player_ptr);
+bool set_superstealth(PlayerType *player_ptr, bool set);
enum mind_ninja_type : int;
-bool cast_ninja_spell(player_type *player_ptr, mind_ninja_type spell);
+bool cast_ninja_spell(PlayerType *player_ptr, mind_ninja_type spell);
diff --git a/src/mind/mind-power-getter.cpp b/src/mind/mind-power-getter.cpp
index 761f087d3..fdab6138b 100644
--- a/src/mind/mind-power-getter.cpp
+++ b/src/mind/mind-power-getter.cpp
@@ -21,7 +21,7 @@
#include "util/enum-converter.h"
#include "util/int-char-converter.h"
-MindPowerGetter::MindPowerGetter(player_type *player_ptr)
+MindPowerGetter::MindPowerGetter(PlayerType *player_ptr)
: player_ptr(player_ptr)
, menu_line(use_menu ? 1 : 0)
{
diff --git a/src/mind/mind-power-getter.h b/src/mind/mind-power-getter.h
index 4c03e175f..a15afe8d9 100644
--- a/src/mind/mind-power-getter.h
+++ b/src/mind/mind-power-getter.h
@@ -5,15 +5,15 @@
struct mind_power;
struct mind_type;
-struct player_type;
+class PlayerType;
class MindPowerGetter {
public:
- MindPowerGetter(player_type *player_ptr);
+ MindPowerGetter(PlayerType *player_ptr);
virtual ~MindPowerGetter() = default;
bool get_mind_power(SPELL_IDX *sn, bool only_browse);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
SPELL_IDX index = 0;
int num = 0;
TERM_LEN y = 1;
diff --git a/src/mind/mind-priest.cpp b/src/mind/mind-priest.cpp
index 1832b3322..e3f071352 100644
--- a/src/mind/mind-priest.cpp
+++ b/src/mind/mind-priest.cpp
@@ -23,7 +23,7 @@
* Bless a weapon
* @return ã¿ã¼ã³æ¶è²»ãè¦ããå¦çãè¡ã£ããªãã°TRUEãè¿ã
*/
-bool bless_weapon(player_type *player_ptr)
+bool bless_weapon(PlayerType *player_ptr)
{
concptr q = _("ã©ã®ã¢ã¤ãã ãç¥ç¦ãã¾ããï¼", "Bless which weapon? ");
concptr s = _("ç¥ç¦ã§ããæ¦å¨ãããã¾ããã", "You have weapon to bless.");
diff --git a/src/mind/mind-priest.h b/src/mind/mind-priest.h
index 4d748b958..6fbfa4327 100644
--- a/src/mind/mind-priest.h
+++ b/src/mind/mind-priest.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool bless_weapon(player_type *player_ptr);
+class PlayerType;
+bool bless_weapon(PlayerType *player_ptr);
diff --git a/src/mind/mind-samurai.cpp b/src/mind/mind-samurai.cpp
index 9278c0ede..8ffed6ab3 100644
--- a/src/mind/mind-samurai.cpp
+++ b/src/mind/mind-samurai.cpp
@@ -66,7 +66,7 @@ static samurai_slaying_type *initialize_samurai_slaying_type(
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_burning_strike(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_burning_strike(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_FIRE)
return;
@@ -109,7 +109,7 @@ static void hissatsu_burning_strike(player_type *player_ptr, samurai_slaying_typ
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_serpent_tongue(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_serpent_tongue(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_POISON)
return;
@@ -152,7 +152,7 @@ static void hissatsu_zanma_ken(samurai_slaying_type *samurai_slaying_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_rock_smash(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_rock_smash(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_HAGAN)
return;
@@ -173,7 +173,7 @@ static void hissatsu_rock_smash(player_type *player_ptr, samurai_slaying_type *s
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_midare_setsugetsuka(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_midare_setsugetsuka(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_COLD)
return;
@@ -215,7 +215,7 @@ static void hissatsu_midare_setsugetsuka(player_type *player_ptr, samurai_slayin
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_lightning_eagle(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_lightning_eagle(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_ELEC)
return;
@@ -241,7 +241,7 @@ static void hissatsu_lightning_eagle(player_type *player_ptr, samurai_slaying_ty
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_bloody_maelstroem(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_bloody_maelstroem(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
auto player_cut = player_ptr->effects()->cut();
if ((samurai_slaying_ptr->mode == HISSATSU_SEKIRYUKA) && player_cut->is_cut() && monster_living(samurai_slaying_ptr->m_ptr->r_idx)) {
@@ -256,7 +256,7 @@ static void hissatsu_bloody_maelstroem(player_type *player_ptr, samurai_slaying_
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param samurai_slaying_ptr ã¹ã¬ã¤è¨ç®ã«å¿
è¦ãªãã©ã¡ã¼ã¿ç¾¤ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void hissatsu_keiun_kininken(player_type *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
+static void hissatsu_keiun_kininken(PlayerType *player_ptr, samurai_slaying_type *samurai_slaying_ptr)
{
if (samurai_slaying_ptr->mode != HISSATSU_UNDEAD)
return;
@@ -286,7 +286,7 @@ static void hissatsu_keiun_kininken(player_type *player_ptr, samurai_slaying_typ
* @param mode å£è¡ã®ã¹ã¬ã¤åID
* @return ã¹ã¬ã¤ã®åç(/10å)
*/
-MULTIPLY mult_hissatsu(player_type *player_ptr, MULTIPLY mult, const TrFlags &flags, monster_type *m_ptr, combat_options mode)
+MULTIPLY mult_hissatsu(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flags, monster_type *m_ptr, combat_options mode)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
samurai_slaying_type tmp_slaying;
@@ -306,7 +306,7 @@ MULTIPLY mult_hissatsu(player_type *player_ptr, MULTIPLY mult, const TrFlags &fl
return samurai_slaying_ptr->mult;
}
-void concentration(player_type *player_ptr)
+void concentration(PlayerType *player_ptr)
{
int max_csp = std::max(player_ptr->msp * 4, player_ptr->lev * 5 + 5);
@@ -335,7 +335,7 @@ void concentration(player_type *player_ptr)
* @brief å£è¡å®¶ã®åè¨å®å¦ç
* @return åãå¤åããããTRUEãåã®æ§ãä¸è½ããã£ã³ã»ã«ãããFALSEãè¿ãã
*/
-bool choose_samurai_stance(player_type *player_ptr)
+bool choose_samurai_stance(PlayerType *player_ptr)
{
char choice;
char buf[80];
@@ -415,7 +415,7 @@ bool choose_samurai_stance(player_type *player_ptr)
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return ä¸æå¾ã®å½ä¸ç
*/
-int calc_attack_quality(player_type *player_ptr, player_attack_type *pa_ptr)
+int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
int bonus = player_ptr->to_h[pa_ptr->hand] + o_ptr->to_h;
@@ -442,7 +442,7 @@ int calc_attack_quality(player_type *player_ptr, player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void mineuchi(player_type *player_ptr, player_attack_type *pa_ptr)
+void mineuchi(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (pa_ptr->mode != HISSATSU_MINEUCHI)
return;
@@ -471,7 +471,7 @@ void mineuchi(player_type *player_ptr, player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void musou_counterattack(player_type *player_ptr, monap_type *monap_ptr)
+void musou_counterattack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if ((!player_ptr->counter && !PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU)) || !monap_ptr->alive || player_ptr->is_dead || !monap_ptr->m_ptr->ml
|| (player_ptr->csp <= 7))
diff --git a/src/mind/mind-samurai.h b/src/mind/mind-samurai.h
index 6df4ce5d6..5117d8df4 100644
--- a/src/mind/mind-samurai.h
+++ b/src/mind/mind-samurai.h
@@ -8,10 +8,10 @@
typedef struct monap_type monap_type;
struct monster_type;
struct player_attack_type;
-struct player_type;
-MULTIPLY mult_hissatsu(player_type *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr, combat_options mode);
-void concentration(player_type *player_ptr);
-bool choose_samurai_stance(player_type* player_ptr);
-int calc_attack_quality(player_type *player_ptr, player_attack_type *pa_ptr);
-void mineuchi(player_type *player_ptr, player_attack_type *pa_ptr);
-void musou_counterattack(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+MULTIPLY mult_hissatsu(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr, combat_options mode);
+void concentration(PlayerType *player_ptr);
+bool choose_samurai_stance(PlayerType* player_ptr);
+int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr);
+void mineuchi(PlayerType *player_ptr, player_attack_type *pa_ptr);
+void musou_counterattack(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/mind/mind-sniper.cpp b/src/mind/mind-sniper.cpp
index 04910a66b..f11d8c2b2 100644
--- a/src/mind/mind-sniper.cpp
+++ b/src/mind/mind-sniper.cpp
@@ -130,7 +130,7 @@ static snipe_power const snipe_powers[MAX_SNIPE_POWERS] = {
* @brief ã¹ãã¤ãã¼ã®éä¸åº¦å ç®
* @return éä¸åº¦ãå ç®ããå ´å㯠trueãããã§ãªããã° false
*/
-static bool snipe_concentrate(player_type *player_ptr)
+static bool snipe_concentrate(PlayerType *player_ptr)
{
auto sniper_data = PlayerClass(player_ptr).get_specific_data();
if (!sniper_data) {
@@ -153,7 +153,7 @@ static bool snipe_concentrate(player_type *player_ptr)
* ã¹ãã¤ãã¼ã§ã¯ãªãããããã¯éä¸åº¦ããã§ã«0ã§ããã°ãªã«ãããªãã
* @param msg TRUEãªãã°ã¡ãã»ã¼ã¸ã表示ãã
*/
-void reset_concentration(player_type *player_ptr, bool msg)
+void reset_concentration(PlayerType *player_ptr, bool msg)
{
auto sniper_data = PlayerClass(player_ptr).get_specific_data();
if (!sniper_data) {
@@ -176,7 +176,7 @@ void reset_concentration(player_type *player_ptr, bool msg)
* @param tdam ç®åºä¸ã®ãã¡ã¼ã¸
* @return éä¸åº¦ä¿®æ£ãå ãããã¡ã¼ã¸
*/
-int boost_concentration_damage(player_type *player_ptr, int tdam)
+int boost_concentration_damage(PlayerType *player_ptr, int tdam)
{
auto sniper_data = PlayerClass(player_ptr).get_specific_data();
const auto sniper_concent = sniper_data ? sniper_data->concent : 0;
@@ -189,7 +189,7 @@ int boost_concentration_damage(player_type *player_ptr, int tdam)
/*!
* @brief ã¹ãã¤ãã¼ã®æè½ãªã¹ãã表示ãã
*/
-void display_snipe_list(player_type *player_ptr)
+void display_snipe_list(PlayerType *player_ptr)
{
int i;
TERM_LEN y = 1;
@@ -238,7 +238,7 @@ void display_snipe_list(player_type *player_ptr)
* when you run it. It's probably easy to fix but I haven't tried,\n
* sorry.\n
*/
-static int get_snipe_power(player_type *player_ptr, COMMAND_CODE *sn, bool only_browse)
+static int get_snipe_power(PlayerType *player_ptr, COMMAND_CODE *sn, bool only_browse)
{
COMMAND_CODE i;
int num = 0;
@@ -410,7 +410,7 @@ static int get_snipe_power(player_type *player_ptr, COMMAND_CODE *sn, bool only_
* @param m_ptr ç®æ¨ã¨ãªãã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ã¹ã¬ã¤ã®åç(/10å)
*/
-MULTIPLY calc_snipe_damage_with_slay(player_type *player_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type)
+MULTIPLY calc_snipe_damage_with_slay(PlayerType *player_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
bool seen = is_seen(player_ptr, m_ptr);
@@ -523,7 +523,7 @@ MULTIPLY calc_snipe_damage_with_slay(player_type *player_ptr, MULTIPLY mult, mon
* @param spell çºåããç¹æ®æè½ã®ID
* @return å¦çãå®è¡ãããTRUEããã£ã³ã»ã«ããå ´åFALSEãè¿ãã
*/
-static bool cast_sniper_spell(player_type *player_ptr, int spell)
+static bool cast_sniper_spell(PlayerType *player_ptr, int spell)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_BOW];
SPELL_IDX snipe_type = SP_NONE;
@@ -599,7 +599,7 @@ static bool cast_sniper_spell(player_type *player_ptr, int spell)
/*!
* @brief ã¹ãã¤ãã¼æè½ã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
*/
-void do_cmd_snipe(player_type *player_ptr)
+void do_cmd_snipe(PlayerType *player_ptr)
{
COMMAND_CODE n = 0;
bool cast;
@@ -626,7 +626,7 @@ void do_cmd_snipe(player_type *player_ptr)
/*!
* @brief ã¹ãã¤ãã¼æè½ã³ãã³ãã®è¡¨ç¤º /
*/
-void do_cmd_snipe_browse(player_type *player_ptr)
+void do_cmd_snipe_browse(PlayerType *player_ptr)
{
COMMAND_CODE n = 0;
int j, line;
diff --git a/src/mind/mind-sniper.h b/src/mind/mind-sniper.h
index 03043363e..7ecdb608b 100644
--- a/src/mind/mind-sniper.h
+++ b/src/mind/mind-sniper.h
@@ -3,10 +3,10 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
-void reset_concentration(player_type *player_ptr, bool msg);
-void display_snipe_list(player_type *player_ptr);
-MULTIPLY calc_snipe_damage_with_slay(player_type *player_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
-void do_cmd_snipe(player_type *player_ptr);
-void do_cmd_snipe_browse(player_type *player_ptr);
-int boost_concentration_damage(player_type *player_ptr, int tdam);
+class PlayerType;
+void reset_concentration(PlayerType *player_ptr, bool msg);
+void display_snipe_list(PlayerType *player_ptr);
+MULTIPLY calc_snipe_damage_with_slay(PlayerType *player_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
+void do_cmd_snipe(PlayerType *player_ptr);
+void do_cmd_snipe_browse(PlayerType *player_ptr);
+int boost_concentration_damage(PlayerType *player_ptr, int tdam);
diff --git a/src/mind/mind-warrior-mage.cpp b/src/mind/mind-warrior-mage.cpp
index ad14b5f93..33a2e744f 100644
--- a/src/mind/mind-warrior-mage.cpp
+++ b/src/mind/mind-warrior-mage.cpp
@@ -5,7 +5,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool comvert_hp_to_mp(player_type *player_ptr)
+bool comvert_hp_to_mp(PlayerType *player_ptr)
{
int gain_sp = take_hit(player_ptr, DAMAGE_USELIFE, player_ptr->lev, _("HPããï¼ï¼°ã¸ã®ç¡è¬ãªå¤æ", "thoughtless conversion from HP to SP")) / 5;
if (!gain_sp) {
@@ -24,7 +24,7 @@ bool comvert_hp_to_mp(player_type *player_ptr)
return true;
}
-bool comvert_mp_to_hp(player_type *player_ptr)
+bool comvert_mp_to_hp(PlayerType *player_ptr)
{
if (player_ptr->csp >= player_ptr->lev / 5) {
player_ptr->csp -= player_ptr->lev / 5;
diff --git a/src/mind/mind-warrior-mage.h b/src/mind/mind-warrior-mage.h
index 2281542a5..840c00d72 100644
--- a/src/mind/mind-warrior-mage.h
+++ b/src/mind/mind-warrior-mage.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool comvert_hp_to_mp(player_type *player_ptr);
-bool comvert_mp_to_hp(player_type *player_ptr);
+class PlayerType;
+bool comvert_hp_to_mp(PlayerType *player_ptr);
+bool comvert_mp_to_hp(PlayerType *player_ptr);
diff --git a/src/mind/mind-warrior.cpp b/src/mind/mind-warrior.cpp
index d665e7e87..1cc253f55 100644
--- a/src/mind/mind-warrior.cpp
+++ b/src/mind/mind-warrior.cpp
@@ -13,7 +13,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã³ãã³ãã®å
¥åå
ã«ã¢ã³ã¹ã¿ã¼ããããTRUE
*/
-bool hit_and_away(player_type *player_ptr)
+bool hit_and_away(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_direction(player_ptr, &dir, false, false))
@@ -39,7 +39,7 @@ bool hit_and_away(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return 常ã«TRUE
*/
-bool sword_dancing(player_type *player_ptr)
+bool sword_dancing(PlayerType *player_ptr)
{
DIRECTION dir;
POSITION y = 0, x = 0;
diff --git a/src/mind/mind-warrior.h b/src/mind/mind-warrior.h
index 3dcdc172d..da44de89b 100644
--- a/src/mind/mind-warrior.h
+++ b/src/mind/mind-warrior.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool hit_and_away(player_type *player_ptr);
-bool sword_dancing(player_type *player_ptr);
+class PlayerType;
+bool hit_and_away(PlayerType *player_ptr);
+bool sword_dancing(PlayerType *player_ptr);
diff --git a/src/mind/mind-weaponsmith.cpp b/src/mind/mind-weaponsmith.cpp
index 8894214a8..2226baf7a 100644
--- a/src/mind/mind-weaponsmith.cpp
+++ b/src/mind/mind-weaponsmith.cpp
@@ -50,7 +50,7 @@ static concptr const kaji_tips[5] = {
/*!
* @brief ææãã¦ããã¨ãã»ã³ã¹ä¸è¦§ã表示ãã
*/
-static void display_essence(player_type *player_ptr)
+static void display_essence(PlayerType *player_ptr)
{
constexpr auto row_count = 21U;
constexpr auto column_width = 22U;
@@ -108,7 +108,7 @@ static void display_essence(player_type *player_ptr)
* @brief ã¨ãã»ã³ã¹ã®æ½åºå¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void drain_essence(player_type *player_ptr)
+static void drain_essence(PlayerType *player_ptr)
{
auto q = _("ã©ã®ã¢ã¤ãã ããæ½åºãã¾ããï¼", "Extract from which item? ");
auto s = _("æ½åºã§ããã¢ã¤ãã ãããã¾ããã", "You have nothing you can extract from.");
@@ -294,7 +294,7 @@ static void display_smith_effect_list(const Smith &smith, const std::vectorm_ptr->r_idx];
if ((special_effect == MA_KNEE) && ((pa_ptr->attack_damage + player_ptr->to_d[pa_ptr->hand]) < pa_ptr->m_ptr->hp)) {
@@ -208,7 +208,7 @@ static void process_attack_vital_spot(player_type *player_ptr, player_attack_typ
* @param stun_effect æ¦æ§ã®æ®ãã¿ã¼ã³
* @param resist_stun æ¦æ§ã¸ã®æµæå¤
*/
-static void print_stun_effect(player_type *player_ptr, player_attack_type *pa_ptr, const int stun_effect, const int resist_stun)
+static void print_stun_effect(PlayerType *player_ptr, player_attack_type *pa_ptr, const int stun_effect, const int resist_stun)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
if (stun_effect && ((pa_ptr->attack_damage + player_ptr->to_d[pa_ptr->hand]) < pa_ptr->m_ptr->hp)) {
@@ -228,7 +228,7 @@ static void print_stun_effect(player_type *player_ptr, player_attack_type *pa_pt
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param g_ptr ã°ãªããã¸ã®åç
§ãã¤ã³ã¿
*/
-void process_monk_attack(player_type *player_ptr, player_attack_type *pa_ptr)
+void process_monk_attack(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
int resist_stun = calc_stun_resistance(pa_ptr);
int max_blow_selection_times = calc_max_blow_selection_times(player_ptr);
@@ -246,7 +246,7 @@ void process_monk_attack(player_type *player_ptr, player_attack_type *pa_ptr)
print_stun_effect(player_ptr, pa_ptr, stun_effect, resist_stun);
}
-bool double_attack(player_type *player_ptr)
+bool double_attack(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_rep_dir(player_ptr, &dir, false))
diff --git a/src/mind/monk-attack.h b/src/mind/monk-attack.h
index 9b482dd8d..999d785b2 100644
--- a/src/mind/monk-attack.h
+++ b/src/mind/monk-attack.h
@@ -1,6 +1,6 @@
#pragma once
struct player_attack_type;
-struct player_type;
-void process_monk_attack(player_type *player_ptr, player_attack_type *pa_ptr);
-bool double_attack(player_type *player_ptr);
+class PlayerType;
+void process_monk_attack(PlayerType *player_ptr, player_attack_type *pa_ptr);
+bool double_attack(PlayerType *player_ptr);
diff --git a/src/monster-attack/monster-attack-lose.cpp b/src/monster-attack/monster-attack-lose.cpp
index 68f2df84f..a1184bc7b 100644
--- a/src/monster-attack/monster-attack-lose.cpp
+++ b/src/monster-attack/monster-attack-lose.cpp
@@ -17,7 +17,7 @@
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details 10% (æ¯ã®ä¸æ¬¡èæ§ãããã°4%ãäºéèæ§ãªãã°1.6%)ã®ç¢ºçã§èä¹
ãä½ä¸ããæ´ã«1/10ã®ç¢ºçã§æ°¸ä¹
ä½ä¸ãã
*/
-void calc_blow_disease(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_disease(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_pois(player_ptr))
monap_ptr->damage = monap_ptr->damage * (randint1(4) + 4) / 9;
@@ -48,7 +48,7 @@ void calc_blow_disease(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_strength(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_strength(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_str(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -66,7 +66,7 @@ void calc_blow_lose_strength(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_intelligence(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_intelligence(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_int(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -84,7 +84,7 @@ void calc_blow_lose_intelligence(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_wisdom(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_wisdom(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_wis(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -102,7 +102,7 @@ void calc_blow_lose_wisdom(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_dexterity(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_dexterity(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_dex(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -120,7 +120,7 @@ void calc_blow_lose_dexterity(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_constitution(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_constitution(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_con(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -138,7 +138,7 @@ void calc_blow_lose_constitution(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_charisma(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_charisma(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_sustain_chr(player_ptr))
monap_ptr->get_damage = monap_ptr->get_damage * (randint1(4) + 4) / 9;
@@ -156,7 +156,7 @@ void calc_blow_lose_charisma(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void calc_blow_lose_all(player_type *player_ptr, monap_type *monap_ptr)
+void calc_blow_lose_all(PlayerType *player_ptr, monap_type *monap_ptr)
{
int damage_ratio = 100;
if (has_sustain_str(player_ptr))
diff --git a/src/monster-attack/monster-attack-lose.h b/src/monster-attack/monster-attack-lose.h
index a93a85d28..45c0f5f8f 100644
--- a/src/monster-attack/monster-attack-lose.h
+++ b/src/monster-attack/monster-attack-lose.h
@@ -1,12 +1,12 @@
#pragma once
typedef struct monap_type monap_type;
-struct player_type;
-void calc_blow_disease(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_strength(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_intelligence(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_wisdom(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_dexterity(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_constitution(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_charisma(player_type *player_ptr, monap_type *monap_ptr);
-void calc_blow_lose_all(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+void calc_blow_disease(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_strength(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_intelligence(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_wisdom(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_dexterity(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_constitution(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_charisma(PlayerType *player_ptr, monap_type *monap_ptr);
+void calc_blow_lose_all(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/monster-attack/monster-attack-player.cpp b/src/monster-attack/monster-attack-player.cpp
index 0e1a6953a..e56b980c1 100644
--- a/src/monster-attack/monster-attack-player.cpp
+++ b/src/monster-attack/monster-attack-player.cpp
@@ -57,7 +57,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-static bool check_no_blow(player_type *player_ptr, monap_type *monap_ptr)
+static bool check_no_blow(PlayerType *player_ptr, monap_type *monap_ptr)
{
auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
if (any_bits(r_ptr->flags1, RF1_NEVER_BLOW)) {
@@ -77,7 +77,7 @@ static bool check_no_blow(player_type *player_ptr, monap_type *monap_ptr)
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return æ»æç¶è¡ãªãã°TRUEãæã¡åãã«ãªã£ããFALSE
*/
-static bool check_monster_continuous_attack(player_type *player_ptr, monap_type *monap_ptr)
+static bool check_monster_continuous_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!monster_is_valid(monap_ptr->m_ptr) || (monap_ptr->method == RBM_NONE)) {
return false;
@@ -99,7 +99,7 @@ static bool check_monster_continuous_attack(player_type *player_ptr, monap_type
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return briefã«æ¸ããæ¡ä»¶ï¼ç¢ºçãæºãããããTRUEããã以å¤ã¯FALSE
*/
-static bool effect_protecion_from_evil(player_type *player_ptr, monap_type *monap_ptr)
+static bool effect_protecion_from_evil(PlayerType *player_ptr, monap_type *monap_ptr)
{
auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
if ((player_ptr->protevil <= 0) || none_bits(r_ptr->flags3, RF3_EVIL) || (player_ptr->lev < monap_ptr->rlev) || ((randint0(100) + player_ptr->lev) <= 50)) {
@@ -166,7 +166,7 @@ static void select_cut_stun(monap_type *monap_ptr)
}
}
-static void calc_player_cut(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_player_cut(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->do_cut == 0) {
return;
@@ -180,7 +180,7 @@ static void calc_player_cut(player_type *player_ptr, monap_type *monap_ptr)
/*!
* @brief è½åå¤ã®å®å¤ãæ±ãã
- * @param raw player_typeã«æ ¼ç´ããã¦ããçå¤
+ * @param raw PlayerTypeã«æ ¼ç´ããã¦ããçå¤
* @return å®å¤
* @details AD&Dã®è¨æ³ã«åãã19以ä¸ã®å¤ãåããªããã¦ããã®ã§ãæ ¼ç´æ¹æ³ãé¢å
*/
@@ -202,7 +202,7 @@ static int stat_value(const int raw)
* 2%ã®ç¢ºçã§æ¦æ§èç©ã©ã³ã¯ã1ä¸ãã.
* èä½ã®ãã©ã¡ã¼ã¿ãåè¨80ãè¶
ããæ°´æºã«å¼·åããã¦ãããæ¦æ§èç©ã©ã³ã¯ã1ä¸ãã.
*/
-static void process_player_stun(player_type *player_ptr, monap_type *monap_ptr)
+static void process_player_stun(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->do_stun == 0) {
return;
@@ -236,7 +236,7 @@ static void process_player_stun(player_type *player_ptr, monap_type *monap_ptr)
}
}
-static void monster_explode(player_type *player_ptr, monap_type *monap_ptr)
+static void monster_explode(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!monap_ptr->explode) {
return;
@@ -250,7 +250,7 @@ static void monster_explode(player_type *player_ptr, monap_type *monap_ptr)
}
}
-static void describe_attack_evasion(player_type *player_ptr, monap_type *monap_ptr)
+static void describe_attack_evasion(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!monap_ptr->m_ptr->ml) {
return;
@@ -271,7 +271,7 @@ static void describe_attack_evasion(player_type *player_ptr, monap_type *monap_p
#endif
}
-static void gain_armor_exp(player_type *player_ptr, monap_type *monap_ptr)
+static void gain_armor_exp(PlayerType *player_ptr, monap_type *monap_ptr)
{
const auto o_ptr_mh = &player_ptr->inventory_list[INVEN_MAIN_HAND];
const auto o_ptr_sh = &player_ptr->inventory_list[INVEN_SUB_HAND];
@@ -304,7 +304,7 @@ static void gain_armor_exp(player_type *player_ptr, monap_type *monap_ptr)
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details æ大4 å/ã¢ã³ã¹ã¿ã¼/ã¿ã¼ã³ããã®ã«ã¼ãã³ãéã
*/
-static bool process_monster_attack_hit(player_type *player_ptr, monap_type *monap_ptr)
+static bool process_monster_attack_hit(PlayerType *player_ptr, monap_type *monap_ptr)
{
disturb(player_ptr, true, true);
if (effect_protecion_from_evil(player_ptr, monap_ptr)) {
@@ -335,7 +335,7 @@ static bool process_monster_attack_hit(player_type *player_ptr, monap_type *mona
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void process_monster_attack_evasion(player_type *player_ptr, monap_type *monap_ptr)
+static void process_monster_attack_evasion(PlayerType *player_ptr, monap_type *monap_ptr)
{
switch (monap_ptr->method) {
case RBM_HIT:
@@ -368,7 +368,7 @@ static void process_monster_attack_evasion(player_type *player_ptr, monap_type *
* éèªæãªé¡ã®ææã«ã¤ãã¦ã¯ããã®ãã¡ã¼ã¸ã 0 ãªãã°åºæ¬çã«ç¥èãå¢ããªã.
* ä½ããæ¢ã«ä¸å®ä»¥ä¸ã®ç¥èãããã°å¸¸ã«ç¥èãå¢ãã(ä½ããããã®ãå¯ç¥ã§ãã).
*/
-static void increase_blow_type_seen(player_type *player_ptr, monap_type *monap_ptr, const int ap_cnt)
+static void increase_blow_type_seen(PlayerType *player_ptr, monap_type *monap_ptr, const int ap_cnt)
{
if (!is_original_ap_and_seen(player_ptr, monap_ptr->m_ptr) || monap_ptr->do_silly_attack) {
return;
@@ -388,7 +388,7 @@ static void increase_blow_type_seen(player_type *player_ptr, monap_type *monap_p
* @brief ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ææå¦çæ¬ä½
* @return ææã«åå¿ãã¦ãã¬ã¤ã¤ã¼ããã®å ´ããé¢è±ãããã©ãã
*/
-static bool process_monster_blows(player_type *player_ptr, monap_type *monap_ptr)
+static bool process_monster_blows(PlayerType *player_ptr, monap_type *monap_ptr)
{
auto *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
for (auto ap_cnt = 0; ap_cnt < MAX_NUM_BLOWS; ap_cnt++) {
@@ -454,7 +454,7 @@ static bool process_monster_blows(player_type *player_ptr, monap_type *monap_ptr
return false;
}
-static void postprocess_monster_blows(player_type *player_ptr, monap_type *monap_ptr)
+static void postprocess_monster_blows(PlayerType *player_ptr, monap_type *monap_ptr)
{
SpellHex spell_hex(player_ptr, monap_ptr);
spell_hex.store_vengeful_damage(monap_ptr->get_damage);
@@ -479,7 +479,7 @@ static void postprocess_monster_blows(player_type *player_ptr, monap_type *monap
* @param m_idx ææãè¡ãã¢ã³ã¹ã¿ã¼ã®ID
* @return å®éã«æ»æå¦çãè¡ã£ãå ´åTRUEãè¿ã
*/
-bool make_attack_normal(player_type *player_ptr, MONSTER_IDX m_idx)
+bool make_attack_normal(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monap_type tmp_monap;
monap_type *monap_ptr = initialize_monap_type(player_ptr, &tmp_monap, m_idx);
diff --git a/src/monster-attack/monster-attack-player.h b/src/monster-attack/monster-attack-player.h
index 19a1fa05c..ddfb5c26b 100644
--- a/src/monster-attack/monster-attack-player.h
+++ b/src/monster-attack/monster-attack-player.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool make_attack_normal(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+bool make_attack_normal(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/monster-attack/monster-attack-processor.cpp b/src/monster-attack/monster-attack-processor.cpp
index 53f8e9237..56b6ba88f 100644
--- a/src/monster-attack/monster-attack-processor.cpp
+++ b/src/monster-attack/monster-attack-processor.cpp
@@ -33,7 +33,7 @@
* @details
* åæ»æã®æ´çªãªã©ãç´æ¥æ»æãã§ããªãå ´æã§ã¯å¦çãã¹ããããã
*/
-void exe_monster_attack_to_player(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx)
+void exe_monster_attack_to_player(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -70,7 +70,7 @@ void exe_monster_attack_to_player(player_type *player_ptr, turn_flags *turn_flag
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @param g_ptr ã°ãªããã¸ã®åç
§ãã¤ã³ã¿
*/
-static bool exe_monster_attack_to_monster(player_type *player_ptr, MONSTER_IDX m_idx, grid_type *g_ptr)
+static bool exe_monster_attack_to_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, grid_type *g_ptr)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -108,7 +108,7 @@ static bool exe_monster_attack_to_monster(player_type *player_ptr, MONSTER_IDX m
* @param can_cross ã¢ã³ã¹ã¿ã¼ãå°å½¢ãè¸ç ´ã§ãããªãã°TRUE
* @return ã¿ã¼ã³æ¶è²»ãçºçãããTRUE
*/
-bool process_monster_attack_to_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, grid_type *g_ptr, bool can_cross)
+bool process_monster_attack_to_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, grid_type *g_ptr, bool can_cross)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster-attack/monster-attack-processor.h b/src/monster-attack/monster-attack-processor.h
index ae713dab6..c0f9a36e1 100644
--- a/src/monster-attack/monster-attack-processor.h
+++ b/src/monster-attack/monster-attack-processor.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct grid_type;;
-struct player_type;
+class PlayerType;
struct turn_flags;
-void exe_monster_attack_to_player(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
-bool process_monster_attack_to_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, grid_type *g_ptr, bool can_cross);
+void exe_monster_attack_to_player(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
+bool process_monster_attack_to_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, grid_type *g_ptr, bool can_cross);
diff --git a/src/monster-attack/monster-attack-status.cpp b/src/monster-attack/monster-attack-status.cpp
index 1b78f3905..1f88fa902 100644
--- a/src/monster-attack/monster-attack-status.cpp
+++ b/src/monster-attack/monster-attack-status.cpp
@@ -20,7 +20,7 @@
#include "timed-effect/timed-effects.h"
#include "view/display-messages.h"
-void process_blind_attack(player_type *player_ptr, monap_type *monap_ptr)
+void process_blind_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_blind(player_ptr) || check_multishadow(player_ptr)) {
return;
@@ -45,7 +45,7 @@ void process_blind_attack(player_type *player_ptr, monap_type *monap_ptr)
monap_ptr->obvious = true;
}
-void process_terrify_attack(player_type *player_ptr, monap_type *monap_ptr)
+void process_terrify_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (check_multishadow(player_ptr)) {
return;
@@ -69,7 +69,7 @@ void process_terrify_attack(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_paralyze_attack(player_type *player_ptr, monap_type *monap_ptr)
+void process_paralyze_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (check_multishadow(player_ptr)) {
return;
@@ -93,7 +93,7 @@ void process_paralyze_attack(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_lose_all_attack(player_type *player_ptr, monap_type *monap_ptr)
+void process_lose_all_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (do_dec_stat(player_ptr, A_STR)) {
monap_ptr->obvious = true;
@@ -120,7 +120,7 @@ void process_lose_all_attack(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_stun_attack(player_type *player_ptr, monap_type *monap_ptr)
+void process_stun_attack(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_sound(player_ptr) || check_multishadow(player_ptr)) {
return;
@@ -137,7 +137,7 @@ void process_stun_attack(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @monap_ptr ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void describe_disability(player_type *player_ptr, monap_type *monap_ptr)
+static void describe_disability(PlayerType *player_ptr, monap_type *monap_ptr)
{
int stat = randint0(6);
switch (stat) {
@@ -168,7 +168,7 @@ static void describe_disability(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_monster_attack_time(player_type *player_ptr, monap_type *monap_ptr)
+void process_monster_attack_time(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_time(player_ptr) || check_multishadow(player_ptr)) {
return;
diff --git a/src/monster-attack/monster-attack-status.h b/src/monster-attack/monster-attack-status.h
index e805c095c..5ac96d070 100644
--- a/src/monster-attack/monster-attack-status.h
+++ b/src/monster-attack/monster-attack-status.h
@@ -3,10 +3,10 @@
#include "system/angband.h"
typedef struct monap_type monap_type;
-struct player_type;
-void process_blind_attack(player_type *player_ptr, monap_type *monap_ptr);
-void process_terrify_attack(player_type *player_ptr, monap_type *monap_ptr);
-void process_paralyze_attack(player_type *player_ptr, monap_type *monap_ptr);
-void process_lose_all_attack(player_type *player_ptr, monap_type *monap_ptr);
-void process_stun_attack(player_type *player_ptr, monap_type *monap_ptr);
-void process_monster_attack_time(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+void process_blind_attack(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_terrify_attack(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_paralyze_attack(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_lose_all_attack(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_stun_attack(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_monster_attack_time(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/monster-attack/monster-attack-switcher.cpp b/src/monster-attack/monster-attack-switcher.cpp
index 669a54191..48a841d73 100644
--- a/src/monster-attack/monster-attack-switcher.cpp
+++ b/src/monster-attack/monster-attack-switcher.cpp
@@ -36,7 +36,7 @@
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details æ¸è¡°ã®è¨ç®å¼ãpoisã§ã¯ãªãnukeãªã®ã¯ä»æ§ (1/3ã§ã¯æ¸è¡°ãå¼·ãããã¨å¤æãããã)
*/
-static void calc_blow_poison(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_poison(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->explode)
return;
@@ -55,7 +55,7 @@ static void calc_blow_poison(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_disenchant(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_disenchant(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->explode)
return;
@@ -78,7 +78,7 @@ static void calc_blow_disenchant(player_type *player_ptr, monap_type *monap_ptr)
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @detals ééå
·ä½¿ç¨è½ååä¸ãã©ã°ãããã°ãå¸å対象ã®ã¢ã¤ãã ãã¹ãã£ã³ãããåæ°ãååã§æ¸ã
*/
-static void calc_blow_un_power(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_un_power(PlayerType *player_ptr, monap_type *monap_ptr)
{
int damage_ratio = 1000;
if (has_dec_mana(player_ptr))
@@ -113,7 +113,7 @@ static void calc_blow_un_power(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_blind(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_blind(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_blind(player_ptr))
monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8;
@@ -131,7 +131,7 @@ static void calc_blow_blind(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_confusion(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_confusion(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->explode) {
return;
@@ -158,7 +158,7 @@ static void calc_blow_confusion(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_fear(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_fear(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_resist_fear(player_ptr))
monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8;
@@ -176,7 +176,7 @@ static void calc_blow_fear(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_paralysis(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_paralysis(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (has_free_act(player_ptr))
monap_ptr->damage = monap_ptr->damage * (randint1(4) + 3) / 8;
@@ -194,7 +194,7 @@ static void calc_blow_paralysis(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_drain_exp(player_type *player_ptr, monap_type *monap_ptr, const int drain_value, const int hold_exp_prob)
+static void calc_blow_drain_exp(PlayerType *player_ptr, monap_type *monap_ptr, const int drain_value, const int hold_exp_prob)
{
int32_t d = damroll(drain_value, 6) + (player_ptr->exp / 100) * MON_DRAIN_LIFE;
monap_ptr->obvious = true;
@@ -218,7 +218,7 @@ static void calc_blow_drain_exp(player_type *player_ptr, monap_type *monap_ptr,
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_time(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_time(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monap_ptr->explode)
return;
@@ -235,7 +235,7 @@ static void calc_blow_time(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_drain_life(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_drain_life(PlayerType *player_ptr, monap_type *monap_ptr)
{
int32_t d = damroll(60, 6) + (player_ptr->exp / 100) * MON_DRAIN_LIFE;
monap_ptr->obvious = true;
@@ -255,7 +255,7 @@ static void calc_blow_drain_life(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void calc_blow_drain_mana(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_drain_mana(PlayerType *player_ptr, monap_type *monap_ptr)
{
monap_ptr->obvious = true;
int damage_ratio = 100;
@@ -273,7 +273,7 @@ static void calc_blow_drain_mana(player_type *player_ptr, monap_type *monap_ptr)
update_smart_learn(player_ptr, monap_ptr->m_idx, DRS_MANA);
}
-static void calc_blow_inertia(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_inertia(PlayerType *player_ptr, monap_type *monap_ptr)
{
if ((player_ptr->fast > 0) || (player_ptr->pspeed >= 130))
monap_ptr->damage = monap_ptr->damage * (randint1(4) + 4) / 9;
@@ -289,7 +289,7 @@ static void calc_blow_inertia(player_type *player_ptr, monap_type *monap_ptr)
/*!
* @brief 空è
¹é²è¡åº¦ãè¨ç®ãã (æ¥éå復ãããã°+100%ãé
æ¶åãããã°-50%)
*/
-static void calc_blow_hungry(player_type *player_ptr, monap_type *monap_ptr)
+static void calc_blow_hungry(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (player_ptr->regenerate)
monap_ptr->damage = monap_ptr->damage * 2;
@@ -299,7 +299,7 @@ static void calc_blow_hungry(player_type *player_ptr, monap_type *monap_ptr)
process_monster_attack_hungry(player_ptr, monap_ptr);
}
-void switch_monster_blow_to_player(player_type *player_ptr, monap_type *monap_ptr)
+void switch_monster_blow_to_player(PlayerType *player_ptr, monap_type *monap_ptr)
{
switch (monap_ptr->effect) {
case RaceBlowEffectType::NONE:
diff --git a/src/monster-attack/monster-attack-switcher.h b/src/monster-attack/monster-attack-switcher.h
index e75877456..e7160b29a 100644
--- a/src/monster-attack/monster-attack-switcher.h
+++ b/src/monster-attack/monster-attack-switcher.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct monap_type monap_type;
-struct player_type;
-void switch_monster_blow_to_player(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+void switch_monster_blow_to_player(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/monster-attack/monster-attack-util.cpp b/src/monster-attack/monster-attack-util.cpp
index 856802b9e..ae6aafdee 100644
--- a/src/monster-attack/monster-attack-util.cpp
+++ b/src/monster-attack/monster-attack-util.cpp
@@ -9,7 +9,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-monap_type *initialize_monap_type(player_type *player_ptr, monap_type *monap_ptr, MONSTER_IDX m_idx)
+monap_type *initialize_monap_type(PlayerType *player_ptr, monap_type *monap_ptr, MONSTER_IDX m_idx)
{
#ifdef JP
monap_ptr->abbreviate = 0;
diff --git a/src/monster-attack/monster-attack-util.h b/src/monster-attack/monster-attack-util.h
index 05aeb9297..1e45abf74 100644
--- a/src/monster-attack/monster-attack-util.h
+++ b/src/monster-attack/monster-attack-util.h
@@ -37,5 +37,5 @@ typedef struct monap_type {
bool fear;
} monap_type;
-struct player_type;
-monap_type *initialize_monap_type(player_type *player_ptr, monap_type *monap_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+monap_type *initialize_monap_type(PlayerType *player_ptr, monap_type *monap_ptr, MONSTER_IDX m_idx);
diff --git a/src/monster-attack/monster-eating.cpp b/src/monster-attack/monster-eating.cpp
index 2e68556f6..6ee1ab462 100644
--- a/src/monster-attack/monster-eating.cpp
+++ b/src/monster-attack/monster-eating.cpp
@@ -32,7 +32,7 @@
#include "view/display-messages.h"
#include "world/world-object.h"
-void process_eat_gold(player_type *player_ptr, monap_type *monap_ptr)
+void process_eat_gold(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (!player_ptr->paralyzed && (randint0(100) < (adj_dex_safe[player_ptr->stat_index[A_DEX]] + player_ptr->lev))) {
msg_print(_("ãããç´ æ©ã財å¸ãå®ã£ãï¼", "You quickly protect your money pouch!"));
@@ -76,7 +76,7 @@ void process_eat_gold(player_type *player_ptr, monap_type *monap_ptr)
* @monap_ptr ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return çã¾ãããTRUEãä½ãçã¾ããªãã£ããFALSE
*/
-bool check_eat_item(player_type *player_ptr, monap_type *monap_ptr)
+bool check_eat_item(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (monster_confused_remaining(monap_ptr->m_ptr))
return false;
@@ -99,7 +99,7 @@ bool check_eat_item(player_type *player_ptr, monap_type *monap_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @monap_ptr ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void move_item_to_monster(player_type *player_ptr, monap_type *monap_ptr, const OBJECT_IDX o_idx)
+static void move_item_to_monster(PlayerType *player_ptr, monap_type *monap_ptr, const OBJECT_IDX o_idx)
{
if (o_idx == 0)
return;
@@ -124,7 +124,7 @@ static void move_item_to_monster(player_type *player_ptr, monap_type *monap_ptr,
* @monap_ptr ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details eatã¨ããããéãé£ã¹ç©ã¨éã£ã¦ãªããªããªããçãã ã¢ã³ã¹ã¿ã¼ãåãã°åãæ»ãã
*/
-void process_eat_item(player_type *player_ptr, monap_type *monap_ptr)
+void process_eat_item(PlayerType *player_ptr, monap_type *monap_ptr)
{
for (int i = 0; i < 10; i++) {
OBJECT_IDX o_idx;
@@ -153,7 +153,7 @@ void process_eat_item(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_eat_food(player_type *player_ptr, monap_type *monap_ptr)
+void process_eat_food(PlayerType *player_ptr, monap_type *monap_ptr)
{
for (int i = 0; i < 10; i++) {
INVENTORY_IDX i_idx = (INVENTORY_IDX)randint0(INVEN_PACK);
@@ -177,7 +177,7 @@ void process_eat_food(player_type *player_ptr, monap_type *monap_ptr)
}
}
-void process_eat_lite(player_type *player_ptr, monap_type *monap_ptr)
+void process_eat_lite(PlayerType *player_ptr, monap_type *monap_ptr)
{
if ((monap_ptr->o_ptr->xtra4 <= 0) || monap_ptr->o_ptr->is_fixed_artifact())
return;
@@ -202,7 +202,7 @@ void process_eat_lite(player_type *player_ptr, monap_type *monap_ptr)
* @details ééå
·ä½¿ç¨è½ååä¸ãã©ã°ãããã°ãå¸åéã¯å
¨é¨ã§ã¯ãªã
* 詳細ã¯OSDN #40911ã®è°è«ãåç
§ã®ãã¨
*/
-bool process_un_power(player_type *player_ptr, monap_type *monap_ptr)
+bool process_un_power(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (((monap_ptr->o_ptr->tval != ItemKindType::STAFF) && (monap_ptr->o_ptr->tval != ItemKindType::WAND)) || (monap_ptr->o_ptr->pval == 0))
return false;
@@ -240,7 +240,7 @@ bool process_un_power(player_type *player_ptr, monap_type *monap_ptr)
return true;
}
-bool check_drain_hp(player_type *player_ptr, const int32_t d)
+bool check_drain_hp(PlayerType *player_ptr, const int32_t d)
{
bool resist_drain = !drain_exp(player_ptr, d, d / 10, 50);
if (player_ptr->mimic_form) {
@@ -261,7 +261,7 @@ bool check_drain_hp(player_type *player_ptr, const int32_t d)
}
}
-void process_drain_life(player_type *player_ptr, monap_type *monap_ptr, const bool resist_drain)
+void process_drain_life(PlayerType *player_ptr, monap_type *monap_ptr, const bool resist_drain)
{
if ((monap_ptr->damage <= 5) || resist_drain)
return;
@@ -281,7 +281,7 @@ void process_drain_life(player_type *player_ptr, monap_type *monap_ptr, const bo
msg_format(_("%sã¯ä½åãå復ããããã ã", "%^s appears healthier."), monap_ptr->m_name);
}
-void process_drain_mana(player_type *player_ptr, monap_type *monap_ptr)
+void process_drain_mana(PlayerType *player_ptr, monap_type *monap_ptr)
{
if (check_multishadow(player_ptr)) {
msg_print(_("æ»æã¯å¹»å½±ã«å½ä¸ããããªãã«ã¯å±ããªãã£ãã", "The attack hits Shadow, but you are unharmed!"));
@@ -304,7 +304,7 @@ void process_drain_mana(player_type *player_ptr, monap_type *monap_ptr)
* @monap_ptr ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details 空è
¹ãè¡°å¼±ã®ä¸æ©æåã§æ¢ããåªããã¯æ®ãã
*/
-void process_monster_attack_hungry(player_type *player_ptr, monap_type *monap_ptr)
+void process_monster_attack_hungry(PlayerType *player_ptr, monap_type *monap_ptr)
{
msg_format(_("ããªãã¯è
¹ãæ¸ã£ãï¼", "You feel hungry!"));
auto subtracted_food = static_cast(player_ptr->food - monap_ptr->damage);
diff --git a/src/monster-attack/monster-eating.h b/src/monster-attack/monster-eating.h
index 8b0d646f8..2c0f37a7e 100644
--- a/src/monster-attack/monster-eating.h
+++ b/src/monster-attack/monster-eating.h
@@ -3,15 +3,15 @@
#include "system/angband.h"
typedef struct monap_type monap_type;
-struct player_type;
-void process_eat_gold(player_type *player_ptr, monap_type *monap_ptr);
-bool check_eat_item(player_type *player_ptr, monap_type *monap_ptr);
-void process_eat_item(player_type *player_ptr, monap_type *monap_ptr);
-void process_eat_food(player_type *player_ptr, monap_type *monap_ptr);
-void process_eat_lite(player_type *player_ptr, monap_type *monap_ptr);
+class PlayerType;
+void process_eat_gold(PlayerType *player_ptr, monap_type *monap_ptr);
+bool check_eat_item(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_eat_item(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_eat_food(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_eat_lite(PlayerType *player_ptr, monap_type *monap_ptr);
-bool process_un_power(player_type *player_ptr, monap_type *monap_ptr);
-bool check_drain_hp(player_type *player_ptr, const int32_t d);
-void process_drain_life(player_type *player_ptr, monap_type *monap_ptr, const bool resist_drain);
-void process_drain_mana(player_type *player_ptr, monap_type *monap_ptr);
-void process_monster_attack_hungry(player_type *player_ptr, monap_type *monap_ptr);
+bool process_un_power(PlayerType *player_ptr, monap_type *monap_ptr);
+bool check_drain_hp(PlayerType *player_ptr, const int32_t d);
+void process_drain_life(PlayerType *player_ptr, monap_type *monap_ptr, const bool resist_drain);
+void process_drain_mana(PlayerType *player_ptr, monap_type *monap_ptr);
+void process_monster_attack_hungry(PlayerType *player_ptr, monap_type *monap_ptr);
diff --git a/src/monster-floor/monster-death-util.cpp b/src/monster-floor/monster-death-util.cpp
index 50f7783c7..3eaedd38c 100644
--- a/src/monster-floor/monster-death-util.cpp
+++ b/src/monster-floor/monster-death-util.cpp
@@ -38,7 +38,7 @@ static OBJECT_SUBTYPE_VALUE get_coin_type(MONRACE_IDX r_idx)
return MON_PLAYER;
}
-monster_death_type *initialize_monster_death_type(player_type *player_ptr, monster_death_type *md_ptr, MONSTER_IDX m_idx, bool drop_item)
+monster_death_type *initialize_monster_death_type(PlayerType *player_ptr, monster_death_type *md_ptr, MONSTER_IDX m_idx, bool drop_item)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
md_ptr->m_idx = m_idx;
diff --git a/src/monster-floor/monster-death-util.h b/src/monster-floor/monster-death-util.h
index 86e8ade59..d71c1d377 100644
--- a/src/monster-floor/monster-death-util.h
+++ b/src/monster-floor/monster-death-util.h
@@ -18,5 +18,5 @@ typedef struct monster_death_type {
uint32_t mo_mode;
} monster_death_type;
-struct player_type;
-monster_death_type *initialize_monster_death_type(player_type *player_ptr, monster_death_type *md_ptr, MONSTER_IDX m_idx, bool drop_item);
+class PlayerType;
+monster_death_type *initialize_monster_death_type(PlayerType *player_ptr, monster_death_type *md_ptr, MONSTER_IDX m_idx, bool drop_item);
diff --git a/src/monster-floor/monster-death.cpp b/src/monster-floor/monster-death.cpp
index 3ebf108cd..70b253236 100644
--- a/src/monster-floor/monster-death.cpp
+++ b/src/monster-floor/monster-death.cpp
@@ -49,7 +49,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-static void write_pet_death(player_type *player_ptr, monster_death_type *md_ptr)
+static void write_pet_death(PlayerType *player_ptr, monster_death_type *md_ptr)
{
md_ptr->md_y = md_ptr->m_ptr->fy;
md_ptr->md_x = md_ptr->m_ptr->fx;
@@ -60,7 +60,7 @@ static void write_pet_death(player_type *player_ptr, monster_death_type *md_ptr)
}
}
-static void on_dead_explosion(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_explosion(PlayerType *player_ptr, monster_death_type *md_ptr)
{
for (int i = 0; i < 4; i++) {
if (md_ptr->r_ptr->blow[i].method != RBM_EXPLODE)
@@ -76,7 +76,7 @@ static void on_dead_explosion(player_type *player_ptr, monster_death_type *md_pt
}
}
-static void on_defeat_arena_monster(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_defeat_arena_monster(PlayerType *player_ptr, monster_death_type *md_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!floor_ptr->inside_arena || is_pet(md_ptr->m_ptr))
@@ -108,7 +108,7 @@ static void on_defeat_arena_monster(player_type *player_ptr, monster_death_type
exe_write_diary(player_ptr, DIARY_ARENA, player_ptr->arena_number, m_name);
}
-static void drop_corpse(player_type *player_ptr, monster_death_type *md_ptr)
+static void drop_corpse(PlayerType *player_ptr, monster_death_type *md_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_drop_corpse = one_in_(md_ptr->r_ptr->flags1 & RF1_UNIQUE ? 1 : 4);
@@ -147,7 +147,7 @@ static void drop_corpse(player_type *player_ptr, monster_death_type *md_ptr)
* @param md_ptr ã¢ã³ã¹ã¿ã¼æ»äº¡æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ããããããããªã1以ä¸ãä½ãããããããªããªã0
*/
-static ARTIFACT_IDX drop_artifact_index(player_type *player_ptr, monster_death_type *md_ptr)
+static ARTIFACT_IDX drop_artifact_index(PlayerType *player_ptr, monster_death_type *md_ptr)
{
ARTIFACT_IDX a_idx = 0;
PERCENTAGE chance = 0;
@@ -179,7 +179,7 @@ static ARTIFACT_IDX drop_artifact_index(player_type *player_ptr, monster_death_t
* @param a_ix ããããã試ã¿ãã¢ã¼ãã£ãã¡ã¯ãID
* @return ãããããããªãtrue
*/
-bool drop_single_artifact(player_type *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
+bool drop_single_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
{
artifact_type *a_ptr = &a_info[a_idx];
if (a_ptr->cur_num == 1)
@@ -201,7 +201,7 @@ bool drop_single_artifact(player_type *player_ptr, monster_death_type *md_ptr, A
return false;
}
-static KIND_OBJECT_IDX drop_dungeon_final_artifact(player_type *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
+static KIND_OBJECT_IDX drop_dungeon_final_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
{
auto k_idx = d_info[player_ptr->dungeon_idx].final_object != 0 ? d_info[player_ptr->dungeon_idx].final_object : lookup_kind(ItemKindType::SCROLL, SV_SCROLL_ACQUIREMENT);
if (d_info[player_ptr->dungeon_idx].final_artifact == 0)
@@ -222,7 +222,7 @@ static KIND_OBJECT_IDX drop_dungeon_final_artifact(player_type *player_ptr, mons
return d_info[player_ptr->dungeon_idx].final_object ? k_idx : 0;
}
-static void drop_artifact(player_type *player_ptr, monster_death_type *md_ptr)
+static void drop_artifact(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item)
return;
@@ -253,7 +253,7 @@ static void decide_drop_quality(monster_death_type *md_ptr)
md_ptr->mo_mode |= (AM_GOOD | AM_GREAT);
}
-static int decide_drop_numbers(player_type *player_ptr, monster_death_type *md_ptr, const bool drop_item)
+static int decide_drop_numbers(PlayerType *player_ptr, monster_death_type *md_ptr, const bool drop_item)
{
int drop_numbers = 0;
if ((md_ptr->r_ptr->flags1 & RF1_DROP_60) && (randint0(100) < 60))
@@ -289,7 +289,7 @@ static int decide_drop_numbers(player_type *player_ptr, monster_death_type *md_p
return drop_numbers;
}
-static void drop_items_golds(player_type *player_ptr, monster_death_type *md_ptr, int drop_numbers)
+static void drop_items_golds(PlayerType *player_ptr, monster_death_type *md_ptr, int drop_numbers)
{
int dump_item = 0;
int dump_gold = 0;
@@ -324,7 +324,7 @@ static void drop_items_golds(player_type *player_ptr, monster_death_type *md_ptr
* @brief æçµãã¹(æ··æ²ã®ãµã¼ãã³ã)ãåããã¨ãã®å¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void on_defeat_last_boss(player_type *player_ptr)
+static void on_defeat_last_boss(PlayerType *player_ptr)
{
w_ptr->total_winner = true;
add_winner_class(player_ptr->pclass);
@@ -345,7 +345,7 @@ static void on_defeat_last_boss(player_type *player_ptr)
* @param drop_item TRUEãªãã°ã¢ã³ã¹ã¿ã¼ã®ããããå¦çãè¡ã
* @param type ã©ã¹ãã¢ã¿ãã¯ã®å±æ§ (åä¸å±æ§)
*/
-void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeType type)
+void monster_death(PlayerType *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeType type)
{
AttributeFlags flags;
flags.clear();
@@ -370,7 +370,7 @@ void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item, A
* it drops all of its objects, which may disappear in crowded rooms.
*
*/
-void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeFlags attribute_flags)
+void monster_death(PlayerType *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeFlags attribute_flags)
{
monster_death_type tmp_md;
monster_death_type *md_ptr = initialize_monster_death_type(player_ptr, &tmp_md, m_idx, drop_item);
diff --git a/src/monster-floor/monster-death.h b/src/monster-floor/monster-death.h
index 28b7835b6..c208d86ab 100644
--- a/src/monster-floor/monster-death.h
+++ b/src/monster-floor/monster-death.h
@@ -4,8 +4,8 @@
#include "monster-floor/monster-death-util.h"
#include "effect/attribute-types.h"
-struct player_type;
-void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeFlags attribute_flags);
-void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeType type);
-bool drop_single_artifact(player_type *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx);
+class PlayerType;
+void monster_death(PlayerType *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeFlags attribute_flags);
+void monster_death(PlayerType *player_ptr, MONSTER_IDX m_idx, bool drop_item, AttributeType type);
+bool drop_single_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx);
concptr extract_note_dies(MONRACE_IDX r_idx);
diff --git a/src/monster-floor/monster-direction.cpp b/src/monster-floor/monster-direction.cpp
index ad1c0ff1c..1d3fd6e2f 100644
--- a/src/monster-floor/monster-direction.cpp
+++ b/src/monster-floor/monster-direction.cpp
@@ -30,7 +30,7 @@
* @param plus ã¢ã³ã¹ã¿ã¼IDã®å¢æ¸ (1/2 ã®ç¢ºçã§+1ã1/2ã®ç¢ºçã§-1)
* @return ããããã¢ã³ã¹ã¿ã¼ã«è¿ã¥ããªãã°TRUE
*/
-static bool decide_pet_approch_direction(player_type *player_ptr, monster_type *m_ptr, monster_type *t_ptr)
+static bool decide_pet_approch_direction(PlayerType *player_ptr, monster_type *m_ptr, monster_type *t_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (!is_pet(m_ptr))
@@ -56,7 +56,7 @@ static bool decide_pet_approch_direction(player_type *player_ptr, monster_type *
* @param y ã¢ã³ã¹ã¿ã¼ã®ç§»åæ¹åY
* @param x ã¢ã³ã¹ã¿ã¼ã®ç§»åæ¹åX
*/
-static void decide_enemy_approch_direction(player_type *player_ptr, MONSTER_IDX m_idx, int start, int plus, POSITION *y, POSITION *x)
+static void decide_enemy_approch_direction(PlayerType *player_ptr, MONSTER_IDX m_idx, int start, int plus, POSITION *y, POSITION *x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -101,7 +101,7 @@ static void decide_enemy_approch_direction(player_type *player_ptr, MONSTER_IDX
* @param mm 移åããã¹ãæ¹è§IDãè¿ãåç
§ãã¤ã³ã¿
* @return æ¹åã確å®ããå ´åTRUEãæ¥è¿ããæµãããããããªãå ´åFALSEãè¿ã
*/
-bool get_enemy_dir(player_type *player_ptr, MONSTER_IDX m_idx, int *mm)
+bool get_enemy_dir(PlayerType *player_ptr, MONSTER_IDX m_idx, int *mm)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -145,7 +145,7 @@ bool get_enemy_dir(player_type *player_ptr, MONSTER_IDX m_idx, int *mm)
* @return ä¸è¦åãªæ¹åã¸æ©ããã¨ã«ãªã£ããTRUE
* @todo "5"ã¨ã¯ããããã¦ããã®å ´ã«çã¾ããã¨ããæå³ãï¼
*/
-static bool random_walk(player_type *player_ptr, DIRECTION *mm, monster_type *m_ptr)
+static bool random_walk(PlayerType *player_ptr, DIRECTION *mm, monster_type *m_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (((r_ptr->flags1 & (RF1_RAND_50 | RF1_RAND_25)) == (RF1_RAND_50 | RF1_RAND_25)) && (randint0(100) < 75)) {
@@ -219,7 +219,7 @@ static bool decide_pet_movement_direction(MonsterSweepGrid *msd)
* @param aware ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ã«æ°ä»ãã¦ãããªãã°TRUEãè¶
é å¯ç¶æ
ãªãã°FALSE
* @return 移åå
ãåå¨ããã°TRUE
*/
-bool decide_monster_movement_direction(player_type *player_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware)
+bool decide_monster_movement_direction(PlayerType *player_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster-floor/monster-direction.h b/src/monster-floor/monster-direction.h
index 5ed13bdc3..b51b732d0 100644
--- a/src/monster-floor/monster-direction.h
+++ b/src/monster-floor/monster-direction.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-bool get_enemy_dir(player_type *player_ptr, MONSTER_IDX m_idx, int *mm);
-bool decide_monster_movement_direction(player_type *player_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);
+class PlayerType;
+bool get_enemy_dir(PlayerType *player_ptr, MONSTER_IDX m_idx, int *mm);
+bool decide_monster_movement_direction(PlayerType *player_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);
diff --git a/src/monster-floor/monster-generator.cpp b/src/monster-floor/monster-generator.cpp
index 815858984..4d43fdfe2 100644
--- a/src/monster-floor/monster-generator.cpp
+++ b/src/monster-floor/monster-generator.cpp
@@ -66,7 +66,7 @@ static MONSTER_IDX place_monster_m_idx = 0;
* @return æåãããtrue
*
*/
-bool mon_scatter(player_type *player_ptr, MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION max_dist)
+bool mon_scatter(PlayerType *player_ptr, MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION max_dist)
{
POSITION place_x[MON_SCAT_MAXD];
POSITION place_y[MON_SCAT_MAXD];
@@ -131,7 +131,7 @@ bool mon_scatter(player_type *player_ptr, MONRACE_IDX r_idx, POSITION *yp, POSIT
* @details
* Note that "reproduction" REQUIRES empty space.
*/
-bool multiply_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode)
+bool multiply_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -161,7 +161,7 @@ bool multiply_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool clone, BI
* @param mode çæãªãã·ã§ã³
* @return æåãããtrue
*/
-static bool place_monster_group(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
+static bool place_monster_group(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
{
monster_race *r_ptr = &r_info[r_idx];
int total = randint1(10);
@@ -217,7 +217,7 @@ static bool place_monster_group(player_type *player_ptr, MONSTER_IDX who, POSITI
* @param r_idx ãã§ãã¯ããã¢ã³ã¹ã¿ã¼ç¨®æã®ID
* @return è·è¡ã«ã§ãããªãã°true
*/
-static bool place_monster_can_escort(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool place_monster_can_escort(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[place_monster_idx];
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[place_monster_m_idx];
@@ -262,7 +262,7 @@ static bool place_monster_can_escort(player_type *player_ptr, MONRACE_IDX r_idx)
* @param mode çæãªãã·ã§ã³
* @return çæã«æåãããtrue
*/
-bool place_monster_aux(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
+bool place_monster_aux(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -334,7 +334,7 @@ bool place_monster_aux(player_type *player_ptr, MONSTER_IDX who, POSITION y, POS
* @param mode çæãªãã·ã§ã³
* @return çæã«æåãããtrue
*/
-bool place_monster(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode)
+bool place_monster(PlayerType *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode)
{
get_mon_num_prep(player_ptr, get_monster_hook(player_ptr), get_monster_hook2(player_ptr, y, x));
MONRACE_IDX r_idx;
@@ -360,7 +360,7 @@ bool place_monster(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mo
* @param x çæå°ç¹x座æ¨
* @return çæã«æåãããtrue
*/
-bool alloc_horde(player_type *player_ptr, POSITION y, POSITION x, summon_specific_pf summon_specific)
+bool alloc_horde(PlayerType *player_ptr, POSITION y, POSITION x, summon_specific_pf summon_specific)
{
get_mon_num_prep(player_ptr, get_monster_hook(player_ptr), get_monster_hook2(player_ptr, y, x));
@@ -419,7 +419,7 @@ bool alloc_horde(player_type *player_ptr, POSITION y, POSITION x, summon_specifi
* @param def_val ç¾å¨ã®ä¸»ã®çæç¶æ
* @return çæã«æåãããtrue
*/
-bool alloc_guardian(player_type *player_ptr, bool def_val)
+bool alloc_guardian(PlayerType *player_ptr, bool def_val)
{
MONRACE_IDX guardian = d_info[player_ptr->dungeon_idx].final_guardian;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -462,7 +462,7 @@ bool alloc_guardian(player_type *player_ptr, bool def_val)
* Use "slp" to choose the initial "sleep" status
* Use "floor_ptr->monster_level" for the monster level
*/
-bool alloc_monster(player_type *player_ptr, POSITION dis, BIT_FLAGS mode, summon_specific_pf summon_specific)
+bool alloc_monster(PlayerType *player_ptr, POSITION dis, BIT_FLAGS mode, summon_specific_pf summon_specific)
{
if (alloc_guardian(player_ptr, false))
return true;
diff --git a/src/monster-floor/monster-generator.h b/src/monster-floor/monster-generator.h
index 5832f327d..e5ccbd20e 100644
--- a/src/monster-floor/monster-generator.h
+++ b/src/monster-floor/monster-generator.h
@@ -3,13 +3,13 @@
#include "system/angband.h"
enum summon_type : int;
-struct player_type;
-typedef bool (*summon_specific_pf)(player_type *, MONSTER_IDX, POSITION, POSITION, DEPTH, summon_type, BIT_FLAGS);
+class PlayerType;
+typedef bool (*summon_specific_pf)(PlayerType *, MONSTER_IDX, POSITION, POSITION, DEPTH, summon_type, BIT_FLAGS);
-bool mon_scatter(player_type *player_ptr, MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION max_dist);
-bool multiply_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode);
-bool place_monster_aux(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode);
-bool place_monster(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode);
-bool alloc_horde(player_type *player_ptr, POSITION y, POSITION x, summon_specific_pf summon_specific);
-bool alloc_guardian(player_type *player_ptr, bool def_val);
-bool alloc_monster(player_type *player_ptr, POSITION dis, BIT_FLAGS mode, summon_specific_pf summon_specific);
+bool mon_scatter(PlayerType *player_ptr, MONRACE_IDX r_idx, POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION max_dist);
+bool multiply_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode);
+bool place_monster_aux(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode);
+bool place_monster(PlayerType *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode);
+bool alloc_horde(PlayerType *player_ptr, POSITION y, POSITION x, summon_specific_pf summon_specific);
+bool alloc_guardian(PlayerType *player_ptr, bool def_val);
+bool alloc_monster(PlayerType *player_ptr, POSITION dis, BIT_FLAGS mode, summon_specific_pf summon_specific);
diff --git a/src/monster-floor/monster-lite.cpp b/src/monster-floor/monster-lite.cpp
index df3f13704..4a2e9c806 100644
--- a/src/monster-floor/monster-lite.cpp
+++ b/src/monster-floor/monster-lite.cpp
@@ -30,7 +30,7 @@
* @param x X座æ¨
*/
static void update_monster_lite(
- player_type *const player_ptr, std::vector &points, const POSITION y, const POSITION x, const monster_lite_type *const ml_ptr)
+ PlayerType *const player_ptr, std::vector &points, const POSITION y, const POSITION x, const monster_lite_type *const ml_ptr)
{
grid_type *g_ptr;
int dpf, d;
@@ -82,7 +82,7 @@ static void update_monster_lite(
* Add a square to the changes array
*/
static void update_monster_dark(
- player_type *const player_ptr, std::vector &points, const POSITION y, const POSITION x, const monster_lite_type *const ml_ptr)
+ PlayerType *const player_ptr, std::vector &points, const POSITION y, const POSITION x, const monster_lite_type *const ml_ptr)
{
grid_type *g_ptr;
int midpoint, dpf, d;
@@ -131,12 +131,12 @@ static void update_monster_dark(
* changes are drawn via lite_spot().
* @todo player-status ããã®ã¿å¼ã°ãã¦ãããããããã¡ãã¯è¡æ°ãé
·ãã®ã§è¦èª¿æ´
*/
-void update_mon_lite(player_type *player_ptr)
+void update_mon_lite(PlayerType *player_ptr)
{
// 座æ¨ãã¡ãè¨é²ããé
åã
std::vector points;
- void (*add_mon_lite)(player_type *, std::vector &, const POSITION, const POSITION, const monster_lite_type *);
+ void (*add_mon_lite)(PlayerType *, std::vector &, const POSITION, const POSITION, const monster_lite_type *);
int dis_lim = (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS) && !player_ptr->see_nocto) ? (MAX_SIGHT / 2 + 1) : (MAX_SIGHT + 3);
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (int i = 0; i < floor_ptr->mon_lite_n; i++) {
diff --git a/src/monster-floor/monster-lite.h b/src/monster-floor/monster-lite.h
index a2cb5c732..a62a12e10 100644
--- a/src/monster-floor/monster-lite.h
+++ b/src/monster-floor/monster-lite.h
@@ -1,6 +1,6 @@
#pragma once
struct floor_type;
-struct player_type;
-void update_mon_lite(player_type *player_ptr);
+class PlayerType;
+void update_mon_lite(PlayerType *player_ptr);
void clear_mon_lite(floor_type *floor_ptr);
diff --git a/src/monster-floor/monster-move.cpp b/src/monster-floor/monster-move.cpp
index cccd0e372..5ba84c96d 100644
--- a/src/monster-floor/monster-move.cpp
+++ b/src/monster-floor/monster-move.cpp
@@ -57,7 +57,7 @@ static bool check_hp_for_feat_destruction(feature_type *f_ptr, monster_type *m_p
* @param can_cross ã¢ã³ã¹ã¿ã¼ãå°å½¢ãè¸ç ´ã§ãããªãã°TRUE
* @return ééãç ´å£ãããªãã£ãå ´åã¯FALSEããã以å¤ã¯TRUE
*/
-static bool process_wall(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx, bool can_cross)
+static bool process_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx, bool can_cross)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
grid_type *g_ptr;
@@ -104,7 +104,7 @@ static bool process_wall(player_type *player_ptr, turn_flags *turn_flags_ptr, mo
* @param nx ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ããã§ã¯ãã¢ãéãããã¬ã©ã¹ã®ãã¢ãéããå¯è½æ§ããããªãTRUE
*/
-static bool bash_normal_door(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
+static bool bash_normal_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
grid_type *g_ptr;
@@ -138,7 +138,7 @@ static bool bash_normal_door(player_type *player_ptr, turn_flags *turn_flags_ptr
* @param g_ptr ã°ãªããã¸ã®åç
§ãã¤ã³ã¿
* @param f_ptr å°å½¢ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void bash_glass_door(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, feature_type *f_ptr, bool may_bash)
+static void bash_glass_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, feature_type *f_ptr, bool may_bash)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (!may_bash || ((r_ptr->flags2 & RF2_BASH_DOOR) == 0) || f_ptr->flags.has_not(FloorFeatureType::BASH)
@@ -170,7 +170,7 @@ static void bash_glass_door(player_type *player_ptr, turn_flags *turn_flags_ptr,
* @param nx ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ã¢ã³ã¹ã¿ã¼ãæ»äº¡ããå ´åã®ã¿FALSE
*/
-static bool process_door(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
+static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
grid_type *g_ptr;
@@ -215,7 +215,7 @@ static bool process_door(player_type *player_ptr, turn_flags *turn_flags_ptr, mo
* @param nx ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ã«ã¼ã³ã®ãã/ãªã
*/
-static bool process_protection_rune(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
+static bool process_protection_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
{
grid_type *g_ptr;
g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
@@ -248,7 +248,7 @@ static bool process_protection_rune(player_type *player_ptr, turn_flags *turn_fl
* @param nx ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ã¢ã³ã¹ã¿ã¼ãæ»äº¡ããå ´åã®ã¿FALSE
*/
-static bool process_explosive_rune(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
+static bool process_explosive_rune(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
{
grid_type *g_ptr;
g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
@@ -293,7 +293,7 @@ static bool process_explosive_rune(player_type *player_ptr, turn_flags *turn_fla
* @param nx ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ã¢ã³ã¹ã¿ã¼ãæ»äº¡ããå ´åã®ã¿FALSE
*/
-static bool process_post_dig_wall(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
+static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
grid_type *g_ptr;
@@ -339,7 +339,7 @@ static bool process_post_dig_wall(player_type *player_ptr, turn_flags *turn_flag
* @return 移åãé»å®³ãããä½ã (ãã¢ç)ããã£ããFALSE
* @todo å°ãé·ãããããã¨ãã£ã¦ãããã¯ã¨ãã¦ã¾ã¨ã¾ã£ãé¨åããªãã®ã§æ«å®ã§ãã®ã¾ã¾ã¨ãã
*/
-bool process_monster_movement(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
+bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count)
{
for (int i = 0; mm[i]; i++) {
int d = mm[i];
@@ -450,7 +450,7 @@ bool process_monster_movement(player_type *player_ptr, turn_flags *turn_flags_pt
* @param ox ã¢ã³ã¹ã¿ã¼ãå
ã
ããX座æ¨
* @param aware ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ã«æ°ä»ãã¦ãããªãã°TRUEãè¶
é å¯ç¶æ
ãªãã°FALSE
*/
-void process_speak_sound(player_type *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
+void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware)
{
if (player_ptr->phase_out)
return;
diff --git a/src/monster-floor/monster-move.h b/src/monster-floor/monster-move.h
index cefc1396a..ff49cff8c 100644
--- a/src/monster-floor/monster-move.h
+++ b/src/monster-floor/monster-move.h
@@ -3,9 +3,9 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
+class PlayerType;
struct turn_flags;
-bool process_monster_movement(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count);
-void process_speak_sound(player_type *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware);
+bool process_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count);
+void process_speak_sound(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, bool aware);
void set_target(monster_type *m_ptr, POSITION y, POSITION x);
void reset_target(monster_type *m_ptr);
diff --git a/src/monster-floor/monster-object.cpp b/src/monster-floor/monster-object.cpp
index 5f2bff855..0c483d94b 100644
--- a/src/monster-floor/monster-object.cpp
+++ b/src/monster-floor/monster-object.cpp
@@ -100,7 +100,7 @@ static void update_object_flags(const TrFlags &flgs, BIT_FLAGS *flg2, BIT_FLAGS
* @param o_name ã¢ã¤ãã å
* @param this_o_idx ã¢ã³ã¹ã¿ã¼ãä¹ã£ããªãã¸ã§ã¯ãID
*/
-static void monster_pickup_object(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, object_type *o_ptr, bool is_special_object,
+static void monster_pickup_object(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, object_type *o_ptr, bool is_special_object,
POSITION ny, POSITION nx, GAME_TEXT *m_name, GAME_TEXT *o_name, OBJECT_IDX this_o_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -149,7 +149,7 @@ static void monster_pickup_object(player_type *player_ptr, turn_flags *turn_flag
* @param ny 移åå¾ã®ãã¢ã³ã¹ã¿ã¼ã®Y座æ¨
* @param nx 移åå¾ã®ãã¢ã³ã¹ã¿ã¼ã®X座æ¨
*/
-void update_object_by_monster_movement(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx)
+void update_object_by_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -185,7 +185,7 @@ void update_object_by_monster_movement(player_type *player_ptr, turn_flags *turn
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_ptr ã¢ã³ã¹ã¿ã¼åç
§ãã¤ã³ã¿
*/
-void monster_drop_carried_objects(player_type *player_ptr, monster_type *m_ptr)
+void monster_drop_carried_objects(PlayerType *player_ptr, monster_type *m_ptr)
{
for (auto it = m_ptr->hold_o_idx_list.begin(); it != m_ptr->hold_o_idx_list.end();) {
object_type forge;
diff --git a/src/monster-floor/monster-object.h b/src/monster-floor/monster-object.h
index 3bf5e4640..0e184896b 100644
--- a/src/monster-floor/monster-object.h
+++ b/src/monster-floor/monster-object.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
+class PlayerType;
struct turn_flags;
-void update_object_by_monster_movement(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
-void monster_drop_carried_objects(player_type *player_ptr, monster_type *m_ptr);
+void update_object_by_monster_movement(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
+void monster_drop_carried_objects(PlayerType *player_ptr, monster_type *m_ptr);
diff --git a/src/monster-floor/monster-remover.cpp b/src/monster-floor/monster-remover.cpp
index 37453b864..d996a799d 100644
--- a/src/monster-floor/monster-remover.cpp
+++ b/src/monster-floor/monster-remover.cpp
@@ -26,7 +26,7 @@
* ã¢ã³ã¹ã¿ã¼ãåé¤ããã¨ãã®ã¢ã³ã¹ã¿ã¼ãæ¾ã£ã¦ããã¢ã¤ãã ãåæã«åé¤ãããã /
* When a monster is deleted, all of its objects are deleted.
*/
-void delete_monster_idx(player_type *player_ptr, MONSTER_IDX i)
+void delete_monster_idx(PlayerType *player_ptr, MONSTER_IDX i)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[i];
@@ -97,7 +97,7 @@ void delete_monster_idx(player_type *player_ptr, MONSTER_IDX i)
* This is an efficient method of simulating multiple calls to the
* "delete_monster()" function, with no visual effects.
*/
-void wipe_monsters_list(player_type *player_ptr)
+void wipe_monsters_list(PlayerType *player_ptr)
{
if (!r_info[MON_BANORLUPART].max_num) {
if (r_info[MON_BANOR].max_num) {
@@ -153,7 +153,7 @@ void wipe_monsters_list(player_type *player_ptr)
* @param x åé¤ä½ç½®x座æ¨
* @param y åé¤ä½ç½®y座æ¨
*/
-void delete_monster(player_type *player_ptr, POSITION y, POSITION x)
+void delete_monster(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
diff --git a/src/monster-floor/monster-remover.h b/src/monster-floor/monster-remover.h
index d39e7a8ce..5a69da7ce 100644
--- a/src/monster-floor/monster-remover.h
+++ b/src/monster-floor/monster-remover.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-void delete_monster_idx(player_type *player_ptr, MONSTER_IDX i);
-void wipe_monsters_list(player_type *player_ptr);
-void delete_monster(player_type *player_ptr, POSITION y, POSITION x);
+class PlayerType;
+void delete_monster_idx(PlayerType *player_ptr, MONSTER_IDX i);
+void wipe_monsters_list(PlayerType *player_ptr);
+void delete_monster(PlayerType *player_ptr, POSITION y, POSITION x);
diff --git a/src/monster-floor/monster-runaway.cpp b/src/monster-floor/monster-runaway.cpp
index 42a8412ed..8570fb3c1 100644
--- a/src/monster-floor/monster-runaway.cpp
+++ b/src/monster-floor/monster-runaway.cpp
@@ -34,7 +34,7 @@
* @param m_name ã¢ã³ã¹ã¿ã¼å称
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
*/
-static void escape_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, GAME_TEXT *m_name)
+static void escape_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, GAME_TEXT *m_name)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (turn_flags_ptr->is_riding_mon) {
@@ -67,7 +67,7 @@ static void escape_monster(player_type *player_ptr, turn_flags *turn_flags_ptr,
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
* @return ã¢ã³ã¹ã¿ã¼ãããã¢ããæ¶ãããTRUE
*/
-bool runaway_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx)
+bool runaway_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster-floor/monster-runaway.h b/src/monster-floor/monster-runaway.h
index d02059796..e175cb141 100644
--- a/src/monster-floor/monster-runaway.h
+++ b/src/monster-floor/monster-runaway.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
struct turn_flags;
-bool runaway_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
+bool runaway_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
diff --git a/src/monster-floor/monster-safety-hiding.cpp b/src/monster-floor/monster-safety-hiding.cpp
index debb15775..9910848ef 100644
--- a/src/monster-floor/monster-safety-hiding.cpp
+++ b/src/monster-floor/monster-safety-hiding.cpp
@@ -30,7 +30,7 @@
* @param d ã¢ã³ã¹ã¿ã¼ãããå°ç¹ããã®è·é¢
* @return éãè¾¼ããå°ç¹ã®åè£å°
*/
-static coordinate_candidate sweep_safe_coordinate(player_type *player_ptr, MONSTER_IDX m_idx, const POSITION *y_offsets, const POSITION *x_offsets, int d)
+static coordinate_candidate sweep_safe_coordinate(PlayerType *player_ptr, MONSTER_IDX m_idx, const POSITION *y_offsets, const POSITION *x_offsets, int d)
{
coordinate_candidate candidate = init_coordinate_candidate();
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -91,7 +91,7 @@ static coordinate_candidate sweep_safe_coordinate(player_type *player_ptr, MONST
*\n
* Return TRUE if a safe location is available.\n
*/
-bool find_safety(player_type *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp)
+bool find_safety(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
for (POSITION d = 1; d < 10; d++) {
@@ -124,7 +124,7 @@ bool find_safety(player_type *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSIT
* @param candidate é ããããå°ç¹ã®åè£å°
*/
static void sweep_hiding_candidate(
- player_type *player_ptr, monster_type *m_ptr, const POSITION *y_offsets, const POSITION *x_offsets, coordinate_candidate *candidate)
+ PlayerType *player_ptr, monster_type *m_ptr, const POSITION *y_offsets, const POSITION *x_offsets, coordinate_candidate *candidate)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
for (POSITION i = 0, dx = x_offsets[0], dy = y_offsets[0]; dx != 0 || dy != 0; i++, dx = x_offsets[i], dy = y_offsets[i]) {
@@ -160,7 +160,7 @@ static void sweep_hiding_candidate(
*\n
* Return TRUE if a good location is available.\n
*/
-bool find_hiding(player_type *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp)
+bool find_hiding(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
coordinate_candidate candidate = init_coordinate_candidate();
diff --git a/src/monster-floor/monster-safety-hiding.h b/src/monster-floor/monster-safety-hiding.h
index e12f78e18..4663bc13d 100644
--- a/src/monster-floor/monster-safety-hiding.h
+++ b/src/monster-floor/monster-safety-hiding.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-bool find_safety(player_type *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
-bool find_hiding(player_type *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
+class PlayerType;
+bool find_safety(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
+bool find_hiding(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
diff --git a/src/monster-floor/monster-summon.cpp b/src/monster-floor/monster-summon.cpp
index 5eed02bc2..590d7b101 100644
--- a/src/monster-floor/monster-summon.cpp
+++ b/src/monster-floor/monster-summon.cpp
@@ -40,7 +40,7 @@ bool summon_unique_okay = false;
* @param r_idx ãã§ãã¯ããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return å¬å対象ã«ã§ãããªãã°TRUE
*/
-static bool summon_specific_okay(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool summon_specific_okay(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!mon_hook_dungeon(player_ptr, r_idx))
@@ -97,7 +97,7 @@ static bool is_dead_summoning(summon_type type)
* ãã³ã¸ã§ã³åã³ã¯ã¨ã¹ãã¯dun_level>0ã¨ãªãã
* èéã¯dun_level==0ãªã®ã§ããã®å ´åèéã¬ãã«ãè¿ãã
*/
-DEPTH get_dungeon_or_wilderness_level(player_type *player_ptr)
+DEPTH get_dungeon_or_wilderness_level(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->dun_level > 0)
@@ -117,7 +117,7 @@ DEPTH get_dungeon_or_wilderness_level(player_type *player_ptr)
* @param mode çæãªãã·ã§ã³
* @return å¬åã§ãããtrueãè¿ã
*/
-bool summon_specific(player_type *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode)
+bool summon_specific(PlayerType *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->inside_arena)
@@ -180,7 +180,7 @@ bool summon_specific(player_type *player_ptr, MONSTER_IDX who, POSITION y1, POSI
* @param mode çæãªãã·ã§ã³
* @return å¬åã§ãããtrueãè¿ã
*/
-bool summon_named_creature(player_type *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode)
+bool summon_named_creature(PlayerType *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode)
{
if ((r_idx <= 0) || (r_idx >= static_cast(r_info.size()))) {
return false;
diff --git a/src/monster-floor/monster-summon.h b/src/monster-floor/monster-summon.h
index 318572de9..0074fcf01 100644
--- a/src/monster-floor/monster-summon.h
+++ b/src/monster-floor/monster-summon.h
@@ -6,6 +6,6 @@ extern int summon_specific_who;
extern bool summon_unique_okay;
enum summon_type : int;
-struct player_type;
-bool summon_specific(player_type *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode);
-bool summon_named_creature(player_type *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode);
+class PlayerType;
+bool summon_specific(PlayerType *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode);
+bool summon_named_creature(PlayerType *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode);
diff --git a/src/monster-floor/monster-sweep-grid.cpp b/src/monster-floor/monster-sweep-grid.cpp
index 40edba258..4d1ea16a4 100644
--- a/src/monster-floor/monster-sweep-grid.cpp
+++ b/src/monster-floor/monster-sweep-grid.cpp
@@ -35,7 +35,7 @@
* @param m_idx éèµ°ããã¢ã³ã¹ã¿ã¼ã®åç
§ID
* @param mm 移åæ¹åãè¿ãæ¹åIDã®åç
§ãã¤ã³ã¿
*/
-MonsterSweepGrid::MonsterSweepGrid(player_type *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm)
+MonsterSweepGrid::MonsterSweepGrid(PlayerType *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm)
: player_ptr(player_ptr)
, m_idx(m_idx)
, mm(mm)
diff --git a/src/monster-floor/monster-sweep-grid.h b/src/monster-floor/monster-sweep-grid.h
index 28ce2a4e9..fc543419d 100644
--- a/src/monster-floor/monster-sweep-grid.h
+++ b/src/monster-floor/monster-sweep-grid.h
@@ -2,12 +2,12 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class MonsterSweepGrid {
public:
- MonsterSweepGrid(player_type *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
+ MonsterSweepGrid(PlayerType *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
virtual ~MonsterSweepGrid() = default;
- player_type *player_ptr;
+ PlayerType *player_ptr;
MONSTER_IDX m_idx;
DIRECTION *mm;
bool get_movable_grid();
diff --git a/src/monster-floor/one-monster-placer.cpp b/src/monster-floor/one-monster-placer.cpp
index b79cc9645..35c6ef839 100644
--- a/src/monster-floor/one-monster-placer.cpp
+++ b/src/monster-floor/one-monster-placer.cpp
@@ -46,7 +46,7 @@
#include "wizard/wizard-messages.h"
#include "world/world.h"
-static bool is_friendly_idx(player_type *player_ptr, MONSTER_IDX m_idx)
+static bool is_friendly_idx(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
return m_idx > 0 && is_friendly(&player_ptr->current_floor_ptr->m_list[(m_idx)]);
}
@@ -57,7 +57,7 @@ static bool is_friendly_idx(player_type *player_ptr, MONSTER_IDX m_idx)
* @return 対象ã«ã§ãããªãtrueãè¿ã
* @todo ã°ãã¼ãã«å¤æ°å¯¾çã®ä¸ monster_hook.cã¸ç§»ãã
*/
-static bool monster_hook_tanuki(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool monster_hook_tanuki(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
bool unselectable = any_bits(r_ptr->flags1, RF1_UNIQUE);
@@ -80,7 +80,7 @@ static bool monster_hook_tanuki(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx ã¢ã³ã¹ã¿ã¼ç¨®æID
* @return ã¢ã³ã¹ã¿ã¼ç¨®æã®è¡¨å±¤ID
*/
-static MONRACE_IDX initial_r_appearance(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS generate_mode)
+static MONRACE_IDX initial_r_appearance(PlayerType *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS generate_mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (is_chargeman(player_ptr) && any_bits(generate_mode, PM_JURAL) && none_bits(generate_mode, PM_MULTIPLY | PM_KAGE))
@@ -107,7 +107,7 @@ static MONRACE_IDX initial_r_appearance(player_type *player_ptr, MONRACE_IDX r_i
* @param r_idx çæã¢ã³ã¹ã¿ã¼ç¨®æ
* @return ã¦ãã¼ã¯ã®çæãä¸å¯è½ãªæ¡ä»¶ãªãFALSEããã以å¤ã¯TRUE
*/
-static bool check_unique_placeable(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool check_unique_placeable(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (player_ptr->phase_out)
return true;
@@ -142,7 +142,7 @@ static bool check_unique_placeable(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx çæã¢ã³ã¹ã¿ã¼ç¨®æ
* @return çæãå¯è½ãªãTRUEãä¸å¯è½ãªãFALSE
*/
-static bool check_quest_placeable(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool check_quest_placeable(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (quest_number(player_ptr, floor_ptr->dun_level) == 0)
@@ -175,7 +175,7 @@ static bool check_quest_placeable(player_type *player_ptr, MONRACE_IDX r_idx)
* @param x çæä½ç½®x座æ¨
* @return çæãå¯è½ãªãTRUEãä¸å¯è½ãªãFALSE
*/
-static bool check_procection_rune(player_type *player_ptr, MONRACE_IDX r_idx, POSITION y, POSITION x)
+static bool check_procection_rune(PlayerType *player_ptr, MONRACE_IDX r_idx, POSITION y, POSITION x)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
if (!g_ptr->is_rune_protection())
@@ -195,7 +195,7 @@ static bool check_procection_rune(player_type *player_ptr, MONRACE_IDX r_idx, PO
return true;
}
-static void warn_unique_generation(player_type *player_ptr, MONRACE_IDX r_idx)
+static void warn_unique_generation(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (!player_ptr->warning || !w_ptr->character_dungeon)
return;
@@ -239,7 +239,7 @@ static void warn_unique_generation(player_type *player_ptr, MONRACE_IDX r_idx)
* @param mode çæãªãã·ã§ã³
* @return æåãããtrue
*/
-bool place_monster_one(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
+bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/monster-floor/one-monster-placer.h b/src/monster-floor/one-monster-placer.h
index 1f58c1ec3..6dfaa1576 100644
--- a/src/monster-floor/one-monster-placer.h
+++ b/src/monster-floor/one-monster-placer.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool place_monster_one(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode);
+class PlayerType;
+bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MONRACE_IDX r_idx, BIT_FLAGS mode);
diff --git a/src/monster-floor/quantum-effect.cpp b/src/monster-floor/quantum-effect.cpp
index 3dc7b89bf..80e5556f8 100644
--- a/src/monster-floor/quantum-effect.cpp
+++ b/src/monster-floor/quantum-effect.cpp
@@ -25,7 +25,7 @@
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
*/
-static void vanish_nonunique(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
+static void vanish_nonunique(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
if (see_m) {
@@ -52,7 +52,7 @@ static void vanish_nonunique(player_type *player_ptr, MONSTER_IDX m_idx, bool se
* ãã¿ã¼ã³ã¯å縮ã©ãããæ¡æ£ãã¦ãããããã®éæ°ã«ãã¦ã¯ãããªã
* @todo ã¦ãã¼ã¯ã¨ãã¬ã¤ã¤ã¼ã¨ã®éã§ããå¹æãçºçããªããã¦ãã¼ã¯ã¨ãã®ä»ã®ã¢ã³ã¹ã¿ã¼éã§ã¯ä½ãããªãã¦ããï¼
*/
-static void produce_quantum_effect(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
+static void produce_quantum_effect(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool coherent = los(player_ptr, m_ptr->fy, m_ptr->fx, player_ptr->y, player_ptr->x);
@@ -80,7 +80,7 @@ static void produce_quantum_effect(player_type *player_ptr, MONSTER_IDX m_idx, b
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
* @return ã¢ã³ã¹ã¿ã¼ãéåçå¹æã«ããæ¶æ»
ãããTRUE
*/
-bool process_quantum_effect(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
+bool process_quantum_effect(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster-floor/quantum-effect.h b/src/monster-floor/quantum-effect.h
index 16db4e36f..88c54e90a 100644
--- a/src/monster-floor/quantum-effect.h
+++ b/src/monster-floor/quantum-effect.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool process_quantum_effect(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m);
+class PlayerType;
+bool process_quantum_effect(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m);
diff --git a/src/monster-floor/special-death-switcher.cpp b/src/monster-floor/special-death-switcher.cpp
index 0ef7b8a2a..857678e97 100644
--- a/src/monster-floor/special-death-switcher.cpp
+++ b/src/monster-floor/special-death-switcher.cpp
@@ -53,7 +53,7 @@
* @param radius å¬ååå¾ (ã¢ã³ã¹ã¿ã¼ãæ»äº¡ãã座æ¨ããåå¾ä½ãã¹ä»¥å
ã«å¬åãããã)
* @param message å¬åæã®ã¡ãã»ã¼ã¸
*/
-static void summon_self(player_type *player_ptr, monster_death_type *md_ptr, summon_type type, int probability, POSITION radius, concptr message)
+static void summon_self(PlayerType *player_ptr, monster_death_type *md_ptr, summon_type type, int probability, POSITION radius, concptr message)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->inside_arena || player_ptr->phase_out || one_in_(probability))
@@ -75,7 +75,7 @@ static void summon_self(player_type *player_ptr, monster_death_type *md_ptr, sum
msg_print(message);
}
-static void on_dead_pink_horror(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_pink_horror(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (player_ptr->current_floor_ptr->inside_arena || player_ptr->phase_out)
return;
@@ -97,7 +97,7 @@ static void on_dead_pink_horror(player_type *player_ptr, monster_death_type *md_
}
}
-static void on_dead_bloodletter(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_bloodletter(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item || (randint1(100) >= 15))
return;
@@ -109,7 +109,7 @@ static void on_dead_bloodletter(player_type *player_ptr, monster_death_type *md_
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
-static void on_dead_raal(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_raal(PlayerType *player_ptr, monster_death_type *md_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!md_ptr->drop_chosen_item || (floor_ptr->dun_level <= 9))
@@ -132,12 +132,12 @@ static void on_dead_raal(player_type *player_ptr, monster_death_type *md_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param md_ptr ã¢ã³ã¹ã¿ã¼æç ´æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void on_dead_dawn(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_dawn(PlayerType *player_ptr, monster_death_type *md_ptr)
{
summon_self(player_ptr, md_ptr, SUMMON_DAWN, 7, 20, _("æ°ããªæ¦å£«ãç¾ããï¼", "A new warrior steps forth!"));
}
-static void on_dead_unmaker(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_unmaker(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (is_seen(player_ptr, md_ptr->m_ptr)) {
GAME_TEXT m_name[MAX_NLEN];
@@ -148,7 +148,7 @@ static void on_dead_unmaker(player_type *player_ptr, monster_death_type *md_ptr)
(void)project(player_ptr, md_ptr->m_idx, 6, md_ptr->md_y, md_ptr->md_x, 100, AttributeType::CHAOS, PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL);
}
-static void on_dead_sacred_treasures(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_sacred_treasures(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if ((player_ptr->ppersonality != PERSONALITY_LAZY) || !md_ptr->drop_chosen_item)
return;
@@ -183,7 +183,7 @@ static void on_dead_sacred_treasures(player_type *player_ptr, monster_death_type
a_ptr->cur_num = 1;
}
-static void on_dead_serpent(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_serpent(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item)
return;
@@ -201,7 +201,7 @@ static void on_dead_serpent(player_type *player_ptr, monster_death_type *md_ptr)
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
-static void on_dead_death_sword(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_death_sword(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item)
return;
@@ -212,7 +212,7 @@ static void on_dead_death_sword(player_type *player_ptr, monster_death_type *md_
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
-static void on_dead_can_angel(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_can_angel(PlayerType *player_ptr, monster_death_type *md_ptr)
{
bool is_drop_can = md_ptr->drop_chosen_item;
bool is_silver = md_ptr->m_ptr->r_idx == MON_A_SILVER;
@@ -228,7 +228,7 @@ static void on_dead_can_angel(player_type *player_ptr, monster_death_type *md_pt
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
-static void on_dead_rolento(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_rolento(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (is_seen(player_ptr, md_ptr->m_ptr)) {
GAME_TEXT m_name[MAX_NLEN];
@@ -239,7 +239,7 @@ static void on_dead_rolento(player_type *player_ptr, monster_death_type *md_ptr)
(void)project(player_ptr, md_ptr->m_idx, 3, md_ptr->md_y, md_ptr->md_x, damroll(20, 10), AttributeType::FIRE, PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL);
}
-static void on_dead_aqua_illusion(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_aqua_illusion(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (player_ptr->current_floor_ptr->inside_arena || player_ptr->phase_out)
return;
@@ -267,12 +267,12 @@ static void on_dead_aqua_illusion(player_type *player_ptr, monster_death_type *m
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param md_ptr ã¢ã³ã¹ã¿ã¼æç ´æ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void on_dead_totem_moai(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_totem_moai(PlayerType *player_ptr, monster_death_type *md_ptr)
{
summon_self(player_ptr, md_ptr, SUMMON_TOTEM_MOAI, 8, 5, _("æ°ããªã¢ã¢ã¤ãç¾ããï¼", "A new moai steps forth!"));
}
-static void on_dead_demon_slayer_senior(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_demon_slayer_senior(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!is_seen(player_ptr, md_ptr->m_ptr))
return;
@@ -282,7 +282,7 @@ static void on_dead_demon_slayer_senior(player_type *player_ptr, monster_death_t
msg_format(_("ããªãã®éæ°ã%sã®èº«ä½ããµã¤ã³ãç¶ã«åãå»ãã ï¼", "Your fighting spirit chopped %^s's body into dice!"), m_name);
}
-static void on_dead_mirmulnir(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_mirmulnir(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!is_seen(player_ptr, md_ptr->m_ptr))
return;
@@ -292,7 +292,7 @@ static void on_dead_mirmulnir(player_type *player_ptr, monster_death_type *md_pt
msg_format(_("%sããã´ï¼ ã¼ãã³ãããããï¼ã", "%^s says, 'Dov@hkiin! No!!'"), m_name);
}
-static void on_dead_dragon_centipede(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_dragon_centipede(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (player_ptr->current_floor_ptr->inside_arena || player_ptr->phase_out)
return;
@@ -321,7 +321,7 @@ static void on_dead_dragon_centipede(player_type *player_ptr, monster_death_type
* @brief ããã°ãã¥ã¼ã¡ããæç ´æã¡ãã»ã¼ã¸
* @todo æ»äº¡æã®ç¹æ®ã¡ãã»ã¼ã¸ã表示ããã ãã®å¦çãè¤æ°ä½ããªããswitch/caseæã«åããããããã«æ±ç¨åãããã¨
*/
-static void on_dead_big_raven(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_big_raven(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!is_seen(player_ptr, md_ptr->m_ptr))
return;
@@ -340,7 +340,7 @@ static void on_dead_big_raven(player_type *player_ptr, monster_death_type *md_pt
* @return çæããã¢ã¤ãã ãè£
ååãªãtrueããã以å¤ãªãfalse
* @todo æ±ç¨çã«ä½¿ãããã ãã©ããã«ãããã¡ã¤ã«ã¯ãªããï¼
*/
-static bool make_equipment(player_type *player_ptr, object_type *q_ptr, const BIT_FLAGS drop_mode, const bool is_object_hook_null)
+static bool make_equipment(PlayerType *player_ptr, object_type *q_ptr, const BIT_FLAGS drop_mode, const bool is_object_hook_null)
{
q_ptr->wipe();
(void)make_object(player_ptr, q_ptr, drop_mode);
@@ -383,7 +383,7 @@ static bool make_equipment(player_type *player_ptr, object_type *q_ptr, const BI
* æåã®ã¢ã¤ãã çæã§ãããªãâãçæãããå ´åãé¤ããä¸éå端ãªâ (ä¾ï¼åªããã¦ãã)ã¯çæããªã.
* ãã®ã«ã¼ãã³ã§â
ã¯çæãããªãã®ã§ãâ
çæãã©ã°ã®ãã£ã³ã»ã«ãä¸è¦
*/
-static void on_dead_random_artifact(player_type *player_ptr, monster_death_type *md_ptr, bool (*object_hook_pf)(KIND_OBJECT_IDX k_idx))
+static void on_dead_random_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, bool (*object_hook_pf)(KIND_OBJECT_IDX k_idx))
{
object_type forge;
object_type *q_ptr = &forge;
@@ -423,7 +423,7 @@ static void on_dead_random_artifact(player_type *player_ptr, monster_death_type
* @brief ããããã®ããã¾æç ´æã¡ãã»ã¼ã¸
* @todo æ»äº¡æã®ç¹æ®ã¡ãã»ã¼ã¸ã表示ããã ãã®å¦çãè¤æ°ä½ããªããswitch/caseæã«åããããããã«æ±ç¨åãããã¨
*/
-static void on_dead_manimani(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_manimani(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!is_seen(player_ptr, md_ptr->m_ptr))
return;
@@ -431,7 +431,7 @@ static void on_dead_manimani(player_type *player_ptr, monster_death_type *md_ptr
msg_print(_("ã©ãããã声ãèãããâ¦ãããã¼ï¼ãããã¦â¦ã°ãããã¤ï¼ã", "Heard a voice from somewhere... 'Hello! And... good bye!'"));
}
-static void drop_specific_item_on_dead(player_type *player_ptr, monster_death_type *md_ptr, bool (*object_hook_pf)(KIND_OBJECT_IDX k_idx))
+static void drop_specific_item_on_dead(PlayerType *player_ptr, monster_death_type *md_ptr, bool (*object_hook_pf)(KIND_OBJECT_IDX k_idx))
{
object_type forge;
object_type *q_ptr = &forge;
@@ -441,7 +441,7 @@ static void drop_specific_item_on_dead(player_type *player_ptr, monster_death_ty
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
-static void on_dead_chest_mimic(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_chest_mimic(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (player_ptr->current_floor_ptr->inside_arena || player_ptr->phase_out)
return;
@@ -486,7 +486,7 @@ static void on_dead_chest_mimic(player_type *player_ptr, monster_death_type *md_
}
}
-static void on_dead_mimics(player_type *player_ptr, monster_death_type *md_ptr)
+static void on_dead_mimics(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item)
return;
@@ -533,7 +533,7 @@ static void on_dead_mimics(player_type *player_ptr, monster_death_type *md_ptr)
}
}
-static void on_dead_swordfish(player_type *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags)
+static void on_dead_swordfish(PlayerType *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags)
{
if (attribute_flags.has_not(AttributeType::COLD) || !md_ptr->drop_chosen_item || (randint1(100) >= 10))
return;
@@ -541,7 +541,7 @@ static void on_dead_swordfish(player_type *player_ptr, monster_death_type *md_pt
drop_single_artifact(player_ptr, md_ptr, ART_FROZEN_SWORDFISH);
}
-void switch_special_death(player_type *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags)
+void switch_special_death(PlayerType *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags)
{
switch (md_ptr->m_ptr->r_idx) {
case MON_PINK_HORROR:
diff --git a/src/monster-floor/special-death-switcher.h b/src/monster-floor/special-death-switcher.h
index 018dc4847..ee3cd285d 100644
--- a/src/monster-floor/special-death-switcher.h
+++ b/src/monster-floor/special-death-switcher.h
@@ -3,5 +3,5 @@
#include "effect/attribute-types.h"
typedef struct monster_death_type monster_death_type;
-struct player_type;
-void switch_special_death(player_type *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags);
+class PlayerType;
+void switch_special_death(PlayerType *player_ptr, monster_death_type *md_ptr, AttributeFlags attribute_flags);
diff --git a/src/monster-race/monster-race-hook.cpp b/src/monster-race/monster-race-hook.cpp
index 11173b548..f6db500ac 100644
--- a/src/monster-race/monster-race-hook.cpp
+++ b/src/monster-race/monster-race-hook.cpp
@@ -33,7 +33,7 @@ EnumClassFlagGroup vault_aux_dragon_mask4;
* @brief pit/nestã®åºæºã¨ãªãå種ã¢ã³ã¹ã¿ã¼ã決ãã /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void vault_prep_clone(player_type *player_ptr)
+void vault_prep_clone(PlayerType *player_ptr)
{
get_mon_num_prep(player_ptr, vault_aux_simple, nullptr);
vault_aux_race = get_mon_num(player_ptr, 0, player_ptr->current_floor_ptr->dun_level + 10, 0);
@@ -44,7 +44,7 @@ void vault_prep_clone(player_type *player_ptr)
* @brief pit/nestã®åºæºã¨ãªãã¢ã³ã¹ã¿ã¼ã·ã³ãã«ã決ãã /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void vault_prep_symbol(player_type *player_ptr)
+void vault_prep_symbol(PlayerType *player_ptr)
{
get_mon_num_prep(player_ptr, vault_aux_simple, nullptr);
MONRACE_IDX r_idx = get_mon_num(player_ptr, 0, player_ptr->current_floor_ptr->dun_level + 10, 0);
@@ -56,7 +56,7 @@ void vault_prep_symbol(player_type *player_ptr)
* @brief pit/nestã®åºæºã¨ãªããã©ã´ã³ã®ç¨®é¡ã決ãã /
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void vault_prep_dragon(player_type *player_ptr)
+void vault_prep_dragon(PlayerType *player_ptr)
{
/* Unused */
(void)player_ptr;
@@ -89,7 +89,7 @@ void vault_prep_dragon(player_type *player_ptr)
* @param r_idx ã¢ã³ã¹ã¿ã¼ï¼©ï¼¤
* @return è¨ä¼å¯¾è±¡ã«ã§ãããªãTRUEãè¿ãã
*/
-bool mon_hook_quest(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_quest(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -123,7 +123,7 @@ bool mon_hook_quest(player_type *player_ptr, MONRACE_IDX r_idx)
* ãã³ã¸ã§ã³ãç«å±±ã®å ´åã¯ãèéã®ç«å±±(WILD_VOLCANO)ã«åºãªã水棲åç©(AQUATIC)ã¯è¨±å¯ããªãã
*
*/
-bool mon_hook_dungeon(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_dungeon(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (!is_in_dungeon(player_ptr) && !player_ptr->current_floor_ptr->inside_quest)
return true;
@@ -145,7 +145,7 @@ bool mon_hook_dungeon(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return æµ·æ´ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_ocean(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_ocean(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -159,7 +159,7 @@ bool mon_hook_ocean(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return 海岸ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_shore(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_shore(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -173,7 +173,7 @@ bool mon_hook_shore(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return èå°ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_waste(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_waste(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -187,7 +187,7 @@ bool mon_hook_waste(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return èå°ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_town(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_town(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -201,7 +201,7 @@ bool mon_hook_town(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return 森æã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_wood(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_wood(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -215,7 +215,7 @@ bool mon_hook_wood(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return ç«å±±ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_volcano(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_volcano(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -229,7 +229,7 @@ bool mon_hook_volcano(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return å±±å°ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_mountain(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_mountain(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -243,7 +243,7 @@ bool mon_hook_mountain(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return 森æã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_grass(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_grass(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -257,7 +257,7 @@ bool mon_hook_grass(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return æ·±ãæ°´å°å½¢ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_deep_water(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_deep_water(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!mon_hook_dungeon(player_ptr, r_idx))
@@ -271,7 +271,7 @@ bool mon_hook_deep_water(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return æµ
ãæ°´å°å½¢ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_shallow_water(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_shallow_water(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!mon_hook_dungeon(player_ptr, r_idx))
@@ -285,7 +285,7 @@ bool mon_hook_shallow_water(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return 溶岩å°å½¢ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_lava(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_lava(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!mon_hook_dungeon(player_ptr, r_idx))
@@ -299,7 +299,7 @@ bool mon_hook_lava(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ããã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @return é常ã®åºå°å½¢ã«åºç¾ãããªãã°TRUEãè¿ã
*/
-bool mon_hook_floor(player_type *player_ptr, MONRACE_IDX r_idx)
+bool mon_hook_floor(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -314,7 +314,7 @@ bool mon_hook_floor(player_type *player_ptr, MONRACE_IDX r_idx)
/*
* Helper function for "glass room"
*/
-bool vault_aux_lite(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_lite(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -338,7 +338,7 @@ bool vault_aux_lite(player_type *player_ptr, MONRACE_IDX r_idx)
/*
* Helper function for "glass room"
*/
-bool vault_aux_shards(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_shards(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -356,7 +356,7 @@ bool vault_aux_shards(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return Vaultçæã®æä½å¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_simple(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_simple(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -370,7 +370,7 @@ bool vault_aux_simple(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_jelly(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_jelly(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -394,7 +394,7 @@ bool vault_aux_jelly(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_animal(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_animal(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -412,7 +412,7 @@ bool vault_aux_animal(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_undead(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_undead(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -430,7 +430,7 @@ bool vault_aux_undead(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_chapel_g(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_chapel_g(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
static int chapel_list[] = { MON_NOV_PRIEST, MON_NOV_PALADIN, MON_NOV_PRIEST_G, MON_NOV_PALADIN_G, MON_PRIEST, MON_JADE_MONK, MON_IVORY_MONK,
MON_ULTRA_PALADIN, MON_EBONY_MONK, MON_W_KNIGHT, MON_KNI_TEMPLAR, MON_PALADIN, MON_TOPAZ_MONK, 0 };
@@ -461,7 +461,7 @@ bool vault_aux_chapel_g(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_kennel(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_kennel(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -479,7 +479,7 @@ bool vault_aux_kennel(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_mimic(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_mimic(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -497,7 +497,7 @@ bool vault_aux_mimic(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_clone(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_clone(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (!vault_monster_okay(player_ptr, r_idx))
return false;
@@ -511,7 +511,7 @@ bool vault_aux_clone(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_symbol_e(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_symbol_e(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -535,7 +535,7 @@ bool vault_aux_symbol_e(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_symbol_g(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_symbol_g(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -559,7 +559,7 @@ bool vault_aux_symbol_g(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_orc(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_orc(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -580,7 +580,7 @@ bool vault_aux_orc(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_troll(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_troll(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -601,7 +601,7 @@ bool vault_aux_troll(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_giant(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_giant(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -625,7 +625,7 @@ bool vault_aux_giant(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_dragon(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_dragon(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -652,7 +652,7 @@ bool vault_aux_dragon(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_demon(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_demon(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -673,7 +673,7 @@ bool vault_aux_demon(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_cthulhu(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_cthulhu(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!vault_monster_okay(player_ptr, r_idx))
@@ -694,7 +694,7 @@ bool vault_aux_cthulhu(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx 確èªãããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return çæå¿
è¦æ¡ä»¶ãæºããã¦ãããªãTRUEãè¿ãã
*/
-bool vault_aux_dark_elf(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_aux_dark_elf(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
static int dark_elf_list[] = {
MON_D_ELF,
@@ -764,7 +764,7 @@ bool no_questor_or_bounty_uniques(MONRACE_IDX r_idx)
* @param r_idx ã¢ã³ã¹ã¿ã¼ï¼©ï¼¤
* @return æ»ä½ãé£ã¹ããããªãTRUEãè¿ãã
*/
-bool monster_hook_human(player_type *player_ptr, MONRACE_IDX r_idx)
+bool monster_hook_human(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -784,7 +784,7 @@ bool monster_hook_human(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®å¯¾è±¡ã¨ãªãã¢ã³ã¹ã¿ã¼ã®ï¼©ï¼¤
* @return æªå¤¢ã®å
å¶ã¨ãªãå¾ããå¦ãã
*/
-bool get_nightmare(player_type *player_ptr, MONRACE_IDX r_idx)
+bool get_nightmare(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (none_bits(r_ptr->flags2, RF2_ELDRITCH_HORROR))
@@ -801,7 +801,7 @@ bool get_nightmare(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx å¤å®ãããã¢ã³ã¹ã¿ã¼ç¨®æã®ID
* @return é£ãã対象ãªãã°TRUEãè¿ã
*/
-bool monster_is_fishing_target(player_type *player_ptr, MONRACE_IDX r_idx)
+bool monster_is_fishing_target(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -820,7 +820,7 @@ bool monster_is_fishing_target(player_type *player_ptr, MONRACE_IDX r_idx)
* èªç以å¤ã®ãªãããã®HPæ»ææ段ãæã£ã¦ãããã¨ã
* @return åå ã§ãããå¦ã
*/
-bool monster_can_entry_arena(player_type *player_ptr, MONRACE_IDX r_idx)
+bool monster_can_entry_arena(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -854,7 +854,7 @@ bool monster_can_entry_arena(player_type *player_ptr, MONRACE_IDX r_idx)
* @param r_idx ãã§ãã¯ãããã¢ã³ã¹ã¿ã¼ç¨®æã®ID
* @return 人形ã«ã§ãããªãTRUEãè¿ã
*/
-bool item_monster_okay(player_type *player_ptr, MONRACE_IDX r_idx)
+bool item_monster_okay(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -890,7 +890,7 @@ bool item_monster_okay(player_type *player_ptr, MONRACE_IDX r_idx)
* Line 2 -- forbid uniques
* Line 3 -- forbid aquatic monsters
*/
-bool vault_monster_okay(player_type *player_ptr, MONRACE_IDX r_idx)
+bool vault_monster_okay(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
return (mon_hook_dungeon(player_ptr, r_idx) && none_bits(r_info[r_idx].flags1, RF1_UNIQUE) && none_bits(r_info[r_idx].flags7, RF7_UNIQUE2)
&& none_bits(r_info[r_idx].flagsr, RFR_RES_ALL) && none_bits(r_info[r_idx].flags7, RF7_AQUATIC));
diff --git a/src/monster-race/monster-race-hook.h b/src/monster-race/monster-race-hook.h
index 14059e9a1..4fb52952a 100644
--- a/src/monster-race/monster-race-hook.h
+++ b/src/monster-race/monster-race-hook.h
@@ -9,54 +9,54 @@ extern int vault_aux_race;
extern char vault_aux_char;
extern EnumClassFlagGroup vault_aux_dragon_mask4;
-struct player_type;
-bool mon_hook_quest(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_dungeon(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_ocean(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_shore(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_waste(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_town(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_wood(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_volcano(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_wood(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_volcano(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_mountain(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_grass(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_deep_water(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_shallow_water(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_lava(player_type *player_ptr, MONRACE_IDX r_idx);
-bool mon_hook_floor(player_type *player_ptr, MONRACE_IDX r_idx);
-
-void vault_prep_clone(player_type *player_ptr);
-void vault_prep_dragon(player_type *player_ptr);
-void vault_prep_symbol(player_type *player_ptr);
-
-bool vault_aux_lite(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_shards(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_simple(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_jelly(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_animal(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_undead(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_chapel_g(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_kennel(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_mimic(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_clone(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_symbol_e(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_symbol_g(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_orc(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_troll(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_giant(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_dragon(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_demon(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_cthulhu(player_type *player_ptr, MONRACE_IDX r_idx);
-bool vault_aux_dark_elf(player_type *player_ptr, MONRACE_IDX r_idx);
-
-bool vault_monster_okay(player_type *player_ptr, MONRACE_IDX r_idx);
+class PlayerType;
+bool mon_hook_quest(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_dungeon(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_ocean(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_shore(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_waste(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_town(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_wood(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_volcano(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_wood(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_volcano(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_mountain(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_grass(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_deep_water(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_shallow_water(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_lava(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool mon_hook_floor(PlayerType *player_ptr, MONRACE_IDX r_idx);
+
+void vault_prep_clone(PlayerType *player_ptr);
+void vault_prep_dragon(PlayerType *player_ptr);
+void vault_prep_symbol(PlayerType *player_ptr);
+
+bool vault_aux_lite(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_shards(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_simple(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_jelly(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_animal(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_undead(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_chapel_g(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_kennel(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_mimic(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_clone(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_symbol_e(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_symbol_g(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_orc(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_troll(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_giant(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_dragon(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_demon(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_cthulhu(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool vault_aux_dark_elf(PlayerType *player_ptr, MONRACE_IDX r_idx);
+
+bool vault_monster_okay(PlayerType *player_ptr, MONRACE_IDX r_idx);
bool monster_living(MONRACE_IDX r_idx);
bool no_questor_or_bounty_uniques(MONRACE_IDX r_idx);
-bool monster_hook_human(player_type *player_ptr, MONRACE_IDX r_idx);
-bool get_nightmare(player_type *player_ptr, MONRACE_IDX r_idx);
-bool monster_is_fishing_target(player_type *player_ptr, MONRACE_IDX r_idx);
-bool monster_can_entry_arena(player_type *player_ptr, MONRACE_IDX r_idx);
-bool item_monster_okay(player_type *player_ptr, MONRACE_IDX r_idx);
+bool monster_hook_human(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool get_nightmare(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool monster_is_fishing_target(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool monster_can_entry_arena(PlayerType *player_ptr, MONRACE_IDX r_idx);
+bool item_monster_okay(PlayerType *player_ptr, MONRACE_IDX r_idx);
diff --git a/src/monster/monster-compaction.cpp b/src/monster/monster-compaction.cpp
index 68cff351c..526afc9b8 100644
--- a/src/monster/monster-compaction.cpp
+++ b/src/monster/monster-compaction.cpp
@@ -24,7 +24,7 @@
* @param i1 é
å移åå
æ·»å
* @param i2 é
å移åå
æ·»å
*/
-static void compact_monsters_aux(player_type *player_ptr, MONSTER_IDX i1, MONSTER_IDX i2)
+static void compact_monsters_aux(PlayerType *player_ptr, MONSTER_IDX i1, MONSTER_IDX i2)
{
if (i1 == i2)
return;
@@ -92,7 +92,7 @@ static void compact_monsters_aux(player_type *player_ptr, MONSTER_IDX i1, MONSTE
* After "compacting" (if needed), we "reorder" the monsters into a more
* compact order, and we reset the allocation info, and the "live" array.
