From: Keith Whitwell Date: Sun, 5 Nov 2000 18:26:12 +0000 (+0000) Subject: Use the new software rasterizer. Reworked optimized line,tri,point X-Git-Tag: android-x86-1.6~10255 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=ec0585883a85a495d94e24970d64e5d6fc889147;p=android-x86%2Fexternal-mesa.git Use the new software rasterizer. Reworked optimized line,tri,point functions to fit into the framework provided for extending the software rasterizer. --- diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 6e8fa3c0d70..3120b24a5ef 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -1,4 +1,4 @@ -/* $Id: xm_api.c,v 1.5 2000/10/31 18:09:46 keithw Exp $ */ +/* $Id: xm_api.c,v 1.6 2000/11/05 18:26:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -77,6 +77,7 @@ #endif #include "macros.h" #include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" #ifndef GLX_NONE_EXT #define GLX_NONE_EXT 0x8000 @@ -1616,6 +1617,7 @@ void XMesaDestroyVisual( XMesaVisual v ) XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) { XMesaContext c; + GLcontext *ctx; GLboolean direct = GL_TRUE; /* XXXX */ /* NOT_DONE: should this be GL_FALSE??? */ static GLboolean firstTime = GL_TRUE; @@ -1630,7 +1632,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) return NULL; } - c->gl_ctx = _mesa_create_context( v->gl_visual, + ctx = c->gl_ctx = _mesa_create_context( v->gl_visual, share_list ? share_list->gl_ctx : (GLcontext *) NULL, (void *) c, direct ); if (!c->gl_ctx) { @@ -1638,9 +1640,9 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) return NULL; } - gl_extensions_enable(c->gl_ctx, "GL_HP_occlusion_test"); - gl_extensions_enable(c->gl_ctx, "GL_ARB_texture_cube_map"); - gl_extensions_enable(c->gl_ctx, "GL_EXT_texture_env_combine"); + gl_extensions_enable(ctx, "GL_HP_occlusion_test"); + gl_extensions_enable(ctx, "GL_ARB_texture_cube_map"); + gl_extensions_enable(ctx, "GL_EXT_texture_env_combine"); if (CHECK_BYTE_ORDER(v)) { c->swapbytes = GL_FALSE; @@ -1654,30 +1656,32 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) c->display = v->display; c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */ - c->gl_ctx->Driver.UpdateState = xmesa_update_state; - - /* These flags cover all the tests made in UpdateState, plus what - * the software rasterizer needs to choose line,point and triangle - * functions. - */ - c->gl_ctx->Driver.UpdateStateNotify = (_NEW_POINT| - _NEW_TEXTURE| - _NEW_LINE| - _NEW_LIGHT| - _NEW_DEPTH| - _NEW_POLYGON| - _NEW_TEXTURE| - _SWRAST_NEW_RASTERMASK| - _SWRAST_NEW_TRIANGLE| - _SWRAST_NEW_LINE| - _SWRAST_NEW_POINT); + ctx->Driver.UpdateState = xmesa_update_state; + ctx->Driver.UpdateStateNotify = ~0; #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) c->driContextPriv = driContextPriv; #endif - /* Run the config file */ - _mesa_context_initialize( c->gl_ctx ); + /* Set up some constant pointers: + */ + xmesa_init_pointers( ctx ); + + if (ctx->VB) + _swsetup_RegisterVB( ctx->VB ); + + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + xmesa_register_swrast_functions( ctx ); + + /* Run the config file + */ + _mesa_context_initialize( ctx ); + return c; } @@ -1691,8 +1695,11 @@ void XMesaDestroyContext( XMesaContext c ) if (c->xm_buffer && c->xm_buffer->FXctx) fxMesaDestroyContext(c->xm_buffer->FXctx); #endif - if (c->gl_ctx) + if (c->gl_ctx) { + _swsetup_DestroyContext( c->gl_ctx ); + _swrast_DestroyContext( c->gl_ctx ); _mesa_destroy_context( c->gl_ctx ); + } /* Disassociate old buffer with this context */ if (c->xm_buffer) diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index f10684dcf7a..79adf4e014f 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,4 +1,4 @@ -/* $Id: xm_dd.c,v 1.2 2000/09/08 21:44:57 brianp Exp $ */ +/* $Id: xm_dd.c,v 1.3 2000/11/05 