From: Christoph Bumiller Date: Mon, 23 Jul 2012 11:04:34 +0000 (+0200) Subject: nv50: fix resource_resolve shader start offsets X-Git-Tag: android-x86-4.4-r1~4727 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=cd3d85b63daf59a0574fe99dc516e043a1c9c329;p=android-x86%2Fexternal-mesa.git nv50: fix resource_resolve shader start offsets --- diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c index 15c88d5316d..0872f8d0dc4 100644 --- a/src/gallium/drivers/nv50/nv50_surface.c +++ b/src/gallium/drivers/nv50/nv50_surface.c @@ -637,14 +637,14 @@ nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit, switch (format) { case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_UINT: - blit->fp_offset = 160; + blit->fp_offset = 0xb0; if (mask & PIPE_MASK_Z) blit->color_mask |= 0x0111; if (mask & PIPE_MASK_S) blit->color_mask |= 0x1000; break; case PIPE_FORMAT_S8_UINT_Z24_UNORM: - blit->fp_offset = 24; + blit->fp_offset = 0x18; if (mask & PIPE_MASK_Z) blit->color_mask |= 0x1110; if (mask & PIPE_MASK_S)