*/
-void compact_monsters(player_type *player_ptr, int size)
+void compact_monsters(PlayerType *player_ptr, int size)
{
if (size)
msg_print(_("ã¢ã³ã¹ã¿ã¼æ
å ±ãå§ç¸®ãã¦ãã¾ã...", "Compacting monsters..."));
diff --git a/src/monster/monster-compaction.h b/src/monster/monster-compaction.h
index 5483f5ec4..1b8e0f65f 100644
--- a/src/monster/monster-compaction.h
+++ b/src/monster/monster-compaction.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void compact_monsters(player_type *player_ptr, int size);
+class PlayerType;
+void compact_monsters(PlayerType *player_ptr, int size);
diff --git a/src/monster/monster-damage.cpp b/src/monster/monster-damage.cpp
index 09b921fb0..9538e2470 100644
--- a/src/monster/monster-damage.cpp
+++ b/src/monster/monster-damage.cpp
@@ -58,7 +58,7 @@
* @param attribute ä¸ãããã¡ã¼ã¸ã®ç¨®é¡ (åä¸å±æ§)
* @param note ã¢ã³ã¹ã¿ã¼ãåãããéã®ç¹å¥ãªã¡ãã»ã¼ã¸è¿°èª
*/
-MonsterDamageProcessor::MonsterDamageProcessor(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeType attribute)
+MonsterDamageProcessor::MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeType attribute)
: player_ptr(player_ptr)
, m_idx(m_idx)
, dam(dam)
@@ -77,7 +77,7 @@ MonsterDamageProcessor::MonsterDamageProcessor(player_type *player_ptr, MONSTER_
* @param attribute_flags ä¸ãããã¡ã¼ã¸ã®ç¨®é¡ (è¤æ°å±æ§)
* @param note ã¢ã³ã¹ã¿ã¼ãåãããéã®ç¹å¥ãªã¡ãã»ã¼ã¸è¿°èª
*/
-MonsterDamageProcessor::MonsterDamageProcessor(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeFlags attribute_flags)
+MonsterDamageProcessor::MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeFlags attribute_flags)
: player_ptr(player_ptr)
, m_idx(m_idx)
, dam(dam)
diff --git a/src/monster/monster-damage.h b/src/monster/monster-damage.h
index 0802e02b9..c012de094 100644
--- a/src/monster/monster-damage.h
+++ b/src/monster/monster-damage.h
@@ -9,17 +9,17 @@
struct monster_race;
struct monster_type;
-struct player_type;
+class PlayerType;
typedef std::vector> combined_uniques;
class MonsterDamageProcessor {
public:
- MonsterDamageProcessor(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeType type);
- MonsterDamageProcessor(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeFlags attribute_flags);
+ MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeType type);
+ MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, AttributeFlags attribute_flags);
virtual ~MonsterDamageProcessor() = default;
bool mon_take_hit(concptr note);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
MONSTER_IDX m_idx;
HIT_POINT dam;
bool *fear;
diff --git a/src/monster/monster-describer.cpp b/src/monster/monster-describer.cpp
index 82c5c01db..f69b50cbd 100644
--- a/src/monster/monster-describer.cpp
+++ b/src/monster/monster-describer.cpp
@@ -20,7 +20,7 @@
* @param m_ptr ã¢ã³ã¹ã¿ã¼ã®åç
§ãã¤ã³ã¿
* @param mode å¼ç§°ãªãã·ã§ã³
*/
-void monster_desc(player_type *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode)
+void monster_desc(PlayerType *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode)
{
monster_race *r_ptr;
r_ptr = &r_info[m_ptr->ap_r_idx];
@@ -247,7 +247,7 @@ void monster_desc(player_type *player_ptr, char *desc, monster_type *m_ptr, BIT_
* @details
* Technically should attempt to treat "Beholder"'s as jelly's
*/
-void message_pain(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam)
+void message_pain(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster/monster-describer.h b/src/monster/monster-describer.h
index ad7c8cc74..299373b8e 100644
--- a/src/monster/monster-describer.h
+++ b/src/monster/monster-describer.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
-void monster_desc(player_type *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode);
-void message_pain(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam);
+class PlayerType;
+void monster_desc(PlayerType *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode);
+void message_pain(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam);
diff --git a/src/monster/monster-info.cpp b/src/monster/monster-info.cpp
index 55318ad01..392a318c4 100644
--- a/src/monster/monster-info.cpp
+++ b/src/monster/monster-info.cpp
@@ -49,7 +49,7 @@ void set_friendly(monster_type *m_ptr) { m_ptr->mflag2.set(MonsterConstantFlagTy
* @param mode ãªãã·ã§ã³
* @return è¸ç ´å¯è½ãªãã°TRUEãè¿ã
*/
-bool monster_can_cross_terrain(player_type *player_ptr, FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode)
+bool monster_can_cross_terrain(PlayerType *player_ptr, FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode)
{
feature_type *f_ptr = &f_info[feat];
@@ -126,7 +126,7 @@ bool monster_can_cross_terrain(player_type *player_ptr, FEAT_IDX feat, monster_r
* @param mode ãªãã·ã§ã³
* @return è¸ç ´å¯è½ãªãã°TRUEãè¿ã
*/
-bool monster_can_enter(player_type *player_ptr, POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode)
+bool monster_can_enter(PlayerType *player_ptr, POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
if (player_bold(player_ptr, y, x))
@@ -161,7 +161,7 @@ static bool check_hostile_align(byte sub_align1, byte sub_align2)
* @param n_ptr ã¢ã³ã¹ã¿ã¼2ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return æµå¯¾é¢ä¿ã«ãããªãã°TRUEãè¿ã
*/
-bool are_enemies(player_type *player_ptr, monster_type *m_ptr, monster_type *n_ptr)
+bool are_enemies(PlayerType *player_ptr, monster_type *m_ptr, monster_type *n_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
monster_race *s_ptr = &r_info[n_ptr->r_idx];
@@ -201,7 +201,7 @@ bool are_enemies(player_type *player_ptr, monster_type *m_ptr, monster_type *n_p
* @details
* If user is player, m_ptr == nullptr.
*/
-bool monster_has_hostile_align(player_type *player_ptr, monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
+bool monster_has_hostile_align(PlayerType *player_ptr, monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
{
byte sub_align1 = SUB_ALIGN_NEUTRAL;
byte sub_align2 = SUB_ALIGN_NEUTRAL;
@@ -229,7 +229,7 @@ bool monster_has_hostile_align(player_type *player_ptr, monster_type *m_ptr, int
return false;
}
-bool is_original_ap_and_seen(player_type *player_ptr, monster_type *m_ptr) { return m_ptr->ml && !player_ptr->hallucinated && (m_ptr->ap_r_idx == m_ptr->r_idx); }
+bool is_original_ap_and_seen(PlayerType *player_ptr, monster_type *m_ptr) { return m_ptr->ml && !player_ptr->hallucinated && (m_ptr->ap_r_idx == m_ptr->r_idx); }
/* Determine monster race appearance index is same as race index */
bool is_original_ap(monster_type *m_ptr) { return m_ptr->ap_r_idx == m_ptr->r_idx; }
@@ -297,7 +297,7 @@ MONRACE_IDX real_r_idx(monster_type *m_ptr)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @param m_name ã¢ã³ã¹ã¿ã¼åãå
¥åããé
å
*/
-void monster_name(player_type *player_ptr, MONSTER_IDX m_idx, char *m_name)
+void monster_name(PlayerType *player_ptr, MONSTER_IDX m_idx, char *m_name)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_desc(player_ptr, m_name, m_ptr, 0x00);
diff --git a/src/monster/monster-info.h b/src/monster/monster-info.h
index 25a317acb..3f7087f81 100644
--- a/src/monster/monster-info.h
+++ b/src/monster/monster-info.h
@@ -9,12 +9,12 @@
#define CEM_P_CAN_ENTER_PATTERN 0x0002
struct monster_race;
struct monster_type;
-struct player_type;
-bool monster_can_cross_terrain(player_type *player_ptr, FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode);
-bool monster_can_enter(player_type *player_ptr, POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode);
-bool are_enemies(player_type *player_ptr, monster_type *m_ptr1, monster_type *m_ptr2);
-bool monster_has_hostile_align(player_type *player_ptr, monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
-bool is_original_ap_and_seen(player_type *player_ptr, monster_type *m_ptr);
+class PlayerType;
+bool monster_can_cross_terrain(PlayerType *player_ptr, FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode);
+bool monster_can_enter(PlayerType *player_ptr, POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode);
+bool are_enemies(PlayerType *player_ptr, monster_type *m_ptr1, monster_type *m_ptr2);
+bool monster_has_hostile_align(PlayerType *player_ptr, monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
+bool is_original_ap_and_seen(PlayerType *player_ptr, monster_type *m_ptr);
bool is_friendly(monster_type *m_ptr);
bool is_pet(monster_type *m_ptr);
@@ -24,4 +24,4 @@ bool is_mimicry(monster_type *m_ptr);
monster_race *real_r_ptr(monster_type *m_ptr);
MONRACE_IDX real_r_idx(monster_type *m_ptr);
-void monster_name(player_type *player_ptr, MONSTER_IDX m_idx, char *m_name);
+void monster_name(PlayerType *player_ptr, MONSTER_IDX m_idx, char *m_name);
diff --git a/src/monster/monster-list.cpp b/src/monster/monster-list.cpp
index f4c7eb5a7..74928a9e4 100644
--- a/src/monster/monster-list.cpp
+++ b/src/monster/monster-list.cpp
@@ -86,7 +86,7 @@ MONSTER_IDX m_pop(floor_type *floor_ptr)
* @param max_level æ大çæé
* @return é¸æãããã¢ã³ã¹ã¿ã¼çæ種æ
*/
-MONRACE_IDX get_mon_num(player_type *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option)
+MONRACE_IDX get_mon_num(PlayerType *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option)
{
int r_idx;
monster_race *r_ptr;
@@ -195,7 +195,7 @@ MONRACE_IDX get_mon_num(player_type *player_ptr, DEPTH min_level, DEPTH max_leve
* @param r_idx ã¢ã³ã¹ã¿ã¼ç¨®æID
* @return 対象ã«ã§ãããªãtrueãè¿ã
*/
-static bool monster_hook_chameleon_lord(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool monster_hook_chameleon_lord(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_race *r_ptr = &r_info[r_idx];
@@ -234,7 +234,7 @@ static bool monster_hook_chameleon_lord(player_type *player_ptr, MONRACE_IDX r_i
* @return 対象ã«ã§ãããªãtrueãè¿ã
* @todo ã°ãã¼ãã«å¤æ°å¯¾çã®ä¸ monster_hook.cã¸ç§»ãã
*/
-static bool monster_hook_chameleon(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool monster_hook_chameleon(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_race *r_ptr = &r_info[r_idx];
@@ -277,7 +277,7 @@ static bool monster_hook_chameleon(player_type *player_ptr, MONRACE_IDX r_idx)
* @param born çææã®åå¤èº«å
æå®ãªãã°true
* @param r_idx æ§ã¢ã³ã¹ã¿ã¼ç¨®æã®ID
*/
-void choose_new_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx)
+void choose_new_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
diff --git a/src/monster/monster-list.h b/src/monster/monster-list.h
index bc5b089bf..0995cff72 100644
--- a/src/monster/monster-list.h
+++ b/src/monster/monster-list.h
@@ -6,10 +6,10 @@
struct floor_type;
struct monster_race;
-struct player_type;
+class PlayerType;
MONSTER_IDX m_pop(floor_type *floor_ptr);
-MONRACE_IDX get_mon_num(player_type *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option);
-void choose_new_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx);
+MONRACE_IDX get_mon_num(PlayerType *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option);
+void choose_new_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx);
SPEED get_mspeed(floor_type *player_ptr, monster_race *r_ptr);
int get_monster_crowd_number(floor_type *floor_ptr, MONSTER_IDX m_idx);
diff --git a/src/monster/monster-processor-util.cpp b/src/monster/monster-processor-util.cpp
index 2a5503be8..6d2bae87e 100644
--- a/src/monster/monster-processor-util.cpp
+++ b/src/monster/monster-processor-util.cpp
@@ -3,7 +3,7 @@
* @date 2020/03/07
* @author Hourier
* @details
- * æ¦ããplayer_type æ§é ä½ãå¼æ°ã§ãªãå ´åã¯ããã¸ç§»åããããã¨ãæ¤è¨ãã¦ãè¯ã
+ * æ¦ããPlayerType æ§é ä½ãå¼æ°ã§ãªãå ´åã¯ããã¸ç§»åããããã¨ãæ¤è¨ãã¦ãè¯ã
* å¼æ°ã«å
¥ã£ã¦ãããããã«ã¯ç§»åãããªããã¨
*/
diff --git a/src/monster/monster-processor.cpp b/src/monster/monster-processor.cpp
index 87525cead..8d3796a9a 100644
--- a/src/monster/monster-processor.cpp
+++ b/src/monster/monster-processor.cpp
@@ -68,20 +68,20 @@
#include "target/projection-path-calculator.h"
#include "view/display-messages.h"
-void decide_drop_from_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool is_riding_mon);
-bool process_stealth(player_type *player_ptr, MONSTER_IDX m_idx);
-bool vanish_summoned_children(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m);
-bool awake_monster(player_type *player_ptr, MONSTER_IDX m_idx);
-void process_angar(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m);
-bool explode_grenade(player_type *player_ptr, MONSTER_IDX m_idx);
-bool decide_monster_multiplication(player_type *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox);
-void process_special(player_type *player_ptr, MONSTER_IDX m_idx);
-bool cast_spell(player_type *player_ptr, MONSTER_IDX m_idx, bool aware);
+void decide_drop_from_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool is_riding_mon);
+bool process_stealth(PlayerType *player_ptr, MONSTER_IDX m_idx);
+bool vanish_summoned_children(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m);
+bool awake_monster(PlayerType *player_ptr, MONSTER_IDX m_idx);
+void process_angar(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m);
+bool explode_grenade(PlayerType *player_ptr, MONSTER_IDX m_idx);
+bool decide_monster_multiplication(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox);
+void process_special(PlayerType *player_ptr, MONSTER_IDX m_idx);
+bool cast_spell(PlayerType *player_ptr, MONSTER_IDX m_idx, bool aware);
-bool process_monster_fear(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
+bool process_monster_fear(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
-void sweep_monster_process(player_type *player_ptr);
-bool decide_process_continue(player_type *player_ptr, monster_type *m_ptr);
+void sweep_monster_process(PlayerType *player_ptr);
+bool decide_process_continue(PlayerType *player_ptr, monster_type *m_ptr);
/*!
* @brief ã¢ã³ã¹ã¿ã¼åä½ã®1ã¿ã¼ã³è¡åå¦çã¡ã¤ã³ã«ã¼ãã³ /
@@ -112,7 +112,7 @@ bool decide_process_continue(player_type *player_ptr, monster_type *m_ptr);
*\n
* A "direction" of "5" means "pick a random direction".\n
*/
-void process_monster(player_type *player_ptr, MONSTER_IDX m_idx)
+void process_monster(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -190,7 +190,7 @@ void process_monster(player_type *player_ptr, MONSTER_IDX m_idx)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @return ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ã«æ°ä»ãã¦ãããªãã°TRUEãè¶
é å¯ç¶æ
ãªãã°FALSE
*/
-bool process_stealth(player_type *player_ptr, MONSTER_IDX m_idx)
+bool process_stealth(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
auto ninja_data = PlayerClass(player_ptr).get_specific_data();
if (!ninja_data || !ninja_data->s_stealth)
@@ -217,7 +217,7 @@ bool process_stealth(player_type *player_ptr, MONSTER_IDX m_idx)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @param is_riding_mon é¨ä¹ä¸ã§ããã°TRUE
*/
-void decide_drop_from_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool is_riding_mon)
+void decide_drop_from_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool is_riding_mon)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -242,7 +242,7 @@ void decide_drop_from_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool i
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
* @return å¬åã¢ã³ã¹ã¿ã¼ãæ¶æ»
ãããTRUE
*/
-bool vanish_summoned_children(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
+bool vanish_summoned_children(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -275,7 +275,7 @@ bool vanish_summoned_children(player_type *player_ptr, MONSTER_IDX m_idx, bool s
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @return å¯ãã¾ã¾ãªãFALSEãèµ·ãã¦ããorèµ·ãããTRUE
*/
-bool awake_monster(player_type *player_ptr, MONSTER_IDX m_idx)
+bool awake_monster(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -304,7 +304,7 @@ bool awake_monster(player_type *player_ptr, MONSTER_IDX m_idx)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @param see_m ã¢ã³ã¹ã¿ã¼ãè¦çå
ã«ãããTRUE
*/
-void process_angar(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
+void process_angar(PlayerType *player_ptr, MONSTER_IDX m_idx, bool see_m)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -348,7 +348,7 @@ void process_angar(player_type *player_ptr, MONSTER_IDX m_idx, bool see_m)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @return çæ»ãããTRUE
*/
-bool explode_grenade(player_type *player_ptr, MONSTER_IDX m_idx)
+bool explode_grenade(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
if (m_ptr->r_idx != MON_GRENADE)
@@ -364,7 +364,7 @@ bool explode_grenade(player_type *player_ptr, MONSTER_IDX m_idx)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
*/
-void process_special(player_type *player_ptr, MONSTER_IDX m_idx)
+void process_special(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -395,7 +395,7 @@ void process_special(player_type *player_ptr, MONSTER_IDX m_idx)
* @param ox åè£å
ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return å®éã«åè£ãããTRUEãè¿ã
*/
-bool decide_monster_multiplication(player_type *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox)
+bool decide_monster_multiplication(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -435,7 +435,7 @@ bool decide_monster_multiplication(player_type *player_ptr, MONSTER_IDX m_idx, P
* @param aware ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ã«æ°ä»ãã¦ãããªãã°TRUEãè¶
é å¯ç¶æ
ãªãã°FALSE
* @return éæ³ãå±ããããªããã°å¼·å¶çã«FALSEããã®å¾ã¢ã³ã¹ã¿ã¼ãå®éã«éæ³ãå±ããã°TRUE
*/
-bool cast_spell(player_type *player_ptr, MONSTER_IDX m_idx, bool aware)
+bool cast_spell(PlayerType *player_ptr, MONSTER_IDX m_idx, bool aware)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -470,7 +470,7 @@ bool cast_spell(player_type *player_ptr, MONSTER_IDX m_idx, bool aware)
* @param aware ã¢ã³ã¹ã¿ã¼ããã¬ã¤ã¤ã¼ã«æ°ä»ãã¦ãããªãã°TRUEãè¶
é å¯ç¶æ
ãªãã°FALSE
* @return ã¢ã³ã¹ã¿ã¼ãæ¦ãã決æãããTRUE
*/
-bool process_monster_fear(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx)
+bool process_monster_fear(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool is_battle_determined = !turn_flags_ptr->do_turn && !turn_flags_ptr->do_move && monster_fear_remaining(m_ptr) && turn_flags_ptr->aware;
@@ -520,7 +520,7 @@ bool process_monster_fear(player_type *player_ptr, turn_flags *turn_flags_ptr, M
* changes (flags, attacks, spells), we induce a redraw of the monster\n
* recall window.\n
*/
-void process_monsters(player_type *player_ptr)
+void process_monsters(PlayerType *player_ptr)
{
old_race_flags tmp_flags;
old_race_flags *old_race_flags_ptr = init_old_race_flags(&tmp_flags);
@@ -539,7 +539,7 @@ void process_monsters(player_type *player_ptr)
* @brief ããã¢å
ã®ã¢ã³ã¹ã¿ã¼ã«ã¤ãã¦ã¿ã¼ã³çµäºæã®å¦çãç¹°ãè¿ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void sweep_monster_process(player_type *player_ptr)
+void sweep_monster_process(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (MONSTER_IDX i = floor_ptr->m_max - 1; i >= 1; i--) {
@@ -583,7 +583,7 @@ void sweep_monster_process(player_type *player_ptr)
* @param m_ptr ã¢ã³ã¹ã¿ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¾ç¶å¦çãå¿
è¦ãªãTRUE
*/
-bool decide_process_continue(player_type *player_ptr, monster_type *m_ptr)
+bool decide_process_continue(PlayerType *player_ptr, monster_type *m_ptr)
{
monster_race *r_ptr;
r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster/monster-processor.h b/src/monster/monster-processor.h
index cd4b58226..076c5d473 100644
--- a/src/monster/monster-processor.h
+++ b/src/monster/monster-processor.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void process_monsters(player_type *player_ptr);
-void process_monster(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+void process_monsters(PlayerType *player_ptr);
+void process_monster(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/monster/monster-status-setter.cpp b/src/monster/monster-status-setter.cpp
index aac3fcdae..5761a77ee 100644
--- a/src/monster/monster-status-setter.cpp
+++ b/src/monster/monster-status-setter.cpp
@@ -29,10 +29,10 @@
/*!
* @brief ã¢ã³ã¹ã¿ã¼ããããã«ãã
- * @param player_type ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
+ * @param PlayerType ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_ptr ã¢ã³ã¹ã¿ã¼æ
å ±æ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void set_pet(player_type *player_ptr, monster_type *m_ptr)
+void set_pet(PlayerType *player_ptr, monster_type *m_ptr)
{
QuestCompletionChecker(player_ptr, m_ptr).complete();
m_ptr->mflag2.set(MonsterConstantFlagType::PET);
@@ -45,7 +45,7 @@ void set_pet(player_type *player_ptr, monster_type *m_ptr)
* Makes the monster hostile towards the player
* @param m_ptr ã¢ã³ã¹ã¿ã¼æ
å ±æ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void set_hostile(player_type *player_ptr, monster_type *m_ptr)
+void set_hostile(PlayerType *player_ptr, monster_type *m_ptr)
{
if (player_ptr->phase_out)
return;
@@ -58,7 +58,7 @@ void set_hostile(player_type *player_ptr, monster_type *m_ptr)
* Anger the monster
* @param m_ptr ã¢ã³ã¹ã¿ã¼æ
å ±æ§é ä½ã®åç
§ãã¤ã³ã¿
*/
-void anger_monster(player_type *player_ptr, monster_type *m_ptr)
+void anger_monster(PlayerType *player_ptr, monster_type *m_ptr)
{
if (player_ptr->phase_out || !is_friendly(m_ptr))
return;
@@ -94,7 +94,7 @@ static void mproc_remove(floor_type *floor_ptr, MONSTER_IDX m_idx, int mproc_typ
* @param v ã»ããããå¤
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_csleep(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_csleep(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -138,7 +138,7 @@ bool set_monster_csleep(player_type *player_ptr, MONSTER_IDX m_idx, int v)
* @param v ã»ããããå¤
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_fast(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_fast(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -169,7 +169,7 @@ bool set_monster_fast(player_type *player_ptr, MONSTER_IDX m_idx, int v)
/*
* Set "m_ptr->mtimed[MTIMED_SLOW]", notice observable changes
*/
-bool set_monster_slow(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_slow(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -205,7 +205,7 @@ bool set_monster_slow(player_type *player_ptr, MONSTER_IDX m_idx, int v)
* @param v ã»ããããå¤
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_stunned(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_stunned(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -235,7 +235,7 @@ bool set_monster_stunned(player_type *player_ptr, MONSTER_IDX m_idx, int v)
* @param v ã»ããããå¤
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_confused(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_confused(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -265,7 +265,7 @@ bool set_monster_confused(player_type *player_ptr, MONSTER_IDX m_idx, int v)
* @param v ã»ããããå¤
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_monfear(player_type *player_ptr, MONSTER_IDX m_idx, int v)
+bool set_monster_monfear(PlayerType *player_ptr, MONSTER_IDX m_idx, int v)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -308,7 +308,7 @@ bool set_monster_monfear(player_type *player_ptr, MONSTER_IDX m_idx, int v)
* @param energy_need TRUEãªãã°ç¡æµè§£é¤æã«è¡åã¿ã¼ã³æ¶è²»ãè¡ã
* @return å¥éæ´æ°å¦çãå¿
è¦ãªå ´åTRUEãè¿ã
*/
-bool set_monster_invulner(player_type *player_ptr, MONSTER_IDX m_idx, int v, bool energy_need)
+bool set_monster_invulner(PlayerType *player_ptr, MONSTER_IDX m_idx, int v, bool energy_need)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -351,7 +351,7 @@ bool set_monster_invulner(player_type *player_ptr, MONSTER_IDX m_idx, int v, boo
* @param vs_player TRUEãªãã°æéåæ¢éå§å¦çãè¡ã
* @return æéåæ¢ãè¡ããã¦ããç¶æ
ãªãã°TRUEãè¿ã
*/
-bool set_monster_timewalk(player_type *player_ptr, int num, MONRACE_IDX who, bool vs_player)
+bool set_monster_timewalk(PlayerType *player_ptr, int num, MONRACE_IDX who, bool vs_player)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[hack_m_idx];
if (w_ptr->timewalk_m_idx)
diff --git a/src/monster/monster-status-setter.h b/src/monster/monster-status-setter.h
index 506108ff6..20de43d29 100644
--- a/src/monster/monster-status-setter.h
+++ b/src/monster/monster-status-setter.h
@@ -3,16 +3,16 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
+class PlayerType;
void set_friendly(monster_type *m_ptr);
-void set_pet(player_type *player_ptr, monster_type *m_ptr);
-void set_hostile(player_type *player_ptr, monster_type *m_ptr);
-void anger_monster(player_type *player_ptr, monster_type *m_ptr);
-bool set_monster_csleep(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_fast(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_slow(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_stunned(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_confused(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_monfear(player_type *player_ptr, MONSTER_IDX m_idx, int v);
-bool set_monster_invulner(player_type *player_ptr, MONSTER_IDX m_idx, int v, bool energy_need);
-bool set_monster_timewalk(player_type *player_ptr, int num, MONRACE_IDX who, bool vs_player);
+void set_pet(PlayerType *player_ptr, monster_type *m_ptr);
+void set_hostile(PlayerType *player_ptr, monster_type *m_ptr);
+void anger_monster(PlayerType *player_ptr, monster_type *m_ptr);
+bool set_monster_csleep(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_fast(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_slow(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_stunned(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_confused(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_monfear(PlayerType *player_ptr, MONSTER_IDX m_idx, int v);
+bool set_monster_invulner(PlayerType *player_ptr, MONSTER_IDX m_idx, int v, bool energy_need);
+bool set_monster_timewalk(PlayerType *player_ptr, int num, MONRACE_IDX who, bool vs_player);
diff --git a/src/monster/monster-status.cpp b/src/monster/monster-status.cpp
index d8c42749f..fa2d703e4 100644
--- a/src/monster/monster-status.cpp
+++ b/src/monster/monster-status.cpp
@@ -67,7 +67,7 @@ DEPTH monster_level_idx(floor_type *floor_ptr, MONSTER_IDX m_idx)
* @return ä¿®æ£ãè¡ã£ãçµæã®ãã¡ã¼ã¸é
* @details RES_ALLæã¡ã¯AC軽æ¸å¾ã®ãã¡ã¼ã¸ã1/100ã«è£æ£ãã. å
ã®å£ã¯ç¡æµãç¡å¹åãã. ä¸å®ç¢ºçã§ç¡æµã¯è²«éã§ãã.
*/
-HIT_POINT mon_damage_mod(player_type *player_ptr, monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear)
+HIT_POINT mon_damage_mod(PlayerType *player_ptr, monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear)
{
auto *r_ptr = &r_info[m_ptr->r_idx];
if ((r_ptr->flagsr & RFR_RES_ALL) && dam > 0) {
@@ -158,7 +158,7 @@ void mproc_init(floor_type *floor_ptr)
* @param m_idx ã¢ã³ã¹ã¿ã¼åç
§ID
* @param mtimed_idx æ´æ°ããã¢ã³ã¹ã¿ã¼ã®æéã¹ãã¼ã¿ã¹ID
*/
-static void process_monsters_mtimed_aux(player_type *player_ptr, MONSTER_IDX m_idx, int mtimed_idx)
+static void process_monsters_mtimed_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int mtimed_idx)
{
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
switch (mtimed_idx) {
@@ -341,7 +341,7 @@ static void process_monsters_mtimed_aux(player_type *player_ptr, MONSTER_IDX m_i
* Process the counters of monsters (once per 10 game turns)\n
* These functions are to process monsters' counters same as player's.
*/
-void process_monsters_mtimed(player_type *player_ptr, int mtimed_idx)
+void process_monsters_mtimed(PlayerType *player_ptr, int mtimed_idx)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
const auto &cur_mproc_list = floor_ptr->mproc_list[mtimed_idx];
@@ -362,7 +362,7 @@ void process_monsters_mtimed(player_type *player_ptr, int mtimed_idx)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_idx éåæ¶å»ãåããã¢ã³ã¹ã¿ã¼ã®åç
§ID
*/
-void dispel_monster_status(player_type *player_ptr, MONSTER_IDX m_idx)
+void dispel_monster_status(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
GAME_TEXT m_name[MAX_NLEN];
@@ -393,7 +393,7 @@ void dispel_monster_status(player_type *player_ptr, MONSTER_IDX m_idx)
* @param m_idx çµé¨å¤ãå¾ãã¢ã³ã¹ã¿ã¼ã®åç
§ID
* @param s_idx æç ´ãããã¢ã³ã¹ã¿ã¼ç¨®æã®åç
§ID
*/
-void monster_gain_exp(player_type *player_ptr, MONSTER_IDX m_idx, MONRACE_IDX s_idx)
+void monster_gain_exp(PlayerType *player_ptr, MONSTER_IDX m_idx, MONRACE_IDX s_idx)
{
if (m_idx <= 0 || s_idx <= 0) {
return;
diff --git a/src/monster/monster-status.h b/src/monster/monster-status.h
index 9c32e1c3f..d53534708 100644
--- a/src/monster/monster-status.h
+++ b/src/monster/monster-status.h
@@ -3,18 +3,18 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
+class PlayerType;
struct monster_type;
bool monster_is_powerful(floor_type *floor_ptr, MONSTER_IDX m_idx);
DEPTH monster_level_idx(floor_type *floor_ptr, MONSTER_IDX m_idx);
-HIT_POINT mon_damage_mod(player_type *player_ptr, monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear);
+HIT_POINT mon_damage_mod(PlayerType *player_ptr, monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear);
bool monster_is_valid(monster_type *m_ptr);
-void dispel_monster_status(player_type *player_ptr, MONSTER_IDX m_idx);
-void monster_gain_exp(player_type *player_ptr, MONSTER_IDX m_idx, MONRACE_IDX s_idx);
+void dispel_monster_status(PlayerType *player_ptr, MONSTER_IDX m_idx);
+void monster_gain_exp(PlayerType *player_ptr, MONSTER_IDX m_idx, MONRACE_IDX s_idx);
-void process_monsters_mtimed(player_type *player_ptr, int mtimed_idx);
+void process_monsters_mtimed(PlayerType *player_ptr, int mtimed_idx);
TIME_EFFECT monster_csleep_remaining(monster_type *m_ptr);
TIME_EFFECT monster_fast_remaining(monster_type *m_ptr);
diff --git a/src/monster/monster-update.cpp b/src/monster/monster-update.cpp
index a8612ba69..2e18fa534 100644
--- a/src/monster/monster-update.cpp
+++ b/src/monster/monster-update.cpp
@@ -67,7 +67,7 @@ typedef struct um_type {
* @param ox 移åå¾ã®ãã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @return ã¢ã¤ãã çã«å½±é¿ãåã¼ãããTRUE
*/
-bool update_riding_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
+bool update_riding_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
@@ -97,7 +97,7 @@ bool update_riding_monster(player_type *player_ptr, turn_flags *turn_flags_ptr,
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param turn_flags_ptr ã¿ã¼ã³çµéå¦çãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-void update_player_type(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr)
+void update_player_type(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr)
{
if (turn_flags_ptr->do_view) {
player_ptr->update |= PU_FLOW;
@@ -117,7 +117,7 @@ void update_player_type(player_type *player_ptr, turn_flags *turn_flags_ptr, mon
* @param turn_flags_ptr ã¿ã¼ã³çµéå¦çãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
* @param m_ptr ã¢ã³ã¹ã¿ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void update_monster_race_flags(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr)
+void update_monster_race_flags(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (!is_original_ap_and_seen(player_ptr, m_ptr))
@@ -151,7 +151,7 @@ void update_monster_race_flags(player_type *player_ptr, turn_flags *turn_flags_p
* @param window ã¦ã£ã³ãã¦ãã©ã°
* @param old_race_flags_ptr ã¢ã³ã¹ã¿ã¼ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-void update_player_window(player_type *player_ptr, old_race_flags *old_race_flags_ptr)
+void update_player_window(PlayerType *player_ptr, old_race_flags *old_race_flags_ptr)
{
monster_race *r_ptr;
r_ptr = &r_info[player_ptr->monster_race_idx];
@@ -164,7 +164,7 @@ void update_player_window(player_type *player_ptr, old_race_flags *old_race_flag
}
}
-static um_type *initialize_um_type(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx, bool full)
+static um_type *initialize_um_type(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx, bool full)
{
um_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
um_ptr->do_disturb = disturb_move;
@@ -177,7 +177,7 @@ static um_type *initialize_um_type(player_type *player_ptr, um_type *um_ptr, MON
return um_ptr;
}
-static POSITION decide_updated_distance(player_type *player_ptr, um_type *um_ptr)
+static POSITION decide_updated_distance(PlayerType *player_ptr, um_type *um_ptr)
{
if (!um_ptr->full)
return um_ptr->m_ptr->cdis;
@@ -211,7 +211,7 @@ static void update_smart_stupid_flags(monster_race *r_ptr)
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @return WEIRD_MINDãã©ã°ããããªãTRUE
*/
-static bool update_weird_telepathy(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
+static bool update_weird_telepathy(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
{
monster_race *r_ptr = &r_info[um_ptr->m_ptr->r_idx];
if ((r_ptr->flags2 & RF2_WEIRD_MIND) == 0)
@@ -230,7 +230,7 @@ static bool update_weird_telepathy(player_type *player_ptr, um_type *um_ptr, MON
return true;
}
-static void update_telepathy_sight(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
+static void update_telepathy_sight(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
{
monster_race *r_ptr = &r_info[um_ptr->m_ptr->r_idx];
if (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU)) {
@@ -261,7 +261,7 @@ static void update_telepathy_sight(player_type *player_ptr, um_type *um_ptr, MON
update_smart_stupid_flags(r_ptr);
}
-static void update_specific_race_telepathy(player_type *player_ptr, um_type *um_ptr)
+static void update_specific_race_telepathy(PlayerType *player_ptr, um_type *um_ptr)
{
monster_race *r_ptr = &r_info[um_ptr->m_ptr->r_idx];
if ((player_ptr->esp_animal) && (r_ptr->flags3 & RF3_ANIMAL)) {
@@ -349,7 +349,7 @@ static void update_specific_race_telepathy(player_type *player_ptr, um_type *um_
}
}
-static bool check_cold_blood(player_type *player_ptr, um_type *um_ptr, const POSITION distance)
+static bool check_cold_blood(PlayerType *player_ptr, um_type *um_ptr, const POSITION distance)
{
if (distance > player_ptr->see_infra)
return false;
@@ -363,7 +363,7 @@ static bool check_cold_blood(player_type *player_ptr, um_type *um_ptr, const POS
return true;
}
-static bool check_invisible(player_type *player_ptr, um_type *um_ptr)
+static bool check_invisible(PlayerType *player_ptr, um_type *um_ptr)
{
if (!player_can_see_bold(player_ptr, um_ptr->fy, um_ptr->fx))
return false;
@@ -387,7 +387,7 @@ static bool check_invisible(player_type *player_ptr, um_type *um_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param um_ptr ã¢ã³ã¹ã¿ã¼æ
å ±ã¢ãããã¼ãæ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void decide_sight_invisible_monster(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
+static void decide_sight_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
{
POSITION distance = decide_updated_distance(player_ptr, um_ptr);
monster_race *r_ptr = &r_info[um_ptr->m_ptr->r_idx];
@@ -431,7 +431,7 @@ static void decide_sight_invisible_monster(player_type *player_ptr, um_type *um_
* @param m_idx ããã¢ã®ã¢ã³ã¹ã¿ã¼çªå·
* @details æç¥ããçµæãã¨ã«ããªãããã©ã¼æã¡ããããç²¾ç¥ãç ´å£ãã
*/
-static void update_invisible_monster(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
+static void update_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
{
if (um_ptr->m_ptr->ml)
return;
@@ -465,7 +465,7 @@ static void update_invisible_monster(player_type *player_ptr, um_type *um_ptr, M
}
}
-static void update_visible_monster(player_type *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
+static void update_visible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
{
if (!um_ptr->m_ptr->ml)
return;
@@ -483,7 +483,7 @@ static void update_visible_monster(player_type *player_ptr, um_type *um_ptr, MON
disturb(player_ptr, true, true);
}
-static bool update_clear_monster(player_type *player_ptr, um_type *um_ptr)
+static bool update_clear_monster(PlayerType *player_ptr, um_type *um_ptr)
{
if (!um_ptr->easy)
return false;
@@ -502,7 +502,7 @@ static bool update_clear_monster(player_type *player_ptr, um_type *um_ptr)
* @param m_idx æ´æ°ããã¢ã³ã¹ã¿ã¼æ
å ±ã®ID
* @param full ãã¬ã¤ã¤ã¼ã¨ã®è·é¢æ´æ°ãè¡ããªãã°true
*/
-void update_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool full)
+void update_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool full)
{
um_type tmp_um;
um_type *um_ptr = initialize_um_type(player_ptr, &tmp_um, m_idx, full);
@@ -535,7 +535,7 @@ void update_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool full)
* @param full è·é¢æ´æ°ãè¡ããªãtrue
* @todo ã¢ã³ã¹ã¿ã¼ã®æç¥ç¶æ³ããæ´æ°ãã¦ããªãããã«è¦ãããé¢æ°åå¤æ´ãæ¤è¨ãã
*/
-void update_monsters(player_type *player_ptr, bool full)
+void update_monsters(PlayerType *player_ptr, bool full)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (MONSTER_IDX i = 1; i < floor_ptr->m_max; i++) {
@@ -552,7 +552,7 @@ void update_monsters(player_type *player_ptr, bool full)
* @param m_idx æ´æ°ãè¡ããã¢ã³ã¹ã¿ã¼æ
å ±ID
* @param what å¦ç¿å¯¾è±¡ID
*/
-void update_smart_learn(player_type *player_ptr, MONSTER_IDX m_idx, int what)
+void update_smart_learn(PlayerType *player_ptr, MONSTER_IDX m_idx, int what)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/monster/monster-update.h b/src/monster/monster-update.h
index 19d0a1dc0..9292cfce4 100644
--- a/src/monster/monster-update.h
+++ b/src/monster/monster-update.h
@@ -5,12 +5,12 @@
struct monster_race;
struct monster_type;
struct old_race_flags;;
-struct player_type;
+class PlayerType;
struct turn_flags;
-bool update_riding_monster(player_type *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx);
-void update_player_type(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr);
-void update_monster_race_flags(player_type *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr);
-void update_player_window(player_type *player_ptr, old_race_flags *old_race_flags_ptr);
-void update_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool full);
-void update_monsters(player_type *player_ptr, bool full);
-void update_smart_learn(player_type *player_ptr, MONSTER_IDX m_idx, int what);
+bool update_riding_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx);
+void update_player_type(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr);
+void update_monster_race_flags(PlayerType *player_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr);
+void update_player_window(PlayerType *player_ptr, old_race_flags *old_race_flags_ptr);
+void update_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool full);
+void update_monsters(PlayerType *player_ptr, bool full);
+void update_smart_learn(PlayerType *player_ptr, MONSTER_IDX m_idx, int what);
diff --git a/src/monster/monster-util.cpp b/src/monster/monster-util.cpp
index e4250f4f4..48837ed98 100644
--- a/src/monster/monster-util.cpp
+++ b/src/monster/monster-util.cpp
@@ -51,7 +51,7 @@ summon_type summon_specific_type = SUMMON_NONE;
* @param r_idx ãã§ãã¯ããã¢ã³ã¹ã¿ã¼ç¨®æID
* @return å¬åæ¡ä»¶ãä¸è´ãããªãtrue / Return TRUE is the monster is OK and FALSE otherwise
*/
-static bool restrict_monster_to_dungeon(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool restrict_monster_to_dungeon(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
DUNGEON_IDX d_idx = player_ptr->dungeon_idx;
dungeon_type *d_ptr = &d_info[d_idx];
@@ -239,7 +239,7 @@ static bool restrict_monster_to_dungeon(player_type *player_ptr, MONRACE_IDX r_i
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å°å¢ã«ãã£ãã¢ã³ã¹ã¿ã¼ã®çææ¡ä»¶é¢æ°
*/
-monsterrace_hook_type get_monster_hook(player_type *player_ptr)
+monsterrace_hook_type get_monster_hook(PlayerType *player_ptr)
{
if ((player_ptr->current_floor_ptr->dun_level > 0) || (player_ptr->current_floor_ptr->inside_quest > 0))
return (monsterrace_hook_type)mon_hook_dungeon;
@@ -273,7 +273,7 @@ monsterrace_hook_type get_monster_hook(player_type *player_ptr)
* @brief æå®ãããåºåããã座æ¨ã®å°å¢ãå
ã«ã¢ã³ã¹ã¿ã¼ã®çææ¡ä»¶é¢æ°ãè¿ã
* @return å°å¢ã«ãã£ãã¢ã³ã¹ã¿ã¼ã®çææ¡ä»¶é¢æ°
*/
-monsterrace_hook_type get_monster_hook2(player_type *player_ptr, POSITION y, POSITION x)
+monsterrace_hook_type get_monster_hook2(PlayerType *player_ptr, POSITION y, POSITION x)
{
feature_type *f_ptr = &f_info[player_ptr->current_floor_ptr->grid_array[y][x].feat];
if (f_ptr->flags.has(FloorFeatureType::WATER))
@@ -296,7 +296,7 @@ monsterrace_hook_type get_monster_hook2(player_type *player_ptr, POSITION y, POS
* ã¢ã³ã¹ã¿ã¼çæãã¼ãã« alloc_race_table ã®åè¦ç´ ã®åºæ¬éã¿ prob1 ãæå®æ¡ä»¶
* ã«å¾ã£ã¦å¤æ´ããçµæã prob2 ã«æ¸ãè¾¼ãã
*/
-static errr do_get_mon_num_prep(player_type *player_ptr, const monsterrace_hook_type hook1, const monsterrace_hook_type hook2, const bool restrict_to_dungeon)
+static errr do_get_mon_num_prep(PlayerType *player_ptr, const monsterrace_hook_type hook1, const monsterrace_hook_type hook2, const bool restrict_to_dungeon)
{
const floor_type *const floor_ptr = player_ptr->current_floor_ptr;
@@ -392,7 +392,7 @@ static errr do_get_mon_num_prep(player_type *player_ptr, const monsterrace_hook_
*
* get_mon_num() ãå¼ã¶åã« get_mon_num_prep() ç³»é¢æ°ã®ãããããå¼ã¶ãã¨ã
*/
-errr get_mon_num_prep(player_type *player_ptr, const monsterrace_hook_type hook1, const monsterrace_hook_type hook2)
+errr get_mon_num_prep(PlayerType *player_ptr, const monsterrace_hook_type hook1, const monsterrace_hook_type hook2)
{
return do_get_mon_num_prep(player_ptr, hook1, hook2, true);
}
@@ -403,7 +403,7 @@ errr get_mon_num_prep(player_type *player_ptr, const monsterrace_hook_type hook1
*
* get_mon_num() ãå¼ã¶åã« get_mon_num_prep ç³»é¢æ°ã®ãããããå¼ã¶ãã¨ã
*/
-errr get_mon_num_prep_bounty(player_type *player_ptr)
+errr get_mon_num_prep_bounty(PlayerType *player_ptr)
{
return do_get_mon_num_prep(player_ptr, nullptr, nullptr, false);
}
diff --git a/src/monster/monster-util.h b/src/monster/monster-util.h
index fca0d21ef..331dde1fd 100644
--- a/src/monster/monster-util.h
+++ b/src/monster/monster-util.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-typedef bool (*monsterrace_hook_type)(player_type *, MONRACE_IDX);
+class PlayerType;
+typedef bool (*monsterrace_hook_type)(PlayerType *, MONRACE_IDX);
extern MONSTER_IDX hack_m_idx;
extern MONSTER_IDX hack_m_idx_ii;
@@ -11,7 +11,7 @@ extern int chameleon_change_m_idx;
enum summon_type : int;
extern summon_type summon_specific_type;
-monsterrace_hook_type get_monster_hook(player_type *player_ptr);
-monsterrace_hook_type get_monster_hook2(player_type *player_ptr, POSITION y, POSITION x);
-errr get_mon_num_prep(player_type *player_ptr, monsterrace_hook_type hook1, monsterrace_hook_type hook2);
-errr get_mon_num_prep_bounty(player_type *player_ptr);
+monsterrace_hook_type get_monster_hook(PlayerType *player_ptr);
+monsterrace_hook_type get_monster_hook2(PlayerType *player_ptr, POSITION y, POSITION x);
+errr get_mon_num_prep(PlayerType *player_ptr, monsterrace_hook_type hook1, monsterrace_hook_type hook2);
+errr get_mon_num_prep_bounty(PlayerType *player_ptr);
diff --git a/src/mspell/assign-monster-spell.cpp b/src/mspell/assign-monster-spell.cpp
index 8f04c5d04..f27fbcf45 100644
--- a/src/mspell/assign-monster-spell.cpp
+++ b/src/mspell/assign-monster-spell.cpp
@@ -24,7 +24,7 @@
#include "system/player-type-definition.h"
#include "util/enum-converter.h"
-static MonsterSpellResult monspell_to_player_impl(player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx)
+static MonsterSpellResult monspell_to_player_impl(PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
// clang-format off
switch (ms_type) {
@@ -132,7 +132,7 @@ static MonsterSpellResult monspell_to_player_impl(player_type *player_ptr, Monst
}
static MonsterSpellResult monspell_to_monster_impl(
- player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell)
+ PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell)
{
// clang-format off
switch (ms_type) {
@@ -246,7 +246,7 @@ static MonsterSpellResult monspell_to_monster_impl(
* @param x 対象ã®å°ç¹ã®x座æ¨
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
*/
-MonsterSpellResult monspell_to_player(player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MonsterSpellResult monspell_to_player(PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
// ç¹æ使ç¨åã®æç¹ã§ãã¬ã¤ã¤ã¼ãã¢ã³ã¹ã¿ã¼ãè¦èªã§ãã¦ããããã§ãã¯(ã©ã¼ãã³ã°ã®å¿
è¦æ¡ä»¶)ã
const bool player_could_see_monster = spell_learnable(player_ptr, m_idx);
@@ -272,10 +272,10 @@ MonsterSpellResult monspell_to_player(player_type *player_ptr, MonsterAbilityTyp
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @param t_idx åªæãåããã¢ã³ã¹ã¿ã¼IDããã¬ã¤ã¤ã¼ã®å ´åã¯dummyã§0ã¨ããã
* @param is_special_spell ç¹æ®ãªè¡åã§ããæTRUE
- * @todo ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®åªæãªã®ã«player_typeãå¼æ°ã«ãªãå¾ãã®ã¯ééã£ã¦ããâ¦â¦
+ * @todo ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸ã®åªæãªã®ã«PlayerTypeãå¼æ°ã«ãªãå¾ãã®ã¯ééã£ã¦ããâ¦â¦
*/
MonsterSpellResult monspell_to_monster(
- player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell)
+ PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell)
{
// ç¹æ使ç¨åã®æç¹ã§ãã¬ã¤ã¤ã¼ãã¢ã³ã¹ã¿ã¼ãè¦èªã§ãã¦ããããã§ãã¯(ã©ã¼ãã³ã°ã®å¿
è¦æ¡ä»¶)ã
const bool player_could_see_monster = spell_learnable(player_ptr, m_idx);
diff --git a/src/mspell/assign-monster-spell.h b/src/mspell/assign-monster-spell.h
index 7a090b649..dc0306b3a 100644
--- a/src/mspell/assign-monster-spell.h
+++ b/src/mspell/assign-monster-spell.h
@@ -6,7 +6,7 @@ struct MonsterSpellResult;
enum class MonsterAbilityType;
-struct player_type;
-MonsterSpellResult monspell_to_player(player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx);
+class PlayerType;
+MonsterSpellResult monspell_to_player(PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx);
MonsterSpellResult monspell_to_monster(
- player_type *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell);
+ PlayerType *player_ptr, MonsterAbilityType ms_type, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, bool is_special_spell);
diff --git a/src/mspell/element-resistance-checker.cpp b/src/mspell/element-resistance-checker.cpp
index 84b0f1601..9a6a3d3e6 100644
--- a/src/mspell/element-resistance-checker.cpp
+++ b/src/mspell/element-resistance-checker.cpp
@@ -8,7 +8,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-void add_cheat_remove_flags_element(player_type *player_ptr, msr_type *msr_ptr)
+void add_cheat_remove_flags_element(PlayerType *player_ptr, msr_type *msr_ptr)
{
if (has_resist_acid(player_ptr))
msr_ptr->smart.set(MonsterSmartLearnType::RES_ACID);
diff --git a/src/mspell/element-resistance-checker.h b/src/mspell/element-resistance-checker.h
index bbe6a43f3..a0b12d83b 100644
--- a/src/mspell/element-resistance-checker.h
+++ b/src/mspell/element-resistance-checker.h
@@ -1,6 +1,6 @@
#pragma once
typedef struct msr_type msr_type;
-struct player_type;
-void add_cheat_remove_flags_element(player_type *player_ptr, msr_type *msr_ptr);
+class PlayerType;
+void add_cheat_remove_flags_element(PlayerType *player_ptr, msr_type *msr_ptr);
void check_element_resistance(msr_type *msr_ptr);
diff --git a/src/mspell/high-resistance-checker.cpp b/src/mspell/high-resistance-checker.cpp
index 150c4da85..022f940de 100644
--- a/src/mspell/high-resistance-checker.cpp
+++ b/src/mspell/high-resistance-checker.cpp
@@ -7,7 +7,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-void add_cheat_remove_flags_others(player_type *player_ptr, msr_type *msr_ptr)
+void add_cheat_remove_flags_others(PlayerType *player_ptr, msr_type *msr_ptr)
{
if (has_resist_neth(player_ptr))
msr_ptr->smart.set(MonsterSmartLearnType::RES_NETH);
@@ -52,7 +52,7 @@ void add_cheat_remove_flags_others(player_type *player_ptr, msr_type *msr_ptr)
msr_ptr->smart.set(MonsterSmartLearnType::IMM_MANA);
}
-static void check_nether_resistance(player_type *player_ptr, msr_type *msr_ptr)
+static void check_nether_resistance(PlayerType *player_ptr, msr_type *msr_ptr)
{
if (msr_ptr->smart.has_not(MonsterSmartLearnType::RES_NETH))
return;
@@ -86,7 +86,7 @@ static void check_lite_resistance(msr_type *msr_ptr)
msr_ptr->ability_flags.reset(MonsterAbilityType::BA_LITE);
}
-static void check_dark_resistance(player_type *player_ptr, msr_type *msr_ptr)
+static void check_dark_resistance(PlayerType *player_ptr, msr_type *msr_ptr)
{
if (msr_ptr->smart.has_not(MonsterSmartLearnType::RES_DARK))
return;
@@ -173,7 +173,7 @@ static void check_reflection(msr_type *msr_ptr)
msr_ptr->ability_flags.reset(MonsterAbilityType::MISSILE);
}
-void check_high_resistances(player_type *player_ptr, msr_type *msr_ptr)
+void check_high_resistances(PlayerType *player_ptr, msr_type *msr_ptr)
{
check_nether_resistance(player_ptr, msr_ptr);
check_lite_resistance(msr_ptr);
diff --git a/src/mspell/high-resistance-checker.h b/src/mspell/high-resistance-checker.h
index 72d695783..b6b8c1abb 100644
--- a/src/mspell/high-resistance-checker.h
+++ b/src/mspell/high-resistance-checker.h
@@ -1,6 +1,6 @@
#pragma once
typedef struct msr_type msr_type;
-struct player_type;
-void add_cheat_remove_flags_others(player_type *player_ptr, msr_type *msr_ptr);
-void check_high_resistances(player_type *player_ptr, msr_type *msr_ptr);
+class PlayerType;
+void add_cheat_remove_flags_others(PlayerType *player_ptr, msr_type *msr_ptr);
+void check_high_resistances(PlayerType *player_ptr, msr_type *msr_ptr);
diff --git a/src/mspell/improper-mspell-remover.cpp b/src/mspell/improper-mspell-remover.cpp
index f367c6a48..41bd75b27 100644
--- a/src/mspell/improper-mspell-remover.cpp
+++ b/src/mspell/improper-mspell-remover.cpp
@@ -11,7 +11,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-static void add_cheat_remove_flags(player_type *player_ptr, msr_type *msr_ptr)
+static void add_cheat_remove_flags(PlayerType *player_ptr, msr_type *msr_ptr)
{
if (!smart_cheat)
return;
@@ -28,7 +28,7 @@ static void add_cheat_remove_flags(player_type *player_ptr, msr_type *msr_ptr)
* @param f5p ã¢ã³ã¹ã¿ã¼éæ³ã®ãã©ã°ãªã¹ã2
* @param f6p ã¢ã³ã¹ã¿ã¼éæ³ã®ãã©ã°ãªã¹ã3
*/
-void remove_bad_spells(MONSTER_IDX m_idx, player_type *player_ptr, EnumClassFlagGroup &ability_flags)
+void remove_bad_spells(MONSTER_IDX m_idx, PlayerType *player_ptr, EnumClassFlagGroup &ability_flags)
{
msr_type tmp_msr;
msr_type *msr_ptr = initialize_msr_type(player_ptr, &tmp_msr, m_idx, ability_flags);
diff --git a/src/mspell/improper-mspell-remover.h b/src/mspell/improper-mspell-remover.h
index 1b9c82223..ba8ebe942 100644
--- a/src/mspell/improper-mspell-remover.h
+++ b/src/mspell/improper-mspell-remover.h
@@ -5,5 +5,5 @@
#include "monster-race/race-ability-flags.h"
#include "util/flag-group.h"
-struct player_type;
-void remove_bad_spells(MONSTER_IDX m_idx, player_type *player_ptr, EnumClassFlagGroup &ability_flags);
+class PlayerType;
+void remove_bad_spells(MONSTER_IDX m_idx, PlayerType *player_ptr, EnumClassFlagGroup &ability_flags);
diff --git a/src/mspell/mspell-attack-util.cpp b/src/mspell/mspell-attack-util.cpp
index 7084cad27..c6c86f495 100644
--- a/src/mspell/mspell-attack-util.cpp
+++ b/src/mspell/mspell-attack-util.cpp
@@ -5,7 +5,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-msa_type *initialize_msa_type(player_type *player_ptr, msa_type *msa_ptr, MONSTER_IDX m_idx)
+msa_type *initialize_msa_type(PlayerType *player_ptr, msa_type *msa_ptr, MONSTER_IDX m_idx)
{
msa_ptr->m_idx = m_idx;
msa_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
diff --git a/src/mspell/mspell-attack-util.h b/src/mspell/mspell-attack-util.h
index bdbfff243..68d147620 100644
--- a/src/mspell/mspell-attack-util.h
+++ b/src/mspell/mspell-attack-util.h
@@ -38,5 +38,5 @@ typedef struct msa_type {
DEPTH rlev;
} msa_type;
-struct player_type;
-msa_type *initialize_msa_type(player_type *player_ptr, msa_type *msa_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+msa_type *initialize_msa_type(PlayerType *player_ptr, msa_type *msa_ptr, MONSTER_IDX m_idx);
diff --git a/src/mspell/mspell-attack.cpp b/src/mspell/mspell-attack.cpp
index ba0c8ec34..682ef1fa9 100644
--- a/src/mspell/mspell-attack.cpp
+++ b/src/mspell/mspell-attack.cpp
@@ -51,7 +51,7 @@ static void set_no_magic_mask(msa_type *msa_ptr)
msa_ptr->ability_flags.reset(RF_ABILITY_NOMAGIC_MASK);
}
-static void check_mspell_stupid(player_type *player_ptr, msa_type *msa_ptr)
+static void check_mspell_stupid(PlayerType *player_ptr, msa_type *msa_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
msa_ptr->in_no_magic_dungeon = d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && floor_ptr->dun_level
@@ -62,7 +62,7 @@ static void check_mspell_stupid(player_type *player_ptr, msa_type *msa_ptr)
msa_ptr->ability_flags &= RF_ABILITY_NOMAGIC_MASK;
}
-static void check_mspell_smart(player_type *player_ptr, msa_type *msa_ptr)
+static void check_mspell_smart(PlayerType *player_ptr, msa_type *msa_ptr)
{
if ((msa_ptr->r_ptr->flags2 & RF2_SMART) == 0)
return;
@@ -76,7 +76,7 @@ static void check_mspell_smart(player_type *player_ptr, msa_type *msa_ptr)
}
}
-static void check_mspell_arena(player_type *player_ptr, msa_type *msa_ptr)
+static void check_mspell_arena(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (!player_ptr->current_floor_ptr->inside_arena && !player_ptr->phase_out)
return;
@@ -87,7 +87,7 @@ static void check_mspell_arena(player_type *player_ptr, msa_type *msa_ptr)
msa_ptr->ability_flags.reset(MonsterAbilityType::SPECIAL);
}
-static bool check_mspell_non_stupid(player_type *player_ptr, msa_type *msa_ptr)
+static bool check_mspell_non_stupid(PlayerType *player_ptr, msa_type *msa_ptr)
{
if ((msa_ptr->r_ptr->flags2 & RF2_STUPID) != 0)
return true;
@@ -119,7 +119,7 @@ static void set_mspell_list(msa_type *msa_ptr)
EnumClassFlagGroup::get_flags(msa_ptr->ability_flags, std::back_inserter(msa_ptr->mspells));
}
-static void describe_mspell_monster(player_type *player_ptr, msa_type *msa_ptr)
+static void describe_mspell_monster(PlayerType *player_ptr, msa_type *msa_ptr)
{
monster_desc(player_ptr, msa_ptr->m_name, msa_ptr->m_ptr, 0x00);
@@ -131,7 +131,7 @@ static void describe_mspell_monster(player_type *player_ptr, msa_type *msa_ptr)
#endif
}
-static bool switch_do_spell(player_type *player_ptr, msa_type *msa_ptr)
+static bool switch_do_spell(PlayerType *player_ptr, msa_type *msa_ptr)
{
switch (msa_ptr->do_spell) {
case DO_SPELL_NONE: {
@@ -158,7 +158,7 @@ static bool switch_do_spell(player_type *player_ptr, msa_type *msa_ptr)
}
}
-static bool check_mspell_continuation(player_type *player_ptr, msa_type *msa_ptr)
+static bool check_mspell_continuation(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (msa_ptr->ability_flags.none())
return false;
@@ -179,7 +179,7 @@ static bool check_mspell_continuation(player_type *player_ptr, msa_type *msa_ptr
return true;
}
-static bool check_mspell_unexploded(player_type *player_ptr, msa_type *msa_ptr)
+static bool check_mspell_unexploded(PlayerType *player_ptr, msa_type *msa_ptr)
{
PERCENTAGE fail_rate = 25 - (msa_ptr->rlev + 3) / 4;
if (msa_ptr->r_ptr->flags2 & RF2_STUPID)
@@ -205,7 +205,7 @@ static bool check_mspell_unexploded(player_type *player_ptr, msa_type *msa_ptr)
*
* ã¿ã¼ã²ãã (msa_ptr->y, msa_ptr->x) ã¯è¨å®æ¸ã¿ã¨ããã
*/
-static bool check_thrown_mspell(player_type *player_ptr, msa_type *msa_ptr)
+static bool check_thrown_mspell(PlayerType *player_ptr, msa_type *msa_ptr)
{
// ãã¬ã¤ã¤ã¼ãã¢ã³ã¹ã¿ã¼ãæ£ããè¦èªã§ãã¦ããã°æãåºã«æ®ãã
// FIXME: ããã§å¦çããã®ã¯ãããããããª?
@@ -256,7 +256,7 @@ static bool check_thrown_mspell(player_type *player_ptr, msa_type *msa_ptr)
}
}
-static void check_mspell_imitation(player_type *player_ptr, msa_type *msa_ptr)
+static void check_mspell_imitation(PlayerType *player_ptr, msa_type *msa_ptr)
{
bool seen = (!player_ptr->blind && msa_ptr->m_ptr->ml);
bool can_imitate = player_has_los_bold(player_ptr, msa_ptr->m_ptr->fy, msa_ptr->m_ptr->fx);
@@ -295,7 +295,7 @@ static void remember_mspell(msa_type *msa_ptr)
* @param m_idx ã¢ã³ã¹ã¿ã¼æ§é ä½é
åã®ID
* @return å®éã«ç¹æ®æè½ãå©ç¨ãããTRUEãè¿ã
*/
-bool make_attack_spell(player_type *player_ptr, MONSTER_IDX m_idx)
+bool make_attack_spell(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
msa_type tmp_msa;
msa_type *msa_ptr = initialize_msa_type(player_ptr, &tmp_msa, m_idx);
diff --git a/src/mspell/mspell-attack.h b/src/mspell/mspell-attack.h
index ca654c76b..9f7ef0a69 100644
--- a/src/mspell/mspell-attack.h
+++ b/src/mspell/mspell-attack.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool make_attack_spell(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+bool make_attack_spell(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/mspell/mspell-ball.cpp b/src/mspell/mspell-ball.cpp
index c4a74fc6a..6e83c7123 100644
--- a/src/mspell/mspell-ball.cpp
+++ b/src/mspell/mspell-ball.cpp
@@ -28,7 +28,7 @@
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_BA_NUKE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_BA_NUKE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãæ¾å°è½çãæ¾ã£ãã", "%^s casts a ball of radiation."),
_("%^sã%sã«æ¾å°è½çãæ¾ã£ãã", "%^s casts a ball of radiation at %s."));
@@ -57,7 +57,7 @@ MonsterSpellResult spell_RF4_BA_NUKE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_BA_CHAO(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_BA_CHAO(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãæãããã«ã¤ã¶ãããã", "%^s mumbles frighteningly."),
_("%^sãç´ãã°ã«ã¹ãæ¾ã£ãã", "%^s invokes a raw Logrus."), _("%^sã%sã«ç´ãã°ã«ã¹ãæ¾ã£ãã", "%^s invokes raw Logrus upon %s."));
@@ -86,7 +86,7 @@ MonsterSpellResult spell_RF4_BA_CHAO(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_ACID(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_ACID(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¢ã·ããã»ãã¼ã«ã®åªæãå±ããã", "%^s casts an acid ball."),
@@ -117,7 +117,7 @@ MonsterSpellResult spell_RF5_BA_ACID(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_ELEC(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_ELEC(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sããµã³ãã¼ã»ãã¼ã«ã®åªæãå±ããã", "%^s casts a lightning ball."),
@@ -148,7 +148,7 @@ MonsterSpellResult spell_RF5_BA_ELEC(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_FIRE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_FIRE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg;
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -188,7 +188,7 @@ MonsterSpellResult spell_RF5_BA_FIRE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_COLD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_COLD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¢ã¤ã¹ã»ãã¼ã«ã®åªæãå±ããã", "%^s casts a frost ball."),
@@ -219,7 +219,7 @@ MonsterSpellResult spell_RF5_BA_COLD(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_POIS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_POIS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãæªèé²ã®åªæãå±ããã", "%^s casts a stinking cloud."),
_("%^sã%sã«åãã£ã¦æªèé²ã®åªæãå±ããã", "%^s casts a stinking cloud at %s."));
@@ -248,7 +248,7 @@ MonsterSpellResult spell_RF5_BA_POIS(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_NETH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_NETH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãå°ççã®åªæãå±ããã", "%^s casts a nether ball."),
_("%^sã%sã«åãã£ã¦å°ççã®åªæãå±ããã", "%^s casts a nether ball at %s."));
@@ -277,7 +277,7 @@ MonsterSpellResult spell_RF5_BA_NETH(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_WATE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_WATE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
bool known = monster_near_player(player_ptr->current_floor_ptr, m_idx, t_idx);
bool see_either = see_monster(player_ptr, m_idx) || see_monster(player_ptr, t_idx);
@@ -317,7 +317,7 @@ MonsterSpellResult spell_RF5_BA_WATE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããåå¼·ãã¤ã¶ãããã", "%^s mumbles powerfully."),
_("%^sãéåã®åµã®åªæã念ããã", "%^s invokes a mana storm."), _("%^sã%sã«å¯¾ãã¦éåã®åµã®åªæã念ããã", "%^s invokes a mana storm upon %s."));
@@ -344,7 +344,7 @@ MonsterSpellResult spell_RF5_BA_MANA(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_DARK(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_DARK(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããåå¼·ãã¤ã¶ãããã", "%^s mumbles powerfully."),
_("%^sãæé»ã®åµã®åªæã念ããã", "%^s invokes a darkness storm."),
@@ -374,7 +374,7 @@ MonsterSpellResult spell_RF5_BA_DARK(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BA_LITE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BA_LITE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããåå¼·ãã¤ã¶ãããã", "%^s mumbles powerfully."),
_("%^sãã¹ã¿ã¼ãã¼ã¹ãã®åªæã念ããã", "%^s invokes a starburst."),
diff --git a/src/mspell/mspell-ball.h b/src/mspell/mspell-ball.h
index 4d79b6a64..8ab2026b0 100644
--- a/src/mspell/mspell-ball.h
+++ b/src/mspell/mspell-ball.h
@@ -4,16 +4,16 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_BA_NUKE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF4_BA_CHAO(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_ACID(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_ELEC(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_FIRE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_COLD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_POIS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_NETH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_WATE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_DARK(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BA_LITE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_BA_NUKE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF4_BA_CHAO(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_ACID(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_ELEC(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_FIRE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_COLD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_POIS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_NETH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_WATE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_DARK(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BA_LITE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-bolt.cpp b/src/mspell/mspell-bolt.cpp
index fde6b6b67..8d4e370b3 100644
--- a/src/mspell/mspell-bolt.cpp
+++ b/src/mspell/mspell-bolt.cpp
@@ -25,7 +25,7 @@
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_SHOOT(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_SHOOT(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãå¥å¦ãªé³ãçºããã", "%^s makes a strange noise."),
_("%^sãç¢ãæ¾ã£ãã", "%^s fires an arrow."),
@@ -57,7 +57,7 @@ MonsterSpellResult spell_RF4_SHOOT(player_type *player_ptr, POSITION y, POSITION
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_ACID(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_ACID(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¢ã·ããã»ãã«ãã®åªæãå±ããã", "%^s casts an acid bolt."),
@@ -89,7 +89,7 @@ MonsterSpellResult spell_RF5_BO_ACID(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_ELEC(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_ELEC(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sããµã³ãã¼ã»ãã«ãã®åªæãå±ããã", "%^s casts a lightning bolt."),
@@ -121,7 +121,7 @@ MonsterSpellResult spell_RF5_BO_ELEC(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_FIRE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_FIRE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sããã¡ã¤ã¢ã»ãã«ãã®åªæãå±ããã", "%^s casts a fire bolt."),
@@ -153,7 +153,7 @@ MonsterSpellResult spell_RF5_BO_FIRE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_COLD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_COLD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¢ã¤ã¹ã»ãã«ãã®åªæãå±ããã", "%^s casts a frost bolt."),
@@ -185,7 +185,7 @@ MonsterSpellResult spell_RF5_BO_COLD(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_NETH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_NETH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãå°çã®ç¢ã®åªæãå±ããã", "%^s casts a nether bolt."),
_("%^sã%sã«åãã£ã¦å°çã®ç¢ã®åªæãå±ããã", "%^s casts a nether bolt at %s."));
@@ -216,7 +216,7 @@ MonsterSpellResult spell_RF5_BO_NETH(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_WATE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_WATE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¦ã©ã¼ã¿ã¼ã»ãã«ãã®åªæãå±ããã", "%^s casts a water bolt."),
@@ -247,7 +247,7 @@ MonsterSpellResult spell_RF5_BO_WATE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãéåã®ç¢ã®åªæãå±ããã", "%^s casts a mana bolt."),
_("%^sã%sã«åãã£ã¦éåã®ç¢ã®åªæãå±ããã", "%^s casts a mana bolt at %s."));
@@ -277,7 +277,7 @@ MonsterSpellResult spell_RF5_BO_MANA(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_PLAS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_PLAS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sããã©ãºãã»ãã«ãã®åªæãå±ããã", "%^s casts a plasma bolt."),
@@ -308,7 +308,7 @@ MonsterSpellResult spell_RF5_BO_PLAS(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BO_ICEE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BO_ICEE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sã極å¯ã®ç¢ã®åªæãå±ããã", "%^s casts an ice bolt."),
_("%^sã%sã«åãã£ã¦æ¥µå¯ã®ç¢ã®åªæãå±ããã", "%^s casts an ice bolt at %s."));
@@ -339,7 +339,7 @@ MonsterSpellResult spell_RF5_BO_ICEE(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_MISSILE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_MISSILE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sããã¸ãã¯ã»ããµã¤ã«ã®åªæãå±ããã", "%^s casts a magic missile."),
diff --git a/src/mspell/mspell-bolt.h b/src/mspell/mspell-bolt.h
index a0ea45b59..36af844e8 100644
--- a/src/mspell/mspell-bolt.h
+++ b/src/mspell/mspell-bolt.h
@@ -4,15 +4,15 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_SHOOT(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_ACID(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_ELEC(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_FIRE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_COLD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_NETH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_WATE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_PLAS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BO_ICEE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_MISSILE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_SHOOT(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_ACID(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_ELEC(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_FIRE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_COLD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_NETH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_WATE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_PLAS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BO_ICEE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_MISSILE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-breath.cpp b/src/mspell/mspell-breath.cpp
index 3b3c2db11..02fef1f19 100644
--- a/src/mspell/mspell-breath.cpp
+++ b/src/mspell/mspell-breath.cpp
@@ -56,7 +56,7 @@ static bool spell_RF4_BREATH_special_message(MONSTER_IDX r_idx, AttributeType GF
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_BREATH(player_type *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_BREATH(PlayerType *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
HIT_POINT dam, drs_type = 0;
concptr type_s;
diff --git a/src/mspell/mspell-breath.h b/src/mspell/mspell-breath.h
index df08b530d..cd9a46452 100644
--- a/src/mspell/mspell-breath.h
+++ b/src/mspell/mspell-breath.h
@@ -5,5 +5,5 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_BREATH(player_type *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_BREATH(PlayerType *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-checker.cpp b/src/mspell/mspell-checker.cpp
index 097e6052f..c516bc907 100644
--- a/src/mspell/mspell-checker.cpp
+++ b/src/mspell/mspell-checker.cpp
@@ -66,7 +66,7 @@
* @param x1 å¤å®ãè¡ããããã¹ã®X座æ¨
* @return å¬éã«ç¸å¿ãããªãã°TRUEãè¿ã
*/
-bool summon_possible(player_type *player_ptr, POSITION y1, POSITION x1)
+bool summon_possible(PlayerType *player_ptr, POSITION y1, POSITION x1)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (POSITION y = y1 - 2; y <= y1 + 2; y++) {
@@ -95,7 +95,7 @@ bool summon_possible(player_type *player_ptr, POSITION y1, POSITION x1)
* @param m_ptr å¤å®ãè¡ãããã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return æ»è
復活ãæå¹ãªç¶æ
ãªãã°TRUEãè¿ãã
*/
-bool raise_possible(player_type *player_ptr, monster_type *m_ptr)
+bool raise_possible(PlayerType *player_ptr, monster_type *m_ptr)
{
POSITION y = m_ptr->fy;
POSITION x = m_ptr->fx;
@@ -144,7 +144,7 @@ bool raise_possible(player_type *player_ptr, monster_type *m_ptr)
* no equally friendly monster is\n
* between the attacker and target.\n
*/
-bool clean_shot(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend)
+bool clean_shot(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
uint16_t grid_g[512];
@@ -187,7 +187,7 @@ bool clean_shot(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2,
* @param monspell ã¢ã³ã¹ã¿ã¼éæ³ã®ID
* @param target_type ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸æã¤ãªãMONSTER_TO_MONSTERãã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ãªãMONSTER_TO_PLAYER
*/
-ProjectResult bolt(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type)
+ProjectResult bolt(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type)
{
BIT_FLAGS flg = 0;
switch (target_type) {
@@ -216,7 +216,7 @@ ProjectResult bolt(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSIT
* @param monspell ã¢ã³ã¹ã¿ã¼éæ³ã®ID
* @param target_type ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸æã¤ãªãMONSTER_TO_MONSTERãã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ãªãMONSTER_TO_PLAYER
*/
-ProjectResult beam(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type)
+ProjectResult beam(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type)
{
BIT_FLAGS flg = 0;
switch (target_type) {
@@ -245,7 +245,7 @@ ProjectResult beam(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSIT
* @param monspell ã¢ã³ã¹ã¿ã¼éæ³ã®ID
* @param target_type ã¢ã³ã¹ã¿ã¼ããã¢ã³ã¹ã¿ã¼ã¸æã¤ãªãMONSTER_TO_MONSTERãã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ãªãMONSTER_TO_PLAYER
*/
-ProjectResult breath(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, AttributeType typ, int dam_hp, POSITION rad, bool breath, int target_type)
+ProjectResult breath(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, AttributeType typ, int dam_hp, POSITION rad, bool breath, int target_type)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/mspell/mspell-checker.h b/src/mspell/mspell-checker.h
index df0d5a4e1..a5ca0f3c9 100644
--- a/src/mspell/mspell-checker.h
+++ b/src/mspell/mspell-checker.h
@@ -7,12 +7,12 @@ struct ProjectResult;
enum class MonsterAbilityType;
struct monster_type;
-struct player_type;
-bool clean_shot(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend);
-bool summon_possible(player_type *player_ptr, POSITION y1, POSITION x1);
-bool raise_possible(player_type *player_ptr, monster_type *m_ptr);
+class PlayerType;
+bool clean_shot(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend);
+bool summon_possible(PlayerType *player_ptr, POSITION y1, POSITION x1);
+bool raise_possible(PlayerType *player_ptr, monster_type *m_ptr);
bool spell_is_inate(MonsterAbilityType spell);
-ProjectResult beam(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type);
-ProjectResult bolt(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type);
+ProjectResult beam(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type);
+ProjectResult bolt(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, AttributeType typ, int dam_hp, int target_type);
ProjectResult breath(
- player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, AttributeType typ, int dam_hp, POSITION rad, bool breath, int target_type);
+ PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, AttributeType typ, int dam_hp, POSITION rad, bool breath, int target_type);
diff --git a/src/mspell/mspell-curse.cpp b/src/mspell/mspell-curse.cpp
index 46648a885..5f6c77322 100644
--- a/src/mspell/mspell-curse.cpp
+++ b/src/mspell/mspell-curse.cpp
@@ -27,7 +27,7 @@
* @param MS_TYPE åªæã®çªå·
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
*/
-static MonsterSpellResult spell_RF5_CAUSE(player_type *player_ptr, AttributeType GF_TYPE, HIT_POINT dam, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx,
+static MonsterSpellResult spell_RF5_CAUSE(PlayerType *player_ptr, AttributeType GF_TYPE, HIT_POINT dam, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx,
concptr msg1, concptr msg2, concptr msg3, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid(dam);
@@ -71,7 +71,7 @@ static MonsterSpellResult spell_RF5_CAUSE(player_type *player_ptr, AttributeType
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_CAUSE_1(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_CAUSE_1(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
concptr msg1 = _("%^sãä½ããã¤ã¶ãããã", "%^s mumbles.");
concptr msg2 = _("%^sãããªããæããã¦åªã£ãã", "%^s points at you and curses.");
@@ -93,7 +93,7 @@ MonsterSpellResult spell_RF5_CAUSE_1(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_CAUSE_2(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_CAUSE_2(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
concptr msg1 = _("%^sãä½ããã¤ã¶ãããã", "%^s mumbles.");
concptr msg2 = _("%^sãããªããæããã¦æãããã«åªã£ãã", "%^s points at you and curses horribly.");
@@ -115,7 +115,7 @@ MonsterSpellResult spell_RF5_CAUSE_2(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_CAUSE_3(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_CAUSE_3(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
concptr msg1 = _("%^sãä½ãã大声ã§å«ãã ã", "%^s mumbles loudly.");
concptr msg2 = _("%^sãããªããæããã¦æãããã«åªæãå±ããï¼", "%^s points at you, incanting terribly!");
@@ -137,7 +137,7 @@ MonsterSpellResult spell_RF5_CAUSE_3(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_CAUSE_4(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_CAUSE_4(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
concptr msg1 = _("%^sãããåã¯æ¢ã«æ»ãã§ãããã¨å«ãã ã", "%^s screams the word 'DIE!'");
concptr msg2 = _("%^sãããªãã®ç§åãçªãã¦ããåã¯æ¢ã«æ»ãã§ãããã¨å«ãã ã", "%^s points at you, screaming the word DIE!");
diff --git a/src/mspell/mspell-curse.h b/src/mspell/mspell-curse.h
index fbb89d7e7..1623605f7 100644
--- a/src/mspell/mspell-curse.h
+++ b/src/mspell/mspell-curse.h
@@ -4,8 +4,8 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF5_CAUSE_1(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_CAUSE_2(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_CAUSE_3(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_CAUSE_4(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF5_CAUSE_1(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_CAUSE_2(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_CAUSE_3(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_CAUSE_4(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-damage-calculator.cpp b/src/mspell/mspell-damage-calculator.cpp
index e03762696..4fff7682e 100644
--- a/src/mspell/mspell-damage-calculator.cpp
+++ b/src/mspell/mspell-damage-calculator.cpp
@@ -66,7 +66,7 @@ static HIT_POINT monspell_damage_roll(HIT_POINT dam, int dice_num, int dice_side
* @return æ»æåªæã®ãã¡ã¼ã¸ãè¿ããæ»æåªæ以å¤ã¯-1ãè¿ãã
*/
static HIT_POINT monspell_damage_base(
- player_type *player_ptr, MonsterAbilityType ms_type, int hp, int rlev, bool powerful, int shoot_dd, int shoot_ds, int shoot_base, int TYPE)
+ PlayerType *player_ptr, MonsterAbilityType ms_type, int hp, int rlev, bool powerful, int shoot_dd, int shoot_ds, int shoot_base, int TYPE)
{
HIT_POINT dam = 0, dice_num = 0, dice_side = 0, mult = 1, div = 1;
@@ -450,7 +450,7 @@ void monspell_shoot_dice(monster_race *r_ptr, int *dd, int *ds)
* @param TYPE DAM_MAXã§æ大å¤ãè¿ããDAM_MINã§æå°å¤ãè¿ããDAM_ROLLã¯ãã¤ã¹ãæ¯ã£ã¦å¤ã決å®ããã
* @return æ»æåªæã®ãã¡ã¼ã¸ãè¿ããæ»æåªæ以å¤ã¯-1ãè¿ãã
*/
-HIT_POINT monspell_damage(player_type *player_ptr, MonsterAbilityType ms_type, MONSTER_IDX m_idx, int TYPE)
+HIT_POINT monspell_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, MONSTER_IDX m_idx, int TYPE)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -471,7 +471,7 @@ HIT_POINT monspell_damage(player_type *player_ptr, MonsterAbilityType ms_type, M
* @param TYPE DAM_MAXã§æ大å¤ãè¿ããDAM_MINã§æå°å¤ãè¿ããDAM_ROLLã¯ãã¤ã¹ãæ¯ã£ã¦å¤ã決å®ããã
* @return æ»æåªæã®ãã¡ã¼ã¸ãè¿ããæ»æåªæ以å¤ã¯-1ãè¿ãã
*/
-HIT_POINT monspell_race_damage(player_type *player_ptr, MonsterAbilityType ms_type, MONRACE_IDX r_idx, int TYPE)
+HIT_POINT monspell_race_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, MONRACE_IDX r_idx, int TYPE)
{
monster_race *r_ptr = &r_info[r_idx];
DEPTH rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
@@ -491,7 +491,7 @@ HIT_POINT monspell_race_damage(player_type *player_ptr, MonsterAbilityType ms_ty
* @param TYPE DAM_MAXã§æ大å¤ãè¿ããDAM_MINã§æå°å¤ãè¿ããDAM_ROLLã¯ãã¤ã¹ãæ¯ã£ã¦å¤ã決å®ããã
* @return æ»æåªæã®ãã¡ã¼ã¸ãè¿ããæ»æåªæ以å¤ã¯-1ãè¿ãã
*/
-HIT_POINT monspell_bluemage_damage(player_type *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, int TYPE)
+HIT_POINT monspell_bluemage_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, int TYPE)
{
int hp = player_ptr->chp;
int shoot_dd = 1, shoot_ds = 1, shoot_base = 0;
diff --git a/src/mspell/mspell-damage-calculator.h b/src/mspell/mspell-damage-calculator.h
index de5d97025..35520ac85 100644
--- a/src/mspell/mspell-damage-calculator.h
+++ b/src/mspell/mspell-damage-calculator.h
@@ -14,7 +14,7 @@ enum spell_flag_type {
};
enum class MonsterAbilityType;
-struct player_type;
-HIT_POINT monspell_damage(player_type *player_ptr, MonsterAbilityType ms_type, MONSTER_IDX m_idx, int TYPE);
-HIT_POINT monspell_race_damage(player_type *player_ptr, MonsterAbilityType ms_type, MONRACE_IDX r_idx, int TYPE);
-HIT_POINT monspell_bluemage_damage(player_type *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, int TYPE);
+class PlayerType;
+HIT_POINT monspell_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, MONSTER_IDX m_idx, int TYPE);
+HIT_POINT monspell_race_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, MONRACE_IDX r_idx, int TYPE);
+HIT_POINT monspell_bluemage_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, int TYPE);
diff --git a/src/mspell/mspell-dispel.cpp b/src/mspell/mspell-dispel.cpp
index fdc5bff5e..c2b80b356 100644
--- a/src/mspell/mspell-dispel.cpp
+++ b/src/mspell/mspell-dispel.cpp
@@ -34,7 +34,7 @@
/*!
* @brief ãã¬ã¤ã¤ã¼ã«éåæ¶å»å¹æãä¸ããã
*/
-static void dispel_player(player_type *player_ptr)
+static void dispel_player(PlayerType *player_ptr)
{
(void)set_fast(player_ptr, 0, true);
set_lightspeed(player_ptr, 0, true);
@@ -112,7 +112,7 @@ static void dispel_player(player_type *player_ptr)
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_DISPEL(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_DISPEL(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
diff --git a/src/mspell/mspell-dispel.h b/src/mspell/mspell-dispel.h
index b437933a2..26d6def1f 100644
--- a/src/mspell/mspell-dispel.h
+++ b/src/mspell/mspell-dispel.h
@@ -4,5 +4,5 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_DISPEL(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_DISPEL(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-floor.cpp b/src/mspell/mspell-floor.cpp
index c1715b589..b13d294e0 100644
--- a/src/mspell/mspell-floor.cpp
+++ b/src/mspell/mspell-floor.cpp
@@ -50,7 +50,7 @@
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int target_type)
+MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int target_type)
{
mspell_cast_msg_simple msg(_("%^sãããé«ãéåã声ããããã", "%^s makes a high pitched shriek."),
_("%^sã%sã«åãã£ã¦å«ãã ã", "%^s shrieks at %s."));
@@ -80,7 +80,7 @@ MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, player_type *player_ptr,
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_WORLD(player_type *player_ptr, MONSTER_IDX m_idx)
+MonsterSpellResult spell_RF6_WORLD(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
GAME_TEXT m_name[MAX_NLEN];
@@ -100,7 +100,7 @@ MonsterSpellResult spell_RF6_WORLD(player_type *player_ptr, MONSTER_IDX m_idx)
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_BLINK(player_type *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE, bool is_quantum_effect)
+MonsterSpellResult spell_RF6_BLINK(PlayerType *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE, bool is_quantum_effect)
{
const auto res = MonsterSpellResult::make_valid();
@@ -135,7 +135,7 @@ MonsterSpellResult spell_RF6_BLINK(player_type *player_ptr, MONSTER_IDX m_idx, i
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_TPORT(player_type *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_TPORT(PlayerType *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE)
{
const auto res = MonsterSpellResult::make_valid();
@@ -167,7 +167,7 @@ MonsterSpellResult spell_RF6_TPORT(player_type *player_ptr, MONSTER_IDX m_idx, i
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_TELE_TO(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_TELE_TO(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -235,7 +235,7 @@ MonsterSpellResult spell_RF6_TELE_TO(player_type *player_ptr, MONSTER_IDX m_idx,
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_TELE_AWAY(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_TELE_AWAY(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -311,7 +311,7 @@ MonsterSpellResult spell_RF6_TELE_AWAY(player_type *player_ptr, MONSTER_IDX m_id
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_TELE_LEVEL(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_TELE_LEVEL(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
const auto res = MonsterSpellResult::make_valid();
@@ -368,7 +368,7 @@ MonsterSpellResult spell_RF6_TELE_LEVEL(player_type *player_ptr, MONSTER_IDX m_i
*
* ãã¬ã¤ã¤ã¼ã対象ãã¤æéãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_DARKNESS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_DARKNESS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg;
concptr msg_done;
@@ -439,7 +439,7 @@ MonsterSpellResult spell_RF6_DARKNESS(player_type *player_ptr, POSITION y, POSIT
*
* ã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_TRAPS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MonsterSpellResult spell_RF6_TRAPS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
GAME_TEXT m_name[MAX_NLEN];
monster_name(player_ptr, m_idx, m_name);
@@ -467,7 +467,7 @@ MonsterSpellResult spell_RF6_TRAPS(player_type *player_ptr, POSITION y, POSITION
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_RAISE_DEAD(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_RAISE_DEAD(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
diff --git a/src/mspell/mspell-floor.h b/src/mspell/mspell-floor.h
index 8f1882666..a738b93f3 100644
--- a/src/mspell/mspell-floor.h
+++ b/src/mspell/mspell-floor.h
@@ -4,14 +4,14 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_WORLD(player_type *player_ptr, MONSTER_IDX m_idx);
-MonsterSpellResult spell_RF6_BLINK(player_type *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE, bool is_quantum_effect);
-MonsterSpellResult spell_RF6_TPORT(player_type *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_TELE_TO(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_TELE_AWAY(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_TELE_LEVEL(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_DARKNESS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_TRAPS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MonsterSpellResult spell_RF6_RAISE_DEAD(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_WORLD(PlayerType *player_ptr, MONSTER_IDX m_idx);
+MonsterSpellResult spell_RF6_BLINK(PlayerType *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE, bool is_quantum_effect);
+MonsterSpellResult spell_RF6_TPORT(PlayerType *player_ptr, MONSTER_IDX m_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_TELE_TO(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_TELE_AWAY(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_TELE_LEVEL(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_DARKNESS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_TRAPS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MonsterSpellResult spell_RF6_RAISE_DEAD(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-judgement.cpp b/src/mspell/mspell-judgement.cpp
index a3737271e..1264fdffb 100644
--- a/src/mspell/mspell-judgement.cpp
+++ b/src/mspell/mspell-judgement.cpp
@@ -48,7 +48,7 @@
* @param m_ptr 使ç¨ããã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ãã¼ã ãå°éå¯è½ãªãã°TRUEãè¿ã
*/
-bool direct_beam(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr)
+bool direct_beam(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
uint16_t grid_g[512];
@@ -90,7 +90,7 @@ bool direct_beam(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2,
* @param is_friend TRUEãªãã°ããã¬ã¤ã¤ã¼ãå·»ãè¾¼ãæã«ãã¬ã¹ã®å¤å®ãFALSEã«ããã
* @return ãã¬ã¹ãç´æ¥å½ã¦ããããªãã°TRUEãè¿ã
*/
-bool breath_direct(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, AttributeType typ, bool is_friend)
+bool breath_direct(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, AttributeType typ, bool is_friend)
{
BIT_FLAGS flg;
switch (typ) {
@@ -185,7 +185,7 @@ bool breath_direct(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y
* @param tx ç®æ¨X座æ¨ãè¿ãåç
§ãã¤ã³ã¿
* @param flg å¤å®ã®ãã©ã°é
å
*/
-void get_project_point(player_type *player_ptr, POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
+void get_project_point(PlayerType *player_ptr, POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
{
uint16_t path_g[128];
int path_n = projection_path(player_ptr, path_g, get_max_range(player_ptr), sy, sx, *ty, *tx, flg);
@@ -210,7 +210,7 @@ void get_project_point(player_type *player_ptr, POSITION sy, POSITION sx, POSITI
* @param t_idx ç®æ¨ã®ã¢ã³ã¹ã¿ã¼ID
* @return éåæ¶å»ã使ãã¹ããªãã°TRUEãå¤ããã
*/
-bool dispel_check_monster(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
+bool dispel_check_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
{
monster_type *t_ptr = &player_ptr->current_floor_ptr->m_list[t_idx];
if (monster_invulner_remaining(t_ptr))
@@ -231,7 +231,7 @@ bool dispel_check_monster(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_ID
* @param m_idx ã¢ã³ã¹ã¿ã¼ã®æ§é ä½é
åID
* @return éåæ¶å»ããããã¹ããªãTRUEãè¿ãã
*/
-bool dispel_check(player_type *player_ptr, MONSTER_IDX m_idx)
+bool dispel_check(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
if (is_invuln(player_ptr))
return true;
diff --git a/src/mspell/mspell-judgement.h b/src/mspell/mspell-judgement.h
index d1c628cad..d996ddf6d 100644
--- a/src/mspell/mspell-judgement.h
+++ b/src/mspell/mspell-judgement.h
@@ -4,9 +4,9 @@
#include "effect/attribute-types.h"
struct monster_type;
-struct player_type;
-bool direct_beam(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr);
-bool breath_direct(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, AttributeType typ, bool is_friend);
-void get_project_point(player_type *player_ptr, POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg);
-bool dispel_check_monster(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
-bool dispel_check(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+bool direct_beam(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr);
+bool breath_direct(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, AttributeType typ, bool is_friend);
+void get_project_point(PlayerType *player_ptr, POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg);
+bool dispel_check_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
+bool dispel_check(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/mspell/mspell-learn-checker.cpp b/src/mspell/mspell-learn-checker.cpp
index 42f3f0023..147d67d30 100644
--- a/src/mspell/mspell-learn-checker.cpp
+++ b/src/mspell/mspell-learn-checker.cpp
@@ -14,7 +14,7 @@
*
* ã¢ã³ã¹ã¿ã¼ãç¹æã使ãåã«ãã¬ã¤ã¤ã¼ãã¢ã³ã¹ã¿ã¼ãè¦èªã§ãã¦ãããã©ããã®å¤å®ç¨ã
*/
-bool spell_learnable(player_type *player_ptr, MONSTER_IDX m_idx)
+bool spell_learnable(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool seen = (!player_ptr->blind && m_ptr->ml);
diff --git a/src/mspell/mspell-learn-checker.h b/src/mspell/mspell-learn-checker.h
index a4f64d268..ad2530340 100644
--- a/src/mspell/mspell-learn-checker.h
+++ b/src/mspell/mspell-learn-checker.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool spell_learnable(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+bool spell_learnable(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/mspell/mspell-lite.cpp b/src/mspell/mspell-lite.cpp
index dc5bcacd3..a022a88ac 100644
--- a/src/mspell/mspell-lite.cpp
+++ b/src/mspell/mspell-lite.cpp
@@ -37,7 +37,7 @@
* @param path_check å°ç·ãå¤å®ããããã®é¢æ°ãã¤ã³ã¿
* @return æå¹ãªåº§æ¨ããã£ãå ´åTRUEãè¿ã
*/
-bool adjacent_grid_check(player_type *player_ptr, monster_type *m_ptr, POSITION *yp, POSITION *xp, FloorFeatureType f_flag, path_check_pf path_check)
+bool adjacent_grid_check(PlayerType *player_ptr, monster_type *m_ptr, POSITION *yp, POSITION *xp, FloorFeatureType f_flag, path_check_pf path_check)
{
static int tonari_y[4][8] = { { -1, -1, -1, 0, 0, 1, 1, 1 }, { -1, -1, -1, 0, 0, 1, 1, 1 }, { 1, 1, 1, 0, 0, -1, -1, -1 }, { 1, 1, 1, 0, 0, -1, -1, -1 } };
static int tonari_x[4][8] = { { -1, 0, 1, -1, 1, -1, 0, 1 }, { 1, 0, -1, 1, -1, 1, 0, -1 }, { -1, 0, 1, -1, 1, -1, 0, 1 }, { 1, 0, -1, 1, -1, 1, 0, -1 } };
@@ -70,7 +70,7 @@ bool adjacent_grid_check(player_type *player_ptr, monster_type *m_ptr, POSITION
return false;
}
-void decide_lite_range(player_type *player_ptr, msa_type *msa_ptr)
+void decide_lite_range(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (msa_ptr->ability_flags.has_not(MonsterAbilityType::BR_LITE))
return;
@@ -106,7 +106,7 @@ static void feature_projection(floor_type *floor_ptr, msa_type *msa_ptr)
msa_ptr->do_spell = DO_SPELL_BR_LITE;
}
-static void check_lite_area_by_mspell(player_type *player_ptr, msa_type *msa_ptr)
+static void check_lite_area_by_mspell(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (msa_ptr->ability_flags.has(MonsterAbilityType::BR_DISI) && (msa_ptr->m_ptr->cdis < get_max_range(player_ptr) / 2)
&& in_disintegration_range(player_ptr->current_floor_ptr, msa_ptr->m_ptr->fy, msa_ptr->m_ptr->fx, msa_ptr->y, msa_ptr->x)
@@ -134,7 +134,7 @@ static void check_lite_area_by_mspell(player_type *player_ptr, msa_type *msa_ptr
}
}
-static void decide_lite_breath(player_type *player_ptr, msa_type *msa_ptr)
+static void decide_lite_breath(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (msa_ptr->success)
return;
@@ -160,7 +160,7 @@ static void decide_lite_breath(player_type *player_ptr, msa_type *msa_ptr)
msa_ptr->success = true;
}
-bool decide_lite_projection(player_type *player_ptr, msa_type *msa_ptr)
+bool decide_lite_projection(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (projectable(player_ptr, msa_ptr->m_ptr->fy, msa_ptr->m_ptr->fx, msa_ptr->y, msa_ptr->x)) {
feature_projection(player_ptr->current_floor_ptr, msa_ptr);
@@ -176,7 +176,7 @@ bool decide_lite_projection(player_type *player_ptr, msa_type *msa_ptr)
return msa_ptr->success;
}
-void decide_lite_area(player_type *player_ptr, msa_type *msa_ptr)
+void decide_lite_area(PlayerType *player_ptr, msa_type *msa_ptr)
{
if (msa_ptr->ability_flags.has_not(MonsterAbilityType::DARKNESS))
return;
diff --git a/src/mspell/mspell-lite.h b/src/mspell/mspell-lite.h
index 2859b2684..c3b652aff 100644
--- a/src/mspell/mspell-lite.h
+++ b/src/mspell/mspell-lite.h
@@ -4,10 +4,10 @@
struct monster_type;
typedef struct msa_type msa_type;
-struct player_type;
-typedef bool (*path_check_pf)(player_type *, POSITION, POSITION, POSITION, POSITION);
+class PlayerType;
+typedef bool (*path_check_pf)(PlayerType *, POSITION, POSITION, POSITION, POSITION);
enum class FloorFeatureType;
-bool adjacent_grid_check(player_type *player_ptr, monster_type *m_ptr, POSITION *yp, POSITION *xp, FloorFeatureType f_flag, path_check_pf path_check);
-void decide_lite_range(player_type *player_ptr, msa_type *msa_ptr);
-bool decide_lite_projection(player_type *player_ptr, msa_type *msa_ptr);
-void decide_lite_area(player_type *player_ptr, msa_type *msa_ptr);
+bool adjacent_grid_check(PlayerType *player_ptr, monster_type *m_ptr, POSITION *yp, POSITION *xp, FloorFeatureType f_flag, path_check_pf path_check);
+void decide_lite_range(PlayerType *player_ptr, msa_type *msa_ptr);
+bool decide_lite_projection(PlayerType *player_ptr, msa_type *msa_ptr);
+void decide_lite_area(PlayerType *player_ptr, msa_type *msa_ptr);
diff --git a/src/mspell/mspell-particularity.cpp b/src/mspell/mspell-particularity.cpp
index 7703b9c1e..893a7e923 100644
--- a/src/mspell/mspell-particularity.cpp
+++ b/src/mspell/mspell-particularity.cpp
@@ -31,7 +31,7 @@
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF4_ROCKET(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF4_ROCKET(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããå°ã£ãã", "%^s shoots something."), _("%^sããã±ãããçºå°ããã", "%^s fires a rocket."),
_("%^sã%sã«ãã±ãããçºå°ããã", "%^s fires a rocket at %s."));
@@ -60,7 +60,7 @@ MonsterSpellResult spell_RF4_ROCKET(player_type *player_ptr, POSITION y, POSITIO
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_HAND_DOOM(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_HAND_DOOM(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_simple msg(_("%^sã<ç ´æ»
ã®æ>ãæ¾ã£ãï¼", "%^s invokes the Hand of Doom!"),
_("%^sã%sã«<ç ´æ»
ã®æ>ãæ¾ã£ãï¼", "%^s invokes the Hand of Doom upon %s!"));
@@ -92,7 +92,7 @@ MonsterSpellResult spell_RF6_HAND_DOOM(player_type *player_ptr, POSITION y, POSI
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_PSY_SPEAR(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_PSY_SPEAR(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãå
ã®å£ãæ¾ã£ãã", "%^s throw a Psycho-Spear."),
_("%^sã%sã«åãã£ã¦å
ã®å£ãæ¾ã£ãã", "%^s throw a Psycho-spear at %s."));
diff --git a/src/mspell/mspell-particularity.h b/src/mspell/mspell-particularity.h
index c384d067f..e56f74db7 100644
--- a/src/mspell/mspell-particularity.h
+++ b/src/mspell/mspell-particularity.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF4_ROCKET(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_HAND_DOOM(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_PSY_SPEAR(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF4_ROCKET(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_HAND_DOOM(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_PSY_SPEAR(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-selector.cpp b/src/mspell/mspell-selector.cpp
index 784ba2843..63970a08e 100644
--- a/src/mspell/mspell-selector.cpp
+++ b/src/mspell/mspell-selector.cpp
@@ -198,7 +198,7 @@ static bool spell_world(MonsterAbilityType spell)
* @param spell å¤å®å¯¾è±¡ã®ID
* @return ç¹å¥å¹æéæ³ã®IDãªãã°TRUEãè¿ãã
*/
-static bool spell_special(player_type *player_ptr, MonsterAbilityType spell)
+static bool spell_special(PlayerType *player_ptr, MonsterAbilityType spell)
{
if (player_ptr->phase_out)
return false;
@@ -260,7 +260,7 @@ static bool spell_dispel(MonsterAbilityType spell)
* This function may well be an efficiency bottleneck.\n
* @todo é·éãããåãåããå¿
è¦
*/
-MonsterAbilityType choose_attack_spell(player_type *player_ptr, msa_type *msa_ptr)
+MonsterAbilityType choose_attack_spell(PlayerType *player_ptr, msa_type *msa_ptr)
{
std::vector escape;
std::vector attack;
diff --git a/src/mspell/mspell-selector.h b/src/mspell/mspell-selector.h
index e77eed50c..ef3c76070 100644
--- a/src/mspell/mspell-selector.h
+++ b/src/mspell/mspell-selector.h
@@ -4,5 +4,5 @@
enum class MonsterAbilityType;
typedef struct msa_type msa_type;
-struct player_type;
-MonsterAbilityType choose_attack_spell(player_type *player_ptr, msa_type *msa_ptr);
+class PlayerType;
+MonsterAbilityType choose_attack_spell(PlayerType *player_ptr, msa_type *msa_ptr);
diff --git a/src/mspell/mspell-special.cpp b/src/mspell/mspell-special.cpp
index dbfb931be..7755e52bd 100644
--- a/src/mspell/mspell-special.cpp
+++ b/src/mspell/mspell-special.cpp
@@ -42,7 +42,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
*/
-static MonsterSpellResult spell_RF6_SPECIAL_BANORLUPART(player_type *player_ptr, MONSTER_IDX m_idx)
+static MonsterSpellResult spell_RF6_SPECIAL_BANORLUPART(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -109,7 +109,7 @@ static MonsterSpellResult spell_RF6_SPECIAL_BANORLUPART(player_type *player_ptr,
* @param t_idx åªæãåããã¢ã³ã¹ã¿ã¼IDããã¬ã¤ã¤ã¼ã®å ´åã¯dummyã§0ã¨ããã
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
*/
-static MonsterSpellResult spell_RF6_SPECIAL_ROLENTO(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+static MonsterSpellResult spell_RF6_SPECIAL_ROLENTO(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
int count = 0, k;
int num = 1 + randint1(3);
@@ -138,7 +138,7 @@ static MonsterSpellResult spell_RF6_SPECIAL_ROLENTO(player_type *player_ptr, POS
* @param t_idx åªæãåããã¢ã³ã¹ã¿ã¼IDããã¬ã¤ã¤ã¼ã®å ´åã¯dummyã§0ã¨ããã
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
*/
-static MonsterSpellResult spell_RF6_SPECIAL_B(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+static MonsterSpellResult spell_RF6_SPECIAL_B(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_simple msg;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -222,7 +222,7 @@ static MonsterSpellResult spell_RF6_SPECIAL_B(player_type *player_ptr, POSITION
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_SPECIAL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_SPECIAL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
diff --git a/src/mspell/mspell-special.h b/src/mspell/mspell-special.h
index 5ec0a5e1b..7e1422758 100644
--- a/src/mspell/mspell-special.h
+++ b/src/mspell/mspell-special.h
@@ -4,5 +4,5 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF6_SPECIAL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF6_SPECIAL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-status.cpp b/src/mspell/mspell-status.cpp
index 7d6f12586..99f46ce07 100644
--- a/src/mspell/mspell-status.cpp
+++ b/src/mspell/mspell-status.cpp
@@ -59,7 +59,7 @@ mspell_cast_msg_bad_status_to_monster::mspell_cast_msg_bad_status_to_monster(con
* @param resist èæ§ã®æç¡ãå¤å¥ãããã©ã°
* @param saved_throw æµæã«æåãããå¤å¥ãããã©ã°
*/
-void spell_badstatus_message_to_player(player_type *player_ptr, MONSTER_IDX m_idx, const mspell_cast_msg_bad_status_to_player &msgs, bool resist,
+void spell_badstatus_message_to_player(PlayerType *player_ptr, MONSTER_IDX m_idx, const mspell_cast_msg_bad_status_to_player &msgs, bool resist,
bool saved_throw)
{
GAME_TEXT m_name[MAX_NLEN];
@@ -89,7 +89,7 @@ void spell_badstatus_message_to_player(player_type *player_ptr, MONSTER_IDX m_id
* @param resist èæ§ã®æç¡ãå¤å¥ãããã©ã°
* @param saved_throw æµæã«æåãããå¤å¥ãããã©ã°
*/
-void spell_badstatus_message_to_mons(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_bad_status_to_monster &msgs, bool resist,
+void spell_badstatus_message_to_mons(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_bad_status_to_monster &msgs, bool resist,
bool saved_throw)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -133,7 +133,7 @@ void spell_badstatus_message_to_mons(player_type *player_ptr, MONSTER_IDX m_idx,
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_DRAIN_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_DRAIN_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
GAME_TEXT m_name[MAX_NLEN], t_name[MAX_NLEN];
monster_name(player_ptr, m_idx, m_name);
@@ -168,7 +168,7 @@ MonsterSpellResult spell_RF5_DRAIN_MANA(player_type *player_ptr, POSITION y, POS
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_MIND_BLAST(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_MIND_BLAST(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool seen = (!player_ptr->blind && m_ptr->ml);
@@ -206,7 +206,7 @@ MonsterSpellResult spell_RF5_MIND_BLAST(player_type *player_ptr, POSITION y, POS
*
* ãã¬ã¤ã¤ã¼ã«å½ãã£ããã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BRAIN_SMASH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BRAIN_SMASH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool seen = (!player_ptr->blind && m_ptr->ml);
@@ -241,7 +241,7 @@ MonsterSpellResult spell_RF5_BRAIN_SMASH(player_type *player_ptr, POSITION y, PO
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_SCARE(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_SCARE(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -297,7 +297,7 @@ MonsterSpellResult spell_RF5_SCARE(MONSTER_IDX m_idx, player_type *player_ptr, M
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_BLIND(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_BLIND(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -362,7 +362,7 @@ MonsterSpellResult spell_RF5_BLIND(MONSTER_IDX m_idx, player_type *player_ptr, M
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_CONF(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_CONF(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -419,7 +419,7 @@ MonsterSpellResult spell_RF5_CONF(MONSTER_IDX m_idx, player_type *player_ptr, MO
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_HOLD(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_HOLD(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -475,7 +475,7 @@ MonsterSpellResult spell_RF5_HOLD(MONSTER_IDX m_idx, player_type *player_ptr, MO
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_HASTE(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_HASTE(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
bool see_m = see_monster(player_ptr, m_idx);
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
@@ -507,7 +507,7 @@ MonsterSpellResult spell_RF6_HASTE(player_type *player_ptr, MONSTER_IDX m_idx, M
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF5_SLOW(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF5_SLOW(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE)
{
auto res = MonsterSpellResult::make_valid();
res.learnable = TARGET_TYPE == MONSTER_TO_PLAYER;
@@ -573,7 +573,7 @@ MonsterSpellResult spell_RF5_SLOW(MONSTER_IDX m_idx, player_type *player_ptr, MO
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_HEAL(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_HEAL(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
const auto res = MonsterSpellResult::make_valid();
@@ -639,7 +639,7 @@ MonsterSpellResult spell_RF6_HEAL(player_type *player_ptr, MONSTER_IDX m_idx, MO
*
* ã©ã¼ãã³ã°ä¸å¯ã
*/
-MonsterSpellResult spell_RF6_INVULNER(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_INVULNER(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
bool seen = (!player_ptr->blind && m_ptr->ml);
@@ -680,7 +680,7 @@ MonsterSpellResult spell_RF6_INVULNER(player_type *player_ptr, MONSTER_IDX m_idx
*
* ã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_FORGET(player_type *player_ptr, MONSTER_IDX m_idx)
+MonsterSpellResult spell_RF6_FORGET(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
DEPTH rlev = monster_level_idx(player_ptr->current_floor_ptr, m_idx);
GAME_TEXT m_name[MAX_NLEN];
diff --git a/src/mspell/mspell-status.h b/src/mspell/mspell-status.h
index 12c3df02b..b03ff62f7 100644
--- a/src/mspell/mspell-status.h
+++ b/src/mspell/mspell-status.h
@@ -4,7 +4,7 @@
struct MonsterSpellResult;
-struct player_type;
+class PlayerType;
struct mspell_cast_msg_bad_status_to_player {
mspell_cast_msg_bad_status_to_player(concptr blind, concptr not_blind, concptr resist, concptr saved_throw);
@@ -24,19 +24,19 @@ struct mspell_cast_msg_bad_status_to_monster {
concptr success; /*æåæ*/
};
-void spell_badstatus_message_to_player(player_type *player_ptr, MONSTER_IDX m_idx, const mspell_cast_msg_bad_status_to_player &msgs, bool resist,
+void spell_badstatus_message_to_player(PlayerType *player_ptr, MONSTER_IDX m_idx, const mspell_cast_msg_bad_status_to_player &msgs, bool resist,
bool saved_throw);
-void spell_badstatus_message_to_mons(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_bad_status_to_monster &msgs, bool resist,
+void spell_badstatus_message_to_mons(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_bad_status_to_monster &msgs, bool resist,
bool saved_throw);
-MonsterSpellResult spell_RF5_DRAIN_MANA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_MIND_BLAST(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BRAIN_SMASH(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_SCARE(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_BLIND(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_CONF(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_HOLD(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_HASTE(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF5_SLOW(MONSTER_IDX m_idx, player_type *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_HEAL(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_INVULNER(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_FORGET(player_type *player_ptr, MONSTER_IDX m_idx);
+MonsterSpellResult spell_RF5_DRAIN_MANA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_MIND_BLAST(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BRAIN_SMASH(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_SCARE(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_BLIND(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_CONF(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_HOLD(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_HASTE(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF5_SLOW(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_HEAL(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_INVULNER(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_FORGET(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/mspell/mspell-summon.cpp b/src/mspell/mspell-summon.cpp
index e4375870c..85b68d0a3 100644
--- a/src/mspell/mspell-summon.cpp
+++ b/src/mspell/mspell-summon.cpp
@@ -56,7 +56,7 @@ static BIT_FLAGS monster_u_mode(floor_type *floor_ptr, MONSTER_IDX m_idx)
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-static MONSTER_NUMBER summon_Kin(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+static MONSTER_NUMBER summon_Kin(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
for (int k = 0; k < 4; k++) {
@@ -67,7 +67,7 @@ static MONSTER_NUMBER summon_Kin(player_type *player_ptr, POSITION y, POSITION x
}
static void decide_summon_kin_caster(
- player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type, concptr m_name, concptr m_poss, const bool known)
+ PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type, concptr m_name, concptr m_poss, const bool known)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -114,7 +114,7 @@ static void decide_summon_kin_caster(
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_KIN(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type)
+MonsterSpellResult spell_RF6_S_KIN(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -211,7 +211,7 @@ MonsterSpellResult spell_RF6_S_KIN(player_type *player_ptr, POSITION y, POSITION
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_CYBER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_CYBER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
int count = 0;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -254,7 +254,7 @@ MonsterSpellResult spell_RF6_S_CYBER(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_MONSTER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_MONSTER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãéæ³ã§ä»²éãå¬åããï¼", "%^s magically summons help!"),
_("%^sãéæ³ã§ä»²éãå¬åããï¼", "%^s magically summons help!"));
@@ -297,7 +297,7 @@ MonsterSpellResult spell_RF6_S_MONSTER(player_type *player_ptr, POSITION y, POSI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_MONSTERS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_MONSTERS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ã¢ã³ã¹ã¿ã¼ãå¬åããï¼", "%^s magically summons monsters!"), _("%^sãéæ³ã§ã¢ã³ã¹ã¿ã¼ãå¬åããï¼", "%^s magically summons monsters!"));
@@ -340,7 +340,7 @@ MonsterSpellResult spell_RF6_S_MONSTERS(player_type *player_ptr, POSITION y, POS
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_ANT(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_ANT(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãéæ³ã§ã¢ãªãå¬åããã", "%^s magically summons ants."),
_("%^sãéæ³ã§ã¢ãªãå¬åããã", "%^s magically summons ants."));
@@ -379,7 +379,7 @@ MonsterSpellResult spell_RF6_S_ANT(player_type *player_ptr, POSITION y, POSITION
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_SPIDER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_SPIDER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."), _("%^sãéæ³ã§ã¯ã¢ãå¬åããã", "%^s magically summons spiders."),
_("%^sãéæ³ã§ã¯ã¢ãå¬åããã", "%^s magically summons spiders."));
@@ -418,7 +418,7 @@ MonsterSpellResult spell_RF6_S_SPIDER(player_type *player_ptr, POSITION y, POSIT
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_HOUND(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_HOUND(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ãã¦ã³ããå¬åããã", "%^s magically summons hounds."), _("%^sãéæ³ã§ãã¦ã³ããå¬åããã", "%^s magically summons hounds."));
@@ -457,7 +457,7 @@ MonsterSpellResult spell_RF6_S_HOUND(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_HYDRA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_HYDRA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ããã©ãå¬åããã", "%^s magically summons hydras."), _("%^sãéæ³ã§ããã©ãå¬åããã", "%^s magically summons hydras."));
@@ -496,7 +496,7 @@ MonsterSpellResult spell_RF6_S_HYDRA(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_ANGEL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_ANGEL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§å¤©ä½¿ãå¬åããï¼", "%^s magically summons an angel!"), _("%^sãéæ³ã§å¤©ä½¿ãå¬åããï¼", "%^s magically summons an angel!"));
@@ -546,7 +546,7 @@ MonsterSpellResult spell_RF6_S_ANGEL(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_DEMON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_DEMON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sã¯éæ³ã§æ··æ²ã®å®®å»·ããæªéãå¬åããï¼", "%^s magically summons a demon from the Courts of Chaos!"),
@@ -585,7 +585,7 @@ MonsterSpellResult spell_RF6_S_DEMON(player_type *player_ptr, POSITION y, POSITI
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_UNDEAD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_UNDEAD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ã¢ã³ãããã®å¼·æµãå¬åããï¼", "%^s magically summons an undead adversary!"),
@@ -624,7 +624,7 @@ MonsterSpellResult spell_RF6_S_UNDEAD(player_type *player_ptr, POSITION y, POSIT
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ãã©ã´ã³ãå¬åããï¼", "%^s magically summons a dragon!"), _("%^sãéæ³ã§ãã©ã´ã³ãå¬åããï¼", "%^s magically summons a dragon!"));
@@ -665,7 +665,7 @@ MonsterSpellResult spell_RF6_S_DRAGON(player_type *player_ptr, POSITION y, POSIT
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_HI_UNDEAD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_HI_UNDEAD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
GAME_TEXT m_name[MAX_NLEN];
monster_name(player_ptr, m_idx, m_name);
@@ -720,7 +720,7 @@ MonsterSpellResult spell_RF6_S_HI_UNDEAD(player_type *player_ptr, POSITION y, PO
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_HI_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_HI_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§å¤ä»£ãã©ã´ã³ãå¬åããï¼", "%^s magically summons ancient dragons!"),
@@ -765,7 +765,7 @@ MonsterSpellResult spell_RF6_S_HI_DRAGON(player_type *player_ptr, POSITION y, PO
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_AMBERITES(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_AMBERITES(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãã¢ã³ãã¼ã®çæãå¬åããï¼", "%^s magically summons Lords of Amber!"),
@@ -806,7 +806,7 @@ MonsterSpellResult spell_RF6_S_AMBERITES(player_type *player_ptr, POSITION y, PO
*
* ãã¬ã¤ã¤ã¼ã対象ãªãã©ã¼ãã³ã°å¯ã
*/
-MonsterSpellResult spell_RF6_S_UNIQUE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MonsterSpellResult spell_RF6_S_UNIQUE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
mspell_cast_msg_blind msg(_("%^sãä½ããã¤ã¶ãããã", "%^s mumbles."),
_("%^sãéæ³ã§ç¹å¥ãªå¼·æµãå¬åããï¼", "%^s magically summons special opponents!"),
diff --git a/src/mspell/mspell-summon.h b/src/mspell/mspell-summon.h
index 17390b8da..38936b17f 100644
--- a/src/mspell/mspell-summon.h
+++ b/src/mspell/mspell-summon.h
@@ -4,20 +4,20 @@
struct MonsterSpellResult;
-struct player_type;
-MonsterSpellResult spell_RF6_S_KIN(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_CYBER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_MONSTER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_MONSTERS(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_ANT(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_SPIDER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_HOUND(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_HYDRA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_ANGEL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_DEMON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_UNDEAD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_HI_UNDEAD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_HI_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_AMBERITES(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_S_UNIQUE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+class PlayerType;
+MonsterSpellResult spell_RF6_S_KIN(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_CYBER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_MONSTER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_MONSTERS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_ANT(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_SPIDER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_HOUND(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_HYDRA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_ANGEL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_DEMON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_UNDEAD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_HI_UNDEAD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_HI_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_AMBERITES(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF6_S_UNIQUE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
diff --git a/src/mspell/mspell-util.cpp b/src/mspell/mspell-util.cpp
index 7d6fbcbaa..d888c8e71 100644
--- a/src/mspell/mspell-util.cpp
+++ b/src/mspell/mspell-util.cpp
@@ -32,7 +32,7 @@ mspell_cast_msg_simple::mspell_cast_msg_simple(concptr to_player, concptr to_mon
* @param m_idx ã¢ã³ã¹ã¿ã¼ID
* @return ãã¬ã¤ã¤ã¼ãã¢ã³ã¹ã¿ã¼ãè¦ããã¨ãã§ãããªãTRUEãããã§ãªããã°FALSEãè¿ãã
*/
-bool see_monster(player_type* player_ptr, MONSTER_IDX m_idx)
+bool see_monster(PlayerType* player_ptr, MONSTER_IDX m_idx)
{
monster_type* m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
return is_seen(player_ptr, m_ptr);
@@ -62,7 +62,7 @@ bool monster_near_player(floor_type* floor_ptr, MONSTER_IDX m_idx, MONSTER_IDX t
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
* @return ã¡ãã»ã¼ã¸ã表示ããå ´åtrueãè¿ãã
*/
-bool monspell_message_base(player_type* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg &msgs, bool msg_flag_aux, int TARGET_TYPE)
+bool monspell_message_base(PlayerType* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg &msgs, bool msg_flag_aux, int TARGET_TYPE)
{
bool notice = false;
floor_type* floor_ptr = player_ptr->current_floor_ptr;
@@ -110,7 +110,7 @@ bool monspell_message_base(player_type* player_ptr, MONSTER_IDX m_idx, MONSTER_I
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
* @return ã¡ãã»ã¼ã¸ã表示ããå ´åtrueãè¿ãã
*/
-bool monspell_message(player_type* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_blind &msgs, int TARGET_TYPE)
+bool monspell_message(PlayerType* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_blind &msgs, int TARGET_TYPE)
{
return monspell_message_base(player_ptr, m_idx, t_idx, mspell_cast_msg(msgs.blind, msgs.blind, msgs.to_player, msgs.to_mons), player_ptr->blind > 0, TARGET_TYPE);
}
@@ -123,7 +123,7 @@ bool monspell_message(player_type* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_
* @param msgs ã¡ãã»ã¼ã¸ã®æ§é ä½
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
*/
-void simple_monspell_message(player_type* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_simple &msgs, int TARGET_TYPE)
+void simple_monspell_message(PlayerType* player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_simple &msgs, int TARGET_TYPE)
{
monspell_message_base(player_ptr, m_idx, t_idx, mspell_cast_msg(msgs.to_player, msgs.to_mons,
msgs.to_player, msgs.to_mons), player_ptr->blind > 0, TARGET_TYPE);
diff --git a/src/mspell/mspell-util.h b/src/mspell/mspell-util.h
index e017249ef..6f1d5ac53 100644
--- a/src/mspell/mspell-util.h
+++ b/src/mspell/mspell-util.h
@@ -12,7 +12,7 @@
#define RF6_SPELL_START 32 * 5
struct floor_type;
-struct player_type;
+class PlayerType;
struct mspell_cast_msg {
mspell_cast_msg(concptr to_player_true, concptr to_mons_true, concptr to_player_false, concptr to_mons_false);
@@ -38,8 +38,8 @@ struct mspell_cast_msg_simple {
concptr to_mons; /*!< ã¢ã³ã¹ã¿ã¼å¯¾è±¡*/
};
-bool see_monster(player_type *player_ptr, MONSTER_IDX m_idx);
+bool see_monster(PlayerType *player_ptr, MONSTER_IDX m_idx);
bool monster_near_player(floor_type *floor_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx);
-bool monspell_message_base(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg &msgs, bool msg_flag_aux, int TARGET_TYPE);
-bool monspell_message(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_blind &msgs, int TARGET_TYPE);
-void simple_monspell_message(player_type *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_simple &msgs, int TARGET_TYPE);
+bool monspell_message_base(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg &msgs, bool msg_flag_aux, int TARGET_TYPE);
+bool monspell_message(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_blind &msgs, int TARGET_TYPE);
+void simple_monspell_message(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, const mspell_cast_msg_simple &msgs, int TARGET_TYPE);
diff --git a/src/mspell/smart-mspell-util.cpp b/src/mspell/smart-mspell-util.cpp
index 4b480b2f3..5e22f71da 100644
--- a/src/mspell/smart-mspell-util.cpp
+++ b/src/mspell/smart-mspell-util.cpp
@@ -8,7 +8,7 @@
#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
-msr_type *initialize_msr_type(player_type *player_ptr, msr_type *msr_ptr, MONSTER_IDX m_idx, const EnumClassFlagGroup &ability_flags)
+msr_type *initialize_msr_type(PlayerType *player_ptr, msr_type *msr_ptr, MONSTER_IDX m_idx, const EnumClassFlagGroup &ability_flags)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
msr_ptr->r_ptr = &r_info[m_ptr->r_idx];
diff --git a/src/mspell/smart-mspell-util.h b/src/mspell/smart-mspell-util.h
index 709390696..96dfaa196 100644
--- a/src/mspell/smart-mspell-util.h
+++ b/src/mspell/smart-mspell-util.h
@@ -13,6 +13,6 @@ typedef struct msr_type {
EnumClassFlagGroup smart;
} msr_type;
-struct player_type;
-msr_type *initialize_msr_type(player_type *player_ptr, msr_type *msr_ptr, MONSTER_IDX m_idx, const EnumClassFlagGroup &ability_flags);
+class PlayerType;
+msr_type *initialize_msr_type(PlayerType *player_ptr, msr_type *msr_ptr, MONSTER_IDX m_idx, const EnumClassFlagGroup &ability_flags);
bool int_outof(monster_race *r_ptr, PERCENTAGE prob);
diff --git a/src/mspell/specified-summon.cpp b/src/mspell/specified-summon.cpp
index 18a399a99..ed2ed6648 100644
--- a/src/mspell/specified-summon.cpp
+++ b/src/mspell/specified-summon.cpp
@@ -26,7 +26,7 @@
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_EAGLE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_EAGLE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 4 + randint1(3);
@@ -46,7 +46,7 @@ MONSTER_NUMBER summon_EAGLE(player_type *player_ptr, POSITION y, POSITION x, int
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_EDGE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_EDGE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 2 + randint1(1 + rlev / 20);
@@ -67,7 +67,7 @@ MONSTER_NUMBER summon_EDGE(player_type *player_ptr, POSITION y, POSITION x, int
* @param TARGET_TYPE ãã¬ã¤ã¤ã¼ã対象ã¨ããå ´åMONSTER_TO_PLAYERãã¢ã³ã¹ã¿ã¼ã対象ã¨ããå ´åMONSTER_TO_MONSTER
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_guardian(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
+MONSTER_NUMBER summon_guardian(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
int num = 2 + randint1(3);
bool mon_to_mon = (TARGET_TYPE == MONSTER_TO_MONSTER);
@@ -101,7 +101,7 @@ MONSTER_NUMBER summon_guardian(player_type *player_ptr, POSITION y, POSITION x,
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_LOCKE_CLONE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_LOCKE_CLONE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
int count = 0;
int num = randint1(3);
@@ -121,7 +121,7 @@ MONSTER_NUMBER summon_LOCKE_CLONE(player_type *player_ptr, POSITION y, POSITION
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_LOUSE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_LOUSE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 2 + randint1(3);
@@ -131,7 +131,7 @@ MONSTER_NUMBER summon_LOUSE(player_type *player_ptr, POSITION y, POSITION x, int
return count;
}
-MONSTER_NUMBER summon_MOAI(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_MOAI(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 3 + randint1(3);
@@ -141,7 +141,7 @@ MONSTER_NUMBER summon_MOAI(player_type *player_ptr, POSITION y, POSITION x, int
return count;
}
-MONSTER_NUMBER summon_DEMON_SLAYER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_DEMON_SLAYER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
monster_race *r_ptr = &r_info[MON_DEMON_SLAYER_MEMBER];
if (r_ptr->max_num == 0) {
@@ -167,7 +167,7 @@ MONSTER_NUMBER summon_DEMON_SLAYER(player_type *player_ptr, POSITION y, POSITION
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_NAZGUL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_NAZGUL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
BIT_FLAGS mode = 0L;
POSITION cy = y;
@@ -218,7 +218,7 @@ MONSTER_NUMBER summon_NAZGUL(player_type *player_ptr, POSITION y, POSITION x, MO
return count;
}
-MONSTER_NUMBER summon_APOCRYPHA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_APOCRYPHA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
int count = 0;
int num = 4 + randint1(4);
@@ -229,7 +229,7 @@ MONSTER_NUMBER summon_APOCRYPHA(player_type *player_ptr, POSITION y, POSITION x,
return count;
}
-MONSTER_NUMBER summon_HIGHEST_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_HIGHEST_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
int count = 0;
int num = 4 + randint1(4);
@@ -239,7 +239,7 @@ MONSTER_NUMBER summon_HIGHEST_DRAGON(player_type *player_ptr, POSITION y, POSITI
return count;
}
-MONSTER_NUMBER summon_PYRAMID(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_PYRAMID(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 2 + randint1(3);
@@ -249,7 +249,7 @@ MONSTER_NUMBER summon_PYRAMID(player_type *player_ptr, POSITION y, POSITION x, i
return count;
}
-MONSTER_NUMBER summon_EYE_PHORN(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_EYE_PHORN(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 2 + randint1(1 + rlev / 20);
@@ -259,7 +259,7 @@ MONSTER_NUMBER summon_EYE_PHORN(player_type *player_ptr, POSITION y, POSITION x,
return count;
}
-MONSTER_NUMBER summon_VESPOID(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_VESPOID(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 2 + randint1(3);
@@ -269,7 +269,7 @@ MONSTER_NUMBER summon_VESPOID(player_type *player_ptr, POSITION y, POSITION x, i
return count;
}
-MONSTER_NUMBER summon_THUNDERS(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_THUNDERS(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
auto count = (MONSTER_NUMBER)0;
auto num = 11;
@@ -288,7 +288,7 @@ MONSTER_NUMBER summon_THUNDERS(player_type *player_ptr, POSITION y, POSITION x,
* @param m_idx åªæãå±ããã¢ã³ã¹ã¿ã¼ID
* @return å¬åããã¢ã³ã¹ã¿ã¼ã®æ°ãè¿ãã
*/
-MONSTER_NUMBER summon_YENDER_WIZARD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_YENDER_WIZARD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
auto *r_ptr = &r_info[MON_YENDOR_WIZARD_2];
if (r_ptr->max_num == 0) {
@@ -306,7 +306,7 @@ MONSTER_NUMBER summon_YENDER_WIZARD(player_type *player_ptr, POSITION y, POSITIO
return count;
}
-MONSTER_NUMBER summon_PLASMA(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_PLASMA(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
auto count = 0;
auto num = 2 + randint1(1 + rlev / 20);
diff --git a/src/mspell/specified-summon.h b/src/mspell/specified-summon.h
index 247b87aa5..d97f49437 100644
--- a/src/mspell/specified-summon.h
+++ b/src/mspell/specified-summon.h
@@ -2,20 +2,20 @@
#include "system/angband.h"
-struct player_type;
-MONSTER_NUMBER summon_EAGLE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_EDGE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_guardian(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MONSTER_NUMBER summon_LOCKE_CLONE(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_LOUSE(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_MOAI(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_DEMON_SLAYER(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_NAZGUL(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_APOCRYPHA(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_HIGHEST_DRAGON(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_PYRAMID(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_EYE_PHORN(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_VESPOID(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_YENDER_WIZARD(player_type *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_THUNDERS(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_PLASMA(player_type *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+class PlayerType;
+MONSTER_NUMBER summon_EAGLE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_EDGE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_guardian(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MONSTER_NUMBER summon_LOCKE_CLONE(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_LOUSE(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_MOAI(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_DEMON_SLAYER(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_NAZGUL(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_APOCRYPHA(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_HIGHEST_DRAGON(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_PYRAMID(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_EYE_PHORN(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_VESPOID(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_YENDER_WIZARD(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_THUNDERS(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_PLASMA(PlayerType *player_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
diff --git a/src/mspell/summon-checker.cpp b/src/mspell/summon-checker.cpp
index 2d8e1eb34..7e1d36e2b 100644
--- a/src/mspell/summon-checker.cpp
+++ b/src/mspell/summon-checker.cpp
@@ -21,7 +21,7 @@
* @return å¬åæ¡ä»¶ãä¸è´ãããªãtrue
* @details
*/
-bool check_summon_specific(player_type *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx)
+bool check_summon_specific(PlayerType *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
bool is_match = false;
diff --git a/src/mspell/summon-checker.h b/src/mspell/summon-checker.h
index f3e01c004..63de2474c 100644
--- a/src/mspell/summon-checker.h
+++ b/src/mspell/summon-checker.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool check_summon_specific(player_type *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx);
+class PlayerType;
+bool check_summon_specific(PlayerType *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx);
diff --git a/src/mutation/gain-mutation-switcher.cpp b/src/mutation/gain-mutation-switcher.cpp
index 54b545c53..dc7f95da9 100644
--- a/src/mutation/gain-mutation-switcher.cpp
+++ b/src/mutation/gain-mutation-switcher.cpp
@@ -3,7 +3,7 @@
#include "mutation/mutation-util.h"
#include "system/player-type-definition.h"
-void switch_gain_mutation(player_type *player_ptr, glm_type *glm_ptr)
+void switch_gain_mutation(PlayerType *player_ptr, glm_type *glm_ptr)
{
switch (glm_ptr->choose_mut ? glm_ptr->choose_mut : (player_ptr->pclass == PlayerClassType::BERSERKER ? 74 + randint1(119) : randint1(193))) {
case 1:
diff --git a/src/mutation/gain-mutation-switcher.h b/src/mutation/gain-mutation-switcher.h
index 023d3597a..3f507fee6 100644
--- a/src/mutation/gain-mutation-switcher.h
+++ b/src/mutation/gain-mutation-switcher.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct glm_type glm_type;
-struct player_type;
-void switch_gain_mutation(player_type *player_ptr, glm_type *gm_ptr);
+class PlayerType;
+void switch_gain_mutation(PlayerType *player_ptr, glm_type *gm_ptr);
diff --git a/src/mutation/lose-mutation-switcher.cpp b/src/mutation/lose-mutation-switcher.cpp
index eed86c695..e85eb804c 100644
--- a/src/mutation/lose-mutation-switcher.cpp
+++ b/src/mutation/lose-mutation-switcher.cpp
@@ -3,7 +3,7 @@
#include "mutation/mutation-util.h"
#include "system/player-type-definition.h"
-void switch_lose_mutation(player_type *player_ptr, glm_type *glm_ptr)
+void switch_lose_mutation(PlayerType *player_ptr, glm_type *glm_ptr)
{
switch ((glm_ptr->choose_mut != 0) ? glm_ptr->choose_mut : randint1(193)) {
case 1:
diff --git a/src/mutation/lose-mutation-switcher.h b/src/mutation/lose-mutation-switcher.h
index 69b1bbce7..72e7e4788 100644
--- a/src/mutation/lose-mutation-switcher.h
+++ b/src/mutation/lose-mutation-switcher.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct glm_type glm_type;
-struct player_type;
-void switch_lose_mutation(player_type *player_ptr, glm_type *glm_ptr);
+class PlayerType;
+void switch_lose_mutation(PlayerType *player_ptr, glm_type *glm_ptr);
diff --git a/src/mutation/mutation-calculator.cpp b/src/mutation/mutation-calculator.cpp
index a65888a4e..27e4f27f9 100644
--- a/src/mutation/mutation-calculator.cpp
+++ b/src/mutation/mutation-calculator.cpp
@@ -19,7 +19,7 @@
* @brief ç¾å¨ãã¬ã¤ã¤ã¼å¾ã¦ããçªç¶å¤ç°ã®æ°ãè¿ãã
* @return ç¾å¨å¾ã¦ããçªç¶å¤ç°ã®æ°
*/
-static int count_mutations(player_type *player_ptr)
+static int count_mutations(PlayerType *player_ptr)
{
return player_ptr->muta.count();
}
@@ -32,7 +32,7 @@ static int count_mutations(player_type *player_ptr)
* Beastman get 10 "free" mutations and only 5% decrease per additional mutation.