18:26:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,7 +36,8 @@ #include "types.h" #include "xmesaP.h" #include "extensions.h" - +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" /* * Return the size (width,height of the current color buffer. @@ -142,40 +143,6 @@ flush( GLcontext *ctx ) } -#if 0 -static GLboolean -set_buffer( GLcontext *ctx, GLenum mode ) -{ - const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - if (mode == GL_FRONT_LEFT) { - /* read/write front buffer */ - xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; - ctx->NewState |= NEW_RASTER_OPS; - gl_update_state(ctx); - return GL_TRUE; - } - else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) { - /* read/write back buffer */ - if (xmesa->xm_buffer->backpixmap) { - xmesa->xm_buffer->buffer = - (XMesaDrawable)xmesa->xm_buffer->backpixmap; - } - else if (xmesa->xm_buffer->backimage) { - xmesa->xm_buffer->buffer = None; - } - else { - /* just in case there wasn't enough memory for back buffer */ - xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; - } - ctx->NewState |= NEW_RASTER_OPS; - gl_update_state(ctx); - return GL_TRUE; - } - else { - return GL_FALSE; - } -} -#endif static GLboolean @@ -823,7 +790,7 @@ clear_buffers( GLcontext *ctx, GLbitfield mask, -#ifndef XFree86Server +#if 0 /* * This function implements glDrawPixels() with an XPutImage call when * drawing to the front buffer (X Window drawable). @@ -922,27 +889,59 @@ enable( GLcontext *ctx, GLenum pname, GLboolean state ) } - -/* - * Initialize all the DD.* function pointers depending on the color - * buffer configuration. This is mainly called by XMesaMakeCurrent. - */ -void -xmesa_update_state( GLcontext *ctx ) +void xmesa_update_state( GLcontext *ctx ) { - XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - /*int depth=GET_VISUAL_DEPTH(xmesa->xm_visual);*/ - - (void) DitherValues; /* silenced unused var warning */ -#ifndef XFree86Server - (void) drawpixels_8R8G8B; -#endif + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - /* - * Always the same: + /* Propogate statechange information to swrast and swrast_setup + * modules. The X11 driver has no internal GL-dependent state. */ + _swrast_InvalidateState( ctx, ctx->NewState ); + _swsetup_InvalidateState( ctx, ctx->NewState ); + + + /* setup pointers to front and back buffer clear functions */ + xmesa->xm_buffer->front_clear_func = clear_front_pixmap; + if (xmesa->xm_buffer->backpixmap != XIMAGE) { + xmesa->xm_buffer->back_clear_func = clear_back_pixmap; + } + else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) { + xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; + } + else switch (xmesa->xm_visual->BitsPerPixel) { + case 8: + if (xmesa->xm_visual->hpcr_clear_flag) { + xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage; + } + else { + xmesa->xm_buffer->back_clear_func = clear_8bit_ximage; + } + break; + case 16: + xmesa->xm_buffer->back_clear_func = clear_16bit_ximage; + break; + case 24: + xmesa->xm_buffer->back_clear_func = clear_24bit_ximage; + break; + case 32: + xmesa->xm_buffer->back_clear_func = clear_32bit_ximage; + break; + default: + xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; + break; + } + + xmesa_update_span_funcs(ctx); +} + + + +/* Setup pointers and other driver state that is constant for the life + * of a context. + */ +void xmesa_init_pointers( GLcontext *ctx ) +{ ctx->Driver.GetString = get_string; - ctx->Driver.UpdateState = xmesa_update_state; ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.Flush = flush; ctx->Driver.Finish = finish; @@ -962,48 +961,13 @@ xmesa_update_state( GLcontext *ctx ) ctx->Driver.ColorMask = color_mask; ctx->Driver.Enable = enable; - ctx->Driver.PointsFunc = xmesa_get_points_func( ctx ); - ctx->Driver.LineFunc = xmesa_get_line_func( ctx ); - ctx->Driver.TriangleFunc = xmesa_get_triangle_func( ctx ); + ctx->Driver.PointsFunc = _swsetup_Points; + ctx->Driver.LineFunc = _swsetup_Line; + ctx->Driver.TriangleFunc = _swsetup_Triangle; + ctx->Driver.QuadFunc = _swsetup_Quad; + ctx->Driver.RasterSetup = _swsetup_RasterSetup; + ctx->Driver.RegisterVB = _swsetup_RegisterVB; + ctx->Driver.UnregisterVB = _swsetup_UnregisterVB; -/* ctx->Driver.TriangleCaps = DD_TRI_CULL; */ - - /* setup pointers to front and back buffer clear functions */ - /* XXX this bit of code could be moved to a one-time init */ - xmesa->xm_buffer->front_clear_func = clear_front_pixmap; - if (xmesa->xm_buffer->backpixmap != XIMAGE) { - /* back buffer is a pixmap */ - xmesa->xm_buffer->back_clear_func = clear_back_pixmap; - } - else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) { - /* Do this on Crays */ - xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; - } - else { - /* Do this on most machines */ - switch (xmesa->xm_visual->BitsPerPixel) { - case 8: - if (xmesa->xm_visual->hpcr_clear_flag) { - xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage; - } - else { - xmesa->xm_buffer->back_clear_func = clear_8bit_ximage; - } - break; - case 16: - xmesa->xm_buffer->back_clear_func = clear_16bit_ximage; - break; - case 24: - xmesa->xm_buffer->back_clear_func = clear_24bit_ximage; - break; - case 32: - xmesa->xm_buffer->back_clear_func = clear_32bit_ximage; - break; - default: - xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; - break; - } - } - - xmesa_update_span_funcs(ctx); + (void) DitherValues; /* silenced unused var warning */ } diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c index ac8713f416a..00e9df68f37 100644 --- a/src/mesa/drivers/x11/xm_line.c +++ b/src/mesa/drivers/x11/xm_line.c @@ -1,4 +1,4 @@ -/* $Id: xm_line.c,v 1.5 2000/10/31 18:09:46 keithw Exp $ */ +/* $Id: xm_line.c,v 1.6 2000/11/05 18:26:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -42,6 +42,9 @@ /* Internal swrast includes: */ #include "swrast/s_depth.h" +#include "swrast/s_points.h" +#include "swrast/s_lines.h" +#include "swrast/s_context.h" /**********************************************************************/ @@ -52,65 +55,52 @@ /* * Render an array of points into a pixmap, any pixel format. */ -static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last ) +static void draw_points_ANY_pixmap( GLcontext *ctx, SWvertex *vert ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaDisplay *dpy = xmesa->xm_visual->display; XMesaDrawable buffer = xmesa->xm_buffer->buffer; XMesaGC gc = xmesa->xm_buffer->gc2; - struct vertex_buffer *VB = ctx->VB; - register GLuint i; if (xmesa->xm_visual->gl_visual->RGBAflag) { - /* RGB mode */ - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - register int x, y; - const GLubyte *color = VB->ColorPtr->data[i]; - unsigned long pixel = xmesa_color_to_pixel( xmesa, - color[0], color[1], color[2], color[3], xmesa->pixelformat); - XMesaSetForeground( dpy, gc, pixel ); - x = (GLint) VB->Win.data[i][0]; - y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] ); - XMesaDrawPoint( dpy, buffer, gc, x, y); - } - } + register int x, y; + const GLubyte *color = vert->color; + unsigned long pixel = xmesa_color_to_pixel( xmesa, + color[0], color[1], + color[2], color[3], + xmesa->pixelformat); + XMesaSetForeground( dpy, gc, pixel ); + x = (GLint) vert->win[0]; + y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] ); + XMesaDrawPoint( dpy, buffer, gc, x, y); } else { /* Color index mode */ - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - register int x, y; - XMesaSetForeground( dpy, gc, VB->IndexPtr->data[i] ); - x = (GLint) VB->Win.data[i][0]; - y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] ); - XMesaDrawPoint( dpy, buffer, gc, x, y); - } - } + register