From: Leon Scroggins III Date: Wed, 9 Jul 2014 18:54:31 +0000 (-0400) Subject: Call setLocalMatrix before setShader. do not merge X-Git-Tag: android-x86-7.1-r1~64^2~20 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=a883e90f6e733c8510b0264d2a2faf9da64a2c16;p=android-x86%2Fpackages-apps-Gallery2.git Call setLocalMatrix before setShader. do not merge Now that setLocalMatrix does not modify associated Paints, we need to call it before assigning the Shader to the Paint. BUG:14315916 Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d (cherry picked from commit ce3b2ee2c6512a0eac9dbd54641a196baa68ba3f) --- diff --git a/src/com/android/gallery3d/filtershow/imageshow/ImageShow.java b/src/com/android/gallery3d/filtershow/imageshow/ImageShow.java index 7089e6036..2022ffd7e 100644 --- a/src/com/android/gallery3d/filtershow/imageshow/ImageShow.java +++ b/src/com/android/gallery3d/filtershow/imageshow/ImageShow.java @@ -415,8 +415,9 @@ public class ImageShow extends View implements OnGestureListener, float scaleImageY = mImageBounds.height() / (float) image.getHeight(); mShaderMatrix.preScale(scaleImageX, scaleImageY); mMaskPaint.reset(); - mMaskPaint.setShader(createShader(image)); - mMaskPaint.getShader().setLocalMatrix(mShaderMatrix); + Shader maskShader = createShader(image); + maskShader.setLocalMatrix(mShaderMatrix); + mMaskPaint.setShader(maskShader); drawShadow(canvas, mImageBounds); // as needed canvas.drawBitmap(previousImage, m, mPaint);