* Max 90% decrease in regeneration speed.
*/
-int calc_mutant_regenerate_mod(player_type *player_ptr)
+int calc_mutant_regenerate_mod(PlayerType *player_ptr)
{
int regen;
int mod = 10;
diff --git a/src/mutation/mutation-calculator.h b/src/mutation/mutation-calculator.h
index 30864f29b..62b95721b 100644
--- a/src/mutation/mutation-calculator.h
+++ b/src/mutation/mutation-calculator.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-int calc_mutant_regenerate_mod(player_type *player_ptr);
+class PlayerType;
+int calc_mutant_regenerate_mod(PlayerType *player_ptr);
diff --git a/src/mutation/mutation-investor-remover.cpp b/src/mutation/mutation-investor-remover.cpp
index f72c81a67..b98050e81 100644
--- a/src/mutation/mutation-investor-remover.cpp
+++ b/src/mutation/mutation-investor-remover.cpp
@@ -11,7 +11,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-static void sweep_gain_mutation(player_type *player_ptr, glm_type *gm_ptr)
+static void sweep_gain_mutation(PlayerType *player_ptr, glm_type *gm_ptr)
{
int attempts_left = 20;
if (gm_ptr->choose_mut)
@@ -27,7 +27,7 @@ static void sweep_gain_mutation(player_type *player_ptr, glm_type *gm_ptr)
}
}
-static void race_dependent_mutation(player_type *player_ptr, glm_type *gm_ptr)
+static void race_dependent_mutation(PlayerType *player_ptr, glm_type *gm_ptr)
{
if (gm_ptr->choose_mut != 0)
return;
@@ -62,7 +62,7 @@ static void race_dependent_mutation(player_type *player_ptr, glm_type *gm_ptr)
}
}
-static void neutralize_base_status(player_type *player_ptr, glm_type *gm_ptr)
+static void neutralize_base_status(PlayerType *player_ptr, glm_type *gm_ptr)
{
if (gm_ptr->muta_which == PlayerMutationType::PUNY) {
if (player_ptr->muta.has(PlayerMutationType::HYPER_STR)) {
@@ -174,7 +174,7 @@ static void neutralize_base_status(player_type *player_ptr, glm_type *gm_ptr)
}
}
-static void neutralize_other_status(player_type *player_ptr, glm_type *gm_ptr)
+static void neutralize_other_status(PlayerType *player_ptr, glm_type *gm_ptr)
{
if (gm_ptr->muta_which == PlayerMutationType::COWARDICE) {
if (player_ptr->muta.has(PlayerMutationType::FEARLESS)) {
@@ -202,7 +202,7 @@ static void neutralize_other_status(player_type *player_ptr, glm_type *gm_ptr)
* @brief ãã¬ã¤ã¤ã¼ã«çªç¶å¤ç°ãä¸ãã
* @param choose_mut ä¸ãããçªç¶å¤ç°ã®IDã0ãªãã°ã©ã³ãã ã«é¸æ
*/
-bool gain_mutation(player_type *player_ptr, MUTATION_IDX choose_mut)
+bool gain_mutation(PlayerType *player_ptr, MUTATION_IDX choose_mut)
{
glm_type tmp_gm;
glm_type *gm_ptr = initialize_glm_type(&tmp_gm, choose_mut);
@@ -228,7 +228,7 @@ bool gain_mutation(player_type *player_ptr, MUTATION_IDX choose_mut)
return true;
}
-static void sweep_lose_mutation(player_type *player_ptr, glm_type *glm_ptr)
+static void sweep_lose_mutation(PlayerType *player_ptr, glm_type *glm_ptr)
{
int attempts_left = 20;
if (glm_ptr->choose_mut)
@@ -251,7 +251,7 @@ static void sweep_lose_mutation(player_type *player_ptr, glm_type *glm_ptr)
* @brief ãã¬ã¤ã¤ã¼ããçªç¶å¤ç°ãåãé¤ã
* @param choose_mut åãé¤ãããçªç¶å¤ç°ã®IDã0ãªãã°ã©ã³ãã ã«æ¶å»
*/
-bool lose_mutation(player_type *player_ptr, MUTATION_IDX choose_mut)
+bool lose_mutation(PlayerType *player_ptr, MUTATION_IDX choose_mut)
{
glm_type tmp_glm;
glm_type *glm_ptr = initialize_glm_type(&tmp_glm, choose_mut);
@@ -269,7 +269,7 @@ bool lose_mutation(player_type *player_ptr, MUTATION_IDX choose_mut)
return true;
}
-void lose_all_mutations(player_type *player_ptr)
+void lose_all_mutations(PlayerType *player_ptr)
{
if (player_ptr->muta.any()) {
chg_virtue(player_ptr, V_CHANCE, -5);
diff --git a/src/mutation/mutation-investor-remover.h b/src/mutation/mutation-investor-remover.h
index e71cf4e80..f0ae0228a 100644
--- a/src/mutation/mutation-investor-remover.h
+++ b/src/mutation/mutation-investor-remover.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool gain_mutation(player_type *player_ptr, MUTATION_IDX choose_mut);
-bool lose_mutation(player_type *player_ptr, MUTATION_IDX choose_mut);
-void lose_all_mutations(player_type *player_ptr);
+class PlayerType;
+bool gain_mutation(PlayerType *player_ptr, MUTATION_IDX choose_mut);
+bool lose_mutation(PlayerType *player_ptr, MUTATION_IDX choose_mut);
+void lose_all_mutations(PlayerType *player_ptr);
diff --git a/src/mutation/mutation-processor.cpp b/src/mutation/mutation-processor.cpp
index cbe6ff4dd..3f95e54af 100644
--- a/src/mutation/mutation-processor.cpp
+++ b/src/mutation/mutation-processor.cpp
@@ -52,7 +52,7 @@
#include "term/screen-processor.h"
#include "view/display-messages.h"
-static bool get_hack_dir(player_type *player_ptr, DIRECTION *dp)
+static bool get_hack_dir(PlayerType *player_ptr, DIRECTION *dp)
{
*dp = 0;
char command;
@@ -112,7 +112,7 @@ static bool get_hack_dir(player_type *player_ptr, DIRECTION *dp)
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ãããã¨ã«çªç¶å¤ç°ã®çºåå¤å®ãè¡ãå¦ç
* / Handle mutation effects once every 10 game turns
*/
-void process_world_aux_mutation(player_type *player_ptr)
+void process_world_aux_mutation(PlayerType *player_ptr)
{
if (player_ptr->muta.none() || player_ptr->phase_out || player_ptr->wild_mode) {
return;
@@ -471,7 +471,7 @@ void process_world_aux_mutation(player_type *player_ptr)
}
}
-bool drop_weapons(player_type *player_ptr)
+bool drop_weapons(PlayerType *player_ptr)
{
INVENTORY_IDX slot = 0;
object_type *o_ptr = nullptr;
diff --git a/src/mutation/mutation-processor.h b/src/mutation/mutation-processor.h
index 1ab1b921e..4e2c45998 100644
--- a/src/mutation/mutation-processor.h
+++ b/src/mutation/mutation-processor.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void process_world_aux_mutation(player_type *player_ptr);
-bool drop_weapons(player_type *player_ptr);
+class PlayerType;
+void process_world_aux_mutation(PlayerType *player_ptr);
+bool drop_weapons(PlayerType *player_ptr);
diff --git a/src/mutation/mutation-techniques.cpp b/src/mutation/mutation-techniques.cpp
index fbd3be849..20d5c498c 100644
--- a/src/mutation/mutation-techniques.cpp
+++ b/src/mutation/mutation-techniques.cpp
@@ -26,7 +26,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ã³ãã³ãã®å
¥åæ¹åã«å°å½¢ãããã°TRUE
*/
-bool eat_rock(player_type *player_ptr)
+bool eat_rock(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_direction(player_ptr, &dir, false, false))
diff --git a/src/mutation/mutation-techniques.h b/src/mutation/mutation-techniques.h
index b1df1b7da..ee9ac2663 100644
--- a/src/mutation/mutation-techniques.h
+++ b/src/mutation/mutation-techniques.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool eat_rock(player_type *player_ptr);
+class PlayerType;
+bool eat_rock(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-bolt-ball.cpp b/src/object-activation/activation-bolt-ball.cpp
index d792d8fe0..171e168a0 100644
--- a/src/object-activation/activation-bolt-ball.cpp
+++ b/src/object-activation/activation-bolt-ball.cpp
@@ -12,7 +12,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool activate_missile_1(player_type *player_ptr)
+bool activate_missile_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯ç©ãããããã«æããè¼ãã¦ãã...", "It glows extremely brightly..."));
@@ -23,7 +23,7 @@ bool activate_missile_1(player_type *player_ptr)
return true;
}
-bool activate_missile_2(player_type *player_ptr)
+bool activate_missile_2(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("éæ³ã®ãã²ãç¾ãã...", "It grows magical spikes..."));
@@ -34,7 +34,7 @@ bool activate_missile_2(player_type *player_ptr)
return true;
}
-bool activate_missile_3(player_type *player_ptr)
+bool activate_missile_3(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -45,7 +45,7 @@ bool activate_missile_3(player_type *player_ptr)
return true;
}
-bool activate_bolt_acid_1(player_type *player_ptr)
+bool activate_bolt_acid_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯é
¸ã«è¦ããã...", "It is covered in acid..."));
@@ -56,7 +56,7 @@ bool activate_bolt_acid_1(player_type *player_ptr)
return true;
}
-bool activate_bolt_elec_1(player_type *player_ptr)
+bool activate_bolt_elec_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯ç«è±ã«è¦ããã...", "It is covered in sparks..."));
@@ -67,7 +67,7 @@ bool activate_bolt_elec_1(player_type *player_ptr)
return true;
}
-bool activate_bolt_fire_1(player_type *player_ptr)
+bool activate_bolt_fire_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯çã«è¦ããã...", "It is covered in fire..."));
@@ -78,7 +78,7 @@ bool activate_bolt_fire_1(player_type *player_ptr)
return true;
}
-bool activate_bolt_cold_1(player_type *player_ptr)
+bool activate_bolt_cold_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯éã«è¦ããã...", "It is covered in frost..."));
@@ -89,7 +89,7 @@ bool activate_bolt_cold_1(player_type *player_ptr)
return true;
}
-bool activate_bolt_hypodynamia_1(player_type *player_ptr, concptr name)
+bool activate_bolt_hypodynamia_1(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("ããªãã¯%sã«æµãç· ã殺ãããå½ããã", "You order the %s to strangle your opponent."), name);
@@ -100,7 +100,7 @@ bool activate_bolt_hypodynamia_1(player_type *player_ptr, concptr name)
return true;
}
-bool activate_bolt_hypodynamia_2(player_type *player_ptr)
+bool activate_bolt_hypodynamia_2(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("é»ãè¼ãã¦ãã...", "It glows black..."));
@@ -111,7 +111,7 @@ bool activate_bolt_hypodynamia_2(player_type *player_ptr)
return true;
}
-bool activate_bolt_drain_1(player_type *player_ptr)
+bool activate_bolt_drain_1(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -124,7 +124,7 @@ bool activate_bolt_drain_1(player_type *player_ptr)
return true;
}
-bool activate_bolt_drain_2(player_type *player_ptr)
+bool activate_bolt_drain_2(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -137,7 +137,7 @@ bool activate_bolt_drain_2(player_type *player_ptr)
return true;
}
-bool activate_bolt_mana(player_type *player_ptr, concptr name)
+bool activate_bolt_mana(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sã«éæ³ã®ãã²ãç¾ãã...", "The %s grows magical spikes..."), name);
@@ -148,7 +148,7 @@ bool activate_bolt_mana(player_type *player_ptr, concptr name)
return true;
}
-bool activate_ball_pois_1(player_type *player_ptr)
+bool activate_ball_pois_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯æ¿ç·è²ã«èåãã¦ãã...", "It throbs deep green..."));
@@ -159,7 +159,7 @@ bool activate_ball_pois_1(player_type *player_ptr)
return true;
}
-bool activate_ball_cold_1(player_type *player_ptr)
+bool activate_ball_cold_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯éã«è¦ããã...", "It is covered in frost..."));
@@ -170,7 +170,7 @@ bool activate_ball_cold_1(player_type *player_ptr)
return true;
}
-bool activate_ball_cold_2(player_type *player_ptr)
+bool activate_ball_cold_2(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯éãæ¿ããè¼ãã...", "It glows an intense blue..."));
@@ -181,7 +181,7 @@ bool activate_ball_cold_2(player_type *player_ptr)
return true;
}
-bool activate_ball_cold_3(player_type *player_ptr)
+bool activate_ball_cold_3(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("æããç½è²ã«è¼ãã¦ãã...", "It glows bright white..."));
@@ -192,7 +192,7 @@ bool activate_ball_cold_3(player_type *player_ptr)
return true;
}
-bool activate_ball_fire_1(player_type *player_ptr)
+bool activate_ball_fire_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯èµ¤ãæ¿ããè¼ãã...", "It glows an intense red..."));
@@ -203,7 +203,7 @@ bool activate_ball_fire_1(player_type *player_ptr)
return true;
}
-bool activate_ball_fire_2(player_type *player_ptr, concptr name)
+bool activate_ball_fire_2(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sããçãå¹ãåºãã...", "The %s rages in fire..."), name);
@@ -214,7 +214,7 @@ bool activate_ball_fire_2(player_type *player_ptr, concptr name)
return true;
}
-bool activate_ball_fire_3(player_type *player_ptr)
+bool activate_ball_fire_3(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("深赤è²ã«è¼ãã¦ãã...", "It glows deep red..."));
@@ -225,7 +225,7 @@ bool activate_ball_fire_3(player_type *player_ptr)
return true;
}
-bool activate_ball_fire_4(player_type *player_ptr)
+bool activate_ball_fire_4(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯èµ¤ãæ¿ããè¼ãã...", "It glows an intense red..."));
@@ -236,7 +236,7 @@ bool activate_ball_fire_4(player_type *player_ptr)
return true;
}
-bool activate_ball_elec_2(player_type *player_ptr)
+bool activate_ball_elec_2(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("é»æ°ãããããé³ãç«ã¦ã...", "It crackles with electricity..."));
@@ -247,7 +247,7 @@ bool activate_ball_elec_2(player_type *player_ptr)
return true;
}
-bool activate_ball_elec_3(player_type *player_ptr)
+bool activate_ball_elec_3(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("æ·±éè²ã«è¼ãã¦ãã...", "It glows deep blue..."));
@@ -258,7 +258,7 @@ bool activate_ball_elec_3(player_type *player_ptr)
return true;
}
-bool activate_ball_acid_1(player_type *player_ptr)
+bool activate_ball_acid_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯é»ãæ¿ããè¼ãã...", "It glows an intense black..."));
@@ -269,7 +269,7 @@ bool activate_ball_acid_1(player_type *player_ptr)
return true;
}
-bool activate_ball_nuke_1(player_type *player_ptr)
+bool activate_ball_nuke_1(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("ããã¯ç·ã«æ¿ããè¼ãã...", "It glows an intense green..."));
@@ -280,7 +280,7 @@ bool activate_ball_nuke_1(player_type *player_ptr)
return true;
}
-bool activate_rocket(player_type *player_ptr)
+bool activate_rocket(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -291,7 +291,7 @@ bool activate_rocket(player_type *player_ptr)
return true;
}
-bool activate_ball_water(player_type *player_ptr, concptr name)
+bool activate_ball_water(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sãæ·±ãéè²ã«é¼åãã¦ãã...", "The %s throbs deep blue..."), name);
@@ -302,7 +302,7 @@ bool activate_ball_water(player_type *player_ptr, concptr name)
return true;
}
-bool activate_ball_lite(player_type *player_ptr, concptr name)
+bool activate_ball_lite(PlayerType *player_ptr, concptr name)
{
HIT_POINT num = damroll(5, 3);
POSITION y = 0, x = 0;
@@ -324,7 +324,7 @@ bool activate_ball_lite(player_type *player_ptr, concptr name)
return true;
}
-bool activate_ball_dark(player_type *player_ptr, concptr name)
+bool activate_ball_dark(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sãæ·±ãéã«è¦ããã...", "The %s is covered in pitch-darkness..."), name);
@@ -335,7 +335,7 @@ bool activate_ball_dark(player_type *player_ptr, concptr name)
return true;
}
-bool activate_ball_mana(player_type *player_ptr, concptr name)
+bool activate_ball_mana(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sãéç½ãå
ã£ãï¼ï¼ï¼", "The %s becomes pale..."), name);
diff --git a/src/object-activation/activation-bolt-ball.h b/src/object-activation/activation-bolt-ball.h
index dd0054c4a..7b162d9e8 100644
--- a/src/object-activation/activation-bolt-ball.h
+++ b/src/object-activation/activation-bolt-ball.h
@@ -2,33 +2,33 @@
#include "system/angband.h"
-struct player_type;
-bool activate_missile_1(player_type *player_ptr);
-bool activate_missile_2(player_type *player_ptr);
-bool activate_missile_3(player_type *player_ptr);
-bool activate_bolt_acid_1(player_type *player_ptr);
-bool activate_bolt_elec_1(player_type *player_ptr);
-bool activate_bolt_fire_1(player_type *player_ptr);
-bool activate_bolt_cold_1(player_type *player_ptr);
-bool activate_bolt_hypodynamia_1(player_type *player_ptr, concptr name);
-bool activate_bolt_hypodynamia_2(player_type *player_ptr);
-bool activate_bolt_drain_1(player_type *player_ptr);
-bool activate_bolt_drain_2(player_type *player_ptr);
-bool activate_bolt_mana(player_type *player_ptr, concptr name);
-bool activate_ball_pois_1(player_type *player_ptr);
-bool activate_ball_cold_1(player_type *player_ptr);
-bool activate_ball_cold_2(player_type *player_ptr);
-bool activate_ball_cold_3(player_type *player_ptr);
-bool activate_ball_fire_1(player_type *player_ptr);
-bool activate_ball_fire_2(player_type *player_ptr, concptr name);
-bool activate_ball_fire_3(player_type *player_ptr);
-bool activate_ball_fire_4(player_type *player_ptr);
-bool activate_ball_elec_2(player_type *player_ptr);
-bool activate_ball_elec_3(player_type *player_ptr);
-bool activate_ball_acid_1(player_type *player_ptr);
-bool activate_ball_nuke_1(player_type *player_ptr);
-bool activate_rocket(player_type *player_ptr);
-bool activate_ball_water(player_type *player_ptr, concptr name);
-bool activate_ball_lite(player_type *player_ptr, concptr name);
-bool activate_ball_dark(player_type *player_ptr, concptr name);
-bool activate_ball_mana(player_type *player_ptr, concptr name);
+class PlayerType;
+bool activate_missile_1(PlayerType *player_ptr);
+bool activate_missile_2(PlayerType *player_ptr);
+bool activate_missile_3(PlayerType *player_ptr);
+bool activate_bolt_acid_1(PlayerType *player_ptr);
+bool activate_bolt_elec_1(PlayerType *player_ptr);
+bool activate_bolt_fire_1(PlayerType *player_ptr);
+bool activate_bolt_cold_1(PlayerType *player_ptr);
+bool activate_bolt_hypodynamia_1(PlayerType *player_ptr, concptr name);
+bool activate_bolt_hypodynamia_2(PlayerType *player_ptr);
+bool activate_bolt_drain_1(PlayerType *player_ptr);
+bool activate_bolt_drain_2(PlayerType *player_ptr);
+bool activate_bolt_mana(PlayerType *player_ptr, concptr name);
+bool activate_ball_pois_1(PlayerType *player_ptr);
+bool activate_ball_cold_1(PlayerType *player_ptr);
+bool activate_ball_cold_2(PlayerType *player_ptr);
+bool activate_ball_cold_3(PlayerType *player_ptr);
+bool activate_ball_fire_1(PlayerType *player_ptr);
+bool activate_ball_fire_2(PlayerType *player_ptr, concptr name);
+bool activate_ball_fire_3(PlayerType *player_ptr);
+bool activate_ball_fire_4(PlayerType *player_ptr);
+bool activate_ball_elec_2(PlayerType *player_ptr);
+bool activate_ball_elec_3(PlayerType *player_ptr);
+bool activate_ball_acid_1(PlayerType *player_ptr);
+bool activate_ball_nuke_1(PlayerType *player_ptr);
+bool activate_rocket(PlayerType *player_ptr);
+bool activate_ball_water(PlayerType *player_ptr, concptr name);
+bool activate_ball_lite(PlayerType *player_ptr, concptr name);
+bool activate_ball_dark(PlayerType *player_ptr, concptr name);
+bool activate_ball_mana(PlayerType *player_ptr, concptr name);
diff --git a/src/object-activation/activation-breath.cpp b/src/object-activation/activation-breath.cpp
index efafc8ff7..a73987335 100644
--- a/src/object-activation/activation-breath.cpp
+++ b/src/object-activation/activation-breath.cpp
@@ -21,7 +21,7 @@
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
* @return çºåå®è¡ã®æ¯éãè¿ãã
*/
-bool activate_dragon_breath(player_type *player_ptr, object_type *o_ptr)
+bool activate_dragon_breath(PlayerType *player_ptr, object_type *o_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -56,7 +56,7 @@ bool activate_dragon_breath(player_type *player_ptr, object_type *o_ptr)
return true;
}
-bool activate_breath_fire(player_type *player_ptr, object_type *o_ptr)
+bool activate_breath_fire(PlayerType *player_ptr, object_type *o_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -69,7 +69,7 @@ bool activate_breath_fire(player_type *player_ptr, object_type *o_ptr)
return true;
}
-bool activate_breath_cold(player_type *player_ptr, object_type *o_ptr)
+bool activate_breath_cold(PlayerType *player_ptr, object_type *o_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
diff --git a/src/object-activation/activation-breath.h b/src/object-activation/activation-breath.h
index 21de64f70..38808c0a8 100644
--- a/src/object-activation/activation-breath.h
+++ b/src/object-activation/activation-breath.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
-bool activate_dragon_breath(player_type *player_ptr, object_type *o_ptr);
-bool activate_breath_fire(player_type *player_ptr, object_type *o_ptr);
-bool activate_breath_cold(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool activate_dragon_breath(PlayerType *player_ptr, object_type *o_ptr);
+bool activate_breath_fire(PlayerType *player_ptr, object_type *o_ptr);
+bool activate_breath_cold(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/object-activation/activation-charm.cpp b/src/object-activation/activation-charm.cpp
index 5aa507b05..46e241b99 100644
--- a/src/object-activation/activation-charm.cpp
+++ b/src/object-activation/activation-charm.cpp
@@ -4,7 +4,7 @@
#include "system/player-type-definition.h"
#include "target/target-getter.h"
-bool activate_charm_animal(player_type *player_ptr)
+bool activate_charm_animal(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -14,7 +14,7 @@ bool activate_charm_animal(player_type *player_ptr)
return true;
}
-bool activate_charm_undead(player_type *player_ptr)
+bool activate_charm_undead(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -24,7 +24,7 @@ bool activate_charm_undead(player_type *player_ptr)
return true;
}
-bool activate_charm_other(player_type *player_ptr)
+bool activate_charm_other(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -34,13 +34,13 @@ bool activate_charm_other(player_type *player_ptr)
return true;
}
-bool activate_charm_animals(player_type *player_ptr)
+bool activate_charm_animals(PlayerType *player_ptr)
{
(void)charm_animals(player_ptr, player_ptr->lev * 2);
return true;
}
-bool activate_charm_others(player_type *player_ptr)
+bool activate_charm_others(PlayerType *player_ptr)
{
(void)charm_monsters(player_ptr, player_ptr->lev * 2);
return true;
diff --git a/src/object-activation/activation-charm.h b/src/object-activation/activation-charm.h
index 6932e1855..9ec35a190 100644
--- a/src/object-activation/activation-charm.h
+++ b/src/object-activation/activation-charm.h
@@ -1,8 +1,8 @@
#pragma once
-struct player_type;
-bool activate_charm_animal(player_type *player_ptr);
-bool activate_charm_undead(player_type *player_ptr);
-bool activate_charm_other(player_type *player_ptr);
-bool activate_charm_animals(player_type *player_ptr);
-bool activate_charm_others(player_type *player_ptr);
+class PlayerType;
+bool activate_charm_animal(PlayerType *player_ptr);
+bool activate_charm_undead(PlayerType *player_ptr);
+bool activate_charm_other(PlayerType *player_ptr);
+bool activate_charm_animals(PlayerType *player_ptr);
+bool activate_charm_others(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-genocide.cpp b/src/object-activation/activation-genocide.cpp
index 13d22352b..a1c9d8776 100644
--- a/src/object-activation/activation-genocide.cpp
+++ b/src/object-activation/activation-genocide.cpp
@@ -3,14 +3,14 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool activate_genocide(player_type *player_ptr)
+bool activate_genocide(PlayerType *player_ptr)
{
msg_print(_("æ·±éè²ã«è¼ãã¦ãã...", "It glows deep blue..."));
(void)symbol_genocide(player_ptr, 200, true);
return true;
}
-bool activate_mass_genocide(player_type *player_ptr)
+bool activate_mass_genocide(PlayerType *player_ptr)
{
msg_print(_("ã²ã©ãéãé³ãæµãåºã...", "It lets out a long, shrill note..."));
(void)mass_genocide(player_ptr, 200, true);
diff --git a/src/object-activation/activation-genocide.h b/src/object-activation/activation-genocide.h
index a84d2ec48..2a390b321 100644
--- a/src/object-activation/activation-genocide.h
+++ b/src/object-activation/activation-genocide.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool activate_genocide(player_type *player_ptr);
-bool activate_mass_genocide(player_type *player_ptr);
+class PlayerType;
+bool activate_genocide(PlayerType *player_ptr);
+bool activate_mass_genocide(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-others.cpp b/src/object-activation/activation-others.cpp
index 42ed15e73..dc78f9a6d 100644
--- a/src/object-activation/activation-others.cpp
+++ b/src/object-activation/activation-others.cpp
@@ -54,7 +54,7 @@
#include "util/quarks.h"
#include "view/display-messages.h"
-bool activate_sunlight(player_type *player_ptr)
+bool activate_sunlight(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -65,7 +65,7 @@ bool activate_sunlight(player_type *player_ptr)
return true;
}
-bool activate_confusion(player_type *player_ptr)
+bool activate_confusion(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("æ§ã
ãªè²ã®ç«è±ãçºãã¦ãã...", "It glows in scintillating colours..."));
@@ -76,7 +76,7 @@ bool activate_confusion(player_type *player_ptr)
return true;
}
-bool activate_banish_evil(player_type *player_ptr)
+bool activate_banish_evil(PlayerType *player_ptr)
{
if (banish_evil(player_ptr, 100))
msg_print(_("ã¢ã¼ãã£ãã¡ã¯ãã®åãéªæªãæã¡æã£ãï¼", "The power of the artifact banishes evil!"));
@@ -84,7 +84,7 @@ bool activate_banish_evil(player_type *player_ptr)
return true;
}
-bool activate_scare(player_type *player_ptr)
+bool activate_scare(PlayerType *player_ptr)
{
if (music_singing_any(player_ptr))
stop_singing(player_ptr);
@@ -98,7 +98,7 @@ bool activate_scare(player_type *player_ptr)
return true;
}
-bool activate_aggravation(player_type *player_ptr, object_type *o_ptr, concptr name)
+bool activate_aggravation(PlayerType *player_ptr, object_type *o_ptr, concptr name)
{
if (o_ptr->name1 == ART_HYOUSIGI)
msg_print(_("æåæ¨ãæã£ãã", "You beat your wooden clappers."));
@@ -109,7 +109,7 @@ bool activate_aggravation(player_type *player_ptr, object_type *o_ptr, concptr n
return true;
}
-bool activate_stone_mud(player_type *player_ptr)
+bool activate_stone_mud(PlayerType *player_ptr)
{
DIRECTION dir;
msg_print(_("é¼åãã¦ãã...", "It pulsates..."));
@@ -120,7 +120,7 @@ bool activate_stone_mud(player_type *player_ptr)
return true;
}
-bool activate_judgement(player_type *player_ptr, concptr name)
+bool activate_judgement(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sã¯èµ¤ãæããå
ã£ãï¼", "The %s flashes bright red!"), name);
chg_virtue(player_ptr, V_KNOWLEDGE, 1);
@@ -140,7 +140,7 @@ bool activate_judgement(player_type *player_ptr, concptr name)
return true;
}
-bool activate_telekinesis(player_type *player_ptr, concptr name)
+bool activate_telekinesis(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -151,7 +151,7 @@ bool activate_telekinesis(player_type *player_ptr, concptr name)
return true;
}
-bool activate_unique_detection(player_type *player_ptr)
+bool activate_unique_detection(PlayerType *player_ptr)
{
monster_type *m_ptr;
monster_race *r_ptr;
@@ -172,7 +172,7 @@ bool activate_unique_detection(player_type *player_ptr)
return true;
}
-bool activate_dispel_curse(player_type *player_ptr, concptr name)
+bool activate_dispel_curse(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãçå®ãç
§ããåºã...", "The %s exhibits the truth..."), name);
(void)remove_all_curse(player_ptr);
@@ -180,49 +180,49 @@ bool activate_dispel_curse(player_type *player_ptr, concptr name)
return true;
}
-bool activate_cure_lw(player_type *player_ptr)
+bool activate_cure_lw(PlayerType *player_ptr)
{
(void)BadStatusSetter(player_ptr).afraidness(0);
(void)hp_player(player_ptr, 30);
return true;
}
-bool activate_grand_cross(player_type *player_ptr)
+bool activate_grand_cross(PlayerType *player_ptr)
{
msg_print(_("ãéã«éãï¼ã", "You say, 'Return to darkness!'"));
(void)project(player_ptr, 0, 8, player_ptr->y, player_ptr->x, (randint1(100) + 200) * 2, AttributeType::HOLY_FIRE, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID);
return true;
}
-bool activate_call_chaos(player_type *player_ptr)
+bool activate_call_chaos(PlayerType *player_ptr)
{
msg_print(_("æ§ã
ãªè²ã®ç«è±ãçºãã¦ãã...", "It glows in scintillating colours..."));
call_chaos(player_ptr);
return true;
}
-bool activate_dispel_evil(player_type *player_ptr)
+bool activate_dispel_evil(PlayerType *player_ptr)
{
msg_print(_("ç¥èãªé°å²æ°ãå
æºãã...", "It floods the area with goodness..."));
dispel_evil(player_ptr, player_ptr->lev * 5);
return true;
}
-bool activate_dispel_good(player_type *player_ptr)
+bool activate_dispel_good(PlayerType *player_ptr)
{
msg_print(_("éªæªãªé°å²æ°ãå
æºãã...", "It floods the area with evil..."));
dispel_good(player_ptr, player_ptr->lev * 5);
return true;
}
-bool activate_all_monsters_detection(player_type *player_ptr)
+bool activate_all_monsters_detection(PlayerType *player_ptr)
{
(void)detect_monsters_invis(player_ptr, 255);
(void)detect_monsters_normal(player_ptr, 255);
return true;
}
-bool activate_all_detection(player_type *player_ptr)
+bool activate_all_detection(PlayerType *player_ptr)
{
msg_print(_("ç½ãæããè¼ãã¦ãã...", "It glows bright white..."));
msg_print(_("å¿ã«ã¤ã¡ã¼ã¸ãæµ®ããã§ãã...", "An image forms in your mind..."));
@@ -230,7 +230,7 @@ bool activate_all_detection(player_type *player_ptr)
return true;
}
-bool activate_extra_detection(player_type *player_ptr)
+bool activate_extra_detection(PlayerType *player_ptr)
{
msg_print(_("æããè¼ãã¦ãã...", "It glows brightly..."));
detect_all(player_ptr, DETECT_RAD_DEFAULT);
@@ -239,7 +239,7 @@ bool activate_extra_detection(player_type *player_ptr)
return true;
}
-bool activate_fully_identification(player_type *player_ptr)
+bool activate_fully_identification(PlayerType *player_ptr)
{
msg_print(_("é»è²ãè¼ãã¦ãã...", "It glows yellow..."));
identify_fully(player_ptr, false);
@@ -251,12 +251,12 @@ bool activate_fully_identification(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return çºåã«æåãããTRUE
*/
-bool activate_identification(player_type *player_ptr)
+bool activate_identification(PlayerType *player_ptr)
{
return ident_spell(player_ptr, false);
}
-bool activate_pesticide(player_type *player_ptr)
+bool activate_pesticide(PlayerType *player_ptr)
{
msg_print(_("ããªãã¯å®³è«ãä¸æããã", "You exterminate some pests."));
(void)dispel_monsters(player_ptr, 4);
@@ -268,13 +268,13 @@ bool activate_pesticide(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return çºåã«æåãããTRUE
*/
-bool activate_whirlwind(player_type *player_ptr)
+bool activate_whirlwind(PlayerType *player_ptr)
{
massacre(player_ptr);
return true;
}
-bool activate_blinding_light(player_type *player_ptr, concptr name)
+bool activate_blinding_light(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç©ããå
ã§è¼ãã...", "The %s gleams with blinding light..."), name);
(void)fire_ball(player_ptr, AttributeType::LITE, 0, 300, 6);
@@ -282,39 +282,39 @@ bool activate_blinding_light(player_type *player_ptr, concptr name)
return true;
}
-bool activate_sleep(player_type *player_ptr)
+bool activate_sleep(PlayerType *player_ptr)
{
msg_print(_("æ·±éè²ã«è¼ãã¦ãã...", "It glows deep blue..."));
sleep_monsters_touch(player_ptr);
return true;
}
-bool activate_door_destroy(player_type *player_ptr)
+bool activate_door_destroy(PlayerType *player_ptr)
{
msg_print(_("æãã赤è²ã«è¼ãã¦ãã...", "It glows bright red..."));
destroy_doors_touch(player_ptr);
return true;
}
-bool activate_earthquake(player_type *player_ptr)
+bool activate_earthquake(PlayerType *player_ptr)
{
earthquake(player_ptr, player_ptr->y, player_ptr->x, 5, 0);
return true;
}
-bool activate_recharge(player_type *player_ptr)
+bool activate_recharge(PlayerType *player_ptr)
{
recharge(player_ptr, 130);
return true;
}
-bool activate_recharge_extra(player_type *player_ptr, concptr name)
+bool activate_recharge_extra(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç½ãè¼ããï¼ï¼ï¼", "The %s gleams with blinding light..."), name);
return recharge(player_ptr, 1000);
}
-bool activate_shikofumi(player_type *player_ptr)
+bool activate_shikofumi(PlayerType *player_ptr)
{
msg_print(_("åå¼·ãåè¡ãè¸ãã ã", "You stamp. (as if you are in a ring.)"));
(void)BadStatusSetter(player_ptr).afraidness(0);
@@ -323,13 +323,13 @@ bool activate_shikofumi(player_type *player_ptr)
return true;
}
-bool activate_terror(player_type *player_ptr)
+bool activate_terror(PlayerType *player_ptr)
{
turn_monsters(player_ptr, 40 + player_ptr->lev);
return true;
}
-bool activate_map_light(player_type *player_ptr)
+bool activate_map_light(PlayerType *player_ptr)
{
msg_print(_("ç©ããè¼ãã...", "It shines brightly..."));
map_area(player_ptr, DETECT_RAD_MAP);
@@ -337,21 +337,21 @@ bool activate_map_light(player_type *player_ptr)
return true;
}
-bool activate_exploding_rune(player_type *player_ptr)
+bool activate_exploding_rune(PlayerType *player_ptr)
{
msg_print(_("æãã赤è²ã«è¼ãã¦ãã...", "It glows bright red..."));
create_rune_explosion(player_ptr, player_ptr->y, player_ptr->x);
return true;
}
-bool activate_protection_rune(player_type *player_ptr)
+bool activate_protection_rune(PlayerType *player_ptr)
{
msg_print(_("ãã«ã¼ã«æããè¼ãã¦ãã...", "It glows light blue..."));
create_rune_protection_one(player_ptr);
return true;
}
-bool activate_protection_elbereth(player_type *player_ptr)
+bool activate_protection_elbereth(PlayerType *player_ptr)
{
BadStatusSetter bss(player_ptr);
msg_print(_("ã¨ã«ãã¬ã¹ããæãè·ã給ãï¼", "A Elbereth gilthoniel!"));
@@ -364,26 +364,26 @@ bool activate_protection_elbereth(player_type *player_ptr)
return true;
}
-bool activate_light(player_type *player_ptr, concptr name)
+bool activate_light(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sããæ¾ãã å
ãããµãåºã...", "The %s wells with clear light..."), name);
(void)lite_area(player_ptr, damroll(2, 15), 3);
return true;
}
-bool activate_recall(player_type *player_ptr)
+bool activate_recall(PlayerType *player_ptr)
{
msg_print(_("ãããããªç½è²ã«è¼ãã¦ãã...", "It glows soft white..."));
return recall_player(player_ptr, randint0(21) + 15);
}
-bool activate_tree_creation(player_type *player_ptr, object_type *o_ptr, concptr name)
+bool activate_tree_creation(PlayerType *player_ptr, object_type *o_ptr, concptr name)
{
msg_format(_("%s%sããæããç·ã®å
ãããµãåºã...", "The %s%s wells with clear light..."), name, quark_str(o_ptr->art_name));
return tree_creation(player_ptr, player_ptr->y, player_ptr->x);
}
-bool activate_animate_dead(player_type *player_ptr, object_type *o_ptr)
+bool activate_animate_dead(PlayerType *player_ptr, object_type *o_ptr)
{
msg_print(_("é»éè²ã®å
ã溢ãåºã...", "It emitted a golden light..."));
if (o_ptr->name1 > 0)
@@ -392,7 +392,7 @@ bool activate_animate_dead(player_type *player_ptr, object_type *o_ptr)
return animate_dead(player_ptr, 0, player_ptr->y, player_ptr->x);
}
-bool activate_detect_treasure(player_type *player_ptr)
+bool activate_detect_treasure(PlayerType *player_ptr)
{
msg_print(_("éã¨éã«å½©ããã¦ãã...", "It shines with gold and silver..."));
return detect_treasure(player_ptr, DETECT_RAD_DEFAULT);
diff --git a/src/object-activation/activation-others.h b/src/object-activation/activation-others.h
index bdc4ef313..02e99b7ee 100644
--- a/src/object-activation/activation-others.h
+++ b/src/object-activation/activation-others.h
@@ -3,43 +3,43 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-bool activate_sunlight(player_type *player_ptr);
-bool activate_confusion(player_type *player_ptr);
-bool activate_banish_evil(player_type *player_ptr);
-bool activate_scare(player_type *player_ptr);
-bool activate_aggravation(player_type *player_ptr, object_type *o_ptr, concptr name);
-bool activate_stone_mud(player_type *player_ptr);
-bool activate_judgement(player_type *player_ptr, concptr name);
-bool activate_telekinesis(player_type *player_ptr, concptr name);
-bool activate_unique_detection(player_type *player_ptr);
-bool activate_dispel_curse(player_type *player_ptr, concptr name);
-bool activate_cure_lw(player_type *player_ptr);
-bool activate_grand_cross(player_type *player_ptr);
-bool activate_call_chaos(player_type *player_ptr);
-bool activate_dispel_evil(player_type *player_ptr);
-bool activate_dispel_good(player_type *player_ptr);
-bool activate_all_monsters_detection(player_type *player_ptr);
-bool activate_all_detection(player_type *player_ptr);
-bool activate_extra_detection(player_type *player_ptr);
-bool activate_fully_identification(player_type *player_ptr);
-bool activate_identification(player_type *player_ptr);
-bool activate_pesticide(player_type *player_ptr);
-bool activate_whirlwind(player_type *player_ptr);
-bool activate_blinding_light(player_type *player_ptr, concptr name);
-bool activate_sleep(player_type *player_ptr);
-bool activate_door_destroy(player_type *player_ptr);
-bool activate_earthquake(player_type *player_ptr);
-bool activate_recharge(player_type *player_ptr);
-bool activate_recharge_extra(player_type *player_ptr, concptr name);
-bool activate_shikofumi(player_type *player_ptr);
-bool activate_terror(player_type *player_ptr);
-bool activate_map_light(player_type *player_ptr);
-bool activate_exploding_rune(player_type *player_ptr);
-bool activate_protection_rune(player_type *player_ptr);
-bool activate_protection_elbereth(player_type *player_ptr);
-bool activate_light(player_type *player_ptr, concptr name);
-bool activate_recall(player_type *player_ptr);
-bool activate_tree_creation(player_type *player_ptr, object_type *o_ptr, concptr name);
-bool activate_animate_dead(player_type *player_ptr, object_type *o_ptr);
-bool activate_detect_treasure(player_type *player_ptr);
+class PlayerType;
+bool activate_sunlight(PlayerType *player_ptr);
+bool activate_confusion(PlayerType *player_ptr);
+bool activate_banish_evil(PlayerType *player_ptr);
+bool activate_scare(PlayerType *player_ptr);
+bool activate_aggravation(PlayerType *player_ptr, object_type *o_ptr, concptr name);
+bool activate_stone_mud(PlayerType *player_ptr);
+bool activate_judgement(PlayerType *player_ptr, concptr name);
+bool activate_telekinesis(PlayerType *player_ptr, concptr name);
+bool activate_unique_detection(PlayerType *player_ptr);
+bool activate_dispel_curse(PlayerType *player_ptr, concptr name);
+bool activate_cure_lw(PlayerType *player_ptr);
+bool activate_grand_cross(PlayerType *player_ptr);
+bool activate_call_chaos(PlayerType *player_ptr);
+bool activate_dispel_evil(PlayerType *player_ptr);
+bool activate_dispel_good(PlayerType *player_ptr);
+bool activate_all_monsters_detection(PlayerType *player_ptr);
+bool activate_all_detection(PlayerType *player_ptr);
+bool activate_extra_detection(PlayerType *player_ptr);
+bool activate_fully_identification(PlayerType *player_ptr);
+bool activate_identification(PlayerType *player_ptr);
+bool activate_pesticide(PlayerType *player_ptr);
+bool activate_whirlwind(PlayerType *player_ptr);
+bool activate_blinding_light(PlayerType *player_ptr, concptr name);
+bool activate_sleep(PlayerType *player_ptr);
+bool activate_door_destroy(PlayerType *player_ptr);
+bool activate_earthquake(PlayerType *player_ptr);
+bool activate_recharge(PlayerType *player_ptr);
+bool activate_recharge_extra(PlayerType *player_ptr, concptr name);
+bool activate_shikofumi(PlayerType *player_ptr);
+bool activate_terror(PlayerType *player_ptr);
+bool activate_map_light(PlayerType *player_ptr);
+bool activate_exploding_rune(PlayerType *player_ptr);
+bool activate_protection_rune(PlayerType *player_ptr);
+bool activate_protection_elbereth(PlayerType *player_ptr);
+bool activate_light(PlayerType *player_ptr, concptr name);
+bool activate_recall(PlayerType *player_ptr);
+bool activate_tree_creation(PlayerType *player_ptr, object_type *o_ptr, concptr name);
+bool activate_animate_dead(PlayerType *player_ptr, object_type *o_ptr);
+bool activate_detect_treasure(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-resistance.cpp b/src/object-activation/activation-resistance.cpp
index 7a63cca95..2e783eb22 100644
--- a/src/object-activation/activation-resistance.cpp
+++ b/src/object-activation/activation-resistance.cpp
@@ -12,7 +12,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool activate_resistance_elements(player_type *player_ptr)
+bool activate_resistance_elements(PlayerType *player_ptr)
{
msg_print(_("æ§ã
ãªè²ã«è¼ãã¦ãã...", "It glows many colours..."));
(void)set_oppose_acid(player_ptr, randint1(40) + 40, false);
@@ -29,7 +29,7 @@ bool activate_resistance_elements(player_type *player_ptr)
* @param name ã¢ã¤ãã å
* @return çºåããã£ã³ã»ã«ããå ´åFALSEããã以å¤ã¯TRUEãè¿ã
*/
-bool activate_acid_ball_and_resistance(player_type *player_ptr, concptr name)
+bool activate_acid_ball_and_resistance(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãé»ãè¼ãã...", "The %s grows black."), name);
@@ -49,7 +49,7 @@ bool activate_acid_ball_and_resistance(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return çºåããã£ã³ã»ã«ããå ´åFALSEããã以å¤ã¯TRUEãè¿ã
*/
-bool activate_elec_ball_and_resistance(player_type *player_ptr, concptr name)
+bool activate_elec_ball_and_resistance(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãéãè¼ãã...", "The %s grows blue."), name);
@@ -69,7 +69,7 @@ bool activate_elec_ball_and_resistance(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return çºåããã£ã³ã»ã«ããå ´åFALSEããã以å¤ã¯TRUEãè¿ã
*/
-bool activate_fire_ball_and_resistance(player_type *player_ptr, concptr name)
+bool activate_fire_ball_and_resistance(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sã赤ãè¼ãã...", "The %s grows red."), name);
@@ -89,7 +89,7 @@ bool activate_fire_ball_and_resistance(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return çºåããã£ã³ã»ã«ããå ´åFALSEããã以å¤ã¯TRUEãè¿ã
*/
-bool activate_cold_ball_and_resistance(player_type *player_ptr, concptr name)
+bool activate_cold_ball_and_resistance(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç½ãè¼ãã...", "The %s grows white."), name);
@@ -109,7 +109,7 @@ bool activate_cold_ball_and_resistance(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return çºåããã£ã³ã»ã«ããå ´åFALSEããã以å¤ã¯TRUEãè¿ã
*/
-bool activate_pois_ball_and_resistance(player_type *player_ptr, concptr name)
+bool activate_pois_ball_and_resistance(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç·ã«è¼ãã...", "The %s grows green."), name);
@@ -129,7 +129,7 @@ bool activate_pois_ball_and_resistance(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return 常ã«TRUE
*/
-bool activate_resistance_acid(player_type *player_ptr, concptr name)
+bool activate_resistance_acid(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãé»ãè¼ãã...", "The %s grows black."), name);
(void)set_oppose_acid(player_ptr, randint1(20) + 20, false);
@@ -142,7 +142,7 @@ bool activate_resistance_acid(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return 常ã«TRUE
*/
-bool activate_resistance_elec(player_type *player_ptr, concptr name)
+bool activate_resistance_elec(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãéãè¼ãã...", "The %s grows blue."), name);
(void)set_oppose_elec(player_ptr, randint1(20) + 20, false);
@@ -155,7 +155,7 @@ bool activate_resistance_elec(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return 常ã«TRUE
*/
-bool activate_resistance_fire(player_type *player_ptr, concptr name)
+bool activate_resistance_fire(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sã赤ãè¼ãã...", "The %s grows red."), name);
(void)set_oppose_fire(player_ptr, randint1(20) + 20, false);
@@ -168,7 +168,7 @@ bool activate_resistance_fire(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return 常ã«TRUE
*/
-bool activate_resistance_cold(player_type *player_ptr, concptr name)
+bool activate_resistance_cold(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç½ãè¼ãã...", "The %s grows white."), name);
(void)set_oppose_cold(player_ptr, randint1(20) + 20, false);
@@ -181,14 +181,14 @@ bool activate_resistance_cold(player_type *player_ptr, concptr name)
* @param name ã¢ã¤ãã å
* @return 常ã«TRUE
*/
-bool activate_resistance_pois(player_type *player_ptr, concptr name)
+bool activate_resistance_pois(PlayerType *player_ptr, concptr name)
{
msg_format(_("%sãç·ã«è¼ãã...", "The %s grows green."), name);
(void)set_oppose_pois(player_ptr, randint1(20) + 20, false);
return true;
}
-bool activate_ultimate_resistance(player_type *player_ptr)
+bool activate_ultimate_resistance(PlayerType *player_ptr)
{
TIME_EFFECT v = randint1(25) + 25;
(void)BadStatusSetter(player_ptr).afraidness(0);
diff --git a/src/object-activation/activation-resistance.h b/src/object-activation/activation-resistance.h
index f27c1462e..c9ec17a55 100644
--- a/src/object-activation/activation-resistance.h
+++ b/src/object-activation/activation-resistance.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
-bool activate_resistance_elements(player_type *player_ptr);
-bool activate_resistance_acid(player_type *player_ptr, concptr name);
-bool activate_resistance_elec(player_type *player_ptr, concptr name);
-bool activate_resistance_fire(player_type *player_ptr, concptr name);
-bool activate_resistance_cold(player_type *player_ptr, concptr name);
-bool activate_resistance_pois(player_type *player_ptr, concptr name);
-bool activate_acid_ball_and_resistance(player_type *player_ptr, concptr name);
-bool activate_elec_ball_and_resistance(player_type *player_ptr, concptr name);
-bool activate_fire_ball_and_resistance(player_type *player_ptr, concptr name);
-bool activate_cold_ball_and_resistance(player_type *player_ptr, concptr name);
-bool activate_pois_ball_and_resistance(player_type *player_ptr, concptr name);
-bool activate_ultimate_resistance(player_type *player_ptr);
+class PlayerType;
+bool activate_resistance_elements(PlayerType *player_ptr);
+bool activate_resistance_acid(PlayerType *player_ptr, concptr name);
+bool activate_resistance_elec(PlayerType *player_ptr, concptr name);
+bool activate_resistance_fire(PlayerType *player_ptr, concptr name);
+bool activate_resistance_cold(PlayerType *player_ptr, concptr name);
+bool activate_resistance_pois(PlayerType *player_ptr, concptr name);
+bool activate_acid_ball_and_resistance(PlayerType *player_ptr, concptr name);
+bool activate_elec_ball_and_resistance(PlayerType *player_ptr, concptr name);
+bool activate_fire_ball_and_resistance(PlayerType *player_ptr, concptr name);
+bool activate_cold_ball_and_resistance(PlayerType *player_ptr, concptr name);
+bool activate_pois_ball_and_resistance(PlayerType *player_ptr, concptr name);
+bool activate_ultimate_resistance(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-switcher.cpp b/src/object-activation/activation-switcher.cpp
index 905101857..cf38b7060 100644
--- a/src/object-activation/activation-switcher.cpp
+++ b/src/object-activation/activation-switcher.cpp
@@ -40,7 +40,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool switch_activation(player_type *player_ptr, object_type **o_ptr_ptr, const activation_type *const act_ptr, concptr name)
+bool switch_activation(PlayerType *player_ptr, object_type **o_ptr_ptr, const activation_type *const act_ptr, concptr name)
{
object_type *o_ptr = (*o_ptr_ptr);
diff --git a/src/object-activation/activation-switcher.h b/src/object-activation/activation-switcher.h
index 7d9077c87..2fd8e9d34 100644
--- a/src/object-activation/activation-switcher.h
+++ b/src/object-activation/activation-switcher.h
@@ -4,5 +4,5 @@
struct activation_type;
struct object_type;
-struct player_type;
-bool switch_activation(player_type *player_ptr, object_type **o_ptr_ptr, const activation_type *const act_ptr, concptr name);
+class PlayerType;
+bool switch_activation(PlayerType *player_ptr, object_type **o_ptr_ptr, const activation_type *const act_ptr, concptr name);
diff --git a/src/object-activation/activation-teleport.cpp b/src/object-activation/activation-teleport.cpp
index a1375c0b9..3dac170f2 100644
--- a/src/object-activation/activation-teleport.cpp
+++ b/src/object-activation/activation-teleport.cpp
@@ -11,7 +11,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool activate_teleport_away(player_type *player_ptr)
+bool activate_teleport_away(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -21,7 +21,7 @@ bool activate_teleport_away(player_type *player_ptr)
return true;
}
-bool activate_escape(player_type *player_ptr)
+bool activate_escape(PlayerType *player_ptr)
{
switch (randint1(13)) {
case 1:
@@ -54,7 +54,7 @@ bool activate_escape(player_type *player_ptr)
}
}
-bool activate_teleport_level(player_type *player_ptr)
+bool activate_teleport_level(PlayerType *player_ptr)
{
if (!get_check(_("æ¬å½ã«ä»ã®éã«ãã¬ãã¼ããã¾ããï¼", "Are you sure? (Teleport Level)")))
return false;
@@ -63,20 +63,20 @@ bool activate_teleport_level(player_type *player_ptr)
return true;
}
-bool activate_dimension_door(player_type *player_ptr)
+bool activate_dimension_door(PlayerType *player_ptr)
{
msg_print(_("次å
ã®æãéãããç®çå°ãé¸ãã§ä¸ããã", "You open a dimensional gate. Choose a destination."));
return dimension_door(player_ptr);
}
-bool activate_teleport(player_type *player_ptr)
+bool activate_teleport(PlayerType *player_ptr)
{
msg_print(_("å¨ãã®ç©ºéãæªãã§ãã...", "It twists space around you..."));
teleport_player(player_ptr, 100, TELEPORT_SPONTANEOUS);
return true;
}
-bool activate_phase_door(player_type *player_ptr)
+bool activate_phase_door(PlayerType *player_ptr)
{
teleport_player(player_ptr, 10, TELEPORT_SPONTANEOUS);
return true;
diff --git a/src/object-activation/activation-teleport.h b/src/object-activation/activation-teleport.h
index eaf218ede..54b890019 100644
--- a/src/object-activation/activation-teleport.h
+++ b/src/object-activation/activation-teleport.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
-bool activate_teleport_away(player_type *player_ptr);
-bool activate_escape(player_type *player_ptr);
-bool activate_teleport_level(player_type *player_ptr);
-bool activate_dimension_door(player_type *player_ptr);
-bool activate_teleport(player_type *player_ptr);
-bool activate_phase_door(player_type *player_ptr);
+class PlayerType;
+bool activate_teleport_away(PlayerType *player_ptr);
+bool activate_escape(PlayerType *player_ptr);
+bool activate_teleport_level(PlayerType *player_ptr);
+bool activate_dimension_door(PlayerType *player_ptr);
+bool activate_teleport(PlayerType *player_ptr);
+bool activate_phase_door(PlayerType *player_ptr);
diff --git a/src/object-activation/activation-util.cpp b/src/object-activation/activation-util.cpp
index 8bf4a471e..db30be1b0 100644
--- a/src/object-activation/activation-util.cpp
+++ b/src/object-activation/activation-util.cpp
@@ -4,7 +4,7 @@
#include "system/object-type-definition.h"
#include "system/player-type-definition.h"
-ae_type *initialize_ae_type(player_type *player_ptr, ae_type *ae_ptr, const INVENTORY_IDX item)
+ae_type *initialize_ae_type(PlayerType *player_ptr, ae_type *ae_ptr, const INVENTORY_IDX item)
{
ae_ptr->o_ptr = ref_item(player_ptr, item);
ae_ptr->lev = k_info[ae_ptr->o_ptr->k_idx].level;
diff --git a/src/object-activation/activation-util.h b/src/object-activation/activation-util.h
index a7a99e532..f96c5cd94 100644
--- a/src/object-activation/activation-util.h
+++ b/src/object-activation/activation-util.h
@@ -13,5 +13,5 @@ typedef struct ae_type {
int fail;
} ae_type;
-struct player_type;
-ae_type *initialize_ae_type(player_type *player_ptr, ae_type *ae_ptr, const INVENTORY_IDX item);
+class PlayerType;
+ae_type *initialize_ae_type(PlayerType *player_ptr, ae_type *ae_ptr, const INVENTORY_IDX item);
diff --git a/src/object-enchant/apply-magic-amulet.cpp b/src/object-enchant/apply-magic-amulet.cpp
index 90c35939e..5d5346e0e 100644
--- a/src/object-enchant/apply-magic-amulet.cpp
+++ b/src/object-enchant/apply-magic-amulet.cpp
@@ -23,7 +23,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-AmuletEnchanter::AmuletEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+AmuletEnchanter::AmuletEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: player_ptr(player_ptr)
, o_ptr(o_ptr)
, level(level)
diff --git a/src/object-enchant/apply-magic-amulet.h b/src/object-enchant/apply-magic-amulet.h
index 8fbafcfaa..6476d202b 100644
--- a/src/object-enchant/apply-magic-amulet.h
+++ b/src/object-enchant/apply-magic-amulet.h
@@ -4,10 +4,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class AmuletEnchanter : EnchanterBase {
public:
- AmuletEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ AmuletEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~AmuletEnchanter() = default;
void apply_magic() override;
@@ -18,7 +18,7 @@ protected:
void give_cursed() override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
object_type *o_ptr;
DEPTH level;
int power;
diff --git a/src/object-enchant/apply-magic-armor.cpp b/src/object-enchant/apply-magic-armor.cpp
index 78d15990f..f4fa60789 100644
--- a/src/object-enchant/apply-magic-armor.cpp
+++ b/src/object-enchant/apply-magic-armor.cpp
@@ -20,7 +20,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-ArmorEnchanter::ArmorEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+ArmorEnchanter::ArmorEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-armor.h b/src/object-enchant/apply-magic-armor.h
index f69a40b6d..7b50ae8e5 100644
--- a/src/object-enchant/apply-magic-armor.h
+++ b/src/object-enchant/apply-magic-armor.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class ArmorEnchanter : AbstractProtectorEnchanter {
public:
- ArmorEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ ArmorEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~ArmorEnchanter() = default;
void apply_magic() override;
@@ -19,6 +19,6 @@ protected:
void give_cursed() override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool is_high_ego_generated = false;
};
diff --git a/src/object-enchant/apply-magic-boots.cpp b/src/object-enchant/apply-magic-boots.cpp
index e8fb61aa9..acc4b6ad5 100644
--- a/src/object-enchant/apply-magic-boots.cpp
+++ b/src/object-enchant/apply-magic-boots.cpp
@@ -20,7 +20,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-BootsEnchanter::BootsEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+BootsEnchanter::BootsEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-boots.h b/src/object-enchant/apply-magic-boots.h
index 9a244d8ad..cc4d69578 100644
--- a/src/object-enchant/apply-magic-boots.h
+++ b/src/object-enchant/apply-magic-boots.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class BootsEnchanter : AbstractProtectorEnchanter {
public:
- BootsEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ BootsEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~BootsEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override{};
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-cloak.cpp b/src/object-enchant/apply-magic-cloak.cpp
index 30083b612..dab001f92 100644
--- a/src/object-enchant/apply-magic-cloak.cpp
+++ b/src/object-enchant/apply-magic-cloak.cpp
@@ -18,7 +18,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-CloakEnchanter::CloakEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+CloakEnchanter::CloakEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-cloak.h b/src/object-enchant/apply-magic-cloak.h
index bf2958a23..c4415dc7a 100644
--- a/src/object-enchant/apply-magic-cloak.h
+++ b/src/object-enchant/apply-magic-cloak.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class CloakEnchanter : AbstractProtectorEnchanter {
public:
- CloakEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ CloakEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~CloakEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override{};
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-crown.cpp b/src/object-enchant/apply-magic-crown.cpp
index 6cd5ea465..cb9a374c5 100644
--- a/src/object-enchant/apply-magic-crown.cpp
+++ b/src/object-enchant/apply-magic-crown.cpp
@@ -18,7 +18,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-CrownEnchanter::CrownEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+CrownEnchanter::CrownEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-crown.h b/src/object-enchant/apply-magic-crown.h
index 78b7167d8..eb3ecd0a3 100644
--- a/src/object-enchant/apply-magic-crown.h
+++ b/src/object-enchant/apply-magic-crown.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class CrownEnchanter : AbstractProtectorEnchanter {
public:
- CrownEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ CrownEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~CrownEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-gloves.cpp b/src/object-enchant/apply-magic-gloves.cpp
index 55ed96941..fb9b42ee5 100644
--- a/src/object-enchant/apply-magic-gloves.cpp
+++ b/src/object-enchant/apply-magic-gloves.cpp
@@ -20,7 +20,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-GlovesEnchanter::GlovesEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+GlovesEnchanter::GlovesEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-gloves.h b/src/object-enchant/apply-magic-gloves.h
index a7bf1e8c2..de3f3be56 100644
--- a/src/object-enchant/apply-magic-gloves.h
+++ b/src/object-enchant/apply-magic-gloves.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class GlovesEnchanter : AbstractProtectorEnchanter {
public:
- GlovesEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ GlovesEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~GlovesEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override{};
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-helm.cpp b/src/object-enchant/apply-magic-helm.cpp
index 67e4387d0..ae7236756 100644
--- a/src/object-enchant/apply-magic-helm.cpp
+++ b/src/object-enchant/apply-magic-helm.cpp
@@ -20,7 +20,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-HelmEnchanter::HelmEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+HelmEnchanter::HelmEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-helm.h b/src/object-enchant/apply-magic-helm.h
index e42adacf8..1f128a6d1 100644
--- a/src/object-enchant/apply-magic-helm.h
+++ b/src/object-enchant/apply-magic-helm.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class HelmEnchanter : AbstractProtectorEnchanter {
public:
- HelmEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ HelmEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~HelmEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-others.cpp b/src/object-enchant/apply-magic-others.cpp
index aac0a47ec..e94cb5342 100644
--- a/src/object-enchant/apply-magic-others.cpp
+++ b/src/object-enchant/apply-magic-others.cpp
@@ -38,7 +38,7 @@
* @details
* Hack -- note the special code for various items
*/
-void apply_magic_others(player_type *player_ptr, object_type *o_ptr, int power)
+void apply_magic_others(PlayerType *player_ptr, object_type *o_ptr, int power)
{
object_kind *k_ptr = &k_info[o_ptr->k_idx];
diff --git a/src/object-enchant/apply-magic-others.h b/src/object-enchant/apply-magic-others.h
index e8aec98e0..dacd63333 100644
--- a/src/object-enchant/apply-magic-others.h
+++ b/src/object-enchant/apply-magic-others.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-void apply_magic_others(player_type *player_ptr, object_type *o_ptr, int power);
+class PlayerType;
+void apply_magic_others(PlayerType *player_ptr, object_type *o_ptr, int power);
diff --git a/src/object-enchant/apply-magic-ring.cpp b/src/object-enchant/apply-magic-ring.cpp
index 264fed696..cc989dee1 100644
--- a/src/object-enchant/apply-magic-ring.cpp
+++ b/src/object-enchant/apply-magic-ring.cpp
@@ -23,7 +23,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-RingEnchanter::RingEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+RingEnchanter::RingEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: player_ptr(player_ptr)
, o_ptr(o_ptr)
, level(level)
diff --git a/src/object-enchant/apply-magic-ring.h b/src/object-enchant/apply-magic-ring.h
index 3421ec801..3cca710ba 100644
--- a/src/object-enchant/apply-magic-ring.h
+++ b/src/object-enchant/apply-magic-ring.h
@@ -4,10 +4,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class RingEnchanter : EnchanterBase {
public:
- RingEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ RingEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~RingEnchanter() = default;
void apply_magic() override;
@@ -18,7 +18,7 @@ protected:
void give_cursed() override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
object_type *o_ptr;
DEPTH level;
int power;
diff --git a/src/object-enchant/apply-magic-shield.cpp b/src/object-enchant/apply-magic-shield.cpp
index 5faa3d9f7..113247130 100644
--- a/src/object-enchant/apply-magic-shield.cpp
+++ b/src/object-enchant/apply-magic-shield.cpp
@@ -20,7 +20,7 @@
* @param level çæåºæºé
* @param power çæã©ã³ã¯
*/
-ShieldEnchanter::ShieldEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+ShieldEnchanter::ShieldEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
: AbstractProtectorEnchanter{ o_ptr, level, power }
, player_ptr(player_ptr)
{
diff --git a/src/object-enchant/apply-magic-shield.h b/src/object-enchant/apply-magic-shield.h
index 8e24c1a34..03091f6fb 100644
--- a/src/object-enchant/apply-magic-shield.h
+++ b/src/object-enchant/apply-magic-shield.h
@@ -5,10 +5,10 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class ShieldEnchanter : AbstractProtectorEnchanter {
public:
- ShieldEnchanter(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+ ShieldEnchanter(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
virtual ~ShieldEnchanter() = default;
void apply_magic() override;
@@ -19,5 +19,5 @@ protected:
void give_cursed() override{};
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-enchant/apply-magic-weapon.cpp b/src/object-enchant/apply-magic-weapon.cpp
index 149da7021..9f958674d 100644
--- a/src/object-enchant/apply-magic-weapon.cpp
+++ b/src/object-enchant/apply-magic-weapon.cpp
@@ -29,7 +29,7 @@
* Hack -- note special base damage dice boosting\n
* Hack -- note special processing for weapon/digger\n
*/
-void apply_magic_weapon(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power)
+void apply_magic_weapon(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power)
{
HIT_PROB tohit1 = randint1(5) + (HIT_PROB)m_bonus(5, level);
HIT_POINT todam1 = randint1(5) + (HIT_POINT)m_bonus(5, level);
diff --git a/src/object-enchant/apply-magic-weapon.h b/src/object-enchant/apply-magic-weapon.h
index 498f019c2..82644a56f 100644
--- a/src/object-enchant/apply-magic-weapon.h
+++ b/src/object-enchant/apply-magic-weapon.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void apply_magic_weapon(player_type *player_ptr, object_type *o_ptr, DEPTH level, int power);
+class PlayerType;
+void apply_magic_weapon(PlayerType *player_ptr, object_type *o_ptr, DEPTH level, int power);
diff --git a/src/object-enchant/apply-magic.cpp b/src/object-enchant/apply-magic.cpp
index 865d00cab..0bf008d4d 100644
--- a/src/object-enchant/apply-magic.cpp
+++ b/src/object-enchant/apply-magic.cpp
@@ -49,7 +49,7 @@
* @details
* ã¨ã´ï¼ã¢ã¼ãã£ãã¡ã¯ãã®çæãåªããpvalå¼·å
*/
-void apply_magic_to_object(player_type *player_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAGS mode)
+void apply_magic_to_object(PlayerType *player_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAGS mode)
{
if (player_ptr->ppersonality == PERSONALITY_MUNCHKIN)
lev += randint0(player_ptr->lev / 2 + 10);
diff --git a/src/object-enchant/apply-magic.h b/src/object-enchant/apply-magic.h
index c6f8e2d6b..1903f7a03 100644
--- a/src/object-enchant/apply-magic.h
+++ b/src/object-enchant/apply-magic.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void apply_magic_to_object(player_type *player_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAGS mode);
+class PlayerType;
+void apply_magic_to_object(PlayerType *player_ptr, object_type *o_ptr, DEPTH lev, BIT_FLAGS mode);
diff --git a/src/object-enchant/enchanter-base.h b/src/object-enchant/enchanter-base.h
index 4aa422f89..f491e65a4 100644
--- a/src/object-enchant/enchanter-base.h
+++ b/src/object-enchant/enchanter-base.h
@@ -11,7 +11,7 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
class EnchanterBase {
public:
virtual void apply_magic() = 0;
diff --git a/src/object-enchant/object-curse.cpp b/src/object-enchant/object-curse.cpp
index f4861b4f2..97813395d 100644
--- a/src/object-enchant/object-curse.cpp
+++ b/src/object-enchant/object-curse.cpp
@@ -59,7 +59,7 @@ CurseTraitType get_curse(int power, object_type *o_ptr)
* @param chance åªãã®åºæ¬ç¢ºç
* @param heavy_chance ããã«éãåªãã¨ãªã確ç
*/
-void curse_equipment(player_type *player_ptr, PERCENTAGE chance, PERCENTAGE heavy_chance)
+void curse_equipment(PlayerType *player_ptr, PERCENTAGE chance, PERCENTAGE heavy_chance)
{
if (randint1(100) > chance)
return;
diff --git a/src/object-enchant/object-curse.h b/src/object-enchant/object-curse.h
index 5e55ad95b..54387feb5 100644
--- a/src/object-enchant/object-curse.h
+++ b/src/object-enchant/object-curse.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
enum class CurseTraitType;
CurseTraitType get_curse(int power, object_type *o_ptr);
-void curse_equipment(player_type *player_ptr, PERCENTAGE chance, PERCENTAGE heavy_chance);
+void curse_equipment(PlayerType *player_ptr, PERCENTAGE chance, PERCENTAGE heavy_chance);
diff --git a/src/object-enchant/object-ego.h b/src/object-enchant/object-ego.h
index e8c60dec2..293eb5cff 100644
--- a/src/object-enchant/object-ego.h
+++ b/src/object-enchant/object-ego.h
@@ -267,6 +267,6 @@ struct ego_item_type {
extern std::vector e_info;
struct object_type;
-struct player_type;
+class PlayerType;
byte get_random_ego(byte slot, bool good);
void apply_ego(object_type *o_ptr, DEPTH lev);
diff --git a/src/object-enchant/object-smith.cpp b/src/object-enchant/object-smith.cpp
index 00dc03da6..f488ad494 100644
--- a/src/object-enchant/object-smith.cpp
+++ b/src/object-enchant/object-smith.cpp
@@ -47,7 +47,7 @@ int addable_count(smith_data_type *smith_data, std::vector ess
/*!
* @brief éå¶ã¯ã©ã¹ã³ã³ã¹ãã©ã¯ã¿
*/
-Smith::Smith(player_type *player_ptr)
+Smith::Smith(PlayerType *player_ptr)
: player_ptr(player_ptr)
, smith_data(PlayerClass(player_ptr).get_specific_data())
{
diff --git a/src/object-enchant/object-smith.h b/src/object-enchant/object-smith.h
index aa668ae2d..70f4f41f7 100644
--- a/src/object-enchant/object-smith.h
+++ b/src/object-enchant/object-smith.h
@@ -9,7 +9,7 @@
#include
struct object_type;
-struct player_type;
+class PlayerType;
class ISmithInfo;
struct essence_drain_type;
class ItemTester;
@@ -28,7 +28,7 @@ public:
//! ã¨ãã»ã³ã¹ã¨ãã®æ½åºéã表ãã¿ãã«ã®ãªã¹ã
using DrainEssenceResult = std::vector>;
- Smith(player_type *player_ptr);
+ Smith(PlayerType *player_ptr);
static const std::vector &get_essence_list();
static concptr get_essence_name(SmithEssenceType essence);
@@ -58,6 +58,6 @@ private:
static const std::vector essence_drain_info_table;
static const std::vector> smith_info_table;
- player_type *player_ptr;
+ PlayerType *player_ptr;
std::shared_ptr smith_data;
};
diff --git a/src/object-enchant/smith-info.cpp b/src/object-enchant/smith-info.cpp
index 03a5f8ced..39173c4cb 100644
--- a/src/object-enchant/smith-info.cpp
+++ b/src/object-enchant/smith-info.cpp
@@ -26,7 +26,7 @@ BasicSmithInfo::BasicSmithInfo(SmithEffectType effect, concptr name, SmithCatego
{
}
-bool BasicSmithInfo::add_essence(player_type *, object_type *o_ptr, int) const
+bool BasicSmithInfo::add_essence(PlayerType *, object_type *o_ptr, int) const
{
o_ptr->smith_effect = effect;
@@ -87,7 +87,7 @@ ActivationSmithInfo::ActivationSmithInfo(SmithEffectType effect, concptr name, S
{
}
-bool ActivationSmithInfo::add_essence(player_type *, object_type *o_ptr, int) const
+bool ActivationSmithInfo::add_essence(PlayerType *, object_type *o_ptr, int) const
{
o_ptr->smith_act_idx = this->act_idx;
@@ -114,7 +114,7 @@ EnchantWeaponSmithInfo::EnchantWeaponSmithInfo(SmithEffectType effect, concptr n
{
}
-bool EnchantWeaponSmithInfo::add_essence(player_type *player_ptr, object_type *o_ptr, int) const
+bool EnchantWeaponSmithInfo::add_essence(PlayerType *player_ptr, object_type *o_ptr, int) const
{
const auto max_val = player_ptr->lev / 5 + 5;
if ((o_ptr->to_h >= max_val) && (o_ptr->to_d >= max_val)) {
@@ -141,7 +141,7 @@ EnchantArmourSmithInfo::EnchantArmourSmithInfo(SmithEffectType effect, concptr n
{
}
-bool EnchantArmourSmithInfo::add_essence(player_type *player_ptr, object_type *o_ptr, int) const
+bool EnchantArmourSmithInfo::add_essence(PlayerType *player_ptr, object_type *o_ptr, int) const
{
const auto max_val = player_ptr->lev / 5 + 5;
if (o_ptr->to_a >= max_val) {
@@ -163,7 +163,7 @@ SustainSmithInfo::SustainSmithInfo(SmithEffectType effect, concptr name, SmithCa
{
}
-bool SustainSmithInfo::add_essence(player_type *, object_type *o_ptr, int) const
+bool SustainSmithInfo::add_essence(PlayerType *, object_type *o_ptr, int) const
{
o_ptr->art_flags.set(TR_IGNORE_ACID);
o_ptr->art_flags.set(TR_IGNORE_ELEC);
@@ -183,7 +183,7 @@ SlayingGlovesSmithInfo::SlayingGlovesSmithInfo(SmithEffectType effect, concptr n
{
}
-bool SlayingGlovesSmithInfo::add_essence(player_type *player_ptr, object_type *o_ptr, int number) const
+bool SlayingGlovesSmithInfo::add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const
{
BasicSmithInfo::add_essence(player_ptr, o_ptr, number);
diff --git a/src/object-enchant/smith-info.h b/src/object-enchant/smith-info.h
index d8aafbeff..44e509921 100644
--- a/src/object-enchant/smith-info.h
+++ b/src/object-enchant/smith-info.h
@@ -12,7 +12,7 @@ enum class SmithCategoryType;
enum class SmithEssenceType : int16_t;
enum class RandomArtActType : short;
-struct player_type;
+class PlayerType;
struct object_type;
/*!
@@ -29,7 +29,7 @@ public:
* @param number ä»ä¸ãè¡ãã¨ãã»ã³ã¹ã®åæ°
* @return éå¶å¹æã®ä»ä¸ã«æåããå ´å㯠trueã失æããå ´å㯠false
*/
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const = 0;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const = 0;
/*!
* @brief éå¶å¹æãæ¶å»ãã
@@ -71,7 +71,7 @@ protected:
class BasicSmithInfo : public ISmithInfo {
public:
BasicSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption, TrFlags add_flags);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *o_ptr) const override;
virtual TrFlags tr_flags() const override;
virtual bool can_give_smith_effect(const object_type *o_ptr) const final override;
@@ -88,7 +88,7 @@ private:
class ActivationSmithInfo : public ISmithInfo {
public:
ActivationSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption, RandomArtActType act_idx);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *) const override;
virtual bool can_give_smith_effect(const object_type *o_ptr) const override;
@@ -103,7 +103,7 @@ private:
class EnchantWeaponSmithInfo : public ISmithInfo {
public:
EnchantWeaponSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *) const override {}
virtual bool can_give_smith_effect(const object_type *o_ptr) const override;
};
@@ -115,7 +115,7 @@ public:
class EnchantArmourSmithInfo : public ISmithInfo {
public:
EnchantArmourSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *) const override {}
virtual bool can_give_smith_effect(const object_type *o_ptr) const override;
};
@@ -127,7 +127,7 @@ public:
class SustainSmithInfo : public ISmithInfo {
public:
SustainSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *) const override {}
virtual bool can_give_smith_effect(const object_type *o_ptr) const override;
};
@@ -139,7 +139,7 @@ public:
class SlayingGlovesSmithInfo : public BasicSmithInfo {
public:
SlayingGlovesSmithInfo(SmithEffectType effect, concptr name, SmithCategoryType category, std::vector need_essences, int consumption);
- virtual bool add_essence(player_type *player_ptr, object_type *o_ptr, int number) const override;
+ virtual bool add_essence(PlayerType *player_ptr, object_type *o_ptr, int number) const override;
virtual void erase_essence(object_type *) const override;
private:
diff --git a/src/object-enchant/vorpal-weapon.cpp b/src/object-enchant/vorpal-weapon.cpp
index ffb20abcb..152b44f21 100644
--- a/src/object-enchant/vorpal-weapon.cpp
+++ b/src/object-enchant/vorpal-weapon.cpp
@@ -73,7 +73,7 @@ static void print_chainsword_noise(object_type *o_ptr)
* @param vorpal_cut ã¡ãã¿æ¬ãã«ã§ãããã©ãã
* @param vorpal_chance ã´ã©ã¼ãã«åçä¸æã®æ©ä¼å¤
*/
-void process_vorpal_attack(player_type *player_ptr, player_attack_type *pa_ptr, const bool vorpal_cut, const int vorpal_chance)
+void process_vorpal_attack(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool vorpal_cut, const int vorpal_chance)
{
if (!vorpal_cut)
return;
diff --git a/src/object-enchant/vorpal-weapon.h b/src/object-enchant/vorpal-weapon.h
index 98473a130..4a1da30ef 100644
--- a/src/object-enchant/vorpal-weapon.h
+++ b/src/object-enchant/vorpal-weapon.h
@@ -1,5 +1,5 @@
#pragma once
struct player_attack_type;
-struct player_type;
-void process_vorpal_attack(player_type *player_ptr, player_attack_type *pa_ptr, const bool vorpal_cut, const int vorpal_chance);
+class PlayerType;
+void process_vorpal_attack(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool vorpal_cut, const int vorpal_chance);
diff --git a/src/object-hook/hook-armor.cpp b/src/object-hook/hook-armor.cpp
index be97026a9..e4d79ec3e 100644
--- a/src/object-hook/hook-armor.cpp
+++ b/src/object-hook/hook-armor.cpp
@@ -11,7 +11,7 @@
* @param o_ptr å¤å®ãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ãªãã¸ã§ã¯ããé²å
·ã¨ãã¦è£
åã§ãããªãTRUEãè¿ãã
*/
-bool item_tester_hook_wear(player_type *player_ptr, const object_type *o_ptr)
+bool item_tester_hook_wear(PlayerType *player_ptr, const object_type *o_ptr)
{
if ((o_ptr->tval == ItemKindType::SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
if (player_ptr->psex == SEX_MALE)
diff --git a/src/object-hook/hook-armor.h b/src/object-hook/hook-armor.h
index f4e140230..7934bcaac 100644
--- a/src/object-hook/hook-armor.h
+++ b/src/object-hook/hook-armor.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool item_tester_hook_wear(player_type *player_ptr, const object_type *o_ptr);
+class PlayerType;
+bool item_tester_hook_wear(PlayerType *player_ptr, const object_type *o_ptr);
diff --git a/src/object-hook/hook-expendable.cpp b/src/object-hook/hook-expendable.cpp
index 6c59a7979..3cb897b07 100644
--- a/src/object-hook/hook-expendable.cpp
+++ b/src/object-hook/hook-expendable.cpp
@@ -22,7 +22,7 @@
* @param o_ptr å¤å®ããããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return é£ã¹ããã¨ãå¯è½ãªãã°TRUEãè¿ã
*/
-bool item_tester_hook_eatable(player_type *player_ptr, const object_type *o_ptr)
+bool item_tester_hook_eatable(PlayerType *player_ptr, const object_type *o_ptr)
{
if (o_ptr->tval == ItemKindType::FOOD)
return true;
@@ -45,7 +45,7 @@ bool item_tester_hook_eatable(player_type *player_ptr, const object_type *o_ptr)
* @param o_ptr å¤å®ããããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return 飲ããã¨ãå¯è½ãªãã°TRUEãè¿ã
*/
-bool item_tester_hook_quaff(player_type *player_ptr, const object_type *o_ptr)
+bool item_tester_hook_quaff(PlayerType *player_ptr, const object_type *o_ptr)
{
if (o_ptr->tval == ItemKindType::POTION)
return true;
@@ -62,7 +62,7 @@ bool item_tester_hook_quaff(player_type *player_ptr, const object_type *o_ptr)
* @param o_ptr ç ´å£å¯è½ãã確èªããããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ãªãã¸ã§ã¯ããç ´å£å¯è½ãªãã°TRUEãè¿ã
*/
-bool can_player_destroy_object(player_type *player_ptr, object_type *o_ptr)
+bool can_player_destroy_object(PlayerType *player_ptr, object_type *o_ptr)
{
/* Artifacts cannot be destroyed */
if (!o_ptr->is_artifact())
diff --git a/src/object-hook/hook-expendable.h b/src/object-hook/hook-expendable.h
index 1d3684670..ed5974f49 100644
--- a/src/object-hook/hook-expendable.h
+++ b/src/object-hook/hook-expendable.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
-bool item_tester_hook_eatable(player_type *player_ptr, const object_type *o_ptr);
-bool item_tester_hook_quaff(player_type *player_ptr, const object_type *o_ptr);
-bool can_player_destroy_object(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool item_tester_hook_eatable(PlayerType *player_ptr, const object_type *o_ptr);
+bool item_tester_hook_quaff(PlayerType *player_ptr, const object_type *o_ptr);
+bool can_player_destroy_object(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/object-hook/hook-magic.cpp b/src/object-hook/hook-magic.cpp
index 7bf68e5d0..f5b628760 100644
--- a/src/object-hook/hook-magic.cpp
+++ b/src/object-hook/hook-magic.cpp
@@ -17,7 +17,7 @@
* @param o_ptr å¤å®ããããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return å©ç¨å¯è½ãªãã°TRUEãè¿ã
*/
-bool item_tester_hook_use(player_type *player_ptr, const object_type *o_ptr)
+bool item_tester_hook_use(PlayerType *player_ptr, const object_type *o_ptr)
{
if (o_ptr->tval == player_ptr->tval_ammo)
return true;
@@ -53,7 +53,7 @@ bool item_tester_hook_use(player_type *player_ptr, const object_type *o_ptr)
* @param o_ptr å¤å®ããããªãä¼ã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return å¦ç¿ã§ããééæ¸ãªãã°TRUEãè¿ã
*/
-bool item_tester_learn_spell(player_type *player_ptr, const object_type *o_ptr)
+bool item_tester_learn_spell(PlayerType *player_ptr, const object_type *o_ptr)
{
int32_t choices = realm_choices2[enum2i(player_ptr->pclass)];
if (player_ptr->pclass == PlayerClassType::PRIEST) {
diff --git a/src/object-hook/hook-magic.h b/src/object-hook/hook-magic.h
index 8fe6551ec..d1fbeb08d 100644
--- a/src/object-hook/hook-magic.h
+++ b/src/object-hook/hook-magic.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
-bool item_tester_hook_use(player_type *player_ptr, const object_type *o_ptr);
-bool item_tester_learn_spell(player_type *player_ptr, const object_type *o_ptr);
+class PlayerType;
+bool item_tester_hook_use(PlayerType *player_ptr, const object_type *o_ptr);
+bool item_tester_learn_spell(PlayerType *player_ptr, const object_type *o_ptr);
bool item_tester_high_level_book(const object_type *o_ptr);
diff --git a/src/object-hook/hook-quest.cpp b/src/object-hook/hook-quest.cpp
index 0ddf8f323..fc718b7aa 100644
--- a/src/object-hook/hook-quest.cpp
+++ b/src/object-hook/hook-quest.cpp
@@ -17,7 +17,7 @@
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
* @return ãªãã¸ã§ã¯ããå ±é
¬å¯¾è±¡ã«ãªããªãTRUEãè¿ã
*/
-bool object_is_bounty(player_type *player_ptr, object_type *o_ptr)
+bool object_is_bounty(PlayerType *player_ptr, object_type *o_ptr)
{
int i;
diff --git a/src/object-hook/hook-quest.h b/src/object-hook/hook-quest.h
index 4e6b6c663..918aa17f5 100644
--- a/src/object-hook/hook-quest.h
+++ b/src/object-hook/hook-quest.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-bool object_is_bounty(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool object_is_bounty(PlayerType *player_ptr, object_type *o_ptr);
bool object_is_quest_target(QUEST_IDX quest_idx, object_type *o_ptr);
diff --git a/src/object-hook/hook-weapon.cpp b/src/object-hook/hook-weapon.cpp
index 95a6b8d68..ada561f1e 100644
--- a/src/object-hook/hook-weapon.cpp
+++ b/src/object-hook/hook-weapon.cpp
@@ -13,7 +13,7 @@
* @param o_ptr 対象ã®ãªãã¸ã§ã¯ãæ§é ä½ãã¤ã³ã¿
* @return ãªãã¸ã§ã¯ããé©æ£æ¦å¨ãªãã°TRUEãè¿ã
*/
-bool object_is_favorite(player_type *player_ptr, const object_type *o_ptr)
+bool object_is_favorite(PlayerType *player_ptr, const object_type *o_ptr)
{
/* Only melee weapons match */
if (!(o_ptr->tval == ItemKindType::POLEARM || o_ptr->tval == ItemKindType::SWORD || o_ptr->tval == ItemKindType::DIGGING || o_ptr->tval == ItemKindType::HAFTED)) {
diff --git a/src/object-hook/hook-weapon.h b/src/object-hook/hook-weapon.h
index b4cf19d5c..92519289d 100644
--- a/src/object-hook/hook-weapon.h
+++ b/src/object-hook/hook-weapon.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool object_is_favorite(player_type *player_ptr, const object_type *o_ptr);
+class PlayerType;
+bool object_is_favorite(PlayerType *player_ptr, const object_type *o_ptr);
diff --git a/src/object-use/item-use-checker.cpp b/src/object-use/item-use-checker.cpp
index da22fc0ba..a0a62cf31 100644
--- a/src/object-use/item-use-checker.cpp
+++ b/src/object-use/item-use-checker.cpp
@@ -4,7 +4,7 @@
#include "timed-effect/player-stun.h"
#include "view/display-messages.h"
-ItemUseChecker::ItemUseChecker(player_type* player_ptr)
+ItemUseChecker::ItemUseChecker(PlayerType* player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/object-use/item-use-checker.h b/src/object-use/item-use-checker.h
index 9aaa8f551..3aac03e3a 100644
--- a/src/object-use/item-use-checker.h
+++ b/src/object-use/item-use-checker.h
@@ -2,14 +2,14 @@
#include
-struct player_type;
+class PlayerType;
class ItemUseChecker {
public:
- ItemUseChecker(player_type *player_ptr);
+ ItemUseChecker(PlayerType *player_ptr);
virtual ~ItemUseChecker() = default;
bool check_stun(std::string_view mes) const;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/object-use/quaff-execution.cpp b/src/object-use/quaff-execution.cpp
index 40b78d321..0410a8183 100644
--- a/src/object-use/quaff-execution.cpp
+++ b/src/object-use/quaff-execution.cpp
@@ -56,7 +56,7 @@
* @brief ã³ã³ã¹ãã©ã¯ã¿
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-ObjectQuaffEntity::ObjectQuaffEntity(player_type *player_ptr)
+ObjectQuaffEntity::ObjectQuaffEntity(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/object-use/quaff-execution.h b/src/object-use/quaff-execution.h
index 3828e8d81..2269365e0 100644
--- a/src/object-use/quaff-execution.h
+++ b/src/object-use/quaff-execution.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ObjectQuaffEntity {
public:
- ObjectQuaffEntity(player_type *player_ptr);
+ ObjectQuaffEntity(PlayerType *player_ptr);
virtual ~ObjectQuaffEntity() = default;
void execute(INVENTORY_IDX item);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool check_can_quaff();
bool booze();
diff --git a/src/object-use/read-execution.cpp b/src/object-use/read-execution.cpp
index 3788d4147..ba680b0cf 100644
--- a/src/object-use/read-execution.cpp
+++ b/src/object-use/read-execution.cpp
@@ -71,7 +71,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item èªããªãã¸ã§ã¯ãã®ææåID
*/
-ObjectReadEntity::ObjectReadEntity(player_type *player_ptr, INVENTORY_IDX item)
+ObjectReadEntity::ObjectReadEntity(PlayerType *player_ptr, INVENTORY_IDX item)
: player_ptr(player_ptr)
, item(item)
{
diff --git a/src/object-use/read-execution.h b/src/object-use/read-execution.h
index 88f02588a..3ce2e4401 100644
--- a/src/object-use/read-execution.h
+++ b/src/object-use/read-execution.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ObjectReadEntity {
public:
- ObjectReadEntity(player_type *player_ptr, INVENTORY_IDX item);
+ ObjectReadEntity(PlayerType *player_ptr, INVENTORY_IDX item);
virtual ~ObjectReadEntity() = default;
void execute(bool known);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
INVENTORY_IDX item;
bool check_can_read();
diff --git a/src/object-use/throw-execution.cpp b/src/object-use/throw-execution.cpp
index 4da641d66..529acd2db 100644
--- a/src/object-use/throw-execution.cpp
+++ b/src/object-use/throw-execution.cpp
@@ -66,7 +66,7 @@
#include "view/object-describer.h"
#include "wizard/wizard-messages.h"
-ObjectThrowEntity::ObjectThrowEntity(player_type *player_ptr, object_type *q_ptr, const int delay_factor_val, const int mult, const bool boomerang, const OBJECT_IDX shuriken)
+ObjectThrowEntity::ObjectThrowEntity(PlayerType *player_ptr, object_type *q_ptr, const int delay_factor_val, const int mult, const bool boomerang, const OBJECT_IDX shuriken)
: q_ptr(q_ptr)
, player_ptr(player_ptr)
, shuriken(shuriken)
diff --git a/src/object-use/throw-execution.h b/src/object-use/throw-execution.h
index 798a4a2c5..5db2c0fef 100644
--- a/src/object-use/throw-execution.h
+++ b/src/object-use/throw-execution.h
@@ -13,12 +13,12 @@
struct grid_type;
struct monster_type;
struct object_type;
-struct player_type;
+class PlayerType;
class ObjectThrowEntity {
public:
ObjectThrowEntity() = default;
ObjectThrowEntity(
- player_type *player_ptr, object_type *q_ptr, const int delay_factor_val, const int mult, const bool boomerang, const OBJECT_IDX shuriken);
+ PlayerType *player_ptr, object_type *q_ptr, const int delay_factor_val, const int mult, const bool boomerang, const OBJECT_IDX shuriken);
virtual ~ObjectThrowEntity() = default;
object_type *q_ptr;
@@ -45,7 +45,7 @@ public:
void drop_thrown_item();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
OBJECT_IDX shuriken;
int mult;
int msec;
diff --git a/src/object-use/use-execution.cpp b/src/object-use/use-execution.cpp
index 3219de144..cf38e056f 100644
--- a/src/object-use/use-execution.cpp
+++ b/src/object-use/use-execution.cpp
@@ -33,7 +33,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item 使ããªãã¸ã§ã¯ãã®ææåID
*/
-ObjectUseEntity::ObjectUseEntity(player_type* player_ptr, INVENTORY_IDX item)
+ObjectUseEntity::ObjectUseEntity(PlayerType* player_ptr, INVENTORY_IDX item)
: player_ptr(player_ptr)
, item(item)
{
diff --git a/src/object-use/use-execution.h b/src/object-use/use-execution.h
index f6e8a5e05..4258361fa 100644
--- a/src/object-use/use-execution.h
+++ b/src/object-use/use-execution.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ObjectUseEntity {
public:
- ObjectUseEntity(player_type *player_ptr, INVENTORY_IDX item);
+ ObjectUseEntity(PlayerType *player_ptr, INVENTORY_IDX item);
virtual ~ObjectUseEntity() = default;
void execute();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
INVENTORY_IDX item;
bool check_can_use();
diff --git a/src/object-use/zaprod-execution.cpp b/src/object-use/zaprod-execution.cpp
index 1baf726e3..7a6e490ae 100644
--- a/src/object-use/zaprod-execution.cpp
+++ b/src/object-use/zaprod-execution.cpp
@@ -32,7 +32,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item 使ããªãã¸ã§ã¯ãã®ææåID
*/
-ObjectZapRodEntity::ObjectZapRodEntity(player_type* player_ptr)
+ObjectZapRodEntity::ObjectZapRodEntity(PlayerType* player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/object-use/zaprod-execution.h b/src/object-use/zaprod-execution.h
index be4dcb32f..d674da50e 100644
--- a/src/object-use/zaprod-execution.h
+++ b/src/object-use/zaprod-execution.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ObjectZapRodEntity {
public:
- ObjectZapRodEntity(player_type *player_ptr);
+ ObjectZapRodEntity(PlayerType *player_ptr);
virtual ~ObjectZapRodEntity() = default;
void execute(INVENTORY_IDX item);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool check_can_zap();
};
diff --git a/src/object-use/zapwand-execution.cpp b/src/object-use/zapwand-execution.cpp
index 16157a869..44a8abdc1 100644
--- a/src/object-use/zapwand-execution.cpp
+++ b/src/object-use/zapwand-execution.cpp
@@ -25,7 +25,7 @@
#include "view/display-messages.h"
#include "view/object-describer.h"
-ObjectZapWandEntity::ObjectZapWandEntity(player_type *player_ptr)
+ObjectZapWandEntity::ObjectZapWandEntity(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/object-use/zapwand-execution.h b/src/object-use/zapwand-execution.h
index 9494858ee..74299e7f8 100644
--- a/src/object-use/zapwand-execution.h
+++ b/src/object-use/zapwand-execution.h
@@ -2,16 +2,16 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ObjectZapWandEntity {
public:
- ObjectZapWandEntity(player_type *player_ptr);
+ ObjectZapWandEntity(PlayerType *player_ptr);
virtual ~ObjectZapWandEntity() = default;
void execute(INVENTORY_IDX item);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool check_can_zap() const;
};
diff --git a/src/object/item-tester-hooker.cpp b/src/object/item-tester-hooker.cpp
index 83325257b..08b253287 100644
--- a/src/object/item-tester-hooker.cpp
+++ b/src/object/item-tester-hooker.cpp
@@ -25,7 +25,7 @@ TvalItemTester::TvalItemTester(ItemKindType tval)
* @param test_func ãã®ãªãã¸ã§ã¯ããæ¡ä»¶ã«åããªãtrueãè¿ãã¡ã³ãé¢æ°ãæå®ãã
*/
FuncItemTester::FuncItemTester(TestMemberFunctionPtr test_func)
- : test_func([f = test_func](player_type *, const object_type *o_ptr) { return (o_ptr->*f)(); })
+ : test_func([f = test_func](PlayerType *, const object_type *o_ptr) { return (o_ptr->*f)(); })
{
}
@@ -35,17 +35,17 @@ FuncItemTester::FuncItemTester(TestMemberFunctionPtr test_func)
* @param test_func å¼æ°ã« object_type ã¸ã®ãã¤ã³ã¿ãåãããã®ãªãã¸ã§ã¯ããæ¡ä»¶ã«åããªãtrueãè¿ãé¢æ°ãæå®ãã
*/
FuncItemTester::FuncItemTester(std::function test_func)
- : test_func([f = std::move(test_func)](player_type *, const object_type *o_ptr) { return f(o_ptr); })
+ : test_func([f = std::move(test_func)](PlayerType *, const object_type *o_ptr) { return f(o_ptr); })
{
}
/*!
