From: Alexis Hetu Date: Wed, 10 Jun 2015 18:13:09 +0000 (-0400) Subject: Increasing the number of vertex texture units allowed X-Git-Tag: android-x86-7.1-r1~992 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=e61d74a025c4d04512cd52dd900a99a7372fb826;p=android-x86%2Fexternal-swiftshader.git Increasing the number of vertex texture units allowed Technically, the rest of the code *should* already support changing this value and all related changes should propagate properly. This allows a few dEQP tests that were "unsupported" to now pass. Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f Reviewed-on: https://swiftshader-review.googlesource.com/3461 Tested-by: Alexis Hétu Reviewed-by: Nicolas Capens --- diff --git a/src/Main/Config.hpp b/src/Main/Config.hpp index 0fb53711e..320b035ed 100644 --- a/src/Main/Config.hpp +++ b/src/Main/Config.hpp @@ -70,7 +70,7 @@ enum MIPMAP_LEVELS = 14, MAX_COLOR_ATTACHMENTS = 8, TEXTURE_IMAGE_UNITS = 16, - VERTEX_TEXTURE_IMAGE_UNITS = 4, + VERTEX_TEXTURE_IMAGE_UNITS = 16, TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, FRAGMENT_UNIFORM_VECTORS = 224, VERTEX_UNIFORM_VECTORS = 256,