From: Rob Clark Date: Thu, 3 Jan 2019 14:27:58 +0000 (-0500) Subject: freedreno/a6xx: move tile_mode to sampler-view CSO X-Git-Tag: android-x86-9.0-r1~10654 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=c92c18c70caf22eb9d733d8037da736ee78d5cf6;p=android-x86%2Fexternal-mesa.git freedreno/a6xx: move tile_mode to sampler-view CSO This is known when the CSO is created, so no need to patch it in later. Also, it seems like smaller textures where the first level is small enough to be linear, it seems like we should set linear tile mode. See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot Signed-off-by: Rob Clark --- diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_emit.c b/src/gallium/drivers/freedreno/a6xx/fd6_emit.c index 245353ee162..711ff4ac66c 100644 --- a/src/gallium/drivers/freedreno/a6xx/fd6_emit.c +++ b/src/gallium/drivers/freedreno/a6xx/fd6_emit.c @@ -394,13 +394,8 @@ fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring, static const struct fd6_pipe_sampler_view dummy_view = {}; const struct fd6_pipe_sampler_view *view = tex->textures[i] ? fd6_pipe_sampler_view(tex->textures[i]) : &dummy_view; - enum a6xx_tile_mode tile_mode = TILE6_LINEAR; - if (view->base.texture) - tile_mode = fd_resource(view->base.texture)->tile_mode; - - OUT_RING(state, view->texconst0 | - A6XX_TEX_CONST_0_TILE_MODE(tile_mode)); + OUT_RING(state, view->texconst0); OUT_RING(state, view->texconst1); OUT_RING(state, view->texconst2); OUT_RING(state, view->texconst3); diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_texture.c b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c index b9121523b7c..e516e94b0d9 100644 --- a/src/gallium/drivers/freedreno/a6xx/fd6_texture.c +++ b/src/gallium/drivers/freedreno/a6xx/fd6_texture.c @@ -281,12 +281,17 @@ fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, so->offset = cso->u.buf.offset; } else { unsigned miplevels; + enum a6xx_tile_mode tile_mode = TILE6_LINEAR; lvl = fd_sampler_first_level(cso); miplevels = fd_sampler_last_level(cso) - lvl; layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1; - so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels); + if (!fd_resource_level_linear(prsc, lvl)) + tile_mode = fd_resource(prsc)->tile_mode; + + so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels) | + A6XX_TEX_CONST_0_TILE_MODE(tile_mode); so->texconst1 = A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));