From: Tapani Pälli Date: Mon, 11 May 2015 10:24:20 +0000 (+0300) Subject: glsl: add stage references for UBO uniforms X-Git-Tag: android-x86-6.0-r1~9939 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=9f4eaba36f002f4ea86bc11fd3d0f8dce485b9d8;p=android-x86%2Fexternal-mesa.git glsl: add stage references for UBO uniforms Patch marks uniforms inside UBO properly referenced by stages. Signed-off-by: Tapani Pälli Reviewed-by: Samuel Iglesias Gonsalvez Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397 --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ea73c6f9da1..ecdc025710f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2700,6 +2700,16 @@ build_program_resource_list(struct gl_context *ctx, uint8_t stageref = build_stageref(shProg, shProg->UniformStorage[i].name); + + /* Add stagereferences for uniforms in a uniform block. */ + int block_index = shProg->UniformStorage[i].block_index; + if (block_index != -1) { + for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { + if (shProg->UniformBlockStageIndex[j][block_index] != -1) + stageref |= (1 << j); + } + } + if (!add_program_resource(shProg, GL_UNIFORM, &shProg->UniformStorage[i], stageref)) return;