From: Kenneth Graunke Date: Tue, 5 Jan 2016 12:01:11 +0000 (-0800) Subject: glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation. X-Git-Tag: android-x86-6.0-r1~4430 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=b4e198f47f8423dfb101395cd6cb5a11fa12954e;p=android-x86%2Fexternal-mesa.git glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation. We would like to be able to combine result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x); result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y); result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z); result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w); into a single ivec4 bitfieldInsert operation. This should be possible with most drivers. This patch changes the offset and bits parameters from scalar ints to ivecN or uvecN. The type of all four operands will be the same, for simplicity. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Ilia Mirkin --- diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 602852a78d1..38383bc1988 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -4902,13 +4902,19 @@ builtin_builder::_bitfieldExtract(const glsl_type *type) ir_function_signature * builtin_builder::_bitfieldInsert(const glsl_type *type) { + bool is_uint = type->base_type == GLSL_TYPE_UINT; ir_variable *base = in_var(type, "base"); ir_variable *insert = in_var(type, "insert"); ir_variable *offset = in_var(glsl_type::int_type, "offset"); ir_variable *bits = in_var(glsl_type::int_type, "bits"); MAKE_SIG(type, gpu_shader5_or_es31, 4, base, insert, offset, bits); - body.emit(ret(bitfield_insert(base, insert, offset, bits))); + operand cast_offset = is_uint ? i2u(offset) : operand(offset); + operand cast_bits = is_uint ? i2u(bits) : operand(bits); + + body.emit(ret(bitfield_insert(base, insert, + swizzle(cast_offset, SWIZZLE_XXXX, type->vector_elements), + swizzle(cast_bits, SWIZZLE_XXXX, type->vector_elements)))); return sig; } diff --git a/src/glsl/ir.h b/src/glsl/ir.h index a2eb508e9ea..9af2fc16e16 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1710,7 +1710,6 @@ public: operation == ir_triop_vector_insert || operation == ir_quadop_vector || /* TODO: these can't currently be vectorized */ - operation == ir_quadop_bitfield_insert || operation == ir_triop_bitfield_extract; } diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index 38b6dd59759..f5b5bd87b6b 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -1710,10 +1710,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) } case ir_quadop_bitfield_insert: { - int offset = op[2]->value.i[0]; - int bits = op[3]->value.i[0]; - for (unsigned c = 0; c < components; c++) { + int offset = op[2]->value.i[c]; + int bits = op[3]->value.i[c]; + if (bits == 0) data.u[c] = op[0]->value.u[c]; else if (offset < 0 || bits < 0) diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index a4d61822faa..fea9b760eca 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @@ -647,10 +647,11 @@ ir_validate::visit_leave(ir_expression *ir) break; case ir_quadop_bitfield_insert: + assert(ir->type->is_integer()); assert(ir->operands[0]->type == ir->type); assert(ir->operands[1]->type == ir->type); - assert(ir->operands[2]->type == glsl_type::int_type); - assert(ir->operands[3]->type == glsl_type::int_type); + assert(ir->operands[2]->type == ir->type); + assert(ir->operands[3]->type == ir->type); break; case ir_quadop_vector: diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp index f70db873fd7..d140be346cf 100644 --- a/src/glsl/lower_instructions.cpp +++ b/src/glsl/lower_instructions.cpp @@ -381,8 +381,8 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir) ir_constant *sign_mask = new(ir) ir_constant(0x80000000u, vec_elem); - ir_constant *exp_shift = new(ir) ir_constant(23); - ir_constant *exp_width = new(ir) ir_constant(8); + ir_constant *exp_shift = new(ir) ir_constant(23, vec_elem); + ir_constant *exp_width = new(ir) ir_constant(8, vec_elem); /* Temporary variables */ ir_variable *x = new(ir) ir_variable(ir->type, "x", ir_var_temporary); @@ -470,8 +470,8 @@ lower_instructions_visitor::dldexp_to_arith(ir_expression *ir) ir_constant *sign_mask = new(ir) ir_constant(0x80000000u); - ir_constant *exp_shift = new(ir) ir_constant(20); - ir_constant *exp_width = new(ir) ir_constant(11); + ir_constant *exp_shift = new(ir) ir_constant(20, vec_elem); + ir_constant *exp_width = new(ir) ir_constant(11, vec_elem); ir_constant *exp_bias = new(ir) ir_constant(1022, vec_elem); /* Temporary variables */ diff --git a/src/glsl/lower_packing_builtins.cpp b/src/glsl/lower_packing_builtins.cpp index c8bf68be829..19eeaa3775c 100644 --- a/src/glsl/lower_packing_builtins.cpp +++ b/src/glsl/lower_packing_builtins.cpp @@ -230,8 +230,8 @@ private: if (op_mask & LOWER_PACK_USE_BFI) { return bitfield_insert(bit_and(swizzle_x(u), constant(0xffffu)), swizzle_y(u), - constant(16), - constant(16)); + constant(16u), + constant(16u)); } /* return (u.y << 16) | (u.x & 0xffff); */ @@ -261,9 +261,9 @@ private: return bitfield_insert(bitfield_insert( bitfield_insert( bit_and(swizzle_x(u), constant(0xffu)), - swizzle_y(u), constant(8), constant(8)), - swizzle_z(u), constant(16), constant(8)), - swizzle_w(u), constant(24), constant(8)); + swizzle_y(u), constant(8u), constant(8u)), + swizzle_z(u), constant(16u), constant(8u)), + swizzle_w(u), constant(24u), constant(8u)); } /* uvec4 u = UVEC4_RVAL & 0xff */ diff --git a/src/glsl/nir/nir_opcodes.py b/src/glsl/nir/nir_opcodes.py index 398ae50f9f7..3780628d1ea 100644 --- a/src/glsl/nir/nir_opcodes.py +++ b/src/glsl/nir/nir_opcodes.py @@ -609,10 +609,10 @@ def quadop_horiz(name, output_size, src1_size, src2_size, src3_size, [tuint, tuint, tuint, tuint], "", const_expr) -opcode("bitfield_insert", 0, tuint, [0, 0, 1, 1], +opcode("bitfield_insert", 0, tuint, [0, 0, 0, 0], [tuint, tuint, tint, tint], "", """ unsigned base = src0, insert = src1; -int offset = src2.x, bits = src3.x; +int offset = src2, bits = src3; if (bits == 0) { dst = 0; } else if (offset < 0 || bits < 0 || bits + offset > 32) {