From: Paul Berry Date: Wed, 19 Dec 2012 18:08:58 +0000 (-0800) Subject: mesa: Allow glReadBuffer(GL_NONE) for winsys framebuffers. X-Git-Tag: android-x86-4.4-r1~2201 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=cf5632094ba0c19d570ea47025cf6da75ef8457a;p=android-x86%2Fexternal-mesa.git mesa: Allow glReadBuffer(GL_NONE) for winsys framebuffers. Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only valid for user-created framebuffer objects. However, the spec is quite clear that is should also be valid for the default framebuffer. From section 18.2.1 ("Obtaining Pixels from the Framebuffer") of the GL 4.3 spec: "When READ_FRAMEBUFFER_BINDING is zero, i.e. the default framebuffer, src must be one of the values listed in table 17.4, including NONE." Similar language exists in the GLES 3.0 spec, and in desktop GL all the way back to ARB_framebuffer_object. Partially fixes GLES3 conformance test "CoverageES30.test". NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 76f0d4671a6..d10a5739479 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -532,8 +532,8 @@ _mesa_ReadBuffer(GLenum buffer) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (_mesa_is_user_fbo(fb) && buffer == GL_NONE) { - /* This is legal for user-created framebuffer objects */ + if (buffer == GL_NONE) { + /* This is legal--it means that no buffer should be bound for reading. */ srcBuffer = -1; } else {