* @brief Construct a new Func Item Tester:: Func Item Tester object
*
- * @param test_func å¼æ°ã« player_type ã¸ã®ãã¤ã³ã¿ã¨ object_type ã¸ã®ãã¤ã³ã¿ãåãããã®ãªãã¸ã§ã¯ããæ¡ä»¶ã«åããªãtrueãè¿ãé¢æ°ãæå®ãã
- * @param player_ptr test_func ã® player_type ã¸ã®ãã¤ã³ã¿ã®å¼æ°ã«å¯¾ãã¦æ¸¡ããã¤ã³ã¿ãæå®ãã
+ * @param test_func å¼æ°ã« PlayerType ã¸ã®ãã¤ã³ã¿ã¨ object_type ã¸ã®ãã¤ã³ã¿ãåãããã®ãªãã¸ã§ã¯ããæ¡ä»¶ã«åããªãtrueãè¿ãé¢æ°ãæå®ãã
+ * @param player_ptr test_func ã® PlayerType ã¸ã®ãã¤ã³ã¿ã®å¼æ°ã«å¯¾ãã¦æ¸¡ããã¤ã³ã¿ãæå®ãã
*/
-FuncItemTester::FuncItemTester(std::function test_func, player_type *player_ptr)
+FuncItemTester::FuncItemTester(std::function test_func, PlayerType *player_ptr)
: test_func(std::move(test_func))
, player_ptr(player_ptr)
{
diff --git a/src/object/item-tester-hooker.h b/src/object/item-tester-hooker.h
index a283bc17e..bab7af2f1 100644
--- a/src/object/item-tester-hooker.h
+++ b/src/object/item-tester-hooker.h
@@ -6,7 +6,7 @@
#include
struct object_type;
-struct player_type;
+class PlayerType;
/*!
* @brief ã¢ã¤ãã ã®çµãè¾¼ã¿æ¡ä»¶ããã¹ãããåºåºã¯ã©ã¹
@@ -73,11 +73,11 @@ public:
using TestMemberFunctionPtr = bool (object_type::*)() const;
explicit FuncItemTester(TestMemberFunctionPtr test_func);
explicit FuncItemTester(std::function test_func);
- explicit FuncItemTester(std::function test_func, player_type *player_ptr);
+ explicit FuncItemTester(std::function test_func, PlayerType *player_ptr);
private:
virtual bool okay_impl(const object_type *o_ptr) const;
- std::function test_func;
- player_type *player_ptr;
+ std::function test_func;
+ PlayerType *player_ptr;
};
diff --git a/src/object/lite-processor.cpp b/src/object/lite-processor.cpp
index 1cff56c5d..73870f49e 100644
--- a/src/object/lite-processor.cpp
+++ b/src/object/lite-processor.cpp
@@ -15,7 +15,7 @@
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ããæ¯ã«å
æºã®å¯¿å½ãæ¸ããå¦ç
* / Handle burning fuel every 10 game turns
*/
-void reduce_lite_life(player_type* player_ptr)
+void reduce_lite_life(PlayerType* player_ptr)
{
object_type* o_ptr = &player_ptr->inventory_list[INVEN_LITE];
if (o_ptr->tval != ItemKindType::LITE)
@@ -38,7 +38,7 @@ void reduce_lite_life(player_type* player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr ç¾å¨å
æºã¨ãã¦ä½¿ã£ã¦ãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
*/
-void notice_lite_change(player_type* player_ptr, object_type* o_ptr)
+void notice_lite_change(PlayerType* player_ptr, object_type* o_ptr)
{
if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100))) {
player_ptr->window_flags |= (PW_EQUIP);
diff --git a/src/object/lite-processor.h b/src/object/lite-processor.h
index 65776d19a..981fc2c4b 100644
--- a/src/object/lite-processor.h
+++ b/src/object/lite-processor.h
@@ -1,6 +1,6 @@
#pragma once
struct object_type;
-struct player_type;
-void reduce_lite_life(player_type *player_ptr);
-void notice_lite_change(player_type* player_ptr, object_type* o_ptr);
+class PlayerType;
+void reduce_lite_life(PlayerType *player_ptr);
+void notice_lite_change(PlayerType* player_ptr, object_type* o_ptr);
diff --git a/src/object/object-broken.cpp b/src/object/object-broken.cpp
index dfdbb57cb..4e5bb3a8b 100644
--- a/src/object/object-broken.cpp
+++ b/src/object/object-broken.cpp
@@ -246,7 +246,7 @@ bool ObjectBreaker::can_destroy(object_type *o_ptr) const
* o_ptr --- pointer to the potion object.
*
*/
-bool potion_smash_effect(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, KIND_OBJECT_IDX k_idx)
+bool potion_smash_effect(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, KIND_OBJECT_IDX k_idx)
{
int radius = 2;
AttributeType dt = AttributeType::NONE;
@@ -393,7 +393,7 @@ bool potion_smash_effect(player_type *player_ptr, MONSTER_IDX who, POSITION y, P
* @details
* Note that artifacts never break, see the "drop_near()" function.
*/
-PERCENTAGE breakage_chance(player_type *player_ptr, object_type *o_ptr, bool has_archer_bonus, SPELL_IDX snipe_type)
+PERCENTAGE breakage_chance(PlayerType *player_ptr, object_type *o_ptr, bool has_archer_bonus, SPELL_IDX snipe_type)
{
/* Examine the snipe type */
if (snipe_type) {
diff --git a/src/object/object-broken.h b/src/object/object-broken.h
index b8d57ca03..9e6711db0 100644
--- a/src/object/object-broken.h
+++ b/src/object/object-broken.h
@@ -4,10 +4,10 @@
#include "object-enchant/tr-types.h"
struct object_type;
-struct player_type;
+class PlayerType;
-bool potion_smash_effect(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, KIND_OBJECT_IDX k_idx);
-PERCENTAGE breakage_chance(player_type *player_ptr, object_type *o_ptr, bool has_archer_bonus, SPELL_IDX snipe_type);
+bool potion_smash_effect(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, KIND_OBJECT_IDX k_idx);
+PERCENTAGE breakage_chance(PlayerType *player_ptr, object_type *o_ptr, bool has_archer_bonus, SPELL_IDX snipe_type);
class ObjectBreaker {
protected:
diff --git a/src/object/object-info.cpp b/src/object/object-info.cpp
index 57e08efdd..47bd8e096 100644
--- a/src/object/object-info.cpp
+++ b/src/object/object-info.cpp
@@ -207,7 +207,7 @@ char index_to_label(int i) { return (i < INVEN_MAIN_HAND) ? (I2A(i)) : (I2A(i -
* @param o_ptr å称ãåå¾ããå
ã®ãªãã¸ã§ã¯ãæ§é ä½åç
§ãã¤ã³ã¿
* @return 対å¿ããè£
åé¨ä½ID
*/
-int16_t wield_slot(player_type *player_ptr, const object_type *o_ptr)
+int16_t wield_slot(PlayerType *player_ptr, const object_type *o_ptr)
{
switch (o_ptr->tval) {
case ItemKindType::DIGGING:
@@ -278,7 +278,7 @@ int16_t wield_slot(player_type *player_ptr, const object_type *o_ptr)
* @param book_sval ãã¼ã¹ã¢ã¤ãã ã®sval
* @return 使ç¨å¯è½ãªéæ³æ¸ãªãã°TRUEãè¿ãã
*/
-bool check_book_realm(player_type *player_ptr, const ItemKindType book_tval, const OBJECT_SUBTYPE_VALUE book_sval)
+bool check_book_realm(PlayerType *player_ptr, const ItemKindType book_tval, const OBJECT_SUBTYPE_VALUE book_sval)
{
if (book_tval < ItemKindType::LIFE_BOOK)
return false;
@@ -292,7 +292,7 @@ bool check_book_realm(player_type *player_ptr, const ItemKindType book_tval, con
return (get_realm1_book(player_ptr) == book_tval) || (get_realm2_book(player_ptr) == book_tval);
}
-object_type *ref_item(player_type *player_ptr, INVENTORY_IDX item)
+object_type *ref_item(PlayerType *player_ptr, INVENTORY_IDX item)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
return item >= 0 ? &player_ptr->inventory_list[item] : &(floor_ptr->o_list[0 - item]);
diff --git a/src/object/object-info.h b/src/object/object-info.h
index 98795c47a..15060a85d 100644
--- a/src/object/object-info.h
+++ b/src/object/object-info.h
@@ -6,10 +6,10 @@
#define OBJ_GOLD_LIST 480 /* First "gold" entry */
struct object_type;
-struct player_type;
+class PlayerType;
concptr activation_explanation(object_type *o_ptr);
char index_to_label(int i);
-int16_t wield_slot(player_type *player_ptr, const object_type *o_ptr);
-bool check_book_realm(player_type *player_ptr, const ItemKindType book_tval, const OBJECT_SUBTYPE_VALUE book_sval);
-object_type *ref_item(player_type *player_ptr, INVENTORY_IDX item);
+int16_t wield_slot(PlayerType *player_ptr, const object_type *o_ptr);
+bool check_book_realm(PlayerType *player_ptr, const ItemKindType book_tval, const OBJECT_SUBTYPE_VALUE book_sval);
+object_type *ref_item(PlayerType *player_ptr, INVENTORY_IDX item);
TERM_COLOR object_attr(object_type *o_ptr);
diff --git a/src/object/object-value-calc.h b/src/object/object-value-calc.h
index ff632b191..d51ab7838 100644
--- a/src/object/object-value-calc.h
+++ b/src/object/object-value-calc.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
int32_t flag_cost(const object_type *o_ptr, int plusses);
diff --git a/src/object/object-value.h b/src/object/object-value.h
index bcfbb8b88..330835900 100644
--- a/src/object/object-value.h
+++ b/src/object/object-value.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
PRICE object_value(const object_type *o_ptr);
PRICE object_value_real(const object_type *o_ptr);
diff --git a/src/object/warning.cpp b/src/object/warning.cpp
index 5608a655c..fe2a08850 100644
--- a/src/object/warning.cpp
+++ b/src/object/warning.cpp
@@ -45,7 +45,7 @@
* Calculate spell damages
* @return è¦åãè¡ã
*/
-object_type *choose_warning_item(player_type *player_ptr)
+object_type *choose_warning_item(PlayerType *player_ptr)
{
int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
@@ -77,7 +77,7 @@ object_type *choose_warning_item(player_type *player_ptr)
* @param dam åºæ¬ãã¡ã¼ã¸
* @param max ç®åºããæ大ãã¡ã¼ã¸ãè¿ããã¤ã³ã¿
*/
-static void spell_damcalc(player_type *player_ptr, monster_type *m_ptr, AttributeType typ, HIT_POINT dam, int *max)
+static void spell_damcalc(PlayerType *player_ptr, monster_type *m_ptr, AttributeType typ, HIT_POINT dam, int *max)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
int rlev = r_ptr->level;
@@ -250,7 +250,7 @@ static void spell_damcalc(player_type *player_ptr, monster_type *m_ptr, Attribut
* @param m_idx éæ³ãè¡ä½¿ããã¢ã³ã¹ã¿ã¼ã®ID
* @param max ç®åºããæ大ãã¡ã¼ã¸ãè¿ããã¤ã³ã¿
*/
-static void spell_damcalc_by_spellnum(player_type *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
+static void spell_damcalc_by_spellnum(PlayerType *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
HIT_POINT dam = monspell_damage(player_ptr, ms_type, m_idx, DAM_MAX);
@@ -264,7 +264,7 @@ static void spell_damcalc_by_spellnum(player_type *player_ptr, MonsterAbilityTyp
* @param blow_ptr ã¢ã³ã¹ã¿ã¼ã®ææè½åã®æ§é ä½åç
§ãã¤ã³ã¿
* @return ç®åºãããæ大ãã¡ã¼ã¸ãè¿ãã
*/
-static int blow_damcalc(monster_type *m_ptr, player_type *player_ptr, monster_blow *blow_ptr)
+static int blow_damcalc(monster_type *m_ptr, PlayerType *player_ptr, monster_blow *blow_ptr)
{
int dam = blow_ptr->d_dice * blow_ptr->d_side;
int dummy_max = 0;
@@ -339,7 +339,7 @@ static int blow_damcalc(monster_type *m_ptr, player_type *player_ptr, monster_bl
* @param yy å±éºæ§ã調æ»ãããã¹ã®Y座æ¨
* @return è¦åãç¡è¦ãã¦é²ããã¨ãé¸æããããåé¡ãç¡ããã°TRUEãè¦åã«å¾ã£ããªãFALSEãè¿ãã
*/
-bool process_warning(player_type *player_ptr, POSITION xx, POSITION yy)
+bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy)
{
POSITION mx, my;
grid_type *g_ptr;
diff --git a/src/object/warning.h b/src/object/warning.h
index 417eb136b..cb662a50d 100644
--- a/src/object/warning.h
+++ b/src/object/warning.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-object_type *choose_warning_item(player_type *player_ptr);
-bool process_warning(player_type *player_ptr, POSITION xx, POSITION yy);
+class PlayerType;
+object_type *choose_warning_item(PlayerType *player_ptr);
+bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy);
diff --git a/src/perception/identification.cpp b/src/perception/identification.cpp
index 88d853dec..2bf7a8d57 100644
--- a/src/perception/identification.cpp
+++ b/src/perception/identification.cpp
@@ -32,7 +32,7 @@
* @param mode 表示ãªãã·ã§ã³
* @return ç¹çãã¹ãæ
å ±ãä¸ã¤ã§ããã£ãå ´åTRUEãä¸ã¤ããªã表示ããã£ã³ã»ã«ãããå ´åFALSEãè¿ãã
*/
-bool screen_object(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS mode)
+bool screen_object(PlayerType *player_ptr, object_type *o_ptr, BIT_FLAGS mode)
{
char temp[70 * 20];
concptr info[128];
diff --git a/src/perception/identification.h b/src/perception/identification.h
index 2342789e0..1374bd1d2 100644
--- a/src/perception/identification.h
+++ b/src/perception/identification.h
@@ -5,5 +5,5 @@
#define SCROBJ_FAKE_OBJECT 0x00000001
#define SCROBJ_FORCE_DETAIL 0x00000002
struct object_type;
-struct player_type;
-bool screen_object(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS mode);
+class PlayerType;
+bool screen_object(PlayerType *player_ptr, object_type *o_ptr, BIT_FLAGS mode);
diff --git a/src/perception/object-perception.cpp b/src/perception/object-perception.cpp
index 4d2d189e1..4d1845748 100644
--- a/src/perception/object-perception.cpp
+++ b/src/perception/object-perception.cpp
@@ -42,7 +42,7 @@ void object_known(object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr ï¼éå®ï¼æ¸ã«ãããªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
*/
-void object_aware(player_type *player_ptr, object_type *o_ptr)
+void object_aware(PlayerType *player_ptr, object_type *o_ptr)
{
const bool is_already_awared = o_ptr->is_aware();
diff --git a/src/perception/object-perception.h b/src/perception/object-perception.h
index da024a7b0..5827a7ad8 100644
--- a/src/perception/object-perception.h
+++ b/src/perception/object-perception.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
+class PlayerType;
void object_known(object_type *o_ptr);
-void object_aware(player_type *player_ptr, object_type *o_ptr);
+void object_aware(PlayerType *player_ptr, object_type *o_ptr);
void object_tried(object_type *o_ptr);
diff --git a/src/perception/simple-perception.cpp b/src/perception/simple-perception.cpp
index 88b0c4e72..7e4e46dd9 100644
--- a/src/perception/simple-perception.cpp
+++ b/src/perception/simple-perception.cpp
@@ -32,7 +32,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param heavy é度ã®æ¬ä¼¼éå®ãè¡ããªãã°TRUE
*/
-static void sense_inventory_aux(player_type *player_ptr, INVENTORY_IDX slot, bool heavy)
+static void sense_inventory_aux(PlayerType *player_ptr, INVENTORY_IDX slot, bool heavy)
{
object_type *o_ptr = &player_ptr->inventory_list[slot];
GAME_TEXT o_name[MAX_NLEN];
@@ -127,7 +127,7 @@ static void sense_inventory_aux(player_type *player_ptr, INVENTORY_IDX slot, boo
* Class 4 = Ranger --> slow but heavy (changed!)\n
* Class 5 = Paladin --> slow but heavy\n
*/
-void sense_inventory1(player_type *player_ptr)
+void sense_inventory1(PlayerType *player_ptr)
{
PLAYER_LEVEL plev = player_ptr->lev;
bool heavy = false;
@@ -299,7 +299,7 @@ void sense_inventory1(player_type *player_ptr)
/*!
* @brief 1ãã¬ã¤ã¤ã¼ã¿ã¼ã³æ¯ã«æ¦å¨ãé²å
·ä»¥å¤ã®æ¬ä¼¼éå®ãè¡ãããããå¤å®ããã
*/
-void sense_inventory2(player_type *player_ptr)
+void sense_inventory2(PlayerType *player_ptr)
{
PLAYER_LEVEL plev = player_ptr->lev;
object_type *o_ptr;
diff --git a/src/perception/simple-perception.h b/src/perception/simple-perception.h
index 3dfeb3fcd..025d3fc87 100644
--- a/src/perception/simple-perception.h
+++ b/src/perception/simple-perception.h
@@ -3,8 +3,8 @@
#include "object-enchant/item-feeling.h"
struct object_type;
-struct player_type;
-void sense_inventory1(player_type *player_ptr);
-void sense_inventory2(player_type* player_ptr);
+class PlayerType;
+void sense_inventory1(PlayerType *player_ptr);
+void sense_inventory2(PlayerType* player_ptr);
item_feel_type pseudo_value_check_heavy(object_type *o_ptr);
item_feel_type pseudo_value_check_light(object_type *o_ptr);
diff --git a/src/pet/pet-fall-off.cpp b/src/pet/pet-fall-off.cpp
index e379b0a44..5811529ca 100644
--- a/src/pet/pet-fall-off.cpp
+++ b/src/pet/pet-fall-off.cpp
@@ -33,7 +33,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param monap_ptr ã¢ã³ã¹ã¿ã¼ãããã¬ã¤ã¤ã¼ã¸ã®ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void check_fall_off_horse(player_type *player_ptr, monap_type *monap_ptr)
+void check_fall_off_horse(PlayerType *player_ptr, monap_type *monap_ptr)
{
if ((player_ptr->riding == 0) || (monap_ptr->damage == 0))
return;
@@ -53,7 +53,7 @@ void check_fall_off_horse(player_type *player_ptr, monap_type *monap_ptr)
* @return FALSEãªãè½é¦¬ããªããã¨ã§ç¢ºå®ãTRUEãªãå¦çç¶è¡
* @details ã¬ãã«ã®ä½ãä¹é¦¬ããã¯è½é¦¬ãã«ãã
*/
-static bool calc_fall_off_possibility(player_type *player_ptr, const HIT_POINT dam, const bool force, monster_race *r_ptr)
+static bool calc_fall_off_possibility(PlayerType *player_ptr, const HIT_POINT dam, const bool force, monster_race *r_ptr)
{
if (force)
return true;
@@ -83,7 +83,7 @@ static bool calc_fall_off_possibility(player_type *player_ptr, const HIT_POINT d
* @param force TRUEãªãã°å¼·å¶çã«è½é¦¬ãã
* @return å®éã«è½é¦¬ãããTRUEãè¿ã
*/
-bool process_fall_off_horse(player_type *player_ptr, HIT_POINT dam, bool force)
+bool process_fall_off_horse(PlayerType *player_ptr, HIT_POINT dam, bool force)
{
POSITION sy = 0;
POSITION sx = 0;
diff --git a/src/pet/pet-fall-off.h b/src/pet/pet-fall-off.h
index 8f8c7c57a..31277d143 100644
--- a/src/pet/pet-fall-off.h
+++ b/src/pet/pet-fall-off.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
typedef struct monap_type monap_type;
-struct player_type;
-void check_fall_off_horse(player_type *player_ptr, monap_type *monap_ptr);
-bool process_fall_off_horse(player_type *player_ptr, HIT_POINT dam, bool force);
+class PlayerType;
+void check_fall_off_horse(PlayerType *player_ptr, monap_type *monap_ptr);
+bool process_fall_off_horse(PlayerType *player_ptr, HIT_POINT dam, bool force);
diff --git a/src/pet/pet-util.cpp b/src/pet/pet-util.cpp
index 95f33023b..c01ba4b8d 100644
--- a/src/pet/pet-util.cpp
+++ b/src/pet/pet-util.cpp
@@ -24,7 +24,7 @@ int total_friends = 0;
* @param now_riding trueãªãä¸é¦¬å¦çãfalseãªãã°é¨ä¹å¦ç
* @return å¯è½ãªãã°trueãè¿ã
*/
-bool can_player_ride_pet(player_type *player_ptr, grid_type *g_ptr, bool now_riding)
+bool can_player_ride_pet(PlayerType *player_ptr, grid_type *g_ptr, bool now_riding)
{
bool old_character_xtra = w_ptr->character_xtra;
MONSTER_IDX old_riding = player_ptr->riding;
@@ -64,7 +64,7 @@ bool can_player_ride_pet(player_type *player_ptr, grid_type *g_ptr, bool now_rid
* @brief ãããã®ç¶æã³ã¹ãè¨ç®
* @return ç¶æã³ã¹ã(%)
*/
-PERCENTAGE calculate_upkeep(player_type *player_ptr)
+PERCENTAGE calculate_upkeep(PlayerType *player_ptr)
{
bool has_a_unique = false;
DEPTH total_friend_levels = 0;
diff --git a/src/pet/pet-util.h b/src/pet/pet-util.h
index 652d00ed0..7a837f88d 100644
--- a/src/pet/pet-util.h
+++ b/src/pet/pet-util.h
@@ -43,6 +43,6 @@ enum pet_permission {
extern int total_friends;
struct grid_type;;
-struct player_type;
-bool can_player_ride_pet(player_type *player_ptr, grid_type *g_ptr, bool now_riding);
-PERCENTAGE calculate_upkeep(player_type *player_ptr);
+class PlayerType;
+bool can_player_ride_pet(PlayerType *player_ptr, grid_type *g_ptr, bool now_riding);
+PERCENTAGE calculate_upkeep(PlayerType *player_ptr);
diff --git a/src/player-ability/player-charisma.cpp b/src/player-ability/player-charisma.cpp
index f8003256b..0ed6941a3 100644
--- a/src/player-ability/player-charisma.cpp
+++ b/src/player-ability/player-charisma.cpp
@@ -13,7 +13,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerCharisma::PlayerCharisma(player_type *player_ptr)
+PlayerCharisma::PlayerCharisma(PlayerType *player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-charisma.h b/src/player-ability/player-charisma.h
index 0e8502841..21012e926 100644
--- a/src/player-ability/player-charisma.h
+++ b/src/player-ability/player-charisma.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerCharisma : public PlayerBasicStatistics {
public:
- PlayerCharisma(player_type *player_ptr);
+ PlayerCharisma(PlayerType *player_ptr);
BIT_FLAGS get_all_flags() override;
BIT_FLAGS get_bad_flags() override;
diff --git a/src/player-ability/player-constitution.cpp b/src/player-ability/player-constitution.cpp
index b9ccd3e5d..ccc713373 100644
--- a/src/player-ability/player-constitution.cpp
+++ b/src/player-ability/player-constitution.cpp
@@ -14,7 +14,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerConstitution::PlayerConstitution(player_type *player_ptr)
+PlayerConstitution::PlayerConstitution(PlayerType *player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-constitution.h b/src/player-ability/player-constitution.h
index 2ccf63cf7..668f857c2 100644
--- a/src/player-ability/player-constitution.h
+++ b/src/player-ability/player-constitution.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerConstitution : public PlayerBasicStatistics {
public:
- PlayerConstitution(player_type *player_ptr);
+ PlayerConstitution(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-ability/player-dexterity.cpp b/src/player-ability/player-dexterity.cpp
index 4048751cb..485bbb050 100644
--- a/src/player-ability/player-dexterity.cpp
+++ b/src/player-ability/player-dexterity.cpp
@@ -14,7 +14,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerDexterity::PlayerDexterity(player_type* player_ptr)
+PlayerDexterity::PlayerDexterity(PlayerType* player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-dexterity.h b/src/player-ability/player-dexterity.h
index c10984187..e25b26632 100644
--- a/src/player-ability/player-dexterity.h
+++ b/src/player-ability/player-dexterity.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerDexterity : public PlayerBasicStatistics {
public:
- PlayerDexterity(player_type *player_ptr);
+ PlayerDexterity(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-ability/player-intelligence.cpp b/src/player-ability/player-intelligence.cpp
index d99a309e3..ac38451ca 100644
--- a/src/player-ability/player-intelligence.cpp
+++ b/src/player-ability/player-intelligence.cpp
@@ -14,7 +14,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerIntelligence::PlayerIntelligence(player_type *player_ptr)
+PlayerIntelligence::PlayerIntelligence(PlayerType *player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-intelligence.h b/src/player-ability/player-intelligence.h
index a25088684..b0d32a0ed 100644
--- a/src/player-ability/player-intelligence.h
+++ b/src/player-ability/player-intelligence.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerIntelligence : public PlayerBasicStatistics {
public:
- PlayerIntelligence(player_type *player_ptr);
+ PlayerIntelligence(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-ability/player-strength.cpp b/src/player-ability/player-strength.cpp
index af0cdfdd5..af8236c38 100644
--- a/src/player-ability/player-strength.cpp
+++ b/src/player-ability/player-strength.cpp
@@ -14,7 +14,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerStrength::PlayerStrength(player_type *player_ptr)
+PlayerStrength::PlayerStrength(PlayerType *player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-strength.h b/src/player-ability/player-strength.h
index 47455f4e5..1167fcd87 100644
--- a/src/player-ability/player-strength.h
+++ b/src/player-ability/player-strength.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerStrength : public PlayerBasicStatistics {
public:
- PlayerStrength(player_type *player_ptr);
+ PlayerStrength(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-ability/player-wisdom.cpp b/src/player-ability/player-wisdom.cpp
index ad71deeac..cd41a14af 100644
--- a/src/player-ability/player-wisdom.cpp
+++ b/src/player-ability/player-wisdom.cpp
@@ -12,7 +12,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerWisdom::PlayerWisdom(player_type *player_ptr)
+PlayerWisdom::PlayerWisdom(PlayerType *player_ptr)
: PlayerBasicStatistics(player_ptr)
{
}
diff --git a/src/player-ability/player-wisdom.h b/src/player-ability/player-wisdom.h
index 563b190d5..f88e90b24 100644
--- a/src/player-ability/player-wisdom.h
+++ b/src/player-ability/player-wisdom.h
@@ -2,10 +2,10 @@
#include "player-status/player-basic-statistics.h"
-struct player_type;
+class PlayerType;
class PlayerWisdom : public PlayerBasicStatistics {
public:
- PlayerWisdom(player_type *player_ptr);
+ PlayerWisdom(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-attack/attack-chaos-effect.cpp b/src/player-attack/attack-chaos-effect.cpp
index 86415e7d4..fae2783da 100644
--- a/src/player-attack/attack-chaos-effect.cpp
+++ b/src/player-attack/attack-chaos-effect.cpp
@@ -47,7 +47,7 @@
* @details
* ã«ãªã¹å±æ§ãæ··ä¹±ã®æ
*/
-static void attack_confuse(player_type *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
+static void attack_confuse(PlayerType *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
{
if (player_ptr->special_attack & ATTACK_CONFUSE) {
player_ptr->special_attack &= ~(ATTACK_CONFUSE);
@@ -77,7 +77,7 @@ static void attack_confuse(player_type *player_ptr, player_attack_type *pa_ptr,
* @details
* éè¡å±æ§
*/
-static void attack_stun(player_type *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
+static void attack_stun(PlayerType *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
{
monster_race *r_ptr = pa_ptr->r_ptr;
if (any_bits(r_ptr->flags3, RF3_NO_STUN)) {
@@ -100,7 +100,7 @@ static void attack_stun(player_type *player_ptr, player_attack_type *pa_ptr, boo
* @details
* éè¡å±æ§
*/
-static void attack_scare(player_type *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
+static void attack_scare(PlayerType *player_ptr, player_attack_type *pa_ptr, bool can_resist = true)
{
monster_race *r_ptr = pa_ptr->r_ptr;
if (any_bits(r_ptr->flags3, RF3_NO_FEAR)) {
@@ -122,7 +122,7 @@ static void attack_scare(player_type *player_ptr, player_attack_type *pa_ptr, bo
* @details
* éè¡å±æ§
*/
-static void attack_dispel(player_type *player_ptr, player_attack_type *pa_ptr)
+static void attack_dispel(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (pa_ptr->r_ptr->ability_flags.has_none_of(RF_ABILITY_ATTACK_MASK) && pa_ptr->r_ptr->ability_flags.has_none_of(RF_ABILITY_INDIRECT_MASK))
return;
@@ -150,7 +150,7 @@ static void attack_dispel(player_type *player_ptr, player_attack_type *pa_ptr)
* @details
* éè¡å±æ§
*/
-static void attack_probe(player_type *player_ptr, player_attack_type *pa_ptr)
+static void attack_probe(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
msg_print(_("åãæµã調æ»ãã...", "The blade probed your enemy..."));
msg_print(nullptr);
@@ -167,7 +167,7 @@ static void attack_probe(player_type *player_ptr, player_attack_type *pa_ptr)
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return æµæããããTRUEãã¢ã¦ã§ã¤ããããªãFALSE
*/
-static bool judge_tereprt_resistance(player_type *player_ptr, player_attack_type *pa_ptr)
+static bool judge_tereprt_resistance(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
monster_race *r_ptr = pa_ptr->r_ptr;
if ((r_ptr->flagsr & RFR_RES_TELE) == 0)
@@ -198,7 +198,7 @@ static bool judge_tereprt_resistance(player_type *player_ptr, player_attack_type
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param num ç¾å¨ã®æ»æåæ° (ãã¬ãã¼ããã¦ãã¾ã£ãã追å æ»æã§ããªãã®ã§ãã®è£æ£)
*/
-static void attack_teleport_away(player_type *player_ptr, player_attack_type *pa_ptr, int *num)
+static void attack_teleport_away(PlayerType *player_ptr, player_attack_type *pa_ptr, int *num)
{
if (judge_tereprt_resistance(player_ptr, pa_ptr))
return;
@@ -216,7 +216,7 @@ static void attack_teleport_away(player_type *player_ptr, player_attack_type *pa
* @param y ã¢ã³ã¹ã¿ã¼ã®Y座æ¨
* @param x ã¢ã³ã¹ã¿ã¼ã®X座æ¨
*/
-static void attack_polymorph(player_type *player_ptr, player_attack_type *pa_ptr, POSITION y, POSITION x)
+static void attack_polymorph(PlayerType *player_ptr, player_attack_type *pa_ptr, POSITION y, POSITION x)
{
monster_race *r_ptr = pa_ptr->r_ptr;
if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) != 0) || ((r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK) != 0))
@@ -238,7 +238,7 @@ static void attack_polymorph(player_type *player_ptr, player_attack_type *pa_ptr
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void attack_golden_hammer(player_type *player_ptr, player_attack_type *pa_ptr)
+static void attack_golden_hammer(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[pa_ptr->m_idx];
@@ -263,7 +263,7 @@ static void attack_golden_hammer(player_type *player_ptr, player_attack_type *pa
* @param x ã¢ã³ã¹ã¿ã¼ã®X座æ¨
* @param num ç¾å¨ã®æ»æåæ°
*/
-void change_monster_stat(player_type *player_ptr, player_attack_type *pa_ptr, const POSITION y, const POSITION x, int *num)
+void change_monster_stat(PlayerType *player_ptr, player_attack_type *pa_ptr, const POSITION y, const POSITION x, int *num)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
diff --git a/src/player-attack/attack-chaos-effect.h b/src/player-attack/attack-chaos-effect.h
index bf1c27d22..f17e57e63 100644
--- a/src/player-attack/attack-chaos-effect.h
+++ b/src/player-attack/attack-chaos-effect.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct player_attack_type;
-struct player_type;
-void change_monster_stat(player_type *player_ptr, player_attack_type *pa_ptr, const POSITION y, const POSITION x, int *num);
+class PlayerType;
+void change_monster_stat(PlayerType *player_ptr, player_attack_type *pa_ptr, const POSITION y, const POSITION x, int *num);
diff --git a/src/player-attack/blood-sucking-processor.cpp b/src/player-attack/blood-sucking-processor.cpp
index dfdf6ef48..9ae9d0ccb 100644
--- a/src/player-attack/blood-sucking-processor.cpp
+++ b/src/player-attack/blood-sucking-processor.cpp
@@ -25,7 +25,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void decide_blood_sucking(player_type *player_ptr, player_attack_type *pa_ptr)
+void decide_blood_sucking(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
bool is_blood_sucker = pa_ptr->flags.has(TR_VAMPIRIC);
is_blood_sucker |= pa_ptr->chaos_effect == CE_VAMPIRIC;
@@ -56,7 +56,7 @@ void calc_drain(player_attack_type *pa_ptr)
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @param is_human ã¢ã³ã¹ã¿ã¼ã人éãã©ãã
*/
-static void drain_muramasa(player_type *player_ptr, player_attack_type *pa_ptr, const bool is_human)
+static void drain_muramasa(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool is_human)
{
if (!is_human)
return;
@@ -95,7 +95,7 @@ static void drain_muramasa(player_type *player_ptr, player_attack_type *pa_ptr,
* @param drain_msg å¸è¡ãããæ¨ã®ã¡ãã»ã¼ã¸ã表示ãããã©ãã
* @details 1è¡ç®ã®5ããã¸ãã¯ãã³ãã¼ã§è¯ãåãããªãã£ãã®ã§ãåãæ¢ããå
ã
ãã£ãã³ã¡ã³ãããã¼ã¹ã«å®æ°å®£è¨ãã¦ããã
*/
-static void drain_result(player_type *player_ptr, player_attack_type *pa_ptr, bool *drain_msg)
+static void drain_result(PlayerType *player_ptr, player_attack_type *pa_ptr, bool *drain_msg)
{
const int real_drain = 5;
if (pa_ptr->drain_result <= real_drain)
@@ -137,7 +137,7 @@ static void drain_result(player_type *player_ptr, player_attack_type *pa_ptr, bo
* @param drain_msg å¸è¡ãããæ¨ã®ã¡ãã»ã¼ã¸ã表示ãããã©ãã
* @details ã¢ã³ã¹ã¿ã¼ãæ»ãã å ´åã(ã²ã¼ã ã®ãã¬ã¼ãã¼çã«)å¸è¡ããªã
*/
-void process_drain(player_type *player_ptr, player_attack_type *pa_ptr, const bool is_human, bool *drain_msg)
+void process_drain(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool is_human, bool *drain_msg)
{
if (!pa_ptr->can_drain || (pa_ptr->drain_result <= 0))
return;
diff --git a/src/player-attack/blood-sucking-processor.h b/src/player-attack/blood-sucking-processor.h
index d77b0143e..ee1a2528e 100644
--- a/src/player-attack/blood-sucking-processor.h
+++ b/src/player-attack/blood-sucking-processor.h
@@ -1,7 +1,7 @@
#pragma once
struct player_attack_type;
-struct player_type;
-void decide_blood_sucking(player_type *player_ptr, player_attack_type *pa_ptr);
+class PlayerType;
+void decide_blood_sucking(PlayerType *player_ptr, player_attack_type *pa_ptr);
void calc_drain(player_attack_type *pa_ptr);
-void process_drain(player_type *player_ptr, player_attack_type *pa_ptr, const bool is_human, bool *drain_msg);
+void process_drain(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool is_human, bool *drain_msg);
diff --git a/src/player-attack/player-attack.cpp b/src/player-attack/player-attack.cpp
index 12c4b1431..95e7b6e53 100644
--- a/src/player-attack/player-attack.cpp
+++ b/src/player-attack/player-attack.cpp
@@ -65,7 +65,7 @@
* @brief ãã¬ã¤ã¤ã¼ã®æ»ææ
å ±ãåæåãã(ã³ã³ã¹ãã©ã¯ã¿ä»¥å¤ã®å)
*/
static player_attack_type *initialize_player_attack_type(
- player_attack_type *pa_ptr, player_type *player_ptr, POSITION y, POSITION x, int16_t hand, combat_options mode, bool *fear, bool *mdeath)
+ player_attack_type *pa_ptr, PlayerType *player_ptr, POSITION y, POSITION x, int16_t hand, combat_options mode, bool *fear, bool *mdeath)
{
auto floor_ptr = player_ptr->current_floor_ptr;
auto g_ptr = &floor_ptr->grid_array[y][x];
@@ -90,7 +90,7 @@ static player_attack_type *initialize_player_attack_type(
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void attack_classify(player_type *player_ptr, player_attack_type *pa_ptr)
+static void attack_classify(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
switch (player_ptr->pclass) {
case PlayerClassType::ROGUE:
@@ -113,7 +113,7 @@ static void attack_classify(player_type *player_ptr, player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void get_bare_knuckle_exp(player_type *player_ptr, player_attack_type *pa_ptr)
+static void get_bare_knuckle_exp(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
if ((r_ptr->level + 10) <= player_ptr->lev)
@@ -127,7 +127,7 @@ static void get_bare_knuckle_exp(player_type *player_ptr, player_attack_type *pa
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void get_weapon_exp(player_type *player_ptr, player_attack_type *pa_ptr)
+static void get_weapon_exp(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
auto *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
@@ -139,7 +139,7 @@ static void get_weapon_exp(player_type *player_ptr, player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void get_attack_exp(player_type *player_ptr, player_attack_type *pa_ptr)
+static void get_attack_exp(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
monster_race *r_ptr = &r_info[pa_ptr->m_ptr->r_idx];
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
@@ -160,7 +160,7 @@ static void get_attack_exp(player_type *player_ptr, player_attack_type *pa_ptr)
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @details æ¯éã¯ç¢ºå®ã§1å
*/
-static void calc_num_blow(player_type *player_ptr, player_attack_type *pa_ptr)
+static void calc_num_blow(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if ((pa_ptr->mode == HISSATSU_KYUSHO) || (pa_ptr->mode == HISSATSU_MINEUCHI) || (pa_ptr->mode == HISSATSU_3DAN) || (pa_ptr->mode == HISSATSU_IAI))
pa_ptr->num_blow = 1;
@@ -183,7 +183,7 @@ static void calc_num_blow(player_type *player_ptr, player_attack_type *pa_ptr)
* å¸è¡20%ãå°é0.12%ãæ··ä¹±26.892%ããã¬ãã¼ãã»ã¢ã¦ã§ã¤1.494%ãå¤èº«1.494% /
* Vampiric 20%, Quake 0.12%, Confusion 26.892%, Teleport away 1.494% and Polymorph 1.494%
*/
-static chaotic_effect select_chaotic_effect(player_type *player_ptr, player_attack_type *pa_ptr)
+static chaotic_effect select_chaotic_effect(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (pa_ptr->flags.has_not(TR_CHAOTIC) || one_in_(2))
return CE_NONE;
@@ -209,7 +209,7 @@ static chaotic_effect select_chaotic_effect(player_type *player_ptr, player_atta
* @param pa_ptr ãã¬ã¤ã¤ã¼æ»ææ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return éè¡å±æ§å¹æ
*/
-static MagicalBrandEffectType select_magical_brand_effect(player_type *player_ptr, player_attack_type *pa_ptr)
+static MagicalBrandEffectType select_magical_brand_effect(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (pa_ptr->flags.has_not(TR_BRAND_MAGIC))
return MagicalBrandEffectType::NONE;
@@ -258,7 +258,7 @@ static DICE_NUMBER magical_brand_extra_dice(player_attack_type *pa_ptr)
* ææã«ä½¿ç¨ããæ¦å¨ã¾ãã¯æ¦å¨ä»¥å¤ã®è£
ååãå°éãèµ·ãããªãã
* ãã¡ã¼ã¸éã50ããå¤ãã1/7ã§å°éãèµ·ãã
*/
-static bool does_equip_cause_earthquake(player_type *player_ptr, player_attack_type *pa_ptr)
+static bool does_equip_cause_earthquake(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
if (!player_ptr->earthquake)
return false;
@@ -308,7 +308,7 @@ static bool does_weapon_has_flag(BIT_FLAGS &attacker_flags, player_attack_type *
* @param vorpal_chance ã´ã©ã¼ãã«åçä¸æã®æ©ä¼å¤
* @return æ»æã®çµæãå°éãèµ·ãããã¨ã«ãªã£ããTRUEããã以å¤ã¯FALSE
*/
-static void process_weapon_attack(player_type *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool vorpal_cut, const int vorpal_chance)
+static void process_weapon_attack(PlayerType *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool vorpal_cut, const int vorpal_chance)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
auto dd = o_ptr->dd + player_ptr->to_dd[pa_ptr->hand] + magical_brand_extra_dice(pa_ptr);
@@ -339,7 +339,7 @@ static void process_weapon_attack(player_type *player_ptr, player_attack_type *p
* @param vorpal_change ã´ã©ã¼ãã«åçä¸æã®æ©ä¼å¤
* @details åãæ¢ããç´ æã¨ä»®å®ã1ã¨ãã.
*/
-static void calc_attack_damage(player_type *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool vorpal_cut, const int vorpal_chance)
+static void calc_attack_damage(PlayerType *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool vorpal_cut, const int vorpal_chance)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
pa_ptr->attack_damage = 1;
@@ -358,7 +358,7 @@ static void calc_attack_damage(player_type *player_ptr, player_attack_type *pa_p
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void apply_damage_bonus(player_type *player_ptr, player_attack_type *pa_ptr)
+static void apply_damage_bonus(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
pa_ptr->attack_damage += player_ptr->to_d[pa_ptr->hand];
pa_ptr->drain_result += player_ptr->to_d[pa_ptr->hand];
@@ -412,7 +412,7 @@ static void apply_damage_negative_effect(player_attack_type *pa_ptr, bool is_zan
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
* @return æ»ãã ãTRUEãçãã¦ãããFALSE
*/
-static bool check_fear_death(player_type *player_ptr, player_attack_type *pa_ptr, const int num, const bool is_lowlevel)
+static bool check_fear_death(PlayerType *player_ptr, player_attack_type *pa_ptr, const int num, const bool is_lowlevel)
{
MonsterDamageProcessor mdp(player_ptr, pa_ptr->m_idx, pa_ptr->attack_damage, pa_ptr->fear, pa_ptr->attribute_flags);
if (!mdp.mon_take_hit(nullptr))
@@ -452,7 +452,7 @@ static bool check_fear_death(player_type *player_ptr, player_attack_type *pa_ptr
* @param is_ej_nullified èèç¸æãªãã°TRUE
*/
static void apply_actual_attack(
- player_type *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool is_zantetsu_nullified, const bool is_ej_nullified)
+ PlayerType *player_ptr, player_attack_type *pa_ptr, bool *do_quake, const bool is_zantetsu_nullified, const bool is_ej_nullified)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
int vorpal_chance = ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) ? 2 : 4;
@@ -487,7 +487,7 @@ static void apply_actual_attack(
* @param y ã¢ã³ã¹ã¿ã¼ã®Y座æ¨
* @param x ã¢ã³ã¹ã¿ã¼ã®X座æ¨
*/
-static void cause_earthquake(player_type *player_ptr, player_attack_type *pa_ptr, const bool do_quake, const POSITION y, const POSITION x)
+static void cause_earthquake(PlayerType *player_ptr, player_attack_type *pa_ptr, const bool do_quake, const POSITION y, const POSITION x)
{
if (!do_quake)
return;
@@ -509,7 +509,7 @@ static void cause_earthquake(player_type *player_ptr, player_attack_type *pa_ptr
* @details
* If no "weapon" is available, then "punch" the monster one time.
*/
-void exe_player_attack_to_monster(player_type *player_ptr, POSITION y, POSITION x, bool *fear, bool *mdeath, int16_t hand, combat_options mode)
+void exe_player_attack_to_monster(PlayerType *player_ptr, POSITION y, POSITION x, bool *fear, bool *mdeath, int16_t hand, combat_options mode)
{
bool do_quake = false;
bool drain_msg = true;
@@ -571,7 +571,7 @@ void exe_player_attack_to_monster(player_type *player_ptr, POSITION y, POSITION
* @brief ç殺ã(å
¨æ¹åæ»æ)å¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void massacre(player_type *player_ptr)
+void massacre(PlayerType *player_ptr)
{
grid_type *g_ptr;
monster_type *m_ptr;
diff --git a/src/player-attack/player-attack.h b/src/player-attack/player-attack.h
index 11c2ae5c1..4ca4186da 100644
--- a/src/player-attack/player-attack.h
+++ b/src/player-attack/player-attack.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
#include "combat/combat-options-type.h"
-struct player_type;
-void exe_player_attack_to_monster(player_type *player_ptr, POSITION y, POSITION x, bool *fear, bool *mdeath, int16_t hand, combat_options mode);
-void massacre(player_type *player_ptr);
+class PlayerType;
+void exe_player_attack_to_monster(PlayerType *player_ptr, POSITION y, POSITION x, bool *fear, bool *mdeath, int16_t hand, combat_options mode);
+void massacre(PlayerType *player_ptr);
diff --git a/src/player-base/player-class.cpp b/src/player-base/player-class.cpp
index 16ab93804..6a743359f 100644
--- a/src/player-base/player-class.cpp
+++ b/src/player-base/player-class.cpp
@@ -29,7 +29,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerClass::PlayerClass(player_type *player_ptr)
+PlayerClass::PlayerClass(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
@@ -329,7 +329,7 @@ void PlayerClass::set_monk_stance(MonkStanceType stance) const
/**
* @brief ãã¬ã¤ã¤ã¼ã®è·æ¥ã«ã§ä½¿ç¨ããè·æ¥åºæãã¼ã¿é åãåæåãã
- * @details äºåæ¡ä»¶: player_type ã®è·æ¥ãé åã決å®æ¸ã¿ã§ãããã¨
+ * @details äºåæ¡ä»¶: PlayerType ã®è·æ¥ãé åã決å®æ¸ã¿ã§ãããã¨
*/
void PlayerClass::init_specific_data()
{
diff --git a/src/player-base/player-class.h b/src/player-base/player-class.h
index 18261e6e7..80bfe0b90 100644
--- a/src/player-base/player-class.h
+++ b/src/player-base/player-class.h
@@ -14,7 +14,7 @@ enum class MonkStanceType : uint8_t;
class PlayerClass {
public:
- PlayerClass(player_type *player_ptr);
+ PlayerClass(PlayerType *player_ptr);
virtual ~PlayerClass() = default;
TrFlags tr_flags() const;
@@ -38,7 +38,7 @@ public:
std::shared_ptr get_specific_data() const;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
/**
diff --git a/src/player-base/player-race.cpp b/src/player-base/player-race.cpp
index ea316bb97..1b1f760fa 100644
--- a/src/player-base/player-race.cpp
+++ b/src/player-base/player-race.cpp
@@ -20,7 +20,7 @@
* @param base_race true ã®å ´åãä»®ã«å¤èº«ãã¦ããå ´åã§ãå
ã®ç¨®æã«ã¤ãã¦æ±ãã false ã®å ´åå¤èº«ãã¦ãã種æã«ã¤ãã¦æ±ãã
* å¼æ°ãçç¥ããå ´å㯠false
*/
-PlayerRace::PlayerRace(player_type *player_ptr, bool base_race)
+PlayerRace::PlayerRace(PlayerType *player_ptr, bool base_race)
: player_ptr(player_ptr)
, base_race(base_race)
{
diff --git a/src/player-base/player-race.h b/src/player-base/player-race.h
index 282d21c71..85e243ce0 100644
--- a/src/player-base/player-race.h
+++ b/src/player-base/player-race.h
@@ -5,11 +5,11 @@
enum class PlayerRaceType;
enum class PlayerRaceLifeType;
enum class PlayerRaceFoodType;
-struct player_type;
+class PlayerType;
struct player_race_info;
class PlayerRace {
public:
- PlayerRace(player_type *player_ptr, bool base_race = false);
+ PlayerRace(PlayerType *player_ptr, bool base_race = false);
virtual ~PlayerRace() = default;
TrFlags tr_flags() const;
@@ -28,6 +28,6 @@ public:
int16_t additional_constitution() const;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool base_race;
};
diff --git a/src/player-info/alignment.cpp b/src/player-info/alignment.cpp
index fd0d810a0..501a5d8c2 100644
--- a/src/player-info/alignment.cpp
+++ b/src/player-info/alignment.cpp
@@ -16,7 +16,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerAlignment::PlayerAlignment(player_type *player_ptr)
+PlayerAlignment::PlayerAlignment(PlayerType *player_ptr)
{
this->player_ptr = player_ptr;
}
diff --git a/src/player-info/alignment.h b/src/player-info/alignment.h
index f0c76d8b7..e38b6c7bd 100644
--- a/src/player-info/alignment.h
+++ b/src/player-info/alignment.h
@@ -2,15 +2,15 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class PlayerAlignment {
public:
- PlayerAlignment(player_type *player_ptr);
+ PlayerAlignment(PlayerType *player_ptr);
virtual ~PlayerAlignment() = default;
concptr get_alignment_description(bool with_value = false);
void update_alignment();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
concptr alignment_label();
void bias_good_alignment(int value);
void bias_evil_alignment(int value);
diff --git a/src/player-info/base-status-info.cpp b/src/player-info/base-status-info.cpp
index adc552629..1f50bac06 100644
--- a/src/player-info/base-status-info.cpp
+++ b/src/player-info/base-status-info.cpp
@@ -7,7 +7,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-void set_equipment_influence(player_type *player_ptr, self_info_type *self_ptr)
+void set_equipment_influence(PlayerType *player_ptr, self_info_type *self_ptr)
{
for (int k = INVEN_MAIN_HAND; k < INVEN_TOTAL; k++) {
object_type *o_ptr = &player_ptr->inventory_list[k];
@@ -55,7 +55,7 @@ void set_equipment_influence(player_type *player_ptr, self_info_type *self_ptr)
self_ptr->info[self_ptr->line++] = _("ããªãã®æ»æé度ã¯è£
åã«ãã£ã¦å½±é¿ãåãã¦ããã", "Your attack speed is affected by your equipment.");
}
-void set_status_sustain_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_status_sustain_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (has_sustain_str(player_ptr)) {
self_ptr->info[self_ptr->line++] = _("ããªãã®è
åã¯ç¶æããã¦ããã", "Your strength is sustained.");
diff --git a/src/player-info/base-status-info.h b/src/player-info/base-status-info.h
index 8240033d9..bb59d9938 100644
--- a/src/player-info/base-status-info.h
+++ b/src/player-info/base-status-info.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_equipment_influence(player_type *player_ptr, self_info_type *self_ptr);
-void set_status_sustain_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_equipment_influence(PlayerType *player_ptr, self_info_type *self_ptr);
+void set_status_sustain_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/body-improvement-info.cpp b/src/player-info/body-improvement-info.cpp
index cd003b272..3f473fa7e 100644
--- a/src/player-info/body-improvement-info.cpp
+++ b/src/player-info/body-improvement-info.cpp
@@ -5,7 +5,7 @@
#include "system/player-type-definition.h"
/*!< @todo 並ã³é ã®é½åã§é£çªãä»ãããã¾ã¨ãã¦ãè¯ããªãã¾ã¨ãã¦ãã¾ãäºå® */
-void set_body_improvement_info_1(player_type *player_ptr, self_info_type *self_ptr)
+void set_body_improvement_info_1(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (is_blessed(player_ptr))
self_ptr->info[self_ptr->line++] = _("ããªãã¯é«æ½ããæãã¦ããã", "You feel rightous.");
@@ -30,7 +30,7 @@ void set_body_improvement_info_1(player_type *player_ptr, self_info_type *self_p
}
/*!< @todo 並ã³é ã®é½åã§é£çªãä»ãããã¾ã¨ãã¦ãè¯ããªãã¾ã¨ãã¦ãã¾ãäºå® */
-void set_body_improvement_info_2(player_type *player_ptr, self_info_type *self_ptr)
+void set_body_improvement_info_2(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->new_spells)
self_ptr->info[self_ptr->line++] = _("ããªãã¯åªæãç¥ããå¦ã¶ãã¨ãã§ããã", "You can learn some spells/prayers.");
@@ -61,7 +61,7 @@ void set_body_improvement_info_2(player_type *player_ptr, self_info_type *self_p
}
/*!< @todo 並ã³é ã®é½åã§é£çªãä»ãããã¾ã¨ãã¦ãè¯ããªãã¾ã¨ãã¦ãã¾ãäºå® */
-void set_body_improvement_info_3(player_type *player_ptr, self_info_type *self_ptr)
+void set_body_improvement_info_3(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->hold_exp)
self_ptr->info[self_ptr->line++] = _("ããªãã¯èªå·±ã®çµé¨å¤ããã£ããã¨ç¶æããã", "You have a firm hold on your experience.");
@@ -122,7 +122,7 @@ void set_body_improvement_info_3(player_type *player_ptr, self_info_type *self_p
}
/*!< @todo 並ã³é ã®é½åã§é£çªãä»ãããã¾ã¨ãã¦ãè¯ããªãã¾ã¨ãã¦ãã¾ãäºå® */
-void set_body_improvement_info_4(player_type *player_ptr, self_info_type *self_ptr)
+void set_body_improvement_info_4(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (has_resist_fear(player_ptr))
self_ptr->info[self_ptr->line++] = _("ããªãã¯å
¨ãææãæããªãã", "You are completely fearless.");
diff --git a/src/player-info/body-improvement-info.h b/src/player-info/body-improvement-info.h
index e63ea2292..29d20f61c 100644
--- a/src/player-info/body-improvement-info.h
+++ b/src/player-info/body-improvement-info.h
@@ -1,8 +1,8 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_body_improvement_info_1(player_type *player_ptr, self_info_type *self_ptr);
-void set_body_improvement_info_2(player_type *player_ptr, self_info_type *self_ptr);
-void set_body_improvement_info_3(player_type *player_ptr, self_info_type *self_ptr);
-void set_body_improvement_info_4(player_type *player_ptr, self_info_type *self_ptr);
+void set_body_improvement_info_1(PlayerType *player_ptr, self_info_type *self_ptr);
+void set_body_improvement_info_2(PlayerType *player_ptr, self_info_type *self_ptr);
+void set_body_improvement_info_3(PlayerType *player_ptr, self_info_type *self_ptr);
+void set_body_improvement_info_4(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/class-ability-info.cpp b/src/player-info/class-ability-info.cpp
index 39ad26e8f..0e0ea1f2d 100644
--- a/src/player-info/class-ability-info.cpp
+++ b/src/player-info/class-ability-info.cpp
@@ -4,7 +4,7 @@
#include "realm/realm-types.h"
#include "system/player-type-definition.h"
-void set_class_ability_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_class_ability_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
switch (player_ptr->pclass) {
case PlayerClassType::WARRIOR:
diff --git a/src/player-info/class-ability-info.h b/src/player-info/class-ability-info.h
index de51664ee..dc695bc02 100644
--- a/src/player-info/class-ability-info.h
+++ b/src/player-info/class-ability-info.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_class_ability_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_class_ability_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/equipment-info.cpp b/src/player-info/equipment-info.cpp
index 595ee990b..ff393dad6 100644
--- a/src/player-info/equipment-info.cpp
+++ b/src/player-info/equipment-info.cpp
@@ -12,7 +12,7 @@
* @param i å¤å®ããæã®ID(å³æ:INVEN_MAIN_HAND å·¦æ:INVEN_SUB_HAND)
* @return æã£ã¦ãããªãã°TRUE
*/
-bool has_melee_weapon(player_type *player_ptr, int slot)
+bool has_melee_weapon(PlayerType *player_ptr, int slot)
{
const auto o_ptr = &player_ptr->inventory_list[slot];
return o_ptr->k_idx && o_ptr->is_melee_weapon();
@@ -23,7 +23,7 @@ bool has_melee_weapon(player_type *player_ptr, int slot)
* @param riding_control ä¹é¦¬ä¸ã«ããçæãå¿
è¦ã¨ãã¦ããç¶æ
ãªãã°TRUEãè¿ãã
* @return éãã¦ããæã®ããããã©ã°
*/
-BIT_FLAGS16 empty_hands(player_type *player_ptr, bool riding_control)
+BIT_FLAGS16 empty_hands(PlayerType *player_ptr, bool riding_control)
{
BIT_FLAGS16 status = EMPTY_HAND_NONE;
if (!player_ptr->inventory_list[INVEN_MAIN_HAND].k_idx)
@@ -41,7 +41,7 @@ BIT_FLAGS16 empty_hands(player_type *player_ptr, bool riding_control)
return status;
}
-bool can_two_hands_wielding(player_type *player_ptr)
+bool can_two_hands_wielding(PlayerType *player_ptr)
{
return !player_ptr->riding || any_bits(player_ptr->pet_extra_flags, PF_TWO_HANDS);
}
@@ -50,7 +50,7 @@ bool can_two_hands_wielding(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ãé²å
·ééå¶éã®ããè·æ¥æã«ããã«ãã£ãåããç¶æ
ã«ãããã©ãããè¿ãã
* @return ããã«ãã£ãé©ç¨ããããªãã°TRUEã
*/
-bool heavy_armor(player_type *player_ptr)
+bool heavy_armor(PlayerType *player_ptr)
{
if ((player_ptr->pclass != PlayerClassType::MONK) && (player_ptr->pclass != PlayerClassType::FORCETRAINER) && (player_ptr->pclass != PlayerClassType::NINJA))
return false;
diff --git a/src/player-info/equipment-info.h b/src/player-info/equipment-info.h
index fbf520645..ea5a98726 100644
--- a/src/player-info/equipment-info.h
+++ b/src/player-info/equipment-info.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-bool has_melee_weapon(player_type *player_ptr, int i);
-BIT_FLAGS16 empty_hands(player_type *player_ptr, bool riding_control);
-bool can_two_hands_wielding(player_type *player_ptr);
-bool heavy_armor(player_type *player_ptr);
+class PlayerType;
+bool has_melee_weapon(PlayerType *player_ptr, int i);
+BIT_FLAGS16 empty_hands(PlayerType *player_ptr, bool riding_control);
+bool can_two_hands_wielding(PlayerType *player_ptr);
+bool heavy_armor(PlayerType *player_ptr);
diff --git a/src/player-info/mutation-info.cpp b/src/player-info/mutation-info.cpp
index 6e2414510..d0e79797c 100644
--- a/src/player-info/mutation-info.cpp
+++ b/src/player-info/mutation-info.cpp
@@ -6,7 +6,7 @@
#include "util/bit-flags-calculator.h"
/*!< @todo FEAELESS ãã©ã°ãè¨è¿°ãã¦åé¡ãªãã¨æããã */
-void set_mutation_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_mutation_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->muta.none())
return;
diff --git a/src/player-info/mutation-info.h b/src/player-info/mutation-info.h
index f39e1b93a..5c31bb2e8 100644
--- a/src/player-info/mutation-info.h
+++ b/src/player-info/mutation-info.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_mutation_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_mutation_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/race-ability-info.cpp b/src/player-info/race-ability-info.cpp
index 0833fe68e..05178e2ed 100644
--- a/src/player-info/race-ability-info.cpp
+++ b/src/player-info/race-ability-info.cpp
@@ -9,7 +9,7 @@
* @details
* 使ç¨å¯è½ã¬ãã«ä»¥ä¸ãæ¡ä»¶ã¨ããã
*/
-void set_race_ability_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_race_ability_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
switch (player_ptr->prace) {
case PlayerRaceType::DWARF:
diff --git a/src/player-info/race-ability-info.h b/src/player-info/race-ability-info.h
index 343f522ff..639458e41 100644
--- a/src/player-info/race-ability-info.h
+++ b/src/player-info/race-ability-info.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_race_ability_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_race_ability_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/race-info.cpp b/src/player-info/race-info.cpp
index 15aa24c46..bcd460498 100644
--- a/src/player-info/race-info.cpp
+++ b/src/player-info/race-info.cpp
@@ -17,7 +17,7 @@ const player_race_info *rp_ptr;
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return ã·ã³ãã«æå
*/
-SYMBOL_CODE get_summon_symbol_from_player(player_type *player_ptr)
+SYMBOL_CODE get_summon_symbol_from_player(PlayerType *player_ptr)
{
SYMBOL_CODE symbol = 'N';
auto mmc_ptr = PlayerRace(player_ptr).get_info();
diff --git a/src/player-info/race-info.h b/src/player-info/race-info.h
index 786c5bb0f..90fc18856 100644
--- a/src/player-info/race-info.h
+++ b/src/player-info/race-info.h
@@ -111,5 +111,5 @@ struct player_race_info {
extern const player_race_info *rp_ptr;
-struct player_type;
-SYMBOL_CODE get_summon_symbol_from_player(player_type *player_ptr);
+class PlayerType;
+SYMBOL_CODE get_summon_symbol_from_player(PlayerType *player_ptr);
diff --git a/src/player-info/resistance-info.cpp b/src/player-info/resistance-info.cpp
index 4665ee0e2..c39253e6c 100644
--- a/src/player-info/resistance-info.cpp
+++ b/src/player-info/resistance-info.cpp
@@ -6,7 +6,7 @@
#include "status/element-resistance.h"
#include "system/player-type-definition.h"
-void set_element_resistance_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_element_resistance_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
const auto race_tr_flags = PlayerRace(player_ptr).tr_flags();
@@ -56,7 +56,7 @@ void set_element_resistance_info(player_type *player_ptr, self_info_type *self_p
self_ptr->info[self_ptr->line++] = _("ããªãã¯æ¯ã¸ã®èæ§ãæã£ã¦ããã", "You are resistant to poison.");
}
-void set_high_resistance_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_high_resistance_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (has_resist_lite(player_ptr))
self_ptr->info[self_ptr->line++] = _("ããªãã¯éå
ã¸ã®èæ§ãæã£ã¦ããã", "You are resistant to bright light.");
diff --git a/src/player-info/resistance-info.h b/src/player-info/resistance-info.h
index bfe65c0b7..8833af209 100644
--- a/src/player-info/resistance-info.h
+++ b/src/player-info/resistance-info.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_element_resistance_info(player_type *player_ptr, self_info_type *self_ptr);
-void set_high_resistance_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_element_resistance_info(PlayerType *player_ptr, self_info_type *self_ptr);
+void set_high_resistance_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-info/self-info.cpp b/src/player-info/self-info.cpp
index b75107530..6cea35fbf 100644
--- a/src/player-info/self-info.cpp
+++ b/src/player-info/self-info.cpp
@@ -32,7 +32,7 @@
#include "timed-effect/timed-effects.h"
#include "view/display-self-info.h"
-static void set_bad_status_info(player_type *player_ptr, self_info_type *self_ptr)
+static void set_bad_status_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
auto effects = player_ptr->effects();
if (player_ptr->blind)
@@ -57,7 +57,7 @@ static void set_bad_status_info(player_type *player_ptr, self_info_type *self_pt
self_ptr->info[self_ptr->line++] = _("ããªãã¯å¹»è¦ãè¦ã¦ããã", "You are hallucinating.");
}
-static void set_curse_info(player_type *player_ptr, self_info_type *self_ptr)
+static void set_curse_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->cursed.has(CurseTraitType::TY_CURSE))
self_ptr->info[self_ptr->line++] = _("ããªãã¯éªæªãªæ¨å¿µã«å
ã¾ãã¦ããã", "You carry an ancient foul curse.");
@@ -114,7 +114,7 @@ static void set_curse_info(player_type *player_ptr, self_info_type *self_ptr)
self_ptr->info[self_ptr->line++] = _("ããªãã¯éåãå¸ããã¦ããã", "You occasionally lose spell points for no reason.");
}
-static void set_special_attack_info(player_type *player_ptr, self_info_type *self_ptr)
+static void set_special_attack_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->special_attack & ATTACK_CONFUSE)
self_ptr->info[self_ptr->line++] = _("ããªãã®æã¯èµ¤ãè¼ãã¦ããã", "Your hands are glowing dull red.");
@@ -135,7 +135,7 @@ static void set_special_attack_info(player_type *player_ptr, self_info_type *sel
self_ptr->info[self_ptr->line++] = _("ããªãã®æã¯æ¯ã«è¦ããã¦ããã", "You can strike the enemy with poison.");
}
-static void set_esp_info(player_type *player_ptr, self_info_type *self_ptr)
+static void set_esp_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
if (player_ptr->telepathy)
self_ptr->info[self_ptr->line++] = _("ããªãã¯ãã¬ãã·ã¼è½åãæã£ã¦ããã", "You have ESP.");
@@ -194,7 +194,7 @@ static void set_esp_info(player_type *player_ptr, self_info_type *self_ptr)
* Use the "show_file()" method, perhaps.
*
*/
-void self_knowledge(player_type *player_ptr)
+void self_knowledge(PlayerType *player_ptr)
{
self_info_type tmp_si;
self_info_type *self_ptr = initialize_self_info_type(&tmp_si);
@@ -264,7 +264,7 @@ static concptr report_magic_durations[] = { _("ããçãé", "for a short ti
/*!
* @brief ç¾å¨ã®ä¸æçå¹æä¸è¦§ãè¿ã / Report all currently active magical effects.
*/
-void report_magics(player_type *player_ptr)
+void report_magics(PlayerType *player_ptr)
{
int i = 0;
concptr info[128];
diff --git a/src/player-info/self-info.h b/src/player-info/self-info.h
index c01027af7..6241bd99d 100644
--- a/src/player-info/self-info.h
+++ b/src/player-info/self-info.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void self_knowledge(player_type *player_ptr);
-void report_magics(player_type *player_ptr);
+class PlayerType;
+void self_knowledge(PlayerType *player_ptr);
+void report_magics(PlayerType *player_ptr);
diff --git a/src/player-info/weapon-effect-info.cpp b/src/player-info/weapon-effect-info.cpp
index 76d2f059e..f29ecc4c6 100644
--- a/src/player-info/weapon-effect-info.cpp
+++ b/src/player-info/weapon-effect-info.cpp
@@ -100,7 +100,7 @@ static void set_slay_info(self_info_type *self_ptr)
self_ptr->info[self_ptr->line++] = _("ããªãã®æ¦å¨ã¯ãã©ã´ã³ã«å¯¾ãã¦ç¹ã«å¼·ãåãçºæ®ããã", "Your weapon is especially deadly against dragons.");
}
-void set_weapon_effect_info(player_type *player_ptr, self_info_type *self_ptr)
+void set_weapon_effect_info(PlayerType *player_ptr, self_info_type *self_ptr)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND];
if (o_ptr->k_idx == 0)
diff --git a/src/player-info/weapon-effect-info.h b/src/player-info/weapon-effect-info.h
index 420263525..f5a8a1146 100644
--- a/src/player-info/weapon-effect-info.h
+++ b/src/player-info/weapon-effect-info.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void set_weapon_effect_info(player_type *player_ptr, self_info_type *self_ptr);
+void set_weapon_effect_info(PlayerType *player_ptr, self_info_type *self_ptr);
diff --git a/src/player-status/player-basic-statistics.cpp b/src/player-status/player-basic-statistics.cpp
index c62645d9c..df7142500 100644
--- a/src/player-status/player-basic-statistics.cpp
+++ b/src/player-status/player-basic-statistics.cpp
@@ -17,7 +17,7 @@
#include "util/bit-flags-calculator.h"
#include "util/enum-converter.h"
-PlayerBasicStatistics::PlayerBasicStatistics(player_type *player_ptr)
+PlayerBasicStatistics::PlayerBasicStatistics(PlayerType *player_ptr)
: PlayerStatusBase(player_ptr)
{
}
diff --git a/src/player-status/player-basic-statistics.h b/src/player-status/player-basic-statistics.h
index 5493a25c9..1cc72e590 100644
--- a/src/player-status/player-basic-statistics.h
+++ b/src/player-status/player-basic-statistics.h
@@ -3,7 +3,7 @@
#include "player-ability/player-ability-types.h"
#include "player-status/player-status-base.h"
-struct player_type;
+class PlayerType;
class PlayerBasicStatistics : public PlayerStatusBase {
public:
void update_value();
@@ -11,7 +11,7 @@ public:
int16_t get_value() override;
protected:
- PlayerBasicStatistics(player_type *player_ptr);
+ PlayerBasicStatistics(PlayerType *player_ptr);
player_ability_type ability_type{};
int16_t race_value() override;
diff --git a/src/player-status/player-energy.cpp b/src/player-status/player-energy.cpp
index 7f70a44b5..2599fa215 100644
--- a/src/player-status/player-energy.cpp
+++ b/src/player-status/player-energy.cpp
@@ -8,7 +8,7 @@
#include "player-status/player-energy.h"
#include "system/player-type-definition.h"
-PlayerEnergy::PlayerEnergy(player_type *player_ptr)
+PlayerEnergy::PlayerEnergy(PlayerType *player_ptr)
{
this->player_ptr = player_ptr;
}
@@ -46,7 +46,7 @@ void PlayerEnergy::div_player_turn_energy(ENERGY need_cost)
/*
* @brief ã¿ã¼ã³æ¶è²»ããªãã (主ã«ã³ãã³ãå®è¡ã«å¤±æããå ´å)
- * @param player_type ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
+ * @param PlayerType ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
void PlayerEnergy::reset_player_turn()
{
diff --git a/src/player-status/player-energy.h b/src/player-status/player-energy.h
index 563147f42..673b9c69f 100644
--- a/src/player-status/player-energy.h
+++ b/src/player-status/player-energy.h
@@ -2,10 +2,10 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class PlayerEnergy {
public:
- PlayerEnergy(player_type *player_ptr);
+ PlayerEnergy(PlayerType *player_ptr);
virtual ~PlayerEnergy() = default;
void set_player_turn_energy(ENERGY need_cost); // 代å
¥.
void add_player_turn_energy(ENERGY need_cost); // å ç®.
@@ -14,5 +14,5 @@ public:
void div_player_turn_energy(ENERGY need_cost); // é¤ç®.
void reset_player_turn();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/player-status/player-infravision.cpp b/src/player-status/player-infravision.cpp
index c98692152..4c1aab798 100644
--- a/src/player-status/player-infravision.cpp
+++ b/src/player-status/player-infravision.cpp
@@ -7,7 +7,7 @@
#include "system/player-type-definition.h"
#include "util/enum-converter.h"
-PlayerInfravision::PlayerInfravision(player_type *player_ptr)
+PlayerInfravision::PlayerInfravision(PlayerType *player_ptr)
: PlayerStatusBase(player_ptr)
{
}
diff --git a/src/player-status/player-infravision.h b/src/player-status/player-infravision.h
index ef1daed4d..61e1e1467 100644
--- a/src/player-status/player-infravision.h
+++ b/src/player-status/player-infravision.h
@@ -3,7 +3,7 @@
class PlayerInfravision : public PlayerStatusBase {
public:
- PlayerInfravision(player_type *player_ptr);
+ PlayerInfravision(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-status/player-speed.cpp b/src/player-status/player-speed.cpp
index bd859e3b4..8cdb586d0 100644
--- a/src/player-status/player-speed.cpp
+++ b/src/player-status/player-speed.cpp
@@ -30,7 +30,7 @@
#include "system/player-type-definition.h"
#include "util/bit-flags-calculator.h"
-PlayerSpeed::PlayerSpeed(player_type *player_ptr)
+PlayerSpeed::PlayerSpeed(PlayerType *player_ptr)
: PlayerStatusBase(player_ptr)
{
}
diff --git a/src/player-status/player-speed.h b/src/player-status/player-speed.h
index a7b1e3a2d..dcc50ba76 100644
--- a/src/player-status/player-speed.h
+++ b/src/player-status/player-speed.h
@@ -3,7 +3,7 @@
class PlayerSpeed : public PlayerStatusBase {
public:
- PlayerSpeed(player_type *player_ptr);
+ PlayerSpeed(PlayerType *player_ptr);
protected:
void set_locals() override;
diff --git a/src/player-status/player-status-base.cpp b/src/player-status/player-status-base.cpp
index 4b9bbb170..f80331121 100644
--- a/src/player-status/player-status-base.cpp
+++ b/src/player-status/player-status-base.cpp
@@ -12,7 +12,7 @@
* @details
* * ã³ã³ã¹ãã©ã¯ã¿ã§player_ptrãã»ãããã¡ã³ãå¤æ°ã0ã¯ãªã¢ã
*/
-PlayerStatusBase::PlayerStatusBase(player_type *player_ptr)
+PlayerStatusBase::PlayerStatusBase(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
this->set_locals(); /* åæåãåºåºã¯ã©ã¹ã®0ã¯ãªã¢ãå¼ã°ããã*/
diff --git a/src/player-status/player-status-base.h b/src/player-status/player-status-base.h
index 677df31dd..f648c52a3 100644
--- a/src/player-status/player-status-base.h
+++ b/src/player-status/player-status-base.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
#include "player/player-status-flags.h"
-struct player_type;
+class PlayerType;
class PlayerStatusBase {
public:
virtual ~PlayerStatusBase() = default;
@@ -12,12 +12,12 @@ public:
virtual BIT_FLAGS get_bad_flags();
protected:
- PlayerStatusBase(player_type *player_ptr);
+ PlayerStatusBase(PlayerType *player_ptr);
int16_t default_value;
int16_t min_value;
int16_t max_value;
- player_type *player_ptr;
+ PlayerType *player_ptr;
tr_type tr_flag;
tr_type tr_bad_flag;
virtual void set_locals();
diff --git a/src/player-status/player-stealth.cpp b/src/player-status/player-stealth.cpp
index 567fc7202..d083f1108 100644
--- a/src/player-status/player-stealth.cpp
+++ b/src/player-status/player-stealth.cpp
@@ -17,7 +17,7 @@
#include "util/bit-flags-calculator.h"
#include "util/enum-converter.h"
-PlayerStealth::PlayerStealth(player_type* player_ptr)
+PlayerStealth::PlayerStealth(PlayerType* player_ptr)
: PlayerStatusBase(player_ptr)
{
}
diff --git a/src/player-status/player-stealth.h b/src/player-status/player-stealth.h
index 2b1f11c63..229afc7f2 100644
--- a/src/player-status/player-stealth.h
+++ b/src/player-status/player-stealth.h
@@ -3,7 +3,7 @@
class PlayerStealth : public PlayerStatusBase {
public:
- PlayerStealth(player_type *player_ptr);
+ PlayerStealth(PlayerType *player_ptr);
BIT_FLAGS get_bad_flags() override;
diff --git a/src/player/digestion-processor.cpp b/src/player/digestion-processor.cpp
index b30095ecd..717e7c444 100644
--- a/src/player/digestion-processor.cpp
+++ b/src/player/digestion-processor.cpp
@@ -25,7 +25,7 @@
* @brief 10ã²ã¼ã ã¿ã¼ã³ãé²è¡ãããã¨ã«ãã¬ã¤ã¤ã¼ã®è
¹ãæ¸ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void starve_player(player_type *player_ptr)
+void starve_player(PlayerType *player_ptr)
{
if (player_ptr->phase_out)
return;
@@ -95,7 +95,7 @@ void starve_player(player_type *player_ptr)
* game turns, or 500/(100/5) = 25 player turns (if nothing else is
* affecting the player speed).\n
*/
-bool set_food(player_type *player_ptr, TIME_EFFECT v)
+bool set_food(PlayerType *player_ptr, TIME_EFFECT v)
{
int old_aux, new_aux;
diff --git a/src/player/digestion-processor.h b/src/player/digestion-processor.h
index c30e32392..c59a5782c 100644
--- a/src/player/digestion-processor.h
+++ b/src/player/digestion-processor.h
@@ -9,6 +9,6 @@
#define PY_FOOD_FAINT 500 /*!< è¡°å¼±ï½è¡°å¼±(赤表示/麻çº)ã®é¾å¤ / Food value (Fainting) */
#define PY_FOOD_STARVE 100 /*!< è¡°å¼±(赤表示/麻çº)ï½é£¢é¤ãã¡ã¼ã¸ã®é¾å¤ / Food value (Starving) */
-struct player_type;
-void starve_player(player_type *player_ptr);
-bool set_food(player_type *player_ptr, TIME_EFFECT v);
+class PlayerType;
+void starve_player(PlayerType *player_ptr);
+bool set_food(PlayerType *player_ptr, TIME_EFFECT v);
diff --git a/src/player/eldritch-horror.cpp b/src/player/eldritch-horror.cpp
index a163ee2d2..e4356843c 100644
--- a/src/player/eldritch-horror.cpp
+++ b/src/player/eldritch-horror.cpp
@@ -82,7 +82,7 @@ static void feel_eldritch_horror(concptr desc, monster_race *r_ptr)
* @param m_ptr ELDRITCH_HORRORãå¼ãèµ·ãããã¢ã³ã¹ã¿ã¼ã®åç
§ãã¤ã³ã¿ãè¬ã»ç½ ã»éæ³ã®å½±é¿ãªãnullptr
* @param necro æé»é åéæ³ã®è© å±å¤±æã«ãããã®ãªãã°TRUEãè¿ã
*/
-void sanity_blast(player_type *player_ptr, monster_type *m_ptr, bool necro)
+void sanity_blast(PlayerType *player_ptr, monster_type *m_ptr, bool necro)
{
if (player_ptr->phase_out || !w_ptr->character_dungeon)
return;
diff --git a/src/player/eldritch-horror.h b/src/player/eldritch-horror.h
index d5b96fddf..a4d9cb802 100644
--- a/src/player/eldritch-horror.h
+++ b/src/player/eldritch-horror.h
@@ -1,5 +1,5 @@
#pragma once
struct monster_type;
-struct player_type;
-void sanity_blast(player_type *player_ptr, monster_type *m_ptr, bool necro);
+class PlayerType;
+void sanity_blast(PlayerType *player_ptr, monster_type *m_ptr, bool necro);
diff --git a/src/player/patron.cpp b/src/player/patron.cpp
index 44abc613f..c2c06c63f 100644
--- a/src/player/patron.cpp
+++ b/src/player/patron.cpp
@@ -139,7 +139,7 @@ Patron::Patron(const char *name, std::vector reward_table, player
{
}
-void Patron::gain_level_reward(player_type *player_ptr_, int chosen_reward)
+void Patron::gain_level_reward(PlayerType *player_ptr_, int chosen_reward)
{
this->player_ptr = player_ptr_;
char wrath_reason[32] = "";
@@ -561,7 +561,7 @@ void Patron::gain_level_reward(player_type *player_ptr_, int chosen_reward)
}
}
-void Patron::admire(player_type *player_ptr_)
+void Patron::admire(PlayerType *player_ptr_)
{
this->player_ptr = player_ptr_;
if ((this->player_ptr->pclass == PlayerClassType::CHAOS_WARRIOR) || this->player_ptr->muta.has(PlayerMutationType::CHAOS_GIFT)) {
diff --git a/src/player/patron.h b/src/player/patron.h
index d1ccf0cb3..0f752874b 100644
--- a/src/player/patron.h
+++ b/src/player/patron.h
@@ -46,7 +46,7 @@ enum patron_reward {
REW_SER_MONS = 36, /*!< ã«ãªã¹ãããã³ããã®å ±é
¬: ã¢ã³ã¹ã¿ã¼ã®ä¸åä¸è³ */
};
-struct player_type;
+class PlayerType;
enum player_ability_type : int;
/*!
@@ -64,11 +64,11 @@ public:
virtual ~Patron() = default;
// @note C4458 ã¯ã©ã¹ã¡ã³ãã¼ã®é è½ ã¸ã®å¯¾å¿ã¨ãã¦æ«å°¾ã«ã_ããä»ãã.
- void gain_level_reward(player_type *player_ptr_, int chosen_reward);
- void admire(player_type *player_ptr_);
+ void gain_level_reward(PlayerType *player_ptr_, int chosen_reward);
+ void admire(PlayerType *player_ptr_);
private:
- player_type *player_ptr = nullptr; //!< ãã¬ã¤ã¤ã¼åç
§ãã¤ã³ã¿
+ PlayerType *player_ptr = nullptr; //!< ãã¬ã¤ã¤ã¼åç
§ãã¤ã³ã¿
std::vector reward_table; //!< å ±é
¬ãã¼ãã«
player_ability_type boost_stat; //!< å¼·åè½åå¤å¾å
};
diff --git a/src/player/permanent-resistances.cpp b/src/player/permanent-resistances.cpp
index 4090fb52b..774fdc272 100644
--- a/src/player/permanent-resistances.cpp
+++ b/src/player/permanent-resistances.cpp
@@ -20,7 +20,7 @@
* @param flags èæ§ãã©ã°ã®é
å
* @todo æçµçã«player-statusç³»åã¨çµ±åãã
*/
-static void add_mutation_flags(player_type *player_ptr, TrFlags &flags)
+static void add_mutation_flags(PlayerType *player_ptr, TrFlags &flags)
{
if (player_ptr->muta.none())
return;
@@ -54,7 +54,7 @@ static void add_mutation_flags(player_type *player_ptr, TrFlags &flags)
* @param flags èæ§ãã©ã°ã®é
å
* @todo æçµçã«player-statusç³»åã¨çµ±åãã
*/
-static void add_personality_flags(player_type *player_ptr, TrFlags &flags)
+static void add_personality_flags(PlayerType *player_ptr, TrFlags &flags)
{
if (player_ptr->ppersonality == PERSONALITY_SEXY)
flags.set(TR_AGGRAVATE);
@@ -82,7 +82,7 @@ static void add_personality_flags(player_type *player_ptr, TrFlags &flags)
* Obtain the "flags" for the player as if he was an item
* @todo æçµçã«player-statusç³»åã¨çµ±åãã
*/
-void player_flags(player_type *player_ptr, TrFlags &flags)
+void player_flags(PlayerType *player_ptr, TrFlags &flags)
{
flags.clear();
@@ -93,7 +93,7 @@ void player_flags(player_type *player_ptr, TrFlags &flags)
add_personality_flags(player_ptr, flags);
}
-void riding_flags(player_type *player_ptr, TrFlags &flags, TrFlags &negative_flags)
+void riding_flags(PlayerType *player_ptr, TrFlags &flags, TrFlags &negative_flags)
{
flags.clear();
negative_flags.clear();
diff --git a/src/player/permanent-resistances.h b/src/player/permanent-resistances.h
index 2b8f26a3b..d223e98ba 100644
--- a/src/player/permanent-resistances.h
+++ b/src/player/permanent-resistances.h
@@ -4,6 +4,6 @@
#include "object-enchant/tr-flags.h"
-struct player_type;
-void player_flags(player_type *player_ptr, TrFlags &flags);
-void riding_flags(player_type *player_ptr, TrFlags &flags, TrFlags &negative_flags);
+class PlayerType;
+void player_flags(PlayerType *player_ptr, TrFlags &flags);
+void riding_flags(PlayerType *player_ptr, TrFlags &flags, TrFlags &negative_flags);
diff --git a/src/player/player-damage.cpp b/src/player/player-damage.cpp
index d7bdca163..1758def89 100644
--- a/src/player/player-damage.cpp
+++ b/src/player/player-damage.cpp
@@ -70,7 +70,7 @@
#include "view/display-messages.h"
#include "world/world.h"
-using dam_func = HIT_POINT (*)(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
+using dam_func = HIT_POINT (*)(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
/*!
* @brief é
¸æ»æã«ããè£
åã®ACå£åå¦ç /
@@ -82,7 +82,7 @@ using dam_func = HIT_POINT (*)(player_type *player_ptr, HIT_POINT dam, concptr k
* Note that the "base armor" of an object never changes.
* If any armor is damaged (or resists), the player takes less damage.
*/
-static bool acid_minus_ac(player_type *player_ptr)
+static bool acid_minus_ac(PlayerType *player_ptr)
{
object_type *o_ptr = nullptr;
switch (randint1(7)) {
@@ -144,7 +144,7 @@ static bool acid_minus_ac(player_type *player_ptr)
* @return ä¿®æ£HPãã¡ã¼ã¸é
* @details é
¸ãªã¼ã©ã¯åå¨ããªããé¢æ°ãã¤ã³ã¿ã®ããã«å¼æ°ã ãã¯ç¨æãã¦ãã
*/
-HIT_POINT acid_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
+HIT_POINT acid_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
{
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = is_oppose_acid(player_ptr);
@@ -177,7 +177,7 @@ HIT_POINT acid_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool
* @param aura ãªã¼ã©ãããã¡ã¼ã¸ãåå ãªãã°TRUE
* @return ä¿®æ£HPãã¡ã¼ã¸é
*/
-HIT_POINT elec_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
+HIT_POINT elec_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
{
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = is_oppose_elec(player_ptr);
@@ -209,7 +209,7 @@ HIT_POINT elec_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool
* @param aura ãªã¼ã©ãããã¡ã¼ã¸ãåå ãªãã°TRUE
* @return ä¿®æ£HPãã¡ã¼ã¸é
*/
-HIT_POINT fire_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
+HIT_POINT fire_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
{
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = is_oppose_fire(player_ptr);
@@ -241,7 +241,7 @@ HIT_POINT fire_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool
* @param aura ãªã¼ã©ãããã¡ã¼ã¸ãåå ãªãã°TRUE
* @return ä¿®æ£HPãã¡ã¼ã¸é
*/
-HIT_POINT cold_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
+HIT_POINT cold_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura)
{
int inv = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
bool double_resist = is_oppose_cold(player_ptr);
@@ -270,7 +270,7 @@ HIT_POINT cold_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool
* the game when he dies, since the "You die." message is shown before
* setting the player to "dead".
*/
-int take_hit(player_type *player_ptr, int damage_type, HIT_POINT damage, concptr hit_from)
+int take_hit(PlayerType *player_ptr, int damage_type, HIT_POINT damage, concptr hit_from)
{
int old_chp = player_ptr->chp;
@@ -556,7 +556,7 @@ int take_hit(player_type *player_ptr, int damage_type, HIT_POINT damage, concptr
* @param dam_func ãã¡ã¼ã¸å¦çãè¡ãé¢æ°ã®åç
§ãã¤ã³ã¿
* @param message ãªã¼ã©ãã¡ã¼ã¸ãåããéã®ã¡ãã»ã¼ã¸
*/
-static void process_aura_damage(monster_type *m_ptr, player_type *player_ptr, bool immune, MonsterAuraType aura_flag, dam_func dam_func, concptr message)
+static void process_aura_damage(monster_type *m_ptr, PlayerType *player_ptr, bool immune, MonsterAuraType aura_flag, dam_func dam_func, concptr message)
{
auto *r_ptr = &r_info[m_ptr->r_idx];
if (r_ptr->aura_flags.has_not(aura_flag) || immune) {
@@ -580,7 +580,7 @@ static void process_aura_damage(monster_type *m_ptr, player_type *player_ptr, bo
* @param m_ptr ãªã¼ã©ãæã¤ã¢ã³ã¹ã¿ã¼ã®æ§é ä½åç
§ãã¤ã³ã¿
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void touch_zap_player(monster_type *m_ptr, player_type *player_ptr)
+void touch_zap_player(monster_type *m_ptr, PlayerType *player_ptr)
{
process_aura_damage(m_ptr, player_ptr, has_immune_fire(player_ptr) != 0, MonsterAuraType::FIRE, fire_dam, _("çªç¶ã¨ã¦ãç±ããªã£ãï¼", "You are suddenly very hot!"));
process_aura_damage(m_ptr, player_ptr, has_immune_cold(player_ptr) != 0, MonsterAuraType::COLD, cold_dam, _("çªç¶ã¨ã¦ãå¯ããªã£ãï¼", "You are suddenly very cold!"));
diff --git a/src/player/player-damage.h b/src/player/player-damage.h
index cc25f399e..16c251103 100644
--- a/src/player/player-damage.h
+++ b/src/player/player-damage.h
@@ -10,10 +10,10 @@
#define DAMAGE_USELIFE 6
struct monster_type;
-struct player_type;
-int take_hit(player_type *player_ptr, int damage_type, HIT_POINT damage, concptr kb_str);
-HIT_POINT acid_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
-HIT_POINT elec_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
-HIT_POINT fire_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
-HIT_POINT cold_dam(player_type *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
-void touch_zap_player(monster_type *m_ptr, player_type *player_ptr);
+class PlayerType;
+int take_hit(PlayerType *player_ptr, int damage_type, HIT_POINT damage, concptr kb_str);
+HIT_POINT acid_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
+HIT_POINT elec_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
+HIT_POINT fire_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
+HIT_POINT cold_dam(PlayerType *player_ptr, HIT_POINT dam, concptr kb_str, bool aura);
+void touch_zap_player(monster_type *m_ptr, PlayerType *player_ptr);
diff --git a/src/player/player-move.cpp b/src/player/player-move.cpp
index 52199eb73..650f76753 100644
--- a/src/player/player-move.cpp
+++ b/src/player/player-move.cpp
@@ -59,7 +59,7 @@ POSITION temp2_y[MAX_SHORT];
* @param y 対象ã¨ãªããã¹ã®Y座æ¨
* @param x 対象ã¨ãªããã¹ã®X座æ¨
*/
-static void discover_hidden_things(player_type *player_ptr, POSITION y, POSITION x)
+static void discover_hidden_things(PlayerType *player_ptr, POSITION y, POSITION x)
{
grid_type *g_ptr;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -95,7 +95,7 @@ static void discover_hidden_things(player_type *player_ptr, POSITION y, POSITION
* @brief ãã¬ã¤ã¤ã¼ã®æ¢ç´¢å¦çå¤å®
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void search(player_type *player_ptr)
+void search(PlayerType *player_ptr)
{
PERCENTAGE chance = player_ptr->skill_srh;
if (player_ptr->blind || no_lite(player_ptr))
@@ -117,7 +117,7 @@ void search(player_type *player_ptr)
* @param mpe_mode 移åãªãã·ã§ã³ãã©ã°
* @return ãã¬ã¤ã¤ã¼ãæ»äº¡ãããã¢é¢è±ãè¡ãããå®éã«ç§»åãå¯è½ãªãã°TRUEãè¿ãã
*/
-bool move_player_effect(player_type *player_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
+bool move_player_effect(PlayerType *player_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
{
POSITION oy = player_ptr->y;
POSITION ox = player_ptr->x;
@@ -271,7 +271,7 @@ bool move_player_effect(player_type *player_ptr, POSITION ny, POSITION nx, BIT_F
* @param feat å°å½¢ID
* @return ãã©ãããèªåçã«ç¡å¹ãªãã°TRUEãè¿ã
*/
-bool trap_can_be_ignored(player_type *player_ptr, FEAT_IDX feat)
+bool trap_can_be_ignored(PlayerType *player_ptr, FEAT_IDX feat)
{
feature_type *f_ptr = &f_info[feat];
if (f_ptr->flags.has_not(FloorFeatureType::TRAP))
diff --git a/src/player/player-move.h b/src/player/player-move.h
index 0e5b27d2a..b32df4cc1 100644
--- a/src/player/player-move.h
+++ b/src/player/player-move.h
@@ -28,7 +28,7 @@ extern int flow_tail;
extern POSITION temp2_x[MAX_SHORT];
extern POSITION temp2_y[MAX_SHORT];
-struct player_type;
-bool move_player_effect(player_type *player_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
-bool trap_can_be_ignored(player_type *player_ptr, FEAT_IDX feat);
-void search(player_type *player_ptr);
+class PlayerType;
+bool move_player_effect(PlayerType *player_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
+bool trap_can_be_ignored(PlayerType *player_ptr, FEAT_IDX feat);
+void search(PlayerType *player_ptr);
diff --git a/src/player/player-realm.cpp b/src/player/player-realm.cpp
index 7bb3a20a0..cd116e3ec 100644
--- a/src/player/player-realm.cpp
+++ b/src/player/player-realm.cpp
@@ -72,12 +72,12 @@ const std::vector realm_choices2 = {
(CH_NONE), /* Elementalist */
};
-ItemKindType get_realm1_book(player_type *player_ptr)
+ItemKindType get_realm1_book(PlayerType *player_ptr)
{
return ItemKindType::LIFE_BOOK + player_ptr->realm1 - 1;
}
-ItemKindType get_realm2_book(player_type *player_ptr)
+ItemKindType get_realm2_book(PlayerType *player_ptr)
{
return ItemKindType::LIFE_BOOK + player_ptr->realm2 - 1;
}
diff --git a/src/player/player-realm.h b/src/player/player-realm.h
index 73a262bfb..f9d3a40b4 100644
--- a/src/player/player-realm.h
+++ b/src/player/player-realm.h
@@ -25,7 +25,7 @@ enum choosable_realm {
extern const std::vector realm_choices1;
extern const std::vector realm_choices2;
-struct player_type;
+class PlayerType;
enum class ItemKindType : short;
-ItemKindType get_realm1_book(player_type *player_ptr);
-ItemKindType get_realm2_book(player_type *player_ptr);
+ItemKindType get_realm1_book(PlayerType *player_ptr);
+ItemKindType get_realm2_book(PlayerType *player_ptr);
diff --git a/src/player/player-skill.cpp b/src/player/player-skill.cpp
index 8ce3761eb..4c9d4405d 100644
--- a/src/player/player-skill.cpp
+++ b/src/player/player-skill.cpp
@@ -40,7 +40,7 @@ namespace {
using GainAmountList = std::array;
-void gain_attack_skill_exp(player_type *player_ptr, short &exp, const GainAmountList &gain_amount_list)
+void gain_attack_skill_exp(PlayerType *player_ptr, short &exp, const GainAmountList &gain_amount_list)
{
auto gain_amount = 0;
auto calc_gain_amount = [&gain_amount_list, exp](PlayerSkillRank rank, int next_rank_exp) {
@@ -61,7 +61,7 @@ void gain_attack_skill_exp(player_type *player_ptr, short &exp, const GainAmount
set_bits(player_ptr->update, PU_BONUS);
}
-void gain_spell_skill_exp_aux(player_type *player_ptr, short &exp, const GainAmountList &gain_amount_list, int spell_level)
+void gain_spell_skill_exp_aux(PlayerType *player_ptr, short &exp, const GainAmountList &gain_amount_list, int spell_level)
{
const auto dlev = player_ptr->current_floor_ptr->dun_level;
const auto plev = player_ptr->lev;
@@ -93,7 +93,7 @@ void gain_spell_skill_exp_aux(player_type *player_ptr, short &exp, const GainAmo
}
-PlayerSkill::PlayerSkill(player_type *player_ptr)
+PlayerSkill::PlayerSkill(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/player/player-skill.h b/src/player/player-skill.h
index b1e646651..17888164c 100644
--- a/src/player/player-skill.h
+++ b/src/player/player-skill.h
@@ -43,11 +43,11 @@ extern std::vector s_info;
struct monster_race;
struct object_type;
-struct player_type;
+class PlayerType;
class PlayerSkill {
public:
- PlayerSkill(player_type *player_ptr);
+ PlayerSkill(PlayerType *player_ptr);
static SUB_EXP weapon_exp_at(PlayerSkillRank rank);
static SUB_EXP spell_exp_at(PlayerSkillRank rank);
@@ -72,5 +72,5 @@ public:
EXP exp_of_spell(int realm, int spell_idx) const;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/player/player-status-flags.cpp b/src/player/player-status-flags.cpp
index 9729ec001..f8db0b345 100644
--- a/src/player/player-status-flags.cpp
+++ b/src/player/player-status-flags.cpp
@@ -51,7 +51,7 @@ namespace {
* @param tr_flag ç¹æ§ãã©ã°
* @return tr_flag ãå¾ãããè¦å ã¨ãªããã©ã°ã®éå
*/
-BIT_FLAGS common_cause_flags(player_type *player_ptr, tr_type tr_flag)
+BIT_FLAGS common_cause_flags(PlayerType *player_ptr, tr_type tr_flag)
{
BIT_FLAGS result = check_equipment_flags(player_ptr, tr_flag);
@@ -111,7 +111,7 @@ BIT_FLAGS convert_inventory_slot_type_to_flag_cause(inventory_slot_type inventor
/*!
* @brief è£
åã«ããæå®ã®ç¹æ§ãã©ã°ãå¾ã¦ããããä¸æ¬ãã¦åå¾ããé¢æ°ã
*/
-BIT_FLAGS check_equipment_flags(player_type *player_ptr, tr_type tr_flag)
+BIT_FLAGS check_equipment_flags(PlayerType *player_ptr, tr_type tr_flag)
{
object_type *o_ptr;
BIT_FLAGS result = 0L;
@@ -128,7 +128,7 @@ BIT_FLAGS check_equipment_flags(player_type *player_ptr, tr_type tr_flag)
return result;
}
-BIT_FLAGS player_flags_brand_pois(player_type *player_ptr)
+BIT_FLAGS player_flags_brand_pois(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_BRAND_POIS);
@@ -138,7 +138,7 @@ BIT_FLAGS player_flags_brand_pois(player_type *player_ptr)
return result;
}
-BIT_FLAGS player_flags_brand_acid(player_type *player_ptr)
+BIT_FLAGS player_flags_brand_acid(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_BRAND_ACID);
@@ -148,7 +148,7 @@ BIT_FLAGS player_flags_brand_acid(player_type *player_ptr)
return result;
}
-BIT_FLAGS player_flags_brand_elec(player_type *player_ptr)
+BIT_FLAGS player_flags_brand_elec(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_BRAND_ELEC);
@@ -158,7 +158,7 @@ BIT_FLAGS player_flags_brand_elec(player_type *player_ptr)
return result;
}
-BIT_FLAGS player_flags_brand_fire(player_type *player_ptr)
+BIT_FLAGS player_flags_brand_fire(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_BRAND_FIRE);
@@ -168,7 +168,7 @@ BIT_FLAGS player_flags_brand_fire(player_type *player_ptr)
return result;
}
-BIT_FLAGS player_flags_brand_cold(player_type *player_ptr)
+BIT_FLAGS player_flags_brand_cold(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_BRAND_COLD);
@@ -183,7 +183,7 @@ BIT_FLAGS player_flags_brand_cold(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param tr_flag è¦æ±ããè£
åãã©ã°
*/
-BIT_FLAGS get_player_flags(player_type *player_ptr, tr_type tr_flag)
+BIT_FLAGS get_player_flags(PlayerType *player_ptr, tr_type tr_flag)
{
switch (tr_flag) {
case TR_STR:
@@ -464,7 +464,7 @@ BIT_FLAGS get_player_flags(player_type *player_ptr, tr_type tr_flag)
/*!
* @brief ãã¬ã¤ã¤ã¼ãå£ç ´å£é²è¡ãæã£ã¦ããããè¿ãã
*/
-bool has_kill_wall(player_type *player_ptr)
+bool has_kill_wall(PlayerType *player_ptr)
{
if (player_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(player_ptr, MUSIC_WALL)) {
return true;
@@ -488,7 +488,7 @@ bool has_kill_wall(player_type *player_ptr)
* * æéã§å¹½ä½åãå£æãããã¤ã種æå¹½éãªãã°ã²ã¨ã¾ãTRUEã
* * ä½ãé¨ä¹ä¸ã¯ä¹é¨ãå£æããæã£ã¦ããªããã°ä¸è½ã«ãªãã
*/
-bool has_pass_wall(player_type *player_ptr)
+bool has_pass_wall(PlayerType *player_ptr)
{
bool pow = false;
@@ -511,7 +511,7 @@ bool has_pass_wall(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_xtra_might(player_type *player_ptr)
+BIT_FLAGS has_xtra_might(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_XTRA_MIGHT);
}
@@ -521,7 +521,7 @@ BIT_FLAGS has_xtra_might(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_evil(player_type *player_ptr)
+BIT_FLAGS has_esp_evil(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_ESP_EVIL);
if (player_ptr->realm1 == REALM_HEX) {
@@ -536,7 +536,7 @@ BIT_FLAGS has_esp_evil(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_animal(player_type *player_ptr)
+BIT_FLAGS has_esp_animal(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_ANIMAL);
}
@@ -546,7 +546,7 @@ BIT_FLAGS has_esp_animal(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_undead(player_type *player_ptr)
+BIT_FLAGS has_esp_undead(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_UNDEAD);
}
@@ -556,7 +556,7 @@ BIT_FLAGS has_esp_undead(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_demon(player_type *player_ptr)
+BIT_FLAGS has_esp_demon(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_DEMON);
}
@@ -566,7 +566,7 @@ BIT_FLAGS has_esp_demon(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_orc(player_type *player_ptr)
+BIT_FLAGS has_esp_orc(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_ORC);
}
@@ -576,7 +576,7 @@ BIT_FLAGS has_esp_orc(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_troll(player_type *player_ptr)
+BIT_FLAGS has_esp_troll(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_TROLL);
}
@@ -586,7 +586,7 @@ BIT_FLAGS has_esp_troll(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_giant(player_type *player_ptr)
+BIT_FLAGS has_esp_giant(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_GIANT);
}
@@ -596,7 +596,7 @@ BIT_FLAGS has_esp_giant(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_dragon(player_type *player_ptr)
+BIT_FLAGS has_esp_dragon(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_DRAGON);
}
@@ -606,7 +606,7 @@ BIT_FLAGS has_esp_dragon(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_human(player_type *player_ptr)
+BIT_FLAGS has_esp_human(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_HUMAN);
}
@@ -616,7 +616,7 @@ BIT_FLAGS has_esp_human(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_good(player_type *player_ptr)
+BIT_FLAGS has_esp_good(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_GOOD);
}
@@ -626,7 +626,7 @@ BIT_FLAGS has_esp_good(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_nonliving(player_type *player_ptr)
+BIT_FLAGS has_esp_nonliving(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_NONLIVING);
}
@@ -636,7 +636,7 @@ BIT_FLAGS has_esp_nonliving(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_unique(player_type *player_ptr)
+BIT_FLAGS has_esp_unique(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_ESP_UNIQUE);
}
@@ -646,7 +646,7 @@ BIT_FLAGS has_esp_unique(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æã£ã¦ãããææåæããããã©ã°ãè¿ãã
*/
-BIT_FLAGS has_esp_telepathy(player_type *player_ptr)
+BIT_FLAGS has_esp_telepathy(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_TELEPATHY);
@@ -661,27 +661,27 @@ BIT_FLAGS has_esp_telepathy(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_bless_blade(player_type *player_ptr)
+BIT_FLAGS has_bless_blade(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_BLESSED);
}
-BIT_FLAGS has_easy2_weapon(player_type *player_ptr)
+BIT_FLAGS has_easy2_weapon(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_EASY2_WEAPON);
}
-BIT_FLAGS has_down_saving(player_type *player_ptr)
+BIT_FLAGS has_down_saving(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_DOWN_SAVING);
}
-BIT_FLAGS has_no_ac(player_type *player_ptr)
+BIT_FLAGS has_no_ac(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_NO_AC);
}
-BIT_FLAGS has_invuln_arrow(player_type *player_ptr)
+BIT_FLAGS has_invuln_arrow(PlayerType *player_ptr)
{
if (player_ptr->blind)
return 0;
@@ -689,7 +689,7 @@ BIT_FLAGS has_invuln_arrow(player_type *player_ptr)
return common_cause_flags(player_ptr, TR_INVULN_ARROW);
}
-void check_no_flowed(player_type *player_ptr)
+void check_no_flowed(PlayerType *player_ptr)
{
object_type *o_ptr;
bool has_sw = false, has_kabe = false;
@@ -735,17 +735,17 @@ void check_no_flowed(player_type *player_ptr)
}
}
-BIT_FLAGS has_mighty_throw(player_type *player_ptr)
+BIT_FLAGS has_mighty_throw(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_MIGHTY_THROW);
}
-BIT_FLAGS has_dec_mana(player_type *player_ptr)
+BIT_FLAGS has_dec_mana(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_DEC_MANA);
}
-BIT_FLAGS has_reflect(player_type *player_ptr)
+BIT_FLAGS has_reflect(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_REFLECT);
@@ -756,12 +756,12 @@ BIT_FLAGS has_reflect(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_see_nocto(player_type *player_ptr)
+BIT_FLAGS has_see_nocto(PlayerType *player_ptr)
{
return (player_ptr->pclass == PlayerClassType::NINJA) ? FLAG_CAUSE_CLASS : FLAG_CAUSE_NONE;
}
-BIT_FLAGS has_warning(player_type *player_ptr)
+BIT_FLAGS has_warning(PlayerType *player_ptr)
{
BIT_FLAGS result = 0L;
object_type *o_ptr;
@@ -781,17 +781,17 @@ BIT_FLAGS has_warning(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_anti_magic(player_type *player_ptr)
+BIT_FLAGS has_anti_magic(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_NO_MAGIC);
}
-BIT_FLAGS has_anti_tele(player_type *player_ptr)
+BIT_FLAGS has_anti_tele(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_NO_TELE);
}
-BIT_FLAGS has_sh_fire(player_type *player_ptr)
+BIT_FLAGS has_sh_fire(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SH_FIRE);
@@ -806,7 +806,7 @@ BIT_FLAGS has_sh_fire(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sh_elec(player_type *player_ptr)
+BIT_FLAGS has_sh_elec(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SH_ELEC);
@@ -820,7 +820,7 @@ BIT_FLAGS has_sh_elec(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sh_cold(player_type *player_ptr)
+BIT_FLAGS has_sh_cold(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SH_COLD);
@@ -831,17 +831,17 @@ BIT_FLAGS has_sh_cold(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_easy_spell(player_type *player_ptr)
+BIT_FLAGS has_easy_spell(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_EASY_SPELL);
}
-BIT_FLAGS has_heavy_spell(player_type *player_ptr)
+BIT_FLAGS has_heavy_spell(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_HEAVY_SPELL);
}
-BIT_FLAGS has_hold_exp(player_type *player_ptr)
+BIT_FLAGS has_hold_exp(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_HOLD_EXP);
@@ -856,7 +856,7 @@ BIT_FLAGS has_hold_exp(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_see_inv(player_type *player_ptr)
+BIT_FLAGS has_see_inv(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SEE_INVIS);
@@ -867,12 +867,12 @@ BIT_FLAGS has_see_inv(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_magic_mastery(player_type *player_ptr)
+BIT_FLAGS has_magic_mastery(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_MAGIC_MASTERY);
}
-BIT_FLAGS has_free_act(player_type *player_ptr)
+BIT_FLAGS has_free_act(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_FREE_ACT);
@@ -886,7 +886,7 @@ BIT_FLAGS has_free_act(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_str(player_type *player_ptr)
+BIT_FLAGS has_sustain_str(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_STR);
@@ -897,7 +897,7 @@ BIT_FLAGS has_sustain_str(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_int(player_type *player_ptr)
+BIT_FLAGS has_sustain_int(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_INT);
@@ -908,7 +908,7 @@ BIT_FLAGS has_sustain_int(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_wis(player_type *player_ptr)
+BIT_FLAGS has_sustain_wis(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_WIS);
@@ -919,7 +919,7 @@ BIT_FLAGS has_sustain_wis(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_dex(player_type *player_ptr)
+BIT_FLAGS has_sustain_dex(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_DEX);
@@ -930,7 +930,7 @@ BIT_FLAGS has_sustain_dex(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_con(player_type *player_ptr)
+BIT_FLAGS has_sustain_con(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_CON);
@@ -941,7 +941,7 @@ BIT_FLAGS has_sustain_con(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_sustain_chr(player_type *player_ptr)
+BIT_FLAGS has_sustain_chr(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SUST_CHR);
@@ -952,7 +952,7 @@ BIT_FLAGS has_sustain_chr(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_levitation(player_type *player_ptr)
+BIT_FLAGS has_levitation(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_LEVITATION);
@@ -978,7 +978,7 @@ BIT_FLAGS has_levitation(player_type *player_ptr)
return result;
}
-bool has_can_swim(player_type *player_ptr)
+bool has_can_swim(PlayerType *player_ptr)
{
bool can_swim = false;
if (player_ptr->riding) {
@@ -991,7 +991,7 @@ bool has_can_swim(player_type *player_ptr)
return can_swim;
}
-BIT_FLAGS has_slow_digest(player_type *player_ptr)
+BIT_FLAGS has_slow_digest(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_SLOW_DIGEST);
@@ -1002,7 +1002,7 @@ BIT_FLAGS has_slow_digest(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_regenerate(player_type *player_ptr)
+BIT_FLAGS has_regenerate(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_REGEN);
@@ -1019,7 +1019,7 @@ BIT_FLAGS has_regenerate(player_type *player_ptr)
return result;
}
-void update_curses(player_type *player_ptr)
+void update_curses(PlayerType *player_ptr)
{
object_type *o_ptr;
player_ptr->cursed.clear();
@@ -1095,17 +1095,17 @@ void update_curses(player_type *player_ptr)
player_ptr->cursed_special.reset(CurseSpecialTraitType::TELEPORT_SELF);
}
-BIT_FLAGS has_impact(player_type *player_ptr)
+BIT_FLAGS has_impact(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_IMPACT);
}
-BIT_FLAGS has_earthquake(player_type *player_ptr)
+BIT_FLAGS has_earthquake(PlayerType *player_ptr)
{
return common_cause_flags(player_ptr, TR_EARTHQUAKE);
}
-void update_extra_blows(player_type *player_ptr)
+void update_extra_blows(PlayerType *player_ptr)
{
object_type *o_ptr;
player_ptr->extra_blows[0] = player_ptr->extra_blows[1] = 0;
@@ -1132,7 +1132,7 @@ void update_extra_blows(player_type *player_ptr)
}
}
-BIT_FLAGS has_resist_acid(player_type *player_ptr)
+BIT_FLAGS has_resist_acid(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_ACID);
@@ -1145,7 +1145,7 @@ BIT_FLAGS has_resist_acid(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_vuln_acid(player_type *player_ptr)
+BIT_FLAGS has_vuln_acid(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_VUL_ACID);
@@ -1156,7 +1156,7 @@ BIT_FLAGS has_vuln_acid(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_elec(player_type *player_ptr)
+BIT_FLAGS has_resist_elec(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_ELEC);
@@ -1169,7 +1169,7 @@ BIT_FLAGS has_resist_elec(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_vuln_elec(player_type *player_ptr)
+BIT_FLAGS has_vuln_elec(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_VUL_ELEC);
@@ -1180,7 +1180,7 @@ BIT_FLAGS has_vuln_elec(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_fire(player_type *player_ptr)
+BIT_FLAGS has_resist_fire(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_FIRE);
@@ -1193,7 +1193,7 @@ BIT_FLAGS has_resist_fire(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_vuln_fire(player_type *player_ptr)
+BIT_FLAGS has_vuln_fire(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_VUL_FIRE);
@@ -1204,7 +1204,7 @@ BIT_FLAGS has_vuln_fire(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_cold(player_type *player_ptr)
+BIT_FLAGS has_resist_cold(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_COLD);
@@ -1217,7 +1217,7 @@ BIT_FLAGS has_resist_cold(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_vuln_cold(player_type *player_ptr)
+BIT_FLAGS has_vuln_cold(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_VUL_COLD);
@@ -1228,7 +1228,7 @@ BIT_FLAGS has_vuln_cold(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_pois(player_type *player_ptr)
+BIT_FLAGS has_resist_pois(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_POIS);
@@ -1239,7 +1239,7 @@ BIT_FLAGS has_resist_pois(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_conf(player_type *player_ptr)
+BIT_FLAGS has_resist_conf(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_CONF);
@@ -1254,7 +1254,7 @@ BIT_FLAGS has_resist_conf(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_sound(player_type *player_ptr)
+BIT_FLAGS has_resist_sound(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_SOUND);
@@ -1265,7 +1265,7 @@ BIT_FLAGS has_resist_sound(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_lite(player_type *player_ptr)
+BIT_FLAGS has_resist_lite(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_LITE);
@@ -1276,7 +1276,7 @@ BIT_FLAGS has_resist_lite(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_vuln_lite(player_type *player_ptr)
+BIT_FLAGS has_vuln_lite(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_VUL_LITE);
@@ -1287,7 +1287,7 @@ BIT_FLAGS has_vuln_lite(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_dark(player_type *player_ptr)
+BIT_FLAGS has_resist_dark(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_DARK);
@@ -1298,7 +1298,7 @@ BIT_FLAGS has_resist_dark(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_chaos(player_type *player_ptr)
+BIT_FLAGS has_resist_chaos(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_CHAOS);
@@ -1309,7 +1309,7 @@ BIT_FLAGS has_resist_chaos(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_disen(player_type *player_ptr)
+BIT_FLAGS has_resist_disen(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_DISEN);
@@ -1320,7 +1320,7 @@ BIT_FLAGS has_resist_disen(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_shard(player_type *player_ptr)
+BIT_FLAGS has_resist_shard(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_SHARDS);
@@ -1331,7 +1331,7 @@ BIT_FLAGS has_resist_shard(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_nexus(player_type *player_ptr)
+BIT_FLAGS has_resist_nexus(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_NEXUS);
@@ -1342,7 +1342,7 @@ BIT_FLAGS has_resist_nexus(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_blind(player_type *player_ptr)
+BIT_FLAGS has_resist_blind(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_BLIND);
@@ -1357,7 +1357,7 @@ BIT_FLAGS has_resist_blind(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_neth(player_type *player_ptr)
+BIT_FLAGS has_resist_neth(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_NETHER);
@@ -1368,7 +1368,7 @@ BIT_FLAGS has_resist_neth(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_time(player_type *player_ptr)
+BIT_FLAGS has_resist_time(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_TIME);
@@ -1379,7 +1379,7 @@ BIT_FLAGS has_resist_time(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_water(player_type *player_ptr)
+BIT_FLAGS has_resist_water(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_WATER);
@@ -1396,7 +1396,7 @@ BIT_FLAGS has_resist_water(player_type *player_ptr)
* @param ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return åªåèæ§ãææãã¦ããã°TRUEããªããã°FALSE
*/
-BIT_FLAGS has_resist_curse(player_type *player_ptr)
+BIT_FLAGS has_resist_curse(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_CURSE);
@@ -1407,7 +1407,7 @@ BIT_FLAGS has_resist_curse(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_resist_fear(player_type *player_ptr)
+BIT_FLAGS has_resist_fear(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_RES_FEAR);
@@ -1421,7 +1421,7 @@ BIT_FLAGS has_resist_fear(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_immune_acid(player_type *player_ptr)
+BIT_FLAGS has_immune_acid(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_IM_ACID);
@@ -1433,7 +1433,7 @@ BIT_FLAGS has_immune_acid(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_immune_elec(player_type *player_ptr)
+BIT_FLAGS has_immune_elec(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_IM_ELEC);
@@ -1445,7 +1445,7 @@ BIT_FLAGS has_immune_elec(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_immune_fire(player_type *player_ptr)
+BIT_FLAGS has_immune_fire(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_IM_FIRE);
@@ -1457,7 +1457,7 @@ BIT_FLAGS has_immune_fire(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_immune_cold(player_type *player_ptr)
+BIT_FLAGS has_immune_cold(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_IM_COLD);
@@ -1469,7 +1469,7 @@ BIT_FLAGS has_immune_cold(player_type *player_ptr)
return result;
}
-BIT_FLAGS has_immune_dark(player_type *player_ptr)
+BIT_FLAGS has_immune_dark(PlayerType *player_ptr)
{
BIT_FLAGS result = common_cause_flags(player_ptr, TR_IM_DARK);
@@ -1480,7 +1480,7 @@ BIT_FLAGS has_immune_dark(player_type *player_ptr)
return result;
}
-melee_type player_melee_type(player_type *player_ptr)
+melee_type player_melee_type(PlayerType *player_ptr)
{
if (has_two_handed_weapons(player_ptr))
return MELEE_TYPE_WEAPON_TWOHAND;
@@ -1513,7 +1513,7 @@ melee_type player_melee_type(player_type *player_ptr)
* å©ãæãç´ æãã¤å·¦æãç´ æãããã¯ç¾ãè£
åãã¦ããäºãæå³ããã
* @details Includes martial arts and hand combats as weapons.
