From: Tapani Pälli Date: Fri, 7 Oct 2016 05:23:41 +0000 (+0300) Subject: glsl: prohibit lowp, mediump precision on atomic_uint X-Git-Tag: android-x86-6.0-r2~570 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=d997d5c0c9e9c70a95f0c84255feec8e2963ef20;p=android-x86%2Fexternal-mesa.git glsl: prohibit lowp, mediump precision on atomic_uint Fixes following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision Signed-off-by: Tapani Pälli Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131 Reviewed-by: Kenneth Graunke --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 8cdb9171515..c3c8cef3277 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2585,6 +2585,20 @@ select_gles_precision(unsigned qual_precision, type->name); } } + + + /* Section 4.1.7.3 (Atomic Counters) of the GLSL ES 3.10 spec says: + * + * "The default precision of all atomic types is highp. It is an error to + * declare an atomic type with a different precision or to specify the + * default precision for an atomic type to be lowp or mediump." + */ + if (type->base_type == GLSL_TYPE_ATOMIC_UINT && + precision != ast_precision_high) { + _mesa_glsl_error(loc, state, + "atomic_uint can only have highp precision qualifier"); + } + return precision; }