From: Jason Ekstrand Date: Tue, 27 Oct 2015 18:32:34 +0000 (-0700) Subject: nir: Add a helper for getting the bitmask for a variable's location X-Git-Tag: android-x86-6.0-r1~2228^2~916 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=bbebd2de13edd35c0b2f70676367be08a227a904;p=android-x86%2Fexternal-mesa.git nir: Add a helper for getting the bitmask for a variable's location --- diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 8655c144012..815c22c5e8b 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -366,6 +366,32 @@ typedef struct { #define nir_foreach_variable(var, var_list) \ foreach_list_typed(nir_variable, var, node, var_list) +/** + * Returns the bits in the inputs_read, outputs_written, or + * system_values_read bitfield corresponding to this variable. + */ +static inline uint64_t +nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage) +{ + assert(var->data.mode == nir_var_shader_in || + var->data.mode == nir_var_shader_out || + var->data.mode == nir_var_system_value); + assert(var->data.location >= 0); + + const struct glsl_type *var_type = var->type; + if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) { + /* Most geometry shader inputs are per-vertex arrays */ + if (var->data.location >= VARYING_SLOT_VAR0) + assert(glsl_type_is_array(var_type)); + + if (glsl_type_is_array(var_type)) + var_type = glsl_get_array_element(var_type); + } + + unsigned slots = glsl_count_attribute_slots(var_type); + return ((1ull << slots) - 1) << var->data.location; +} + typedef struct { struct exec_node node;