*/
-bool can_attack_with_main_hand(player_type *player_ptr)
+bool can_attack_with_main_hand(PlayerType *player_ptr)
{
if (has_melee_weapon(player_ptr, INVEN_MAIN_HAND))
return true;
@@ -1529,7 +1529,7 @@ bool can_attack_with_main_hand(player_type *player_ptr)
* éå©ãæã§æ»æå¯è½ã¨ã¯ãéå©ãæã«æ¦å¨ãæã£ã¦ããäºã«çãã
* @details Exclude martial arts and hand combats from weapons.
*/
-bool can_attack_with_sub_hand(player_type *player_ptr)
+bool can_attack_with_sub_hand(PlayerType *player_ptr)
{
return has_melee_weapon(player_ptr, INVEN_SUB_HAND);
}
@@ -1537,7 +1537,7 @@ bool can_attack_with_sub_hand(player_type *player_ptr)
/*
* @brief 両ææã¡ç¶æ
ãã©ãããå¤å®ãã
*/
-bool has_two_handed_weapons(player_type *player_ptr)
+bool has_two_handed_weapons(PlayerType *player_ptr)
{
if (can_two_hands_wielding(player_ptr)) {
if (can_attack_with_main_hand(player_ptr) && (empty_hands(player_ptr, false) == EMPTY_HAND_SUB)
@@ -1551,7 +1551,7 @@ bool has_two_handed_weapons(player_type *player_ptr)
return false;
}
-BIT_FLAGS has_lite(player_type *player_ptr)
+BIT_FLAGS has_lite(PlayerType *player_ptr)
{
BIT_FLAGS result = 0L;
if (player_ptr->pclass == PlayerClassType::NINJA)
@@ -1579,7 +1579,7 @@ BIT_FLAGS has_lite(player_type *player_ptr)
* Only can get hit bonuses when wieids an enough light weapon which is lighter than 5 times of weight limit.
* If its weight is 10 times heavier or more than weight limit, gets hit penalty in calc_to_hit().
*/
-bool has_disable_two_handed_bonus(player_type *player_ptr, int i)
+bool has_disable_two_handed_bonus(PlayerType *player_ptr, int i)
{
if (has_melee_weapon(player_ptr, INVEN_MAIN_HAND + i) && has_two_handed_weapons(player_ptr)) {
object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + i];
@@ -1598,7 +1598,7 @@ bool has_disable_two_handed_bonus(player_type *player_ptr, int i)
* @brief ãµãããããªãæ¦å¨ãæã£ã¦ãããã©ãããè¿ãã
* @todo ç¸å¿ããæã«FALSEã§ç¸å¿ãããªãæã«TRUEã¨ããè² è«çã¯è¯ããªããå¾ã§ä¿®æ£ãã
*/
-bool is_wielding_icky_weapon(player_type *player_ptr, int i)
+bool is_wielding_icky_weapon(PlayerType *player_ptr, int i)
{
auto *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + i];
auto flgs = object_flags(o_ptr);
@@ -1624,7 +1624,7 @@ bool is_wielding_icky_weapon(player_type *player_ptr, int i)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param i æ¦å¨ãæã£ã¦ããæã0ãªãã°å©ãæã1ãªãã°å対ã®æ
*/
-bool is_wielding_icky_riding_weapon(player_type *player_ptr, int i)
+bool is_wielding_icky_riding_weapon(PlayerType *player_ptr, int i)
{
auto *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + i];
auto flgs = object_flags(o_ptr);
@@ -1633,7 +1633,7 @@ bool is_wielding_icky_riding_weapon(player_type *player_ptr, int i)
return (player_ptr->riding > 0) && !has_no_weapon && !is_suitable;
}
-bool has_not_ninja_weapon(player_type *player_ptr, int i)
+bool has_not_ninja_weapon(PlayerType *player_ptr, int i)
{
if (!has_melee_weapon(player_ptr, INVEN_MAIN_HAND + i)) {
return false;
@@ -1646,7 +1646,7 @@ bool has_not_ninja_weapon(player_type *player_ptr, int i)
(player_ptr->inventory_list[INVEN_SUB_HAND - i].tval != ItemKindType::SHIELD));
}
-bool has_not_monk_weapon(player_type *player_ptr, int i)
+bool has_not_monk_weapon(PlayerType *player_ptr, int i)
{
if (!has_melee_weapon(player_ptr, INVEN_MAIN_HAND + i)) {
return false;
@@ -1657,12 +1657,12 @@ bool has_not_monk_weapon(player_type *player_ptr, int i)
return ((player_ptr->pclass == PlayerClassType::MONK) || (player_ptr->pclass == PlayerClassType::FORCETRAINER)) && !(s_info[enum2i(player_ptr->pclass)].w_max[tval][sval]);
}
-bool has_good_luck(player_type *player_ptr)
+bool has_good_luck(PlayerType *player_ptr)
{
return (player_ptr->ppersonality == PERSONALITY_LUCKY) || (player_ptr->muta.has(PlayerMutationType::GOOD_LUCK));
}
-BIT_FLAGS player_aggravate_state(player_type *player_ptr)
+BIT_FLAGS player_aggravate_state(PlayerType *player_ptr)
{
if (player_ptr->cursed.has(CurseTraitType::AGGRAVATE)) {
if ((PlayerRace(player_ptr).equals(PlayerRaceType::S_FAIRY)) && (player_ptr->ppersonality != PERSONALITY_SEXY)) {
@@ -1674,7 +1674,7 @@ BIT_FLAGS player_aggravate_state(player_type *player_ptr)
return AGGRAVATE_NONE;
}
-bool has_aggravate(player_type *player_ptr)
+bool has_aggravate(PlayerType *player_ptr)
{
return player_aggravate_state(player_ptr) == AGGRAVATE_NORMAL;
}
diff --git a/src/player/player-status-flags.h b/src/player/player-status-flags.h
index e753d4b59..92b04168c 100644
--- a/src/player/player-status-flags.h
+++ b/src/player/player-status-flags.h
@@ -47,101 +47,101 @@ enum aggravate_state {
AGGRAVATE_NORMAL = 0x00000002L,
};
-struct player_type;
+class PlayerType;
BIT_FLAGS convert_inventory_slot_type_to_flag_cause(inventory_slot_type inventory_slot);
-BIT_FLAGS check_equipment_flags(player_type *player_ptr, tr_type tr_flag);
-BIT_FLAGS get_player_flags(player_type *player_ptr, tr_type tr_flag);
-bool has_pass_wall(player_type *player_ptr);
-bool has_kill_wall(player_type *player_ptr);
-BIT_FLAGS has_xtra_might(player_type *player_ptr);
-BIT_FLAGS has_esp_evil(player_type *player_ptr);
-BIT_FLAGS has_esp_animal(player_type *player_ptr);
-BIT_FLAGS has_esp_undead(player_type *player_ptr);
-BIT_FLAGS has_esp_demon(player_type *player_ptr);
-BIT_FLAGS has_esp_orc(player_type *player_ptr);
-BIT_FLAGS has_esp_troll(player_type *player_ptr);
-BIT_FLAGS has_esp_giant(player_type *player_ptr);
-BIT_FLAGS has_esp_dragon(player_type *player_ptr);
-BIT_FLAGS has_esp_human(player_type *player_ptr);
-BIT_FLAGS has_esp_good(player_type *player_ptr);
-BIT_FLAGS has_esp_nonliving(player_type *player_ptr);
-BIT_FLAGS has_esp_unique(player_type *player_ptr);
-BIT_FLAGS has_esp_telepathy(player_type *player_ptr);
-BIT_FLAGS has_bless_blade(player_type *player_ptr);
-BIT_FLAGS has_easy2_weapon(player_type *player_ptr);
-BIT_FLAGS has_down_saving(player_type *player_ptr);
-BIT_FLAGS has_no_ac(player_type *player_ptr);
-BIT_FLAGS has_invuln_arrow(player_type *player_ptr);
-void check_no_flowed(player_type *player_ptr);
-BIT_FLAGS has_mighty_throw(player_type *player_ptr);
-BIT_FLAGS has_dec_mana(player_type *player_ptr);
-BIT_FLAGS has_reflect(player_type *player_ptr);
-BIT_FLAGS has_see_nocto(player_type *player_ptr);
-BIT_FLAGS has_warning(player_type *player_ptr);
-BIT_FLAGS has_anti_magic(player_type *player_ptr);
-BIT_FLAGS has_anti_tele(player_type *player_ptr);
-BIT_FLAGS has_sh_fire(player_type *player_ptr);
-BIT_FLAGS has_sh_elec(player_type *player_ptr);
-BIT_FLAGS has_sh_cold(player_type *player_ptr);
-BIT_FLAGS has_easy_spell(player_type *player_ptr);
-BIT_FLAGS has_heavy_spell(player_type *player_ptr);
-BIT_FLAGS has_hold_exp(player_type *player_ptr);
-BIT_FLAGS has_see_inv(player_type *player_ptr);
-BIT_FLAGS has_magic_mastery(player_type *player_ptr);
-BIT_FLAGS has_free_act(player_type *player_ptr);
-BIT_FLAGS has_sustain_str(player_type *player_ptr);
-BIT_FLAGS has_sustain_int(player_type *player_ptr);
-BIT_FLAGS has_sustain_wis(player_type *player_ptr);
-BIT_FLAGS has_sustain_dex(player_type *player_ptr);
-BIT_FLAGS has_sustain_con(player_type *player_ptr);
-BIT_FLAGS has_sustain_chr(player_type *player_ptr);
-BIT_FLAGS has_levitation(player_type *player_ptr);
-bool has_can_swim(player_type *player_ptr);
-BIT_FLAGS has_slow_digest(player_type *player_ptr);
-BIT_FLAGS has_regenerate(player_type *player_ptr);
-void update_curses(player_type *player_ptr);
-BIT_FLAGS has_impact(player_type *player_ptr);
-BIT_FLAGS has_earthquake(player_type *player_ptr);
-void update_extra_blows(player_type *player_ptr);
-BIT_FLAGS has_resist_acid(player_type *player_ptr);
-BIT_FLAGS has_vuln_acid(player_type *player_ptr);
-BIT_FLAGS has_resist_elec(player_type *player_ptr);
-BIT_FLAGS has_vuln_elec(player_type *player_ptr);
-BIT_FLAGS has_resist_fire(player_type *player_ptr);
-BIT_FLAGS has_vuln_fire(player_type *player_ptr);
-BIT_FLAGS has_resist_cold(player_type *player_ptr);
-BIT_FLAGS has_vuln_cold(player_type *player_ptr);
-BIT_FLAGS has_resist_pois(player_type *player_ptr);
-BIT_FLAGS has_resist_conf(player_type *player_ptr);
-BIT_FLAGS has_resist_sound(player_type *player_ptr);
-BIT_FLAGS has_resist_lite(player_type *player_ptr);
-BIT_FLAGS has_vuln_lite(player_type *player_ptr);
-BIT_FLAGS has_resist_dark(player_type *player_ptr);
-BIT_FLAGS has_resist_chaos(player_type *player_ptr);
-BIT_FLAGS has_resist_disen(player_type *player_ptr);
-BIT_FLAGS has_resist_shard(player_type *player_ptr);
-BIT_FLAGS has_resist_nexus(player_type *player_ptr);
-BIT_FLAGS has_resist_blind(player_type *player_ptr);
-BIT_FLAGS has_resist_neth(player_type *player_ptr);
-BIT_FLAGS has_resist_time(player_type *player_ptr);
-BIT_FLAGS has_resist_water(player_type *player_ptr);
-BIT_FLAGS has_resist_curse(player_type *player_ptr);
-BIT_FLAGS has_resist_fear(player_type *player_ptr);
-BIT_FLAGS has_immune_acid(player_type *player_ptr);
-BIT_FLAGS has_immune_elec(player_type *player_ptr);
-BIT_FLAGS has_immune_fire(player_type *player_ptr);
-BIT_FLAGS has_immune_cold(player_type *player_ptr);
-BIT_FLAGS has_immune_dark(player_type *player_ptr);
-bool can_attack_with_main_hand(player_type *player_ptr);
-bool can_attack_with_sub_hand(player_type *player_ptr);
-bool has_two_handed_weapons(player_type *player_ptr);
-BIT_FLAGS has_lite(player_type *player_ptr);
-bool has_disable_two_handed_bonus(player_type *player_ptr, int i);
-bool has_not_ninja_weapon(player_type *player_ptr, int i);
-bool has_not_monk_weapon(player_type *player_ptr, int i);
-bool is_wielding_icky_weapon(player_type *player_ptr, int i);
-bool is_wielding_icky_riding_weapon(player_type *player_ptr, int i);
-bool has_good_luck(player_type *player_ptr);
-BIT_FLAGS player_aggravate_state(player_type *player_ptr);
-melee_type player_melee_type(player_type *player_ptr);
-bool has_aggravate(player_type *player_ptr);
+BIT_FLAGS check_equipment_flags(PlayerType *player_ptr, tr_type tr_flag);
+BIT_FLAGS get_player_flags(PlayerType *player_ptr, tr_type tr_flag);
+bool has_pass_wall(PlayerType *player_ptr);
+bool has_kill_wall(PlayerType *player_ptr);
+BIT_FLAGS has_xtra_might(PlayerType *player_ptr);
+BIT_FLAGS has_esp_evil(PlayerType *player_ptr);
+BIT_FLAGS has_esp_animal(PlayerType *player_ptr);
+BIT_FLAGS has_esp_undead(PlayerType *player_ptr);
+BIT_FLAGS has_esp_demon(PlayerType *player_ptr);
+BIT_FLAGS has_esp_orc(PlayerType *player_ptr);
+BIT_FLAGS has_esp_troll(PlayerType *player_ptr);
+BIT_FLAGS has_esp_giant(PlayerType *player_ptr);
+BIT_FLAGS has_esp_dragon(PlayerType *player_ptr);
+BIT_FLAGS has_esp_human(PlayerType *player_ptr);
+BIT_FLAGS has_esp_good(PlayerType *player_ptr);
+BIT_FLAGS has_esp_nonliving(PlayerType *player_ptr);
+BIT_FLAGS has_esp_unique(PlayerType *player_ptr);
+BIT_FLAGS has_esp_telepathy(PlayerType *player_ptr);
+BIT_FLAGS has_bless_blade(PlayerType *player_ptr);
+BIT_FLAGS has_easy2_weapon(PlayerType *player_ptr);
+BIT_FLAGS has_down_saving(PlayerType *player_ptr);
+BIT_FLAGS has_no_ac(PlayerType *player_ptr);
+BIT_FLAGS has_invuln_arrow(PlayerType *player_ptr);
+void check_no_flowed(PlayerType *player_ptr);
+BIT_FLAGS has_mighty_throw(PlayerType *player_ptr);
+BIT_FLAGS has_dec_mana(PlayerType *player_ptr);
+BIT_FLAGS has_reflect(PlayerType *player_ptr);
+BIT_FLAGS has_see_nocto(PlayerType *player_ptr);
+BIT_FLAGS has_warning(PlayerType *player_ptr);
+BIT_FLAGS has_anti_magic(PlayerType *player_ptr);
+BIT_FLAGS has_anti_tele(PlayerType *player_ptr);
+BIT_FLAGS has_sh_fire(PlayerType *player_ptr);
+BIT_FLAGS has_sh_elec(PlayerType *player_ptr);
+BIT_FLAGS has_sh_cold(PlayerType *player_ptr);
+BIT_FLAGS has_easy_spell(PlayerType *player_ptr);
+BIT_FLAGS has_heavy_spell(PlayerType *player_ptr);
+BIT_FLAGS has_hold_exp(PlayerType *player_ptr);
+BIT_FLAGS has_see_inv(PlayerType *player_ptr);
+BIT_FLAGS has_magic_mastery(PlayerType *player_ptr);
+BIT_FLAGS has_free_act(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_str(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_int(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_wis(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_dex(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_con(PlayerType *player_ptr);
+BIT_FLAGS has_sustain_chr(PlayerType *player_ptr);
+BIT_FLAGS has_levitation(PlayerType *player_ptr);
+bool has_can_swim(PlayerType *player_ptr);
+BIT_FLAGS has_slow_digest(PlayerType *player_ptr);
+BIT_FLAGS has_regenerate(PlayerType *player_ptr);
+void update_curses(PlayerType *player_ptr);
+BIT_FLAGS has_impact(PlayerType *player_ptr);
+BIT_FLAGS has_earthquake(PlayerType *player_ptr);
+void update_extra_blows(PlayerType *player_ptr);
+BIT_FLAGS has_resist_acid(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_acid(PlayerType *player_ptr);
+BIT_FLAGS has_resist_elec(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_elec(PlayerType *player_ptr);
+BIT_FLAGS has_resist_fire(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_fire(PlayerType *player_ptr);
+BIT_FLAGS has_resist_cold(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_cold(PlayerType *player_ptr);
+BIT_FLAGS has_resist_pois(PlayerType *player_ptr);
+BIT_FLAGS has_resist_conf(PlayerType *player_ptr);
+BIT_FLAGS has_resist_sound(PlayerType *player_ptr);
+BIT_FLAGS has_resist_lite(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_lite(PlayerType *player_ptr);
+BIT_FLAGS has_resist_dark(PlayerType *player_ptr);
+BIT_FLAGS has_resist_chaos(PlayerType *player_ptr);
+BIT_FLAGS has_resist_disen(PlayerType *player_ptr);
+BIT_FLAGS has_resist_shard(PlayerType *player_ptr);
+BIT_FLAGS has_resist_nexus(PlayerType *player_ptr);
+BIT_FLAGS has_resist_blind(PlayerType *player_ptr);
+BIT_FLAGS has_resist_neth(PlayerType *player_ptr);
+BIT_FLAGS has_resist_time(PlayerType *player_ptr);
+BIT_FLAGS has_resist_water(PlayerType *player_ptr);
+BIT_FLAGS has_resist_curse(PlayerType *player_ptr);
+BIT_FLAGS has_resist_fear(PlayerType *player_ptr);
+BIT_FLAGS has_immune_acid(PlayerType *player_ptr);
+BIT_FLAGS has_immune_elec(PlayerType *player_ptr);
+BIT_FLAGS has_immune_fire(PlayerType *player_ptr);
+BIT_FLAGS has_immune_cold(PlayerType *player_ptr);
+BIT_FLAGS has_immune_dark(PlayerType *player_ptr);
+bool can_attack_with_main_hand(PlayerType *player_ptr);
+bool can_attack_with_sub_hand(PlayerType *player_ptr);
+bool has_two_handed_weapons(PlayerType *player_ptr);
+BIT_FLAGS has_lite(PlayerType *player_ptr);
+bool has_disable_two_handed_bonus(PlayerType *player_ptr, int i);
+bool has_not_ninja_weapon(PlayerType *player_ptr, int i);
+bool has_not_monk_weapon(PlayerType *player_ptr, int i);
+bool is_wielding_icky_weapon(PlayerType *player_ptr, int i);
+bool is_wielding_icky_riding_weapon(PlayerType *player_ptr, int i);
+bool has_good_luck(PlayerType *player_ptr);
+BIT_FLAGS player_aggravate_state(PlayerType *player_ptr);
+melee_type player_melee_type(PlayerType *player_ptr);
+bool has_aggravate(PlayerType *player_ptr);
diff --git a/src/player/player-status-resist.cpp b/src/player/player-status-resist.cpp
index 0d1db63ae..dca12006f 100644
--- a/src/player/player-status-resist.cpp
+++ b/src/player/player-status-resist.cpp
@@ -59,7 +59,7 @@ PERCENTAGE randrate(int dice, int fix, rate_calc_type_mode mode)
/*!
* @brief é
¸å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_acid_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_acid_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
@@ -90,7 +90,7 @@ PERCENTAGE calc_acid_damage_rate(player_type *player_ptr)
/*!
* @brief é»æå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_elec_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_elec_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
@@ -120,7 +120,7 @@ PERCENTAGE calc_elec_damage_rate(player_type *player_ptr)
/*!
* @brief ç«çå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_fire_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_fire_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
BIT_FLAGS flgs = has_vuln_fire(player_ptr);
@@ -146,7 +146,7 @@ PERCENTAGE calc_fire_damage_rate(player_type *player_ptr)
/*!
* @brief å·æ°å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_cold_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_cold_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
BIT_FLAGS flgs = has_vuln_cold(player_ptr);
@@ -171,7 +171,7 @@ PERCENTAGE calc_cold_damage_rate(player_type *player_ptr)
/*!
* @brief æ¯å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_pois_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_pois_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
if (has_resist_pois(player_ptr))
@@ -185,7 +185,7 @@ PERCENTAGE calc_pois_damage_rate(player_type *player_ptr)
/*!
* @brief æ¾å°æ§å»æ£ç©æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_nuke_damage_rate(player_type *player_ptr)
+PERCENTAGE calc_nuke_damage_rate(PlayerType *player_ptr)
{
PERCENTAGE per = 100;
@@ -200,7 +200,7 @@ PERCENTAGE calc_nuke_damage_rate(player_type *player_ptr)
/*!
* @brief æ»ã®å
ç·ã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_deathray_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_deathray_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
if (player_ptr->mimic_form) {
@@ -229,7 +229,7 @@ PERCENTAGE calc_deathray_damage_rate(player_type *player_ptr, rate_calc_type_mod
/*!
* @brief éå
å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_lite_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_lite_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -260,7 +260,7 @@ PERCENTAGE calc_lite_damage_rate(player_type *player_ptr, rate_calc_type_mode mo
/*!
* @brief æé»å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_dark_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_dark_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -278,7 +278,7 @@ PERCENTAGE calc_dark_damage_rate(player_type *player_ptr, rate_calc_type_mode mo
/*!
* @brief ç ´çå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_shards_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_shards_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -293,7 +293,7 @@ PERCENTAGE calc_shards_damage_rate(player_type *player_ptr, rate_calc_type_mode
/*!
* @brief è½é³å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_sound_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_sound_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -308,7 +308,7 @@ PERCENTAGE calc_sound_damage_rate(player_type *player_ptr, rate_calc_type_mode m
/*!
* @brief æ··ä¹±å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_conf_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_conf_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -323,7 +323,7 @@ PERCENTAGE calc_conf_damage_rate(player_type *player_ptr, rate_calc_type_mode mo
/*!
* @brief æ··æ²å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_chaos_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_chaos_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -338,7 +338,7 @@ PERCENTAGE calc_chaos_damage_rate(player_type *player_ptr, rate_calc_type_mode m
/*!
* @brief å£åå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_disenchant_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_disenchant_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -353,7 +353,7 @@ PERCENTAGE calc_disenchant_damage_rate(player_type *player_ptr, rate_calc_type_m
/*!
* @brief å ææ··ä¹±å±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_nexus_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_nexus_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -368,7 +368,7 @@ PERCENTAGE calc_nexus_damage_rate(player_type *player_ptr, rate_calc_type_mode m
/*!
* @brief ãã±ããå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_rocket_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_rocket_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -383,7 +383,7 @@ PERCENTAGE calc_rocket_damage_rate(player_type *player_ptr, rate_calc_type_mode
/*!
* @brief å°çå±æ§æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_nether_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_nether_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
PERCENTAGE per = 100;
@@ -400,7 +400,7 @@ PERCENTAGE calc_nether_damage_rate(player_type *player_ptr, rate_calc_type_mode
/*!
* @brief æéé転æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_time_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_time_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -416,7 +416,7 @@ PERCENTAGE calc_time_damage_rate(player_type *player_ptr, rate_calc_type_mode mo
/*!
* @brief æ°´æµæ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_water_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_water_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -432,7 +432,7 @@ PERCENTAGE calc_water_damage_rate(player_type *player_ptr, rate_calc_type_mode m
/*!
* @brief èãªãç«çæ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_holy_fire_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_holy_fire_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -446,7 +446,7 @@ PERCENTAGE calc_holy_fire_damage_rate(player_type *player_ptr, rate_calc_type_mo
/*!
* @brief å°çã®ç«çæ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_hell_fire_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_hell_fire_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -458,7 +458,7 @@ PERCENTAGE calc_hell_fire_damage_rate(player_type *player_ptr, rate_calc_type_mo
/*!
* @brief éåæ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_gravity_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_gravity_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -471,7 +471,7 @@ PERCENTAGE calc_gravity_damage_rate(player_type *player_ptr, rate_calc_type_mode
/*!
* @brief èç¡æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_void_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_void_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
@@ -489,7 +489,7 @@ PERCENTAGE calc_void_damage_rate(player_type *player_ptr, rate_calc_type_mode mo
/*!
* @brief 深淵æ»æã«å¯¾ãããã¡ã¼ã¸åçè¨ç®
*/
-PERCENTAGE calc_abyss_damage_rate(player_type *player_ptr, rate_calc_type_mode mode)
+PERCENTAGE calc_abyss_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode)
{
(void)mode; // unused
PERCENTAGE per = 100;
diff --git a/src/player/player-status-resist.h b/src/player/player-status-resist.h
index 80068d62a..6419eb002 100644
--- a/src/player/player-status-resist.h
+++ b/src/player/player-status-resist.h
@@ -9,28 +9,28 @@ enum rate_calc_type_mode {
CALC_MAX = 3,
};
-struct player_type;
-PERCENTAGE calc_acid_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_elec_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_fire_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_cold_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_pois_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_nuke_damage_rate(player_type *player_ptr);
-PERCENTAGE calc_lite_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_dark_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_shards_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_sound_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_conf_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_chaos_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_nether_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_disenchant_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_nexus_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_time_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_water_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_rocket_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_deathray_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_holy_fire_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_hell_fire_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_gravity_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_void_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
-PERCENTAGE calc_abyss_damage_rate(player_type *player_ptr, rate_calc_type_mode mode);
+class PlayerType;
+PERCENTAGE calc_acid_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_elec_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_fire_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_cold_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_pois_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_nuke_damage_rate(PlayerType *player_ptr);
+PERCENTAGE calc_lite_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_dark_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_shards_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_sound_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_conf_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_chaos_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_nether_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_disenchant_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_nexus_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_time_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_water_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_rocket_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_deathray_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_holy_fire_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_hell_fire_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_gravity_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_void_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
+PERCENTAGE calc_abyss_damage_rate(PlayerType *player_ptr, rate_calc_type_mode mode);
diff --git a/src/player/player-status.cpp b/src/player/player-status.cpp
index 9345ee1a0..07b8c540d 100644
--- a/src/player/player-status.cpp
+++ b/src/player/player-status.cpp
@@ -115,37 +115,37 @@
static const int extra_magic_glove_reduce_mana = 1;
-static bool is_martial_arts_mode(player_type *player_ptr);
-
-static ACTION_SKILL_POWER calc_disarming(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_device_ability(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_saving_throw(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_search(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_search_freq(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_to_hit_melee(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_to_hit_shoot(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_to_hit_throw(player_type *player_ptr);
-static ACTION_SKILL_POWER calc_skill_dig(player_type *player_ptr);
-static bool is_heavy_wield(player_type *player_ptr, int i);
-static int16_t calc_num_blow(player_type *player_ptr, int i);
-static int16_t calc_to_magic_chance(player_type *player_ptr);
-static ARMOUR_CLASS calc_base_ac(player_type *player_ptr);
-static ARMOUR_CLASS calc_to_ac(player_type *player_ptr, bool is_real_value);
-static int16_t calc_double_weapon_penalty(player_type *player_ptr, INVENTORY_IDX slot);
-static bool is_riding_two_hands(player_type *player_ptr);
-static int16_t calc_riding_bow_penalty(player_type *player_ptr);
-static void put_equipment_warning(player_type *player_ptr);
-
-static short calc_to_damage(player_type *player_ptr, INVENTORY_IDX slot, bool is_real_value);
-static int16_t calc_to_hit(player_type *player_ptr, INVENTORY_IDX slot, bool is_real_value);
-
-static int16_t calc_to_hit_bow(player_type *player_ptr, bool is_real_value);
-
-static int16_t calc_to_damage_misc(player_type *player_ptr);
-static int16_t calc_to_hit_misc(player_type *player_ptr);
-
-static DICE_NUMBER calc_to_weapon_dice_num(player_type *player_ptr, INVENTORY_IDX slot);
-static player_hand main_attack_hand(player_type *player_ptr);
+static bool is_martial_arts_mode(PlayerType *player_ptr);
+
+static ACTION_SKILL_POWER calc_disarming(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_device_ability(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_saving_throw(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_search(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_search_freq(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_to_hit_melee(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_to_hit_shoot(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_to_hit_throw(PlayerType *player_ptr);
+static ACTION_SKILL_POWER calc_skill_dig(PlayerType *player_ptr);
+static bool is_heavy_wield(PlayerType *player_ptr, int i);
+static int16_t calc_num_blow(PlayerType *player_ptr, int i);
+static int16_t calc_to_magic_chance(PlayerType *player_ptr);
+static ARMOUR_CLASS calc_base_ac(PlayerType *player_ptr);
+static ARMOUR_CLASS calc_to_ac(PlayerType *player_ptr, bool is_real_value);
+static int16_t calc_double_weapon_penalty(PlayerType *player_ptr, INVENTORY_IDX slot);
+static bool is_riding_two_hands(PlayerType *player_ptr);
+static int16_t calc_riding_bow_penalty(PlayerType *player_ptr);
+static void put_equipment_warning(PlayerType *player_ptr);
+
+static short calc_to_damage(PlayerType *player_ptr, INVENTORY_IDX slot, bool is_real_value);
+static int16_t calc_to_hit(PlayerType *player_ptr, INVENTORY_IDX slot, bool is_real_value);
+
+static int16_t calc_to_hit_bow(PlayerType *player_ptr, bool is_real_value);
+
+static int16_t calc_to_damage_misc(PlayerType *player_ptr);
+static int16_t calc_to_hit_misc(PlayerType *player_ptr);
+
+static DICE_NUMBER calc_to_weapon_dice_num(PlayerType *player_ptr, INVENTORY_IDX slot);
+static player_hand main_attack_hand(PlayerType *player_ptr);
/*** Player information ***/
@@ -155,7 +155,7 @@ static player_hand main_attack_hand(player_type *player_ptr);
* @param player_ptr 主観ã¨ãªããã¬ã¤ã¤ã¼æ§é ä½åç
§ãã¤ã³ã¿
* @todo å°æ¥ç¬èªã¤ã³ã¿ã¼ãã§ã¼ã¹å®è£
ã«ã¯z-termç³»ã«è¿½ãåºãã¹ããï¼
*/
-static void delayed_visual_update(player_type *player_ptr)
+static void delayed_visual_update(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (int i = 0; i < floor_ptr->redraw_n; i++) {
@@ -184,7 +184,7 @@ static void delayed_visual_update(player_type *player_ptr)
* @param o_ptr å¤å®ããå°ææ¦å¨ã®ã¢ã¤ãã æ
å ±åç
§ãã¤ã³ã¿
* @return éããããªãã°TRUE
*/
-static bool is_heavy_shoot(player_type *player_ptr, object_type *o_ptr)
+static bool is_heavy_shoot(PlayerType *player_ptr, object_type *o_ptr)
{
return (calc_bow_weight_limit(player_ptr) < o_ptr->weight / 10);
}
@@ -194,7 +194,7 @@ static bool is_heavy_shoot(player_type *player_ptr, object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ç·éé
*/
-WEIGHT calc_inventory_weight(player_type *player_ptr)
+WEIGHT calc_inventory_weight(PlayerType *player_ptr)
{
WEIGHT weight = 0;
@@ -208,7 +208,7 @@ WEIGHT calc_inventory_weight(player_type *player_ptr)
return weight;
}
-static void update_ability_scores(player_type *player_ptr)
+static void update_ability_scores(PlayerType *player_ptr)
{
PlayerStrength player_str(player_ptr);
PlayerIntelligence player_int(player_ptr);
@@ -247,7 +247,7 @@ static void update_ability_scores(player_type *player_ptr)
*
* @todo ããã§è¨ç®ãã¦ããåå¤ã¯ä¸é¨ã®ç¶æ
å¤åã¡ãã»ã¼ã¸å¦çãé¤ããä»å¾å¿
è¦ãªæã«é©ç¤ºè¨ç®ããå½¢ã«ç§»è¡ããããã»ã¼ãã¹ã¦åãããã
*/
-static void update_bonuses(player_type *player_ptr)
+static void update_bonuses(PlayerType *player_ptr)
{
auto empty_hands_status = empty_hands(player_ptr, true);
object_type *o_ptr;
@@ -407,7 +407,7 @@ static void update_bonuses(player_type *player_ptr)
* Adjust current hitpoints if necessary
* @details
*/
-static void update_max_hitpoints(player_type *player_ptr)
+static void update_max_hitpoints(PlayerType *player_ptr)
{
int bonus = ((int)(adj_con_mhp[player_ptr->stat_index[A_CON]]) - 128) * player_ptr->lev / 4;
int mhp = player_ptr->player_hp[player_ptr->lev - 1];
@@ -474,7 +474,7 @@ static void update_max_hitpoints(player_type *player_ptr)
* Note that this function induces various "status" messages,
* which must be bypasses until the character is created.
*/
-static void update_num_of_spells(player_type *player_ptr)
+static void update_num_of_spells(PlayerType *player_ptr)
{
if (mp_ptr->spell_book == ItemKindType::NONE)
return;
@@ -720,7 +720,7 @@ static void update_num_of_spells(player_type *player_ptr)
* @details
* This function induces status messages.
*/
-static void update_max_mana(player_type *player_ptr)
+static void update_max_mana(PlayerType *player_ptr)
{
if ((mp_ptr->spell_book == ItemKindType::NONE) && mp_ptr->spell_first == SPELL_FIRST_NO_SPELL)
return;
@@ -935,7 +935,7 @@ static void update_max_mana(player_type *player_ptr)
* @param o_ptr è¨ç®ããå°ææ¦å¨ã®ã¢ã¤ãã æ
å ±åç
§ãã¤ã³ã¿
* @return å°æåçã®å¤(100ã§1.00å)
*/
-int16_t calc_num_fire(player_type *player_ptr, object_type *o_ptr)
+int16_t calc_num_fire(PlayerType *player_ptr, object_type *o_ptr)
{
int extra_shots = 0;
@@ -1004,7 +1004,7 @@ int16_t calc_num_fire(player_type *player_ptr, object_type *o_ptr)
* * å¨ç¨ãã«å¿ããadj_dex_disãã¼ãã«ã«ããå ç®
* * ç¥åã«å¿ããadj_int_disãã¼ãã«ã«ããå ç®
*/
-static ACTION_SKILL_POWER calc_disarming(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_disarming(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1034,7 +1034,7 @@ static ACTION_SKILL_POWER calc_disarming(player_type *player_ptr)
* * ç¥åã«å¿ããadj_int_devãã¼ãã«ã«ããå ç®
* * çæ¦å£«åã«ããæ¸ç®(-20)
*/
-static ACTION_SKILL_POWER calc_device_ability(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_device_ability(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1084,7 +1084,7 @@ static ACTION_SKILL_POWER calc_device_ability(player_type *player_ptr)
* * çå½ã®ã究極ã®èæ§ãã regist_magic,magicdefæã¡ãªã大ãªãä¸æ¸ã(95+ã¬ãã«æªæºãªããã®å¤ã«ä¸æ¸ã)
* * åªãã®down_savingãããã£ã¦ãããªãåæ¸
*/
-static ACTION_SKILL_POWER calc_saving_throw(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_saving_throw(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1139,7 +1139,7 @@ static ACTION_SKILL_POWER calc_saving_throw(player_type *player_ptr)
* * çæ¦å£«åã«ããæ¸ç®(-15)
* * å¤ç°(MUT3_XTRA_EYES)ã«ããå ç®(+15)
*/
-static ACTION_SKILL_POWER calc_search(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_search(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1186,7 +1186,7 @@ static ACTION_SKILL_POWER calc_search(player_type *player_ptr)
* * çæ¦å£«åã«ããæ¸ç®(-15)
* * å¤ç°(MUT3_XTRA_EYES)ã«ããå ç®(+15)
*/
-static ACTION_SKILL_POWER calc_search_freq(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_search_freq(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1229,7 +1229,7 @@ static ACTION_SKILL_POWER calc_search_freq(player_type *player_ptr)
* @details
* * 種æ/è·æ¥/æ§æ ¼ã«ããå ç®ã¨ã¬ãã«ã«ãã追å å ç®
*/
-static ACTION_SKILL_POWER calc_to_hit_melee(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_to_hit_melee(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1253,7 +1253,7 @@ static ACTION_SKILL_POWER calc_to_hit_melee(player_type *player_ptr)
* @details
* * 種æ/è·æ¥/æ§æ ¼ã«ããå ç®ã¨ã¬ãã«ã«ãã追å å ç®
*/
-static ACTION_SKILL_POWER calc_to_hit_shoot(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_to_hit_shoot(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1278,7 +1278,7 @@ static ACTION_SKILL_POWER calc_to_hit_shoot(player_type *player_ptr)
* * 種æ/è·æ¥/æ§æ ¼ã«ããå ç®ã¨ã¬ãã«ã«ãã追å å ç®
* * çæ¦å£«ã«ããæ¸ç®(-20)
*/
-static ACTION_SKILL_POWER calc_to_hit_throw(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_to_hit_throw(PlayerType *player_ptr)
{
ACTION_SKILL_POWER pow;
const player_race_info *tmp_rp_ptr;
@@ -1313,7 +1313,7 @@ static ACTION_SKILL_POWER calc_to_hit_throw(player_type *player_ptr)
* * æ¦å¨ééã«ãããã©ã¹ä¿®æ£
* * æçµç®åºå¤ã«1ãä¿è¨¼
*/
-static ACTION_SKILL_POWER calc_skill_dig(player_type *player_ptr)
+static ACTION_SKILL_POWER calc_skill_dig(PlayerType *player_ptr)
{
object_type *o_ptr;
@@ -1359,20 +1359,20 @@ static ACTION_SKILL_POWER calc_skill_dig(player_type *player_ptr)
return pow;
}
-static bool is_martial_arts_mode(player_type *player_ptr)
+static bool is_martial_arts_mode(PlayerType *player_ptr)
{
return ((player_ptr->pclass == PlayerClassType::MONK) || (player_ptr->pclass == PlayerClassType::FORCETRAINER) || (player_ptr->pclass == PlayerClassType::BERSERKER))
&& (any_bits(empty_hands(player_ptr, true), EMPTY_HAND_MAIN)) && !can_attack_with_sub_hand(player_ptr);
}
-static bool is_heavy_wield(player_type *player_ptr, int i)
+static bool is_heavy_wield(PlayerType *player_ptr, int i)
{
const object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + i];
return has_melee_weapon(player_ptr, INVEN_MAIN_HAND + i) && (calc_weapon_weight_limit(player_ptr) < o_ptr->weight / 10);
}
-static int16_t calc_num_blow(player_type *player_ptr, int i)
+static int16_t calc_num_blow(PlayerType *player_ptr, int i)
{
object_type *o_ptr;
int16_t num_blow = 1;
@@ -1508,7 +1508,7 @@ static int16_t calc_num_blow(player_type *player_ptr, int i)
* * æ§æ ¼ãã£ã¼ã¸ãã³ãªãå ç®(+5)
* * è£
ååã«TRC::HARD_SPELLããããªãå ç®(軽ãåªããªã+3/éãåªããªã+10)
*/
-static int16_t calc_to_magic_chance(player_type *player_ptr)
+static int16_t calc_to_magic_chance(PlayerType *player_ptr)
{
int16_t chance = 0;
@@ -1538,7 +1538,7 @@ static int16_t calc_to_magic_chance(player_type *player_ptr)
return chance;
}
-static ARMOUR_CLASS calc_base_ac(player_type *player_ptr)
+static ARMOUR_CLASS calc_base_ac(PlayerType *player_ptr)
{
ARMOUR_CLASS ac = 0;
if (player_ptr->yoiyami)
@@ -1561,7 +1561,7 @@ static ARMOUR_CLASS calc_base_ac(player_type *player_ptr)
return ac;
}
-static ARMOUR_CLASS calc_to_ac(player_type *player_ptr, bool is_real_value)
+static ARMOUR_CLASS calc_to_ac(PlayerType *player_ptr, bool is_real_value)
{
ARMOUR_CLASS ac = 0;
if (player_ptr->yoiyami)
@@ -1733,7 +1733,7 @@ static ARMOUR_CLASS calc_to_ac(player_type *player_ptr, bool is_real_value)
* * æ¦èµã»ããã«ããå
é¤
* * ç«¿ç¶æ¦å¨ã«ããå¢å
*/
-int16_t calc_double_weapon_penalty(player_type *player_ptr, INVENTORY_IDX slot)
+int16_t calc_double_weapon_penalty(PlayerType *player_ptr, INVENTORY_IDX slot)
{
int penalty = 0;
@@ -1765,7 +1765,7 @@ int16_t calc_double_weapon_penalty(player_type *player_ptr, INVENTORY_IDX slot)
return (int16_t)penalty;
}
-static bool is_riding_two_hands(player_type *player_ptr)
+static bool is_riding_two_hands(PlayerType *player_ptr)
{
if (!player_ptr->riding) {
return false;
@@ -1790,7 +1790,7 @@ static bool is_riding_two_hands(player_type *player_ptr)
return false;
}
-static int16_t calc_riding_bow_penalty(player_type *player_ptr)
+static int16_t calc_riding_bow_penalty(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!player_ptr->riding)
@@ -1814,7 +1814,7 @@ static int16_t calc_riding_bow_penalty(player_type *player_ptr)
return penalty;
}
-void put_equipment_warning(player_type *player_ptr)
+void put_equipment_warning(PlayerType *player_ptr)
{
bool heavy_shoot = is_heavy_shoot(player_ptr, &player_ptr->inventory_list[INVEN_BOW]);
if (player_ptr->old_heavy_shoot != heavy_shoot) {
@@ -1905,7 +1905,7 @@ void put_equipment_warning(player_type *player_ptr)
}
}
-static short calc_to_damage(player_type *player_ptr, INVENTORY_IDX slot, bool is_real_value)
+static short calc_to_damage(PlayerType *player_ptr, INVENTORY_IDX slot, bool is_real_value)
{
object_type *o_ptr = &player_ptr->inventory_list[slot];
auto flgs = object_flags(o_ptr);
@@ -2047,7 +2047,7 @@ static short calc_to_damage(player_type *player_ptr, INVENTORY_IDX slot, bool is
* @details
* 'slot' MUST be INVEN_MAIN_HAND or INVEM_SUB_HAND.
*/
-static short calc_to_hit(player_type *player_ptr, INVENTORY_IDX slot, bool is_real_value)
+static short calc_to_hit(PlayerType *player_ptr, INVENTORY_IDX slot, bool is_real_value)
{
auto hit = 0;
@@ -2265,7 +2265,7 @@ static short calc_to_hit(player_type *player_ptr, INVENTORY_IDX slot, bool is_re
return static_cast(hit);
}
-static int16_t calc_to_hit_bow(player_type *player_ptr, bool is_real_value)
+static int16_t calc_to_hit_bow(PlayerType *player_ptr, bool is_real_value)
{
int16_t pow = 0;
@@ -2338,7 +2338,7 @@ static int16_t calc_to_hit_bow(player_type *player_ptr, bool is_real_value)
return pow;
}
-static int16_t calc_to_damage_misc(player_type *player_ptr)
+static int16_t calc_to_damage_misc(PlayerType *player_ptr)
{
object_type *o_ptr;
@@ -2367,7 +2367,7 @@ static int16_t calc_to_damage_misc(player_type *player_ptr)
return to_dam;
}
-static int16_t calc_to_hit_misc(player_type *player_ptr)
+static int16_t calc_to_hit_misc(PlayerType *player_ptr)
{
object_type *o_ptr;
@@ -2406,7 +2406,7 @@ static int16_t calc_to_hit_misc(player_type *player_ptr)
return to_hit;
}
-static DICE_NUMBER calc_to_weapon_dice_num(player_type *player_ptr, INVENTORY_IDX slot)
+static DICE_NUMBER calc_to_weapon_dice_num(PlayerType *player_ptr, INVENTORY_IDX slot)
{
auto *o_ptr = &player_ptr->inventory_list[slot];
return (player_ptr->riding > 0) && o_ptr->is_lance() ? 2 : 0;
@@ -2417,7 +2417,7 @@ static DICE_NUMBER calc_to_weapon_dice_num(player_type *player_ptr, INVENTORY_ID
* Computes current weight limit.
* @return å¶ééé(ãã³ã)
*/
-WEIGHT calc_weight_limit(player_type *player_ptr)
+WEIGHT calc_weight_limit(PlayerType *player_ptr)
{
WEIGHT i = (WEIGHT)adj_str_wgt[player_ptr->stat_index[A_STR]] * 50;
if (player_ptr->pclass == PlayerClassType::BERSERKER)
@@ -2429,7 +2429,7 @@ WEIGHT calc_weight_limit(player_type *player_ptr)
* @brief update ã®ãã©ã°ã«å¿ããæ´æ°ãã¾ã¨ãã¦è¡ã / Handle "update"
* @details æ´æ°å¦çã®å¯¾è±¡ã¯ãã¬ã¤ã¤ã¼ã®è½åä¿®æ£/å
æºå¯¿å½/HP/MP/éæ³ã®å¦ç¿ç¶æ
ãä»å¤æ°ã®å¤çã®ç¶æ
å¤å®ã
*/
-void update_creature(player_type *player_ptr)
+void update_creature(PlayerType *player_ptr)
{
if (!player_ptr->update)
return;
@@ -2531,7 +2531,7 @@ void update_creature(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ãééæ¸ãä¸åãæã£ã¦ããªãããå¤å®ãã
* @return ééæ¸ãä¸åãæã£ã¦ããªããªãTRUEãè¿ã
*/
-bool player_has_no_spellbooks(player_type *player_ptr)
+bool player_has_no_spellbooks(PlayerType *player_ptr)
{
object_type *o_ptr;
for (int i = 0; i < INVEN_PACK; i++) {
@@ -2556,7 +2556,7 @@ bool player_has_no_spellbooks(player_type *player_ptr)
* @param y é
ç½®å
Y座æ¨
* @return é
ç½®ã«æåãããTRUE
*/
-bool player_place(player_type *player_ptr, POSITION y, POSITION x)
+bool player_place(PlayerType *player_ptr, POSITION y, POSITION x)
{
if (player_ptr->current_floor_ptr->grid_array[y][x].m_idx != 0)
return false;
@@ -2570,7 +2570,7 @@ bool player_place(player_type *player_ptr, POSITION y, POSITION x)
/*!
* @brief 種æã¢ã³ãã©ã¤ããåºè¡æãã¿ã¼ã³ã®ä¸ã«ä¹ã£ãéã®ããã«ãã£å¦ç
*/
-void wreck_the_pattern(player_type *player_ptr)
+void wreck_the_pattern(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
int pattern_type = f_info[floor_ptr->grid_array[player_ptr->y][player_ptr->x].feat].subtype;
@@ -2600,7 +2600,7 @@ void wreck_the_pattern(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®çµé¨å¤ã«ã¤ãã¦æ´åæ§ã®ããã®ãã§ãã¯ã¨èª¿æ´ãè¡ã /
* Advance experience levels and print experience
*/
-void check_experience(player_type *player_ptr)
+void check_experience(PlayerType *player_ptr)
{
if (player_ptr->exp < 0)
player_ptr->exp = 0;
@@ -2794,7 +2794,7 @@ int16_t modify_stat_value(int value, int amount)
* Hack -- Calculates the total number of points earned -JWT-
* @details
*/
-long calc_score(player_type *player_ptr)
+long calc_score(PlayerType *player_ptr)
{
int arena_win = std::min(player_ptr->arena_number, MAX_ARENA_MONS);
@@ -2864,31 +2864,31 @@ long calc_score(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ç¥ç¦ç¶æ
ãªãã°TRUE
*/
-bool is_blessed(player_type *player_ptr)
+bool is_blessed(PlayerType *player_ptr)
{
return player_ptr->blessed || music_singing(player_ptr, MUSIC_BLESS) || SpellHex(player_ptr).is_spelling_specific(HEX_BLESS);
}
-bool is_tim_esp(player_type *player_ptr)
+bool is_tim_esp(PlayerType *player_ptr)
{
auto sniper_data = PlayerClass(player_ptr).get_specific_data();
auto sniper_concent = sniper_data ? sniper_data->concent : 0;
return player_ptr->tim_esp || music_singing(player_ptr, MUSIC_MIND) || (sniper_concent >= CONCENT_TELE_THRESHOLD);
}
-bool is_tim_stealth(player_type *player_ptr)
+bool is_tim_stealth(PlayerType *player_ptr)
{
return player_ptr->tim_stealth || music_singing(player_ptr, MUSIC_STEALTH);
}
-bool is_time_limit_esp(player_type *player_ptr)
+bool is_time_limit_esp(PlayerType *player_ptr)
{
auto sniper_data = PlayerClass(player_ptr).get_specific_data();
auto sniper_concent = sniper_data ? sniper_data->concent : 0;
return player_ptr->tim_esp || music_singing(player_ptr, MUSIC_MIND) || (sniper_concent >= CONCENT_TELE_THRESHOLD);
}
-bool is_time_limit_stealth(player_type *player_ptr)
+bool is_time_limit_stealth(PlayerType *player_ptr)
{
return player_ptr->tim_stealth || music_singing(player_ptr, MUSIC_STEALTH);
}
@@ -2897,7 +2897,7 @@ bool is_time_limit_stealth(player_type *player_ptr)
* @brief å£ã使ãç¶ç¶çãªå¦çãä¸æãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void stop_mouth(player_type *player_ptr)
+void stop_mouth(PlayerType *player_ptr)
{
if (music_singing_any(player_ptr))
stop_singing(player_ptr);
@@ -2907,37 +2907,37 @@ void stop_mouth(player_type *player_ptr)
}
}
-bool is_fast(player_type *player_ptr)
+bool is_fast(PlayerType *player_ptr)
{
return player_ptr->fast || music_singing(player_ptr, MUSIC_SPEED) || music_singing(player_ptr, MUSIC_SHERO);
}
-bool is_invuln(player_type *player_ptr)
+bool is_invuln(PlayerType *player_ptr)
{
return player_ptr->invuln || music_singing(player_ptr, MUSIC_INVULN);
}
-bool is_hero(player_type *player_ptr)
+bool is_hero(PlayerType *player_ptr)
{
return player_ptr->hero || music_singing(player_ptr, MUSIC_HERO) || music_singing(player_ptr, MUSIC_SHERO);
}
-bool is_shero(player_type *player_ptr)
+bool is_shero(PlayerType *player_ptr)
{
return player_ptr->shero || player_ptr->pclass == PlayerClassType::BERSERKER;
}
-bool is_echizen(player_type *player_ptr)
+bool is_echizen(PlayerType *player_ptr)
{
return (player_ptr->ppersonality == PERSONALITY_COMBAT) || (player_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON);
}
-bool is_chargeman(player_type *player_ptr)
+bool is_chargeman(PlayerType *player_ptr)
{
return player_ptr->ppersonality == PERSONALITY_CHARGEMAN;
}
-WEIGHT calc_weapon_weight_limit(player_type *player_ptr)
+WEIGHT calc_weapon_weight_limit(PlayerType *player_ptr)
{
WEIGHT weight = adj_str_hold[player_ptr->stat_index[A_STR]];
@@ -2947,14 +2947,14 @@ WEIGHT calc_weapon_weight_limit(player_type *player_ptr)
return weight;
}
-WEIGHT calc_bow_weight_limit(player_type *player_ptr)
+WEIGHT calc_bow_weight_limit(PlayerType *player_ptr)
{
WEIGHT weight = adj_str_hold[player_ptr->stat_index[A_STR]];
return weight;
}
-static player_hand main_attack_hand(player_type *player_ptr)
+static player_hand main_attack_hand(PlayerType *player_ptr)
{
switch (player_melee_type(player_ptr)) {
case MELEE_TYPE_BAREHAND_TWO:
diff --git a/src/player/player-status.h b/src/player/player-status.h
index d26d32e60..cac092010 100644
--- a/src/player/player-status.h
+++ b/src/player/player-status.h
@@ -8,33 +8,33 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
+class PlayerType;
-WEIGHT calc_weapon_weight_limit(player_type *player_ptr);
-WEIGHT calc_bow_weight_limit(player_type *player_ptr);
-WEIGHT calc_inventory_weight(player_type *player_ptr);
+WEIGHT calc_weapon_weight_limit(PlayerType *player_ptr);
+WEIGHT calc_bow_weight_limit(PlayerType *player_ptr);
+WEIGHT calc_inventory_weight(PlayerType *player_ptr);
-int16_t calc_num_fire(player_type *player_ptr, object_type *o_ptr);
-WEIGHT calc_weight_limit(player_type *player_ptr);
-void update_creature(player_type *player_ptr);
-bool player_has_no_spellbooks(player_type *player_ptr);
+int16_t calc_num_fire(PlayerType *player_ptr, object_type *o_ptr);
+WEIGHT calc_weight_limit(PlayerType *player_ptr);
+void update_creature(PlayerType *player_ptr);
+bool player_has_no_spellbooks(PlayerType *player_ptr);
-bool player_place(player_type *player_ptr, POSITION y, POSITION x);
+bool player_place(PlayerType *player_ptr, POSITION y, POSITION x);
-void check_experience(player_type *player_ptr);
-void wreck_the_pattern(player_type *player_ptr);
+void check_experience(PlayerType *player_ptr);
+void wreck_the_pattern(PlayerType *player_ptr);
void cnv_stat(int val, char *out_val);
int16_t modify_stat_value(int value, int amount);
-long calc_score(player_type *player_ptr);
-
-bool is_blessed(player_type *player_ptr);
-bool is_time_limit_esp(player_type *player_ptr);
-bool is_time_limit_stealth(player_type *player_ptr);
-bool is_fast(player_type *player_ptr);
-bool is_invuln(player_type *player_ptr);
-bool is_hero(player_type *player_ptr);
-bool is_shero(player_type *player_ptr);
-bool is_echizen(player_type *player_ptr);
-bool is_chargeman(player_type *player_ptr);
-
-void stop_mouth(player_type *player_ptr);
+long calc_score(PlayerType *player_ptr);
+
+bool is_blessed(PlayerType *player_ptr);
+bool is_time_limit_esp(PlayerType *player_ptr);
+bool is_time_limit_stealth(PlayerType *player_ptr);
+bool is_fast(PlayerType *player_ptr);
+bool is_invuln(PlayerType *player_ptr);
+bool is_hero(PlayerType *player_ptr);
+bool is_shero(PlayerType *player_ptr);
+bool is_echizen(PlayerType *player_ptr);
+bool is_chargeman(PlayerType *player_ptr);
+
+void stop_mouth(PlayerType *player_ptr);
diff --git a/src/player/player-view.cpp b/src/player/player-view.cpp
index 4620f3563..31b44ae33 100644
--- a/src/player/player-view.cpp
+++ b/src/player/player-view.cpp
@@ -27,7 +27,7 @@
*
* This function now returns "TRUE" if vision is "blocked" by grid (y,x).
*/
-static bool update_view_aux(player_type *player_ptr, POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
+static bool update_view_aux(PlayerType *player_ptr, POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g1_c_ptr;
@@ -96,7 +96,7 @@ static bool update_view_aux(player_type *player_ptr, POSITION y, POSITION x, POS
* 4c1: Each side aborts as soon as possible
* 4c2: Each side tells the next strip how far it has to check
*/
-void update_view(player_type *player_ptr)
+void update_view(PlayerType *player_ptr)
{
// ååãã¬ã¤ã¤ã¼ããè¦ãã¦ãã座æ¨ãã¡ãæ ¼ç´ããé
åã
std::vector points;
diff --git a/src/player/player-view.h b/src/player/player-view.h
index fed518ff1..3491ed77f 100644
--- a/src/player/player-view.h
+++ b/src/player/player-view.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void update_view(player_type *player_ptr);
+class PlayerType;
+void update_view(PlayerType *player_ptr);
diff --git a/src/player/process-death.cpp b/src/player/process-death.cpp
index 3b8a43a17..9c103e0ee 100644
--- a/src/player/process-death.cpp
+++ b/src/player/process-death.cpp
@@ -52,7 +52,7 @@ static void center_string(char *buf, concptr str)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param buf å¢ãã³ãã¬
*/
-static void show_basic_params(player_type *player_ptr, char *buf)
+static void show_basic_params(PlayerType *player_ptr, char *buf)
{
char tomb_message[160];
(void)sprintf(tomb_message, _("ã¬ãã«: %d", "Level: %d"), (int)player_ptr->lev);
@@ -76,7 +76,7 @@ static void show_basic_params(player_type *player_ptr, char *buf)
* @param tomb_message å¢ç¢ã«å»ãè¨è
* @return 追å ã®è¡æ°
*/
-static int show_killing_monster(player_type *player_ptr, char *buf, char *tomb_message, size_t tomb_message_size)
+static int show_killing_monster(PlayerType *player_ptr, char *buf, char *tomb_message, size_t tomb_message_size)
{
shape_buffer(player_ptr->died_from, GRAVE_LINE_WIDTH + 1, tomb_message, tomb_message_size);
char *t;
@@ -121,7 +121,7 @@ static int show_killing_monster(player_type *player_ptr, char *buf, char *tomb_m
* @param tomb_message 表示ããæåå
* @param extra_line 追å ã®è¡æ°
*/
-static void show_dead_place(player_type *player_ptr, char *buf, char *tomb_message, int extra_line)
+static void show_dead_place(PlayerType *player_ptr, char *buf, char *tomb_message, int extra_line)
{
if (streq(player_ptr->died_from, "ripe") || streq(player_ptr->died_from, "Seppuku"))
return;
@@ -150,7 +150,7 @@ static void show_dead_place(player_type *player_ptr, char *buf, char *tomb_messa
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param buf å¢ãã³ãã¬
*/
-static void show_tomb_detail(player_type *player_ptr, char *buf)
+static void show_tomb_detail(PlayerType *player_ptr, char *buf)
{
char tomb_message[160];
int extra_line = 0;
@@ -177,7 +177,7 @@ static void show_tomb_detail(player_type *player_ptr, char *buf)
* @param buf template of the tomb
* @return nothing
*/
-static void show_tomb_detail(player_type *player_ptr, char *buf)
+static void show_tomb_detail(PlayerType *player_ptr, char *buf)
{
char tomb_message[160];
(void)sprintf(tomb_message, "Killed on Level %d", player_ptr->current_floor_ptr->dun_level);
@@ -210,7 +210,7 @@ static void show_tomb_detail(player_type *player_ptr, char *buf)
* Display a "tomb-stone"
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_tomb(player_type *player_ptr)
+void print_tomb(PlayerType *player_ptr)
{
term_clear();
char buf[1024];
@@ -248,7 +248,7 @@ void print_tomb(player_type *player_ptr)
* @brief æ»äº¡/å¼é/åè
¹æã«ã¤ã³ãã³ããªå
ã®ã¢ã¤ãã ã*éå®*ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void inventory_aware(player_type *player_ptr)
+static void inventory_aware(PlayerType *player_ptr)
{
object_type *o_ptr;
for (int i = 0; i < INVEN_TOTAL; i++) {
@@ -265,7 +265,7 @@ static void inventory_aware(player_type *player_ptr)
* @brief æ»äº¡/å¼é/åè
¹æã«æã家ã®ã¢ã¤ãã ã*éå®*ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void home_aware(player_type *player_ptr)
+static void home_aware(PlayerType *player_ptr)
{
object_type *o_ptr;
store_type *store_ptr;
@@ -287,7 +287,7 @@ static void home_aware(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return Escãã¼ã§ã²ã¼ã ãçµäºããæTRUE
*/
-static bool show_dead_player_items(player_type *player_ptr)
+static bool show_dead_player_items(PlayerType *player_ptr)
{
if (player_ptr->equip_cnt) {
term_clear();
@@ -313,7 +313,7 @@ static bool show_dead_player_items(player_type *player_ptr)
* @brief æã家ã«ãã£ãã¢ã¤ãã ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void show_dead_home_items(player_type *player_ptr)
+static void show_dead_home_items(PlayerType *player_ptr)
{
for (int l = 1; l < max_towns; l++) {
store_type *store_ptr;
@@ -346,7 +346,7 @@ static void show_dead_home_items(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param file_character ã¹ãã¼ã¿ã¹ãã³ãã¸ã®ã³ã¼ã«ããã¯
*/
-static void export_player_info(player_type *player_ptr, display_player_pf display_player)
+static void export_player_info(PlayerType *player_ptr, display_player_pf display_player)
{
prt(_("ãã£ã©ã¯ã¿ã¼ã®è¨é²ããã¡ã¤ã«ã«æ¸ãåºããã¨ãã§ãã¾ãã", "You may now dump a character record to one or more files."), 21, 0);
prt(_("ãªã¿ã¼ã³ãã¼ã§ãã£ã©ã¯ã¿ã¼ãè¦ã¾ããESCã§ä¸æãã¾ãã", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
@@ -368,7 +368,7 @@ static void export_player_info(player_type *player_ptr, display_player_pf displa
/*!
* @brief èªåçã«ãã¬ã¤ã¤ã¼ã¹ãã¼ã¿ã¹ããã¡ã¤ã«ãã³ãåºåãã
*/
-static void file_character_auto(player_type *player_ptr, display_player_pf display_player)
+static void file_character_auto(PlayerType *player_ptr, display_player_pf display_player)
{
time_t now_t = time(nullptr);
struct tm *now_tm = localtime(&now_t);
@@ -389,7 +389,7 @@ static void file_character_auto(player_type *player_ptr, display_player_pf displ
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param display_player ã¹ãã¼ã¿ã¹è¡¨ç¤ºã¸ã®ã³ã¼ã«ããã¯
*/
-void show_death_info(player_type *player_ptr, display_player_pf display_player)
+void show_death_info(PlayerType *player_ptr, display_player_pf display_player)
{
inventory_aware(player_ptr);
home_aware(player_ptr);
diff --git a/src/player/process-death.h b/src/player/process-death.h
index 1d160dea9..8f96fbfdd 100644
--- a/src/player/process-death.h
+++ b/src/player/process-death.h
@@ -2,6 +2,6 @@
#include "io/files-util.h"
-struct player_type;
-void print_tomb(player_type *player_ptr);
-void show_death_info(player_type *player_ptr, display_player_pf display_player);
+class PlayerType;
+void print_tomb(PlayerType *player_ptr);
+void show_death_info(PlayerType *player_ptr, display_player_pf display_player);
diff --git a/src/player/process-name.cpp b/src/player/process-name.cpp
index 95789d0a2..385fd94e7 100644
--- a/src/player/process-name.cpp
+++ b/src/player/process-name.cpp
@@ -20,7 +20,7 @@
* Extract a clean "base name".
* Build the savefile name if needed.
*/
-void process_player_name(player_type *player_ptr, bool is_new_savefile)
+void process_player_name(PlayerType *player_ptr, bool is_new_savefile)
{
char old_player_base[32] = "";
if (w_ptr->character_generated)
@@ -130,7 +130,7 @@ void process_player_name(player_type *player_ptr, bool is_new_savefile)
* What a horrible name for a global function.
*
*/
-void get_name(player_type *player_ptr)
+void get_name(PlayerType *player_ptr)
{
char tmp[64];
strcpy(tmp, player_ptr->name);
diff --git a/src/player/process-name.h b/src/player/process-name.h
index cc7d84933..6cbbf0f07 100644
--- a/src/player/process-name.h
+++ b/src/player/process-name.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void process_player_name(player_type *player_ptr, bool is_new_savefile = false);
-void get_name(player_type *player_ptr);
+class PlayerType;
+void process_player_name(PlayerType *player_ptr, bool is_new_savefile = false);
+void get_name(PlayerType *player_ptr);
diff --git a/src/player/race-resistances.cpp b/src/player/race-resistances.cpp
index 02ed386cb..16fdea2c7 100644
--- a/src/player/race-resistances.cpp
+++ b/src/player/race-resistances.cpp
@@ -20,7 +20,7 @@
* @todo
* xtra1.cå¨ãã¨å¤éå®è£
ã«ãªã£ã¦ããã®ãä½ã¨ããã
*/
-void player_immunity(player_type *player_ptr, TrFlags &flags)
+void player_immunity(PlayerType *player_ptr, TrFlags &flags)
{
flags.clear();
@@ -48,7 +48,7 @@ void player_immunity(player_type *player_ptr, TrFlags &flags)
* @todo
* xtra1.cå¨ãã¨å¤éå®è£
ã«ãªã£ã¦ããã®ãä½ã¨ããã
*/
-void tim_player_immunity(player_type *player_ptr, TrFlags &flags)
+void tim_player_immunity(PlayerType *player_ptr, TrFlags &flags)
{
flags.clear();
@@ -71,7 +71,7 @@ void tim_player_immunity(player_type *player_ptr, TrFlags &flags)
* @todo
* xtra1.cå¨ãã¨å¤éå®è£
ã«ãªã£ã¦ããã®ãä½ã¨ããã
*/
-void known_obj_immunity(player_type *player_ptr, TrFlags &flags)
+void known_obj_immunity(PlayerType *player_ptr, TrFlags &flags)
{
flags.clear();
@@ -100,7 +100,7 @@ void known_obj_immunity(player_type *player_ptr, TrFlags &flags)
* @todo
* xtra1.cå¨ãã¨å¤éå®è£
ã«ãªã£ã¦ããã®ãä½ã¨ããã
*/
-void player_vulnerability_flags(player_type *player_ptr, TrFlags &flags)
+void player_vulnerability_flags(PlayerType *player_ptr, TrFlags &flags)
{
flags.clear();
diff --git a/src/player/race-resistances.h b/src/player/race-resistances.h
index a30b898cb..a922310e9 100644
--- a/src/player/race-resistances.h
+++ b/src/player/race-resistances.h
@@ -4,8 +4,8 @@
#include "object-enchant/tr-flags.h"
-struct player_type;
-void player_immunity(player_type *player_ptr, TrFlags &flags);
-void tim_player_immunity(player_type *player_ptr, TrFlags &flags);
-void known_obj_immunity(player_type *player_ptr, TrFlags &flags);
-void player_vulnerability_flags(player_type *player_ptr, TrFlags &flags);
+class PlayerType;
+void player_immunity(PlayerType *player_ptr, TrFlags &flags);
+void tim_player_immunity(PlayerType *player_ptr, TrFlags &flags);
+void known_obj_immunity(PlayerType *player_ptr, TrFlags &flags);
+void player_vulnerability_flags(PlayerType *player_ptr, TrFlags &flags);
diff --git a/src/player/temporary-resistances.cpp b/src/player/temporary-resistances.cpp
index dcffabda8..d5a4ebda8 100644
--- a/src/player/temporary-resistances.cpp
+++ b/src/player/temporary-resistances.cpp
@@ -21,7 +21,7 @@
* @todo
* xtra1.cå¨ãã¨å¤éå®è£
ã«ãªã£ã¦ããã®ãä½ã¨ããã
*/
-void tim_player_flags(player_type *player_ptr, TrFlags &flags)
+void tim_player_flags(PlayerType *player_ptr, TrFlags &flags)
{
BIT_FLAGS tmp_effect_flag = FLAG_CAUSE_MAGIC_TIME_EFFECT;
set_bits(tmp_effect_flag, FLAG_CAUSE_STANCE);
diff --git a/src/player/temporary-resistances.h b/src/player/temporary-resistances.h
index 154808256..93e8b290f 100644
--- a/src/player/temporary-resistances.h
+++ b/src/player/temporary-resistances.h
@@ -4,5 +4,5 @@
#include "object-enchant/tr-flags.h"
-struct player_type;
-void tim_player_flags(player_type *player_ptr, TrFlags &flags);
+class PlayerType;
+void tim_player_flags(PlayerType *player_ptr, TrFlags &flags);
diff --git a/src/racial/class-racial-switcher.cpp b/src/racial/class-racial-switcher.cpp
index 8262886e0..aa71fcc87 100644
--- a/src/racial/class-racial-switcher.cpp
+++ b/src/racial/class-racial-switcher.cpp
@@ -6,7 +6,7 @@
#include "realm/realm-types.h"
#include "system/player-type-definition.h"
-void switch_class_racial(player_type *player_ptr, rc_type *rc_ptr)
+void switch_class_racial(PlayerType *player_ptr, rc_type *rc_ptr)
{
rpi_type rpi;
switch (player_ptr->pclass) {
diff --git a/src/racial/class-racial-switcher.h b/src/racial/class-racial-switcher.h
index ed90c671d..c53842c3f 100644
--- a/src/racial/class-racial-switcher.h
+++ b/src/racial/class-racial-switcher.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct rc_type;
-void switch_class_racial(player_type *player_ptr, rc_type *rc_ptr);
+void switch_class_racial(PlayerType *player_ptr, rc_type *rc_ptr);
diff --git a/src/racial/mutation-racial-selector.cpp b/src/racial/mutation-racial-selector.cpp
index a8a20c2d1..90f1b4471 100644
--- a/src/racial/mutation-racial-selector.cpp
+++ b/src/racial/mutation-racial-selector.cpp
@@ -6,7 +6,7 @@
#include "system/player-type-definition.h"
#include "util/enum-converter.h"
-void select_mutation_racial(player_type *player_ptr, rc_type *rc_ptr)
+void select_mutation_racial(PlayerType *player_ptr, rc_type *rc_ptr)
{
rpi_type rpi;
if (player_ptr->muta.has(PlayerMutationType::SPIT_ACID)) {
diff --git a/src/racial/mutation-racial-selector.h b/src/racial/mutation-racial-selector.h
index 711dbdf56..85dbebfa5 100644
--- a/src/racial/mutation-racial-selector.h
+++ b/src/racial/mutation-racial-selector.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
+class PlayerType;
struct rc_type;
-void select_mutation_racial(player_type *player_ptr, rc_type *rc_ptr);
+void select_mutation_racial(PlayerType *player_ptr, rc_type *rc_ptr);
diff --git a/src/racial/race-racial-command-setter.cpp b/src/racial/race-racial-command-setter.cpp
index 45bac3576..8b9761c0e 100644
--- a/src/racial/race-racial-command-setter.cpp
+++ b/src/racial/race-racial-command-setter.cpp
@@ -4,7 +4,7 @@
#include "racial/racial-util.h"
#include "system/player-type-definition.h"
-void set_mimic_racial_command(player_type *player_ptr, rc_type *rc_ptr)
+void set_mimic_racial_command(PlayerType *player_ptr, rc_type *rc_ptr)
{
rpi_type rpi;
switch (player_ptr->mimic_form) {
@@ -33,7 +33,7 @@ void set_mimic_racial_command(player_type *player_ptr, rc_type *rc_ptr)
}
}
-void set_race_racial_command(player_type *player_ptr, rc_type *rc_ptr)
+void set_race_racial_command(PlayerType *player_ptr, rc_type *rc_ptr)
{
rpi_type rpi;
switch (player_ptr->prace) {
diff --git a/src/racial/race-racial-command-setter.h b/src/racial/race-racial-command-setter.h
index 84804d3ab..5262ea0ba 100644
--- a/src/racial/race-racial-command-setter.h
+++ b/src/racial/race-racial-command-setter.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
+class PlayerType;
struct rc_type;
-void set_mimic_racial_command(player_type *player_ptr, rc_type *rc_ptr);
-void set_race_racial_command(player_type *player_ptr, rc_type *rc_ptr);
+void set_mimic_racial_command(PlayerType *player_ptr, rc_type *rc_ptr);
+void set_race_racial_command(PlayerType *player_ptr, rc_type *rc_ptr);
diff --git a/src/racial/racial-android.cpp b/src/racial/racial-android.cpp
index b083bce43..10c9c4d3f 100644
--- a/src/racial/racial-android.cpp
+++ b/src/racial/racial-android.cpp
@@ -19,7 +19,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool android_inside_weapon(player_type *player_ptr)
+bool android_inside_weapon(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -54,7 +54,7 @@ bool android_inside_weapon(player_type *player_ptr)
return true;
}
-void calc_android_exp(player_type *player_ptr)
+void calc_android_exp(PlayerType *player_ptr)
{
uint32_t total_exp = 0;
if (player_ptr->is_dead || (player_ptr->prace != PlayerRaceType::ANDROID))
diff --git a/src/racial/racial-android.h b/src/racial/racial-android.h
index 1b68b0d82..5db1e237f 100644
--- a/src/racial/racial-android.h
+++ b/src/racial/racial-android.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool android_inside_weapon(player_type *player_ptr);
-void calc_android_exp(player_type *player_ptr);
+class PlayerType;
+bool android_inside_weapon(PlayerType *player_ptr);
+void calc_android_exp(PlayerType *player_ptr);
diff --git a/src/racial/racial-balrog.cpp b/src/racial/racial-balrog.cpp
index 5080be1e5..704fb1d5b 100644
--- a/src/racial/racial-balrog.cpp
+++ b/src/racial/racial-balrog.cpp
@@ -6,7 +6,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool demonic_breath(player_type *player_ptr)
+bool demonic_breath(PlayerType *player_ptr)
{
DIRECTION dir;
AttributeType type = (one_in_(2) ? AttributeType::NETHER : AttributeType::FIRE);
diff --git a/src/racial/racial-balrog.h b/src/racial/racial-balrog.h
index 3d45a569d..7dd926b2f 100644
--- a/src/racial/racial-balrog.h
+++ b/src/racial/racial-balrog.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool demonic_breath(player_type *player_ptr);
+class PlayerType;
+bool demonic_breath(PlayerType *player_ptr);
diff --git a/src/racial/racial-draconian.cpp b/src/racial/racial-draconian.cpp
index d1efcc26e..eb77c61ee 100644
--- a/src/racial/racial-draconian.cpp
+++ b/src/racial/racial-draconian.cpp
@@ -7,7 +7,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-static void decide_breath_kind(player_type *player_ptr, AttributeType *breath_type, concptr *breath_type_description)
+static void decide_breath_kind(PlayerType *player_ptr, AttributeType *breath_type, concptr *breath_type_description)
{
if (randint1(100) >= player_ptr->lev)
return;
@@ -119,7 +119,7 @@ static void decide_breath_kind(player_type *player_ptr, AttributeType *breath_ty
}
}
-bool draconian_breath(player_type *player_ptr)
+bool draconian_breath(PlayerType *player_ptr)
{
AttributeType breath_type = (one_in_(3) ? AttributeType::COLD : AttributeType::FIRE);
concptr breath_type_description = ((breath_type == AttributeType::COLD) ? _("å·æ°", "cold") : _("ç", "fire"));
diff --git a/src/racial/racial-draconian.h b/src/racial/racial-draconian.h
index c91a8dbfd..8fa35ea3e 100644
--- a/src/racial/racial-draconian.h
+++ b/src/racial/racial-draconian.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool draconian_breath(player_type *player_ptr);
+class PlayerType;
+bool draconian_breath(PlayerType *player_ptr);
diff --git a/src/racial/racial-kutar.cpp b/src/racial/racial-kutar.cpp
index 306a4a8b8..c480e3a1d 100644
--- a/src/racial/racial-kutar.cpp
+++ b/src/racial/racial-kutar.cpp
@@ -13,7 +13,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_leveling(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_leveling(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/racial/racial-kutar.h b/src/racial/racial-kutar.h
index b56156aee..18651266f 100644
--- a/src/racial/racial-kutar.h
+++ b/src/racial/racial-kutar.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool set_leveling(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_leveling(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/racial/racial-switcher.cpp b/src/racial/racial-switcher.cpp
index 1bf00fd4c..87bdd7eef 100644
--- a/src/racial/racial-switcher.cpp
+++ b/src/racial/racial-switcher.cpp
@@ -84,7 +84,7 @@
#include "util/int-char-converter.h"
#include "view/display-messages.h"
-bool switch_class_racial_execution(player_type *player_ptr, const int32_t command)
+bool switch_class_racial_execution(PlayerType *player_ptr, const int32_t command)
{
DIRECTION dir = 0;
switch (player_ptr->pclass) {
@@ -271,7 +271,7 @@ bool switch_class_racial_execution(player_type *player_ptr, const int32_t comman
}
}
-bool switch_mimic_racial_execution(player_type *player_ptr)
+bool switch_mimic_racial_execution(PlayerType *player_ptr)
{
switch (player_ptr->mimic_form) {
case MIMIC_DEMON:
@@ -286,7 +286,7 @@ bool switch_mimic_racial_execution(player_type *player_ptr)
}
}
-bool switch_race_racial_execution(player_type *player_ptr, const int32_t command)
+bool switch_race_racial_execution(PlayerType *player_ptr, const int32_t command)
{
DIRECTION dir = 0;
switch (player_ptr->prace) {
diff --git a/src/racial/racial-switcher.h b/src/racial/racial-switcher.h
index a9c7fcbfa..2a1a65f2a 100644
--- a/src/racial/racial-switcher.h
+++ b/src/racial/racial-switcher.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool switch_class_racial_execution(player_type *player_ptr, const int32_t command);
-bool switch_mimic_racial_execution(player_type *player_ptr);
-bool switch_race_racial_execution(player_type *player_ptr, const int32_t command);
+class PlayerType;
+bool switch_class_racial_execution(PlayerType *player_ptr, const int32_t command);
+bool switch_mimic_racial_execution(PlayerType *player_ptr);
+bool switch_race_racial_execution(PlayerType *player_ptr, const int32_t command);
diff --git a/src/racial/racial-util.cpp b/src/racial/racial-util.cpp
index 3216b3c44..34bb0f75d 100644
--- a/src/racial/racial-util.cpp
+++ b/src/racial/racial-util.cpp
@@ -3,7 +3,7 @@
#include "system/player-type-definition.h"
#include "util/enum-converter.h"
-rc_type::rc_type(player_type *player_ptr)
+rc_type::rc_type(PlayerType *player_ptr)
{
this->ask = true;
this->lvl = player_ptr->lev;
diff --git a/src/racial/racial-util.h b/src/racial/racial-util.h
index 3e9d9d71f..00668db9c 100644
--- a/src/racial/racial-util.h
+++ b/src/racial/racial-util.h
@@ -41,7 +41,7 @@ struct rpi_type {
/*!
* ã¬ã¤ã·ã£ã«/ã¯ã©ã¹ãã¯ã¼ç®¡çæ§é ä½
*/
-struct player_type;
+class PlayerType;
struct rc_type {
std::vector power_desc{}; //!< ãã¯ã¼å®ç¾©é
å
COMMAND_CODE command_code{}; //!< 使ç¨ãããã¨ãã¦ãããã¯ã¼çªå·
@@ -62,7 +62,7 @@ struct rc_type {
* @param player_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @return 管çæ§é ä½
*/
- rc_type(player_type *player_ptr);
+ rc_type(PlayerType *player_ptr);
/*!
* @brief ã¬ã¤ã·ã£ã«/ã¯ã©ã¹ãã¯ã¼å®ç¾©ã追å
diff --git a/src/racial/racial-vampire.cpp b/src/racial/racial-vampire.cpp
index 5a01cb760..53c3df0aa 100644
--- a/src/racial/racial-vampire.cpp
+++ b/src/racial/racial-vampire.cpp
@@ -12,7 +12,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool vampirism(player_type *player_ptr)
+bool vampirism(PlayerType *player_ptr)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
msg_print(_("ãªããæ»æãããã¨ãã§ããªãã", "Something prevents you from attacking."));
diff --git a/src/racial/racial-vampire.h b/src/racial/racial-vampire.h
index ad4a1c1fd..508363550 100644
--- a/src/racial/racial-vampire.h
+++ b/src/racial/racial-vampire.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool vampirism(player_type *player_ptr);
+class PlayerType;
+bool vampirism(PlayerType *player_ptr);
diff --git a/src/realm/realm-arcane.cpp b/src/realm/realm-arcane.cpp
index 2c35a01f0..b342f3872 100644
--- a/src/realm/realm-arcane.cpp
+++ b/src/realm/realm-arcane.cpp
@@ -32,7 +32,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_arcane_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_arcane_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-arcane.h b/src/realm/realm-arcane.h
index eeaa852a4..249048656 100644
--- a/src/realm/realm-arcane.h
+++ b/src/realm/realm-arcane.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_arcane_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_arcane_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-chaos.cpp b/src/realm/realm-chaos.cpp
index aba6809a4..24db66c2c 100644
--- a/src/realm/realm-chaos.cpp
+++ b/src/realm/realm-chaos.cpp
@@ -32,7 +32,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_chaos_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_chaos_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-chaos.h b/src/realm/realm-chaos.h
index 495b954b6..797767633 100644
--- a/src/realm/realm-chaos.h
+++ b/src/realm/realm-chaos.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_chaos_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_chaos_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-craft.cpp b/src/realm/realm-craft.cpp
index cbf00f8e1..d73410c63 100644
--- a/src/realm/realm-craft.cpp
+++ b/src/realm/realm-craft.cpp
@@ -26,7 +26,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_craft_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_craft_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-craft.h b/src/realm/realm-craft.h
index 3ffc8051e..e2561d9c3 100644
--- a/src/realm/realm-craft.h
+++ b/src/realm/realm-craft.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_craft_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_craft_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-crusade.cpp b/src/realm/realm-crusade.cpp
index 3d6524afa..0f3124ea3 100644
--- a/src/realm/realm-crusade.cpp
+++ b/src/realm/realm-crusade.cpp
@@ -38,7 +38,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_crusade_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_crusade_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-crusade.h b/src/realm/realm-crusade.h
index 4b92e00b2..347542768 100644
--- a/src/realm/realm-crusade.h
+++ b/src/realm/realm-crusade.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_crusade_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_crusade_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-death.cpp b/src/realm/realm-death.cpp
index 964f0e666..33f2bc338 100644
--- a/src/realm/realm-death.cpp
+++ b/src/realm/realm-death.cpp
@@ -35,7 +35,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_death_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_death_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-death.h b/src/realm/realm-death.h
index 0de51038d..dbdfbd08a 100644
--- a/src/realm/realm-death.h
+++ b/src/realm/realm-death.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_death_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_death_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-demon.cpp b/src/realm/realm-demon.cpp
index 96cf22625..d1c681e57 100644
--- a/src/realm/realm-demon.cpp
+++ b/src/realm/realm-demon.cpp
@@ -35,7 +35,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_daemon_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_daemon_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-demon.h b/src/realm/realm-demon.h
index 30cfa27b3..0c502ab3e 100644
--- a/src/realm/realm-demon.h
+++ b/src/realm/realm-demon.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_daemon_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_daemon_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-hex.cpp b/src/realm/realm-hex.cpp
index baaac62cf..37770a744 100644
--- a/src/realm/realm-hex.cpp
+++ b/src/realm/realm-hex.cpp
@@ -82,7 +82,7 @@ static bool item_tester_hook_weapon_except_bow(const object_type *o_ptr)
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST / SPELL_CONT / SpellProcessType::STOP)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CAST / SPELL_CONT / SpellProcessType::STOP æã¯nullptræååãè¿ãã
*/
-concptr do_hex_spell(player_type *player_ptr, spell_hex_type spell, SpellProcessType mode)
+concptr do_hex_spell(PlayerType *player_ptr, spell_hex_type spell, SpellProcessType mode)
{
auto name = mode == SpellProcessType::NAME;
auto description = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-hex.h b/src/realm/realm-hex.h
index 20f5e8aca..9cb508c95 100644
--- a/src/realm/realm-hex.h
+++ b/src/realm/realm-hex.h
@@ -4,5 +4,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_hex_spell(player_type *player_ptr, spell_hex_type spell, SpellProcessType mode);
+class PlayerType;
+concptr do_hex_spell(PlayerType *player_ptr, spell_hex_type spell, SpellProcessType mode);
diff --git a/src/realm/realm-hissatsu.cpp b/src/realm/realm-hissatsu.cpp
index 3039b7bf1..dbcc2629a 100644
--- a/src/realm/realm-hissatsu.cpp
+++ b/src/realm/realm-hissatsu.cpp
@@ -65,7 +65,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_hissatsu_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_hissatsu_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-hissatsu.h b/src/realm/realm-hissatsu.h
index 6e5e0a9a8..e72867cff 100644
--- a/src/realm/realm-hissatsu.h
+++ b/src/realm/realm-hissatsu.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_hissatsu_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_hissatsu_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-life.cpp b/src/realm/realm-life.cpp
index a56c3f45a..b05c21e82 100644
--- a/src/realm/realm-life.cpp
+++ b/src/realm/realm-life.cpp
@@ -30,7 +30,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_life_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_life_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-life.h b/src/realm/realm-life.h
index 79963f211..5da1b94ad 100644
--- a/src/realm/realm-life.h
+++ b/src/realm/realm-life.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_life_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_life_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-nature.cpp b/src/realm/realm-nature.cpp
index cbf5ded22..306301c02 100644
--- a/src/realm/realm-nature.cpp
+++ b/src/realm/realm-nature.cpp
@@ -48,7 +48,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_nature_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_nature_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-nature.h b/src/realm/realm-nature.h
index 4b5d1267a..88d4b584d 100644
--- a/src/realm/realm-nature.h
+++ b/src/realm/realm-nature.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_nature_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_nature_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-song.cpp b/src/realm/realm-song.cpp
index 5aff33486..4899087b9 100644
--- a/src/realm/realm-song.cpp
+++ b/src/realm/realm-song.cpp
@@ -33,7 +33,7 @@
* @param spell é åéæ³ã¨ãã¦ã®ID
* @param song éæ³å¹æã®ID
*/
-static void start_singing(player_type *player_ptr, SPELL_IDX spell, int32_t song)
+static void start_singing(PlayerType *player_ptr, SPELL_IDX spell, int32_t song)
{
/* Remember the song index */
set_singing_song_effect(player_ptr, song);
@@ -55,7 +55,7 @@ static void start_singing(player_type *player_ptr, SPELL_IDX spell, int32_t song
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST / SpellProcessType::FAIL / SPELL_CONT / SpellProcessType::STOP)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CAST / SpellProcessType::FAIL / SPELL_CONT / SpellProcessType::STOP æã¯nullptræååãè¿ãã
*/
-concptr do_music_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_music_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-song.h b/src/realm/realm-song.h
index ea220f600..1e5fa485e 100644
--- a/src/realm/realm-song.h
+++ b/src/realm/realm-song.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_music_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_music_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-sorcery.cpp b/src/realm/realm-sorcery.cpp
index 46f533006..a440450bc 100644
--- a/src/realm/realm-sorcery.cpp
+++ b/src/realm/realm-sorcery.cpp
@@ -32,7 +32,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_sorcery_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_sorcery_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-sorcery.h b/src/realm/realm-sorcery.h
index d12d28128..578975bd5 100644
--- a/src/realm/realm-sorcery.h
+++ b/src/realm/realm-sorcery.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_sorcery_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_sorcery_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/realm/realm-trump.cpp b/src/realm/realm-trump.cpp
index 6044350a9..1012861a8 100644
--- a/src/realm/realm-trump.cpp
+++ b/src/realm/realm-trump.cpp
@@ -35,7 +35,7 @@
* @param mode å¦çå
容 (SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO / SpellProcessType::CAST)
* @return SpellProcessType::NAME / SPELL_DESC / SpellProcessType::INFO æã«ã¯æååãã¤ã³ã¿ãè¿ããSpellProcessType::CASTæã¯nullptræååãè¿ãã
*/
-concptr do_trump_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode)
+concptr do_trump_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode)
{
bool name = mode == SpellProcessType::NAME;
bool desc = mode == SpellProcessType::DESCRIPTION;
diff --git a/src/realm/realm-trump.h b/src/realm/realm-trump.h
index 953ac57f0..df0b08b0d 100644
--- a/src/realm/realm-trump.h
+++ b/src/realm/realm-trump.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr do_trump_spell(player_type *player_ptr, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr do_trump_spell(PlayerType *player_ptr, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/room/cave-filler.cpp b/src/room/cave-filler.cpp
index a0cd2132a..4a3cbad1e 100644
--- a/src/room/cave-filler.cpp
+++ b/src/room/cave-filler.cpp
@@ -177,7 +177,7 @@ void generate_hmap(floor_type *floor_ptr, POSITION y0, POSITION x0, POSITION xsi
}
}
-static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int c1, int c2, int c3, FEAT_IDX feat1, FEAT_IDX feat2, FEAT_IDX feat3,
+static bool hack_isnt_wall(PlayerType *player_ptr, POSITION y, POSITION x, int c1, int c2, int c3, FEAT_IDX feat1, FEAT_IDX feat2, FEAT_IDX feat3,
BIT_FLAGS info1, BIT_FLAGS info2, BIT_FLAGS info3)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -228,7 +228,7 @@ static bool hack_isnt_wall(player_type *player_ptr, POSITION y, POSITION x, int
* Quick and nasty fill routine used to find the connected region
* of floor in the middle of the grids
*/
-static void cave_fill(player_type *player_ptr, const POSITION y, const POSITION x)
+static void cave_fill(PlayerType *player_ptr, const POSITION y, const POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -264,7 +264,7 @@ static void cave_fill(player_type *player_ptr, const POSITION y, const POSITION
}
}
-bool generate_fracave(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int cutoff, bool light, bool room)
+bool generate_fracave(PlayerType *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int cutoff, bool light, bool room)
{
POSITION xhsize = xsize / 2;
POSITION yhsize = ysize / 2;
@@ -387,7 +387,7 @@ bool generate_fracave(player_type *player_ptr, POSITION y0, POSITION x0, POSITIO
return true;
}
-bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type)
+bool generate_lake(PlayerType *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type)
{
FEAT_IDX feat1, feat2, feat3;
POSITION xhsize = xsize / 2;
diff --git a/src/room/cave-filler.h b/src/room/cave-filler.h
index 517b579c6..6f45bc3b4 100644
--- a/src/room/cave-filler.h
+++ b/src/room/cave-filler.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
+class PlayerType;
void generate_hmap(floor_type *floor_ptr, POSITION y0, POSITION x0, POSITION xsiz, POSITION ysiz, int grd, int roug, int cutoff);
-bool generate_fracave(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int cutoff, bool light, bool room);
-bool generate_lake(player_type *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type);
+bool generate_fracave(PlayerType *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int cutoff, bool light, bool room);
+bool generate_lake(PlayerType *player_ptr, POSITION y0, POSITION x0, POSITION xsize, POSITION ysize, int c1, int c2, int c3, int type);
diff --git a/src/room/room-generator.cpp b/src/room/room-generator.cpp
index 4da05d4c4..f0dd2567d 100644
--- a/src/room/room-generator.cpp
+++ b/src/room/room-generator.cpp
@@ -27,7 +27,7 @@
* @note that we restrict the number of "crowded" rooms to reduce the chance of overflowing the monster list during level creation.
* @return é¨å±ã®çæã«æåããå ´å TRUE ãè¿ãã
*/
-static bool room_build(player_type *player_ptr, dun_data_type *dd_ptr, EFFECT_ID typ)
+static bool room_build(PlayerType *player_ptr, dun_data_type *dd_ptr, EFFECT_ID typ)
{
switch (typ) {
case ROOM_T_NORMAL:
@@ -86,7 +86,7 @@ static void move_prob_list(room_type dst, room_type src, int *prob_list)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return é¨å±çæã«æåããå ´å TRUE ãè¿ãã
*/
-bool generate_rooms(player_type *player_ptr, dun_data_type *dd_ptr)
+bool generate_rooms(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
int crowded = 0;
diff --git a/src/room/room-generator.h b/src/room/room-generator.h
index adc055bbe..f2eb21ac9 100644
--- a/src/room/room-generator.h
+++ b/src/room/room-generator.h
@@ -1,5 +1,5 @@
#pragma once
struct dun_data_type;
-struct player_type;
-bool generate_rooms(player_type *player_ptr, dun_data_type *dun_data);
+class PlayerType;
+bool generate_rooms(PlayerType *player_ptr, dun_data_type *dun_data);
diff --git a/src/room/rooms-builder.cpp b/src/room/rooms-builder.cpp
index 3b6dce4a4..41f674df6 100644
--- a/src/room/rooms-builder.cpp
+++ b/src/room/rooms-builder.cpp
@@ -62,7 +62,7 @@
* Note - this should be used only on allocated regions
* within another room.
*/
-void build_small_room(player_type *player_ptr, POSITION x0, POSITION y0)
+void build_small_room(PlayerType *player_ptr, POSITION x0, POSITION y0)
{
for (POSITION y = y0 - 1; y <= y0 + 1; y++) {
place_bold(player_ptr, y, x0 - 1, GB_INNER);
@@ -96,7 +96,7 @@ void build_small_room(player_type *player_ptr, POSITION x0, POSITION y0)
/*
* Builds a cave system in the center of the dungeon.
*/
-void build_cavern(player_type *player_ptr)
+void build_cavern(PlayerType *player_ptr)
{
bool light = false;
bool done = false;
@@ -123,7 +123,7 @@ void build_cavern(player_type *player_ptr)
/*
* makes a lake/collapsed floor in the center of the dungeon
*/
-void build_lake(player_type *player_ptr, int type)
+void build_lake(PlayerType *player_ptr, int type)
{
if ((type < LAKE_T_LAVA) || (type > LAKE_T_FIRE_VAULT)) {
msg_format("Invalid lake type (%d)", type);
@@ -155,7 +155,7 @@ void build_lake(player_type *player_ptr, int type)
* The area inside the walls is not touched:
* only granite is removed- normal walls stay
*/
-void build_room(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2)
+void build_room(PlayerType *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2)
{
int temp;
if ((x1 == x2) || (y1 == y2))
@@ -211,7 +211,7 @@ void build_room(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1,
* The power variable is a measure of how well defended a region is.
* This alters the possible choices.
*/
-void build_recursive_room(player_type *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int power)
+void build_recursive_room(PlayerType *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int power)
{
POSITION xsize = x2 - x1;
POSITION ysize = y2 - y1;
@@ -349,7 +349,7 @@ void build_recursive_room(player_type *player_ptr, POSITION x1, POSITION y1, POS
* Note: no range checking is done so must be inside dungeon
* This routine also stomps on doors
*/
-void add_outer_wall(player_type *player_ptr, POSITION x, POSITION y, int light, POSITION x1, POSITION y1, POSITION x2, POSITION y2)
+void add_outer_wall(PlayerType *player_ptr, POSITION x, POSITION y, int light, POSITION x1, POSITION y1, POSITION x2, POSITION y2)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!in_bounds(floor_ptr, y, x))
diff --git a/src/room/rooms-builder.h b/src/room/rooms-builder.h
index 1197c45ce..ed6c0174e 100644
--- a/src/room/rooms-builder.h
+++ b/src/room/rooms-builder.h
@@ -2,11 +2,11 @@
#include "system/angband.h"
-struct player_type;
-void build_lake(player_type *player_ptr, int type);
-void build_cavern(player_type *player_ptr);
-void build_small_room(player_type *player_ptr, POSITION x0, POSITION y0);
-void add_outer_wall(player_type *player_ptr, POSITION x, POSITION y, int light, POSITION x1, POSITION y1, POSITION x2, POSITION y2);
+class PlayerType;
+void build_lake(PlayerType *player_ptr, int type);
+void build_cavern(PlayerType *player_ptr);
+void build_small_room(PlayerType *player_ptr, POSITION x0, POSITION y0);
+void add_outer_wall(PlayerType *player_ptr, POSITION x, POSITION y, int light, POSITION x1, POSITION y1, POSITION x2, POSITION y2);
POSITION dist2(POSITION x1, POSITION y1, POSITION x2, POSITION y2, POSITION h1, POSITION h2, POSITION h3, POSITION h4);
-void build_recursive_room(player_type *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int power);
-void build_room(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2);
+void build_recursive_room(PlayerType *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int power);
+void build_room(PlayerType *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2);
diff --git a/src/room/rooms-city.cpp b/src/room/rooms-city.cpp
index 8b766aa59..0e3617180 100644
--- a/src/room/rooms-city.cpp
+++ b/src/room/rooms-city.cpp
@@ -68,7 +68,7 @@ static bool precalc_ugarcade(int town_hgt, int town_wid, int n, std::vector& ugbldg)
+static void build_stores(PlayerType *player_ptr, POSITION ltcy, POSITION ltcx, StoreSaleType stores[], int n, const std::vector& ugbldg)
{
int i;
POSITION y, x;
@@ -165,7 +165,7 @@ static void build_stores(player_type *player_ptr, POSITION ltcy, POSITION ltcx,
* This function does NOT do anything about the owners of the stores,\n
* nor the contents thereof. It only handles the physical layout.\n
*/
-bool build_type16(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type16(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
StoreSaleType stores[] = {
StoreSaleType::GENERAL,
diff --git a/src/room/rooms-city.h b/src/room/rooms-city.h
index 524ee5eb2..5ff6e6a0d 100644
--- a/src/room/rooms-city.h
+++ b/src/room/rooms-city.h
@@ -15,5 +15,5 @@ typedef struct ugbldg_type {
} ugbldg_type;
struct dun_data_type;
-struct player_type;
-bool build_type16(player_type *player_ptr, dun_data_type *dd_ptr);
+class PlayerType;
+bool build_type16(PlayerType *player_ptr, dun_data_type *dd_ptr);
diff --git a/src/room/rooms-fractal.cpp b/src/room/rooms-fractal.cpp
index c67819855..063835c98 100644
--- a/src/room/rooms-fractal.cpp
+++ b/src/room/rooms-fractal.cpp
@@ -13,7 +13,7 @@
* @brief ã¿ã¤ã9ã®é¨å±â¦ãã©ã¯ã¿ã«ã«ã¼ãã«ããæ´çªçæ / Type 9 -- Driver routine to create fractal grid
* @return ãªã
*/
-bool build_type9(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type9(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
int grd, roug, cutoff;
POSITION xsize, ysize, y0, x0;
diff --git a/src/room/rooms-fractal.h b/src/room/rooms-fractal.h
index cd215e0ca..5edb557d5 100644
--- a/src/room/rooms-fractal.h
+++ b/src/room/rooms-fractal.h
@@ -1,5 +1,5 @@
#pragma once
struct dun_data_type;
-struct player_type;
-bool build_type9(player_type *player_ptr, dun_data_type *dd_ptr);
+class PlayerType;
+bool build_type9(PlayerType *player_ptr, dun_data_type *dd_ptr);
diff --git a/src/room/rooms-maze-vault.cpp b/src/room/rooms-maze-vault.cpp
index 71349ec66..96edb387a 100644
--- a/src/room/rooms-maze-vault.cpp
+++ b/src/room/rooms-maze-vault.cpp
@@ -27,7 +27,7 @@
* is the randint0(3) below; it governs the relative density of
* twists and turns in the labyrinth: smaller number, more twists.
*/
-void r_visit(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int node, DIRECTION dir, int *visited)
+void r_visit(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int node, DIRECTION dir, int *visited)
{
int adj[4];
int m = (x2 - x1) / 2 + 1;
@@ -95,7 +95,7 @@ void r_visit(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POS
}
}
-void build_maze_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize, bool is_vault)
+void build_maze_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize, bool is_vault)
{
msg_print_wizard(player_ptr, CHEAT_DUNGEON, _("è¿·è·¯ã©ã³ãã Vaultãçæãã¾ããã", "Maze Vault."));
floor_type *floor_ptr = player_ptr->current_floor_ptr;
diff --git a/src/room/rooms-maze-vault.h b/src/room/rooms-maze-vault.h
index 1149db10a..b70ab7f45 100644
--- a/src/room/rooms-maze-vault.h
+++ b/src/room/rooms-maze-vault.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void r_visit(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int node, DIRECTION dir, int *visited);
-void build_maze_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize, bool is_vault);
+class PlayerType;
+void r_visit(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int node, DIRECTION dir, int *visited);
+void build_maze_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize, bool is_vault);
diff --git a/src/room/rooms-normal.cpp b/src/room/rooms-normal.cpp
index b10023a87..9d392aabf 100644
--- a/src/room/rooms-normal.cpp
+++ b/src/room/rooms-normal.cpp
@@ -19,7 +19,7 @@
* @brief ã¿ã¤ã1ã®é¨å±â¦é常å¯å¤é·æ¹å½¢ã®é¨å±ãçæãã / Type 1 -- normal rectangular rooms
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-bool build_type1(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type1(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, y2, x2, yval, xval;
POSITION y1, x1, xsize, ysize;
@@ -192,7 +192,7 @@ bool build_type1(player_type *player_ptr, dun_data_type *dd_ptr)
* @brief ã¿ã¤ã2ã®é¨å±â¦äºéé·æ¹å½¢ã®é¨å±ãçæãã / Type 2 -- Overlapping rectangular rooms
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-bool build_type2(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type2(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, xval, yval;
POSITION y1a, x1a, y2a, x2a;
@@ -302,7 +302,7 @@ bool build_type2(player_type *player_ptr, dun_data_type *dd_ptr)
* the code below will work (with "bounds checking") for 5x5, or even\n
* for unsymetric values like 4x3 or 5x3 or 3x4 or 3x5, or even larger.\n
*/
-bool build_type3(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type3(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, dy, dx, wy, wx;
POSITION y1a, x1a, y2a, x2a;
@@ -539,7 +539,7 @@ bool build_type3(player_type *player_ptr, dun_data_type *dd_ptr)
* 4 - Inner room has a maze\n
* 5 - A set of four inner rooms\n
*/
-bool build_type4(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type4(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, y1, x1;
POSITION y2, x2, tmp, yval, xval;
@@ -871,7 +871,7 @@ bool build_type4(player_type *player_ptr, dun_data_type *dd_ptr)
*\n
* When done fill from the inside to find the walls,\n
*/
-bool build_type11(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type11(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION rad, x, y, x0, y0;
int light = false;
@@ -915,7 +915,7 @@ bool build_type11(player_type *player_ptr, dun_data_type *dd_ptr)
*\n
* When done fill from the inside to find the walls,\n
*/
-bool build_type12(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type12(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION rad, x, y, x0, y0;
int light = false;
diff --git a/src/room/rooms-normal.h b/src/room/rooms-normal.h
index 98a8bf825..7d9d8fa4d 100644
--- a/src/room/rooms-normal.h
+++ b/src/room/rooms-normal.h
@@ -1,10 +1,10 @@
#pragma once
struct dun_data_type;
-struct player_type;
-bool build_type1(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type2(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type3(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type4(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type11(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type12(player_type *player_ptr, dun_data_type *dd_ptr);
+class PlayerType;
+bool build_type1(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type2(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type3(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type4(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type11(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type12(PlayerType *player_ptr, dun_data_type *dd_ptr);
diff --git a/src/room/rooms-pit-nest.cpp b/src/room/rooms-pit-nest.cpp
index 64a57f7a5..6ac54b6f8 100644
--- a/src/room/rooms-pit-nest.cpp
+++ b/src/room/rooms-pit-nest.cpp
@@ -119,7 +119,7 @@ static concptr pit_subtype_string(int type, bool nest)
* @param b æ¯è¼å¯¾è±¡åç
§ID2
* TODO: to sort.c
*/
-static bool ang_sort_comp_nest_mon_info(player_type *player_ptr, vptr u, vptr v, int a, int b)
+static bool ang_sort_comp_nest_mon_info(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -160,7 +160,7 @@ static bool ang_sort_comp_nest_mon_info(player_type *player_ptr, vptr u, vptr v,
* @param b ã¹ã¯ãã対象åç
§ID2
* TODO: to sort.c
*/
-static void ang_sort_swap_nest_mon_info(player_type *player_ptr, vptr u, vptr v, int a, int b)
+static void ang_sort_swap_nest_mon_info(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -216,7 +216,7 @@ static void add_cave_info(grid_type *g_ptr, int cave_mask)
*\n
* Note that "monster nests" will never contain "unique" monsters.\n
*/
-bool build_type5(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type5(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, y1, x1, y2, x2, xval, yval;
int i;
@@ -442,7 +442,7 @@ std::vector pit_types = {
*\n
* Note that "monster pits" will never contain "unique" monsters.\n
*/
-bool build_type6(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type6(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, y1, x1, y2, x2, xval, yval;
int i, j;
@@ -682,7 +682,7 @@ const int place_table_trapped_pit[TRAPPED_PIT_MONSTER_PLACE_MAX][3] = {
* @detai;
* ç©´ãæãã¢ã³ã¹ã¿ã¼ãå£ãæããã¢ã³ã¹ã¿ã¼ã¯å´ä¸
*/
-static bool vault_aux_trapped_pit(player_type *player_ptr, MONRACE_IDX r_idx)
+static bool vault_aux_trapped_pit(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
/* Unused */
(void)player_ptr;
@@ -743,7 +743,7 @@ static bool vault_aux_trapped_pit(player_type *player_ptr, MONRACE_IDX r_idx)
*\n
* Note that "monster pits" will never contain "unique" monsters.\n
*/
-bool build_type13(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type13(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y, x, y1, x1, y2, x2, xval, yval;
int i, j;
diff --git a/src/room/rooms-pit-nest.h b/src/room/rooms-pit-nest.h
index b72c8f6b5..689de9958 100644
--- a/src/room/rooms-pit-nest.h
+++ b/src/room/rooms-pit-nest.h
@@ -34,11 +34,11 @@ enum pit_type : int {
};
/*! pit/neståæ
å ±ã®æ§é ä½å®ç¾© */
-struct player_type;
+class PlayerType;
struct nest_pit_type {
concptr name; // v_info;
* Note: If two centers are on the same point then this algorithm will create a
* blank bubble filled with walls. - This is prevented from happening.
*/
-static void build_bubble_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
+static void build_bubble_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
{
#define BUBBLENUM 10 /* number of bubbles */
@@ -169,7 +169,7 @@ static void build_bubble_vault(player_type *player_ptr, POSITION x0, POSITION y0
}
/* Create a random vault that looks like a collection of overlapping rooms */
-static void build_room_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
+static void build_room_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
{
POSITION x1, x2, y1, y2, xhsize, yhsize;
int i;
@@ -214,7 +214,7 @@ static void build_room_vault(player_type *player_ptr, POSITION x0, POSITION y0,
}
/* Create a random vault out of a fractal grid */
-static void build_cave_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz)
+static void build_cave_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz)
{
int grd, roug, cutoff;
bool done, light, room;
@@ -312,7 +312,7 @@ static void coord_trans(POSITION *x, POSITION *y, POSITION xoffset, POSITION yof
* @param transno å¤æID
*/
static void build_vault(
- player_type *player_ptr, POSITION yval, POSITION xval, POSITION ymax, POSITION xmax, concptr data, POSITION xoffset, POSITION yoffset, int transno)
+ PlayerType *player_ptr, POSITION yval, POSITION xval, POSITION ymax, POSITION xmax, concptr data, POSITION xoffset, POSITION yoffset, int transno)
{
POSITION dx, dy, x, y, i, j;
concptr t;
@@ -601,7 +601,7 @@ static void build_vault(
/*!
* @brief ã¿ã¤ã7ã®é¨å±â¦v_info.txtããå°åvaultãçæãã / Type 7 -- simple vaults (see "v_info.txt")
*/
-bool build_type7(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type7(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
vault_type *v_ptr = nullptr;
int dummy;
@@ -669,7 +669,7 @@ bool build_type7(player_type *player_ptr, dun_data_type *dd_ptr)
/*!
* @brief ã¿ã¤ã8ã®é¨å±â¦v_info.txtãã大åvaultãçæãã / Type 8 -- greater vaults (see "v_info.txt")
*/
-bool build_type8(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type8(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
vault_type *v_ptr;
int dummy;
@@ -745,7 +745,7 @@ bool build_type8(player_type *player_ptr, dun_data_type *dd_ptr)
* This is made by two concentric "crypts" with perpendicular
* walls creating the cross-hairs.
*/
-static void build_target_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
+static void build_target_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
{
POSITION rad, x, y;
@@ -849,7 +849,7 @@ static void build_target_vault(player_type *player_ptr, POSITION x0, POSITION y0
*
* Miniture rooms are then scattered across the vault.
*/
-static void build_elemental_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz)
+static void build_elemental_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz)
{
int grd, roug;
int c1, c2, c3;
@@ -928,7 +928,7 @@ static void build_elemental_vault(player_type *player_ptr, POSITION x0, POSITION
* The vault has two entrances on opposite sides to guarantee
* a way to get in even if the vault abuts a side of the dungeon.
*/
-static void build_mini_c_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
+static void build_mini_c_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
{
POSITION dy, dx;
POSITION y1, x1, y2, x2, y, x, total;
@@ -1039,7 +1039,7 @@ static void build_mini_c_vault(player_type *player_ptr, POSITION x0, POSITION y0
*
*This makes a vault that looks like a castle/ city in the dungeon.
*/
-static void build_castle_vault(player_type *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
+static void build_castle_vault(PlayerType *player_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize)
{
POSITION dy, dx;
POSITION y1, x1, y2, x2;
@@ -1077,7 +1077,7 @@ static void build_castle_vault(player_type *player_ptr, POSITION x0, POSITION y0
* @brief ã¿ã¤ã10ã®é¨å±â¦ã©ã³ãã çævault / Type 10 -- Random vaults
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-bool build_type10(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type10(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
POSITION y0, x0, xsize, ysize, vtype;
@@ -1139,7 +1139,7 @@ bool build_type10(player_type *player_ptr, dun_data_type *dd_ptr)
/*!
* @brief ã¿ã¤ã17ã®é¨å±â¦v_info.txtããåºå®ç¹æ®é¨å±ãçæãã / Type 17 -- fixed special room (see "v_info.txt")
*/
-bool build_type17(player_type *player_ptr, dun_data_type *dd_ptr)
+bool build_type17(PlayerType *player_ptr, dun_data_type *dd_ptr)
{
vault_type *v_ptr = nullptr;
int dummy;
diff --git a/src/room/rooms-vault.h b/src/room/rooms-vault.h
index 77265fb2a..c34b66b60 100644
--- a/src/room/rooms-vault.h
+++ b/src/room/rooms-vault.h
@@ -19,8 +19,8 @@ typedef struct vault_type {
extern std::vector v_info;
struct dun_data_type;
-struct player_type;
-bool build_type7(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type8(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type10(player_type *player_ptr, dun_data_type *dd_ptr);
-bool build_type17(player_type *player_ptr, dun_data_type *dd_ptr);
+class PlayerType;
+bool build_type7(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type8(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type10(PlayerType *player_ptr, dun_data_type *dd_ptr);
+bool build_type17(PlayerType *player_ptr, dun_data_type *dd_ptr);
diff --git a/src/room/space-finder.cpp b/src/room/space-finder.cpp
index e955c4e4f..75153af6b 100644
--- a/src/room/space-finder.cpp
+++ b/src/room/space-finder.cpp
@@ -32,7 +32,7 @@ static bool get_is_floor(floor_type *floor_ptr, POSITION x, POSITION y)
* @param x å°å½¢ãå¤ããããã¹ã®X座æ¨
* @param y å°å½¢ãå¤ããããã¹ã®Y座æ¨
*/
-static void set_floor(player_type *player_ptr, POSITION x, POSITION y)
+static void set_floor(PlayerType *player_ptr, POSITION x, POSITION y)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!in_bounds(floor_ptr, y, x))
@@ -56,7 +56,7 @@ static void set_floor(player_type *player_ptr, POSITION x, POSITION y)
* @param x2 ç¯å²ã®å³ç«¯
* @param y2 ç¯å²ã®ä¸ç«¯
*/
-static void check_room_boundary(player_type *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2)
+static void check_room_boundary(PlayerType *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2)
{
bool old_is_floor;
bool new_is_floor;
@@ -173,7 +173,7 @@ static bool find_space_aux(dun_data_type *dd_ptr, POSITION blocks_high, POSITION
* Return TRUE and values for the center of the room if all went well.\n
* Otherwise, return FALSE.\n
*/
-bool find_space(player_type *player_ptr, dun_data_type *dd_ptr, POSITION *y, POSITION *x, POSITION height, POSITION width)
+bool find_space(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION *y, POSITION *x, POSITION height, POSITION width)
{
int pick;
POSITION block_y = 0;
diff --git a/src/room/space-finder.h b/src/room/space-finder.h
index 475ce189d..123459075 100644
--- a/src/room/space-finder.h
+++ b/src/room/space-finder.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct dun_data_type;
-struct player_type;
-bool find_space(player_type *player_ptr, dun_data_type *dd_ptr, POSITION *y, POSITION *x, POSITION height, POSITION width);
+class PlayerType;
+bool find_space(PlayerType *player_ptr, dun_data_type *dd_ptr, POSITION *y, POSITION *x, POSITION height, POSITION width);
diff --git a/src/room/treasure-deployment.cpp b/src/room/treasure-deployment.cpp
index a736b0f10..e0ee5d9f7 100644
--- a/src/room/treasure-deployment.cpp
+++ b/src/room/treasure-deployment.cpp
@@ -20,7 +20,7 @@
/*
* Routine that fills the empty areas of a room with treasure and monsters.
*/
-void fill_treasure(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2, int difficulty)
+void fill_treasure(PlayerType *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2, int difficulty)
{
POSITION cx = (x1 + x2) / 2;
POSITION cy = (y1 + y2) / 2;
diff --git a/src/room/treasure-deployment.h b/src/room/treasure-deployment.h
index 82a58974c..7e7968d65 100644
--- a/src/room/treasure-deployment.h
+++ b/src/room/treasure-deployment.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void fill_treasure(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2, int difficulty);
+class PlayerType;
+void fill_treasure(PlayerType *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2, int difficulty);
diff --git a/src/room/vault-builder.cpp b/src/room/vault-builder.cpp
index eb69dbb3b..391f2e81e 100644
--- a/src/room/vault-builder.cpp
+++ b/src/room/vault-builder.cpp
@@ -16,12 +16,12 @@
/*
* Grid based version of "creature_bold()"
*/
-static bool player_grid(player_type *player_ptr, grid_type *g_ptr) { return g_ptr == &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x]; }
+static bool player_grid(PlayerType *player_ptr, grid_type *g_ptr) { return g_ptr == &player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x]; }
/*
* Grid based version of "cave_empty_bold()"
*/
-static bool is_cave_empty_grid(player_type *player_ptr, grid_type *g_ptr)
+static bool is_cave_empty_grid(PlayerType *player_ptr, grid_type *g_ptr)
{
bool is_empty_grid = g_ptr->cave_has_flag(FloorFeatureType::PLACE);
is_empty_grid &= g_ptr->m_idx == 0;
@@ -38,7 +38,7 @@ static bool is_cave_empty_grid(player_type *player_ptr, grid_type *g_ptr)
* @details
* Only really called by some of the "vault" routines.
*/
-void vault_monsters(player_type *player_ptr, POSITION y1, POSITION x1, int num)
+void vault_monsters(PlayerType *player_ptr, POSITION y1, POSITION x1, int num)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (int k = 0; k < num; k++) {
@@ -67,7 +67,7 @@ void vault_monsters(player_type *player_ptr, POSITION y1, POSITION x1, int num)
* @details
* Only really called by some of the "vault" routines.
