From: sr55 Date: Sun, 4 Jul 2010 19:06:49 +0000 (+0000) Subject: WinGui: X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=b88d296002df831c001127156bfcf9edbebc7a6a;p=handbrake-jp%2Fhandbrake-jp-git.git WinGui: - Fix Adaptive Quantization Strength ToolTip git-svn-id: svn://localhost/HandBrake/trunk@3427 b64f7644-9d1e-0410-96f1-a4d463321fa5 --- diff --git a/win/C#/Controls/x264Panel.Designer.cs b/win/C#/Controls/x264Panel.Designer.cs index b9849e71..e445c179 100644 --- a/win/C#/Controls/x264Panel.Designer.cs +++ b/win/C#/Controls/x264Panel.Designer.cs @@ -615,7 +615,9 @@ namespace Handbrake.Controls this.slider_adaptiveQuantStrength.Name = "slider_adaptiveQuantStrength"; this.slider_adaptiveQuantStrength.Size = new System.Drawing.Size(131, 45); this.slider_adaptiveQuantStrength.TabIndex = 88; - this.ToolTip.SetToolTip(this.slider_adaptiveQuantStrength, resources.GetString("slider_adaptiveQuantStrength.ToolTip")); + this.ToolTip.SetToolTip(this.slider_adaptiveQuantStrength, "Adaptive quantization controls how the encoder distributes bits across the frame." + + " \r\nHigher values take more bits away from edges and complex areas to improve ar" + + "eas with finer detail"); this.slider_adaptiveQuantStrength.Value = 10; this.slider_adaptiveQuantStrength.Scroll += new System.EventHandler(this.widgetControlChanged); // diff --git a/win/C#/Controls/x264Panel.resx b/win/C#/Controls/x264Panel.resx index 26a9e886..48837743 100644 --- a/win/C#/Controls/x264Panel.resx +++ b/win/C#/Controls/x264Panel.resx @@ -232,10 +232,6 @@ Baseline profile, as required for iPods and similar devices, requires weighted P Note that some devices and players, even those that support Main Profile, may have problems with Weighted P-frame prediction: the Apple TV is completely incompatible with it, for example. - - Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye, -as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise. - This is the distance x264 searches from its best guess at the motion of a block in order to try to find its actual motion. Doesn't apply to Diamond or Hexagon search options.