int x, y; + XMesaSetForeground( dpy, gc, vert->index ); + x = (GLint) vert->win[0]; + y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] ); + XMesaDrawPoint( dpy, buffer, gc, x, y); } } -/* - * Analyze context state to see if we can provide a fast points drawing - * function, like those in points.c. Otherwise, return NULL. +/* Override the swrast point-selection function. Try to use one of + * our internal point functions, otherwise fall back to the standard + * swrast functions. */ -points_func xmesa_get_points_func( GLcontext *ctx ) +void xmesa_choose_point( GLcontext *ctx ) { - XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0 - && !ctx->Texture.ReallyEnabled) { - if (xmesa->xm_buffer->buffer==XIMAGE) { - return (points_func) NULL; /*draw_points_ximage;*/ - } - else { - return draw_points_ANY_pixmap; - } + if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag + && swrast->_RasterMask==0 + && !ctx->Texture._ReallyEnabled) { + swrast->Point = draw_points_ANY_pixmap; } - else { - return (points_func) NULL; + else { + _swrast_choose_point( ctx ); } } @@ -126,28 +116,27 @@ points_func xmesa_get_points_func( GLcontext *ctx ) * Render a line into a pixmap, any pixel format. */ static void flat_pixmap_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; register int x0, y0, x1, y1; XMesaGC gc; unsigned long pixel; if (xmesa->xm_visual->gl_visual->RGBAflag) { - const GLubyte *color = VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3], xmesa->pixelformat ); } else { - pixel = VB->IndexPtr->data[pv]; + pixel = vert0->index; } gc = xmesa->xm_buffer->gc2; XMesaSetForeground( xmesa->display, gc, pixel ); - x0 = (GLint) VB->Win.data[vert0][0]; - y0 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert0][1] ); - x1 = (GLint) VB->Win.data[vert1][0]; - y1 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert1][1] ); + x0 = (GLint) vert0->win[0]; + y0 = FLIP( xmesa->xm_buffer, (GLint) vert0->win[1] ); + x1 = (GLint) vert1->win[0]; + y1 = FLIP( xmesa->xm_buffer, (GLint) vert1->win[1] ); XMesaDrawLine( xmesa->display, xmesa->xm_buffer->buffer, gc, x0, y0, x1, y1 ); } @@ -158,10 +147,10 @@ static void flat_pixmap_line( GLcontext *ctx, * Draw a flat-shaded, PF_TRUECOLOR line into an XImage. */ static void flat_TRUECOLOR_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; XMesaImage *img = xmesa->xm_buffer->backimage; unsigned long pixel; PACK_TRUECOLOR( pixel, color[0], color[1], color[2] ); @@ -179,10 +168,10 @@ static void flat_TRUECOLOR_line( GLcontext *ctx, * Draw a flat-shaded, PF_8A8B8G8R line into an XImage. */ static void flat_8A8B8G8R_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] ); #define PIXEL_TYPE GLuint @@ -199,10 +188,10 @@ static void flat_8A8B8G8R_line( GLcontext *ctx, * Draw a flat-shaded, PF_8R8G8B line into an XImage. */ static void flat_8R8G8B_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] ); #define PIXEL_TYPE GLuint @@ -219,10 +208,10 @@ static void flat_8R8G8B_line( GLcontext *ctx, * Draw a flat-shaded, PF_8R8G8B24 line into an XImage. */ static void flat_8R8G8B24_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) @@ -242,10 +231,10 @@ static void flat_8R8G8B24_line( GLcontext *ctx, * Draw a flat-shaded, PF_5R6G5B line into an XImage. */ static void flat_5R6G5B_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] ); #define PIXEL_TYPE GLushort @@ -262,10 +251,10 @@ static void flat_5R6G5B_line( GLcontext *ctx, * Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage. */ static void flat_DITHER_5R6G5B_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) @@ -282,10 +271,10 @@ static void flat_DITHER_5R6G5B_line( GLcontext *ctx, * Draw a flat-shaded, PF_DITHER 8-bit line into an XImage. */ static void