*/
-void vault_objects(player_type *player_ptr, POSITION y, POSITION x, int num)
+void vault_objects(PlayerType *player_ptr, POSITION y, POSITION x, int num)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
for (; num > 0; --num) {
@@ -112,7 +112,7 @@ void vault_objects(player_type *player_ptr, POSITION y, POSITION x, int num)
* @details
* Only really called by some of the "vault" routines.
*/
-static void vault_trap_aux(player_type *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd)
+static void vault_trap_aux(PlayerType *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd)
{
grid_type *g_ptr;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -153,7 +153,7 @@ static void vault_trap_aux(player_type *player_ptr, POSITION y, POSITION x, POSI
* Only really called by some of the "vault" routines.
* @todo rooms-normal ããããå¼ã°ãã¦ããªããè¦èª¿æ´
*/
-void vault_traps(player_type *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd, int num)
+void vault_traps(PlayerType *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd, int num)
{
for (int i = 0; i < num; i++)
vault_trap_aux(player_ptr, y, x, yd, xd);
diff --git a/src/room/vault-builder.h b/src/room/vault-builder.h
index 464bf3566..3d8ff83eb 100644
--- a/src/room/vault-builder.h
+++ b/src/room/vault-builder.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-void vault_monsters(player_type *player_ptr, POSITION y1, POSITION x1, int num);
-void vault_objects(player_type *player_ptr, POSITION y, POSITION x, int num);
-void vault_traps(player_type *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd, int num);
+class PlayerType;
+void vault_monsters(PlayerType *player_ptr, POSITION y1, POSITION x1, int num);
+void vault_objects(PlayerType *player_ptr, POSITION y, POSITION x, int num);
+void vault_traps(PlayerType *player_ptr, POSITION y, POSITION x, POSITION yd, POSITION xd, int num);
diff --git a/src/save/floor-writer.cpp b/src/save/floor-writer.cpp
index ad87a4f25..a9fc05f45 100644
--- a/src/save/floor-writer.cpp
+++ b/src/save/floor-writer.cpp
@@ -23,7 +23,7 @@
* @brief ä¿åããã¢ã®æ¸ã込㿠/ Actually write a saved floor data using effectively compressed format.
* @param sf_ptr ä¿åãããããã¢ã®åç
§ãã¤ã³ã¿
*/
-void wr_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
+void wr_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!sf_ptr) {
@@ -150,7 +150,7 @@ void wr_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
* @player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä¿åã«æåãããTRUE
*/
-bool wr_dungeon(player_type *player_ptr)
+bool wr_dungeon(PlayerType *player_ptr)
{
forget_lite(player_ptr->current_floor_ptr);
forget_view(player_ptr->current_floor_ptr);
@@ -205,7 +205,7 @@ bool wr_dungeon(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param sf_ptr ä¿åããã¢åç
§ãã¤ã³ã¿
*/
-static bool save_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
+static bool save_floor_aux(PlayerType *player_ptr, saved_floor_type *sf_ptr)
{
compact_objects(player_ptr, 0);
compact_monsters(player_ptr, 0);
@@ -230,7 +230,7 @@ static bool save_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
* @param sf_ptr ä¿åããã¢åç
§ãã¤ã³ã¿
* @param mode ä¿åãªãã·ã§ã³
*/
-bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
+bool save_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = nullptr;
byte old_xor_byte = 0;
diff --git a/src/save/floor-writer.h b/src/save/floor-writer.h
index e53ce4014..b94f9868a 100644
--- a/src/save/floor-writer.h
+++ b/src/save/floor-writer.h
@@ -6,8 +6,8 @@
#define SLF_SECOND 0x0001 /* Called from another save/load function */
#define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
-struct player_type;
+class PlayerType;
struct saved_floor_type;
-void wr_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
-bool wr_dungeon(player_type *player_ptr);
-bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
+void wr_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
+bool wr_dungeon(PlayerType *player_ptr);
+bool save_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
diff --git a/src/save/player-writer.cpp b/src/save/player-writer.cpp
index 03ab8fcc5..938a6191e 100644
--- a/src/save/player-writer.cpp
+++ b/src/save/player-writer.cpp
@@ -20,7 +20,7 @@
* @brief ã»ã¼ããã¼ã¿ã«é åæ
å ±ãæ¸ãè¾¼ã / Write player realms
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void wr_relams(player_type *player_ptr)
+static void wr_relams(PlayerType *player_ptr)
{
if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
wr_byte((byte)player_ptr->element);
@@ -33,7 +33,7 @@ static void wr_relams(player_type *player_ptr)
* @brief ã»ã¼ããã¼ã¿ã«ãã¬ã¤ã¤ã¼æ
å ±ãæ¸ãè¾¼ã / Write some "player" info
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wr_player(player_type *player_ptr)
+void wr_player(PlayerType *player_ptr)
{
wr_string(player_ptr->name);
wr_string(player_ptr->died_from);
diff --git a/src/save/player-writer.h b/src/save/player-writer.h
index 31ebdb5cc..5722002b8 100644
--- a/src/save/player-writer.h
+++ b/src/save/player-writer.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void wr_player(player_type *player_ptr);
+class PlayerType;
+void wr_player(PlayerType *player_ptr);
diff --git a/src/save/save.cpp b/src/save/save.cpp
index c5a8d8d51..ce9042eb5 100644
--- a/src/save/save.cpp
+++ b/src/save/save.cpp
@@ -48,7 +48,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æåããã°true
*/
-static bool wr_savefile_new(player_type *player_ptr, save_type type)
+static bool wr_savefile_new(PlayerType *player_ptr, save_type type)
{
compact_objects(player_ptr, 0);
compact_monsters(player_ptr, 0);
@@ -231,7 +231,7 @@ static bool wr_savefile_new(player_type *player_ptr, save_type type)
* @details
* Angband 2.8.0 will use "fd" instead of "fff" if possible
*/
-static bool save_player_aux(player_type *player_ptr, char *name, save_type type)
+static bool save_player_aux(PlayerType *player_ptr, char *name, save_type type)
{
safe_setuid_grab(player_ptr);
int file_permission = 0644;
@@ -274,7 +274,7 @@ static bool save_player_aux(player_type *player_ptr, char *name, save_type type)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return æåããã°true
*/
-bool save_player(player_type *player_ptr, save_type type)
+bool save_player(PlayerType *player_ptr, save_type type)
{
char safe[1024];
strcpy(safe, savefile);
diff --git a/src/save/save.h b/src/save/save.h
index f5aba69b1..015380bd8 100644
--- a/src/save/save.h
+++ b/src/save/save.h
@@ -6,5 +6,5 @@ enum save_type {
SAVE_TYPE_DEBUG = 2
};
-struct player_type;
-bool save_player(player_type *player_ptr, save_type type);
+class PlayerType;
+bool save_player(PlayerType *player_ptr, save_type type);
diff --git a/src/specific-object/blade-turner.cpp b/src/specific-object/blade-turner.cpp
index e176f83d1..a2bef4300 100644
--- a/src/specific-object/blade-turner.cpp
+++ b/src/specific-object/blade-turner.cpp
@@ -9,7 +9,7 @@
#include "target/target-getter.h"
#include "view/display-messages.h"
-bool activate_bladeturner(player_type *player_ptr)
+bool activate_bladeturner(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
diff --git a/src/specific-object/blade-turner.h b/src/specific-object/blade-turner.h
index dd37cc221..eb254b679 100644
--- a/src/specific-object/blade-turner.h
+++ b/src/specific-object/blade-turner.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool activate_bladeturner(player_type *player_ptr);
+class PlayerType;
+bool activate_bladeturner(PlayerType *player_ptr);
diff --git a/src/specific-object/bloody-moon.cpp b/src/specific-object/bloody-moon.cpp
index b5f59cab6..4694ad27e 100644
--- a/src/specific-object/bloody-moon.cpp
+++ b/src/specific-object/bloody-moon.cpp
@@ -51,7 +51,7 @@ void get_bloody_moon_flags(object_type *o_ptr)
* @param o_ptr ãã©ããã£ã»ã ã¼ã³ã¸ã®åç
§ãã¤ã³ã¿
* @return ãªãã¸ã§ã¯ãæ
å ±ã«ç°å¸¸ããªãéãTRUE
*/
-bool activate_bloody_moon(player_type *player_ptr, object_type *o_ptr)
+bool activate_bloody_moon(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->name1 != ART_BLOOD)
return false;
diff --git a/src/specific-object/bloody-moon.h b/src/specific-object/bloody-moon.h
index 6f18f550c..dd5007f34 100644
--- a/src/specific-object/bloody-moon.h
+++ b/src/specific-object/bloody-moon.h
@@ -1,6 +1,6 @@
#pragma once
struct object_type;
-struct player_type;
+class PlayerType;
void get_bloody_moon_flags(object_type *o_ptr);
-bool activate_bloody_moon(player_type *player_ptr, object_type *o_ptr);
+bool activate_bloody_moon(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/specific-object/chest.cpp b/src/specific-object/chest.cpp
index a4e0c4678..389f63608 100644
--- a/src/specific-object/chest.cpp
+++ b/src/specific-object/chest.cpp
@@ -30,7 +30,7 @@
/*!< ãã®å¤ä»¥éã®å°é
ç®IDãæã£ãç®±ã¯å¤§åã®ç®±ã¨ãã¦ããããæ°ãå¢ãã / Special "sval" limit -- first "large" chest */
#define SV_CHEST_MIN_LARGE 4
-Chest::Chest(player_type *player_ptr)
+Chest::Chest(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/specific-object/chest.h b/src/specific-object/chest.h
index 0b464082c..87b40d65c 100644
--- a/src/specific-object/chest.h
+++ b/src/specific-object/chest.h
@@ -2,14 +2,14 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class Chest {
public:
- Chest(player_type *player_ptr);
+ Chest(PlayerType *player_ptr);
virtual ~Chest() = default;
void chest_death(bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx);
void chest_trap(POSITION y, POSITION x, OBJECT_IDX o_idx);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
};
diff --git a/src/specific-object/death-crimson.cpp b/src/specific-object/death-crimson.cpp
index 8f6068d4f..b037d4590 100644
--- a/src/specific-object/death-crimson.cpp
+++ b/src/specific-object/death-crimson.cpp
@@ -18,7 +18,7 @@
* Need to analyze size of the window.
* Need more color coding.
*/
-static bool fire_crimson(player_type *player_ptr)
+static bool fire_crimson(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -50,7 +50,7 @@ static bool fire_crimson(player_type *player_ptr)
return true;
}
-bool activate_crimson(player_type *player_ptr, object_type *o_ptr)
+bool activate_crimson(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->name1 != ART_CRIMSON)
return false;
diff --git a/src/specific-object/death-crimson.h b/src/specific-object/death-crimson.h
index 98c1749fe..f62bdfd5f 100644
--- a/src/specific-object/death-crimson.h
+++ b/src/specific-object/death-crimson.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool activate_crimson(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool activate_crimson(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/specific-object/death-scythe.cpp b/src/specific-object/death-scythe.cpp
index d9b728454..d980ad795 100644
--- a/src/specific-object/death-scythe.cpp
+++ b/src/specific-object/death-scythe.cpp
@@ -29,7 +29,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return åç (å®éã¯1/10ã«ãªã)
*/
-static int calc_death_scythe_reflection_magnification_mimic_none(player_type *player_ptr)
+static int calc_death_scythe_reflection_magnification_mimic_none(PlayerType *player_ptr)
{
switch (player_ptr->prace) {
case PlayerRaceType::YEEK:
@@ -64,7 +64,7 @@ static int calc_death_scythe_reflection_magnification_mimic_none(player_type *pl
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return åç (å®éã¯1/10ã«ãªã)
*/
-static int calc_death_scythe_reflection_magnification(player_type *player_ptr)
+static int calc_death_scythe_reflection_magnification(PlayerType *player_ptr)
{
switch (player_ptr->mimic_form) {
case MIMIC_NONE:
@@ -84,7 +84,7 @@ static int calc_death_scythe_reflection_magnification(player_type *player_ptr)
* @param magnification ãã¡ã¼ã¸åç
* @param death_scythe_flags æ»ã®å¤§éã«é¢ãããªãã¸ã§ã¯ããã©ã°é
å
*/
-static void compensate_death_scythe_reflection_magnification(player_type *player_ptr, int *magnification, const TrFlags &death_scythe_flags)
+static void compensate_death_scythe_reflection_magnification(PlayerType *player_ptr, int *magnification, const TrFlags &death_scythe_flags)
{
if ((player_ptr->alignment < 0) && (*magnification < 20))
*magnification = 20;
@@ -133,7 +133,7 @@ static void death_scythe_reflection_critial_hit(player_attack_type *pa_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pa_ptr ç´æ¥æ»ææ§é ä½ã¸ã®åç
§ãã¤ã³ã¿
*/
-void process_death_scythe_reflection(player_type *player_ptr, player_attack_type *pa_ptr)
+void process_death_scythe_reflection(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
sound(SOUND_HIT);
msg_format(_("ãã¹ï¼ %sã«ãããããã", "You miss %s."), pa_ptr->m_name);
diff --git a/src/specific-object/death-scythe.h b/src/specific-object/death-scythe.h
index 13259d5f3..f8fda9a7b 100644
--- a/src/specific-object/death-scythe.h
+++ b/src/specific-object/death-scythe.h
@@ -1,5 +1,5 @@
#pragma once
struct player_attack_type;
-struct player_type;
-void process_death_scythe_reflection(player_type *player_ptr, player_attack_type *pa_ptr);
+class PlayerType;
+void process_death_scythe_reflection(PlayerType *player_ptr, player_attack_type *pa_ptr);
diff --git a/src/specific-object/monster-ball.cpp b/src/specific-object/monster-ball.cpp
index c642514eb..9e8f97d4d 100644
--- a/src/specific-object/monster-ball.cpp
+++ b/src/specific-object/monster-ball.cpp
@@ -61,7 +61,7 @@ static void inscribe_nickname(ae_type *ae_ptr)
ae_ptr->o_ptr->inscription = quark_add(buf);
}
-static bool set_activation_target(player_type *player_ptr, ae_type *ae_ptr)
+static bool set_activation_target(PlayerType *player_ptr, ae_type *ae_ptr)
{
bool old_target_pet = target_pet;
target_pet = true;
@@ -82,7 +82,7 @@ static bool set_activation_target(player_type *player_ptr, ae_type *ae_ptr)
return true;
}
-static void add_quark_to_inscription(player_type *player_ptr, ae_type *ae_ptr, concptr t, char *buf)
+static void add_quark_to_inscription(PlayerType *player_ptr, ae_type *ae_ptr, concptr t, char *buf)
{
if (!*t)
return;
@@ -124,7 +124,7 @@ static void add_quark_to_inscription(player_type *player_ptr, ae_type *ae_ptr, c
ae_ptr->o_ptr->inscription = quark_add(buf);
}
-static void check_inscription_value(player_type *player_ptr, ae_type *ae_ptr)
+static void check_inscription_value(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (ae_ptr->o_ptr->inscription == 0)
return;
@@ -141,7 +141,7 @@ static void check_inscription_value(player_type *player_ptr, ae_type *ae_ptr)
add_quark_to_inscription(player_ptr, ae_ptr, t, buf);
}
-static void check_monster_ball_use(player_type *player_ptr, ae_type *ae_ptr)
+static void check_monster_ball_use(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (!monster_can_enter(player_ptr, player_ptr->y + ddy[ae_ptr->dir], player_ptr->x + ddx[ae_ptr->dir], &r_info[ae_ptr->o_ptr->pval], 0))
return;
@@ -168,7 +168,7 @@ static void check_monster_ball_use(player_type *player_ptr, ae_type *ae_ptr)
ae_ptr->success = true;
}
-bool exe_monster_capture(player_type *player_ptr, ae_type *ae_ptr)
+bool exe_monster_capture(PlayerType *player_ptr, ae_type *ae_ptr)
{
if (ae_ptr->o_ptr->tval != ItemKindType::CAPTURE)
return false;
diff --git a/src/specific-object/monster-ball.h b/src/specific-object/monster-ball.h
index 9f4d8edc6..b9d001a90 100644
--- a/src/specific-object/monster-ball.h
+++ b/src/specific-object/monster-ball.h
@@ -1,5 +1,5 @@
#pragma once
typedef struct ae_type ae_type;
-struct player_type;
-bool exe_monster_capture(player_type *player_ptr, ae_type *ae_ptr);
+class PlayerType;
+bool exe_monster_capture(PlayerType *player_ptr, ae_type *ae_ptr);
diff --git a/src/specific-object/muramasa.cpp b/src/specific-object/muramasa.cpp
index a5b641a8f..2a1aff4a5 100644
--- a/src/specific-object/muramasa.cpp
+++ b/src/specific-object/muramasa.cpp
@@ -7,7 +7,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool activate_muramasa(player_type *player_ptr, object_type *o_ptr)
+bool activate_muramasa(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->name1 != ART_MURAMASA)
return false;
diff --git a/src/specific-object/muramasa.h b/src/specific-object/muramasa.h
index 6ffab1f23..8f3ba5e96 100644
--- a/src/specific-object/muramasa.h
+++ b/src/specific-object/muramasa.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool activate_muramasa(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool activate_muramasa(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/specific-object/ring-of-power.cpp b/src/specific-object/ring-of-power.cpp
index 1db583f23..eecc05c14 100644
--- a/src/specific-object/ring-of-power.cpp
+++ b/src/specific-object/ring-of-power.cpp
@@ -16,7 +16,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param dir çºåã®æ¹åID
*/
-static void exe_ring_of_power(player_type *player_ptr, DIRECTION dir)
+static void exe_ring_of_power(PlayerType *player_ptr, DIRECTION dir)
{
switch (randint1(10)) {
case 1:
@@ -53,7 +53,7 @@ static void exe_ring_of_power(player_type *player_ptr, DIRECTION dir)
}
}
-bool activate_ring_of_power(player_type *player_ptr, concptr name)
+bool activate_ring_of_power(PlayerType *player_ptr, concptr name)
{
DIRECTION dir;
msg_format(_("%sã¯æ¼é»ã«è¼ãã...", "The %s glows intensely black..."), name);
diff --git a/src/specific-object/ring-of-power.h b/src/specific-object/ring-of-power.h
index 27c7f6c33..fec840e4d 100644
--- a/src/specific-object/ring-of-power.h
+++ b/src/specific-object/ring-of-power.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool activate_ring_of_power(player_type *player_ptr, concptr name);
+class PlayerType;
+bool activate_ring_of_power(PlayerType *player_ptr, concptr name);
diff --git a/src/specific-object/stone-of-lore.cpp b/src/specific-object/stone-of-lore.cpp
index d81d19d3c..d0960e1de 100644
--- a/src/specific-object/stone-of-lore.cpp
+++ b/src/specific-object/stone-of-lore.cpp
@@ -13,7 +13,7 @@
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-StoneOfLore::StoneOfLore(player_type *player_ptr)
+StoneOfLore::StoneOfLore(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/specific-object/stone-of-lore.h b/src/specific-object/stone-of-lore.h
index 92f8fbb5d..bda09c8d7 100644
--- a/src/specific-object/stone-of-lore.h
+++ b/src/specific-object/stone-of-lore.h
@@ -1,14 +1,14 @@
#pragma once
-struct player_type;
+class PlayerType;
class StoneOfLore {
public:
- StoneOfLore(player_type *player_ptr);
+ StoneOfLore(PlayerType *player_ptr);
virtual ~StoneOfLore() = default;
bool perilous_secrets();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
void consume_mp();
};
diff --git a/src/specific-object/toragoroshi.cpp b/src/specific-object/toragoroshi.cpp
index 2fa00bf7b..000793936 100644
--- a/src/specific-object/toragoroshi.cpp
+++ b/src/specific-object/toragoroshi.cpp
@@ -3,7 +3,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-bool activate_toragoroshi(player_type *player_ptr)
+bool activate_toragoroshi(PlayerType *player_ptr)
{
msg_print(_("ããªãã¯å¦åã«é
å
¥ãããâ¦", "You are fascinated by the cursed blade..."));
msg_print(_("ãçã»ãã è¡ã®ãã¨ã æã¯ã®ã¼ãã ç§ãããã éå£ ãããããã", "'Behold the blade arts.'"));
diff --git a/src/specific-object/toragoroshi.h b/src/specific-object/toragoroshi.h
index 3fb901682..28021ff4a 100644
--- a/src/specific-object/toragoroshi.h
+++ b/src/specific-object/toragoroshi.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool activate_toragoroshi(player_type *player_ptr);
+class PlayerType;
+bool activate_toragoroshi(PlayerType *player_ptr);
diff --git a/src/specific-object/torch.cpp b/src/specific-object/torch.cpp
index 4cf6544fb..c524af30b 100644
--- a/src/specific-object/torch.cpp
+++ b/src/specific-object/torch.cpp
@@ -81,7 +81,7 @@ void torch_lost_fuel(object_type *o_ptr)
* @details
* SWD: Experimental modification: multiple light sources have additive effect.
*/
-void update_lite_radius(player_type *player_ptr)
+void update_lite_radius(PlayerType *player_ptr)
{
player_ptr->cur_lite = 0;
for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
@@ -174,7 +174,7 @@ void update_lite_radius(player_type *player_ptr)
* *** *****
* ***
*/
-void update_lite(player_type *player_ptr)
+void update_lite(PlayerType *player_ptr)
{
// ååç
§ãããã¦ãã座æ¨ãã¡ãæ ¼ç´ããé
åã
std::vector points;
diff --git a/src/specific-object/torch.h b/src/specific-object/torch.h
index 756add86e..f4d1b0aa0 100644
--- a/src/specific-object/torch.h
+++ b/src/specific-object/torch.h
@@ -5,10 +5,10 @@
#include "object-enchant/tr-flags.h"
struct object_type;
-struct player_type;
+class PlayerType;
bool is_active_torch(object_type *o_ptr);
void torch_flags(object_type *o_ptr, TrFlags &flgs);
void torch_dice(object_type *o_ptr, DICE_NUMBER *dd, DICE_SID *ds);
void torch_lost_fuel(object_type *o_ptr);
-void update_lite_radius(player_type *player_ptr);
-void update_lite(player_type *player_ptr);
+void update_lite_radius(PlayerType *player_ptr);
+void update_lite(PlayerType *player_ptr);
diff --git a/src/spell-kind/blood-curse.cpp b/src/spell-kind/blood-curse.cpp
index 3070651f4..44d8bead8 100644
--- a/src/spell-kind/blood-curse.cpp
+++ b/src/spell-kind/blood-curse.cpp
@@ -17,7 +17,7 @@
#include "system/player-type-definition.h"
#include "view/display-messages.h"
-void blood_curse_to_enemy(player_type *player_ptr, MONSTER_IDX m_idx)
+void blood_curse_to_enemy(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
diff --git a/src/spell-kind/blood-curse.h b/src/spell-kind/blood-curse.h
index edd1afb73..711ecc686 100644
--- a/src/spell-kind/blood-curse.h
+++ b/src/spell-kind/blood-curse.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-void blood_curse_to_enemy(player_type *player_ptr, MONSTER_IDX m_idx);
+class PlayerType;
+void blood_curse_to_enemy(PlayerType *player_ptr, MONSTER_IDX m_idx);
diff --git a/src/spell-kind/earthquake.cpp b/src/spell-kind/earthquake.cpp
index c36a5b8da..b2df1eaf2 100644
--- a/src/spell-kind/earthquake.cpp
+++ b/src/spell-kind/earthquake.cpp
@@ -49,7 +49,7 @@
* @param m_idx å°éãèµ·ãããã¢ã³ã¹ã¿ã¼ID(0ãªãã°ãã¬ã¤ã¤ã¼)
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool earthquake(player_type *player_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
+bool earthquake(PlayerType *player_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if ((floor_ptr->inside_quest && quest_type::is_fixed(floor_ptr->inside_quest)) || !floor_ptr->dun_level) {
diff --git a/src/spell-kind/earthquake.h b/src/spell-kind/earthquake.h
index 3edc63889..6503e02fe 100644
--- a/src/spell-kind/earthquake.h
+++ b/src/spell-kind/earthquake.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool earthquake(player_type *player_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx);
+class PlayerType;
+bool earthquake(PlayerType *player_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx);
diff --git a/src/spell-kind/magic-item-recharger.cpp b/src/spell-kind/magic-item-recharger.cpp
index 207546df1..8dcb7b16f 100644
--- a/src/spell-kind/magic-item-recharger.cpp
+++ b/src/spell-kind/magic-item-recharger.cpp
@@ -47,7 +47,7 @@
*
* Beware of "sliding index errors".
*/
-bool recharge(player_type *player_ptr, int power)
+bool recharge(PlayerType *player_ptr, int power)
{
concptr q = _("ã©ã®ã¢ã¤ãã ã«éåãå
å¡«ãã¾ãã? ", "Recharge which item? ");
concptr s = _("éåãå
å¡«ãã¹ãã¢ã¤ãã ããªãã", "You have nothing to recharge.");
diff --git a/src/spell-kind/magic-item-recharger.h b/src/spell-kind/magic-item-recharger.h
index cc9ceb9ea..14001e4bf 100644
--- a/src/spell-kind/magic-item-recharger.h
+++ b/src/spell-kind/magic-item-recharger.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool recharge(player_type *player_ptr, int power);
+class PlayerType;
+bool recharge(PlayerType *player_ptr, int power);
diff --git a/src/spell-kind/spells-beam.cpp b/src/spell-kind/spells-beam.cpp
index 083a75c53..4acb4a8bb 100644
--- a/src/spell-kind/spells-beam.cpp
+++ b/src/spell-kind/spells-beam.cpp
@@ -11,7 +11,7 @@
* @param dam å¨å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool wall_to_mud(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
+bool wall_to_mud(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::KILL_WALL, dir, dam, flg));
@@ -23,7 +23,7 @@ bool wall_to_mud(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
* @param dir æ¹å(5ãªãã°ã°ãã¼ãã«å¤æ° target_col/target_row ã®åº§æ¨ãç®æ¨ã«ãã)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool wizard_lock(player_type *player_ptr, DIRECTION dir)
+bool wizard_lock(PlayerType *player_ptr, DIRECTION dir)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::JAM_DOOR, dir, 20 + randint1(30), flg));
@@ -35,7 +35,7 @@ bool wizard_lock(player_type *player_ptr, DIRECTION dir)
* @param dir æ¹å(5ãªãã°ã°ãã¼ãã«å¤æ° target_col/target_row ã®åº§æ¨ãç®æ¨ã«ãã)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool destroy_door(player_type *player_ptr, DIRECTION dir)
+bool destroy_door(PlayerType *player_ptr, DIRECTION dir)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_GRID | PROJECT_ITEM;
return (project_hook(player_ptr, AttributeType::KILL_DOOR, dir, 0, flg));
@@ -47,7 +47,7 @@ bool destroy_door(player_type *player_ptr, DIRECTION dir)
* @param dir æ¹å(5ãªãã°ã°ãã¼ãã«å¤æ° target_col/target_row ã®åº§æ¨ãç®æ¨ã«ãã)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool disarm_trap(player_type *player_ptr, DIRECTION dir)
+bool disarm_trap(PlayerType *player_ptr, DIRECTION dir)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_GRID | PROJECT_ITEM;
return (project_hook(player_ptr, AttributeType::KILL_TRAP, dir, 0, flg));
diff --git a/src/spell-kind/spells-beam.h b/src/spell-kind/spells-beam.h
index 194046d84..f83f7b08b 100644
--- a/src/spell-kind/spells-beam.h
+++ b/src/spell-kind/spells-beam.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-bool wall_to_mud(player_type *player_ptr, DIRECTION dir, HIT_POINT dam);
-bool wizard_lock(player_type *player_ptr, DIRECTION dir);
-bool destroy_door(player_type *player_ptr, DIRECTION dir);
-bool disarm_trap(player_type *player_ptr, DIRECTION dir);
+class PlayerType;
+bool wall_to_mud(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam);
+bool wizard_lock(PlayerType *player_ptr, DIRECTION dir);
+bool destroy_door(PlayerType *player_ptr, DIRECTION dir);
+bool disarm_trap(PlayerType *player_ptr, DIRECTION dir);
diff --git a/src/spell-kind/spells-charm.cpp b/src/spell-kind/spells-charm.cpp
index 0e793e231..633325ebf 100644
--- a/src/spell-kind/spells-charm.cpp
+++ b/src/spell-kind/spells-charm.cpp
@@ -11,7 +11,7 @@
* @param plev ãã¯ã¼
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool charm_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool charm_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::CHARM, dir, plev, flg));
@@ -24,7 +24,7 @@ bool charm_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
* @param plev ãã¯ã¼
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool control_one_undead(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool control_one_undead(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::CONTROL_UNDEAD, dir, plev, flg));
@@ -37,7 +37,7 @@ bool control_one_undead(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL ple
* @param plev ãã¯ã¼
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool control_one_demon(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool control_one_demon(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::CONTROL_DEMON, dir, plev, flg));
@@ -50,7 +50,7 @@ bool control_one_demon(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev
* @param plev ãã¯ã¼
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool charm_animal(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool charm_animal(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::CONTROL_ANIMAL, dir, plev, flg));
diff --git a/src/spell-kind/spells-charm.h b/src/spell-kind/spells-charm.h
index 31f2b6c8e..44cf12d77 100644
--- a/src/spell-kind/spells-charm.h
+++ b/src/spell-kind/spells-charm.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-bool charm_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool control_one_undead(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool control_one_demon(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool charm_animal(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+class PlayerType;
+bool charm_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool control_one_undead(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool control_one_demon(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool charm_animal(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
diff --git a/src/spell-kind/spells-curse-removal.cpp b/src/spell-kind/spells-curse-removal.cpp
index 2a76820d2..1756930e7 100644
--- a/src/spell-kind/spells-curse-removal.cpp
+++ b/src/spell-kind/spells-curse-removal.cpp
@@ -16,7 +16,7 @@
* @return 解åªãããã¢ã¤ãã ã®æ°
* @details æ°¸é ã®åªãã¯è§£åªã§ããªã
*/
-static int exe_curse_removal(player_type *player_ptr, int all)
+static int exe_curse_removal(PlayerType *player_ptr, int all)
{
int cnt = 0;
for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
@@ -53,11 +53,11 @@ static int exe_curse_removal(player_type *player_ptr, int all)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return 解åªã«æåããè£
åæ°
*/
-int remove_curse(player_type *player_ptr) { return exe_curse_removal(player_ptr, false); }
+int remove_curse(PlayerType *player_ptr) { return exe_curse_removal(player_ptr, false); }
/*!
* @brief è£
åã®éãåªã解åªå¦ç /
* Remove all curses
* @return 解åªã«æåããè£
åæ°
*/
-int remove_all_curse(player_type *player_ptr) { return exe_curse_removal(player_ptr, true); }
+int remove_all_curse(PlayerType *player_ptr) { return exe_curse_removal(player_ptr, true); }
diff --git a/src/spell-kind/spells-curse-removal.h b/src/spell-kind/spells-curse-removal.h
index c90c8ae2a..152bb0589 100644
--- a/src/spell-kind/spells-curse-removal.h
+++ b/src/spell-kind/spells-curse-removal.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-int remove_curse(player_type *player_ptr);
-int remove_all_curse(player_type *player_ptr);
+class PlayerType;
+int remove_curse(PlayerType *player_ptr);
+int remove_all_curse(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-detection.cpp b/src/spell-kind/spells-detection.cpp
index dddc76d4c..13fd85b35 100644
--- a/src/spell-kind/spells-detection.cpp
+++ b/src/spell-kind/spells-detection.cpp
@@ -37,7 +37,7 @@
* @param known å°å½¢ããå±éºãã©ã°ãå¤ããªãTRUE
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-static bool detect_feat_flag(player_type *player_ptr, POSITION range, FloorFeatureType flag, bool known)
+static bool detect_feat_flag(PlayerType *player_ptr, POSITION range, FloorFeatureType flag, bool known)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -83,7 +83,7 @@ static bool detect_feat_flag(player_type *player_ptr, POSITION range, FloorFeatu
* @details
* åé詩人ã«ããæç¥ã«ã¤ãã¦ã¯FALSEãè¿ã
*/
-bool detect_traps(player_type *player_ptr, POSITION range, bool known)
+bool detect_traps(PlayerType *player_ptr, POSITION range, bool known)
{
bool detect = detect_feat_flag(player_ptr, range, FloorFeatureType::TRAP, known);
if (!known && detect)
@@ -107,7 +107,7 @@ bool detect_traps(player_type *player_ptr, POSITION range, bool known)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_doors(player_type *player_ptr, POSITION range)
+bool detect_doors(PlayerType *player_ptr, POSITION range)
{
bool detect = detect_feat_flag(player_ptr, range, FloorFeatureType::DOOR, true);
@@ -126,7 +126,7 @@ bool detect_doors(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_stairs(player_type *player_ptr, POSITION range)
+bool detect_stairs(PlayerType *player_ptr, POSITION range)
{
bool detect = detect_feat_flag(player_ptr, range, FloorFeatureType::STAIRS, true);
@@ -145,7 +145,7 @@ bool detect_stairs(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_treasure(player_type *player_ptr, POSITION range)
+bool detect_treasure(PlayerType *player_ptr, POSITION range)
{
bool detect = detect_feat_flag(player_ptr, range, FloorFeatureType::HAS_GOLD, true);
@@ -163,7 +163,7 @@ bool detect_treasure(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_objects_gold(player_type *player_ptr, POSITION range)
+bool detect_objects_gold(PlayerType *player_ptr, POSITION range)
{
POSITION range2 = range;
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
@@ -211,7 +211,7 @@ bool detect_objects_gold(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_objects_normal(player_type *player_ptr, POSITION range)
+bool detect_objects_normal(PlayerType *player_ptr, POSITION range)
{
POSITION range2 = range;
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
@@ -266,7 +266,7 @@ bool detect_objects_normal(player_type *player_ptr, POSITION range)
* It can probably be argued that this function is now too powerful.
*
*/
-bool detect_objects_magic(player_type *player_ptr, POSITION range)
+bool detect_objects_magic(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -312,7 +312,7 @@ bool detect_objects_magic(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_normal(player_type *player_ptr, POSITION range)
+bool detect_monsters_normal(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -351,7 +351,7 @@ bool detect_monsters_normal(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_invis(player_type *player_ptr, POSITION range)
+bool detect_monsters_invis(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -396,7 +396,7 @@ bool detect_monsters_invis(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_evil(player_type *player_ptr, POSITION range)
+bool detect_monsters_evil(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -441,7 +441,7 @@ bool detect_monsters_evil(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_nonliving(player_type *player_ptr, POSITION range)
+bool detect_monsters_nonliving(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -481,7 +481,7 @@ bool detect_monsters_nonliving(player_type *player_ptr, POSITION range)
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_mind(player_type *player_ptr, POSITION range)
+bool detect_monsters_mind(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -524,7 +524,7 @@ bool detect_monsters_mind(player_type *player_ptr, POSITION range)
* @param Match 対å¿ã·ã³ãã«ã®æ··ãã£ãã¢ã³ã¹ã¿ã¼æåå(è¤æ°æå®å)
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_string(player_type *player_ptr, POSITION range, concptr Match)
+bool detect_monsters_string(PlayerType *player_ptr, POSITION range, concptr Match)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -569,7 +569,7 @@ bool detect_monsters_string(player_type *player_ptr, POSITION range, concptr Mat
* @param match_flag æç¥ãã©ã°
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_monsters_xxx(player_type *player_ptr, POSITION range, uint32_t match_flag)
+bool detect_monsters_xxx(PlayerType *player_ptr, POSITION range, uint32_t match_flag)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -625,7 +625,7 @@ bool detect_monsters_xxx(player_type *player_ptr, POSITION range, uint32_t match
* @param range å¹æç¯å²
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool detect_all(player_type *player_ptr, POSITION range)
+bool detect_all(PlayerType *player_ptr, POSITION range)
{
bool detect = false;
if (detect_traps(player_ptr, range, true))
diff --git a/src/spell-kind/spells-detection.h b/src/spell-kind/spells-detection.h
index 5e2d5eb97..a0ee344bd 100644
--- a/src/spell-kind/spells-detection.h
+++ b/src/spell-kind/spells-detection.h
@@ -2,19 +2,19 @@
#include "system/angband.h"
-struct player_type;
-bool detect_traps(player_type *player_ptr, POSITION range, bool known);
-bool detect_doors(player_type* player_ptr, POSITION range);
-bool detect_stairs(player_type* player_ptr, POSITION range);
-bool detect_treasure(player_type* player_ptr, POSITION range);
-bool detect_objects_gold(player_type* player_ptr, POSITION range);
-bool detect_objects_normal(player_type* player_ptr, POSITION range);
-bool detect_objects_magic(player_type* player_ptr, POSITION range);
-bool detect_monsters_normal(player_type* player_ptr, POSITION range);
-bool detect_monsters_invis(player_type* player_ptr, POSITION range);
-bool detect_monsters_evil(player_type* player_ptr, POSITION range);
-bool detect_monsters_xxx(player_type* player_ptr, POSITION range, uint32_t match_flag);
-bool detect_monsters_string(player_type* player_ptr, POSITION range, concptr);
-bool detect_monsters_nonliving(player_type* player_ptr, POSITION range);
-bool detect_monsters_mind(player_type* player_ptr, POSITION range);
-bool detect_all(player_type* player_ptr, POSITION range);
+class PlayerType;
+bool detect_traps(PlayerType *player_ptr, POSITION range, bool known);
+bool detect_doors(PlayerType* player_ptr, POSITION range);
+bool detect_stairs(PlayerType* player_ptr, POSITION range);
+bool detect_treasure(PlayerType* player_ptr, POSITION range);
+bool detect_objects_gold(PlayerType* player_ptr, POSITION range);
+bool detect_objects_normal(PlayerType* player_ptr, POSITION range);
+bool detect_objects_magic(PlayerType* player_ptr, POSITION range);
+bool detect_monsters_normal(PlayerType* player_ptr, POSITION range);
+bool detect_monsters_invis(PlayerType* player_ptr, POSITION range);
+bool detect_monsters_evil(PlayerType* player_ptr, POSITION range);
+bool detect_monsters_xxx(PlayerType* player_ptr, POSITION range, uint32_t match_flag);
+bool detect_monsters_string(PlayerType* player_ptr, POSITION range, concptr);
+bool detect_monsters_nonliving(PlayerType* player_ptr, POSITION range);
+bool detect_monsters_mind(PlayerType* player_ptr, POSITION range);
+bool detect_all(PlayerType* player_ptr, POSITION range);
diff --git a/src/spell-kind/spells-enchant.cpp b/src/spell-kind/spells-enchant.cpp
index d2f578858..249dcf40e 100644
--- a/src/spell-kind/spells-enchant.cpp
+++ b/src/spell-kind/spells-enchant.cpp
@@ -25,7 +25,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return çæãå®éã«è©¦ã¿ããããTRUEãè¿ã
*/
-bool artifact_scroll(player_type *player_ptr)
+bool artifact_scroll(PlayerType *player_ptr)
{
concptr q = _("ã©ã®ã¢ã¤ãã ãå¼·åãã¾ãã? ", "Enchant which item? ");
concptr s = _("å¼·åã§ããã¢ã¤ãã ããªãã", "You have nothing to enchant.");
@@ -118,7 +118,7 @@ bool artifact_scroll(player_type *player_ptr)
* Returns TRUE if something was mundanified, else FALSE.
*
*/
-bool mundane_spell(player_type *player_ptr, bool only_equip)
+bool mundane_spell(PlayerType *player_ptr, bool only_equip)
{
std::unique_ptr item_tester = std::make_unique();
if (only_equip)
diff --git a/src/spell-kind/spells-enchant.h b/src/spell-kind/spells-enchant.h
index 1a138be26..209eca1d7 100644
--- a/src/spell-kind/spells-enchant.h
+++ b/src/spell-kind/spells-enchant.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool artifact_scroll(player_type *player_ptr);
-bool mundane_spell(player_type *player_ptr, bool only_equip);
+class PlayerType;
+bool artifact_scroll(PlayerType *player_ptr);
+bool mundane_spell(PlayerType *player_ptr, bool only_equip);
diff --git a/src/spell-kind/spells-equipment.cpp b/src/spell-kind/spells-equipment.cpp
index 0d34e88ab..370d51603 100644
--- a/src/spell-kind/spells-equipment.cpp
+++ b/src/spell-kind/spells-equipment.cpp
@@ -20,7 +20,7 @@
* @return å£åå¦çã«é¢ããã¡ãã»ã¼ã¸ãçºããããå ´åã¯TRUEãè¿ã /
* Return "TRUE" if the player notices anything
*/
-bool apply_disenchant(player_type *player_ptr, BIT_FLAGS mode)
+bool apply_disenchant(PlayerType *player_ptr, BIT_FLAGS mode)
{
int t = 0;
switch (randint1(8)) {
diff --git a/src/spell-kind/spells-equipment.h b/src/spell-kind/spells-equipment.h
index 3e9428dc4..5595c307b 100644
--- a/src/spell-kind/spells-equipment.h
+++ b/src/spell-kind/spells-equipment.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool apply_disenchant(player_type *player_ptr, BIT_FLAGS mode);
+class PlayerType;
+bool apply_disenchant(PlayerType *player_ptr, BIT_FLAGS mode);
diff --git a/src/spell-kind/spells-fetcher.cpp b/src/spell-kind/spells-fetcher.cpp
index 3d49f61b4..42c0f82b2 100644
--- a/src/spell-kind/spells-fetcher.cpp
+++ b/src/spell-kind/spells-fetcher.cpp
@@ -34,7 +34,7 @@
* @param wgt 許容éé
* @param require_los å°ç·ã®éããè¦æ±ãããªãã°TRUE
*/
-void fetch_item(player_type *player_ptr, DIRECTION dir, WEIGHT wgt, bool require_los)
+void fetch_item(PlayerType *player_ptr, DIRECTION dir, WEIGHT wgt, bool require_los)
{
grid_type *g_ptr;
object_type *o_ptr;
@@ -112,7 +112,7 @@ void fetch_item(player_type *player_ptr, DIRECTION dir, WEIGHT wgt, bool require
player_ptr->redraw |= PR_MAP;
}
-bool fetch_monster(player_type *player_ptr)
+bool fetch_monster(PlayerType *player_ptr)
{
monster_type *m_ptr;
MONSTER_IDX m_idx;
diff --git a/src/spell-kind/spells-fetcher.h b/src/spell-kind/spells-fetcher.h
index 422423eda..58de75294 100644
--- a/src/spell-kind/spells-fetcher.h
+++ b/src/spell-kind/spells-fetcher.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void fetch_item(player_type *player_ptr, DIRECTION dir, WEIGHT wgt, bool require_los);
-bool fetch_monster(player_type *player_ptr);
+class PlayerType;
+void fetch_item(PlayerType *player_ptr, DIRECTION dir, WEIGHT wgt, bool require_los);
+bool fetch_monster(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-floor.cpp b/src/spell-kind/spells-floor.cpp
index 0e889f367..911008c83 100644
--- a/src/spell-kind/spells-floor.cpp
+++ b/src/spell-kind/spells-floor.cpp
@@ -59,7 +59,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param ninja å¿è
ãã©ãã
*/
-void wiz_lite(player_type *player_ptr, bool ninja)
+void wiz_lite(PlayerType *player_ptr, bool ninja)
{
/* Memorize objects */
for (OBJECT_IDX i = 1; i < player_ptr->current_floor_ptr->o_max; i++) {
@@ -129,7 +129,7 @@ void wiz_lite(player_type *player_ptr, bool ninja)
/*
* Forget the dungeon map (ala "Thinking of Maud...").
*/
-void wiz_dark(player_type *player_ptr)
+void wiz_dark(PlayerType *player_ptr)
{
/* Forget every grid */
for (POSITION y = 1; y < player_ptr->current_floor_ptr->height - 1; y++) {
@@ -180,7 +180,7 @@ void wiz_dark(player_type *player_ptr)
/*
* Hack -- map the current panel (plus some) ala "magic mapping"
*/
-void map_area(player_type *player_ptr, POSITION range)
+void map_area(PlayerType *player_ptr, POSITION range)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS))
range /= 3;
@@ -244,7 +244,7 @@ void map_area(player_type *player_ptr, POSITION range)
* "earthquake" by using the "full" to select "destruction".
*
*/
-bool destroy_area(player_type *player_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate)
+bool destroy_area(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate)
{
/* Prevent destruction of quest levels and town */
floor_type *floor_ptr = player_ptr->current_floor_ptr;
diff --git a/src/spell-kind/spells-floor.h b/src/spell-kind/spells-floor.h
index 3ab4eb160..1a65d9ae1 100644
--- a/src/spell-kind/spells-floor.h
+++ b/src/spell-kind/spells-floor.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-void wiz_lite(player_type *player_ptr, bool ninja);
-void wiz_dark(player_type *player_ptr);
-void map_area(player_type *player_ptr, POSITION range);
-bool destroy_area(player_type *player_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);
+class PlayerType;
+void wiz_lite(PlayerType *player_ptr, bool ninja);
+void wiz_dark(PlayerType *player_ptr);
+void map_area(PlayerType *player_ptr, POSITION range);
+bool destroy_area(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);
diff --git a/src/spell-kind/spells-genocide.cpp b/src/spell-kind/spells-genocide.cpp
index d5549117a..8e516c8c8 100644
--- a/src/spell-kind/spells-genocide.cpp
+++ b/src/spell-kind/spells-genocide.cpp
@@ -39,7 +39,7 @@
* @param spell_name æ¹æ®ºå¹æãèµ·ãããéæ³ã®åå
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool genocide_aux(player_type *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
+bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -118,7 +118,7 @@ bool genocide_aux(player_type *player_ptr, MONSTER_IDX m_idx, int power, bool pl
* @param player_cast ãã¬ã¤ã¤ã¼ã®éæ³ã«ãããã®ãªãã° TRUE
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool symbol_genocide(player_type *player_ptr, int power, bool player_cast)
+bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(player_ptr, floor_ptr->dun_level);
@@ -158,7 +158,7 @@ bool symbol_genocide(player_type *player_ptr, int power, bool player_cast)
* @param player_cast ãã¬ã¤ã¤ã¼ã®éæ³ã«ãããã®ãªãã° TRUE
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool mass_genocide(player_type *player_ptr, int power, bool player_cast)
+bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(player_ptr, floor_ptr->dun_level);
@@ -193,7 +193,7 @@ bool mass_genocide(player_type *player_ptr, int power, bool player_cast)
* @param player_cast ãã¬ã¤ã¤ã¼ã®éæ³ã«ãããã®ãªãã° TRUE
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool mass_genocide_undead(player_type *player_ptr, int power, bool player_cast)
+bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(player_ptr, floor_ptr->dun_level);
diff --git a/src/spell-kind/spells-genocide.h b/src/spell-kind/spells-genocide.h
index 7d13c31ad..744b271ea 100644
--- a/src/spell-kind/spells-genocide.h
+++ b/src/spell-kind/spells-genocide.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-bool genocide_aux(player_type *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name);
-bool symbol_genocide(player_type *player_ptr, int power, bool player_cast);
-bool mass_genocide(player_type *player_ptr, int power, bool player_cast);
-bool mass_genocide_undead(player_type *player_ptr, int power, bool player_cast);
+class PlayerType;
+bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name);
+bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast);
+bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast);
+bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast);
diff --git a/src/spell-kind/spells-grid.cpp b/src/spell-kind/spells-grid.cpp
index ba26c55a9..9b268c99b 100644
--- a/src/spell-kind/spells-grid.cpp
+++ b/src/spell-kind/spells-grid.cpp
@@ -20,7 +20,7 @@
* Leave a "rune of protection" which prevents monster movement
* @return å®éã«è¨ç½®ãè¡ãããå ´åTRUEãè¿ã
*/
-bool create_rune_protection_one(player_type *player_ptr)
+bool create_rune_protection_one(PlayerType *player_ptr)
{
if (!cave_clean_bold(player_ptr->current_floor_ptr, player_ptr->y, player_ptr->x)) {
msg_print(_("åºä¸ã®ã¢ã¤ãã ãåªæãè·³ãè¿ããã", "The object resists the spell."));
@@ -42,7 +42,7 @@ bool create_rune_protection_one(player_type *player_ptr)
* @param x è¨ç½®å ´æ
* @return å®éã«è¨ç½®ãè¡ãããå ´åTRUEãè¿ã
*/
-bool create_rune_explosion(player_type *player_ptr, POSITION y, POSITION x)
+bool create_rune_explosion(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!cave_clean_bold(floor_ptr, y, x)) {
@@ -61,7 +61,7 @@ bool create_rune_explosion(player_type *player_ptr, POSITION y, POSITION x)
* @brief ãã¬ã¤ã¤ã¼ã®æã«ããè½åçãªé段çæå¦ç /
* Create stairs at or move previously created stairs into the player location.
*/
-void stair_creation(player_type *player_ptr)
+void stair_creation(PlayerType *player_ptr)
{
bool up = true;
if (ironman_downward)
diff --git a/src/spell-kind/spells-grid.h b/src/spell-kind/spells-grid.h
index 5443b60b9..b3471a330 100644
--- a/src/spell-kind/spells-grid.h
+++ b/src/spell-kind/spells-grid.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool create_rune_protection_one(player_type *player_ptr);
-bool create_rune_explosion(player_type *player_ptr, POSITION y, POSITION x);
-void stair_creation(player_type *player_ptr);
+class PlayerType;
+bool create_rune_protection_one(PlayerType *player_ptr);
+bool create_rune_explosion(PlayerType *player_ptr, POSITION y, POSITION x);
+void stair_creation(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-launcher.cpp b/src/spell-kind/spells-launcher.cpp
index 0da6f70ac..be71fc440 100644
--- a/src/spell-kind/spells-launcher.cpp
+++ b/src/spell-kind/spells-launcher.cpp
@@ -20,7 +20,7 @@
* Affect grids, objects, and monsters
*
*/
-bool fire_ball(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
+bool fire_ball(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
if (typ == AttributeType::CHARM_LIVING)
@@ -53,7 +53,7 @@ bool fire_ball(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_PO
* Affect grids, objects, and monsters
*
*/
-bool fire_breath(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
+bool fire_breath(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
{
return fire_ball(player_ptr, typ, dir, dam, -rad);
}
@@ -73,7 +73,7 @@ bool fire_breath(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_
* Affect grids, objects, and monsters
*
*/
-bool fire_rocket(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
+bool fire_rocket(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
{
POSITION tx = player_ptr->x + 99 * ddx[dir];
POSITION ty = player_ptr->y + 99 * ddy[dir];
@@ -101,7 +101,7 @@ bool fire_rocket(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_
* Affect grids, objects, and monsters
*
*/
-bool fire_ball_hide(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
+bool fire_ball_hide(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad)
{
POSITION tx = player_ptr->x + 99 * ddx[dir];
POSITION ty = player_ptr->y + 99 * ddy[dir];
@@ -134,7 +134,7 @@ bool fire_ball_hide(player_type *player_ptr, AttributeType typ, DIRECTION dir, H
* Option to hurt the player.
*
*/
-bool fire_meteor(player_type *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION y, POSITION x, HIT_POINT dam, POSITION rad)
+bool fire_meteor(PlayerType *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION y, POSITION x, HIT_POINT dam, POSITION rad)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
return project(player_ptr, who, rad, y, x, dam, typ, flg).notice;
@@ -151,7 +151,7 @@ bool fire_meteor(player_type *player_ptr, MONSTER_IDX who, AttributeType typ, PO
* @param dev åæ°åæ£
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool fire_blast(player_type *player_ptr, AttributeType typ, DIRECTION dir, DICE_NUMBER dd, DICE_SID ds, int num, int dev)
+bool fire_blast(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, DICE_NUMBER dd, DICE_SID ds, int num, int dev)
{
POSITION ty, tx, y, x;
POSITION ly, lx;
@@ -201,7 +201,7 @@ bool fire_blast(player_type *player_ptr, AttributeType typ, DIRECTION dir, DICE_
* Affect monsters and grids (not objects).
*
*/
-bool fire_bolt(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam)
+bool fire_bolt(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_GRID;
if (typ != AttributeType::ARROW)
@@ -222,7 +222,7 @@ bool fire_bolt(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_PO
* Affect monsters, grids and objects.
*
*/
-bool fire_beam(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam)
+bool fire_beam(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_GRID | PROJECT_ITEM;
return (project_hook(player_ptr, typ, dir, dam, flg));
@@ -242,7 +242,7 @@ bool fire_beam(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_PO
* Affect monsters, grids and objects.
*
*/
-bool fire_bolt_or_beam(player_type *player_ptr, PERCENTAGE prob, AttributeType typ, DIRECTION dir, HIT_POINT dam)
+bool fire_bolt_or_beam(PlayerType *player_ptr, PERCENTAGE prob, AttributeType typ, DIRECTION dir, HIT_POINT dam)
{
if (randint0(100) < prob) {
return (fire_beam(player_ptr, typ, dir, dam));
@@ -260,7 +260,7 @@ bool fire_bolt_or_beam(player_type *player_ptr, PERCENTAGE prob, AttributeType t
* @param flg ãã©ã°
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool project_hook(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, BIT_FLAGS flg)
+bool project_hook(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, BIT_FLAGS flg)
{
flg |= (PROJECT_THRU);
POSITION tx = player_ptr->x + ddx[dir];
diff --git a/src/spell-kind/spells-launcher.h b/src/spell-kind/spells-launcher.h
index bf73d3cbb..a488cfa06 100644
--- a/src/spell-kind/spells-launcher.h
+++ b/src/spell-kind/spells-launcher.h
@@ -3,14 +3,14 @@
#include "system/angband.h"
#include "effect/attribute-types.h"
-struct player_type;
-bool fire_ball(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_breath(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_rocket(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_ball_hide(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_meteor(player_type *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION x, POSITION y, HIT_POINT dam, POSITION rad);
-bool fire_bolt(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam);
-bool fire_blast(player_type *player_ptr, AttributeType typ, DIRECTION dir, DICE_NUMBER dd, DICE_SID ds, int num, int dev);
-bool fire_beam(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam);
-bool fire_bolt_or_beam(player_type *player_ptr, PERCENTAGE prob, AttributeType typ, DIRECTION dir, HIT_POINT dam);
-bool project_hook(player_type *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, BIT_FLAGS flg);
+class PlayerType;
+bool fire_ball(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
+bool fire_breath(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
+bool fire_rocket(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
+bool fire_ball_hide(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
+bool fire_meteor(PlayerType *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION x, POSITION y, HIT_POINT dam, POSITION rad);
+bool fire_bolt(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam);
+bool fire_blast(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, DICE_NUMBER dd, DICE_SID ds, int num, int dev);
+bool fire_beam(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam);
+bool fire_bolt_or_beam(PlayerType *player_ptr, PERCENTAGE prob, AttributeType typ, DIRECTION dir, HIT_POINT dam);
+bool project_hook(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, BIT_FLAGS flg);
diff --git a/src/spell-kind/spells-lite.cpp b/src/spell-kind/spells-lite.cpp
index 2f68bfe05..ea70543c8 100644
--- a/src/spell-kind/spells-lite.cpp
+++ b/src/spell-kind/spells-lite.cpp
@@ -51,7 +51,7 @@ using PassBoldFunc = bool (*)(floor_type *, POSITION, POSITION);
*
* @todo ãã®è¾ºãxã¨yãå¼æ°ã«ãªã£ã¦ããããplayer_ptr->xã¨player_ptr->yã§å
¨ã¦ç½®ãæããå¹ãã¯ãâ¦â¦
*/
-static void cave_temp_room_lite(player_type *player_ptr, const std::vector &points)
+static void cave_temp_room_lite(PlayerType *player_ptr, const std::vector &points)
{
for (const auto &point : points) {
const POSITION y = point.y;
@@ -100,7 +100,7 @@ static void cave_temp_room_lite(player_type *player_ptr, const std::vector
* @todo ãã®è¾ºãxã¨yãå¼æ°ã«ãªã£ã¦ããããplayer_ptr->xã¨player_ptr->yã§å
¨ã¦ç½®ãæããå¹ãã¯ãâ¦â¦
*/
-static void cave_temp_room_unlite(player_type *player_ptr, const std::vector &points)
+static void cave_temp_room_unlite(PlayerType *player_ptr, const std::vector &points)
{
for (const auto &point : points) {
const POSITION y = point.y;
@@ -209,7 +209,7 @@ static int next_to_walls_adj(floor_type *floor_ptr, const POSITION cy, const POS
* @param pass_bold å°å½¢æ¡ä»¶ãè¿ãé¢æ°ãã¤ã³ã¿
*/
static void cave_temp_room_aux(
- player_type *player_ptr, std::vector &points, const POSITION y, const POSITION x, const bool only_room, const PassBoldFunc pass_bold)
+ PlayerType *player_ptr, std::vector &points, const POSITION y, const POSITION x, const bool only_room, const PassBoldFunc pass_bold)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
@@ -252,7 +252,7 @@ static void cave_temp_room_aux(
* @param y æå®Y座æ¨
* @param x æå®X座æ¨
*/
-static void cave_temp_lite_room_aux(player_type *player_ptr, std::vector &points, const POSITION y, const POSITION x)
+static void cave_temp_lite_room_aux(PlayerType *player_ptr, std::vector &points, const POSITION y, const POSITION x)
{
cave_temp_room_aux(player_ptr, points, y, x, false, cave_los_bold);
}
@@ -272,7 +272,7 @@ static bool cave_pass_dark_bold(floor_type *floor_ptr, POSITION y, POSITION x) {
* @param y æå®Y座æ¨
* @param x æå®X座æ¨
*/
-static void cave_temp_unlite_room_aux(player_type *player_ptr, std::vector &points, const POSITION y, const POSITION x)
+static void cave_temp_unlite_room_aux(PlayerType *player_ptr, std::vector &points, const POSITION y, const POSITION x)
{
cave_temp_room_aux(player_ptr, points, y, x, true, cave_pass_dark_bold);
}
@@ -285,7 +285,7 @@ static void cave_temp_unlite_room_aux(player_type *player_ptr, std::vector points;
@@ -329,7 +329,7 @@ void lite_room(player_type *player_ptr, const POSITION y1, const POSITION x1)
* @param y1 æå®Y座æ¨
* @param x1 æå®X座æ¨
*/
-void unlite_room(player_type *player_ptr, const POSITION y1, const POSITION x1)
+void unlite_room(PlayerType *player_ptr, const POSITION y1, const POSITION x1)
{
// æããããã¹ãè¨é²ããé
åã
std::vector points;
@@ -368,7 +368,7 @@ void unlite_room(player_type *player_ptr, const POSITION y1, const POSITION x1)
* @param magic éæ³ã«ããå¹æã§ããã°TRUEãã¹ã¿ã¼ã©ã¤ãã®æã«ããå¹æã§ããã°FALSE
* @return 常ã«TRUE
*/
-bool starlight(player_type *player_ptr, bool magic)
+bool starlight(PlayerType *player_ptr, bool magic)
{
if (!player_ptr->blind && !magic) {
msg_print(_("æã®å
ãæããè¼ãã...", "The end of the staff glows brightly..."));
@@ -402,7 +402,7 @@ bool starlight(player_type *player_ptr, bool magic)
* @param rad å¹æåå¾
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool lite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad)
+bool lite_area(PlayerType *player_ptr, HIT_POINT dam, POSITION rad)
{
if (d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS)) {
msg_print(_("ãã³ã¸ã§ã³ãå
ãå¸åããã", "The darkness of this dungeon absorbs your light."));
@@ -428,7 +428,7 @@ bool lite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad)
* @param rad å¹æåå¾
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool unlite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad)
+bool unlite_area(PlayerType *player_ptr, HIT_POINT dam, POSITION rad)
{
if (!player_ptr->blind) {
msg_print(_("æéã辺ããè¦ã£ãã", "Darkness surrounds you."));
@@ -449,7 +449,7 @@ bool unlite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad)
* @param dam å¨å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool lite_line(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
+bool lite_line(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_GRID | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::LITE_WEAK, dir, dam, flg));
diff --git a/src/spell-kind/spells-lite.h b/src/spell-kind/spells-lite.h
index 09fdcc4c0..6748f63be 100644
--- a/src/spell-kind/spells-lite.h
+++ b/src/spell-kind/spells-lite.h
@@ -2,10 +2,10 @@
#include "system/angband.h"
-struct player_type;
-void lite_room(player_type *player_ptr, POSITION y1, POSITION x1);
-bool starlight(player_type *player_ptr, bool magic);
-void unlite_room(player_type *player_ptr, POSITION y1, POSITION x1);
-bool lite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad);
-bool unlite_area(player_type *player_ptr, HIT_POINT dam, POSITION rad);
-bool lite_line(player_type *player_ptr, DIRECTION dir, HIT_POINT dam);
+class PlayerType;
+void lite_room(PlayerType *player_ptr, POSITION y1, POSITION x1);
+bool starlight(PlayerType *player_ptr, bool magic);
+void unlite_room(PlayerType *player_ptr, POSITION y1, POSITION x1);
+bool lite_area(PlayerType *player_ptr, HIT_POINT dam, POSITION rad);
+bool unlite_area(PlayerType *player_ptr, HIT_POINT dam, POSITION rad);
+bool lite_line(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam);
diff --git a/src/spell-kind/spells-neighbor.cpp b/src/spell-kind/spells-neighbor.cpp
index 424df60b7..1a812491a 100644
--- a/src/spell-kind/spells-neighbor.cpp
+++ b/src/spell-kind/spells-neighbor.cpp
@@ -17,7 +17,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool door_creation(player_type *player_ptr, POSITION y, POSITION x)
+bool door_creation(PlayerType *player_ptr, POSITION y, POSITION x)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, 0, 1, y, x, 0, AttributeType::MAKE_DOOR, flg).notice;
@@ -30,7 +30,7 @@ bool door_creation(player_type *player_ptr, POSITION y, POSITION x)
* @param x èµ·ç¹X座æ¨
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool trap_creation(player_type *player_ptr, POSITION y, POSITION x)
+bool trap_creation(PlayerType *player_ptr, POSITION y, POSITION x)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, 0, 1, y, x, 0, AttributeType::MAKE_TRAP, flg).notice;
@@ -41,7 +41,7 @@ bool trap_creation(player_type *player_ptr, POSITION y, POSITION x)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool tree_creation(player_type *player_ptr, POSITION y, POSITION x)
+bool tree_creation(PlayerType *player_ptr, POSITION y, POSITION x)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, 0, 1, y, x, 0, AttributeType::MAKE_TREE, flg).notice;
@@ -52,7 +52,7 @@ bool tree_creation(player_type *player_ptr, POSITION y, POSITION x)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool create_rune_protection_area(player_type *player_ptr, POSITION y, POSITION x)
+bool create_rune_protection_area(PlayerType *player_ptr, POSITION y, POSITION x)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM;
return project(player_ptr, 0, 1, y, x, 0, AttributeType::MAKE_RUNE_PROTECTION, flg).notice;
@@ -63,7 +63,7 @@ bool create_rune_protection_area(player_type *player_ptr, POSITION y, POSITION x
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool wall_stone(player_type *player_ptr)
+bool wall_stone(PlayerType *player_ptr)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
bool dummy = project(player_ptr, 0, 1, player_ptr->y, player_ptr->x, 0, AttributeType::STONE_WALL, flg).notice;
@@ -77,7 +77,7 @@ bool wall_stone(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool destroy_doors_touch(player_type *player_ptr)
+bool destroy_doors_touch(PlayerType *player_ptr)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, 0, 1, player_ptr->y, player_ptr->x, 0, AttributeType::KILL_DOOR, flg).notice;
@@ -88,7 +88,7 @@ bool destroy_doors_touch(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool disarm_traps_touch(player_type *player_ptr)
+bool disarm_traps_touch(PlayerType *player_ptr)
{
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, 0, 1, player_ptr->y, player_ptr->x, 0, AttributeType::KILL_TRAP, flg).notice;
@@ -99,7 +99,7 @@ bool disarm_traps_touch(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool sleep_monsters_touch(player_type *player_ptr)
+bool sleep_monsters_touch(PlayerType *player_ptr)
{
BIT_FLAGS flg = PROJECT_KILL | PROJECT_HIDE;
return project(player_ptr, 0, 1, player_ptr->y, player_ptr->x, player_ptr->lev, AttributeType::OLD_SLEEP, flg).notice;
@@ -113,7 +113,7 @@ bool sleep_monsters_touch(player_type *player_ptr)
* @param x èµ·ç¹X座æ¨
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool animate_dead(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x)
+bool animate_dead(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x)
{
BIT_FLAGS flg = PROJECT_ITEM | PROJECT_HIDE;
return project(player_ptr, who, 5, y, x, 0, AttributeType::ANIM_DEAD, flg).notice;
@@ -123,7 +123,7 @@ bool animate_dead(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION
* @brief å¨è¾ºç ´å£å¹æ(ãã¬ã¤ã¤ã¼ä¸å¿)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wall_breaker(player_type *player_ptr)
+void wall_breaker(PlayerType *player_ptr)
{
POSITION y = 0, x = 0;
int attempts = 1000;
diff --git a/src/spell-kind/spells-neighbor.h b/src/spell-kind/spells-neighbor.h
index 7ab5a1436..4db70ac84 100644
--- a/src/spell-kind/spells-neighbor.h
+++ b/src/spell-kind/spells-neighbor.h
@@ -2,14 +2,14 @@
#include "system/angband.h"
-struct player_type;
-bool door_creation(player_type *player_ptr, POSITION y, POSITION x);
-bool trap_creation(player_type *player_ptr, POSITION y, POSITION x);
-bool tree_creation(player_type *player_ptr, POSITION y, POSITION x);
-bool create_rune_protection_area(player_type *player_ptr, POSITION y, POSITION x);
-bool wall_stone(player_type *player_ptr);
-bool destroy_doors_touch(player_type *player_ptr);
-bool disarm_traps_touch(player_type *player_ptr);
-bool sleep_monsters_touch(player_type *player_ptr);
-bool animate_dead(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
-void wall_breaker(player_type *player_ptr);
+class PlayerType;
+bool door_creation(PlayerType *player_ptr, POSITION y, POSITION x);
+bool trap_creation(PlayerType *player_ptr, POSITION y, POSITION x);
+bool tree_creation(PlayerType *player_ptr, POSITION y, POSITION x);
+bool create_rune_protection_area(PlayerType *player_ptr, POSITION y, POSITION x);
+bool wall_stone(PlayerType *player_ptr);
+bool destroy_doors_touch(PlayerType *player_ptr);
+bool disarm_traps_touch(PlayerType *player_ptr);
+bool sleep_monsters_touch(PlayerType *player_ptr);
+bool animate_dead(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
+void wall_breaker(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-perception.cpp b/src/spell-kind/spells-perception.cpp
index 43f08a7bc..f15ae3398 100644
--- a/src/spell-kind/spells-perception.cpp
+++ b/src/spell-kind/spells-perception.cpp
@@ -36,7 +36,7 @@
* Done by a potion of "self knowledge".
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void identify_pack(player_type *player_ptr)
+void identify_pack(PlayerType *player_ptr)
{
for (INVENTORY_IDX i = 0; i < INVEN_TOTAL; i++) {
object_type *o_ptr = &player_ptr->inventory_list[i];
@@ -55,7 +55,7 @@ void identify_pack(player_type *player_ptr)
* @param o_ptr éå®ãããã¢ã¤ãã ã®æ
å ±åç
§ãã¤ã³ã¿
* @return å®éã«éå®ã§ãããTRUEãè¿ã
*/
-bool identify_item(player_type *player_ptr, object_type *o_ptr)
+bool identify_item(PlayerType *player_ptr, object_type *o_ptr)
{
GAME_TEXT o_name[MAX_NLEN];
describe_flavor(player_ptr, o_name, o_ptr, 0);
@@ -99,7 +99,7 @@ bool identify_item(player_type *player_ptr, object_type *o_ptr)
* This routine does *not* automatically combine objects.
* Returns TRUE if something was identified, else FALSE.
*/
-bool ident_spell(player_type *player_ptr, bool only_equip)
+bool ident_spell(PlayerType *player_ptr, bool only_equip)
{
std::unique_ptr item_tester = std::make_unique(only_equip ? object_is_not_identified_weapon_armor : object_is_not_identified);
@@ -148,7 +148,7 @@ bool ident_spell(player_type *player_ptr, bool only_equip)
* Fully "identify" an object in the inventory -BEN-
* This routine returns TRUE if an item was identified.
*/
-bool identify_fully(player_type *player_ptr, bool only_equip)
+bool identify_fully(PlayerType *player_ptr, bool only_equip)
{
std::unique_ptr item_tester
= std::make_unique(only_equip ? object_is_not_fully_identified_weapon_armour : object_is_not_fully_identified);
diff --git a/src/spell-kind/spells-perception.h b/src/spell-kind/spells-perception.h
index 211f67856..88c7ba9a9 100644
--- a/src/spell-kind/spells-perception.h
+++ b/src/spell-kind/spells-perception.h
@@ -3,8 +3,8 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void identify_pack(player_type *player_ptr);
-bool identify_item(player_type *player_ptr, object_type *o_ptr);
-bool ident_spell(player_type *player_ptr, bool only_equip);
-bool identify_fully(player_type *player_ptr, bool only_equip);
+class PlayerType;
+void identify_pack(PlayerType *player_ptr);
+bool identify_item(PlayerType *player_ptr, object_type *o_ptr);
+bool ident_spell(PlayerType *player_ptr, bool only_equip);
+bool identify_fully(PlayerType *player_ptr, bool only_equip);
diff --git a/src/spell-kind/spells-pet.cpp b/src/spell-kind/spells-pet.cpp
index ced1209f8..29d32298c 100644
--- a/src/spell-kind/spells-pet.cpp
+++ b/src/spell-kind/spells-pet.cpp
@@ -21,7 +21,7 @@
/*!
* @brief ãããçç ´å¦ç /
*/
-void discharge_minion(player_type *player_ptr)
+void discharge_minion(PlayerType *player_ptr)
{
bool okay = true;
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
diff --git a/src/spell-kind/spells-pet.h b/src/spell-kind/spells-pet.h
index d3be69d2d..4c3cfc66e 100644
--- a/src/spell-kind/spells-pet.h
+++ b/src/spell-kind/spells-pet.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void discharge_minion(player_type *player_ptr);
+class PlayerType;
+void discharge_minion(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-polymorph.cpp b/src/spell-kind/spells-polymorph.cpp
index 9e117c4be..dd7cdd44c 100644
--- a/src/spell-kind/spells-polymorph.cpp
+++ b/src/spell-kind/spells-polymorph.cpp
@@ -28,7 +28,7 @@
* @details
* Note that this function is one of the more "dangerous" ones...
*/
-static MONRACE_IDX poly_r_idx(player_type *player_ptr, MONRACE_IDX r_idx)
+static MONRACE_IDX poly_r_idx(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags1 & RF1_QUESTOR))
@@ -63,7 +63,7 @@ static MONRACE_IDX poly_r_idx(player_type *player_ptr, MONRACE_IDX r_idx)
* @param x æå®ã®X座æ¨
* @return å®éã«å¤èº«ãããTRUEãè¿ã
*/
-bool polymorph_monster(player_type *player_ptr, POSITION y, POSITION x)
+bool polymorph_monster(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/spell-kind/spells-polymorph.h b/src/spell-kind/spells-polymorph.h
index e4e047de5..0d457bac3 100644
--- a/src/spell-kind/spells-polymorph.h
+++ b/src/spell-kind/spells-polymorph.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool polymorph_monster(player_type *player_ptr, POSITION y, POSITION x);
+class PlayerType;
+bool polymorph_monster(PlayerType *player_ptr, POSITION y, POSITION x);
diff --git a/src/spell-kind/spells-random.cpp b/src/spell-kind/spells-random.cpp
index 522e34282..466681a38 100644
--- a/src/spell-kind/spells-random.cpp
+++ b/src/spell-kind/spells-random.cpp
@@ -40,7 +40,7 @@
* @brief æ··æ²ææ¥å¦ç
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-void call_chaos(player_type *player_ptr)
+void call_chaos(PlayerType *player_ptr)
{
AttributeType hurt_types[31] = { AttributeType::ELEC, AttributeType::POIS, AttributeType::ACID, AttributeType::COLD, AttributeType::FIRE,
AttributeType::MISSILE, AttributeType::ARROW, AttributeType::PLASMA, AttributeType::HOLY_FIRE, AttributeType::WATER, AttributeType::LITE,
@@ -93,7 +93,7 @@ void call_chaos(player_type *player_ptr)
* or the player gets paralyzed.
*
*/
-bool activate_ty_curse(player_type *player_ptr, bool stop_ty, int *count)
+bool activate_ty_curse(PlayerType *player_ptr, bool stop_ty, int *count)
{
BIT_FLAGS flg = (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP);
bool is_first_curse = true;
@@ -236,7 +236,7 @@ bool activate_ty_curse(player_type *player_ptr, bool stop_ty, int *count)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param spell ã©ã³ãã ãªå¹æãé¸æããããã®åºæºID
*/
-void wild_magic(player_type *player_ptr, int spell)
+void wild_magic(PlayerType *player_ptr, int spell)
{
int type = SUMMON_MOLD + randint0(6);
if (type < SUMMON_MOLD)
@@ -347,7 +347,7 @@ void wild_magic(player_type *player_ptr, int spell)
* while keeping the results quite random. It also allows some potent\n
* effects only at high level.
*/
-void cast_wonder(player_type *player_ptr, DIRECTION dir)
+void cast_wonder(PlayerType *player_ptr, DIRECTION dir)
{
PLAYER_LEVEL plev = player_ptr->lev;
int die = randint1(100) + plev / 5;
diff --git a/src/spell-kind/spells-random.h b/src/spell-kind/spells-random.h
index 3df73e21d..fc23170f4 100644
--- a/src/spell-kind/spells-random.h
+++ b/src/spell-kind/spells-random.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-void wild_magic(player_type *player_ptr, int spell);
-void call_chaos(player_type *player_ptr);
-bool activate_ty_curse(player_type *player_ptr, bool stop_ty, int *count);
-void cast_wonder(player_type *player_ptr, DIRECTION dir);
+class PlayerType;
+void wild_magic(PlayerType *player_ptr, int spell);
+void call_chaos(PlayerType *player_ptr);
+bool activate_ty_curse(PlayerType *player_ptr, bool stop_ty, int *count);
+void cast_wonder(PlayerType *player_ptr, DIRECTION dir);
diff --git a/src/spell-kind/spells-sight.cpp b/src/spell-kind/spells-sight.cpp
index 39bdd19ed..f6dc64041 100644
--- a/src/spell-kind/spells-sight.cpp
+++ b/src/spell-kind/spells-sight.cpp
@@ -44,7 +44,7 @@
* this is done in two passes. -- JDL
*
*/
-bool project_all_los(player_type *player_ptr, AttributeType typ, HIT_POINT dam)
+bool project_all_los(PlayerType *player_ptr, AttributeType typ, HIT_POINT dam)
{
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
@@ -82,7 +82,7 @@ bool project_all_los(player_type *player_ptr, AttributeType typ, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool speed_monsters(player_type *player_ptr)
+bool speed_monsters(PlayerType *player_ptr)
{
return (project_all_los(player_ptr, AttributeType::OLD_SPEED, player_ptr->lev));
}
@@ -92,7 +92,7 @@ bool speed_monsters(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool slow_monsters(player_type *player_ptr, int power)
+bool slow_monsters(PlayerType *player_ptr, int power)
{
return (project_all_los(player_ptr, AttributeType::OLD_SLOW, power));
}
@@ -102,7 +102,7 @@ bool slow_monsters(player_type *player_ptr, int power)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool sleep_monsters(player_type *player_ptr, int power)
+bool sleep_monsters(PlayerType *player_ptr, int power)
{
return (project_all_los(player_ptr, AttributeType::OLD_SLEEP, power));
}
@@ -112,7 +112,7 @@ bool sleep_monsters(player_type *player_ptr, int power)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool banish_evil(player_type *player_ptr, int dist)
+bool banish_evil(PlayerType *player_ptr, int dist)
{
return (project_all_los(player_ptr, AttributeType::AWAY_EVIL, dist));
}
@@ -121,7 +121,7 @@ bool banish_evil(player_type *player_ptr, int dist)
* @brief è¦çå
ã®ã¢ã³ãããã»ã¢ã³ã¹ã¿ã¼ãææãããå¦ç / Turn undead
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool turn_undead(player_type *player_ptr)
+bool turn_undead(PlayerType *player_ptr)
{
bool tester = (project_all_los(player_ptr, AttributeType::TURN_UNDEAD, player_ptr->lev));
if (tester)
@@ -134,7 +134,7 @@ bool turn_undead(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_undead(player_type *player_ptr, HIT_POINT dam)
+bool dispel_undead(PlayerType *player_ptr, HIT_POINT dam)
{
bool tester = (project_all_los(player_ptr, AttributeType::DISP_UNDEAD, dam));
if (tester)
@@ -147,7 +147,7 @@ bool dispel_undead(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_evil(player_type *player_ptr, HIT_POINT dam)
+bool dispel_evil(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::DISP_EVIL, dam));
}
@@ -157,7 +157,7 @@ bool dispel_evil(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_good(player_type *player_ptr, HIT_POINT dam)
+bool dispel_good(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::DISP_GOOD, dam));
}
@@ -167,7 +167,7 @@ bool dispel_good(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_monsters(player_type *player_ptr, HIT_POINT dam)
+bool dispel_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::DISP_ALL, dam));
}
@@ -177,7 +177,7 @@ bool dispel_monsters(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_living(player_type *player_ptr, HIT_POINT dam)
+bool dispel_living(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::DISP_LIVING, dam));
}
@@ -187,7 +187,7 @@ bool dispel_living(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool dispel_demons(player_type *player_ptr, HIT_POINT dam)
+bool dispel_demons(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::DISP_DEMON, dam));
}
@@ -197,7 +197,7 @@ bool dispel_demons(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool crusade(player_type *player_ptr)
+bool crusade(PlayerType *player_ptr)
{
return (project_all_los(player_ptr, AttributeType::CRUSADE, player_ptr->lev * 4));
}
@@ -207,7 +207,7 @@ bool crusade(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param who æãããåå ãèµ·ãããã¢ã³ã¹ã¿ã¼(0ãªãã°ãã¬ã¤ã¤ã¼)
*/
-void aggravate_monsters(player_type *player_ptr, MONSTER_IDX who)
+void aggravate_monsters(PlayerType *player_ptr, MONSTER_IDX who)
{
bool sleep = false;
bool speed = false;
@@ -250,7 +250,7 @@ void aggravate_monsters(player_type *player_ptr, MONSTER_IDX who)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool confuse_monsters(player_type *player_ptr, HIT_POINT dam)
+bool confuse_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::OLD_CONF, dam));
}
@@ -261,7 +261,7 @@ bool confuse_monsters(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool charm_monsters(player_type *player_ptr, HIT_POINT dam)
+bool charm_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::CHARM, dam));
}
@@ -272,7 +272,7 @@ bool charm_monsters(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool charm_animals(player_type *player_ptr, HIT_POINT dam)
+bool charm_animals(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::CONTROL_ANIMAL, dam));
}
@@ -283,7 +283,7 @@ bool charm_animals(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool stun_monsters(player_type *player_ptr, HIT_POINT dam)
+bool stun_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::STUN, dam));
}
@@ -294,7 +294,7 @@ bool stun_monsters(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool stasis_monsters(player_type *player_ptr, HIT_POINT dam)
+bool stasis_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::STASIS, dam));
}
@@ -305,7 +305,7 @@ bool stasis_monsters(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool mindblast_monsters(player_type *player_ptr, HIT_POINT dam)
+bool mindblast_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::PSI, dam));
}
@@ -316,7 +316,7 @@ bool mindblast_monsters(player_type *player_ptr, HIT_POINT dam)
* @param dist å¹åï¼è·é¢ï¼
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool banish_monsters(player_type *player_ptr, int dist)
+bool banish_monsters(PlayerType *player_ptr, int dist)
{
return (project_all_los(player_ptr, AttributeType::AWAY_ALL, dist));
}
@@ -327,7 +327,7 @@ bool banish_monsters(player_type *player_ptr, int dist)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool turn_evil(player_type *player_ptr, HIT_POINT dam)
+bool turn_evil(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::TURN_EVIL, dam));
}
@@ -338,7 +338,7 @@ bool turn_evil(player_type *player_ptr, HIT_POINT dam)
* @param dam å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool turn_monsters(player_type *player_ptr, HIT_POINT dam)
+bool turn_monsters(PlayerType *player_ptr, HIT_POINT dam)
{
return (project_all_los(player_ptr, AttributeType::TURN_ALL, dam));
}
@@ -348,7 +348,7 @@ bool turn_monsters(player_type *player_ptr, HIT_POINT dam)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool deathray_monsters(player_type *player_ptr)
+bool deathray_monsters(PlayerType *player_ptr)
{
return (project_all_los(player_ptr, AttributeType::DEATH_RAY, player_ptr->lev * 200));
}
@@ -359,7 +359,7 @@ bool deathray_monsters(player_type *player_ptr)
* @param m_ptr ã¢ã³ã¹ã¿ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
* @param r_ptr ã¢ã³ã¹ã¿ã¼ç¨®æã¸ã®åç
§ãã¤ã³ã¿
*/
-void probed_monster_info(char *buf, player_type *player_ptr, monster_type *m_ptr, monster_race *r_ptr)
+void probed_monster_info(char *buf, PlayerType *player_ptr, monster_type *m_ptr, monster_race *r_ptr)
{
if (!is_original_ap(m_ptr)) {
if (m_ptr->mflag2.has(MonsterConstantFlagType::KAGE))
@@ -422,7 +422,7 @@ void probed_monster_info(char *buf, player_type *player_ptr, monster_type *m_ptr
* @brief å¨è¾ºã¢ã³ã¹ã¿ã¼ã調æ»ãã / Probe nearby monsters
* @return å¹åããã£ãå ´åTRUEãè¿ã
*/
-bool probing(player_type *player_ptr)
+bool probing(PlayerType *player_ptr)
{
bool cu = Term->scr->cu;
bool cv = Term->scr->cv;
diff --git a/src/spell-kind/spells-sight.h b/src/spell-kind/spells-sight.h
index 5f55e0576..2415f9528 100644
--- a/src/spell-kind/spells-sight.h
+++ b/src/spell-kind/spells-sight.h
@@ -5,30 +5,30 @@
struct monster_race;
struct monster_type;
-struct player_type;
-bool project_all_los(player_type *player_ptr, AttributeType typ, HIT_POINT dam);
-bool speed_monsters(player_type *player_ptr);
-bool slow_monsters(player_type *player_ptr, int power);
-bool sleep_monsters(player_type *player_ptr, int power);
-void aggravate_monsters(player_type *player_ptr, MONSTER_IDX who);
-bool banish_evil(player_type *player_ptr, int dist);
-bool turn_undead(player_type *player_ptr);
-bool dispel_evil(player_type *player_ptr, HIT_POINT dam);
-bool dispel_good(player_type *player_ptr, HIT_POINT dam);
-bool dispel_undead(player_type *player_ptr, HIT_POINT dam);
-bool dispel_monsters(player_type *player_ptr, HIT_POINT dam);
-bool dispel_living(player_type *player_ptr, HIT_POINT dam);
-bool dispel_demons(player_type *player_ptr, HIT_POINT dam);
-bool crusade(player_type *player_ptr);
-bool confuse_monsters(player_type *player_ptr, HIT_POINT dam);
-bool charm_monsters(player_type *player_ptr, HIT_POINT dam);
-bool charm_animals(player_type *player_ptr, HIT_POINT dam);
-bool stun_monsters(player_type *player_ptr, HIT_POINT dam);
-bool stasis_monsters(player_type *player_ptr, HIT_POINT dam);
-bool mindblast_monsters(player_type *player_ptr, HIT_POINT dam);
-bool banish_monsters(player_type *player_ptr, int dist);
-bool turn_evil(player_type *player_ptr, HIT_POINT dam);
-bool turn_monsters(player_type *player_ptr, HIT_POINT dam);
-bool deathray_monsters(player_type *player_ptr);
-void probed_monster_info(char *buf, player_type *player_ptr, monster_type *m_ptr, monster_race *r_ptr);
-bool probing(player_type *player_ptr);
+class PlayerType;
+bool project_all_los(PlayerType *player_ptr, AttributeType typ, HIT_POINT dam);
+bool speed_monsters(PlayerType *player_ptr);
+bool slow_monsters(PlayerType *player_ptr, int power);
+bool sleep_monsters(PlayerType *player_ptr, int power);
+void aggravate_monsters(PlayerType *player_ptr, MONSTER_IDX who);
+bool banish_evil(PlayerType *player_ptr, int dist);
+bool turn_undead(PlayerType *player_ptr);
+bool dispel_evil(PlayerType *player_ptr, HIT_POINT dam);
+bool dispel_good(PlayerType *player_ptr, HIT_POINT dam);
+bool dispel_undead(PlayerType *player_ptr, HIT_POINT dam);
+bool dispel_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool dispel_living(PlayerType *player_ptr, HIT_POINT dam);
+bool dispel_demons(PlayerType *player_ptr, HIT_POINT dam);
+bool crusade(PlayerType *player_ptr);
+bool confuse_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool charm_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool charm_animals(PlayerType *player_ptr, HIT_POINT dam);
+bool stun_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool stasis_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool mindblast_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool banish_monsters(PlayerType *player_ptr, int dist);
+bool turn_evil(PlayerType *player_ptr, HIT_POINT dam);
+bool turn_monsters(PlayerType *player_ptr, HIT_POINT dam);
+bool deathray_monsters(PlayerType *player_ptr);
+void probed_monster_info(char *buf, PlayerType *player_ptr, monster_type *m_ptr, monster_race *r_ptr);
+bool probing(PlayerType *player_ptr);
diff --git a/src/spell-kind/spells-specific-bolt.cpp b/src/spell-kind/spells-specific-bolt.cpp
index 8bcc89b57..0bda0c4ba 100644
--- a/src/spell-kind/spells-specific-bolt.cpp
+++ b/src/spell-kind/spells-specific-bolt.cpp
@@ -11,7 +11,7 @@
* @param dam å¨å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool hypodynamic_bolt(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
+bool hypodynamic_bolt(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::HYPODYNAMIA, dir, dam, flg));
@@ -24,7 +24,7 @@ bool hypodynamic_bolt(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
* @param plev ãã¬ã¤ã¤ã¼ã¬ãã«(å¹åã¯plev*200)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool death_ray(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool death_ray(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::DEATH_RAY, dir, plev * 200, flg));
diff --git a/src/spell-kind/spells-specific-bolt.h b/src/spell-kind/spells-specific-bolt.h
index f55756b9c..11bcf6914 100644
--- a/src/spell-kind/spells-specific-bolt.h
+++ b/src/spell-kind/spells-specific-bolt.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-bool hypodynamic_bolt(player_type *player_ptr, DIRECTION dir, HIT_POINT dam);
-bool death_ray(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+class PlayerType;
+bool hypodynamic_bolt(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam);
+bool death_ray(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
diff --git a/src/spell-kind/spells-teleport.cpp b/src/spell-kind/spells-teleport.cpp
index 1ac6ddf76..73e925941 100644
--- a/src/spell-kind/spells-teleport.cpp
+++ b/src/spell-kind/spells-teleport.cpp
@@ -51,7 +51,7 @@
* @param dir æ¹å(5ãªãã°ã°ãã¼ãã«å¤æ° target_col/target_row ã®åº§æ¨ãç®æ¨ã«ãã)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool teleport_swap(player_type *player_ptr, DIRECTION dir)
+bool teleport_swap(PlayerType *player_ptr, DIRECTION dir)
{
POSITION tx, ty;
if ((dir == 5) && target_okay(player_ptr)) {
@@ -105,7 +105,7 @@ bool teleport_swap(player_type *player_ptr, DIRECTION dir)
* @param distance 移åè·é¢
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool teleport_monster(player_type *player_ptr, DIRECTION dir, int distance)
+bool teleport_monster(PlayerType *player_ptr, DIRECTION dir, int distance)
{
BIT_FLAGS flg = PROJECT_BEAM | PROJECT_KILL;
return (project_hook(player_ptr, AttributeType::AWAY_ALL, dir, distance, flg));
@@ -123,7 +123,7 @@ bool teleport_monster(player_type *player_ptr, DIRECTION dir, int distance)
* Attempt to move the monster at least "dis/2" grids away.
* But allow variation to prevent infinite loops.
*/
-bool teleport_away(player_type *player_ptr, MONSTER_IDX m_idx, POSITION dis, teleport_flags mode)
+bool teleport_away(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION dis, teleport_flags mode)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
if (!monster_is_valid(m_ptr))
@@ -200,7 +200,7 @@ bool teleport_away(player_type *player_ptr, MONSTER_IDX m_idx, POSITION dis, tel
* @param power ãã¬ãã¼ãæå確ç
* @param mode ãªãã·ã§ã³
*/
-void teleport_monster_to(player_type *player_ptr, MONSTER_IDX m_idx, POSITION ty, POSITION tx, int power, teleport_flags mode)
+void teleport_monster_to(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION ty, POSITION tx, int power, teleport_flags mode)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
if (!m_ptr->r_idx)
@@ -285,7 +285,7 @@ void teleport_monster_to(player_type *player_ptr, MONSTER_IDX m_idx, POSITION ty
* of candidates has equal possibility to be choosen as a destination.
*
*/
-bool teleport_player_aux(player_type *player_ptr, POSITION dis, bool is_quantum_effect, teleport_flags mode)
+bool teleport_player_aux(PlayerType *player_ptr, POSITION dis, bool is_quantum_effect, teleport_flags mode)
{
if (player_ptr->wild_mode)
return false;
@@ -373,7 +373,7 @@ bool teleport_player_aux(player_type *player_ptr, POSITION dis, bool is_quantum_
* @param dis åºæ¬ç§»åè·é¢
* @param mode ãªãã·ã§ã³
*/
-void teleport_player(player_type *player_ptr, POSITION dis, BIT_FLAGS mode)
+void teleport_player(PlayerType *player_ptr, POSITION dis, BIT_FLAGS mode)
{
const POSITION oy = player_ptr->y;
const POSITION ox = player_ptr->x;
@@ -407,7 +407,7 @@ void teleport_player(player_type *player_ptr, POSITION dis, BIT_FLAGS mode)
* @param dis ãã¬ãã¼ãè·é¢
* @param is_quantum_effect éåçå¹æã«ãããã¬ãã¼ãã¢ã¦ã§ã¤ãªãã°TRUE
*/
-void teleport_player_away(MONSTER_IDX m_idx, player_type *player_ptr, POSITION dis, bool is_quantum_effect)
+void teleport_player_away(MONSTER_IDX m_idx, PlayerType *player_ptr, POSITION dis, bool is_quantum_effect)
{
if (player_ptr->phase_out)
return;
@@ -455,7 +455,7 @@ void teleport_player_away(MONSTER_IDX m_idx, player_type *player_ptr, POSITION d
* This function allows teleporting into vaults (!)
*
*/
-void teleport_player_to(player_type *player_ptr, POSITION ny, POSITION nx, teleport_flags mode)
+void teleport_player_to(PlayerType *player_ptr, POSITION ny, POSITION nx, teleport_flags mode)
{
if (player_ptr->anti_tele && !(mode & TELEPORT_NONMAGICAL)) {
msg_print(_("ä¸æè°ãªåããã¬ãã¼ããé²ãã ï¼", "A mysterious force prevents you from teleporting!"));
@@ -493,7 +493,7 @@ void teleport_player_to(player_type *player_ptr, POSITION ny, POSITION nx, telep
(void)move_player_effect(player_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
}
-void teleport_away_followable(player_type *player_ptr, MONSTER_IDX m_idx)
+void teleport_away_followable(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
POSITION oldfy = m_ptr->fy;
@@ -553,7 +553,7 @@ void teleport_away_followable(player_type *player_ptr, MONSTER_IDX m_idx)
* @param y ãã¬ãã¼ãå
ã®Y座æ¨
* @return ç®æ¨ã«æå®éããã¬ãã¼ãã§ãããªãã°TRUEãè¿ã
*/
-bool exe_dimension_door(player_type *player_ptr, POSITION x, POSITION y)
+bool exe_dimension_door(PlayerType *player_ptr, POSITION x, POSITION y)
{
PLAYER_LEVEL plev = player_ptr->lev;
@@ -576,7 +576,7 @@ bool exe_dimension_door(player_type *player_ptr, POSITION x, POSITION y)
* Dimension Door
* @return ã¿ã¼ã³ãæ¶è²»ããå ´åTRUEãè¿ã
*/
-bool dimension_door(player_type *player_ptr)
+bool dimension_door(PlayerType *player_ptr)
{
DEPTH x = 0, y = 0;
if (!tgt_pt(player_ptr, &x, &y))
diff --git a/src/spell-kind/spells-teleport.h b/src/spell-kind/spells-teleport.h
index c226ecf64..7cee38c6b 100644
--- a/src/spell-kind/spells-teleport.h
+++ b/src/spell-kind/spells-teleport.h
@@ -3,15 +3,15 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-bool teleport_monster(player_type *player_ptr, DIRECTION dir, int distance);
-bool teleport_swap(player_type *player_ptr, DIRECTION dir);
-bool teleport_away(player_type *player_ptr, MONSTER_IDX m_idx, POSITION dis, teleport_flags mode);
-void teleport_monster_to(player_type *player_ptr, MONSTER_IDX m_idx, POSITION ty, POSITION tx, int power, teleport_flags mode);
-bool teleport_player_aux(player_type *player_ptr, POSITION dis, bool is_quantum_effect, teleport_flags mode);
-void teleport_player(player_type *player_ptr, POSITION dis, BIT_FLAGS mode);
-void teleport_player_away(MONSTER_IDX m_idx, player_type *player_ptr, POSITION dis, bool is_quantum_effect);
-void teleport_player_to(player_type *player_ptr, POSITION ny, POSITION nx, teleport_flags mode);
-void teleport_away_followable(player_type *player_ptr, MONSTER_IDX m_idx);
-bool dimension_door(player_type *player_ptr);
-bool exe_dimension_door(player_type *player_ptr, POSITION x, POSITION y);
+class PlayerType;
+bool teleport_monster(PlayerType *player_ptr, DIRECTION dir, int distance);
+bool teleport_swap(PlayerType *player_ptr, DIRECTION dir);
+bool teleport_away(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION dis, teleport_flags mode);
+void teleport_monster_to(PlayerType *player_ptr, MONSTER_IDX m_idx, POSITION ty, POSITION tx, int power, teleport_flags mode);
+bool teleport_player_aux(PlayerType *player_ptr, POSITION dis, bool is_quantum_effect, teleport_flags mode);
+void teleport_player(PlayerType *player_ptr, POSITION dis, BIT_FLAGS mode);
+void teleport_player_away(MONSTER_IDX m_idx, PlayerType *player_ptr, POSITION dis, bool is_quantum_effect);
+void teleport_player_to(PlayerType *player_ptr, POSITION ny, POSITION nx, teleport_flags mode);
+void teleport_away_followable(PlayerType *player_ptr, MONSTER_IDX m_idx);
+bool dimension_door(PlayerType *player_ptr);
+bool exe_dimension_door(PlayerType *player_ptr, POSITION x, POSITION y);
diff --git a/src/spell-kind/spells-world.cpp b/src/spell-kind/spells-world.cpp
index 435a57587..dc985293c 100644
--- a/src/spell-kind/spells-world.cpp
+++ b/src/spell-kind/spells-world.cpp
@@ -47,7 +47,7 @@
* @param idx ãã¬ãã¼ãã»ã¬ãã«å¯¾è±¡ã®ã¢ã³ã¹ã¿ã¼
* @todo å¤æ°åãå®æ
ã¨åã£ã¦ãããã©ããã¯è¦ç¢ºèª
*/
-bool is_teleport_level_ineffective(player_type *player_ptr, MONSTER_IDX idx)
+bool is_teleport_level_ineffective(PlayerType *player_ptr, MONSTER_IDX idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
bool is_special_floor
@@ -66,7 +66,7 @@ bool is_teleport_level_ineffective(player_type *player_ptr, MONSTER_IDX idx)
* @param m_idx ãã¬ãã¼ãã®å¯¾è±¡ã¨ãªãã¢ã³ã¹ã¿ã¼ID(0ãªãã°ãã¬ã¤ã¤ã¼) / If m_idx <= 0, target is player.
* @todo cmd-save.h ã¸ã®ä¾åãããã³ã¼ã«ããã¯ã§ä½ã¨ãããã
*/
-void teleport_level(player_type *player_ptr, MONSTER_IDX m_idx)
+void teleport_level(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
GAME_TEXT m_name[160];
bool see_m = true;
@@ -213,7 +213,7 @@ void teleport_level(player_type *player_ptr, MONSTER_IDX m_idx)
sound(SOUND_TPLEVEL);
}
-bool teleport_level_other(player_type *player_ptr)
+bool teleport_level_other(PlayerType *player_ptr)
{
if (!target_set(player_ptr, TARGET_KILL))
return false;
@@ -248,7 +248,7 @@ bool teleport_level_other(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ãã¬ãã¼ãå¦çã決å®ãããå¦ã
*/
-bool tele_town(player_type *player_ptr)
+bool tele_town(PlayerType *player_ptr)
{
if (player_ptr->current_floor_ptr->dun_level) {
msg_print(_("ãã®éæ³ã¯å°ä¸ã§ãã使ããªãï¼", "This spell can only be used on the surface!"));
@@ -320,7 +320,7 @@ bool tele_town(player_type *player_ptr)
* @brief ç¾å®å¤å®¹å¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void reserve_alter_reality(player_type *player_ptr, TIME_EFFECT turns)
+void reserve_alter_reality(PlayerType *player_ptr, TIME_EFFECT turns)
{
if (player_ptr->current_floor_ptr->inside_arena || ironman_downward) {
msg_print(_("ä½ãèµ·ãããªãã£ãã", "Nothing happens."));
@@ -346,7 +346,7 @@ void reserve_alter_reality(player_type *player_ptr, TIME_EFFECT turns)
* @param turns çºåã¾ã§ã®ã¿ã¼ã³æ°
* @return 常ã«TRUEãè¿ã
*/
-bool recall_player(player_type *player_ptr, TIME_EFFECT turns)
+bool recall_player(PlayerType *player_ptr, TIME_EFFECT turns)
{
/*
* TODO: Recall the player to the last
@@ -390,7 +390,7 @@ bool recall_player(player_type *player_ptr, TIME_EFFECT turns)
return true;
}
-bool free_level_recall(player_type *player_ptr)
+bool free_level_recall(PlayerType *player_ptr)
{
DUNGEON_IDX select_dungeon = choose_dungeon(_("ã«ãã¬ãã¼ã", "teleport"), 4, 0);
if (!select_dungeon)
@@ -429,7 +429,7 @@ bool free_level_recall(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ãªã»ããå¦çãå®éã«è¡ããããTRUEãè¿ã
*/
-bool reset_recall(player_type *player_ptr)
+bool reset_recall(PlayerType *player_ptr)
{
int select_dungeon, dummy = 0;
char ppp[80];
diff --git a/src/spell-kind/spells-world.h b/src/spell-kind/spells-world.h
index 5a7311387..588ab0182 100644
--- a/src/spell-kind/spells-world.h
+++ b/src/spell-kind/spells-world.h
@@ -2,12 +2,12 @@
#include "system/angband.h"
-struct player_type;
-void teleport_level(player_type *player_ptr, MONSTER_IDX m_idx);
-bool teleport_level_other(player_type *player_ptr);
-bool tele_town(player_type *player_ptr);
-void reserve_alter_reality(player_type *player_ptr, TIME_EFFECT turns);
-bool is_teleport_level_ineffective(player_type *player_ptr, MONSTER_IDX idx);
-bool recall_player(player_type *player_ptr, TIME_EFFECT turns);
-bool free_level_recall(player_type *player_ptr);
-bool reset_recall(player_type *player_ptr);
+class PlayerType;
+void teleport_level(PlayerType *player_ptr, MONSTER_IDX m_idx);
+bool teleport_level_other(PlayerType *player_ptr);
+bool tele_town(PlayerType *player_ptr);
+void reserve_alter_reality(PlayerType *player_ptr, TIME_EFFECT turns);
+bool is_teleport_level_ineffective(PlayerType *player_ptr, MONSTER_IDX idx);
+bool recall_player(PlayerType *player_ptr, TIME_EFFECT turns);
+bool free_level_recall(PlayerType *player_ptr);
+bool reset_recall(PlayerType *player_ptr);
diff --git a/src/spell-realm/spells-arcane.cpp b/src/spell-realm/spells-arcane.cpp
index 72ae782fc..9bb449a1c 100644
--- a/src/spell-realm/spells-arcane.cpp
+++ b/src/spell-realm/spells-arcane.cpp
@@ -10,7 +10,7 @@
* @brief 寿å½ã¤ãå
æºã®çç´ è¿½å å¦ç /
* Charge a lite (torch or latern)
*/
-void phlogiston(player_type *player_ptr)
+void phlogiston(PlayerType *player_ptr)
{
GAME_TURN max_flog = 0;
object_type *o_ptr = &player_ptr->inventory_list[INVEN_LITE];
diff --git a/src/spell-realm/spells-arcane.h b/src/spell-realm/spells-arcane.h
index a4a35ff8a..a4af0dda0 100644
--- a/src/spell-realm/spells-arcane.h
+++ b/src/spell-realm/spells-arcane.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void phlogiston(player_type *player_ptr);
+class PlayerType;
+void phlogiston(PlayerType *player_ptr);
diff --git a/src/spell-realm/spells-chaos.cpp b/src/spell-realm/spells-chaos.cpp
index 4fdad5e43..a21f08252 100644
--- a/src/spell-realm/spells-chaos.cpp
+++ b/src/spell-realm/spells-chaos.cpp
@@ -31,7 +31,7 @@
* @details
* Sorry, it becomes not (void)...
*/
-void call_the_void(player_type *player_ptr)
+void call_the_void(PlayerType *player_ptr)
{
bool do_call = true;
auto *floor_ptr = player_ptr->current_floor_ptr;
@@ -101,7 +101,7 @@ void call_the_void(player_type *player_ptr)
* @param player_ptr è¡è
ã®åç
§ãã¤ã³ã¿
* @return å®éã«å¦çãåæ ãããå ´åTRUE
*/
-bool vanish_dungeon(player_type *player_ptr)
+bool vanish_dungeon(PlayerType *player_ptr)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
bool is_special_floor = floor_ptr->inside_quest && quest_type::is_fixed(floor_ptr->inside_quest);
@@ -189,7 +189,7 @@ bool vanish_dungeon(player_type *player_ptr)
* @param rad å¹åã®åå¾
* @details ãã®ãã¡ã¤ã«ã«ããã®ã¯ãspells-trump.c ã¨æ¯ã¹ã¦è¡æ°ãå°ãªãã£ãããããã以ä¸ã®æå³ã¯ãªã
*/
-void cast_meteor(player_type *player_ptr, HIT_POINT dam, POSITION rad)
+void cast_meteor(PlayerType *player_ptr, HIT_POINT dam, POSITION rad)
{
int b = 10 + randint1(10);
for (int i = 0; i < b; i++) {
diff --git a/src/spell-realm/spells-chaos.h b/src/spell-realm/spells-chaos.h
index c72754f27..bf1130b74 100644
--- a/src/spell-realm/spells-chaos.h
+++ b/src/spell-realm/spells-chaos.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-void call_the_void(player_type *player_ptr);
-bool vanish_dungeon(player_type *player_ptr);
-void cast_meteor(player_type *player_ptr, HIT_POINT dam, POSITION rad);
+class PlayerType;
+void call_the_void(PlayerType *player_ptr);
+bool vanish_dungeon(PlayerType *player_ptr);
+void cast_meteor(PlayerType *player_ptr, HIT_POINT dam, POSITION rad);
diff --git a/src/spell-realm/spells-craft.cpp b/src/spell-realm/spells-craft.cpp
index 34caf22c6..28d18d469 100644
--- a/src/spell-realm/spells-craft.cpp
+++ b/src/spell-realm/spells-craft.cpp
@@ -31,7 +31,7 @@
* @param v ç¶ç¶æé
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_ele_attack(player_type *player_ptr, uint32_t attack_type, TIME_EFFECT v)
+bool set_ele_attack(PlayerType *player_ptr, uint32_t attack_type, TIME_EFFECT v)
{
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -99,7 +99,7 @@ bool set_ele_attack(player_type *player_ptr, uint32_t attack_type, TIME_EFFECT v
* @param v ç¶ç¶æé
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_ele_immune(player_type *player_ptr, uint32_t immune_type, TIME_EFFECT v)
+bool set_ele_immune(PlayerType *player_ptr, uint32_t immune_type, TIME_EFFECT v)
{
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -155,7 +155,7 @@ bool set_ele_immune(player_type *player_ptr, uint32_t immune_type, TIME_EFFECT v
/*
* Choose a warrior-mage elemental attack. -LM-
*/
-bool choose_ele_attack(player_type *player_ptr)
+bool choose_ele_attack(PlayerType *player_ptr)
{
if (!has_melee_weapon(player_ptr, INVEN_MAIN_HAND) && !has_melee_weapon(player_ptr, INVEN_SUB_HAND)) {
msg_format(_("æ¦å¨ãæããªãã¨éæ³å£ã¯ä½¿ããªãã", "You cannot use temporary branding with no weapon."));
@@ -217,7 +217,7 @@ bool choose_ele_attack(player_type *player_ptr)
/*
* Choose a elemental immune. -LM-
*/
-bool choose_ele_immune(player_type *player_ptr, TIME_EFFECT immune_turn)
+bool choose_ele_immune(PlayerType *player_ptr, TIME_EFFECT immune_turn)
{
screen_save();
@@ -259,7 +259,7 @@ bool choose_ele_immune(player_type *player_ptr, TIME_EFFECT immune_turn)
* pulish shield
* @return ã¿ã¼ã³æ¶è²»ãè¦ããå¦çãè¡ã£ããªãã°TRUEãè¿ã
*/
-bool pulish_shield(player_type *player_ptr)
+bool pulish_shield(PlayerType *player_ptr)
{
concptr q = _("ã©ã®ç¾ã磨ãã¾ããï¼", "Polish which shield? ");
concptr s = _("磨ãç¾ãããã¾ããã", "You have no shield to polish.");
diff --git a/src/spell-realm/spells-craft.h b/src/spell-realm/spells-craft.h
index e6d12e3f3..cbd2d0966 100644
--- a/src/spell-realm/spells-craft.h
+++ b/src/spell-realm/spells-craft.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-bool set_ele_attack(player_type *player_ptr, uint32_t attack_type, TIME_EFFECT v);
-bool set_ele_immune(player_type *player_ptr, uint32_t immune_type, TIME_EFFECT v);
-bool choose_ele_attack(player_type *player_ptr);
-bool choose_ele_immune(player_type *player_ptr, TIME_EFFECT turn);
-bool pulish_shield(player_type *player_ptr);
+class PlayerType;
+bool set_ele_attack(PlayerType *player_ptr, uint32_t attack_type, TIME_EFFECT v);
+bool set_ele_immune(PlayerType *player_ptr, uint32_t immune_type, TIME_EFFECT v);
+bool choose_ele_attack(PlayerType *player_ptr);
+bool choose_ele_immune(PlayerType *player_ptr, TIME_EFFECT turn);
+bool pulish_shield(PlayerType *player_ptr);
diff --git a/src/spell-realm/spells-crusade.cpp b/src/spell-realm/spells-crusade.cpp
index de6b5e132..7d9b86c06 100644
--- a/src/spell-realm/spells-crusade.cpp
+++ b/src/spell-realm/spells-crusade.cpp
@@ -34,7 +34,7 @@
* @param rad å¹åã®åå¾
* @return ã¿ã¼ã²ãããæå®ããå®è¡ãããªãã°TRUEãè¿ãã
*/
-bool cast_wrath_of_the_god(player_type *player_ptr, HIT_POINT dam, POSITION rad)
+bool cast_wrath_of_the_god(PlayerType *player_ptr, HIT_POINT dam, POSITION rad)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
@@ -108,7 +108,7 @@ bool cast_wrath_of_the_god(player_type *player_ptr, HIT_POINT dam, POSITION rad)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_sh_holy(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_sh_holy(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -151,7 +151,7 @@ bool set_tim_sh_holy(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ã
* @details åªè¡é åã§ã使ããããæ±ç¨æ§ã¨è¡æ°ã®å
¼ãåããèãã¦ç ´éªå´ã«å
¥ãã
*/
-bool set_tim_eyeeye(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_eyeeye(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/spell-realm/spells-crusade.h b/src/spell-realm/spells-crusade.h
index 8d608bcc0..90780022c 100644
--- a/src/spell-realm/spells-crusade.h
+++ b/src/spell-realm/spells-crusade.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool cast_wrath_of_the_god(player_type *player_ptr, HIT_POINT dam, POSITION rad);
-bool set_tim_sh_holy(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_eyeeye(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool cast_wrath_of_the_god(PlayerType *player_ptr, HIT_POINT dam, POSITION rad);
+bool set_tim_sh_holy(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_eyeeye(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/spell-realm/spells-demon.cpp b/src/spell-realm/spells-demon.cpp
index b83b483d8..0977f7762 100644
--- a/src/spell-realm/spells-demon.cpp
+++ b/src/spell-realm/spells-demon.cpp
@@ -13,7 +13,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_sh_fire(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_sh_fire(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/spell-realm/spells-demon.h b/src/spell-realm/spells-demon.h
index 53ca49145..06e2bbf7a 100644
--- a/src/spell-realm/spells-demon.h
+++ b/src/spell-realm/spells-demon.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool set_tim_sh_fire(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_tim_sh_fire(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/spell-realm/spells-hex.cpp b/src/spell-realm/spells-hex.cpp
index 62d9d39c9..d97c72793 100644
--- a/src/spell-realm/spells-hex.cpp
+++ b/src/spell-realm/spells-hex.cpp
@@ -40,7 +40,7 @@
/*!< åªè¡ã®æå¤§è© å±æ° */
constexpr int MAX_KEEP = 4;
-SpellHex::SpellHex(player_type *player_ptr)
+SpellHex::SpellHex(PlayerType *player_ptr)
: player_ptr(player_ptr)
, spell_hex_data(PlayerClass(player_ptr).get_specific_data())
{
@@ -55,7 +55,7 @@ SpellHex::SpellHex(player_type *player_ptr)
}
}
-SpellHex::SpellHex(player_type *player_ptr, monap_type *monap_ptr)
+SpellHex::SpellHex(PlayerType *player_ptr, monap_type *monap_ptr)
: player_ptr(player_ptr)
, monap_ptr(monap_ptr)
{
diff --git a/src/spell-realm/spells-hex.h b/src/spell-realm/spells-hex.h
index a52539840..e0c778507 100644
--- a/src/spell-realm/spells-hex.h
+++ b/src/spell-realm/spells-hex.h
@@ -11,12 +11,12 @@ enum class SpellHexRevengeType : byte {
};
struct monap_type;
-struct player_type;
+class PlayerType;
struct spell_hex_data_type;
class SpellHex {
public:
- SpellHex(player_type *player_ptr);
- SpellHex(player_type *player_ptr, monap_type *monap_ptr);
+ SpellHex(PlayerType *player_ptr);
+ SpellHex(PlayerType *player_ptr, monap_type *monap_ptr);
virtual ~SpellHex() = default;
bool stop_spells_with_selection();
@@ -42,7 +42,7 @@ public:
void set_revenge_type(SpellHexRevengeType type);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
std::vector casting_spells;
monap_type *monap_ptr = nullptr;
std::shared_ptr spell_hex_data;
diff --git a/src/spell-realm/spells-nature.cpp b/src/spell-realm/spells-nature.cpp
index f791daa84..5fe900d0a 100644
--- a/src/spell-realm/spells-nature.cpp
+++ b/src/spell-realm/spells-nature.cpp
@@ -17,7 +17,7 @@
* @param player_ptr éæ¢ãå®è¡è
ã®åç
§ãã¤ã³ã¿
* @return ã¿ã¼ã³æ¶è²»ãè¦ããå¦çãè¡ã£ããªãã°TRUEãè¿ã
*/
-bool rustproof(player_type *player_ptr)
+bool rustproof(PlayerType *player_ptr)
{
concptr q = _("ã©ã®é²å
·ã«éæ¢ãããã¾ããï¼", "Rustproof which piece of armour? ");
concptr s = _("éæ¢ãã§ãããã®ãããã¾ããã", "You have nothing to rustproof.");
diff --git a/src/spell-realm/spells-nature.h b/src/spell-realm/spells-nature.h
index e495ea4ab..b2c88d0b8 100644
--- a/src/spell-realm/spells-nature.h
+++ b/src/spell-realm/spells-nature.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool rustproof(player_type *player_ptr);
+class PlayerType;
+bool rustproof(PlayerType *player_ptr);
diff --git a/src/spell-realm/spells-song.cpp b/src/spell-realm/spells-song.cpp
index dc3181b9f..9d8f1ef89 100644
--- a/src/spell-realm/spells-song.cpp
+++ b/src/spell-realm/spells-song.cpp
@@ -23,7 +23,7 @@
/*!
* @brief ãã¬ã¤ã¤ã¼ã®æã«é¢ããç¶ç¶å¦ç
*/
-void check_music(player_type *player_ptr)
+void check_music(PlayerType *player_ptr)
{
if (player_ptr->pclass != PlayerClassType::BARD)
return;
@@ -74,7 +74,7 @@ void check_music(player_type *player_ptr)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_stealth(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -113,7 +113,7 @@ bool set_tim_stealth(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
/*!
