From: iks Date: Sat, 7 Nov 2020 12:35:03 +0000 (+0900) Subject: [Fix] Change 'or' to 'and' to generate wilderness right when on ground except in... X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=bc2bd81fb02865488c9688d74508e086569a19c7;p=hengband%2Fhengband.git [Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests. --- diff --git a/src/core/game-play.c b/src/core/game-play.c index fff820b28..38116a4c4 100644 --- a/src/core/game-play.c +++ b/src/core/game-play.c @@ -234,7 +234,7 @@ static void set_wizard_mode_by_argument(player_type *player_ptr) static void generate_wilderness(player_type *player_ptr) { floor_type *floor_ptr = player_ptr->current_floor_ptr; - if ((floor_ptr->dun_level == 0) || floor_ptr->inside_quest) + if ((floor_ptr->dun_level == 0) && floor_ptr->inside_quest) return; parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);