From: Dave Airlie Date: Mon, 13 Jul 2009 13:09:17 +0000 (+1000) Subject: radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. X-Git-Tag: android-x86-1.6~16^2~1345^2~24 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=a79aefb1775ce6eaf0fd0cf9a1f72150f631c90f;p=android-x86%2Fexternal-mesa.git radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. --- diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c index f721c630a21..3b8541a74a4 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.c +++ b/src/mesa/drivers/dri/radeon/radeon_common.c @@ -751,9 +751,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); /* Need to update the derived ctx->Stencil._Enabled first */ - _mesa_update_stencil(ctx); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL); }