* @brief æã®åæ¢ãå¦çãã / Stop singing if the player is a Bard
*/
-void stop_singing(player_type *player_ptr)
+void stop_singing(PlayerType *player_ptr)
{
if (player_ptr->pclass != PlayerClassType::BARD)
return;
@@ -136,19 +136,19 @@ void stop_singing(player_type *player_ptr)
set_bits(player_ptr->redraw, PR_STATUS);
}
-bool music_singing(player_type *player_ptr, int music_songs)
+bool music_singing(PlayerType *player_ptr, int music_songs)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
return bird_data && (bird_data->singing_song == music_songs);
}
-bool music_singing_any(player_type *player_ptr)
+bool music_singing_any(PlayerType *player_ptr)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
return bird_data && (bird_data->singing_song != MUSIC_NONE);
}
-int32_t get_singing_song_effect(player_type *player_ptr)
+int32_t get_singing_song_effect(PlayerType *player_ptr)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -158,7 +158,7 @@ int32_t get_singing_song_effect(player_type *player_ptr)
return bird_data->singing_song;
}
-void set_singing_song_effect(player_type *player_ptr, const int32_t magic_num)
+void set_singing_song_effect(PlayerType *player_ptr, const int32_t magic_num)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -168,7 +168,7 @@ void set_singing_song_effect(player_type *player_ptr, const int32_t magic_num)
bird_data->singing_song = i2enum(magic_num);
}
-int32_t get_interrupting_song_effect(player_type *player_ptr)
+int32_t get_interrupting_song_effect(PlayerType *player_ptr)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -178,7 +178,7 @@ int32_t get_interrupting_song_effect(player_type *player_ptr)
return bird_data->interrputing_song;
}
-void set_interrupting_song_effect(player_type *player_ptr, const int32_t magic_num)
+void set_interrupting_song_effect(PlayerType *player_ptr, const int32_t magic_num)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -188,7 +188,7 @@ void set_interrupting_song_effect(player_type *player_ptr, const int32_t magic_n
bird_data->interrputing_song = i2enum(magic_num);
}
-int32_t get_singing_count(player_type *player_ptr)
+int32_t get_singing_count(PlayerType *player_ptr)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -198,7 +198,7 @@ int32_t get_singing_count(player_type *player_ptr)
return bird_data->singing_duration;
}
-void set_singing_count(player_type *player_ptr, const int32_t magic_num)
+void set_singing_count(PlayerType *player_ptr, const int32_t magic_num)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -208,7 +208,7 @@ void set_singing_count(player_type *player_ptr, const int32_t magic_num)
bird_data->singing_duration = magic_num;
}
-byte get_singing_song_id(player_type *player_ptr)
+byte get_singing_song_id(PlayerType *player_ptr)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
@@ -218,7 +218,7 @@ byte get_singing_song_id(player_type *player_ptr)
return bird_data->singing_song_spell_idx;
}
-void set_singing_song_id(player_type *player_ptr, const byte magic_num)
+void set_singing_song_id(PlayerType *player_ptr, const byte magic_num)
{
auto bird_data = PlayerClass(player_ptr).get_specific_data();
if (!bird_data) {
diff --git a/src/spell-realm/spells-song.h b/src/spell-realm/spells-song.h
index d2a9dbc40..9053367e4 100644
--- a/src/spell-realm/spells-song.h
+++ b/src/spell-realm/spells-song.h
@@ -2,17 +2,17 @@
#include "system/angband.h"
-struct player_type;
-void check_music(player_type *player_ptr);
-bool set_tim_stealth(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-void stop_singing(player_type *player_ptr);
-bool music_singing(player_type *player_ptr, int music_songs);
-bool music_singing_any(player_type *player_ptr);
-int32_t get_singing_song_effect(player_type *player_ptr);
-void set_singing_song_effect(player_type *player_ptr, const int32_t magic_num);
-int32_t get_interrupting_song_effect(player_type *player_ptr);
-void set_interrupting_song_effect(player_type *player_ptr, const int32_t magic_num);
-int32_t get_singing_count(player_type *player_ptr);
-void set_singing_count(player_type *player_ptr, const int32_t magic_num);
-byte get_singing_song_id(player_type *player_ptr);
-void set_singing_song_id(player_type *player_ptr, const byte magic_num);
+class PlayerType;
+void check_music(PlayerType *player_ptr);
+bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+void stop_singing(PlayerType *player_ptr);
+bool music_singing(PlayerType *player_ptr, int music_songs);
+bool music_singing_any(PlayerType *player_ptr);
+int32_t get_singing_song_effect(PlayerType *player_ptr);
+void set_singing_song_effect(PlayerType *player_ptr, const int32_t magic_num);
+int32_t get_interrupting_song_effect(PlayerType *player_ptr);
+void set_interrupting_song_effect(PlayerType *player_ptr, const int32_t magic_num);
+int32_t get_singing_count(PlayerType *player_ptr);
+void set_singing_count(PlayerType *player_ptr, const int32_t magic_num);
+byte get_singing_song_id(PlayerType *player_ptr);
+void set_singing_song_id(PlayerType *player_ptr, const byte magic_num);
diff --git a/src/spell-realm/spells-sorcery.cpp b/src/spell-realm/spells-sorcery.cpp
index ef90ce412..8ad666d53 100644
--- a/src/spell-realm/spells-sorcery.cpp
+++ b/src/spell-realm/spells-sorcery.cpp
@@ -20,7 +20,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å¦çãå®éã«è¡ããããTRUEãè¿ã
*/
-bool alchemy(player_type *player_ptr)
+bool alchemy(PlayerType *player_ptr)
{
bool force = false;
if (command_arg > 0)
diff --git a/src/spell-realm/spells-sorcery.h b/src/spell-realm/spells-sorcery.h
index ab0dca483..f5ee7eadb 100644
--- a/src/spell-realm/spells-sorcery.h
+++ b/src/spell-realm/spells-sorcery.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-bool alchemy(player_type *player_ptr);
+class PlayerType;
+bool alchemy(PlayerType *player_ptr);
diff --git a/src/spell-realm/spells-trump.cpp b/src/spell-realm/spells-trump.cpp
index c32810c21..4f280383c 100644
--- a/src/spell-realm/spells-trump.cpp
+++ b/src/spell-realm/spells-trump.cpp
@@ -26,7 +26,7 @@
* @brief ãã©ã³ãé åã®ãã·ã£ããã«ãã®å¹æãã©ã³ãã ã«æ±ºãã¦å¦çããã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void cast_shuffle(player_type *player_ptr)
+void cast_shuffle(PlayerType *player_ptr)
{
PLAYER_LEVEL plev = player_ptr->lev;
DIRECTION dir;
@@ -220,7 +220,7 @@ void cast_shuffle(player_type *player_ptr)
gain_exp(player_ptr, ee);
}
-void become_living_trump(player_type *player_ptr)
+void become_living_trump(PlayerType *player_ptr)
{
/* 1/7 Teleport control and 6/7 Random teleportation (uncontrolled) */
MUTATION_IDX mutation = one_in_(7) ? 12 : 77;
diff --git a/src/spell-realm/spells-trump.h b/src/spell-realm/spells-trump.h
index 67f51dd07..6505f2ce8 100644
--- a/src/spell-realm/spells-trump.h
+++ b/src/spell-realm/spells-trump.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-void cast_shuffle(player_type *player_ptr);
-void become_living_trump(player_type *player_ptr);
+class PlayerType;
+void cast_shuffle(PlayerType *player_ptr);
+void become_living_trump(PlayerType *player_ptr);
diff --git a/src/spell/range-calc.cpp b/src/spell/range-calc.cpp
index 36ba247bb..48b158f06 100644
--- a/src/spell/range-calc.cpp
+++ b/src/spell/range-calc.cpp
@@ -186,7 +186,7 @@ bool in_disintegration_range(floor_type *floor_ptr, POSITION y1, POSITION x1, PO
/*
* breath shape
*/
-void breath_shape(player_type *player_ptr, uint16_t *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, AttributeType typ)
+void breath_shape(PlayerType *player_ptr, uint16_t *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, AttributeType typ)
{
POSITION by = y1;
POSITION bx = x1;
diff --git a/src/spell/range-calc.h b/src/spell/range-calc.h
index 77b539400..a2e5b2c2e 100644
--- a/src/spell/range-calc.h
+++ b/src/spell/range-calc.h
@@ -4,7 +4,7 @@
#include "effect/attribute-types.h"
struct floor_type;
-struct player_type;
+class PlayerType;
bool in_disintegration_range(floor_type *floor_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
-void breath_shape(player_type *player_ptr, uint16_t *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, AttributeType typ);
+void breath_shape(PlayerType *player_ptr, uint16_t *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, AttributeType typ);
POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
diff --git a/src/spell/spell-info.cpp b/src/spell/spell-info.cpp
index 4f1141517..c4a3fdc59 100644
--- a/src/spell/spell-info.cpp
+++ b/src/spell/spell-info.cpp
@@ -33,7 +33,7 @@ static const int extra_min_magic_fail_rate = 2;
* @param realm éæ³é å
* @return æ¶è²»MP
*/
-MANA_POINT mod_need_mana(player_type *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm)
+MANA_POINT mod_need_mana(PlayerType *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm)
{
#define MANA_CONST 2400
#define MANA_DIV 4
@@ -65,7 +65,7 @@ MANA_POINT mod_need_mana(player_type *player_ptr, MANA_POINT need_mana, SPELL_ID
* @return 失æç(%)
* @todo çµ±åãæ¤è¨
*/
-PERCENTAGE mod_spell_chance_1(player_type *player_ptr, PERCENTAGE chance)
+PERCENTAGE mod_spell_chance_1(PlayerType *player_ptr, PERCENTAGE chance)
{
chance += player_ptr->to_m_chance;
@@ -94,7 +94,7 @@ PERCENTAGE mod_spell_chance_1(player_type *player_ptr, PERCENTAGE chance)
* Note: variable "chance" cannot be negative.
* @todo çµ±åãæ¤è¨
*/
-PERCENTAGE mod_spell_chance_2(player_type *player_ptr, PERCENTAGE chance)
+PERCENTAGE mod_spell_chance_2(PlayerType *player_ptr, PERCENTAGE chance)
{
if (player_ptr->dec_mana)
chance--;
@@ -111,7 +111,7 @@ PERCENTAGE mod_spell_chance_2(player_type *player_ptr, PERCENTAGE chance)
* @param use_realm éæ³é åID
* @return 失æç(%)
*/
-PERCENTAGE spell_chance(player_type *player_ptr, SPELL_IDX spell, int16_t use_realm)
+PERCENTAGE spell_chance(PlayerType *player_ptr, SPELL_IDX spell, int16_t use_realm)
{
if (mp_ptr->spell_book == ItemKindType::NONE)
return 100;
@@ -202,7 +202,7 @@ PERCENTAGE spell_chance(player_type *player_ptr, SPELL_IDX spell, int16_t use_re
* @param x 表示ã¡ãã»ã¼ã¸å·¦ä¸X座æ¨
* @param use_realm éæ³é åID
*/
-void print_spells(player_type *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t use_realm)
+void print_spells(PlayerType *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t use_realm)
{
if (((use_realm <= REALM_NONE) || (use_realm > MAX_REALM)) && allow_debug_options)
msg_print(_("è¦åï¼ print_spell ãé åãªãã«å¼ã°ãã", "Warning! print_spells called with null realm"));
diff --git a/src/spell/spell-info.h b/src/spell/spell-info.h
index f6eea7ed6..83227995e 100644
--- a/src/spell/spell-info.h
+++ b/src/spell/spell-info.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-MANA_POINT mod_need_mana(player_type *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm);
-PERCENTAGE mod_spell_chance_1(player_type *player_ptr, PERCENTAGE chance);
-PERCENTAGE mod_spell_chance_2(player_type *player_ptr, PERCENTAGE chance);
-PERCENTAGE spell_chance(player_type *player_ptr, SPELL_IDX spell, int16_t realm);
-void print_spells(player_type *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t realm);
+class PlayerType;
+MANA_POINT mod_need_mana(PlayerType *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm);
+PERCENTAGE mod_spell_chance_1(PlayerType *player_ptr, PERCENTAGE chance);
+PERCENTAGE mod_spell_chance_2(PlayerType *player_ptr, PERCENTAGE chance);
+PERCENTAGE spell_chance(PlayerType *player_ptr, SPELL_IDX spell, int16_t realm);
+void print_spells(PlayerType *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t realm);
diff --git a/src/spell/spells-diceroll.cpp b/src/spell/spells-diceroll.cpp
index 2b5042eec..51e0aa95f 100644
--- a/src/spell/spells-diceroll.cpp
+++ b/src/spell/spells-diceroll.cpp
@@ -21,7 +21,7 @@
* @param m_ptr 対象ã¢ã³ã¹ã¿ã¼
* @return é
äºã«æµæãããTRUE
*/
-bool common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr)
+bool common_saving_throw_charm(PlayerType *player_ptr, HIT_POINT pow, monster_type *m_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -56,7 +56,7 @@ bool common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_t
* @param m_ptr 対象ã¢ã³ã¹ã¿ã¼
* @return æå¾ã«æµæãããTRUE
*/
-bool common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr)
+bool common_saving_throw_control(PlayerType *player_ptr, HIT_POINT pow, monster_type *m_ptr)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -86,7 +86,7 @@ bool common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster
* ãã¼ãã³ã¼ãã£ã³ã°ã«ããå®è£
ãè¡ããã¦ããã
* ã¡ã¤ã¸ã¯(ã¬ãã«)%ããã¤ã¡ã¤ã¸ãã¹ãã«ãã¹ã¿ã¼ã¯(ã¬ãã«)%ããã以å¤ã®è·æ¥ã¯(ã¬ãã«/2)%
*/
-PERCENTAGE beam_chance(player_type *player_ptr)
+PERCENTAGE beam_chance(PlayerType *player_ptr)
{
if (player_ptr->pclass == PlayerClassType::MAGE)
return (PERCENTAGE)(player_ptr->lev);
diff --git a/src/spell/spells-diceroll.h b/src/spell/spells-diceroll.h
index dc81389b8..7950a0586 100644
--- a/src/spell/spells-diceroll.h
+++ b/src/spell/spells-diceroll.h
@@ -3,7 +3,7 @@
#include "system/angband.h"
struct monster_type;
-struct player_type;
-bool common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr);
-bool common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr);
-PERCENTAGE beam_chance(player_type *player_ptr);
+class PlayerType;
+bool common_saving_throw_control(PlayerType *player_ptr, HIT_POINT pow, monster_type *m_ptr);
+bool common_saving_throw_charm(PlayerType *player_ptr, HIT_POINT pow, monster_type *m_ptr);
+PERCENTAGE beam_chance(PlayerType *player_ptr);
diff --git a/src/spell/spells-execution.cpp b/src/spell/spells-execution.cpp
index 0269ded7c..ea298eb71 100644
--- a/src/spell/spells-execution.cpp
+++ b/src/spell/spells-execution.cpp
@@ -22,7 +22,7 @@
* @param mode æ±ããå¦ç
* @return åé åéæ³ã«å種ããã¹ããæ±ããå ´åã¯æåååç
§ãã¤ã³ã¿ãããã§ãªãå ´åã¯nullptrãè¿ãã
*/
-concptr exe_spell(player_type *player_ptr, int16_t realm, SPELL_IDX spell, SpellProcessType mode)
+concptr exe_spell(PlayerType *player_ptr, int16_t realm, SPELL_IDX spell, SpellProcessType mode)
{
switch (realm)
{
diff --git a/src/spell/spells-execution.h b/src/spell/spells-execution.h
index 8dc85f545..7a02419df 100644
--- a/src/spell/spells-execution.h
+++ b/src/spell/spells-execution.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
#include "spell/spells-util.h"
-struct player_type;
-concptr exe_spell(player_type *player_ptr, int16_t realm, SPELL_IDX spell, SpellProcessType mode);
+class PlayerType;
+concptr exe_spell(PlayerType *player_ptr, int16_t realm, SPELL_IDX spell, SpellProcessType mode);
diff --git a/src/spell/spells-object.cpp b/src/spell/spells-object.cpp
index 419790a6b..2c5e5051c 100644
--- a/src/spell/spells-object.cpp
+++ b/src/spell/spells-object.cpp
@@ -85,7 +85,7 @@ static amuse_type amuse_info[]
* @param num 誰å¾ã®å¦çåæ°
* @param known TRUEãªãã°ãªãã¸ã§ã¯ããå¿
ãï¼éå®ï¼æ¸ã«ãªã
*/
-void amusement(player_type *player_ptr, POSITION y1, POSITION x1, int num, bool known)
+void amusement(PlayerType *player_ptr, POSITION y1, POSITION x1, int num, bool known)
{
int t = 0;
for (int n = 0; amuse_info[n].tval != ItemKindType::NONE; n++) {
@@ -180,7 +180,7 @@ void amusement(player_type *player_ptr, POSITION y1, POSITION x1, int num, bool
* @param special TRUEãªãã°å¿
ãç¹å¥åãè½ã¨ã
* @param known TRUEãªãã°ãªãã¸ã§ã¯ããå¿
ãï¼éå®ï¼æ¸ã«ãªã
*/
-void acquirement(player_type *player_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known)
+void acquirement(PlayerType *player_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known)
{
object_type *i_ptr;
object_type object_type_body;
@@ -210,7 +210,7 @@ void acquirement(player_type *player_ptr, POSITION y1, POSITION x1, int num, boo
* @return ä½ãæã£ã¦ããªãå ´åãé¤ãã常ã«TRUEãè¿ã
* @todo å
ã®returnã¯ééã£ã¦ããããä¿®æ£å¾ã®âæãã©ããããæ£ãããã¯è¦ãã§ãã¯
*/
-bool curse_armor(player_type *player_ptr)
+bool curse_armor(PlayerType *player_ptr)
{
/* Curse the body armor */
object_type *o_ptr;
@@ -268,7 +268,7 @@ bool curse_armor(player_type *player_ptr)
* @return ä½ãæã£ã¦ããªãå ´åãé¤ãã常ã«TRUEãè¿ã
* @todo å
ã®returnã¯ééã£ã¦ããããä¿®æ£å¾ã®âæãã©ããããæ£ãããã¯è¦ãã§ãã¯
*/
-bool curse_weapon_object(player_type *player_ptr, bool force, object_type *o_ptr)
+bool curse_weapon_object(PlayerType *player_ptr, bool force, object_type *o_ptr)
{
if (!o_ptr->k_idx)
return false;
@@ -318,7 +318,7 @@ bool curse_weapon_object(player_type *player_ptr, bool force, object_type *o_ptr
* Enchant some bolts
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void brand_bolts(player_type *player_ptr)
+void brand_bolts(PlayerType *player_ptr)
{
/* Use the first acceptable bolts */
for (int i = 0; i < INVEN_PACK; i++) {
@@ -396,7 +396,7 @@ static void break_curse(object_type *o_ptr)
* the larger the pile, the lower the chance of success.
*
*/
-bool enchant_equipment(player_type *player_ptr, object_type *o_ptr, int n, int eflag)
+bool enchant_equipment(PlayerType *player_ptr, object_type *o_ptr, int n, int eflag)
{
/* Large piles resist enchantment */
int prob = o_ptr->number * 100;
@@ -498,7 +498,7 @@ bool enchant_equipment(player_type *player_ptr, object_type *o_ptr, int n, int e
* Note that "num_ac" requires armour, else weapon
* Returns TRUE if attempted, FALSE if cancelled
*/
-bool enchant_spell(player_type *player_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac)
+bool enchant_spell(PlayerType *player_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac)
{
/* Assume enchant weapon */
FuncItemTester item_tester(&object_type::allow_enchant_weapon);
@@ -554,7 +554,7 @@ bool enchant_spell(player_type *player_ptr, HIT_PROB num_hit, HIT_POINT num_dam,
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param brand_type ã¨ã´åID(e_info.txtã¨ã¯é£åãã¦ããªã)
*/
-void brand_weapon(player_type *player_ptr, int brand_type)
+void brand_weapon(PlayerType *player_ptr, int brand_type)
{
concptr q = _("ã©ã®æ¦å¨ãå¼·åãã¾ãã? ", "Enchant which weapon? ");
concptr s = _("å¼·åã§ããæ¦å¨ããªãã", "You have nothing to enchant.");
diff --git a/src/spell/spells-object.h b/src/spell/spells-object.h
index c54fb981e..41d65b905 100644
--- a/src/spell/spells-object.h
+++ b/src/spell/spells-object.h
@@ -3,12 +3,12 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-void amusement(player_type *player_ptr, POSITION y1, POSITION x1, int num, bool known);
-void acquirement(player_type *player_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
-bool curse_armor(player_type *player_ptr);
-bool curse_weapon_object(player_type *player_ptr, bool force, object_type *o_ptr);
-void brand_bolts(player_type *player_ptr);
+class PlayerType;
+void amusement(PlayerType *player_ptr, POSITION y1, POSITION x1, int num, bool known);
+void acquirement(PlayerType *player_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
+bool curse_armor(PlayerType *player_ptr);
+bool curse_weapon_object(PlayerType *player_ptr, bool force, object_type *o_ptr);
+void brand_bolts(PlayerType *player_ptr);
/*
* Bit flags for the "enchant()" function
@@ -17,6 +17,6 @@ void brand_bolts(player_type *player_ptr);
#define ENCH_TODAM 0x02 /*!< è£
åå¼·åå¦ç: ãã¡ã¼ã¸å¼·å / Enchant to damage */
#define ENCH_TOAC 0x04 /*!< è£
åå¼·åå¦ç: ACå¼·å / Enchant to AC */
#define ENCH_FORCE 0x08 /*!< è£
åå¼·åå¦ç: ç¡æ¡ä»¶ã«æåããã / Force enchantment */
-bool enchant_equipment(player_type *player_ptr, object_type *o_ptr, int n, int eflag);
-bool enchant_spell(player_type *player_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac);
-void brand_weapon(player_type *player_ptr, int brand_type);
+bool enchant_equipment(PlayerType *player_ptr, object_type *o_ptr, int n, int eflag);
+bool enchant_spell(PlayerType *player_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac);
+void brand_weapon(PlayerType *player_ptr, int brand_type);
diff --git a/src/spell/spells-staff-only.cpp b/src/spell/spells-staff-only.cpp
index 68b7e31fb..a9b8aa5a5 100644
--- a/src/spell/spells-staff-only.cpp
+++ b/src/spell/spells-staff-only.cpp
@@ -16,7 +16,7 @@
* @magic éæ³ã®å¹æã§ããå ´åTRUE (æã¨åãå¹æã®åªæã¯ãã£ããï¼ è¦èª¿æ»)
* @powerful å¹æãå¢å¼·ãããæTRUE (TRUEã«ãªãã¿ã¤ãã³ã°ã¯ãããï¼ è¦èª¿æ»)
*/
-bool cleansing_nova(player_type *player_ptr, bool magic, bool powerful)
+bool cleansing_nova(PlayerType *player_ptr, bool magic, bool powerful)
{
bool ident = false;
if (dispel_evil(player_ptr, powerful ? 225 : 150)) {
@@ -57,7 +57,7 @@ bool cleansing_nova(player_type *player_ptr, bool magic, bool powerful)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @powerful å¹æãå¢å¼·ãããæTRUE (TRUEã«ãªãã¿ã¤ãã³ã°ã¯ãããï¼ è¦èª¿æ»)
*/
-bool unleash_mana_storm(player_type *player_ptr, bool powerful)
+bool unleash_mana_storm(PlayerType *player_ptr, bool powerful)
{
msg_print(_("å¼·åãªéåãæµãå¼ãè£ããï¼", "Mighty magics rend your enemies!"));
project(player_ptr, 0, (powerful ? 7 : 5), player_ptr->y, player_ptr->x, (randint1(200) + (powerful ? 500 : 300)) * 2, AttributeType::MANA,
diff --git a/src/spell/spells-staff-only.h b/src/spell/spells-staff-only.h
index c1fc46e10..5a78f1a5a 100644
--- a/src/spell/spells-staff-only.h
+++ b/src/spell/spells-staff-only.h
@@ -1,5 +1,5 @@
#pragma once
-struct player_type;
-bool cleansing_nova(player_type *player_ptr, bool magic, bool powerful);
-bool unleash_mana_storm(player_type *player_ptr, bool powerful);
+class PlayerType;
+bool cleansing_nova(PlayerType *player_ptr, bool magic, bool powerful);
+bool unleash_mana_storm(PlayerType *player_ptr, bool powerful);
diff --git a/src/spell/spells-status.cpp b/src/spell/spells-status.cpp
index e1fed5f6a..3710f72f0 100644
--- a/src/spell/spells-status.cpp
+++ b/src/spell/spells-status.cpp
@@ -63,7 +63,7 @@
* @param dam å¨å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool heal_monster(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
+bool heal_monster(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_HEAL, dir, dam, flg));
@@ -76,7 +76,7 @@ bool heal_monster(player_type *player_ptr, DIRECTION dir, HIT_POINT dam)
* @param power å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool speed_monster(player_type *player_ptr, DIRECTION dir, int power)
+bool speed_monster(PlayerType *player_ptr, DIRECTION dir, int power)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_SPEED, dir, power, flg));
@@ -89,7 +89,7 @@ bool speed_monster(player_type *player_ptr, DIRECTION dir, int power)
* @param power å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool slow_monster(player_type *player_ptr, DIRECTION dir, int power)
+bool slow_monster(PlayerType *player_ptr, DIRECTION dir, int power)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_SLOW, dir, power, flg));
@@ -102,7 +102,7 @@ bool slow_monster(player_type *player_ptr, DIRECTION dir, int power)
* @param power å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool sleep_monster(player_type *player_ptr, DIRECTION dir, int power)
+bool sleep_monster(PlayerType *player_ptr, DIRECTION dir, int power)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_SLEEP, dir, power, flg));
@@ -115,7 +115,7 @@ bool sleep_monster(player_type *player_ptr, DIRECTION dir, int power)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
* @details å¨åã¯ãã¬ã¤ã¤ã¼ã¬ãã«*2ã«åºå®
*/
-bool stasis_monster(player_type *player_ptr, DIRECTION dir)
+bool stasis_monster(PlayerType *player_ptr, DIRECTION dir)
{
return (fire_ball_hide(player_ptr, AttributeType::STASIS, dir, player_ptr->lev * 2, 0));
}
@@ -127,7 +127,7 @@ bool stasis_monster(player_type *player_ptr, DIRECTION dir)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
* @details å¨åã¯ãã¬ã¤ã¤ã¼ã¬ãã«*2ã«åºå®
*/
-bool stasis_evil(player_type *player_ptr, DIRECTION dir)
+bool stasis_evil(PlayerType *player_ptr, DIRECTION dir)
{
return (fire_ball_hide(player_ptr, AttributeType::STASIS_EVIL, dir, player_ptr->lev * 2, 0));
}
@@ -139,7 +139,7 @@ bool stasis_evil(player_type *player_ptr, DIRECTION dir)
* @param plev ãã¬ã¤ã¤ã¼ã¬ãã«(=å¹å)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool confuse_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool confuse_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_CONF, dir, plev, flg));
@@ -152,7 +152,7 @@ bool confuse_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
* @param plev ãã¬ã¤ã¤ã¼ã¬ãã«(=å¹å)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool stun_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool stun_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::STUN, dir, plev, flg));
@@ -165,7 +165,7 @@ bool stun_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
* @param power å¹å
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool poly_monster(player_type *player_ptr, DIRECTION dir, int power)
+bool poly_monster(PlayerType *player_ptr, DIRECTION dir, int power)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
bool tester = (project_hook(player_ptr, AttributeType::OLD_POLY, dir, power, flg));
@@ -180,7 +180,7 @@ bool poly_monster(player_type *player_ptr, DIRECTION dir, int power)
* @param dir æ¹å(5ãªãã°ã°ãã¼ãã«å¤æ° target_col/target_row ã®åº§æ¨ãç®æ¨ã«ãã)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool clone_monster(player_type *player_ptr, DIRECTION dir)
+bool clone_monster(PlayerType *player_ptr, DIRECTION dir)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::OLD_CLONE, dir, 0, flg));
@@ -193,13 +193,13 @@ bool clone_monster(player_type *player_ptr, DIRECTION dir)
* @param plev ãã¬ã¤ã¤ã¼ã¬ãã«(=å¹å)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-bool fear_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
+bool fear_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev)
{
BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
return (project_hook(player_ptr, AttributeType::TURN_ALL, dir, plev, flg));
}
-bool time_walk(player_type *player_ptr)
+bool time_walk(PlayerType *player_ptr)
{
if (player_ptr->timewalk) {
msg_print(_("æ¢ã«æã¯æ¢ã¾ã£ã¦ããã", "Time is already stopped."));
@@ -224,7 +224,7 @@ bool time_walk(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param options ã¹ãã«å
±éãªãã·ã§ã³
*/
-void roll_hitdice(player_type *player_ptr, spell_operation options)
+void roll_hitdice(PlayerType *player_ptr, spell_operation options)
{
HIT_POINT min_value = player_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (player_ptr->hitdie + 1)) * 3 / 8;
HIT_POINT max_value = player_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (player_ptr->hitdie + 1)) * 5 / 8;
@@ -273,7 +273,7 @@ void roll_hitdice(player_type *player_ptr, spell_operation options)
msg_print(_("ä½åã©ã³ã¯ãå¤ãã£ãã", "Life rate has changed."));
}
-bool life_stream(player_type *player_ptr, bool message, bool virtue_change)
+bool life_stream(PlayerType *player_ptr, bool message, bool virtue_change)
{
if (virtue_change) {
chg_virtue(player_ptr, V_VITALITY, 1);
@@ -301,7 +301,7 @@ bool life_stream(player_type *player_ptr, bool message, bool virtue_change)
return true;
}
-bool heroism(player_type *player_ptr, int base)
+bool heroism(PlayerType *player_ptr, int base)
{
auto ident = false;
if (BadStatusSetter(player_ptr).afraidness(0)) {
@@ -319,7 +319,7 @@ bool heroism(player_type *player_ptr, int base)
return ident;
}
-bool berserk(player_type *player_ptr, int base)
+bool berserk(PlayerType *player_ptr, int base)
{
auto ident = false;
if (BadStatusSetter(player_ptr).afraidness(0)) {
@@ -337,7 +337,7 @@ bool berserk(player_type *player_ptr, int base)
return ident;
}
-bool cure_light_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sides)
+bool cure_light_wounds(PlayerType *player_ptr, DICE_NUMBER dice, DICE_SID sides)
{
auto ident = false;
if (hp_player(player_ptr, damroll(dice, sides))) {
@@ -360,7 +360,7 @@ bool cure_light_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sides
return ident;
}
-bool cure_serious_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sides)
+bool cure_serious_wounds(PlayerType *player_ptr, DICE_NUMBER dice, DICE_SID sides)
{
auto ident = false;
if (hp_player(player_ptr, damroll(dice, sides))) {
@@ -387,7 +387,7 @@ bool cure_serious_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sid
return ident;
}
-bool cure_critical_wounds(player_type *player_ptr, HIT_POINT pow)
+bool cure_critical_wounds(PlayerType *player_ptr, HIT_POINT pow)
{
auto ident = false;
if (hp_player(player_ptr, pow)) {
@@ -422,7 +422,7 @@ bool cure_critical_wounds(player_type *player_ptr, HIT_POINT pow)
return ident;
}
-bool true_healing(player_type *player_ptr, HIT_POINT pow)
+bool true_healing(PlayerType *player_ptr, HIT_POINT pow)
{
auto ident = false;
if (hp_player(player_ptr, pow)) {
@@ -457,7 +457,7 @@ bool true_healing(player_type *player_ptr, HIT_POINT pow)
return ident;
}
-bool restore_mana(player_type *player_ptr, bool magic_eater)
+bool restore_mana(PlayerType *player_ptr, bool magic_eater)
{
if (player_ptr->pclass == PlayerClassType::MAGIC_EATER && magic_eater) {
// éå復活ã«ãããééå
·è¡å¸«ã®åãè¾¼ãã éæ³ã®å復é
@@ -496,7 +496,7 @@ bool restore_mana(player_type *player_ptr, bool magic_eater)
return true;
}
-bool restore_all_status(player_type *player_ptr)
+bool restore_all_status(PlayerType *player_ptr)
{
bool ident = false;
if (do_res_stat(player_ptr, A_STR))
@@ -514,7 +514,7 @@ bool restore_all_status(player_type *player_ptr)
return ident;
}
-bool fishing(player_type *player_ptr)
+bool fishing(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_direction(player_ptr, &dir, false, false))
@@ -548,7 +548,7 @@ bool fishing(player_type *player_ptr)
* @details
* è±ãã§è½ã¨ããè£
åã«timeoutãè¨å®ããããã«è£
ååã®ã¢ãã¬ã¹ãè¿ãã
*/
-bool cosmic_cast_off(player_type *player_ptr, object_type **o_ptr_ptr)
+bool cosmic_cast_off(PlayerType *player_ptr, object_type **o_ptr_ptr)
{
object_type *o_ptr = (*o_ptr_ptr);
@@ -599,7 +599,7 @@ bool cosmic_cast_off(player_type *player_ptr, object_type **o_ptr_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®å ææ··ä¹±å¦ç / Apply Nexus
* @param m_ptr å ææ··ä¹±ããã¬ã¤ã¤ã¼ã«ä¸ããã¢ã³ã¹ã¿ã¼ã®æ
å ±åç
§ãã¤ã³ã¿
*/
-void apply_nexus(monster_type *m_ptr, player_type *player_ptr)
+void apply_nexus(monster_type *m_ptr, PlayerType *player_ptr)
{
switch (randint1(7)) {
case 1:
@@ -642,7 +642,7 @@ void apply_nexus(monster_type *m_ptr, player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ã¹ãã¼ã¿ã¹ã·ã£ããã«å¦ç
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void status_shuffle(player_type *player_ptr)
+void status_shuffle(PlayerType *player_ptr)
{
/* Pick a pair of stats */
int i = randint0(A_MAX);
diff --git a/src/spell/spells-status.h b/src/spell/spells-status.h
index 75f162ad0..60a78466a 100644
--- a/src/spell/spells-status.h
+++ b/src/spell/spells-status.h
@@ -4,32 +4,32 @@
#include "spell/spells-util.h"
struct object_type;
-struct player_type;
+class PlayerType;
struct monster_type;
-bool heal_monster(player_type *player_ptr, DIRECTION dir, HIT_POINT dam);
-bool speed_monster(player_type *player_ptr, DIRECTION dir, int power);
-bool slow_monster(player_type *player_ptr, DIRECTION dir, int power);
-bool sleep_monster(player_type *player_ptr, DIRECTION dir, int power);
-bool stasis_monster(player_type *player_ptr, DIRECTION dir); /* Like sleep, affects undead as well */
-bool stasis_evil(player_type *player_ptr, DIRECTION dir); /* Like sleep, affects undead as well */
-bool confuse_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool stun_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool fear_monster(player_type *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
-bool poly_monster(player_type *player_ptr, DIRECTION dir, int power);
-bool clone_monster(player_type *player_ptr, DIRECTION dir);
-bool time_walk(player_type *player_ptr);
-void roll_hitdice(player_type *player_ptr, spell_operation options);
-bool life_stream(player_type *player_ptr, bool message, bool virtue_change);
-bool heroism(player_type *player_ptr, int base);
-bool berserk(player_type *player_ptr, int base);
-bool cure_light_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sides);
-bool cure_serious_wounds(player_type *player_ptr, DICE_NUMBER dice, DICE_SID sides);
-bool cure_critical_wounds(player_type *player_ptr, HIT_POINT pow);
-bool true_healing(player_type *player_ptr, HIT_POINT pow);
-bool restore_mana(player_type *player_ptr, bool magic_eater);
-bool restore_all_status(player_type *player_ptr);
+bool heal_monster(PlayerType *player_ptr, DIRECTION dir, HIT_POINT dam);
+bool speed_monster(PlayerType *player_ptr, DIRECTION dir, int power);
+bool slow_monster(PlayerType *player_ptr, DIRECTION dir, int power);
+bool sleep_monster(PlayerType *player_ptr, DIRECTION dir, int power);
+bool stasis_monster(PlayerType *player_ptr, DIRECTION dir); /* Like sleep, affects undead as well */
+bool stasis_evil(PlayerType *player_ptr, DIRECTION dir); /* Like sleep, affects undead as well */
+bool confuse_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool stun_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool fear_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
+bool poly_monster(PlayerType *player_ptr, DIRECTION dir, int power);
+bool clone_monster(PlayerType *player_ptr, DIRECTION dir);
+bool time_walk(PlayerType *player_ptr);
+void roll_hitdice(PlayerType *player_ptr, spell_operation options);
+bool life_stream(PlayerType *player_ptr, bool message, bool virtue_change);
+bool heroism(PlayerType *player_ptr, int base);
+bool berserk(PlayerType *player_ptr, int base);
+bool cure_light_wounds(PlayerType *player_ptr, DICE_NUMBER dice, DICE_SID sides);
+bool cure_serious_wounds(PlayerType *player_ptr, DICE_NUMBER dice, DICE_SID sides);
+bool cure_critical_wounds(PlayerType *player_ptr, HIT_POINT pow);
+bool true_healing(PlayerType *player_ptr, HIT_POINT pow);
+bool restore_mana(PlayerType *player_ptr, bool magic_eater);
+bool restore_all_status(PlayerType *player_ptr);
-bool fishing(player_type *player_ptr);
-bool cosmic_cast_off(player_type *player_ptr, object_type **o_ptr_ptr);
-void apply_nexus(monster_type *m_ptr, player_type *player_ptr);
-void status_shuffle(player_type *player_ptr);
+bool fishing(PlayerType *player_ptr);
+bool cosmic_cast_off(PlayerType *player_ptr, object_type **o_ptr_ptr);
+void apply_nexus(monster_type *m_ptr, PlayerType *player_ptr);
+void status_shuffle(PlayerType *player_ptr);
diff --git a/src/spell/spells-summon.cpp b/src/spell/spells-summon.cpp
index dd264209b..e73a41b2c 100644
--- a/src/spell/spells-summon.cpp
+++ b/src/spell/spells-summon.cpp
@@ -48,7 +48,7 @@
* @param mode ã¢ã³ã¹ã¿ã¼çææ¡ä»¶ãã©ã°
* @return ã¢ã³ã¹ã¿ã¼ãï¼æµå¯¾ãå«ãã¦ï¼å¬éããããªãã°TRUEãè¿ãã
*/
-bool trump_summoning(player_type *player_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode)
+bool trump_summoning(PlayerType *player_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode)
{
/* Default level */
PLAYER_LEVEL plev = player_ptr->lev;
@@ -90,7 +90,7 @@ bool trump_summoning(player_type *player_ptr, int num, bool pet, POSITION y, POS
return success;
}
-bool cast_summon_demon(player_type *player_ptr, int power)
+bool cast_summon_demon(PlayerType *player_ptr, int power)
{
uint32_t flg = 0L;
bool pet = !one_in_(3);
@@ -114,7 +114,7 @@ bool cast_summon_demon(player_type *player_ptr, int power)
return true;
}
-bool cast_summon_undead(player_type *player_ptr, int power)
+bool cast_summon_undead(PlayerType *player_ptr, int power)
{
bool pet = one_in_(3);
summon_type type = (player_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
@@ -138,7 +138,7 @@ bool cast_summon_undead(player_type *player_ptr, int power)
return true;
}
-bool cast_summon_hound(player_type *player_ptr, int power)
+bool cast_summon_hound(PlayerType *player_ptr, int power)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = !one_in_(5);
@@ -157,7 +157,7 @@ bool cast_summon_hound(player_type *player_ptr, int power)
return true;
}
-bool cast_summon_elemental(player_type *player_ptr, int power)
+bool cast_summon_elemental(PlayerType *player_ptr, int power)
{
bool pet = one_in_(3);
BIT_FLAGS mode = 0L;
@@ -179,7 +179,7 @@ bool cast_summon_elemental(player_type *player_ptr, int power)
return true;
}
-bool cast_summon_octopus(player_type *player_ptr)
+bool cast_summon_octopus(PlayerType *player_ptr)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = !one_in_(5);
@@ -199,7 +199,7 @@ bool cast_summon_octopus(player_type *player_ptr)
* @brief æªéé åã®ã°ã¬ã¼ã¿ã¼ãã¼ã¢ã³å¬åãå¦çãã / Daemon spell Summon Greater Demon
* @return å¦çãå®è¡ãããªãã°TRUEãè¿ãã
*/
-bool cast_summon_greater_demon(player_type *player_ptr)
+bool cast_summon_greater_demon(PlayerType *player_ptr)
{
concptr q = _("ã©ã®æ»ä½ãæ§ãã¾ãã? ", "Sacrifice which corpse? ");
concptr s = _("æ§ããããæ»ä½ãæã£ã¦ããªãã", "You have nothing to scrifice.");
@@ -232,7 +232,7 @@ bool cast_summon_greater_demon(player_type *player_ptr)
* @param mode å¬åãªãã·ã§ã³
* @return ã¿ã¼ã³ãæ¶è²»ããå ´åTRUEãè¿ã
*/
-bool summon_kin_player(player_type *player_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
+bool summon_kin_player(PlayerType *player_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
{
bool pet = (bool)(mode & PM_FORCE_PET);
if (!pet)
@@ -248,7 +248,7 @@ bool summon_kin_player(player_type *player_ptr, DEPTH level, POSITION y, POSITIO
* @param x å¬åä½ç½®X座æ¨
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
*/
-int summon_cyber(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x)
+int summon_cyber(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x)
{
/* Summoned by a monster */
BIT_FLAGS mode = PM_ALLOW_GROUP;
@@ -271,7 +271,7 @@ int summon_cyber(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION
return count;
}
-void mitokohmon(player_type *player_ptr)
+void mitokohmon(PlayerType *player_ptr)
{
int count = 0;
concptr sukekakusan = "";
@@ -329,7 +329,7 @@ void mitokohmon(player_type *player_ptr)
* @return ä½ç¨ãå®éã«ãã£ãå ´åTRUEãè¿ã
* @todo å¼æ°ã«POSITION x/yã¯å¿
è¦ãï¼ è¦èª¿æ»
*/
-int activate_hi_summon(player_type *player_ptr, POSITION y, POSITION x, bool can_pet)
+int activate_hi_summon(PlayerType *player_ptr, POSITION y, POSITION x, bool can_pet)
{
BIT_FLAGS mode = PM_ALLOW_GROUP;
bool pet = false;
@@ -423,7 +423,7 @@ int activate_hi_summon(player_type *player_ptr, POSITION y, POSITION x, bool can
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param dir æ¹åID
*/
-void cast_invoke_spirits(player_type *player_ptr, DIRECTION dir)
+void cast_invoke_spirits(PlayerType *player_ptr, DIRECTION dir)
{
PLAYER_LEVEL plev = player_ptr->lev;
int die = randint1(100) + plev / 5;
diff --git a/src/spell/spells-summon.h b/src/spell/spells-summon.h
index 12fd33c6b..72bd842bb 100644
--- a/src/spell/spells-summon.h
+++ b/src/spell/spells-summon.h
@@ -5,16 +5,16 @@
enum summon_type : int;
struct object_type;
-struct player_type;
-bool trump_summoning(player_type *player_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode);
-bool cast_summon_demon(player_type *player_ptr, int power);
-bool cast_summon_undead(player_type *player_ptr, int power);
-bool cast_summon_hound(player_type *player_ptr, int power);
-bool cast_summon_elemental(player_type *player_ptr, int power);
-bool cast_summon_octopus(player_type *player_ptr);
-bool cast_summon_greater_demon(player_type *player_ptr);
-bool summon_kin_player(player_type *player_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode);
-void mitokohmon(player_type *player_ptr);
-int summon_cyber(player_type *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
-int activate_hi_summon(player_type *player_ptr, POSITION y, POSITION x, bool can_pet);
-void cast_invoke_spirits(player_type *player_ptr, DIRECTION dir);
+class PlayerType;
+bool trump_summoning(PlayerType *player_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, summon_type type, BIT_FLAGS mode);
+bool cast_summon_demon(PlayerType *player_ptr, int power);
+bool cast_summon_undead(PlayerType *player_ptr, int power);
+bool cast_summon_hound(PlayerType *player_ptr, int power);
+bool cast_summon_elemental(PlayerType *player_ptr, int power);
+bool cast_summon_octopus(PlayerType *player_ptr);
+bool cast_summon_greater_demon(PlayerType *player_ptr);
+bool summon_kin_player(PlayerType *player_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode);
+void mitokohmon(PlayerType *player_ptr);
+int summon_cyber(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
+int activate_hi_summon(PlayerType *player_ptr, POSITION y, POSITION x, bool can_pet);
+void cast_invoke_spirits(PlayerType *player_ptr, DIRECTION dir);
diff --git a/src/status/action-setter.cpp b/src/status/action-setter.cpp
index 4b5b89998..2023d56ca 100644
--- a/src/status/action-setter.cpp
+++ b/src/status/action-setter.cpp
@@ -32,7 +32,7 @@
* #ACTION_NONE / #ACTION_SEARCH / #ACTION_REST / #ACTION_LEARN / #ACTION_FISH / #ACTION_MONK_STANCE / #ACTION_SAMURAI_STANCE / #ACTION_SING / #ACTION_HAYAGAKE / #ACTION_SPELL
* ããé¸æã
*/
-void set_action(player_type *player_ptr, uint8_t typ)
+void set_action(PlayerType *player_ptr, uint8_t typ)
{
int prev_typ = player_ptr->action;
if (typ == prev_typ) {
diff --git a/src/status/action-setter.h b/src/status/action-setter.h
index 09fe3f552..1b5ae6be9 100644
--- a/src/status/action-setter.h
+++ b/src/status/action-setter.h
@@ -2,5 +2,5 @@
#include
-struct player_type;
-void set_action(player_type *player_ptr, uint8_t typ);
+class PlayerType;
+void set_action(PlayerType *player_ptr, uint8_t typ);
diff --git a/src/status/bad-status-setter.cpp b/src/status/bad-status-setter.cpp
index 342c8da11..8bd10176f 100644
--- a/src/status/bad-status-setter.cpp
+++ b/src/status/bad-status-setter.cpp
@@ -25,7 +25,7 @@
#include "view/display-messages.h"
#include
-BadStatusSetter::BadStatusSetter(player_type *player_ptr)
+BadStatusSetter::BadStatusSetter(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/status/bad-status-setter.h b/src/status/bad-status-setter.h
index 80e4a89c8..2130c63f6 100644
--- a/src/status/bad-status-setter.h
+++ b/src/status/bad-status-setter.h
@@ -4,14 +4,14 @@
/*!
* @details ä»®å¼æ°ãtmpãªã®ã¯ãå
¨ã¦ç¯å²å¤ã®å¤ãç¯å²å
ã«åããå¦çãå«ã¾ãããã
- * @todo TIME_EFFECTåã®å¼æ°ã¯player_typeã®æéã¹ãã¼ã¿ã¹ãTimedEffectsã¯ã©ã¹ã¸å
¥ããæã«shortã¸å·®ãæ¿ãããã¨.
+ * @todo TIME_EFFECTåã®å¼æ°ã¯PlayerTypeã®æéã¹ãã¼ã¿ã¹ãTimedEffectsã¯ã©ã¹ã¸å
¥ããæã«shortã¸å·®ãæ¿ãããã¨.
*/
enum class PlayerCutRank;
enum class PlayerStunRank;
-struct player_type;
+class PlayerType;
class BadStatusSetter {
public:
- BadStatusSetter(player_type *player_ptr);
+ BadStatusSetter(PlayerType *player_ptr);
virtual ~BadStatusSetter() = default;
bool blindness(const TIME_EFFECT tmp_v);
@@ -34,7 +34,7 @@ public:
bool mod_cut(const TIME_EFFECT tmp_v);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
bool process_stun_effect(const short v);
void process_stun_status(const PlayerStunRank new_rank, const short v);
diff --git a/src/status/base-status.cpp b/src/status/base-status.cpp
index deb7f35ec..58486106e 100644
--- a/src/status/base-status.cpp
+++ b/src/status/base-status.cpp
@@ -31,7 +31,7 @@ static concptr desc_stat_neg[]
* Note that this function (used by stat potions) now restores\n
* the stat BEFORE increasing it.\n
*/
-bool inc_stat(player_type *player_ptr, int stat)
+bool inc_stat(PlayerType *player_ptr, int stat)
{
BASE_STATUS gain;
BASE_STATUS value = player_ptr->stat_cur[stat];
@@ -79,7 +79,7 @@ bool inc_stat(player_type *player_ptr, int stat)
* if your stat is already drained, the "max" value will not drop all\n
* the way down to the "cur" value.\n
*/
-bool dec_stat(player_type *player_ptr, int stat, int amount, int permanent)
+bool dec_stat(PlayerType *player_ptr, int stat, int amount, int permanent)
{
bool res = false;
BASE_STATUS cur = player_ptr->stat_cur[stat];
@@ -161,7 +161,7 @@ bool dec_stat(player_type *player_ptr, int stat, int amount, int permanent)
* @param stat å復ã¹ãã¼ã¿ã¹ID
* @return å®éã«å復ããå ´åTRUEãè¿ãã
*/
-bool res_stat(player_type *player_ptr, int stat)
+bool res_stat(PlayerType *player_ptr, int stat)
{
if (player_ptr->stat_cur[stat] != player_ptr->stat_max[stat]) {
player_ptr->stat_cur[stat] = player_ptr->stat_max[stat];
@@ -176,7 +176,7 @@ bool res_stat(player_type *player_ptr, int stat)
/*
* Lose a "point"
*/
-bool do_dec_stat(player_type *player_ptr, int stat)
+bool do_dec_stat(PlayerType *player_ptr, int stat)
{
bool sust = false;
switch (stat) {
@@ -222,7 +222,7 @@ bool do_dec_stat(player_type *player_ptr, int stat)
/*
* Restore lost "points" in a stat
*/
-bool do_res_stat(player_type *player_ptr, int stat)
+bool do_res_stat(PlayerType *player_ptr, int stat)
{
if (res_stat(player_ptr, stat)) {
msg_format(_("å
éãã«%sãªã£ãæ°ãããã", "You feel %s."), desc_stat_pos[stat]);
@@ -235,7 +235,7 @@ bool do_res_stat(player_type *player_ptr, int stat)
/*
* Gain a "point" in a stat
*/
-bool do_inc_stat(player_type *player_ptr, int stat)
+bool do_inc_stat(PlayerType *player_ptr, int stat)
{
bool res = res_stat(player_ptr, stat);
if (inc_stat(player_ptr, stat)) {
@@ -263,7 +263,7 @@ bool do_inc_stat(player_type *player_ptr, int stat)
/*
* Forget everything
*/
-bool lose_all_info(player_type *player_ptr)
+bool lose_all_info(PlayerType *player_ptr)
{
chg_virtue(player_ptr, V_KNOWLEDGE, -5);
chg_virtue(player_ptr, V_ENLIGHTEN, -5);
diff --git a/src/status/base-status.h b/src/status/base-status.h
index 7711aba58..ea31c0651 100644
--- a/src/status/base-status.h
+++ b/src/status/base-status.h
@@ -1,10 +1,10 @@
#pragma once
-struct player_type;
-bool inc_stat(player_type *player_ptr, int stat);
-bool dec_stat(player_type *player_ptr, int stat, int amount, int permanent);
-bool res_stat(player_type *player_ptr, int stat);
-bool do_dec_stat(player_type *player_ptr, int stat);
-bool do_res_stat(player_type *player_ptr, int stat);
-bool do_inc_stat(player_type *player_ptr, int stat);
-bool lose_all_info(player_type *player_ptr);
+class PlayerType;
+bool inc_stat(PlayerType *player_ptr, int stat);
+bool dec_stat(PlayerType *player_ptr, int stat, int amount, int permanent);
+bool res_stat(PlayerType *player_ptr, int stat);
+bool do_dec_stat(PlayerType *player_ptr, int stat);
+bool do_res_stat(PlayerType *player_ptr, int stat);
+bool do_inc_stat(PlayerType *player_ptr, int stat);
+bool lose_all_info(PlayerType *player_ptr);
diff --git a/src/status/body-improvement.cpp b/src/status/body-improvement.cpp
index 618649796..4a4f3719d 100644
--- a/src/status/body-improvement.cpp
+++ b/src/status/body-improvement.cpp
@@ -19,7 +19,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_protevil(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_protevil(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -61,7 +61,7 @@ bool set_protevil(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_invuln(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_invuln(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -121,7 +121,7 @@ bool set_invuln(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_regen(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_regen(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -164,7 +164,7 @@ bool set_tim_regen(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_reflect(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_reflect(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -207,7 +207,7 @@ bool set_tim_reflect(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_pass_wall(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_pass_wall(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/status/body-improvement.h b/src/status/body-improvement.h
index 8cda63c62..67114a796 100644
--- a/src/status/body-improvement.h
+++ b/src/status/body-improvement.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-bool set_protevil(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_invuln(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_regen(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_reflect(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_pass_wall(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_protevil(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_invuln(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_regen(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_reflect(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_pass_wall(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/status/buff-setter.cpp b/src/status/buff-setter.cpp
index e6b569a8f..603810558 100644
--- a/src/status/buff-setter.cpp
+++ b/src/status/buff-setter.cpp
@@ -26,7 +26,7 @@
/*!
* @brief ãã¬ã¤ã¤ã¼ã®å
¨ã¦ã®æéå¹æããªã»ããããã / reset timed flags
*/
-void reset_tim_flags(player_type *player_ptr)
+void reset_tim_flags(PlayerType *player_ptr)
{
auto effects = player_ptr->effects();
player_ptr->fast = 0; /* Timed -- Fast */
@@ -110,7 +110,7 @@ void reset_tim_flags(player_type *player_ptr)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_fast(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_fast(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -152,7 +152,7 @@ bool set_fast(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_shield(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_shield(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -194,7 +194,7 @@ bool set_shield(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_magicdef(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_magicdef(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -236,7 +236,7 @@ bool set_magicdef(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_blessed(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_blessed(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -278,7 +278,7 @@ bool set_blessed(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_hero(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_hero(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -322,7 +322,7 @@ bool set_hero(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_mimic(player_type *player_ptr, TIME_EFFECT v, int16_t mimic_race_idx, bool do_dec)
+bool set_mimic(PlayerType *player_ptr, TIME_EFFECT v, int16_t mimic_race_idx, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -372,7 +372,7 @@ bool set_mimic(player_type *player_ptr, TIME_EFFECT v, int16_t mimic_race_idx, b
* @param do_dec FALSEã®å ´åç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_shero(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_shero(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -420,7 +420,7 @@ bool set_shero(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_wraith_form(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_wraith_form(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -476,7 +476,7 @@ bool set_wraith_form(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tsuyoshi(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tsuyoshi(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/status/buff-setter.h b/src/status/buff-setter.h
index 71029da2b..bb3a98b8f 100644
--- a/src/status/buff-setter.h
+++ b/src/status/buff-setter.h
@@ -2,14 +2,14 @@
#include "system/angband.h"
-struct player_type;
-void reset_tim_flags(player_type *player_ptr);
-bool set_fast(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_shield(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_magicdef(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_blessed(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_hero(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_mimic(player_type *player_ptr, TIME_EFFECT v, int16_t mimic_race_idx, bool do_dec);
-bool set_shero(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_wraith_form(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tsuyoshi(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+void reset_tim_flags(PlayerType *player_ptr);
+bool set_fast(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_shield(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_magicdef(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_blessed(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_hero(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_mimic(PlayerType *player_ptr, TIME_EFFECT v, int16_t mimic_race_idx, bool do_dec);
+bool set_shero(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_wraith_form(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tsuyoshi(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/status/element-resistance.cpp b/src/status/element-resistance.cpp
index f5754b6ce..ddd48912f 100644
--- a/src/status/element-resistance.cpp
+++ b/src/status/element-resistance.cpp
@@ -19,7 +19,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_oppose_acid(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_oppose_acid(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -60,7 +60,7 @@ bool set_oppose_acid(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_oppose_elec(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_oppose_elec(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -102,7 +102,7 @@ bool set_oppose_elec(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_oppose_fire(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_oppose_fire(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -145,7 +145,7 @@ bool set_oppose_fire(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_oppose_cold(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_oppose_cold(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -186,7 +186,7 @@ bool set_oppose_cold(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_oppose_pois(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_oppose_pois(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -222,29 +222,29 @@ bool set_oppose_pois(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
return true;
}
-bool is_oppose_acid(player_type *player_ptr)
+bool is_oppose_acid(PlayerType *player_ptr)
{
return player_ptr->oppose_acid || music_singing(player_ptr, MUSIC_RESIST) || PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU);
}
-bool is_oppose_elec(player_type *player_ptr)
+bool is_oppose_elec(PlayerType *player_ptr)
{
return player_ptr->oppose_elec || music_singing(player_ptr, MUSIC_RESIST) || PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU);
}
-bool is_oppose_fire(player_type *player_ptr)
+bool is_oppose_fire(PlayerType *player_ptr)
{
return player_ptr->oppose_fire || music_singing(player_ptr, MUSIC_RESIST)
|| (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU) || (player_ptr->mimic_form == MIMIC_DEMON)
|| (PlayerRace(player_ptr).equals(PlayerRaceType::BALROG) && player_ptr->lev > 44));
}
-bool is_oppose_cold(player_type *player_ptr)
+bool is_oppose_cold(PlayerType *player_ptr)
{
return player_ptr->oppose_cold || music_singing(player_ptr, MUSIC_RESIST) || PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU);
}
-bool is_oppose_pois(player_type *player_ptr)
+bool is_oppose_pois(PlayerType *player_ptr)
{
return player_ptr->oppose_pois || music_singing(player_ptr, MUSIC_RESIST)
|| (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU) || (player_ptr->pclass == PlayerClassType::NINJA && player_ptr->lev > 44));
diff --git a/src/status/element-resistance.h b/src/status/element-resistance.h
index 286881712..af8f57d77 100644
--- a/src/status/element-resistance.h
+++ b/src/status/element-resistance.h
@@ -2,14 +2,14 @@
#include "system/angband.h"
-struct player_type;
-bool set_oppose_acid(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_oppose_elec(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_oppose_fire(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_oppose_cold(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_oppose_pois(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool is_oppose_acid(player_type *player_ptr);
-bool is_oppose_elec(player_type *player_ptr);
-bool is_oppose_fire(player_type *player_ptr);
-bool is_oppose_cold(player_type *player_ptr);
-bool is_oppose_pois(player_type *player_ptr);
+class PlayerType;
+bool set_oppose_acid(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_oppose_elec(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_oppose_fire(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_oppose_cold(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_oppose_pois(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool is_oppose_acid(PlayerType *player_ptr);
+bool is_oppose_elec(PlayerType *player_ptr);
+bool is_oppose_fire(PlayerType *player_ptr);
+bool is_oppose_cold(PlayerType *player_ptr);
+bool is_oppose_pois(PlayerType *player_ptr);
diff --git a/src/status/experience.cpp b/src/status/experience.cpp
index 7bcac15e7..e41c8d6aa 100644
--- a/src/status/experience.cpp
+++ b/src/status/experience.cpp
@@ -6,7 +6,7 @@
/*
* Gain experience
*/
-void gain_exp_64(player_type *player_ptr, int32_t amount, uint32_t amount_frac)
+void gain_exp_64(PlayerType *player_ptr, int32_t amount, uint32_t amount_frac)
{
if (player_ptr->is_dead)
return;
@@ -25,12 +25,12 @@ void gain_exp_64(player_type *player_ptr, int32_t amount, uint32_t amount_frac)
/*
* Gain experience
*/
-void gain_exp(player_type *player_ptr, int32_t amount) { gain_exp_64(player_ptr, amount, 0L); }
+void gain_exp(PlayerType *player_ptr, int32_t amount) { gain_exp_64(player_ptr, amount, 0L); }
/*
* Lose experience
*/
-void lose_exp(player_type *player_ptr, int32_t amount)
+void lose_exp(PlayerType *player_ptr, int32_t amount)
{
if (player_ptr->prace == PlayerRaceType::ANDROID)
return;
@@ -45,7 +45,7 @@ void lose_exp(player_type *player_ptr, int32_t amount)
/*
* Restores any drained experience
*/
-bool restore_level(player_type *player_ptr)
+bool restore_level(PlayerType *player_ptr)
{
if (player_ptr->exp < player_ptr->max_exp) {
msg_print(_("çµé¨å¤ãæ»ã£ã¦ããæ°ãããã", "You feel your experience returning."));
@@ -61,7 +61,7 @@ bool restore_level(player_type *player_ptr)
* Drain experience
* If resisted to draining, return FALSE
*/
-bool drain_exp(player_type *player_ptr, int32_t drain, int32_t slip, int hold_exp_prob)
+bool drain_exp(PlayerType *player_ptr, int32_t drain, int32_t slip, int hold_exp_prob)
{
if (player_ptr->prace == PlayerRaceType::ANDROID)
return false;
diff --git a/src/status/experience.h b/src/status/experience.h
index 7549aae68..978a7f25c 100644
--- a/src/status/experience.h
+++ b/src/status/experience.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-void gain_exp_64(player_type *player_ptr, int32_t amount, uint32_t amount_frac);
-void gain_exp(player_type *player_ptr, int32_t amount);
-bool restore_level(player_type *player_ptr);
-void lose_exp(player_type *player_ptr, int32_t amount);
-bool drain_exp(player_type *player_ptr, int32_t drain, int32_t slip, int hold_exp_prob);
+class PlayerType;
+void gain_exp_64(PlayerType *player_ptr, int32_t amount, uint32_t amount_frac);
+void gain_exp(PlayerType *player_ptr, int32_t amount);
+bool restore_level(PlayerType *player_ptr);
+void lose_exp(PlayerType *player_ptr, int32_t amount);
+bool drain_exp(PlayerType *player_ptr, int32_t drain, int32_t slip, int hold_exp_prob);
diff --git a/src/status/shape-changer.cpp b/src/status/shape-changer.cpp
index cbcc964dd..8cd91f1f0 100644
--- a/src/status/shape-changer.cpp
+++ b/src/status/shape-changer.cpp
@@ -27,7 +27,7 @@
#include "util/enum-converter.h"
#include "view/display-messages.h"
-void do_poly_wounds(player_type *player_ptr)
+void do_poly_wounds(PlayerType *player_ptr)
{
int16_t hit_p = (player_ptr->mhp - player_ptr->chp);
int16_t change = damroll(player_ptr->lev, 5);
@@ -52,7 +52,7 @@ void do_poly_wounds(player_type *player_ptr)
/*
* Change player race
*/
-void change_race(player_type *player_ptr, PlayerRaceType new_race, concptr effect_msg)
+void change_race(PlayerType *player_ptr, PlayerRaceType new_race, concptr effect_msg)
{
concptr title = race_info[enum2i(new_race)].title;
PlayerRaceType old_race = player_ptr->prace;
@@ -100,7 +100,7 @@ void change_race(player_type *player_ptr, PlayerRaceType new_race, concptr effec
lite_spot(player_ptr, player_ptr->y, player_ptr->x);
}
-void do_poly_self(player_type *player_ptr)
+void do_poly_self(PlayerType *player_ptr)
{
int power = player_ptr->lev;
diff --git a/src/status/shape-changer.h b/src/status/shape-changer.h
index da3c58067..2c160776f 100644
--- a/src/status/shape-changer.h
+++ b/src/status/shape-changer.h
@@ -3,7 +3,7 @@
#include "player-info/race-types.h"
#include "system/angband.h"
-struct player_type;
-void do_poly_self(player_type *player_ptr);
-void do_poly_wounds(player_type *player_ptr);
-void change_race(player_type *player_ptr, PlayerRaceType new_race, concptr effect_msg);
+class PlayerType;
+void do_poly_self(PlayerType *player_ptr);
+void do_poly_wounds(PlayerType *player_ptr);
+void change_race(PlayerType *player_ptr, PlayerRaceType new_race, concptr effect_msg);
diff --git a/src/status/sight-setter.cpp b/src/status/sight-setter.cpp
index a2ae6e468..646a5e6a9 100644
--- a/src/status/sight-setter.cpp
+++ b/src/status/sight-setter.cpp
@@ -16,7 +16,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_esp(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_esp(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -59,7 +59,7 @@ bool set_tim_esp(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_invis(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_invis(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -102,7 +102,7 @@ bool set_tim_invis(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_infra(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_infra(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/status/sight-setter.h b/src/status/sight-setter.h
index 9159d9b8d..1bb7180a8 100644
--- a/src/status/sight-setter.h
+++ b/src/status/sight-setter.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool set_tim_esp(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_invis(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_infra(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_tim_esp(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_invis(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_infra(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/status/temporary-resistance.cpp b/src/status/temporary-resistance.cpp
index cbe598478..4cc61c9f3 100644
--- a/src/status/temporary-resistance.cpp
+++ b/src/status/temporary-resistance.cpp
@@ -13,7 +13,7 @@
* @param do_dec ç¾å¨ã®ç¶ç¶æéããé·ãå¤ã®ã¿ä¸æ¸ããã
* @return ã¹ãã¼ã¿ã¹ã«å½±é¿ãåã¼ãå¤åããã£ãå ´åTRUEãè¿ãã
*/
-bool set_tim_levitation(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_levitation(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -49,7 +49,7 @@ bool set_tim_levitation(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
return true;
}
-bool set_ultimate_res(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_ultimate_res(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -88,7 +88,7 @@ bool set_ultimate_res(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
return true;
}
-bool set_tim_res_nether(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_res_nether(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -126,7 +126,7 @@ bool set_tim_res_nether(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
return true;
}
-bool set_tim_res_time(player_type *player_ptr, TIME_EFFECT v, bool do_dec)
+bool set_tim_res_time(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
{
bool notice = false;
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
diff --git a/src/status/temporary-resistance.h b/src/status/temporary-resistance.h
index c341d9b19..416f8a8e3 100644
--- a/src/status/temporary-resistance.h
+++ b/src/status/temporary-resistance.h
@@ -2,8 +2,8 @@
#include "system/angband.h"
-struct player_type;
-bool set_tim_levitation(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_ultimate_res(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_res_nether(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_res_time(player_type *player_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool set_tim_levitation(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_ultimate_res(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_res_nether(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_res_time(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
diff --git a/src/store/black-market.cpp b/src/store/black-market.cpp
index 066b0c25e..ce3e7fcfe 100644
--- a/src/store/black-market.cpp
+++ b/src/store/black-market.cpp
@@ -17,7 +17,7 @@
* Based on a suggestion by "Lee Vogt"
*
*/
-bool black_market_crap(player_type *player_ptr, object_type *o_ptr)
+bool black_market_crap(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->is_ego())
return false;
diff --git a/src/store/black-market.h b/src/store/black-market.h
index 772815c83..36d8673d4 100644
--- a/src/store/black-market.h
+++ b/src/store/black-market.h
@@ -1,5 +1,5 @@
#pragma once
struct object_type;
-struct player_type;
-bool black_market_crap(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool black_market_crap(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/store/cmd-store.cpp b/src/store/cmd-store.cpp
index 2a71e6d16..57bed12b1 100644
--- a/src/store/cmd-store.cpp
+++ b/src/store/cmd-store.cpp
@@ -51,7 +51,7 @@
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
*
*/
-void do_cmd_store(player_type *player_ptr)
+void do_cmd_store(PlayerType *player_ptr)
{
if (player_ptr->wild_mode)
return;
diff --git a/src/store/cmd-store.h b/src/store/cmd-store.h
index 925bbf266..42d37211d 100644
--- a/src/store/cmd-store.h
+++ b/src/store/cmd-store.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_store(player_type *player_ptr);
+class PlayerType;
+void do_cmd_store(PlayerType *player_ptr);
diff --git a/src/store/home.cpp b/src/store/home.cpp
index 2cdd95787..cbc3137a4 100644
--- a/src/store/home.cpp
+++ b/src/store/home.cpp
@@ -23,7 +23,7 @@
* known, the player may have to pick stuff up and drop it again.
*
*/
-int home_carry(player_type *player_ptr, object_type *o_ptr)
+int home_carry(PlayerType *player_ptr, object_type *o_ptr)
{
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
@@ -129,7 +129,7 @@ static void sweep_reorder_store_item(object_type *o_ptr, const int i, bool *comb
}
}
-static void exe_reorder_store_item(player_type *player_ptr, bool *flag)
+static void exe_reorder_store_item(PlayerType *player_ptr, bool *flag)
{
for (int i = 0; i < st_ptr->stock_num; i++) {
object_type *o_ptr;
@@ -164,7 +164,7 @@ static void exe_reorder_store_item(player_type *player_ptr, bool *flag)
* @param store_num åºèID
* @return å®éã«æ´çãè¡ããããªãã°TRUEãè¿ãã
*/
-bool combine_and_reorder_home(player_type *player_ptr, const StoreSaleType store_num)
+bool combine_and_reorder_home(PlayerType *player_ptr, const StoreSaleType store_num)
{
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
diff --git a/src/store/home.h b/src/store/home.h
index 90ab1d758..710d29234 100644
--- a/src/store/home.h
+++ b/src/store/home.h
@@ -1,7 +1,7 @@
#pragma once
struct object_type;
-struct player_type;
+class PlayerType;
enum class StoreSaleType;
-int home_carry(player_type *player_ptr, object_type *o_ptr);
-bool combine_and_reorder_home(player_type *player_ptr, const StoreSaleType store_num);
+int home_carry(PlayerType *player_ptr, object_type *o_ptr);
+bool combine_and_reorder_home(PlayerType *player_ptr, const StoreSaleType store_num);
diff --git a/src/store/museum.cpp b/src/store/museum.cpp
index 3608dbd36..4840a091e 100644
--- a/src/store/museum.cpp
+++ b/src/store/museum.cpp
@@ -13,7 +13,7 @@
* Remove an item from museum (Originally from TOband)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void museum_remove_object(player_type *player_ptr)
+void museum_remove_object(PlayerType *player_ptr)
{
if (st_ptr->stock_num <= 0) {
msg_print(_("åç©é¤¨ã«ã¯ä½ãç½®ãã¦ããã¾ããã", "The Museum is empty."));
diff --git a/src/store/museum.h b/src/store/museum.h
index 2e490a14d..e6a8db0a6 100644
--- a/src/store/museum.h
+++ b/src/store/museum.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void museum_remove_object(player_type *player_ptr);
+class PlayerType;
+void museum_remove_object(PlayerType *player_ptr);
diff --git a/src/store/pricing.cpp b/src/store/pricing.cpp
index 8908ae6b0..f009d949d 100644
--- a/src/store/pricing.cpp
+++ b/src/store/pricing.cpp
@@ -31,7 +31,7 @@
* "greed" value is always something (?).
*
*/
-PRICE price_item(player_type *player_ptr, object_type *o_ptr, int greed, bool flip)
+PRICE price_item(PlayerType *player_ptr, object_type *o_ptr, int greed, bool flip)
{
PRICE price = object_value(o_ptr);
if (price <= 0)
diff --git a/src/store/pricing.h b/src/store/pricing.h
index ed8372f0b..4d6725d65 100644
--- a/src/store/pricing.h
+++ b/src/store/pricing.h
@@ -5,5 +5,5 @@
#define LOW_PRICE_THRESHOLD 10L
struct object_type;
-struct player_type;
-PRICE price_item(player_type *player_ptr, object_type *o_ptr, int greed, bool flip);
+class PlayerType;
+PRICE price_item(PlayerType *player_ptr, object_type *o_ptr, int greed, bool flip);
diff --git a/src/store/purchase-order.cpp b/src/store/purchase-order.cpp
index 8505f3fea..ca585aa8c 100644
--- a/src/store/purchase-order.cpp
+++ b/src/store/purchase-order.cpp
@@ -46,7 +46,7 @@
* @return ãã¬ã¤ã¤ã¼ã®ä¾¡æ ¼ã«å¯¾ãã¦åºä¸»ãä¸æãªãã°TRUEãè¿ã /
* Return TRUE if purchase is NOT successful
*/
-static std::optional prompt_to_buy(player_type *player_ptr, object_type *o_ptr)
+static std::optional prompt_to_buy(PlayerType *player_ptr, object_type *o_ptr)
{
auto price_ask = price_item(player_ptr, o_ptr, ot_ptr->inflate, false);
@@ -97,7 +97,7 @@ static bool show_store_select_item(COMMAND_CODE *item, const int i)
* @param i ãåºã®ã¹ããã¯æ°(ã¢ãã¬ã¹æ¸¡ã)
* @param åå¾å
ã¤ã³ãã³ããªçªå·
*/
-static void take_item_from_home(player_type *player_ptr, object_type *o_ptr, object_type *j_ptr, const COMMAND_CODE item)
+static void take_item_from_home(PlayerType *player_ptr, object_type *o_ptr, object_type *j_ptr, const COMMAND_CODE item)
{
const int amt = j_ptr->number;
distribute_charges(o_ptr, j_ptr, amt);
@@ -131,7 +131,7 @@ static void take_item_from_home(player_type *player_ptr, object_type *o_ptr, obj
chg_virtue(player_ptr, V_SACRIFICE, 1);
}
-static void shuffle_store(player_type *player_ptr)
+static void shuffle_store(PlayerType *player_ptr)
{
if (!one_in_(STORE_SHUFFLE)) {
msg_print(_("åºä¸»ã¯æ°ããªå¨åº«ãåãåºããã", "The shopkeeper brings out some new stock."));
@@ -148,7 +148,7 @@ static void shuffle_store(player_type *player_ptr)
prt(buf, 3, 50);
}
-static void switch_store_stock(player_type *player_ptr, const int i, const COMMAND_CODE item)
+static void switch_store_stock(PlayerType *player_ptr, const int i, const COMMAND_CODE item)
{
if (st_ptr->stock_num == 0) {
shuffle_store(player_ptr);
@@ -175,7 +175,7 @@ static void switch_store_stock(player_type *player_ptr, const int i, const COMMA
* Buy an item from a store -RAK-
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void store_purchase(player_type *player_ptr)
+void store_purchase(PlayerType *player_ptr)
{
if (cur_store_num == StoreSaleType::MUSEUM) {
msg_print(_("åç©é¤¨ããåãåºããã¨ã¯ã§ãã¾ããã", "Items cannot be taken out of the Museum."));
diff --git a/src/store/purchase-order.h b/src/store/purchase-order.h
index 282163a01..5681af183 100644
--- a/src/store/purchase-order.h
+++ b/src/store/purchase-order.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void store_purchase(player_type *player_ptr);
+class PlayerType;
+void store_purchase(PlayerType *player_ptr);
diff --git a/src/store/rumor.cpp b/src/store/rumor.cpp
index f2bbf1e66..054ea1848 100644
--- a/src/store/rumor.cpp
+++ b/src/store/rumor.cpp
@@ -41,7 +41,7 @@ concptr rumor_bind_name(char *base, concptr fullname)
return v;
}
-void display_rumor(player_type *player_ptr, bool ex)
+void display_rumor(PlayerType *player_ptr, bool ex)
{
char rumor[1024];
int section = (ex && (randint0(3) == 0)) ? 1 : 0;
diff --git a/src/store/rumor.h b/src/store/rumor.h
index 5430c6bbe..1b81fc78b 100644
--- a/src/store/rumor.h
+++ b/src/store/rumor.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void display_rumor(player_type *player_ptr, bool ex);
+class PlayerType;
+void display_rumor(PlayerType *player_ptr, bool ex);
diff --git a/src/store/say-comments.cpp b/src/store/say-comments.cpp
index 80d6c5d36..7a7c178e6 100644
--- a/src/store/say-comments.cpp
+++ b/src/store/say-comments.cpp
@@ -15,7 +15,7 @@
* Successful haggle.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void store_owner_says_comment(player_type *player_ptr)
+void store_owner_says_comment(PlayerType *player_ptr)
{
if (cur_store_num == StoreSaleType::BLACK)
msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
@@ -37,7 +37,7 @@ void store_owner_says_comment(player_type *player_ptr)
* @details
* We paid "price", it was worth "value", and we thought it was worth "guess"
*/
-void purchase_analyze(player_type *player_ptr, PRICE price, PRICE value, PRICE guess)
+void purchase_analyze(PlayerType *player_ptr, PRICE price, PRICE value, PRICE guess)
{
/* Item was worthless, but we bought it */
if ((value <= 0) && (price > value)) {
diff --git a/src/store/say-comments.h b/src/store/say-comments.h
index 733ff6da8..63c0f26c8 100644
--- a/src/store/say-comments.h
+++ b/src/store/say-comments.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void store_owner_says_comment(player_type *player_ptr);
-void purchase_analyze(player_type *player_ptr, PRICE price, PRICE value, PRICE guess);
+class PlayerType;
+void store_owner_says_comment(PlayerType *player_ptr);
+void purchase_analyze(PlayerType *player_ptr, PRICE price, PRICE value, PRICE guess);
diff --git a/src/store/sell-order.cpp b/src/store/sell-order.cpp
index d5e50c00c..d7ab5382e 100644
--- a/src/store/sell-order.cpp
+++ b/src/store/sell-order.cpp
@@ -48,7 +48,7 @@
* @param o_ptr ãªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿
* @return 売ããªã(true,売å¤)ã売ããªããªã(false,0)ã®ã¿ãã«
*/
-static std::optional prompt_to_sell(player_type *player_ptr, object_type *o_ptr)
+static std::optional prompt_to_sell(PlayerType *player_ptr, object_type *o_ptr)
{
auto price_ask = price_item(player_ptr, o_ptr, ot_ptr->inflate, true);
@@ -67,7 +67,7 @@ static std::optional prompt_to_sell(player_type *player_ptr, object_type
* Sell an item to the store (or home)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void store_sell(player_type *player_ptr)
+void store_sell(PlayerType *player_ptr)
{
concptr q; //!< @note ããã³ããã¡ãã»ã¼ã¸
concptr s_none; //!< @note 売ã/ç½®ããã®ããªãå ´åã®ã¡ãã»ã¼ã¸
diff --git a/src/store/sell-order.h b/src/store/sell-order.h
index c39cb7dfc..0615dc3db 100644
--- a/src/store/sell-order.h
+++ b/src/store/sell-order.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void store_sell(player_type *player_ptr);
+class PlayerType;
+void store_sell(PlayerType *player_ptr);
diff --git a/src/store/service-checker.cpp b/src/store/service-checker.cpp
index 97aa227f6..0f613b20d 100644
--- a/src/store/service-checker.cpp
+++ b/src/store/service-checker.cpp
@@ -210,7 +210,7 @@ static bool switch_store_check(const object_type *o_ptr)
* @note
* Note that a shop-keeper must refuse to buy "worthless" items
*/
-bool store_will_buy(player_type *, const object_type *o_ptr)
+bool store_will_buy(PlayerType *, const object_type *o_ptr)
{
if ((cur_store_num == StoreSaleType::HOME) || (cur_store_num == StoreSaleType::MUSEUM))
return true;
@@ -409,7 +409,7 @@ static byte decide_discount_rate(const PRICE cost)
* Some objects can be sold at a "discount" (in small piles)
*
*/
-void mass_produce(player_type *, object_type *o_ptr)
+void mass_produce(PlayerType *, object_type *o_ptr)
{
const PRICE cost = object_value(o_ptr);
int size = switch_mass_production(o_ptr, cost);
diff --git a/src/store/service-checker.h b/src/store/service-checker.h
index 577d5c93e..e0a93ca0b 100644
--- a/src/store/service-checker.h
+++ b/src/store/service-checker.h
@@ -1,6 +1,6 @@
#pragma once
struct object_type;
-struct player_type;
-bool store_will_buy(player_type *player_ptr, const object_type *o_ptr);
-void mass_produce(player_type *player_ptr, object_type *o_ptr);
+class PlayerType;
+bool store_will_buy(PlayerType *player_ptr, const object_type *o_ptr);
+void mass_produce(PlayerType *player_ptr, object_type *o_ptr);
diff --git a/src/store/store-key-processor.cpp b/src/store/store-key-processor.cpp
index 007ad7b80..d7bf88fcc 100644
--- a/src/store/store-key-processor.cpp
+++ b/src/store/store-key-processor.cpp
@@ -50,7 +50,7 @@ bool leave_store = false;
* but not in the stores, to prevent chaos.
*
*/
-void store_process_command(player_type *player_ptr)
+void store_process_command(PlayerType *player_ptr)
{
repeat_check();
if (rogue_like_commands && (command_cmd == 'l'))
diff --git a/src/store/store-key-processor.h b/src/store/store-key-processor.h
index abc37b061..e4c8ee494 100644
--- a/src/store/store-key-processor.h
+++ b/src/store/store-key-processor.h
@@ -2,5 +2,5 @@
extern bool leave_store;
-struct player_type;
-void store_process_command(player_type *player_ptr);
+class PlayerType;
+void store_process_command(PlayerType *player_ptr);
diff --git a/src/store/store-util.cpp b/src/store/store-util.cpp
index 0cecbbe91..be0bd41e2 100644
--- a/src/store/store-util.cpp
+++ b/src/store/store-util.cpp
@@ -127,7 +127,7 @@ static std::vector store_same_magic_device_pvals(object_type *j
*
*/
void store_create(
- player_type *player_ptr, KIND_OBJECT_IDX fix_k_idx, black_market_crap_pf black_market_crap, store_will_buy_pf store_will_buy, mass_produce_pf mass_produce)
+ PlayerType *player_ptr, KIND_OBJECT_IDX fix_k_idx, black_market_crap_pf black_market_crap, store_will_buy_pf store_will_buy, mass_produce_pf mass_produce)
{
if (st_ptr->stock_num >= st_ptr->stock_size)
return;
diff --git a/src/store/store-util.h b/src/store/store-util.h
index f5dbab5d2..261ca9a1e 100644
--- a/src/store/store-util.h
+++ b/src/store/store-util.h
@@ -54,12 +54,12 @@ struct store_type {
extern StoreSaleType cur_store_num;
extern store_type *st_ptr;
-struct player_type;
-typedef bool (*black_market_crap_pf)(player_type *, object_type *);
-typedef bool (*store_will_buy_pf)(player_type *, const object_type *);
-typedef void (*mass_produce_pf)(player_type *, object_type *);
+class PlayerType;
+typedef bool (*black_market_crap_pf)(PlayerType *, object_type *);
+typedef bool (*store_will_buy_pf)(PlayerType *, const object_type *);
+typedef void (*mass_produce_pf)(PlayerType *, object_type *);
void store_delete(void);
-void store_create(player_type *player_ptr, KIND_OBJECT_IDX k_idx, black_market_crap_pf black_market_crap, store_will_buy_pf store_will_buy, mass_produce_pf mass_produce);
+void store_create(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx, black_market_crap_pf black_market_crap, store_will_buy_pf store_will_buy, mass_produce_pf mass_produce);
void store_item_increase(INVENTORY_IDX item, ITEM_NUMBER num);
void store_item_optimize(INVENTORY_IDX item);
int store_carry(object_type *o_ptr);
diff --git a/src/store/store.cpp b/src/store/store.cpp
index b4d3e38d8..ce9513004 100644
--- a/src/store/store.cpp
+++ b/src/store/store.cpp
@@ -195,7 +195,7 @@ int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j)
* @brief åºã®ã¢ã¤ãã ã調ã¹ãã³ãã³ãã®ã¡ã¤ã³ã«ã¼ãã³ /
* Examine an item in a store -JDL-
*/
-void store_examine(player_type *player_ptr)
+void store_examine(PlayerType *player_ptr)
{
if (st_ptr->stock_num <= 0) {
if (cur_store_num == StoreSaleType::HOME)
@@ -237,7 +237,7 @@ void store_examine(player_type *player_ptr)
* Shuffle one of the stores.
* @param which åºè種é¡ã®ID
*/
-void store_shuffle(player_type *player_ptr, StoreSaleType which)
+void store_shuffle(PlayerType *player_ptr, StoreSaleType which)
{
if ((which == StoreSaleType::HOME) || (which == StoreSaleType::MUSEUM))
return;
@@ -287,7 +287,7 @@ void store_shuffle(player_type *player_ptr, StoreSaleType which)
* @param store_num åºè種é¡ã®ID
* @param chance æ´æ°ååæ°
*/
-void store_maintenance(player_type *player_ptr, int town_num, StoreSaleType store_num, int chance)
+void store_maintenance(PlayerType *player_ptr, int town_num, StoreSaleType store_num, int chance)
{
cur_store_num = store_num;
if ((store_num == StoreSaleType::HOME) || (store_num == StoreSaleType::MUSEUM))
diff --git a/src/store/store.h b/src/store/store.h
index fcaf50ba1..1cbfe9bac 100644
--- a/src/store/store.h
+++ b/src/store/store.h
@@ -22,11 +22,11 @@ extern int16_t inner_town_num;
extern int cur_store_feat;
extern bool allow_inc;
-struct player_type;
+class PlayerType;
int16_t store_get_stock_max(StoreSaleType sst, bool powerup = true);
-void store_shuffle(player_type *player_ptr, StoreSaleType which);
-void store_maintenance(player_type *player_ptr, int town_num, StoreSaleType store_num, int chance);
+void store_shuffle(PlayerType *player_ptr, StoreSaleType which);
+void store_maintenance(PlayerType *player_ptr, int town_num, StoreSaleType store_num, int chance);
void store_init(int town_num, StoreSaleType store_num);
-void store_examine(player_type *player_ptr);
+void store_examine(PlayerType *player_ptr);
int store_check_num(object_type *o_ptr);
int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j);
diff --git a/src/system/object-type-definition.h b/src/system/object-type-definition.h
index daa7b363a..b0acd16cf 100644
--- a/src/system/object-type-definition.h
+++ b/src/system/object-type-definition.h
@@ -20,7 +20,7 @@ enum class ItemKindType : short;
enum class SmithEffectType : int16_t;
enum class RandomArtActType : short;
-struct player_type;
+class PlayerType;
typedef struct object_type {
KIND_OBJECT_IDX k_idx{}; /*!< Kind index (zero if "dead") */
POSITION iy{}; /*!< Y-position on map, or zero */
diff --git a/src/system/player-type-definition.cpp b/src/system/player-type-definition.cpp
index 6c30be7ea..2d1593cce 100644
--- a/src/system/player-type-definition.cpp
+++ b/src/system/player-type-definition.cpp
@@ -5,19 +5,19 @@
/*!
* @brief ãã¬ã¤ã¤ã¼æ§é ä½å®ä½ / Static player info record
*/
-player_type p_body;
+PlayerType p_body;
/*!
* @brief ãã¬ã¤ã¤ã¼æ§é ä½ã¸ã®ã°ãã¼ãã«åç
§ãã¤ã³ã¿ / Pointer to the player info
*/
-player_type *p_ptr = &p_body;
+PlayerType *p_ptr = &p_body;
-player_type::player_type()
+PlayerType::PlayerType()
: timed_effects(std::make_shared())
{
}
-std::shared_ptr player_type::effects() const
+std::shared_ptr PlayerType::effects() const
{
return this->timed_effects;
}
diff --git a/src/system/player-type-definition.h b/src/system/player-type-definition.h
index 80c79fc82..31f7f384a 100644
--- a/src/system/player-type-definition.h
+++ b/src/system/player-type-definition.h
@@ -22,9 +22,9 @@ enum class MonsterAbilityType;
struct floor_type;
struct object_type;
class TimedEffects;
-struct player_type {
+class PlayerType {
public:
- player_type();
+ PlayerType();
int player_uid{};
int player_euid{};
int player_egid{};
@@ -418,4 +418,4 @@ private:
std::shared_ptr timed_effects;
};
-extern player_type *p_ptr;
+extern PlayerType *p_ptr;
diff --git a/src/target/grid-selector.cpp b/src/target/grid-selector.cpp
index 8ceeefa8c..c988a5840 100644
--- a/src/target/grid-selector.cpp
+++ b/src/target/grid-selector.cpp
@@ -28,7 +28,7 @@
* XAngband: determine if a given location is "interesting"
* based on target_set_accept function.
*/
-static bool tgt_pt_accept(player_type *player_ptr, POSITION y, POSITION x)
+static bool tgt_pt_accept(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!(in_bounds(floor_ptr, y, x)))
@@ -59,7 +59,7 @@ static bool tgt_pt_accept(player_type *player_ptr, POSITION y, POSITION x)
* XAngband: Prepare the "temp" array for "tget_pt"
* based on target_set_prepare funciton.
*/
-static void tgt_pt_prepare(player_type *player_ptr, std::vector &ys, std::vector &xs)
+static void tgt_pt_prepare(PlayerType *player_ptr, std::vector &ys, std::vector &xs)
{
if (!expand_list)
return;
@@ -114,7 +114,7 @@ struct tgt_pt_info {
char prev_ch; // callback; //ys.empty())
return;
@@ -170,7 +170,7 @@ void tgt_pt_info::move_to_symbol(player_type *player_ptr)
* @param y_ptr y座æ¨ã¸ã®åç
§ãã¤ã³ã¿
* @return æå®ãããTRUEããã£ã³ã»ã«ãããFALSE
*/
-bool tgt_pt(player_type *player_ptr, POSITION *x_ptr, POSITION *y_ptr)
+bool tgt_pt(PlayerType *player_ptr, POSITION *x_ptr, POSITION *y_ptr)
{
tgt_pt_info info;
get_screen_size(&info.wid, &info.hgt);
diff --git a/src/target/grid-selector.h b/src/target/grid-selector.h
index 4f152fa33..fe879bbad 100644
--- a/src/target/grid-selector.h
+++ b/src/target/grid-selector.h
@@ -2,5 +2,5 @@
#include "system/angband.h"
-struct player_type;
-bool tgt_pt(player_type *player_ptr, POSITION *x, POSITION *y);
+class PlayerType;
+bool tgt_pt(PlayerType *player_ptr, POSITION *x, POSITION *y);
diff --git a/src/target/projection-path-calculator.cpp b/src/target/projection-path-calculator.cpp
index c969c289b..05bd286d2 100644
--- a/src/target/projection-path-calculator.cpp
+++ b/src/target/projection-path-calculator.cpp
@@ -87,7 +87,7 @@ static void calc_frac(projection_path_type *pp_ptr, bool is_vertical)
pp_ptr->k++;
}
-static void calc_projection_to_target(player_type *player_ptr, projection_path_type *pp_ptr, bool is_vertical)
+static void calc_projection_to_target(PlayerType *player_ptr, projection_path_type *pp_ptr, bool is_vertical)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
while (true) {
@@ -127,7 +127,7 @@ static void calc_projection_to_target(player_type *player_ptr, projection_path_t
}
}
-static bool calc_vertical_projection(player_type *player_ptr, projection_path_type *pp_ptr)
+static bool calc_vertical_projection(PlayerType *player_ptr, projection_path_type *pp_ptr)
{
if (pp_ptr->ay <= pp_ptr->ax)
return false;
@@ -146,7 +146,7 @@ static bool calc_vertical_projection(player_type *player_ptr, projection_path_ty
return true;
}
-static bool calc_horizontal_projection(player_type *player_ptr, projection_path_type *pp_ptr)
+static bool calc_horizontal_projection(PlayerType *player_ptr, projection_path_type *pp_ptr)
{
if (pp_ptr->ax <= pp_ptr->ay)
return false;
@@ -165,7 +165,7 @@ static bool calc_horizontal_projection(player_type *player_ptr, projection_path_
return true;
}
-static void calc_projection_others(player_type *player_ptr, projection_path_type *pp_ptr)
+static void calc_projection_others(PlayerType *player_ptr, projection_path_type *pp_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
while (true) {
@@ -212,7 +212,7 @@ static void calc_projection_others(player_type *player_ptr, projection_path_type
* @param flag ãã©ã°ID
* @return ãªã¹ãã®é·ã
*/
-int projection_path(player_type *player_ptr, uint16_t *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flag)
+int projection_path(PlayerType *player_ptr, uint16_t *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flag)
{
if ((x1 == x2) && (y1 == y2))
return 0;
@@ -243,7 +243,7 @@ int projection_path(player_type *player_ptr, uint16_t *gp, POSITION range, POSIT
*
* This is slightly (but significantly) different from "los(y1,x1,y2,x2)".
*/
-bool projectable(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
+bool projectable(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2)
{
uint16_t grid_g[512];
int grid_n = projection_path(player_ptr, grid_g, (project_length ? project_length : get_max_range(player_ptr)), y1, x1, y2, x2, 0);
@@ -263,7 +263,7 @@ bool projectable(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2,
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return å°ç¨
*/
-int get_max_range(player_type *player_ptr) { return player_ptr->phase_out ? 36 : 18; }
+int get_max_range(PlayerType *player_ptr) { return player_ptr->phase_out ? 36 : 18; }
/*
* Convert a "grid" (G) into a "location" (Y)
diff --git a/src/target/projection-path-calculator.h b/src/target/projection-path-calculator.h
index 33d3d2b59..b499baa20 100644
--- a/src/target/projection-path-calculator.h
+++ b/src/target/projection-path-calculator.h
@@ -2,9 +2,9 @@
#include "system/angband.h"
-struct player_type;
-int projection_path(player_type *player_ptr, uint16_t *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg);
-bool projectable(player_type *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
-int get_max_range(player_type *player_ptr);
+class PlayerType;
+int projection_path(PlayerType *player_ptr, uint16_t *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg);
+bool projectable(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
+int get_max_range(PlayerType *player_ptr);
POSITION get_grid_y(uint16_t grid);
POSITION get_grid_x(uint16_t grid);
diff --git a/src/target/target-checker.cpp b/src/target/target-checker.cpp
index ef5b866fb..053465023 100644
--- a/src/target/target-checker.cpp
+++ b/src/target/target-checker.cpp
@@ -40,7 +40,7 @@ POSITION target_row;
* The map is reprinted if necessary, and "TRUE" is returned.
* @return å®éã«åæç»ãå¿
è¦ã ã£ãå ´åTRUEãè¿ã
*/
-void verify_panel(player_type *player_ptr)
+void verify_panel(PlayerType *player_ptr)
{
POSITION y = player_ptr->y;
POSITION x = player_ptr->x;
@@ -117,7 +117,7 @@ void verify_panel(player_type *player_ptr)
* Update (if necessary) and verify (if possible) the target.
* We return TRUE if the target is "okay" and FALSE otherwise.
*/
-bool target_okay(player_type *player_ptr)
+bool target_okay(PlayerType *player_ptr)
{
if (target_who < 0)
return true;
diff --git a/src/target/target-checker.h b/src/target/target-checker.h
index cdda4018d..d0d63b4d8 100644
--- a/src/target/target-checker.h
+++ b/src/target/target-checker.h
@@ -6,6 +6,6 @@ extern MONSTER_IDX target_who;
extern POSITION target_col;
extern POSITION target_row;
-struct player_type;
-void verify_panel(player_type *player_ptr);
-bool target_okay(player_type *player_ptr);
+class PlayerType;
+void verify_panel(PlayerType *player_ptr);
+bool target_okay(PlayerType *player_ptr);
diff --git a/src/target/target-describer.cpp b/src/target/target-describer.cpp
index 4950afc91..ddd2d440b 100644
--- a/src/target/target-describer.cpp
+++ b/src/target/target-describer.cpp
@@ -70,7 +70,7 @@ typedef struct eg_type {
concptr name;
} eg_type;
-static eg_type *initialize_eg_type(player_type *player_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
+static eg_type *initialize_eg_type(PlayerType *player_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
{
eg_ptr->y = y;
eg_ptr->x = x;
@@ -94,7 +94,7 @@ static eg_type *initialize_eg_type(player_type *player_ptr, eg_type *eg_ptr, POS
/*
* Evaluate number of kill needed to gain level
*/
-static void evaluate_monster_exp(player_type *player_ptr, char *buf, monster_type *m_ptr)
+static void evaluate_monster_exp(PlayerType *player_ptr, char *buf, monster_type *m_ptr)
{
monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
if ((player_ptr->lev >= PY_MAX_LEVEL) || (player_ptr->prace == PlayerRaceType::ANDROID)) {
@@ -128,7 +128,7 @@ static void evaluate_monster_exp(player_type *player_ptr, char *buf, monster_typ
sprintf(buf, "%03ld", (long int)num);
}
-static void describe_scan_result(player_type *player_ptr, eg_type *eg_ptr)
+static void describe_scan_result(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (!easy_floor)
return;
@@ -138,7 +138,7 @@ static void describe_scan_result(player_type *player_ptr, eg_type *eg_ptr)
eg_ptr->x_info = _("xç© ", "x,");
}
-static void describe_target(player_type *player_ptr, eg_type *eg_ptr)
+static void describe_target(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (!player_bold(player_ptr, eg_ptr->y, eg_ptr->x)) {
eg_ptr->s1 = _("ã¿ã¼ã²ãã:", "Target:");
@@ -155,7 +155,7 @@ static void describe_target(player_type *player_ptr, eg_type *eg_ptr)
#endif
}
-static process_result describe_hallucinated_target(player_type *player_ptr, eg_type *eg_ptr)
+static process_result describe_hallucinated_target(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (!player_ptr->hallucinated)
return PROCESS_CONTINUE;
@@ -175,7 +175,7 @@ static process_result describe_hallucinated_target(player_type *player_ptr, eg_t
return PROCESS_FALSE;
}
-static bool describe_grid_lore(player_type *player_ptr, eg_type *eg_ptr)
+static bool describe_grid_lore(PlayerType *player_ptr, eg_type *eg_ptr)
{
screen_save();
screen_roff(player_ptr, eg_ptr->m_ptr->ap_r_idx, MONSTER_LORE_NORMAL);
@@ -185,7 +185,7 @@ static bool describe_grid_lore(player_type *player_ptr, eg_type *eg_ptr)
return eg_ptr->query != 'r';
}
-static void describe_grid_monster(player_type *player_ptr, eg_type *eg_ptr)
+static void describe_grid_monster(PlayerType *player_ptr, eg_type *eg_ptr)
{
bool recall = false;
GAME_TEXT m_name[MAX_NLEN];
@@ -235,7 +235,7 @@ static void describe_monster_person(eg_type *eg_ptr)
#endif
}
-static uint16_t describe_monster_item(player_type *player_ptr, eg_type *eg_ptr)
+static uint16_t describe_monster_item(PlayerType *player_ptr, eg_type *eg_ptr)
{
for (const auto this_o_idx : eg_ptr->m_ptr->hold_o_idx_list) {
GAME_TEXT o_name[MAX_NLEN];
@@ -267,7 +267,7 @@ static bool within_char_util(int16_t input)
return (input > -127) && (input < 128);
}
-static int16_t describe_grid(player_type *player_ptr, eg_type *eg_ptr)
+static int16_t describe_grid(PlayerType *player_ptr, eg_type *eg_ptr)
{
if ((eg_ptr->g_ptr->m_idx == 0) || !player_ptr->current_floor_ptr->m_list[eg_ptr->g_ptr->m_idx].ml)
return CONTINUOUS_DESCRIPTION;
@@ -297,7 +297,7 @@ static int16_t describe_grid(player_type *player_ptr, eg_type *eg_ptr)
return CONTINUOUS_DESCRIPTION;
}
-static int16_t describe_footing(player_type *player_ptr, eg_type *eg_ptr)
+static int16_t describe_footing(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (eg_ptr->floor_num != 1)
return CONTINUOUS_DESCRIPTION;
@@ -336,7 +336,7 @@ static int16_t describe_footing_items(eg_type *eg_ptr)
return CONTINUOUS_DESCRIPTION;
}
-static char describe_footing_many_items(player_type *player_ptr, eg_type *eg_ptr, int *min_width)
+static char describe_footing_many_items(PlayerType *player_ptr, eg_type *eg_ptr, int *min_width)
{
while (true) {
screen_save();
@@ -364,7 +364,7 @@ static char describe_footing_many_items(player_type *player_ptr, eg_type *eg_ptr
}
}
-static int16_t loop_describing_grid(player_type *player_ptr, eg_type *eg_ptr)
+static int16_t loop_describing_grid(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (eg_ptr->floor_num == 0)
return CONTINUOUS_DESCRIPTION;
@@ -383,7 +383,7 @@ static int16_t loop_describing_grid(player_type *player_ptr, eg_type *eg_ptr)
}
}
-static int16_t describe_footing_sight(player_type *player_ptr, eg_type *eg_ptr, object_type *o_ptr)
+static int16_t describe_footing_sight(PlayerType *player_ptr, eg_type *eg_ptr, object_type *o_ptr)
{
if ((o_ptr->marked & OM_FOUND) == 0)
return CONTINUOUS_DESCRIPTION;
@@ -418,7 +418,7 @@ static int16_t describe_footing_sight(player_type *player_ptr, eg_type *eg_ptr,
return CONTINUOUS_DESCRIPTION;
}
-static int16_t sweep_footing_items(player_type *player_ptr, eg_type *eg_ptr)
+static int16_t sweep_footing_items(PlayerType *player_ptr, eg_type *eg_ptr)
{
for (const auto this_o_idx : eg_ptr->g_ptr->o_idx_list) {
object_type *o_ptr;
@@ -431,7 +431,7 @@ static int16_t sweep_footing_items(player_type *player_ptr, eg_type *eg_ptr)
return CONTINUOUS_DESCRIPTION;
}
-static concptr decide_target_floor(player_type *player_ptr, eg_type *eg_ptr)
+static concptr decide_target_floor(PlayerType *player_ptr, eg_type *eg_ptr)
{
if (eg_ptr->f_ptr->flags.has(FloorFeatureType::QUEST_ENTER)) {
QUEST_IDX old_quest = player_ptr->current_floor_ptr->inside_quest;
@@ -499,7 +499,7 @@ static void describe_grid_monster_all(eg_type *eg_ptr)
* @return å
¥åãã¼
* @todo xã¨lã§å¦çãåããï¼
*/
-char examine_grid(player_type *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
+char examine_grid(PlayerType *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
{
eg_type tmp_eg;
eg_type *eg_ptr = initialize_eg_type(player_ptr, &tmp_eg, y, x, mode, info);
diff --git a/src/target/target-describer.h b/src/target/target-describer.h
index 68d26fb7f..ceaecd485 100644
--- a/src/target/target-describer.h
+++ b/src/target/target-describer.h
@@ -5,5 +5,5 @@
extern bool show_gold_on_floor;
enum target_type : uint32_t;
-struct player_type;
-char examine_grid(player_type *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info);
+class PlayerType;
+char examine_grid(PlayerType *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info);
diff --git a/src/target/target-getter.cpp b/src/target/target-getter.cpp
index 7066c5091..bae71a54d 100644
--- a/src/target/target-getter.cpp
+++ b/src/target/target-getter.cpp
@@ -30,7 +30,7 @@
*
* Note that confusion over-rides any (explicit?) user choice.
*/
-bool get_aim_dir(player_type *player_ptr, DIRECTION *dp)
+bool get_aim_dir(PlayerType *player_ptr, DIRECTION *dp)
{
DIRECTION dir = command_dir;
if (use_old_target && target_okay(player_ptr))
@@ -100,7 +100,7 @@ bool get_aim_dir(player_type *player_ptr, DIRECTION *dp)
return true;
}
-bool get_direction(player_type *player_ptr, DIRECTION *dp, bool allow_under, bool with_steed)
+bool get_direction(PlayerType *player_ptr, DIRECTION *dp, bool allow_under, bool with_steed)
{
DIRECTION dir = command_dir;
COMMAND_CODE code;
@@ -186,7 +186,7 @@ bool get_direction(player_type *player_ptr, DIRECTION *dp, bool allow_under, boo
* This function tracks and uses the "global direction", and uses
* that as the "desired direction", to which "confusion" is applied.
*/
-bool get_rep_dir(player_type *player_ptr, DIRECTION *dp, bool under)
+bool get_rep_dir(PlayerType *player_ptr, DIRECTION *dp, bool under)
{
DIRECTION dir = command_dir;
COMMAND_CODE code;
diff --git a/src/target/target-getter.h b/src/target/target-getter.h
index ed691b9fe..0024ca85b 100644
--- a/src/target/target-getter.h
+++ b/src/target/target-getter.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-bool get_aim_dir(player_type *player_ptr, DIRECTION *dp);
-bool get_direction(player_type *player_ptr, DIRECTION *dp, bool allow_under, bool with_steed);
-bool get_rep_dir(player_type *player_ptr, DIRECTION *dp, bool under);
+class PlayerType;
+bool get_aim_dir(PlayerType *player_ptr, DIRECTION *dp);
+bool get_direction(PlayerType *player_ptr, DIRECTION *dp, bool allow_under, bool with_steed);
+bool get_rep_dir(PlayerType *player_ptr, DIRECTION *dp, bool under);
diff --git a/src/target/target-preparation.cpp b/src/target/target-preparation.cpp
index 8e93aa299..f01b9c2fb 100644
--- a/src/target/target-preparation.cpp
+++ b/src/target/target-preparation.cpp
@@ -38,7 +38,7 @@
* Future versions may restrict the ability to target "trappers"
* and "mimics", but the semantics is a little bit weird.
*/
-bool target_able(player_type *player_ptr, MONSTER_IDX m_idx)
+bool target_able(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
@@ -63,7 +63,7 @@ bool target_able(player_type *player_ptr, MONSTER_IDX m_idx)
/*
* Determine if a given location is "interesting"
*/
-static bool target_set_accept(player_type *player_ptr, POSITION y, POSITION x)
+static bool target_set_accept(PlayerType *player_ptr, POSITION y, POSITION x)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!(in_bounds(floor_ptr, y, x)))
@@ -110,7 +110,7 @@ static bool target_set_accept(player_type *player_ptr, POSITION y, POSITION x)
*
* ys, xs ã¯å¦çéå§æã«ã¯ãªã¢ãããã
*/
-void target_set_prepare(player_type *player_ptr, std::vector &ys, std::vector &xs, const BIT_FLAGS mode)
+void target_set_prepare(PlayerType *player_ptr, std::vector &ys, std::vector &xs, const BIT_FLAGS mode)
{
POSITION min_hgt, max_hgt, min_wid, max_wid;
if (mode & TARGET_KILL) {
@@ -162,7 +162,7 @@ void target_set_prepare(player_type *player_ptr, std::vector &ys, std:
std::swap(xs[0], xs[1]);
}
-void target_sensing_monsters_prepare(player_type *player_ptr, std::vector &monster_list)
+void target_sensing_monsters_prepare(PlayerType *player_ptr, std::vector &monster_list)
{
monster_list.clear();
diff --git a/src/target/target-preparation.h b/src/target/target-preparation.h
index 68757f19a..90f5a7e47 100644
--- a/src/target/target-preparation.h
+++ b/src/target/target-preparation.h
@@ -4,7 +4,7 @@
#include "system/angband.h"
-struct player_type;
-bool target_able(player_type *player_ptr, MONSTER_IDX m_idx);
-void target_set_prepare(player_type *player_ptr, std::vector &ys, std::vector &xs, BIT_FLAGS mode);
-void target_sensing_monsters_prepare(player_type *player_ptr, std::vector &monster_list);
+class PlayerType;
+bool target_able(PlayerType *player_ptr, MONSTER_IDX m_idx);
+void target_set_prepare(PlayerType *player_ptr, std::vector &ys, std::vector &xs, BIT_FLAGS mode);
+void target_sensing_monsters_prepare(PlayerType *player_ptr, std::vector &monster_list);
diff --git a/src/target/target-setter.cpp b/src/target/target-setter.cpp
index 5bd7037e6..a6a2c2de1 100644
--- a/src/target/target-setter.cpp
+++ b/src/target/target-setter.cpp
@@ -51,7 +51,7 @@ typedef struct ts_type {
bool move_fast; // ã«ã¼ã½ã«ç§»åãç²ããã(1ãã¹ãã¤ç§»åããªã)
} ts_type;
-static ts_type *initialize_target_set_type(player_type *player_ptr, ts_type *ts_ptr, target_type mode)
+static ts_type *initialize_target_set_type(PlayerType *player_ptr, ts_type *ts_ptr, target_type mode)
{
ts_ptr->mode = mode;
ts_ptr->y = player_ptr->y;
@@ -74,7 +74,7 @@ static ts_type *initialize_target_set_type(player_type *player_ptr, ts_type *ts_
* Also used in do_cmd_locate
* @return å®éã«åæç»ãå¿
è¦ã ã£ãå ´åTRUEãè¿ã
*/
-static bool change_panel_xy(player_type *player_ptr, POSITION y, POSITION x)
+static bool change_panel_xy(PlayerType *player_ptr, POSITION y, POSITION x)
{
POSITION dy = 0, dx = 0;
TERM_LEN wid, hgt;
@@ -154,7 +154,7 @@ static POSITION_IDX target_pick(const POSITION y1, const POSITION x1, const POSI
return b_i;
}
-static void describe_projectablity(player_type *player_ptr, ts_type *ts_ptr)
+static void describe_projectablity(PlayerType *player_ptr, ts_type *ts_ptr)
{
ts_ptr->y = ys_interest[ts_ptr->m];
ts_ptr->x = xs_interest[ts_ptr->m];
@@ -186,7 +186,7 @@ static void menu_target(ts_type *ts_ptr)
ts_ptr->query = 't';
}
-static void switch_target_input(player_type *player_ptr, ts_type *ts_ptr)
+static void switch_target_input(PlayerType *player_ptr, ts_type *ts_ptr)
{
ts_ptr->distance = 0;
switch (ts_ptr->query) {
@@ -271,7 +271,7 @@ static void switch_target_input(player_type *player_ptr, ts_type *ts_ptr)
* @brief ã«ã¼ã½ã«ç§»åã«ä¼´ããæç»ç¯å²ã"interesting" 座æ¨ãªã¹ããç¾å¨ã®ã¿ã¼ã²ãããæ´æ°ããã
* @return ã«ã¼ã½ã«ç§»åã«ãã£ã¦æç»ç¯å²ãå¤åãããã©ãã
*/
-static bool check_panel_changed(player_type *player_ptr, ts_type *ts_ptr)
+static bool check_panel_changed(PlayerType *player_ptr, ts_type *ts_ptr)
{
// ã«ã¼ã½ã«ç§»åã«ãã£ã¦æç»ç¯å²ãå¤åããªããªãä½ããããã®æ¨ãè¿ãã
if (!change_panel(player_ptr, ddy[ts_ptr->distance], ddx[ts_ptr->distance]))
@@ -308,7 +308,7 @@ static bool check_panel_changed(player_type *player_ptr, ts_type *ts_ptr)
*
* æ¢ã« "interesting" ãªåº§æ¨ãçºè¦ãã¦ããå ´åããã®é¢æ°ã¯ä½ãããªãã
*/
-static void sweep_targets(player_type *player_ptr, ts_type *ts_ptr)
+static void sweep_targets(PlayerType *player_ptr, ts_type *ts_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
while (ts_ptr->flag && (ts_ptr->target_num < 0)) {
@@ -354,7 +354,7 @@ static void sweep_targets(player_type *player_ptr, ts_type *ts_ptr)
}
}
-static bool set_target_grid(player_type *player_ptr, ts_type *ts_ptr)
+static bool set_target_grid(PlayerType *player_ptr, ts_type *ts_ptr)
{
if (!ts_ptr->flag || ys_interest.empty())
return false;
@@ -385,7 +385,7 @@ static bool set_target_grid(player_type *player_ptr, ts_type *ts_ptr)
return true;
}
-static void describe_grid_wizard(player_type *player_ptr, ts_type *ts_ptr)
+static void describe_grid_wizard(PlayerType *player_ptr, ts_type *ts_ptr)
{
if (!cheat_sight)
return;
@@ -396,7 +396,7 @@ static void describe_grid_wizard(player_type *player_ptr, ts_type *ts_ptr)
strcat(ts_ptr->info, cheatinfo);
}
-static void switch_next_grid_command(player_type *player_ptr, ts_type *ts_ptr)
+static void switch_next_grid_command(PlayerType *player_ptr, ts_type *ts_ptr)
{
switch (ts_ptr->query) {
case ESCAPE:
@@ -459,7 +459,7 @@ static void switch_next_grid_command(player_type *player_ptr, ts_type *ts_ptr)
}
}
-static void decide_change_panel(player_type *player_ptr, ts_type *ts_ptr)
+static void decide_change_panel(PlayerType *player_ptr, ts_type *ts_ptr)
{
if (ts_ptr->distance == 0)
return;
@@ -499,7 +499,7 @@ static void decide_change_panel(player_type *player_ptr, ts_type *ts_ptr)
ts_ptr->y = 1;
}
-static void sweep_target_grids(player_type *player_ptr, ts_type *ts_ptr)
+static void sweep_target_grids(PlayerType *player_ptr, ts_type *ts_ptr)
{
while (!ts_ptr->done) {
if (set_target_grid(player_ptr, ts_ptr))
@@ -530,7 +530,7 @@ static void sweep_target_grids(player_type *player_ptr, ts_type *ts_ptr)
/*
* Handle "target" and "look".
*/
-bool target_set(player_type *player_ptr, target_type mode)
+bool target_set(PlayerType *player_ptr, target_type mode)
{
ts_type tmp_ts;
ts_type *ts_ptr = initialize_target_set_type(player_ptr, &tmp_ts, mode);
diff --git a/src/target/target-setter.h b/src/target/target-setter.h
index d9c11944c..aa1ed5469 100644
--- a/src/target/target-setter.h
+++ b/src/target/target-setter.h
@@ -3,5 +3,5 @@
#include
enum target_type : uint32_t;
-struct player_type;
-bool target_set(player_type *player_ptr, target_type mode);
+class PlayerType;
+bool target_set(PlayerType *player_ptr, target_type mode);
diff --git a/src/util/object-sort.cpp b/src/util/object-sort.cpp
index a69c8bdaf..cc7d52e24 100644
--- a/src/util/object-sort.cpp
+++ b/src/util/object-sort.cpp
@@ -21,7 +21,7 @@
* @param j_ptr æ¯è¼å¯¾è±¡ãªãã¸ã§ã¯ãã®æ§é ä½åç
§ãã¤ã³ã¿2
* @return o_ptrã®æ¹ãä¸ä½ãªãã°TRUEãè¿ãã
*/
-bool object_sort_comp(player_type *player_ptr, object_type *o_ptr, int32_t o_value, object_type *j_ptr)
+bool object_sort_comp(PlayerType *player_ptr, object_type *o_ptr, int32_t o_value, object_type *j_ptr)
{
int o_type, j_type;
if (!j_ptr->k_idx)
diff --git a/src/util/object-sort.h b/src/util/object-sort.h
index 75252906a..13d32cbbe 100644
--- a/src/util/object-sort.h
+++ b/src/util/object-sort.h
@@ -3,5 +3,5 @@
#include "system/angband.h"
struct object_type;
-struct player_type;
-bool object_sort_comp(player_type *player_ptr, object_type *o_ptr, int32_t o_value, object_type *j_ptr);
+class PlayerType;
+bool object_sort_comp(PlayerType *player_ptr, object_type *o_ptr, int32_t o_value, object_type *j_ptr);
diff --git a/src/util/sort.cpp b/src/util/sort.cpp
index d14032518..b5cfe429d 100644
--- a/src/util/sort.cpp
+++ b/src/util/sort.cpp
@@ -21,8 +21,8 @@
* @param ang_sort_comp æ¯è¼ç¨ã®é¢æ°ãã¤ã³ã¿
* @param ang_sort_swap ã¹ã¯ããç¨ã®é¢æ°ãã¤ã³ã¿
*/
-static void exe_ang_sort(player_type *player_ptr, vptr u, vptr v, int p, int q, bool (*ang_sort_comp)(player_type *, vptr, vptr, int, int),
- void (*ang_sort_swap)(player_type *, vptr, vptr, int, int))
+static void exe_ang_sort(PlayerType *player_ptr, vptr u, vptr v, int p, int q, bool (*ang_sort_comp)(PlayerType *, vptr, vptr, int, int),
+ void (*ang_sort_swap)(PlayerType *, vptr, vptr, int, int))
{
if (p >= q)
return;
@@ -63,8 +63,8 @@ static void exe_ang_sort(player_type *player_ptr, vptr u, vptr v, int p, int q,
* @param ang_sort_comp æ¯è¼ç¨ã®é¢æ°ãã¤ã³ã¿
* @param ang_sort_swap ã¹ã¯ããç¨ã®é¢æ°ãã¤ã³ã¿
*/
-void ang_sort(player_type *player_ptr, vptr u, vptr v, int n, bool (*ang_sort_comp)(player_type *, vptr, vptr, int, int),
- void (*ang_sort_swap)(player_type *, vptr, vptr, int, int))
+void ang_sort(PlayerType *player_ptr, vptr u, vptr v, int n, bool (*ang_sort_comp)(PlayerType *, vptr, vptr, int, int),
+ void (*ang_sort_swap)(PlayerType *, vptr, vptr, int, int))
{
exe_ang_sort(player_ptr, u, v, 0, n - 1, ang_sort_comp, ang_sort_swap);
}
@@ -75,7 +75,7 @@ void ang_sort(player_type *player_ptr, vptr u, vptr v, int n, bool (*ang_sort_co
* We use "u" and "v" to point to arrays of "x" and "y" positions,
* and sort the arrays by double-distance to the player.
*/
-bool ang_sort_comp_distance(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_distance(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
POSITION *x = (POSITION *)(u);
POSITION *y = (POSITION *)(v);
@@ -112,7 +112,7 @@ bool ang_sort_comp_distance(player_type *player_ptr, vptr u, vptr v, int a, int
* We use "u" and "v" to point to arrays of "x" and "y" positions,
* and sort the arrays by level of monster
*/
-bool ang_sort_comp_importance(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_importance(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
POSITION *x = (POSITION *)(u);
POSITION *y = (POSITION *)(v);
@@ -205,7 +205,7 @@ bool ang_sort_comp_importance(player_type *player_ptr, vptr u, vptr v, int a, in
* We use "u" and "v" to point to arrays of "x" and "y" positions,
* and sort the arrays by distance to the player.
*/
-void ang_sort_swap_position(player_type *player_ptr, vptr u, vptr v, int a, int b)
+void ang_sort_swap_position(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -228,7 +228,7 @@ void ang_sort_swap_position(player_type *player_ptr, vptr u, vptr v, int a, int
* We use "u" to point to array of monster indexes,
* and "v" to select the type of sorting to perform on "u".
*/
-bool ang_sort_art_comp(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_art_comp(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -293,7 +293,7 @@ bool ang_sort_art_comp(player_type *player_ptr, vptr u, vptr v, int a, int b)
* We use "u" to point to array of monster indexes,
* and "v" to select the type of sorting to perform.
*/
-void ang_sort_art_swap(player_type *player_ptr, vptr u, vptr v, int a, int b)
+void ang_sort_art_swap(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -305,7 +305,7 @@ void ang_sort_art_swap(player_type *player_ptr, vptr u, vptr v, int a, int b)
who[b] = holder;
}
-bool ang_sort_comp_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_quest_num(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -317,7 +317,7 @@ bool ang_sort_comp_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int
return (qa->comptime != qb->comptime) ? (qa->comptime < qb->comptime) : (qa->level <= qb->level);
}
-void ang_sort_swap_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int b)
+void ang_sort_swap_quest_num(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -337,7 +337,7 @@ void ang_sort_swap_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int
* @param b ææåID2
* @return 1ã®æ¹ã大ã§ããã°TRUE
*/
-bool ang_sort_comp_pet(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_pet(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)v;
@@ -390,7 +390,7 @@ bool ang_sort_comp_pet(player_type *player_ptr, vptr u, vptr v, int a, int b)
* We use "u" to point to array of monster indexes,
* and "v" to select the type of sorting to perform on "u".
*/
-bool ang_sort_comp_hook(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_hook(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -470,7 +470,7 @@ bool ang_sort_comp_hook(player_type *player_ptr, vptr u, vptr v, int a, int b)
* We use "u" to point to array of monster indexes,
* and "v" to select the type of sorting to perform.
*/
-void ang_sort_swap_hook(player_type *player_ptr, vptr u, vptr v, int a, int b)
+void ang_sort_swap_hook(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -487,7 +487,7 @@ void ang_sort_swap_hook(player_type *player_ptr, vptr u, vptr v, int a, int b)
/*
* hook function to sort monsters by level
*/
-bool ang_sort_comp_monster_level(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_monster_level(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -524,7 +524,7 @@ bool ang_sort_comp_monster_level(player_type *player_ptr, vptr u, vptr v, int a,
* @param b æ¯è¼å¯¾è±¡ã®ã¢ã³ã¹ã¿ã¼ID2
* @return 2çªç®ã大ãªãã°TRUEãè¿ã
*/
-bool ang_sort_comp_pet_dismiss(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_pet_dismiss(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)v;
@@ -586,7 +586,7 @@ bool ang_sort_comp_pet_dismiss(player_type *player_ptr, vptr u, vptr v, int a, i
* @param b ã¹ã¯ããããã¢ã³ã¹ã¿ã¼ç¨®æã®ID2
* @return aã®æ¹ã大ãããã°true
*/
-bool ang_sort_comp_cave_temp(player_type *player_ptr, vptr u, vptr v, int a, int b)
+bool ang_sort_comp_cave_temp(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
@@ -607,7 +607,7 @@ bool ang_sort_comp_cave_temp(player_type *player_ptr, vptr u, vptr v, int a, int
* @param a ã¹ã¯ããããã¢ã³ã¹ã¿ã¼ç¨®æã®ID1
* @param b ã¹ã¯ããããã¢ã³ã¹ã¿ã¼ç¨®æã®ID2
*/
-void ang_sort_swap_cave_temp(player_type *player_ptr, vptr u, vptr v, int a, int b)
+void ang_sort_swap_cave_temp(PlayerType *player_ptr, vptr u, vptr v, int a, int b)
{
/* Unused */
(void)player_ptr;
diff --git a/src/util/sort.h b/src/util/sort.h
index 3a5acc14f..24de67bde 100644
--- a/src/util/sort.h
+++ b/src/util/sort.h
@@ -3,26 +3,26 @@
#include "system/angband.h"
#include "system/player-type-definition.h"
-void ang_sort(player_type *player_ptr, vptr u, vptr v, int n, bool (*ang_sort_comp)(player_type *, vptr, vptr, int, int),
- void (*ang_sort_swap)(player_type *, vptr, vptr, int, int));
+void ang_sort(PlayerType *player_ptr, vptr u, vptr v, int n, bool (*ang_sort_comp)(PlayerType *, vptr, vptr, int, int),
+ void (*ang_sort_swap)(PlayerType *, vptr, vptr, int, int));
-bool ang_sort_comp_distance(player_type *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_importance(player_type *player_ptr, vptr u, vptr v, int a, int b);
-void ang_sort_swap_position(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_distance(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_importance(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+void ang_sort_swap_position(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_art_comp(player_type *player_ptr, vptr u, vptr v, int a, int b);
-void ang_sort_art_swap(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_art_comp(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+void ang_sort_art_swap(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int b);
-void ang_sort_swap_quest_num(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_quest_num(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+void ang_sort_swap_quest_num(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_pet(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_pet(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_hook(player_type *player_ptr, vptr u, vptr v, int a, int b);
-void ang_sort_swap_hook(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_hook(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+void ang_sort_swap_hook(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_monster_level(player_type *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_pet_dismiss(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_monster_level(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_pet_dismiss(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
-bool ang_sort_comp_cave_temp(player_type *player_ptr, vptr u, vptr v, int a, int b);
-void ang_sort_swap_cave_temp(player_type *player_ptr, vptr u, vptr v, int a, int b);
+bool ang_sort_comp_cave_temp(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
+void ang_sort_swap_cave_temp(PlayerType *player_ptr, vptr u, vptr v, int a, int b);
diff --git a/src/view/display-birth.cpp b/src/view/display-birth.cpp
index 18fd81ecc..243a5c085 100644
--- a/src/view/display-birth.cpp
+++ b/src/view/display-birth.cpp
@@ -14,7 +14,7 @@
* @brief ãªã¼ããã¼ã«ä¸ã®ã¹ãã¼ã¿ã¹ã表示ãã / Display stat values, subset of "put_stats()"
* @details See 'display_player(p_ptr, )' for screen layout constraints.
*/
-void birth_put_stats(player_type *player_ptr)
+void birth_put_stats(PlayerType *player_ptr)
{
if (!autoroller)
return;
diff --git a/src/view/display-birth.h b/src/view/display-birth.h
index fdad54788..b038c6d4b 100644
--- a/src/view/display-birth.h
+++ b/src/view/display-birth.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void birth_put_stats(player_type *player_ptr);
+class PlayerType;
+void birth_put_stats(PlayerType *player_ptr);
diff --git a/src/view/display-characteristic.cpp b/src/view/display-characteristic.cpp
index 68fb9604d..fb93a903c 100644
--- a/src/view/display-characteristic.cpp
+++ b/src/view/display-characteristic.cpp
@@ -102,7 +102,7 @@ static std::array lite_flags = {
* @param char_stat ãã®è¡ã®ç¹æ§ã®ç¶æ³(åç
§æ¸¡ã)
* ãã®è¡ã®è¡¨ç¤ºè²ç¨ã®å¤å®ãè¡ã
*/
-static void process_cursed_equipment_characteristics(player_type *player_ptr, uint16_t mode, char_stat &char_stat)
+static void process_cursed_equipment_characteristics(PlayerType *player_ptr, uint16_t mode, char_stat &char_stat)
{
int max_i = (mode & DP_WP) ? INVEN_BOW + 1 : INVEN_TOTAL;
for (int i = INVEN_MAIN_HAND; i < max_i; i++) {
@@ -151,7 +151,7 @@ static void process_cursed_equipment_characteristics(player_type *player_ptr, ui
* @details
* ãã®è¡ã®è¡¨ç¤ºè²ç¨ã®å¤å®ãè¡ã
*/
-static void process_light_equipment_characteristics(player_type *player_ptr, all_player_flags *f, uint16_t mode, char_stat &char_stat)
+static void process_light_equipment_characteristics(PlayerType *player_ptr, all_player_flags *f, uint16_t mode, char_stat &char_stat)
{
int max_i = (mode & DP_WP) ? INVEN_BOW + 1 : INVEN_TOTAL;
for (int i = INVEN_MAIN_HAND; i < max_i; i++) {
@@ -200,7 +200,7 @@ static void process_light_equipment_characteristics(player_type *player_ptr, all
* @details
* ãã®è¡ã®è¡¨ç¤ºè²ç¨ã®å¤å®ãè¡ã
*/
-static void process_inventory_characteristic(player_type *player_ptr, tr_type flag, all_player_flags *f, uint16_t mode, char_stat &char_stat)
+static void process_inventory_characteristic(PlayerType *player_ptr, tr_type flag, all_player_flags *f, uint16_t mode, char_stat &char_stat)
{
int max_i = (mode & DP_WP) ? INVEN_BOW + 1 : INVEN_TOTAL;
for (int i = INVEN_MAIN_HAND; i < max_i; i++) {
@@ -263,7 +263,7 @@ static void process_inventory_characteristic(player_type *player_ptr, tr_type fl
* @param f ãã¬ã¤ã¤ã¼ã®ç¹æ§æ
å ±æ§é ä½
* @param mode 表示ãªãã·ã§ã³
*/
-static void process_one_characteristic(player_type *player_ptr, TERM_LEN row, TERM_LEN col, std::string_view header, tr_type flag, all_player_flags *f, uint16_t mode)
+static void process_one_characteristic(PlayerType *player_ptr, TERM_LEN row, TERM_LEN col, std::string_view header, tr_type flag, all_player_flags *f, uint16_t mode)
{
char_stat char_stat;
@@ -318,7 +318,7 @@ static void process_one_characteristic(player_type *player_ptr, TERM_LEN row, TE
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
static void display_basic_resistance_info(
- player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+ PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 12;
TERM_LEN col = 1;
@@ -344,7 +344,7 @@ static void display_basic_resistance_info(
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
static void display_advanced_resistance_info(
- player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+ PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 12;
TERM_LEN col = 26;
@@ -369,7 +369,7 @@ static void display_advanced_resistance_info(
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
static void display_other_resistance_info(
- player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+ PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 12;
TERM_LEN col = 51;
@@ -393,7 +393,7 @@ static void display_other_resistance_info(
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @todo å°æ¥çã«ã¯è£
åç³»ã¨ã¾ã¨ãããããä¹é¦¬ã«ããç¹æ§å¤åãä¸æè½åå¤åçã®æ±ããããã®ã§æ®ãç½®ãã
*/
- all_player_flags get_player_state_flags(player_type *player_ptr)
+ all_player_flags get_player_state_flags(PlayerType *player_ptr)
{
all_player_flags f;
player_flags(player_ptr, f.player_flags);
@@ -412,7 +412,7 @@ static void display_other_resistance_info(
* @param display_player_equippy 表示ã¸ã®ã³ã¼ã«ããã¯
* Special display, part 1
*/
-void display_player_flag_info_1(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
+void display_player_flag_info_1(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
{
all_player_flags f = get_player_state_flags(player_ptr);
@@ -427,7 +427,7 @@ void display_player_flag_info_1(player_type *player_ptr, void (*display_player_e
* @param display_player_equippy 表示ã¸ã®ã³ã¼ã«ããã¯
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_slay_info(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+static void display_slay_info(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 1;
@@ -452,7 +452,7 @@ static void display_slay_info(player_type *player_ptr, void (*display_player_equ
* @param display_player_equippy 表示ã¸ã®ã³ã¼ã«ããã¯
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_brand_info(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+static void display_brand_info(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 1;
@@ -481,7 +481,7 @@ static void display_brand_info(player_type *player_ptr, void (*display_player_eq
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
static void display_tval_misc_info(
- player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+ PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 49;
@@ -511,7 +511,7 @@ static void display_tval_misc_info(
* @param display_player_equippy 表示ã¸ã®ã³ã¼ã«ããã¯
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_esc_info(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+static void display_esc_info(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 21;
@@ -540,7 +540,7 @@ static void display_esc_info(player_type *player_ptr, void (*display_player_equi
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
static void display_stustain_aura_info(
- player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+ PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 21;
@@ -570,7 +570,7 @@ static void display_stustain_aura_info(
* @param display_player_equippy 表示ã¸ã®ã³ã¼ã«ããã¯
* @param f ç¹æ§ãã©ã°ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_curse_info(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+static void display_curse_info(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
{
TERM_LEN row = 3;
TERM_LEN col = 49;
@@ -600,7 +600,7 @@ static void display_curse_info(player_type *player_ptr, void (*display_player_eq
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Special display, part 2
*/
-void display_player_flag_info_2(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
+void display_player_flag_info_2(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
{
/* Extract flags and store */
all_player_flags f = get_player_state_flags(player_ptr);
@@ -615,7 +615,7 @@ void display_player_flag_info_2(player_type *player_ptr, void (*display_player_e
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Special display, part 3
*/
-void display_player_flag_info_3(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
+void display_player_flag_info_3(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16))
{
/* Extract flags and store */
all_player_flags f = get_player_state_flags(player_ptr);
diff --git a/src/view/display-characteristic.h b/src/view/display-characteristic.h
index e1704e76e..33deeabcb 100644
--- a/src/view/display-characteristic.h
+++ b/src/view/display-characteristic.h
@@ -7,7 +7,7 @@
#define DP_CURSE 1<<1L
#define DP_LITE 1<<2L
-struct player_type;
-void display_player_flag_info_1(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
-void display_player_flag_info_2(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
-void display_player_flag_info_3(player_type *player_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
+class PlayerType;
+void display_player_flag_info_1(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
+void display_player_flag_info_2(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
+void display_player_flag_info_3(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
diff --git a/src/view/display-inventory.cpp b/src/view/display-inventory.cpp
index acf51e13b..d310751ee 100644
--- a/src/view/display-inventory.cpp
+++ b/src/view/display-inventory.cpp
@@ -24,7 +24,7 @@
* @details
* Hack -- do not display "trailing" empty slots
*/
-COMMAND_CODE show_inventory(player_type *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester &item_tester)
+COMMAND_CODE show_inventory(PlayerType *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester &item_tester)
{
COMMAND_CODE i;
int k, l, z = 0;
@@ -127,7 +127,7 @@ COMMAND_CODE show_inventory(player_type *player_ptr, int target_item, BIT_FLAGS
* @brief ææã¢ã¤ãã ä¸è¦§ã表示ãã /
* Choice window "shadow" of the "show_inven()" function
*/
-void display_inventory(player_type *player_ptr, const ItemTester &item_tester)
+void display_inventory(PlayerType *player_ptr, const ItemTester &item_tester)
{
int i, n, z = 0;
TERM_COLOR attr = TERM_WHITE;
diff --git a/src/view/display-inventory.h b/src/view/display-inventory.h
index 831ad05d2..62596a3a4 100644
--- a/src/view/display-inventory.h
+++ b/src/view/display-inventory.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-COMMAND_CODE show_inventory(player_type *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester& item_tester);
-COMMAND_CODE show_equipment(player_type *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester& item_tester);
+COMMAND_CODE show_inventory(PlayerType *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester& item_tester);
+COMMAND_CODE show_equipment(PlayerType *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester& item_tester);
diff --git a/src/view/display-lore.cpp b/src/view/display-lore.cpp
index ec6958eff..424e575ea 100644
--- a/src/view/display-lore.cpp
+++ b/src/view/display-lore.cpp
@@ -80,7 +80,7 @@ void roff_top(MONRACE_IDX r_idx)
* @param r_idx ã¢ã³ã¹ã¿ã¼ã®ç¨®æID
* @param mode 表示ãªãã·ã§ã³
*/
-void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
+void screen_roff(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
{
msg_erase();
term_erase(0, 1, 255);
@@ -94,7 +94,7 @@ void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode m
* Hack -- describe the given monster race in the current "term" window
* @param r_idx ã¢ã³ã¹ã¿ã¼ã®ç¨®æID
*/
-void display_roff(player_type *player_ptr)
+void display_roff(PlayerType *player_ptr)
{
for (int y = 0; y < Term->hgt; y++) {
term_erase(0, y, 255);
@@ -117,7 +117,7 @@ void display_roff(player_type *player_ptr)
void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str))
{
hook_c_roff = roff_func;
- player_type dummy;
+ PlayerType dummy;
dummy.lev = 1;
dummy.max_plv = 1;
@@ -400,7 +400,7 @@ void display_monster_alignment(lore_type *lore_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿ã¼
* @param lore_ptr ã¢ã³ã¹ã¿ã¼ã®æãåºã®æ
å ±ã¸ã®ãã¤ã³ã¿ã¼
*/
-void display_monster_exp(player_type *player_ptr, lore_type *lore_ptr)
+void display_monster_exp(PlayerType *player_ptr, lore_type *lore_ptr)
{
#ifdef JP
hooked_roff("ãåããã¨ã¯");
@@ -471,7 +471,7 @@ void display_monster_aura(lore_type *lore_ptr)
hook_c_roff(TERM_L_BLUE, format(_("%^sã¯ã¹ãã¼ã¯ã«å
ã¾ãã¦ããã", "%^s is surrounded by electricity. "), Who::who(lore_ptr->msex)));
}
-void display_lore_this(player_type *player_ptr, lore_type *lore_ptr)
+void display_lore_this(PlayerType *player_ptr, lore_type *lore_ptr)
{
if ((lore_ptr->r_ptr->r_tkills == 0) && !lore_ptr->know_everything)
return;
@@ -554,7 +554,7 @@ void display_monster_collective(lore_type *lore_ptr)
* a monster.
* @todo max_blows ã¯ã²ã¼ã ã®ä¸æ ¸çãªãã©ã¡ã¼ã¿ã®1ã¤ãªã®ã§ã©ããã®ãããã«å®æ°å®£è¨ãã¦ãããã
*/
-void display_monster_launching(player_type *player_ptr, lore_type *lore_ptr)
+void display_monster_launching(PlayerType *player_ptr, lore_type *lore_ptr)
{
if (lore_ptr->ability_flags.has(MonsterAbilityType::ROCKET)) {
set_damage(player_ptr, lore_ptr, MonsterAbilityType::ROCKET, _("ãã±ãã%sãçºå°ãã", "shoot a rocket%s"));
diff --git a/src/view/display-lore.h b/src/view/display-lore.h
index 158001860..d36019a57 100644
--- a/src/view/display-lore.h
+++ b/src/view/display-lore.h
@@ -4,10 +4,10 @@
#include "system/angband.h"
struct lore_type;
-struct player_type;
+class PlayerType;
void roff_top(MONRACE_IDX r_idx);
-void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);
-void display_roff(player_type *player_ptr);
+void screen_roff(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);
+void display_roff(PlayerType *player_ptr);
void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str));
void display_kill_numbers(lore_type *lore_ptr);
bool display_where_to_appear(lore_type *lore_ptr);
@@ -16,10 +16,10 @@ void display_monster_move(lore_type *lore_ptr);
void display_monster_never_move(lore_type *lore_ptr);
void display_monster_kind(lore_type *lore_ptr);
void display_monster_alignment(lore_type *lore_ptr);
-void display_monster_exp(player_type *player_ptr, lore_type *lore_ptr);
+void display_monster_exp(PlayerType *player_ptr, lore_type *lore_ptr);
void display_monster_aura(lore_type *lore_ptr);
-void display_lore_this(player_type *player_ptr, lore_type *lore_ptr);
+void display_lore_this(PlayerType *player_ptr, lore_type *lore_ptr);
void display_monster_collective(lore_type *lore_ptr);
-void display_monster_launching(player_type *player_ptr, lore_type *lore_ptr);
+void display_monster_launching(PlayerType *player_ptr, lore_type *lore_ptr);
void display_monster_sometimes(lore_type *lore_ptr);
void display_monster_guardian(lore_type *lore_ptr);
diff --git a/src/view/display-map.cpp b/src/view/display-map.cpp
index 469ca8980..1af8a73e6 100644
--- a/src/view/display-map.cpp
+++ b/src/view/display-map.cpp
@@ -138,7 +138,7 @@ static bool is_revealed_wall(floor_type *floor_ptr, feature_type *f_ptr, POSITIO
* @param tap æåè²å±æ§(ã¿ã¤ã«)
* @param tcp æå種å±æ§(ã¿ã¤ã«)
*/
-void map_info(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp)
+void map_info(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
diff --git a/src/view/display-map.h b/src/view/display-map.h
index 793533f40..be6ba8444 100644
--- a/src/view/display-map.h
+++ b/src/view/display-map.h
@@ -9,5 +9,5 @@ extern byte display_autopick;
extern char image_object_hack[MAX_IMAGE_OBJECT_HACK];
extern char image_monster_hack[MAX_IMAGE_MONSTER_HACK];
-struct player_type;
-void map_info(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp);
+class PlayerType;
+void map_info(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp);
diff --git a/src/view/display-messages.cpp b/src/view/display-messages.cpp
index 362224cc4..cd3275dab 100644
--- a/src/view/display-messages.cpp
+++ b/src/view/display-messages.cpp
@@ -197,7 +197,7 @@ bool is_msg_window_flowed(void)
/*
* Hack -- flush
*/
-static void msg_flush(player_type *player_ptr, int x)
+static void msg_flush(PlayerType *player_ptr, int x)
{
byte a = TERM_L_BLUE;
bool show_more = (num_more >= 0);
diff --git a/src/view/display-player-middle.cpp b/src/view/display-player-middle.cpp
index 998d9b4b4..9f80decfa 100644
--- a/src/view/display-player-middle.cpp
+++ b/src/view/display-player-middle.cpp
@@ -33,7 +33,7 @@
* @param hand æ¦å¨ã®è£
åé¨ä½ID
* @param hand_entry é
ç®ID
*/
-static void display_player_melee_bonus(player_type *player_ptr, int hand, int hand_entry)
+static void display_player_melee_bonus(PlayerType *player_ptr, int hand, int hand_entry)
{
HIT_PROB show_tohit = player_ptr->dis_to_h[hand];
HIT_POINT show_todam = player_ptr->dis_to_d[hand];
@@ -61,7 +61,7 @@ static void display_player_melee_bonus(player_type *player_ptr, int hand, int ha
* @brief å³æã«æ¯ã¹ã¦å·¦æã®è¡¨ç¤ºã«ã¼ãã³ãè¤éãªã®ã§åé¢
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_sub_hand(player_type *player_ptr)
+static void display_sub_hand(PlayerType *player_ptr)
{
if (can_attack_with_sub_hand(player_ptr)) {
display_player_melee_bonus(player_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
@@ -88,7 +88,7 @@ static void display_sub_hand(player_type *player_ptr)
* @brief æ¦å¨ã«ããå½ä¸çã¨ãã¡ã¼ã¸ã®è£æ£ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_hit_damage(player_type *player_ptr)
+static void display_hit_damage(PlayerType *player_ptr)
{
object_type *o_ptr = &player_ptr->inventory_list[INVEN_BOW];
HIT_PROB show_tohit = player_ptr->dis_to_h_b;
@@ -112,7 +112,7 @@ static void display_hit_damage(player_type *player_ptr)
* @brief å°ææ¦å¨åçã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_shoot_magnification(player_type *player_ptr)
+static void display_shoot_magnification(PlayerType *player_ptr)
{
int tmul = 0;
if (player_ptr->inventory_list[INVEN_BOW].k_idx) {
@@ -131,7 +131,7 @@ static void display_shoot_magnification(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param base_speed ãã¬ã¤ã¤ã¼ã®é度
*/
-static TERM_COLOR decide_speed_color(player_type *player_ptr, const int base_speed)
+static TERM_COLOR decide_speed_color(PlayerType *player_ptr, const int base_speed)
{
TERM_COLOR attr;
if (base_speed > 0) {
@@ -159,7 +159,7 @@ static TERM_COLOR decide_speed_color(player_type *player_ptr, const int base_spe
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @return ãã¬ã¤ã¤ã¼ã®é度
*/
-static int calc_temporary_speed(player_type *player_ptr)
+static int calc_temporary_speed(PlayerType *player_ptr)
{
int tmp_speed = 0;
if (!player_ptr->riding) {
@@ -186,7 +186,7 @@ static int calc_temporary_speed(player_type *player_ptr)
* @param base_speed ãã¬ã¤ã¤ã¼ã®ç´ ã®é度
* @param tmp_speed ã¢ã¤ãã çã§ä¸æçã«å¤åããé度é
*/
-static void display_player_speed(player_type *player_ptr, TERM_COLOR attr, int base_speed, int tmp_speed)
+static void display_player_speed(PlayerType *player_ptr, TERM_COLOR attr, int base_speed, int tmp_speed)
{
char buf[160];
if (tmp_speed) {
@@ -218,7 +218,7 @@ static void display_player_speed(player_type *player_ptr, TERM_COLOR attr, int b
* @brief ãã¬ã¤ã¤ã¼ã®ç¾å¨çµé¨å¤ã»æ大çµé¨å¤ã»æ¬¡ã®ã¬ãã«ã¾ã§ã«å¿
è¦ãªçµé¨å¤ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_player_exp(player_type *player_ptr)
+static void display_player_exp(PlayerType *player_ptr)
{
int e = (player_ptr->prace == PlayerRaceType::ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
if (player_ptr->exp >= player_ptr->max_exp)
@@ -243,7 +243,7 @@ static void display_player_exp(player_type *player_ptr)
* @brief ã²ã¼ã å
ã®çµéæéã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_playtime_in_game(player_type *player_ptr)
+static void display_playtime_in_game(PlayerType *player_ptr)
{
int day, hour, min;
extract_day_hour_min(player_ptr, &day, &hour, &min);
@@ -289,7 +289,7 @@ static void display_real_playtime(void)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Prints the following information on the screen.
*/
-void display_player_middle(player_type *player_ptr)
+void display_player_middle(PlayerType *player_ptr)
{
if (can_attack_with_main_hand(player_ptr))
display_player_melee_bonus(player_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
diff --git a/src/view/display-player-middle.h b/src/view/display-player-middle.h
index 80b0a2f51..d41e8d8cd 100644
--- a/src/view/display-player-middle.h
+++ b/src/view/display-player-middle.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void display_player_middle(player_type *player_ptr);
+class PlayerType;
+void display_player_middle(PlayerType *player_ptr);
diff --git a/src/view/display-player-misc-info.cpp b/src/view/display-player-misc-info.cpp
index 62ca8d547..3a7f08d9e 100644
--- a/src/view/display-player-misc-info.cpp
+++ b/src/view/display-player-misc-info.cpp
@@ -12,7 +12,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Special display, part 2a
*/
-void display_player_misc_info(player_type *player_ptr)
+void display_player_misc_info(PlayerType *player_ptr)
{
put_str(_("åå :", "Name :"), 1, 26);
put_str(_("æ§å¥ :", "Sex :"), 3, 1);
diff --git a/src/view/display-player-misc-info.h b/src/view/display-player-misc-info.h
index 10fe6ba64..3014f6a42 100644
--- a/src/view/display-player-misc-info.h
+++ b/src/view/display-player-misc-info.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void display_player_misc_info(player_type *player_ptr);
+class PlayerType;
+void display_player_misc_info(PlayerType *player_ptr);
diff --git a/src/view/display-player-stat-info.cpp b/src/view/display-player-stat-info.cpp
index 607e1adf8..43829da38 100644
--- a/src/view/display-player-stat-info.cpp
+++ b/src/view/display-player-stat-info.cpp
@@ -31,7 +31,7 @@
* @return åºç¤å¤
* @details æ大ã18ã«ãªãã®ã¯D&Dç±æ¥
*/
-static int calc_basic_stat(player_type *player_ptr, int stat_num)
+static int calc_basic_stat(PlayerType *player_ptr, int stat_num)
{
int e_adj = 0;
if ((player_ptr->stat_max[stat_num] > 18) && (player_ptr->stat_top[stat_num] > 18))
@@ -55,7 +55,7 @@ static int calc_basic_stat(player_type *player_ptr, int stat_num)
* @param stat_num è½åå¤çªå·
* @return è£æ£å¾ã®åºç¤ãã©ã¡ã¼ã¿
*/
-static int compensate_special_race(player_type *player_ptr, int stat_num)
+static int compensate_special_race(PlayerType *player_ptr, int stat_num)
{
if (!PlayerRace(player_ptr).equals(PlayerRaceType::ENT))
return 0;
@@ -91,7 +91,7 @@ static int compensate_special_race(player_type *player_ptr, int stat_num)
* @param row è¡æ°
* @param stat_col åæ°
*/
-static void display_basic_stat_name(player_type *player_ptr, int stat_num, int row, int stat_col)
+static void display_basic_stat_name(PlayerType *player_ptr, int stat_num, int row, int stat_col)
{
if (player_ptr->stat_cur[stat_num] < player_ptr->stat_max[stat_num])
c_put_str(TERM_WHITE, stat_names_reduced[stat_num], row + stat_num + 1, stat_col + 1);
@@ -109,7 +109,7 @@ static void display_basic_stat_name(player_type *player_ptr, int stat_num, int r
* @param stat_col åæ°
* @param buf è½åå¤ã®æ°å¤
*/
-static void display_basic_stat_value(player_type *player_ptr, int stat_num, int r_adj, int e_adj, int row, int stat_col, char *buf)
+static void display_basic_stat_value(PlayerType *player_ptr, int stat_num, int r_adj, int e_adj, int row, int stat_col, char *buf)
{
(void)sprintf(buf, "%3d", r_adj);
c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 13);
@@ -138,7 +138,7 @@ static void display_basic_stat_value(player_type *player_ptr, int stat_num, int
* @param row è¡æ°
* @param stat_col åæ°
*/
-static void process_stats(player_type *player_ptr, int row, int stat_col)
+static void process_stats(PlayerType *player_ptr, int row, int stat_col)
{
char buf[80];
for (int i = 0; i < A_MAX; i++) {
@@ -196,7 +196,7 @@ static void compensate_stat_by_weapon(char *c, TERM_COLOR *a, object_type *o_ptr
* @param row è¡æ°
* @param col åæ°
*/
-static void display_equipments_compensation(player_type *player_ptr, int row, int *col)
+static void display_equipments_compensation(PlayerType *player_ptr, int row, int *col)
{
for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
object_type *o_ptr;
@@ -224,7 +224,7 @@ static void display_equipments_compensation(player_type *player_ptr, int row, in
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param stat è½åå¤çªå·
*/
-static int compensation_stat_by_mutation(player_type *player_ptr, int stat)
+static int compensation_stat_by_mutation(PlayerType *player_ptr, int stat)
{
int compensation = 0;
if (stat == A_STR) {
@@ -295,7 +295,7 @@ static int compensation_stat_by_mutation(player_type *player_ptr, int stat)
* @param c è£æ£å¾ã®è¡¨ç¤ºè¨å·
* @param a 表示è²
*/
-static void change_display_by_mutation(player_type *player_ptr, int stat, char *c, TERM_COLOR *a)
+static void change_display_by_mutation(PlayerType *player_ptr, int stat, char *c, TERM_COLOR *a)
{
int compensation = compensation_stat_by_mutation(player_ptr, stat);
if (compensation == 0)
@@ -321,7 +321,7 @@ static void change_display_by_mutation(player_type *player_ptr, int stat, char *
* @param col åæ°
* @param row è¡æ°
*/
-static void display_mutation_compensation(player_type *player_ptr, int row, int col)
+static void display_mutation_compensation(PlayerType *player_ptr, int row, int col)
{
TrFlags flags;
player_flags(player_ptr, flags);
@@ -355,7 +355,7 @@ static void display_mutation_compensation(player_type *player_ptr, int row, int
* No mod, no sustain, will be a slate '.'
*
*/
-void display_player_stat_info(player_type *player_ptr)
+void display_player_stat_info(PlayerType *player_ptr)
{
int stat_col = 22;
int row = 3;
diff --git a/src/view/display-player-stat-info.h b/src/view/display-player-stat-info.h
index ed9def155..610357823 100644
--- a/src/view/display-player-stat-info.h
+++ b/src/view/display-player-stat-info.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void display_player_stat_info(player_type *player_ptr);
+class PlayerType;
+void display_player_stat_info(PlayerType *player_ptr);
diff --git a/src/view/display-player.cpp b/src/view/display-player.cpp
index e0e6af3f7..170f87581 100644
--- a/src/view/display-player.cpp
+++ b/src/view/display-player.cpp
@@ -48,7 +48,7 @@
* @param mode ã¹ãã¼ã¿ã¹è¡¨ç¤ºã¢ã¼ã
* @return ã©ããã®å¦çãããªãããTRUEãä½ãããªãã£ããFALSE
*/
-static bool display_player_info(player_type *player_ptr, int mode)
+static bool display_player_info(PlayerType *player_ptr, int mode)
{
if (mode == 2) {
display_player_misc_info(player_ptr);
@@ -79,7 +79,7 @@ static bool display_player_info(player_type *player_ptr, int mode)
* @brief ååãæ§å¥ã種æãè·æ¥ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_player_basic_info(player_type *player_ptr)
+static void display_player_basic_info(PlayerType *player_ptr)
{
char tmp[64];
#ifdef JP
@@ -98,7 +98,7 @@ static void display_player_basic_info(player_type *player_ptr)
* @brief éæ³é åã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_magic_realms(player_type *player_ptr)
+static void display_magic_realms(PlayerType *player_ptr)
{
if (player_ptr->realm1 == REALM_NONE && player_ptr->element == REALM_NONE)
return;
@@ -120,7 +120,7 @@ static void display_magic_realms(player_type *player_ptr)
* @details
* æ¥æ¬èªçã§ã¯ã身é·ã¯cmã«ãä½éã¯kgã«å¤æ´ãã¦ãã
*/
-static void display_phisique(player_type *player_ptr)
+static void display_phisique(PlayerType *player_ptr)
{
#ifdef JP
display_player_one_line(ENTRY_AGE, format("%dæ", (int)player_ptr->age), TERM_L_BLUE);
@@ -141,7 +141,7 @@ static void display_phisique(player_type *player_ptr)
* @brief è½åå¤ã (æ¸å°ãã¦ãããè²ãå¤ãã¦)表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_player_stats(player_type *player_ptr)
+static void display_player_stats(PlayerType *player_ptr)
{
char buf[80];
for (int i = 0; i < A_MAX; i++) {
@@ -170,7 +170,7 @@ static void display_player_stats(player_type *player_ptr)
* @param statmsg ã¡ãã»ã¼ã¸ãããã¡
* @return çãã¦ãããFALSEãæ»ãã§ãããTRUE
*/
-static bool search_death_cause(player_type *player_ptr, char *statmsg)
+static bool search_death_cause(PlayerType *player_ptr, char *statmsg)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!player_ptr->is_dead)
@@ -220,7 +220,7 @@ static bool search_death_cause(player_type *player_ptr, char *statmsg)
* @param statmsg ã¡ãã»ã¼ã¸ãããã¡
* @return ã¯ã¨ã¹ãå
ã§ããã°TRUEãããªããã°FALSE
*/
-static bool decide_death_in_quest(player_type *player_ptr, char *statmsg)
+static bool decide_death_in_quest(PlayerType *player_ptr, char *statmsg)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (!floor_ptr->inside_quest || !quest_type::is_fixed(floor_ptr->inside_quest))
@@ -241,7 +241,7 @@ static bool decide_death_in_quest(player_type *player_ptr, char *statmsg)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param statmsg ã¡ãã»ã¼ã¸ãããã¡
*/
-static void decide_current_floor(player_type *player_ptr, char *statmsg)
+static void decide_current_floor(PlayerType *player_ptr, char *statmsg)
{
if (search_death_cause(player_ptr, statmsg))
return;
@@ -298,7 +298,7 @@ static void display_current_floor(char *statmsg)
* Mode 4 = mutations
*
*/
-void display_player(player_type *player_ptr, int mode)
+void display_player(PlayerType *player_ptr, int mode)
{
if ((player_ptr->muta.any() || has_good_luck(player_ptr)) && display_mutations)
mode = (mode % 6);
@@ -346,7 +346,7 @@ void display_player(player_type *player_ptr, int mode)
* @param mode ãªãã·ã§ã³
* @todo y = 6ãx = 0ãmode = 0ã§åºå®ãä½ã¨ããã
*/
-void display_player_equippy(player_type *player_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
+void display_player_equippy(PlayerType *player_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
{
int max_i = (mode & DP_WP) ? INVEN_BOW + 1 : INVEN_TOTAL;
for (int i = INVEN_MAIN_HAND; i < max_i; i++) {
diff --git a/src/view/display-player.h b/src/view/display-player.h
index da913c6e3..61ba0534f 100644
--- a/src/view/display-player.h
+++ b/src/view/display-player.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void display_player(player_type *player_ptr, int mode);
-void display_player_equippy(player_type *player_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode);
+class PlayerType;
+void display_player(PlayerType *player_ptr, int mode);
+void display_player_equippy(PlayerType *player_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode);
diff --git a/src/view/display-self-info.cpp b/src/view/display-self-info.cpp
index 630eb754f..238e79ddd 100644
--- a/src/view/display-self-info.cpp
+++ b/src/view/display-self-info.cpp
@@ -9,7 +9,7 @@
#include "term/screen-processor.h"
#include
-void display_life_rating(player_type *player_ptr, self_info_type *self_ptr)
+void display_life_rating(PlayerType *player_ptr, self_info_type *self_ptr)
{
player_ptr->knowledge |= KNOW_STAT | KNOW_HPRATE;
strcpy(self_ptr->plev_buf, "");
@@ -21,7 +21,7 @@ void display_life_rating(player_type *player_ptr, self_info_type *self_ptr)
self_ptr->info[self_ptr->line++] = "";
}
-void display_max_base_status(player_type *player_ptr, self_info_type *self_ptr)
+void display_max_base_status(PlayerType *player_ptr, self_info_type *self_ptr)
{
self_ptr->info[self_ptr->line++] = _("è½åã®æ大å¤", "Limits of maximum stats");
for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
@@ -32,7 +32,7 @@ void display_max_base_status(player_type *player_ptr, self_info_type *self_ptr)
}
}
-void display_virtue(player_type *player_ptr, self_info_type *self_ptr)
+void display_virtue(PlayerType *player_ptr, self_info_type *self_ptr)
{
self_ptr->info[self_ptr->line++] = "";
std::string alg = PlayerAlignment(player_ptr).get_alignment_description(true);
@@ -77,7 +77,7 @@ void display_virtue(player_type *player_ptr, self_info_type *self_ptr)
}
}
-void display_mimic_race_ability(player_type *player_ptr, self_info_type *self_ptr)
+void display_mimic_race_ability(PlayerType *player_ptr, self_info_type *self_ptr)
{
switch (player_ptr->mimic_form) {
case MIMIC_DEMON:
diff --git a/src/view/display-self-info.h b/src/view/display-self-info.h
index 8679eeed8..c54c2dea5 100644
--- a/src/view/display-self-info.h
+++ b/src/view/display-self-info.h
@@ -1,9 +1,9 @@
#pragma once
-struct player_type;
+class PlayerType;
struct self_info_type;
-void display_life_rating(player_type *player_ptr, self_info_type *self_ptr);
-void display_max_base_status(player_type *player_ptr, self_info_type *self_ptr);
-void display_virtue(player_type *player_ptr, self_info_type *self_ptr);
-void display_mimic_race_ability(player_type *player_ptr, self_info_type *self_ptr);
+void display_life_rating(PlayerType *player_ptr, self_info_type *self_ptr);
+void display_max_base_status(PlayerType *player_ptr, self_info_type *self_ptr);
+void display_virtue(PlayerType *player_ptr, self_info_type *self_ptr);
+void display_mimic_race_ability(PlayerType *player_ptr, self_info_type *self_ptr);
void display_self_info(self_info_type *self_ptr);
diff --git a/src/view/display-store.cpp b/src/view/display-store.cpp
index 12b321deb..2ec0780d9 100644
--- a/src/view/display-store.cpp
+++ b/src/view/display-store.cpp
@@ -26,7 +26,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details
*/
-void store_prt_gold(player_type *player_ptr)
+void store_prt_gold(PlayerType *player_ptr)
{
prt(_("ææã¡ã®ãé: ", "Gold Remaining: "), 19 + xtra_stock, 53);
char out_val[64];
@@ -40,7 +40,7 @@ void store_prt_gold(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param pos 表示è¡
*/
-void display_entry(player_type *player_ptr, int pos)
+void display_entry(PlayerType *player_ptr, int pos)
{
object_type *o_ptr;
o_ptr = &st_ptr->stock[pos];
@@ -111,7 +111,7 @@ void display_entry(player_type *player_ptr, int pos)
* @details
* All prices are listed as "per individual object". -BEN-
*/
-void display_store_inventory(player_type *player_ptr)
+void display_store_inventory(PlayerType *player_ptr)
{
int k;
for (k = 0; k < store_bottom; k++) {
@@ -145,7 +145,7 @@ void display_store_inventory(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details
*/
-void display_store(player_type *player_ptr)
+void display_store(PlayerType *player_ptr)
{
term_clear();
if (cur_store_num == StoreSaleType::HOME) {
diff --git a/src/view/display-store.h b/src/view/display-store.h
index cc42654b4..564abd90d 100644
--- a/src/view/display-store.h
+++ b/src/view/display-store.h
@@ -1,7 +1,7 @@
#pragma once
-struct player_type;
-void store_prt_gold(player_type *player_ptr);
-void display_entry(player_type *player_ptr, int pos);
-void display_store_inventory(player_type *player_ptr);
-void display_store(player_type *player_ptr);
+class PlayerType;
+void store_prt_gold(PlayerType *player_ptr);
+void display_entry(PlayerType *player_ptr, int pos);
+void display_store_inventory(PlayerType *player_ptr);
+void display_store(PlayerType *player_ptr);
diff --git a/src/view/object-describer.cpp b/src/view/object-describer.cpp
index a548deb8a..0af5708bc 100644
--- a/src/view/object-describer.cpp
+++ b/src/view/object-describer.cpp
@@ -17,7 +17,7 @@
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item æ®éã表示ããããã¬ã¤ã¤ã¼ã®ã¢ã¤ãã ææã¹ããã
*/
-void inven_item_charges(player_type *player_ptr, INVENTORY_IDX item)
+void inven_item_charges(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr = &player_ptr->inventory_list[item];
if ((o_ptr->tval != ItemKindType::STAFF) && (o_ptr->tval != ItemKindType::WAND))
@@ -48,7 +48,7 @@ void inven_item_charges(player_type *player_ptr, INVENTORY_IDX item)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param item æ®éã表示ããããã¬ã¤ã¤ã¼ã®ã¢ã¤ãã ææã¹ããã
*/
-void inven_item_describe(player_type *player_ptr, INVENTORY_IDX item)
+void inven_item_describe(PlayerType *player_ptr, INVENTORY_IDX item)
{
object_type *o_ptr = &player_ptr->inventory_list[item];
GAME_TEXT o_name[MAX_NLEN];
@@ -72,7 +72,7 @@ void inven_item_describe(player_type *player_ptr, INVENTORY_IDX item)
* @details
* Include list of usable spells for readible books
*/
-void display_koff(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
+void display_koff(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx)
{
object_type forge;
object_type *q_ptr;
diff --git a/src/view/object-describer.h b/src/view/object-describer.h
index c8c2208ab..097b089c2 100644
--- a/src/view/object-describer.h
+++ b/src/view/object-describer.h
@@ -2,7 +2,7 @@
#include "system/angband.h"
-struct player_type;
-void inven_item_charges(player_type *player_ptr, INVENTORY_IDX item);
-void inven_item_describe(player_type *player_ptr, INVENTORY_IDX item);
-void display_koff(player_type *player_ptr, KIND_OBJECT_IDX k_idx);
+class PlayerType;
+void inven_item_charges(PlayerType *player_ptr, INVENTORY_IDX item);
+void inven_item_describe(PlayerType *player_ptr, INVENTORY_IDX item);
+void display_koff(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx);
diff --git a/src/view/status-first-page.cpp b/src/view/status-first-page.cpp
index 832690fdd..2052f41e8 100644
--- a/src/view/status-first-page.cpp
+++ b/src/view/status-first-page.cpp
@@ -38,7 +38,7 @@ static TERM_COLOR likert_color = TERM_WHITE;
* @param shots å°æåæ°
* @param shot_frac å°æé度
*/
-static void calc_shot_params(player_type *player_ptr, object_type *o_ptr, int *shots, int *shot_frac)
+static void calc_shot_params(PlayerType *player_ptr, object_type *o_ptr, int *shots, int *shot_frac)
{
if (o_ptr->k_idx == 0)
return;
@@ -72,7 +72,7 @@ static void calc_shot_params(player_type *player_ptr, object_type *o_ptr, int *s
* @param o_ptr è£
åä¸ã®æ¦å¨ã¸ã®åç
§ãã¤ã³ã¿
* @return å©ãæãªãTRUEãå対ã®æãªãFALSE
*/
-static bool calc_weapon_damage_limit(player_type *player_ptr, int hand, int *damage, int *basedam, object_type *o_ptr)
+static bool calc_weapon_damage_limit(PlayerType *player_ptr, int hand, int *damage, int *basedam, object_type *o_ptr)
{
PLAYER_LEVEL level = player_ptr->lev;
if (hand > 0) {
@@ -131,7 +131,7 @@ static bool calc_weapon_one_hand(object_type *o_ptr, int hand, int *damage, int
* @param flgs ãªãã¸ã§ã¯ããã©ã°ç¾¤
* @return å¼·åå¾ã®ç´ æãã¡ã¼ã¸
*/
-static int strengthen_basedam(player_type *player_ptr, object_type *o_ptr, int basedam, const TrFlags &flgs)
+static int strengthen_basedam(PlayerType *player_ptr, object_type *o_ptr, int basedam, const TrFlags &flgs)
{
if (o_ptr->is_fully_known() && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))) {
/* vorpal blade */
@@ -244,7 +244,7 @@ static concptr likert(int x, int y)
* @param damage ç´æ¥æ»æã®ãã¡ã¼ã¸
* @param to_h å½ä¸è£æ£
*/
-static void calc_two_hands(player_type *player_ptr, int *damage, int *to_h)
+static void calc_two_hands(PlayerType *player_ptr, int *damage, int *to_h)
{
object_type *o_ptr;
o_ptr = &player_ptr->inventory_list[INVEN_BOW];
@@ -295,7 +295,7 @@ static void calc_two_hands(player_type *player_ptr, int *damage, int *to_h)
* @param shot_frac å°æé度
* @param display_player_one_line 1è¡è¡¨ç¤ºç¨ã®ã³ã¼ã«ããã¯é¢æ°
*/
-static void display_first_page(player_type *player_ptr, int xthb, int *damage, int shots, int shot_frac)
+static void display_first_page(PlayerType *player_ptr, int xthb, int *damage, int shots, int shot_frac)
{
int xthn = player_ptr->skill_thn + (player_ptr->to_h_m * BTH_PLUS_ADJ);
@@ -375,7 +375,7 @@ static void display_first_page(player_type *player_ptr, int xthb, int *damage, i
* @details
* This code is "imitated" elsewhere to "dump" a character sheet.
*/
-void display_player_various(player_type *player_ptr)
+void display_player_various(PlayerType *player_ptr)
{
object_type *o_ptr;
o_ptr = &player_ptr->inventory_list[INVEN_BOW];
diff --git a/src/view/status-first-page.h b/src/view/status-first-page.h
index ae0cd3271..89b7ebbff 100644
--- a/src/view/status-first-page.h
+++ b/src/view/status-first-page.h
@@ -50,5 +50,5 @@
#define ENTRY_EXP_ANDR 43
#define ENTRY_EXP_TO_ADV_ANDR 44
-struct player_type;
-void display_player_various(player_type *player_ptr);
+class PlayerType;
+void display_player_various(PlayerType *player_ptr);
diff --git a/src/window/display-sub-window-spells.cpp b/src/window/display-sub-window-spells.cpp
index 886f487b2..f13266114 100644
--- a/src/window/display-sub-window-spells.cpp
+++ b/src/window/display-sub-window-spells.cpp
@@ -26,7 +26,7 @@
* Need to analyze size of the window.
* Need more color coding.
*/
-static void display_spell_list(player_type *player_ptr)
+static void display_spell_list(PlayerType *player_ptr)
{
TERM_LEN y, x;
int m[9];
@@ -173,7 +173,7 @@ static void display_spell_list(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Hack -- display spells in sub-windows
*/
-void fix_spell(player_type *player_ptr)
+void fix_spell(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
diff --git a/src/window/display-sub-window-spells.h b/src/window/display-sub-window-spells.h
index d2279cb59..8740fb1c6 100644
--- a/src/window/display-sub-window-spells.h
+++ b/src/window/display-sub-window-spells.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void fix_spell(player_type *player_ptr);
+class PlayerType;
+void fix_spell(PlayerType *player_ptr);
diff --git a/src/window/display-sub-windows.cpp b/src/window/display-sub-windows.cpp
index 36ef3ac26..493c531ae 100644
--- a/src/window/display-sub-windows.cpp
+++ b/src/window/display-sub-windows.cpp
@@ -66,7 +66,7 @@ FixItemTesterSetter::~FixItemTesterSetter()
* @brief ãµãã¦ã£ã³ãã¦ã«ææåä¸è¦§ã表示ãã / Hack -- display inventory in sub-windows
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_inventory(player_type *player_ptr)
+void fix_inventory(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -198,7 +198,7 @@ void print_monster_list(floor_type *floor_ptr, const std::vector &m
* @brief åºç¾ä¸ã¢ã³ã¹ã¿ã¼ã®ãªã¹ãããµãã¦ã£ã³ãã¦ã«è¡¨ç¤ºãã / Hack -- display monster list in sub-windows
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_monster_list(player_type *player_ptr)
+void fix_monster_list(PlayerType *player_ptr)
{
static std::vector monster_list;
std::once_flag once;
@@ -231,7 +231,7 @@ void fix_monster_list(player_type *player_ptr)
* @brief è£
åã¢ã¤ãã ä¸è¦§ã表示ãã /
* Choice window "shadow" of the "show_equip()" function
*/
-static void display_equipment(player_type *player_ptr, const ItemTester &item_tester)
+static void display_equipment(PlayerType *player_ptr, const ItemTester &item_tester)
{
if (!player_ptr || !player_ptr->inventory_list)
return;
@@ -304,7 +304,7 @@ static void display_equipment(player_type *player_ptr, const ItemTester &item_te
* Hack -- display equipment in sub-windows
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_equip(player_type *player_ptr)
+void fix_equip(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -325,7 +325,7 @@ void fix_equip(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* Hack -- display character in sub-windows
*/
-void fix_player(player_type *player_ptr)
+void fix_player(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -381,7 +381,7 @@ void fix_message(void)
* @details
* Note that the "player" symbol does NOT appear on the map.
*/
-void fix_overhead(player_type *player_ptr)
+void fix_overhead(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -408,7 +408,7 @@ void fix_overhead(player_type *player_ptr)
* @brief èªåã®å¨è¾ºã®å°å½¢ãTermã«è¡¨ç¤ºãã
* @param ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-static void display_dungeon(player_type *player_ptr)
+static void display_dungeon(PlayerType *player_ptr)
{
TERM_COLOR ta = 0;
SYMBOL_CODE tc = '\0';
@@ -445,7 +445,7 @@ static void display_dungeon(player_type *player_ptr)
* @brief èªåã®å¨è¾ºã®ãã³ã¸ã§ã³ã®å°å½¢ããµãã¦ã£ã³ãã¦ã«è¡¨ç¤ºãã / display dungeon view around player in a sub window
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_dungeon(player_type *player_ptr)
+void fix_dungeon(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -467,7 +467,7 @@ void fix_dungeon(player_type *player_ptr)
* Hack -- display dungeon view in sub-windows
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_monster(player_type *player_ptr)
+void fix_monster(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -491,7 +491,7 @@ void fix_monster(player_type *player_ptr)
* Hack -- display object recall in sub-windows
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void fix_object(player_type *player_ptr)
+void fix_object(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
term_type *old = Term;
@@ -536,7 +536,7 @@ static const monster_type *monster_on_floor_items(floor_type *floor_ptr, const g
* @param y åç
§ãã座æ¨ã°ãªããã®y座æ¨
* @param x åç
§ãã座æ¨ã°ãªããã®x座æ¨
*/
-static void display_floor_item_list(player_type *player_ptr, const int y, const int x)
+static void display_floor_item_list(PlayerType *player_ptr, const int y, const int x)
{
// Term ã®è¡æ°ãåå¾ã
TERM_LEN term_h;
@@ -612,7 +612,7 @@ static void display_floor_item_list(player_type *player_ptr, const int y, const
/*!
* @brief (y,x) ã®ã¢ã¤ãã ä¸è¦§ããµãã¦ã£ã³ãã¦ã«è¡¨ç¤ºãã / display item at (y,x) in sub-windows
*/
-void fix_floor_item_list(player_type *player_ptr, const int y, const int x)
+void fix_floor_item_list(PlayerType *player_ptr, const int y, const int x)
{
for (int j = 0; j < 8; j++) {
if (!angband_term[j])
@@ -636,7 +636,7 @@ void fix_floor_item_list(player_type *player_ptr, const int y, const int x)
* @brief ãµãã¦ã£ã³ãã¦ã«ææåãè£
ååãªã¹ãã®è¡¨ç¤ºãè¡ã /
* Flip "inven" and "equip" in any sub-windows
*/
-void toggle_inventory_equipment(player_type *player_ptr)
+void toggle_inventory_equipment(PlayerType *player_ptr)
{
for (int j = 0; j < 8; j++) {
if (!angband_term[j])
diff --git a/src/window/display-sub-windows.h b/src/window/display-sub-windows.h
index ce069909f..64068f2dd 100644
--- a/src/window/display-sub-windows.h
+++ b/src/window/display-sub-windows.h
@@ -5,20 +5,20 @@
#include
struct floor_type;
-struct player_type;
+class PlayerType;
class ItemTester;
-void fix_inventory(player_type *player_ptr);
+void fix_inventory(PlayerType *player_ptr);
void print_monster_list(floor_type *floor_ptr, const std::vector &monster_list, TERM_LEN x, TERM_LEN y, TERM_LEN max_lines);
-void fix_monster_list(player_type *player_ptr);
-void fix_equip(player_type *player_ptr);
-void fix_player(player_type *player_ptr);
+void fix_monster_list(PlayerType *player_ptr);
+void fix_equip(PlayerType *player_ptr);
+void fix_player(PlayerType *player_ptr);
void fix_message(void);
-void fix_overhead(player_type *player_ptr);
-void fix_dungeon(player_type *player_ptr);
-void fix_monster(player_type *player_ptr);
-void fix_object(player_type *player_ptr);
-void fix_floor_item_list(player_type *player_ptr, const int y, const int x);
-void toggle_inventory_equipment(player_type *player_ptr);
+void fix_overhead(PlayerType *player_ptr);
+void fix_dungeon(PlayerType *player_ptr);
+void fix_monster(PlayerType *player_ptr);
+void fix_object(PlayerType *player_ptr);
+void fix_floor_item_list(PlayerType *player_ptr, const int y, const int x);
+void toggle_inventory_equipment(PlayerType *player_ptr);
/*!
* @brief ãµãã¦ã£ã³ãã¦è¡¨ç¤ºç¨ã® ItemTester ãªãã¸ã§ã¯ããè¨å®ããã¯ã©ã¹
diff --git a/src/window/main-window-equipments.cpp b/src/window/main-window-equipments.cpp
index 7aceedc96..ae6d0f8e4 100644
--- a/src/window/main-window-equipments.cpp
+++ b/src/window/main-window-equipments.cpp
@@ -24,7 +24,7 @@
* @param target_item ã¢ã¤ãã ã®é¸æå¦çãè¡ããå¦ãã
* @return é¸æããã¢ã¤ãã ã®ã¿ã°
*/
-COMMAND_CODE show_equipment(player_type *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester &item_tester)
+COMMAND_CODE show_equipment(PlayerType *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester &item_tester)
{
COMMAND_CODE i;
int j, k, l;
diff --git a/src/window/main-window-equipments.h b/src/window/main-window-equipments.h
index 02f128990..f91add28b 100644
--- a/src/window/main-window-equipments.h
+++ b/src/window/main-window-equipments.h
@@ -2,6 +2,6 @@
#include "object/tval-types.h"
-struct player_type;
+class PlayerType;
class ItemTester;
-void display_inventory(player_type *player_ptr, const ItemTester& item_tester);
+void display_inventory(PlayerType *player_ptr, const ItemTester& item_tester);
diff --git a/src/window/main-window-left-frame.cpp b/src/window/main-window-left-frame.cpp
index 19f62e871..bc8c4bd30 100644
--- a/src/window/main-window-left-frame.cpp
+++ b/src/window/main-window-left-frame.cpp
@@ -22,7 +22,7 @@
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ç§°å·ã表示ãã / Prints "title", including "wizard" or "winner" as needed.
*/
-void print_title(player_type *player_ptr)
+void print_title(PlayerType *player_ptr)
{
GAME_TEXT str[14];
concptr p = "";
@@ -43,7 +43,7 @@ void print_title(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ã¬ãã«ã表示ãã / Prints level
*/
-void print_level(player_type *player_ptr)
+void print_level(PlayerType *player_ptr)
{
char tmp[32];
sprintf(tmp, "%5d", player_ptr->lev);
@@ -59,7 +59,7 @@ void print_level(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®çµé¨å¤ã表示ãã / Display the experience
*/
-void print_exp(player_type *player_ptr)
+void print_exp(PlayerType *player_ptr)
{
char out_val[32];
@@ -88,7 +88,7 @@ void print_exp(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ACã表示ãã / Prints current AC
*/
-void print_ac(player_type *player_ptr)
+void print_ac(PlayerType *player_ptr)
{
char tmp[32];
@@ -107,7 +107,7 @@ void print_ac(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®HPã表示ãã / Prints Cur/Max hit points
*/
-void print_hp(player_type *player_ptr)
+void print_hp(PlayerType *player_ptr)
{
char tmp[32];
put_str("HP", ROW_CURHP, COL_CURHP);
@@ -131,7 +131,7 @@ void print_hp(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®MPã表示ãã / Prints players max/cur spell points
*/
-void print_sp(player_type *player_ptr)
+void print_sp(PlayerType *player_ptr)
{
char tmp[32];
byte color;
@@ -159,7 +159,7 @@ void print_sp(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ææéã表示ãã / Prints current gold
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_gold(player_type *player_ptr)
+void print_gold(PlayerType *player_ptr)
{
char tmp[32];
put_str(_("ï¼ ", "AU "), ROW_GOLD, COL_GOLD);
@@ -171,7 +171,7 @@ void print_gold(player_type *player_ptr)
* @brief ç¾å¨ã®ããã¢ã®æ·±ãã表示ãã / Prints depth in stat area
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_depth(player_type *player_ptr)
+void print_depth(PlayerType *player_ptr)
{
char depths[32];
TERM_COLOR attr = TERM_WHITE;
@@ -242,7 +242,7 @@ void print_depth(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ã¹ãã¼ã¿ã¹ãä¸æ¬è¡¨ç¤ºããï¼å·¦å´é¨åï¼ / Display basic info (mostly left of map)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_frame_basic(player_type *player_ptr)
+void print_frame_basic(PlayerType *player_ptr)
{
if (player_ptr->mimic_form) {
print_field(mimic_info[player_ptr->mimic_form].title, ROW_RACE, COL_RACE);
@@ -286,7 +286,7 @@ void print_frame_basic(player_type *player_ptr)
* health-bar stops tracking any monster that "disappears".
*
*/
-void health_redraw(player_type *player_ptr, bool riding)
+void health_redraw(PlayerType *player_ptr, bool riding)
{
int16_t health_who;
int row, col;
diff --git a/src/window/main-window-left-frame.h b/src/window/main-window-left-frame.h
index c965f7355..32c8784e5 100644
--- a/src/window/main-window-left-frame.h
+++ b/src/window/main-window-left-frame.h
@@ -1,13 +1,13 @@
#pragma once
-struct player_type;
-void print_title(player_type *player_ptr);
-void print_level(player_type *player_ptr);
-void print_exp(player_type *player_ptr);
-void print_ac(player_type *player_ptr);
-void print_hp(player_type *player_ptr);
-void print_sp(player_type *player_ptr);
-void print_gold(player_type *player_ptr);
-void print_depth(player_type *player_ptr);
-void print_frame_basic(player_type *player_ptr);
-void health_redraw(player_type *player_ptr, bool riding);
+class PlayerType;
+void print_title(PlayerType *player_ptr);
+void print_level(PlayerType *player_ptr);
+void print_exp(PlayerType *player_ptr);
+void print_ac(PlayerType *player_ptr);
+void print_hp(PlayerType *player_ptr);
+void print_sp(PlayerType *player_ptr);
+void print_gold(PlayerType *player_ptr);
+void print_depth(PlayerType *player_ptr);
+void print_frame_basic(PlayerType *player_ptr);
+void health_redraw(PlayerType *player_ptr, bool riding);
diff --git a/src/window/main-window-stat-poster.cpp b/src/window/main-window-stat-poster.cpp
index e5d14a630..80dab8832 100644
--- a/src/window/main-window-stat-poster.cpp
+++ b/src/window/main-window-stat-poster.cpp
@@ -46,7 +46,7 @@
* @brief ãã¬ã¤ã¤ã¼è½åå¤ãæç»ãã / Print character stat in given row, column
* @param stat æç»ããã¹ãã¼ã¿ã¹ã®ID
*/
-void print_stat(player_type *player_ptr, int stat)
+void print_stat(PlayerType *player_ptr, int stat)
{
GAME_TEXT tmp[32];
if (player_ptr->stat_cur[stat] < player_ptr->stat_max[stat]) {
@@ -73,7 +73,7 @@ void print_stat(player_type *player_ptr, int stat)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®è² å·ç¶æ
ã表示ãã
*/
-void print_cut(player_type *player_ptr)
+void print_cut(PlayerType *player_ptr)
{
auto player_cut = player_ptr->effects()->cut();
if (!player_cut->is_cut()) {
@@ -89,7 +89,7 @@ void print_cut(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®æ¦æ§ç¶æ
ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_stun(player_type *player_ptr)
+void print_stun(PlayerType *player_ptr)
{
auto player_stun = player_ptr->effects()->stun();
if (!player_stun->is_stunned()) {
@@ -105,7 +105,7 @@ void print_stun(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ç©ºè
¹ç¶æ
ã表示ãã / Prints status of hunger
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_hunger(player_type *player_ptr)
+void print_hunger(PlayerType *player_ptr)
{
if (allow_debug_options && player_ptr->current_floor_ptr->inside_arena)
return;
@@ -146,7 +146,7 @@ void print_hunger(player_type *player_ptr)
* This function was a major bottleneck when resting, so a lot of
* the text formatting code was optimized in place below.
*/
-void print_state(player_type *player_ptr)
+void print_state(PlayerType *player_ptr)
{
TERM_COLOR attr = TERM_WHITE;
GAME_TEXT text[16];
@@ -244,7 +244,7 @@ void print_state(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®è¡åé度ã表示ãã / Prints the speed_value of a character. -CJS-
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_speed(player_type *player_ptr)
+void print_speed(PlayerType *player_ptr)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -301,7 +301,7 @@ void print_speed(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®åªæå¦ç¿å¯è½ç¶æ
ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_study(player_type *player_ptr)
+void print_study(PlayerType *player_ptr)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -319,7 +319,7 @@ void print_study(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ãã®ã¾ãå¯è½ç¶æ
ã表示ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_imitation(player_type *player_ptr)
+void print_imitation(PlayerType *player_ptr)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -345,7 +345,7 @@ void print_imitation(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @bar_flags 表示å¯å¦ã決ããããã®ãã©ã°ç¾¤
*/
-static void add_hex_status_flags(player_type *player_ptr, BIT_FLAGS *bar_flags)
+static void add_hex_status_flags(PlayerType *player_ptr, BIT_FLAGS *bar_flags)
{
if (player_ptr->realm1 != REALM_HEX) {
return;
@@ -433,7 +433,7 @@ static void add_hex_status_flags(player_type *player_ptr, BIT_FLAGS *bar_flags)
/*!
* @brief ä¸é¨ã«ç¶æ
表示ãè¡ã / Show status bar
*/
-void print_status(player_type *player_ptr)
+void print_status(PlayerType *player_ptr)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -652,7 +652,7 @@ void print_status(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ã¹ãã¼ã¿ã¹ãä¸æ¬è¡¨ç¤ºããï¼ä¸é¨åï¼ / Display extra info (mostly below map)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void print_frame_extra(player_type *player_ptr)
+void print_frame_extra(PlayerType *player_ptr)
{
print_cut(player_ptr);
print_stun(player_ptr);
diff --git a/src/window/main-window-stat-poster.h b/src/window/main-window-stat-poster.h
index a08f19562..13bab0f02 100644
--- a/src/window/main-window-stat-poster.h
+++ b/src/window/main-window-stat-poster.h
@@ -1,13 +1,13 @@
#pragma once
-struct player_type;
-void print_stat(player_type *player_ptr, int stat);
-void print_cut(player_type *player_ptr);
-void print_stun(player_type *player_ptr);
-void print_hunger(player_type *player_ptr);
-void print_state(player_type *player_ptr);
-void print_speed(player_type *player_ptr);
-void print_study(player_type *player_ptr);
-void print_imitation(player_type *player_ptr);
-void print_status(player_type *player_ptr);
-void print_frame_extra(player_type *player_ptr);
+class PlayerType;
+void print_stat(PlayerType *player_ptr, int stat);
+void print_cut(PlayerType *player_ptr);
+void print_stun(PlayerType *player_ptr);
+void print_hunger(PlayerType *player_ptr);
+void print_state(PlayerType *player_ptr);
+void print_speed(PlayerType *player_ptr);
+void print_study(PlayerType *player_ptr);
+void print_imitation(PlayerType *player_ptr);
+void print_status(PlayerType *player_ptr);
+void print_frame_extra(PlayerType *player_ptr);
diff --git a/src/window/main-window-util.cpp b/src/window/main-window-util.cpp
index 397a25f2a..dd019f0d2 100644
--- a/src/window/main-window-util.cpp
+++ b/src/window/main-window-util.cpp
@@ -63,7 +63,7 @@ void print_field(concptr info, TERM_LEN row, TERM_LEN col)
* of both "lite_spot()" and "print_rel()", and that we use the
* "lite_spot()" function to display the player grid, if needed.
*/
-void print_map(player_type *player_ptr)
+void print_map(PlayerType *player_ptr)
{
TERM_LEN wid, hgt;
term_get_size(&wid, &hgt);
@@ -114,7 +114,7 @@ void print_map(player_type *player_ptr)
(void)term_set_cursor(v);
}
-static void display_shortened_item_name(player_type *player_ptr, object_type *o_ptr, int y)
+static void display_shortened_item_name(PlayerType *player_ptr, object_type *o_ptr, int y)
{
char buf[MAX_NLEN];
describe_flavor(player_ptr, buf, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NAME_ONLY));
@@ -184,7 +184,7 @@ static void display_shortened_item_name(player_type *player_ptr, object_type *o_
* ã¡ã¤ã³ã¦ã£ã³ãã¦('M'ã³ãã³ã)ããµãã¦ã£ã³ãã¦å
¼(縮å°å³)ç¨ã
* use_bigtileæã«æ¨ªã®æç»åæ°ã¯1/2ã«ãªãã
*/
-void display_map(player_type *player_ptr, int *cy, int *cx)
+void display_map(PlayerType *player_ptr, int *cy, int *cx)
{
int i, j, x, y;
@@ -323,7 +323,7 @@ void display_map(player_type *player_ptr, int *cy, int *cx)
view_granite_lite = old_view_granite_lite;
}
-void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp)
+void set_term_color(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp)
{
if (!player_bold(player_ptr, y, x))
return;
diff --git a/src/window/main-window-util.h b/src/window/main-window-util.h
index 44f996769..c2048f433 100644
--- a/src/window/main-window-util.h
+++ b/src/window/main-window-util.h
@@ -16,9 +16,9 @@ extern POSITION panel_row_prt;
extern int match_autopick;
extern int feat_priority;
-struct player_type;
+class PlayerType;
void print_field(concptr info, TERM_LEN row, TERM_LEN col);
-void print_map(player_type *player_ptr);
-void display_map(player_type *player_ptr, int *cy, int *cx);
-void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp);
+void print_map(PlayerType *player_ptr);
+void display_map(PlayerType *player_ptr, int *cy, int *cx);
+void set_term_color(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp);
int panel_col_of(int col);
diff --git a/src/wizard/artifact-analyzer.cpp b/src/wizard/artifact-analyzer.cpp
index d5dd65044..cbabe1f58 100644
--- a/src/wizard/artifact-analyzer.cpp
+++ b/src/wizard/artifact-analyzer.cpp
@@ -48,7 +48,7 @@ static concptr *spoiler_flag_aux(const TrFlags &art_flags, const flag_desc *flag
* @param o_ptr è¨è¿°ãå¾ãããªãã¸ã§ã¯ãã®åç
§ãã¤ã³ã¿
* @param desc_ptr è¨è¿°å
容ãè¿ãããã®æåååç
§ãã¤ã³ã¿
*/
-static void analyze_general(player_type *player_ptr, object_type *o_ptr, char *desc_ptr)
+static void analyze_general(PlayerType *player_ptr, object_type *o_ptr, char *desc_ptr)
{
describe_flavor(player_ptr, desc_ptr, o_ptr, OD_NAME_AND_ENCHANT | OD_STORE | OD_DEBUG);
}
@@ -273,7 +273,7 @@ static void analyze_misc(object_type *o_ptr, char *misc_desc)
* @param o_ptr ãªãã¸ã§ã¯ãæ§é ä½ã®åç
§ãã¤ã³ã¿
* @param desc_ptr å
¨ã¢ã¼ãã£ãã¡ã¯ãæ
å ±ãåããæåååç
§ãã¤ã³ã¿
*/
-void object_analyze(player_type *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
+void object_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
{
analyze_general(player_ptr, o_ptr, desc_ptr->description);
analyze_pval(o_ptr, &desc_ptr->pval_info);
@@ -295,7 +295,7 @@ void object_analyze(player_type *player_ptr, object_type *o_ptr, obj_desc_list *
* @param o_ptr ã©ã³ãã ã¢ã¼ãã£ãã¡ã¯ãã®ãªãã¸ã§ã¯ãæ§é ä½åç
§ãã¤ã³ã¿
* @param desc_ptr è¨è¿°å
容ãåããæ§é ä½åç
§ãã¤ã³ã¿
*/
-void random_artifact_analyze(player_type *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
+void random_artifact_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
{
analyze_general(player_ptr, o_ptr, desc_ptr->description);
analyze_pval(o_ptr, &desc_ptr->pval_info);
diff --git a/src/wizard/artifact-analyzer.h b/src/wizard/artifact-analyzer.h
index 1942b82ca..e6b822d68 100644
--- a/src/wizard/artifact-analyzer.h
+++ b/src/wizard/artifact-analyzer.h
@@ -2,6 +2,6 @@
struct object_type;
typedef struct obj_desc_list obj_desc_list;
-struct player_type;
-void object_analyze(player_type *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr);
-void random_artifact_analyze(player_type *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr);
+class PlayerType;
+void object_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr);
+void random_artifact_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr);
diff --git a/src/wizard/cmd-wizard.cpp b/src/wizard/cmd-wizard.cpp
index 87b236b69..35a4d31af 100644
--- a/src/wizard/cmd-wizard.cpp
+++ b/src/wizard/cmd-wizard.cpp
@@ -118,7 +118,7 @@ void display_debug_menu(int page, int max_page, int page_size, int max_line)
* @param cmd ã³ãã³ããã¼
* @return ã³ãã³ãçµäºãªãTRUEããã¼ã¸éããªãFALSE
*/
-bool exe_cmd_debug(player_type *player_ptr, char cmd)
+bool exe_cmd_debug(PlayerType *player_ptr, char cmd)
{
switch (cmd) {
case ' ':
@@ -280,7 +280,7 @@ bool exe_cmd_debug(player_type *player_ptr, char cmd)
* @details
* çªå·ãæå®ããã«ã¯ããããNåã³ãããã°ã³ãã³ããXã¨ãã¦ã¨ãã¦ã0N^aXãã¨ãã
*/
-void do_cmd_debug(player_type *player_ptr)
+void do_cmd_debug(PlayerType *player_ptr)
{
TERM_LEN hgt, wid;
term_get_size(&wid, &hgt);
diff --git a/src/wizard/cmd-wizard.h b/src/wizard/cmd-wizard.h
index 015e525d9..b6be59a56 100644
--- a/src/wizard/cmd-wizard.h
+++ b/src/wizard/cmd-wizard.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void do_cmd_debug(player_type *player_ptr);
+class PlayerType;
+void do_cmd_debug(PlayerType *player_ptr);
diff --git a/src/wizard/fixed-artifacts-spoiler.cpp b/src/wizard/fixed-artifacts-spoiler.cpp
index a58687044..7f5562a27 100644
--- a/src/wizard/fixed-artifacts-spoiler.cpp
+++ b/src/wizard/fixed-artifacts-spoiler.cpp
@@ -166,7 +166,7 @@ SpoilerOutputResultType spoil_fixed_artifact(concptr fname)
if (!make_fake_artifact(&obj, a_ref.idx))
continue;
- player_type dummy;
+ PlayerType dummy;
obj_desc_list artifact;
object_analyze(&dummy, &obj, &artifact);
spoiler_print_art(&artifact);
diff --git a/src/wizard/items-spoiler.cpp b/src/wizard/items-spoiler.cpp
index 4f3e5dc9c..4e2d4826c 100644
--- a/src/wizard/items-spoiler.cpp
+++ b/src/wizard/items-spoiler.cpp
@@ -27,7 +27,7 @@
* @param val 価å¤ãè¿ããããã¡åç
§ãã¤ã³ã¿
* @param k ãã¼ã¹ã¢ã¤ãã ID
*/
-static void kind_info(player_type *player_ptr, char *buf, char *dam, char *wgt, char *chance, DEPTH *lev, PRICE *val, KIND_OBJECT_IDX k)
+static void kind_info(PlayerType *player_ptr, char *buf, char *dam, char *wgt, char *chance, DEPTH *lev, PRICE *val, KIND_OBJECT_IDX k)
{
object_type forge;
object_type *q_ptr = &forge;
@@ -117,7 +117,7 @@ SpoilerOutputResultType spoil_obj_desc(concptr fname)
}
std::stable_sort(whats.begin(), whats.end(), [](auto k1_idx, auto k2_idx) {
- player_type dummy;
+ PlayerType dummy;
DEPTH d1, d2;
PRICE p1, p2;
kind_info(&dummy, nullptr, nullptr, nullptr, nullptr, &d1, &p1, k1_idx);
@@ -132,7 +132,7 @@ SpoilerOutputResultType spoil_obj_desc(concptr fname)
char wgt[80];
char chance[80];
char dam[80];
- player_type dummy;
+ PlayerType dummy;
kind_info(&dummy, buf, dam, wgt, chance, &e, &v, k_idx);
fprintf(spoiler_file, " %-35s%8s%7s%5d %-40s%9ld\n", buf, dam, wgt, static_cast(e), chance, static_cast(v));
}
diff --git a/src/wizard/monster-info-spoiler.cpp b/src/wizard/monster-info-spoiler.cpp
index 64e8a8492..6d2d324f1 100644
--- a/src/wizard/monster-info-spoiler.cpp
+++ b/src/wizard/monster-info-spoiler.cpp
@@ -74,7 +74,7 @@ static concptr attr_to_text(monster_race *r_ptr)
SpoilerOutputResultType spoil_mon_desc(concptr fname, std::function filter_monster)
{
- player_type dummy;
+ PlayerType dummy;
uint16_t why = 2;
char buf[1024];
char nam[MAX_MONSTER_NAME + 10]; // ã¦ãã¼ã¯ã«ã¯[U] ãä»ãã®ã§å°ã伸ã°ã
@@ -182,7 +182,7 @@ static void roff_func(TERM_COLOR attr, concptr str)
*/
SpoilerOutputResultType spoil_mon_info(concptr fname)
{
- player_type dummy;
+ PlayerType dummy;
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
spoiler_file = angband_fopen(buf, "w");
diff --git a/src/wizard/wizard-game-modifier.cpp b/src/wizard/wizard-game-modifier.cpp
index 30a2e8039..e6708c849 100644
--- a/src/wizard/wizard-game-modifier.cpp
+++ b/src/wizard/wizard-game-modifier.cpp
@@ -28,8 +28,8 @@
#include
#include
-void wiz_enter_quest(player_type *player_ptr);
-void wiz_complete_quest(player_type *player_ptr);
+void wiz_enter_quest(PlayerType *player_ptr);
+void wiz_complete_quest(PlayerType *player_ptr);
void wiz_restore_monster_max_num();
/*!
@@ -64,7 +64,7 @@ void display_wizard_game_modifier_menu()
* @brief ã²ã¼ã è¨å®ã³ãã³ãã®å
¥åãåãä»ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿
*/
-void wizard_game_modifier(player_type *player_ptr)
+void wizard_game_modifier(PlayerType *player_ptr)
{
screen_save();
display_wizard_game_modifier_menu();
@@ -101,7 +101,7 @@ void wizard_game_modifier(player_type *player_ptr)
* @brief æå®ããã¯ã¨ã¹ãã«çªå
¥ãã
* @param ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿
*/
-void wiz_enter_quest(player_type* player_ptr)
+void wiz_enter_quest(PlayerType* player_ptr)
{
char ppp[30];
char tmp_val[5];
@@ -128,7 +128,7 @@ void wiz_enter_quest(player_type* player_ptr)
* @brief æå®ããã¯ã¨ã¹ããå®äºããã
* @param ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿
*/
-void wiz_complete_quest(player_type *player_ptr)
+void wiz_complete_quest(PlayerType *player_ptr)
{
if (!player_ptr->current_floor_ptr->inside_quest) {
msg_print("No current quest");
diff --git a/src/wizard/wizard-game-modifier.h b/src/wizard/wizard-game-modifier.h
index da217edb6..4fa26f011 100644
--- a/src/wizard/wizard-game-modifier.h
+++ b/src/wizard/wizard-game-modifier.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void wizard_game_modifier(player_type *player_ptr);
+class PlayerType;
+void wizard_game_modifier(PlayerType *player_ptr);
diff --git a/src/wizard/wizard-item-modifier.cpp b/src/wizard/wizard-item-modifier.cpp
index aca002073..fbb84056e 100644
--- a/src/wizard/wizard-item-modifier.cpp
+++ b/src/wizard/wizard-item-modifier.cpp
@@ -99,14 +99,14 @@ T clamp_cast(int val)
}
void wiz_restore_aware_flag_of_fixed_arfifact(ARTIFACT_IDX a_idx, bool aware = false);
-void wiz_modify_item_activation(player_type *player_ptr);
-void wiz_identify_full_inventory(player_type *player_ptr);
+void wiz_modify_item_activation(PlayerType *player_ptr);
+void wiz_identify_full_inventory(PlayerType *player_ptr);
/*!
* @brief ã²ã¼ã è¨å®ã³ãã³ãã®å
¥åãåãä»ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿
*/
-void wizard_item_modifier(player_type *player_ptr)
+void wizard_item_modifier(PlayerType *player_ptr)
{
screen_save();
display_wizard_sub_menu();
@@ -196,7 +196,7 @@ void wiz_restore_aware_flag_of_fixed_arfifact(ARTIFACT_IDX a_idx, bool aware)
* @brief ãªãã¸ã§ã¯ãã«çºåã追å ãã/å¤æ´ãã
* @param catser_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_modify_item_activation(player_type *player_ptr)
+void wiz_modify_item_activation(PlayerType *player_ptr)
{
auto q = _("ã©ã®ã¢ã¤ãã ã®çºåãå¤æ´ãã¾ããï¼ ", "Which object? ");
auto s = _("çºåãå¤æ´ããã¢ã¤ãã ããªãã", "Nothing to do with.");
@@ -220,7 +220,7 @@ void wiz_modify_item_activation(player_type *player_ptr)
* @brief ã¤ã³ãã³ããªå
ã®ã¢ã¤ãã ãå
¨ã¦*éå®*æ¸ã¿ã«ãã
* @param catser_ptr ãã¬ã¤ã¤ã¼æ
å ±ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_identify_full_inventory(player_type *player_ptr)
+void wiz_identify_full_inventory(PlayerType *player_ptr)
{
for (int i = 0; i < INVEN_TOTAL; i++) {
object_type *o_ptr = &player_ptr->inventory_list[i];
@@ -320,7 +320,7 @@ static void prt_binary(BIT_FLAGS flags, const int row, int col)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr 詳細ã表示ããã¢ã¤ãã æ
å ±ã®åç
§ãã¤ã³ã¿
*/
-static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
+static void wiz_display_item(PlayerType *player_ptr, object_type *o_ptr)
{
auto flgs = object_flags(o_ptr);
auto get_seq_32bits = [](const TrFlags &flgs, uint start) {
@@ -391,7 +391,7 @@ static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
* counter flags to prevent weirdness. We use the items to collect
* statistics on item creation relative to the initial item.
*/
-static void wiz_statistics(player_type *player_ptr, object_type *o_ptr)
+static void wiz_statistics(PlayerType *player_ptr, object_type *o_ptr)
{
concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
concptr p = "Enter number of items to roll: ";
@@ -480,7 +480,7 @@ static void wiz_statistics(player_type *player_ptr, object_type *o_ptr)
* Apply magic to an item or turn it into an artifact. -Bernd-
* @param o_ptr åçæã®å¯¾è±¡ã¨ãªãã¢ã¤ãã æ
å ±ã®åç
§ãã¤ã³ã¿
*/
-static void wiz_reroll_item(player_type *player_ptr, object_type *o_ptr)
+static void wiz_reroll_item(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->is_artifact())
return;
@@ -570,7 +570,7 @@ static void wiz_reroll_item(player_type *player_ptr, object_type *o_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param o_ptr 調æ´ããã¢ã¤ãã ã®åç
§ãã¤ã³ã¿
*/
-static void wiz_tweak_item(player_type *player_ptr, object_type *o_ptr)
+static void wiz_tweak_item(PlayerType *player_ptr, object_type *o_ptr)
{
if (o_ptr->is_artifact())
return;
@@ -644,7 +644,7 @@ static void wiz_quantity_item(object_type *o_ptr)
* - Change properties (via wiz_tweak_item)
* - Change the number of items (via wiz_quantity_item)
*/
-void wiz_modify_item(player_type *player_ptr)
+void wiz_modify_item(PlayerType *player_ptr)
{
concptr q = "Play with which object? ";
concptr s = "You have nothing to play with.";
@@ -706,7 +706,7 @@ void wiz_modify_item(player_type *player_ptr)
/*!
* @brief ãªãã¸ã§ã¯ãã®è£
åã¹ããããã¨ã´ãæå¹ãªã¹ããããã©ããå¤å®
*/
-static int is_slot_able_to_be_ego(player_type *player_ptr, object_type *o_ptr)
+static int is_slot_able_to_be_ego(PlayerType *player_ptr, object_type *o_ptr)
{
int slot = wield_slot(player_ptr, o_ptr);
@@ -737,7 +737,7 @@ static void wishing_puff_of_smoke(void)
* @param confirm é¡ããªãå ´åã«ç¢ºèªãããã©ãã
* @return é¡ã£ãçµæ
*/
-WishResultType do_cmd_wishing(player_type *player_ptr, int prob, bool allow_art, bool allow_ego, bool confirm)
+WishResultType do_cmd_wishing(PlayerType *player_ptr, int prob, bool allow_art, bool allow_ego, bool confirm)
{
concptr fixed_str[] = {
#ifdef JP
diff --git a/src/wizard/wizard-item-modifier.h b/src/wizard/wizard-item-modifier.h
index b67cfd735..29f7a44d9 100644
--- a/src/wizard/wizard-item-modifier.h
+++ b/src/wizard/wizard-item-modifier.h
@@ -4,8 +4,8 @@
enum class WishResultType { FAIL = -1, NOTHING = 0, NORMAL = 1, EGO = 2, ARTIFACT = 3, MAX };
-struct player_type;
-void wizard_item_modifier(player_type *player_ptr);
-void wiz_modify_item(player_type *player_ptr);
-WishResultType do_cmd_wishing(player_type *player_ptr, int prob, bool art_ok, bool ego_ok, bool confirm);
-void wiz_identify_full_inventory(player_type *player_ptr);
+class PlayerType;
+void wizard_item_modifier(PlayerType *player_ptr);
+void wiz_modify_item(PlayerType *player_ptr);
+WishResultType do_cmd_wishing(PlayerType *player_ptr, int prob, bool art_ok, bool ego_ok, bool confirm);
+void wiz_identify_full_inventory(PlayerType *player_ptr);
diff --git a/src/wizard/wizard-messages.cpp b/src/wizard/wizard-messages.cpp
index ee4993cf0..56a67e038 100644
--- a/src/wizard/wizard-messages.cpp
+++ b/src/wizard/wizard-messages.cpp
@@ -4,7 +4,7 @@
#include "io/write-diary.h"
#include "view/display-messages.h"
-void msg_print_wizard(player_type *player_ptr, int cheat_type, concptr msg)
+void msg_print_wizard(PlayerType *player_ptr, int cheat_type, concptr msg)
{
if (!cheat_room && cheat_type == CHEAT_DUNGEON)
return;
@@ -28,7 +28,7 @@ void msg_print_wizard(player_type *player_ptr, int cheat_type, concptr msg)
/*
* Display a formatted message, using "vstrnfmt()" and "msg_print()".
*/
-void msg_format_wizard(player_type *player_ptr, int cheat_type, concptr fmt, ...)
+void msg_format_wizard(PlayerType *player_ptr, int cheat_type, concptr fmt, ...)
{
if (!cheat_room && cheat_type == CHEAT_DUNGEON)
return;
diff --git a/src/wizard/wizard-messages.h b/src/wizard/wizard-messages.h
index 1d6a0fe5c..7aa54b5c2 100644
--- a/src/wizard/wizard-messages.h
+++ b/src/wizard/wizard-messages.h
@@ -2,6 +2,6 @@
#include "system/angband.h"
-struct player_type;
-void msg_print_wizard(player_type *player_ptr, int cheat_type, concptr msg);
-void msg_format_wizard(player_type *player_ptr, int cheat_type, concptr fmt, ...);
+class PlayerType;
+void msg_print_wizard(PlayerType *player_ptr, int cheat_type, concptr msg);
+void msg_format_wizard(PlayerType *player_ptr, int cheat_type, concptr fmt, ...);
diff --git a/src/wizard/wizard-player-modifier.cpp b/src/wizard/wizard-player-modifier.cpp
index 39cfce742..51375a7eb 100644
--- a/src/wizard/wizard-player-modifier.cpp
+++ b/src/wizard/wizard-player-modifier.cpp
@@ -55,7 +55,7 @@ void display_wizard_player_modifier_menu()
* @brief ãã¬ã¤ã¤ã¼è¨å®ã³ãã³ãã®å
¥åãåãä»ãã
* @param player_ptr ãã¬ã¤ã¤ã¼ã®æ
å ±ã¸ã®ãã¤ã³ã¿
*/
-void wizard_player_modifier(player_type *player_ptr)
+void wizard_player_modifier(PlayerType *player_ptr)
{
screen_save();
display_wizard_player_modifier_menu();
diff --git a/src/wizard/wizard-player-modifier.h b/src/wizard/wizard-player-modifier.h
index fc22d625f..5f0b76417 100644
--- a/src/wizard/wizard-player-modifier.h
+++ b/src/wizard/wizard-player-modifier.h
@@ -1,4 +1,4 @@
#pragma once
-struct player_type;
-void wizard_player_modifier(player_type *player_ptr);
+class PlayerType;
+void wizard_player_modifier(PlayerType *player_ptr);
diff --git a/src/wizard/wizard-special-process.cpp b/src/wizard/wizard-special-process.cpp
index 90a9ead39..a72d32af3 100644
--- a/src/wizard/wizard-special-process.cpp
+++ b/src/wizard/wizard-special-process.cpp
@@ -110,7 +110,7 @@
* @brief ãã¬ã¤ã¤ã¼ãå®å
¨å復ãã /
* Cure everything instantly
*/
-void wiz_cure_all(player_type *player_ptr)
+void wiz_cure_all(PlayerType *player_ptr)
{
(void)life_stream(player_ptr, false, false);
(void)restore_mana(player_ptr, true);
@@ -224,7 +224,7 @@ static KIND_OBJECT_IDX wiz_create_itemtype()
* Hack -- this routine always makes a "dungeon object", and applies
* magic to it, and attempts to decline cursed items.
*/
-void wiz_create_item(player_type *player_ptr)
+void wiz_create_item(PlayerType *player_ptr)
{
screen_save();
OBJECT_IDX k_idx = wiz_create_itemtype();
@@ -258,7 +258,7 @@ void wiz_create_item(player_type *player_ptr)
* @param a_idx åºå®ã¢ã¼ãã£ãã¡ã¯ãã®ID
* @return åºå®ã¢ã¼ãã£ãã¡ã¯ãã®å称(Ex. â
ãã³ã°ã»ã½ã¼ãããªã³ã®ã«ã)ãä¿æãã std::string ãªãã¸ã§ã¯ã
*/
-static std::string wiz_make_named_artifact_desc(player_type *player_ptr, ARTIFACT_IDX a_idx)
+static std::string wiz_make_named_artifact_desc(PlayerType *player_ptr, ARTIFACT_IDX a_idx)
{
const auto &a_ref = a_info[a_idx];
object_type obj;
@@ -277,7 +277,7 @@ static std::string wiz_make_named_artifact_desc(player_type *player_ptr, ARTIFAC
* @param a_idx_list é¸æããåè£ã¨ãªãåºå®ã¢ã¼ãã£ãã¡ã¯ãã®IDã®ãªã¹ã
* @return é¸æããåºå®ã¢ã¼ãã£ãã¡ã¯ãã®IDãè¿ããä½ããã£ã³ã»ã«ããå ´å㯠std::nullopt ãè¿ãã
*/
-static std::optional wiz_select_named_artifact(player_type *player_ptr, const std::vector &a_idx_list)
+static std::optional wiz_select_named_artifact(PlayerType *player_ptr, const std::vector &a_idx_list)
{
constexpr auto MAX_PER_PAGE = 20UL;
const auto page_max = (a_idx_list.size() - 1) / MAX_PER_PAGE + 1;
@@ -351,7 +351,7 @@ static std::vector wiz_collect_group_a_idx(const grouper &group_ar
/*!
* @brief åºå®ã¢ã¼ãã£ãã¡ã¯ããçæãã / Create the artifact
*/
-void wiz_create_named_art(player_type *player_ptr)
+void wiz_create_named_art(PlayerType *player_ptr)
{
screen_save();
@@ -390,7 +390,7 @@ void wiz_create_named_art(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®ç¾è½åå¤ã調æ´ãã / Change various "permanent" player variables.
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_change_status(player_type *player_ptr)
+void wiz_change_status(PlayerType *player_ptr)
{
int tmp_int;
char tmp_val[160];
@@ -469,7 +469,7 @@ void wiz_change_status(player_type *player_ptr)
* Create desired feature
* @param creaturer_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_create_feature(player_type *player_ptr)
+void wiz_create_feature(PlayerType *player_ptr)
{
POSITION y, x;
if (!tgt_pt(player_ptr, &x, &y))
@@ -527,7 +527,7 @@ void wiz_create_feature(player_type *player_ptr)
* @details 0ãæå®ããã¨å°ä¸ã«é£ã¶ããå
ããå ´æã«ããé£ã°ãªã
* @todo å¯è½ãªããã³ã¸ã§ã³ã®å
¥å£ (ä¾ï¼ã«ã«ã¤ã¨ãªã大æ´ã®çãä¸)ã¸é£ã¹ãããã«ããã
*/
-static bool select_debugging_floor(player_type *player_ptr, int dungeon_type)
+static bool select_debugging_floor(PlayerType *player_ptr, int dungeon_type)
{
auto max_depth = d_info[dungeon_type].maxdepth;
if ((max_depth == 0) || (dungeon_type > static_cast(d_info.size()))) {
@@ -570,7 +570,7 @@ static bool select_debugging_floor(player_type *player_ptr, int dungeon_type)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @details ç¯å²å¤ã®å¤ãé¸æããããåå
¥åãä¿ã
*/
-static bool select_debugging_dungeon(player_type *player_ptr, DUNGEON_IDX *dungeon_type)
+static bool select_debugging_dungeon(PlayerType *player_ptr, DUNGEON_IDX *dungeon_type)
{
if (command_arg > 0) {
return true;
@@ -599,7 +599,7 @@ static bool select_debugging_dungeon(player_type *player_ptr, DUNGEON_IDX *dunge
* @brief ä»»æã®ãã³ã¸ã§ã³åã³é層ã«é£ã¶tããã®é¸æå¦ç
* Go to any level
*/
-void wiz_jump_to_dungeon(player_type *player_ptr)
+void wiz_jump_to_dungeon(PlayerType *player_ptr)
{
DUNGEON_IDX dungeon_type = 1;
if (!select_debugging_dungeon(player_ptr, &dungeon_type)) {
@@ -628,7 +628,7 @@ void wiz_jump_to_dungeon(player_type *player_ptr)
* Become aware of a lot of objects
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_learn_items_all(player_type *player_ptr)
+void wiz_learn_items_all(PlayerType *player_ptr)
{
object_type forge;
object_type *q_ptr;
@@ -644,7 +644,7 @@ void wiz_learn_items_all(player_type *player_ptr)
/*!
* @brief ãã¬ã¤ã¤ã¼ã®ç¨®æãå¤æ´ãã
*/
-void wiz_reset_race(player_type *player_ptr)
+void wiz_reset_race(PlayerType *player_ptr)
{
char ppp[80];
sprintf(ppp, "Race (0-%d): ", MAX_RACES - 1);
@@ -672,7 +672,7 @@ void wiz_reset_race(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®è·æ¥ãå¤æ´ãã
* @todo éæ³é åã®åé¸æãªã©ãã¾ã ä¸å®å
¨ãè¦å®è£
ã
*/
-void wiz_reset_class(player_type *player_ptr)
+void wiz_reset_class(PlayerType *player_ptr)
{
char ppp[80];
sprintf(ppp, "Class (0-%d): ", PLAYER_CLASS_TYPE_MAX - 1);
@@ -702,7 +702,7 @@ void wiz_reset_class(player_type *player_ptr)
* @brief ãã¬ã¤ã¤ã¼ã®é åãå¤æ´ãã
* @todo åå¨æç¡ãªã©ã¯æªå¤å®ããã®ãã¡ãã¹ãã
*/
-void wiz_reset_realms(player_type *player_ptr)
+void wiz_reset_realms(PlayerType *player_ptr)
{
char ppp[80];
char tmp_val[160];
@@ -800,7 +800,7 @@ void set_gametime(void)
/*!
* @brief ãã¬ã¤ã¤ã¼è¿è¾ºã®å
¨ã¢ã³ã¹ã¿ã¼ãæ¶å»ãã / Delete all nearby monsters
*/
-void wiz_zap_surrounding_monsters(player_type *player_ptr)
+void wiz_zap_surrounding_monsters(PlayerType *player_ptr)
{
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
@@ -822,7 +822,7 @@ void wiz_zap_surrounding_monsters(player_type *player_ptr)
* @brief ããã¢ã«åå¨ããå
¨ã¢ã³ã¹ã¿ã¼ãæ¶å»ãã / Delete all monsters
* @param player_ptr è¡è
ã®åç
§ãã¤ã³ã¿
*/
-void wiz_zap_floor_monsters(player_type *player_ptr)
+void wiz_zap_floor_monsters(PlayerType *player_ptr)
{
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
@@ -839,7 +839,7 @@ void wiz_zap_floor_monsters(player_type *player_ptr)
}
}
-void cheat_death(player_type *player_ptr)
+void cheat_death(PlayerType *player_ptr)
{
if (player_ptr->sc)
player_ptr->sc = player_ptr->age = 0;
diff --git a/src/wizard/wizard-special-process.h b/src/wizard/wizard-special-process.h
index 89e4546e1..41d2ae392 100644
--- a/src/wizard/wizard-special-process.h
+++ b/src/wizard/wizard-special-process.h
@@ -2,19 +2,19 @@
#include "system/angband.h"
-struct player_type;
-void wiz_cure_all(player_type *player_ptr);
-void wiz_create_item(player_type *player_ptr);
-void wiz_create_named_art(player_type *player_ptr);
-void wiz_change_status(player_type *player_ptr);
-void wiz_create_feature(player_type *player_ptr);
-void wiz_jump_to_dungeon(player_type *player_ptr);
-void wiz_learn_items_all(player_type *player_ptr);
-void wiz_reset_race(player_type *player_ptr);
-void wiz_reset_class(player_type *player_ptr);
-void wiz_reset_realms(player_type *player_ptr);
+class PlayerType;
+void wiz_cure_all(PlayerType *player_ptr);
+void wiz_create_item(PlayerType *player_ptr);
+void wiz_create_named_art(PlayerType *player_ptr);
+void wiz_change_status(PlayerType *player_ptr);
+void wiz_create_feature(PlayerType *player_ptr);
+void wiz_jump_to_dungeon(PlayerType *player_ptr);
+void wiz_learn_items_all(PlayerType *player_ptr);
+void wiz_reset_race(PlayerType *player_ptr);
+void wiz_reset_class(PlayerType *player_ptr);
+void wiz_reset_realms(PlayerType *player_ptr);
void wiz_dump_options(void);
void set_gametime(void);
-void wiz_zap_surrounding_monsters(player_type *player_ptr);
-void wiz_zap_floor_monsters(player_type *player_ptr);
-extern void cheat_death(player_type *player_ptr);
+void wiz_zap_surrounding_monsters(PlayerType *player_ptr);
+void wiz_zap_floor_monsters(PlayerType *player_ptr);
+extern void cheat_death(PlayerType *player_ptr);
diff --git a/src/wizard/wizard-spells.cpp b/src/wizard/wizard-spells.cpp
index 6dc89bf28..70fa3ce7c 100644
--- a/src/wizard/wizard-spells.cpp
+++ b/src/wizard/wizard-spells.cpp
@@ -53,7 +53,7 @@ debug_spell_command debug_spell_commands_list[SPELL_MAX] = {
* @brief ã³ãã³ãå
¥åã«ããä»»æã«ã¹ãã«å¹æãèµ·ãã / Wizard spells
* @return å®éã«ãã¬ãã¼ããè¡ã£ããTRUEãè¿ã
*/
-bool wiz_debug_spell(player_type *player_ptr)
+bool wiz_debug_spell(PlayerType *player_ptr)
{
char tmp_val[50] = "\0";
int tmp_int;
@@ -99,7 +99,7 @@ bool wiz_debug_spell(player_type *player_ptr)
* @brief å¿
ãæåããã¦ã£ã¶ã¼ãã¢ã¼ãç¨æ¬¡å
ã®æå¦ç / Wizard Dimension Door
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_dimension_door(player_type *player_ptr)
+void wiz_dimension_door(PlayerType *player_ptr)
{
POSITION x = 0, y = 0;
if (!tgt_pt(player_ptr, &x, &y))
@@ -112,7 +112,7 @@ void wiz_dimension_door(player_type *player_ptr)
* @brief ã¦ã£ã¶ã¼ãã¢ã¼ãç¨ã¢ã³ã¹ã¿ã¼ã®ç¾¤ãçæ / Summon a horde of monsters
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void wiz_summon_horde(player_type *player_ptr)
+void wiz_summon_horde(PlayerType *player_ptr)
{
POSITION wy = player_ptr->y, wx = player_ptr->x;
int attempts = 1000;
@@ -129,7 +129,7 @@ void wiz_summon_horde(player_type *player_ptr)
/*!
* @brief ã¦ã£ã¶ã¼ãã¢ã¼ãç¨å¦çã¨ãã¦ã¿ã¼ã²ããä¸ã®ç¸æããã¬ãã¼ãããã¯ãã / Hack -- Teleport to the target
*/
-void wiz_teleport_back(player_type *player_ptr)
+void wiz_teleport_back(PlayerType *player_ptr)
{
if (!target_who)
return;
@@ -141,7 +141,7 @@ void wiz_teleport_back(player_type *player_ptr)
* @brief ééå°å¸«ã®éæ³ãå
¨ã¦ç¿å¾æ¸ã¿ã«ãã /
* debug command for blue mage
*/
-void wiz_learn_blue_magic_all(player_type *player_ptr)
+void wiz_learn_blue_magic_all(PlayerType *player_ptr)
{
auto bluemage_data = PlayerClass(player_ptr).get_specific_data();
if (!bluemage_data) {
@@ -158,7 +158,7 @@ void wiz_learn_blue_magic_all(player_type *player_ptr)
/*!
* @brief éå¶å¸«ã®å
¨ã¦ã®ã¨ãã»ã³ã¹ãæ大ææéã«ãã
*/
-void wiz_fillup_all_smith_essences(player_type *player_ptr)
+void wiz_fillup_all_smith_essences(PlayerType *player_ptr)
{
auto smith_data = PlayerClass(player_ptr).get_specific_data();
if (!smith_data) {
@@ -176,7 +176,7 @@ void wiz_fillup_all_smith_essences(player_type *player_ptr)
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
* @param num çæå¦çåæ°
*/
-void wiz_summon_random_enemy(player_type *player_ptr, int num)
+void wiz_summon_random_enemy(PlayerType *player_ptr, int num)
{
for (int i = 0; i < num; i++)
(void)summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, player_ptr->current_floor_ptr->dun_level, SUMMON_NONE, PM_ALLOW_GROUP | PM_ALLOW_UNIQUE);
@@ -189,7 +189,7 @@ void wiz_summon_random_enemy(player_type *player_ptr, int num)
* @details
* This function is rather dangerous
*/
-void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx)
+void wiz_summon_specific_enemy(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (r_idx <= 0) {
int val = 1;
@@ -208,7 +208,7 @@ void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx)
* @details
* This function is rather dangerous
*/
-void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx)
+void wiz_summon_pet(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
if (r_idx <= 0) {
int val = 1;
@@ -226,7 +226,7 @@ void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx)
* @param effect_idx å±æ§ID
* @details ããã©ã«ãã¯100ä¸ã»GF_ARROW(å°æ)ãRES_ALLæã¡ãä¸æã§æ®ºããã
*/
-void wiz_kill_enemy(player_type *player_ptr, HIT_POINT dam, AttributeType effect_idx)
+void wiz_kill_enemy(PlayerType *player_ptr, HIT_POINT dam, AttributeType effect_idx)
{
if (dam <= 0) {
char tmp[80] = "";
@@ -268,7 +268,7 @@ void wiz_kill_enemy(player_type *player_ptr, HIT_POINT dam, AttributeType effect
* @param dam ãã¡ã¼ã¸é
* @param effect_idx å±æ§ID
*/
-void wiz_kill_me(player_type *player_ptr, HIT_POINT dam, AttributeType effect_idx)
+void wiz_kill_me(PlayerType *player_ptr, HIT_POINT dam, AttributeType effect_idx)
{
if (dam <= 0) {
char tmp[80] = "";
diff --git a/src/wizard/wizard-spells.h b/src/wizard/wizard-spells.h
index 903e275cd..44b9e7fcb 100644
--- a/src/wizard/wizard-spells.h
+++ b/src/wizard/wizard-spells.h
@@ -6,26 +6,26 @@
#define SPELL_MAX 5
struct floor_type;
-struct player_type;
+class PlayerType;
typedef union spell_functions {
struct debug_spell_type1 {
- bool (*spell_function)(player_type *, floor_type *);
+ bool (*spell_function)(PlayerType *, floor_type *);
} spell1;
struct debug_spell_type2 {
- bool (*spell_function)(player_type *);
+ bool (*spell_function)(PlayerType *);
} spell2;
struct debug_spell_type3 {
- bool (*spell_function)(player_type *, HIT_POINT);
+ bool (*spell_function)(PlayerType *, HIT_POINT);
} spell3;
struct debug_spell_type4 { // å®è³ª ty curse
- bool (*spell_function)(player_type *, bool, int*);
+ bool (*spell_function)(PlayerType *, bool, int*);
} spell4;
struct debug_spell_type5 {
- void (*spell_function)(player_type *);
+ void (*spell_function)(PlayerType *);
} spell5;
} spell_functions;
@@ -38,14 +38,14 @@ typedef struct debug_spell_command {
extern debug_spell_command debug_spell_commands_list[SPELL_MAX];
-bool wiz_debug_spell(player_type *player_ptr);
-void wiz_dimension_door(player_type *player_ptr);
-void wiz_summon_horde(player_type *player_ptr);
-void wiz_teleport_back(player_type *player_ptr);
-void wiz_learn_blue_magic_all(player_type *player_ptr);
-void wiz_fillup_all_smith_essences(player_type *player_ptr);
-void wiz_summon_random_enemy(player_type *player_ptr, int num);
-void wiz_summon_specific_enemy(player_type *player_ptr, MONRACE_IDX r_idx);
-void wiz_summon_pet(player_type *player_ptr, MONRACE_IDX r_idx);
-void wiz_kill_enemy(player_type *player_ptr, HIT_POINT dam = 1000000, AttributeType effect_idx = AttributeType::ARROW);
-void wiz_kill_me(player_type *player_ptr, HIT_POINT dam, AttributeType effect_idx);
+bool wiz_debug_spell(PlayerType *player_ptr);
+void wiz_dimension_door(PlayerType *player_ptr);
+void wiz_summon_horde(PlayerType *player_ptr);
+void wiz_teleport_back(PlayerType *player_ptr);
+void wiz_learn_blue_magic_all(PlayerType *player_ptr);
+void wiz_fillup_all_smith_essences(PlayerType *player_ptr);
+void wiz_summon_random_enemy(PlayerType *player_ptr, int num);
+void wiz_summon_specific_enemy(PlayerType *player_ptr, MONRACE_IDX r_idx);
+void wiz_summon_pet(PlayerType *player_ptr, MONRACE_IDX r_idx);
+void wiz_kill_enemy(PlayerType *player_ptr, HIT_POINT dam = 1000000, AttributeType effect_idx = AttributeType::ARROW);
+void wiz_kill_me(PlayerType *player_ptr, HIT_POINT dam, AttributeType effect_idx);
diff --git a/src/wizard/wizard-spoiler.cpp b/src/wizard/wizard-spoiler.cpp
index 57d501226..1057c8d31 100644
--- a/src/wizard/wizard-spoiler.cpp
+++ b/src/wizard/wizard-spoiler.cpp
@@ -192,7 +192,7 @@ static SpoilerOutputResultType spoil_player_spell(concptr fname)
spoil_out(buf);
spoil_out("------------------------------------------\n\n");
- player_type dummy_p;
+ PlayerType dummy_p;
dummy_p.lev = 1;
for (int c = 0; c < PLAYER_CLASS_TYPE_MAX; c++) {
diff --git a/src/world/world-movement-processor.cpp b/src/world/world-movement-processor.cpp
index 56d33990d..dadf4c259 100644
--- a/src/world/world-movement-processor.cpp
+++ b/src/world/world-movement-processor.cpp
@@ -24,7 +24,7 @@
* @brief ãã¬ã¤ã¤ã¼ã®ç¾å¨ãã³ã¸ã§ã³IDã¨é層ã«å¿ãã¦ããã³ã¸ã§ã³å
ã©ã³ã¯ã¨ã®èªåæ¾æ£ãè¡ã
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void check_random_quest_auto_failure(player_type *player_ptr)
+void check_random_quest_auto_failure(PlayerType *player_ptr)
{
if (player_ptr->dungeon_idx != DUNGEON_ANGBAND) {
return;
@@ -49,7 +49,7 @@ void check_random_quest_auto_failure(player_type *player_ptr)
* Autosave BEFORE resetting the recall counter (rr9)
* The player is yanked up/down as soon as he loads the autosaved game.
*/
-void execute_recall(player_type *player_ptr)
+void execute_recall(PlayerType *player_ptr)
{
if (player_ptr->word_recall == 0)
return;
@@ -125,7 +125,7 @@ void execute_recall(player_type *player_ptr)
* / Handle involuntary movement once every 10 game turns
* @param player_ptr ãã¬ã¤ã¤ã¼ã¸ã®åç
§ãã¤ã³ã¿
*/
-void execute_floor_reset(player_type *player_ptr)
+void execute_floor_reset(PlayerType *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (player_ptr->alter_reality == 0)
diff --git a/src/world/world-movement-processor.h b/src/world/world-movement-processor.h
index 645a38f6b..9a91d4143 100644
--- a/src/world/world-movement-processor.h
+++ b/src/world/world-movement-processor.h
@@ -1,6 +1,6 @@
#pragma once
-struct player_type;
-void check_random_quest_auto_failure(player_type *player_ptr);
-void execute_recall(player_type *player_ptr);
-void execute_floor_reset(player_type* player_ptr);
+class PlayerType;
+void check_random_quest_auto_failure(PlayerType *player_ptr);
+void execute_recall(PlayerType *player_ptr);
+void execute_floor_reset(PlayerType* player_ptr);
diff --git a/src/world/world-object.cpp b/src/world/world-object.cpp
index 30c7b7eef..30f334259 100644
--- a/src/world/world-object.cpp
+++ b/src/world/world-object.cpp
@@ -66,7 +66,7 @@ OBJECT_IDX o_pop(floor_type *floor_ptr)
* Note that if no objects are "appropriate", then this function will\n
* fail, and return zero, but this should *almost* never happen.\n
*/
-OBJECT_IDX get_obj_num(player_type *player_ptr, DEPTH level, BIT_FLAGS mode)
+OBJECT_IDX get_obj_num(PlayerType *player_ptr, DEPTH level, BIT_FLAGS mode)
{
if (level > MAX_DEPTH - 1)
level = MAX_DEPTH - 1;
diff --git a/src/world/world-object.h b/src/world/world-object.h
index d20761b3e..94ee3c53a 100644
--- a/src/world/world-object.h
+++ b/src/world/world-object.h
@@ -3,6 +3,6 @@
#include "system/angband.h"
struct floor_type;
-struct player_type;
+class PlayerType;
OBJECT_IDX o_pop(floor_type *floor_ptr);
-OBJECT_IDX get_obj_num(player_type *player_ptr, DEPTH level, BIT_FLAGS mode);
+OBJECT_IDX get_obj_num(PlayerType *player_ptr, DEPTH level, BIT_FLAGS mode);
diff --git a/src/world/world-turn-processor.cpp b/src/world/world-turn-processor.cpp
index b8d7e1ac5..7285ffb54 100644
--- a/src/world/world-turn-processor.cpp
+++ b/src/world/world-turn-processor.cpp
@@ -43,7 +43,7 @@
#include "world/world-movement-processor.h"
#include "world/world.h"
-WorldTurnProcessor::WorldTurnProcessor(player_type *player_ptr)
+WorldTurnProcessor::WorldTurnProcessor(PlayerType *player_ptr)
: player_ptr(player_ptr)
{
}
diff --git a/src/world/world-turn-processor.h b/src/world/world-turn-processor.h
index c1ec18a92..9e6cda904 100644
--- a/src/world/world-turn-processor.h
+++ b/src/world/world-turn-processor.h
@@ -1,15 +1,15 @@
#pragma once
-struct player_type;
+class PlayerType;
class WorldTurnProcessor {
public:
- WorldTurnProcessor(player_type *player_ptr);
+ WorldTurnProcessor(PlayerType *player_ptr);
virtual ~WorldTurnProcessor() = default;
void process_world();
void print_time();
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
int hour = 0;
int min = 0;
diff --git a/src/world/world.cpp b/src/world/world.cpp
index fcce3494e..fe3fc1b82 100644
--- a/src/world/world.cpp
+++ b/src/world/world.cpp
@@ -28,7 +28,7 @@ bool is_daytime(void)
* @param hour ææ°ãè¿ãããã®åç
§ãã¤ã³ã¿
* @param min åæ°ãè¿ãããã®åç
§ãã¤ã³ã¿
*/
-void extract_day_hour_min(player_type *player_ptr, int *day, int *hour, int *min)
+void extract_day_hour_min(PlayerType *player_ptr, int *day, int *hour, int *min)
{
const int32_t A_DAY = TURNS_PER_TICK * TOWN_DAWN;
int32_t turn_in_today = (w_ptr->game_turn + A_DAY / 4) % A_DAY;
diff --git a/src/world/world.h b/src/world/world.h
index 030330c7e..391377a04 100644
--- a/src/world/world.h
+++ b/src/world/world.h
@@ -68,9 +68,9 @@ struct world_type {
extern world_type *w_ptr;
-struct player_type;
+class PlayerType;
bool is_daytime(void);
-void extract_day_hour_min(player_type *player_ptr, int *day, int *hour, int *min);
+void extract_day_hour_min(PlayerType *player_ptr, int *day, int *hour, int *min);
void update_playtime(void);
void add_winner_class(PlayerClassType c);
void add_retired_class(PlayerClassType c);