flat_DITHER8_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLint r = color[0], g = color[1], b = color[2]; DITHER_SETUP; @@ -304,10 +293,10 @@ static void flat_DITHER8_line( GLcontext *ctx, * Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage. */ static void flat_LOOKUP8_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLubyte pixel; LOOKUP_SETUP; pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] ); @@ -326,10 +315,10 @@ static void flat_LOOKUP8_line( GLcontext *ctx, * Draw a flat-shaded, PF_HPCR line into an XImage. */ static void flat_HPCR_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLint r = color[0], g = color[1], b = color[2]; #define INTERP_XY 1 @@ -348,10 +337,10 @@ static void flat_HPCR_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage. */ static void flat_TRUECOLOR_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; XMesaImage *img = xmesa->xm_buffer->backimage; unsigned long pixel; PACK_TRUECOLOR( pixel, color[0], color[1], color[2] ); @@ -374,10 +363,10 @@ static void flat_TRUECOLOR_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage. */ static void flat_8A8B8G8R_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] ); #define INTERP_Z 1 @@ -400,10 +389,10 @@ static void flat_8A8B8G8R_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage. */ static void flat_8R8G8B_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] ); #define INTERP_Z 1 @@ -426,10 +415,10 @@ static void flat_8R8G8B_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage. */ static void flat_8R8G8B24_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -453,10 +442,10 @@ static void flat_8R8G8B24_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage. */ static void flat_5R6G5B_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] ); #define INTERP_Z 1 @@ -478,10 +467,10 @@ static void flat_5R6G5B_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage. */ static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -502,10 +491,10 @@ static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage. */ static void flat_DITHER8_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLint r = color[0], g = color[1], b = color[2]; DITHER_SETUP; @@ -529,10 +518,10 @@ static void flat_DITHER8_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage. */ static void flat_LOOKUP8_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLubyte pixel; LOOKUP_SETUP; pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] ); @@ -557,10 +546,10 @@ static void flat_LOOKUP8_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, PF_HPCR line into an XImage. */ static void flat_HPCR_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pv ) + SWvertex *vert0, SWvertex *vert1 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = vert0->color; GLint r = color[0], g = color[1], b = color[2]; #define INTERP_XY 1 @@ -662,28 +651,24 @@ fprintf (stderr, "\n"); } #endif - - -/* - * Analyze context state to see if we can provide a fast line drawing - * function, like those in lines.c. Otherwise, return NULL. - */ -line_func xmesa_get_line_func( GLcontext *ctx ) + +static swrast_line_func get_line_func( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + SWcontext *swrast = SWRAST_CONTEXT(ctx); int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); (void) DitherValues; /* silence unused var warning */ (void) kernel1; /* silence unused var warning */ - if (ctx->Line.SmoothFlag) return (line_func)NULL; - if (ctx->Texture.ReallyEnabled) return (line_func)NULL; - if (ctx->Light.ShadeModel!=GL_FLAT) return (line_func)NULL; + if (ctx->Line.SmoothFlag) return (swrast_line_func)NULL; + if (ctx->Texture._ReallyEnabled) return (swrast_line_func)NULL; + if (ctx->Light.ShadeModel!=GL_FLAT) return (swrast_line_func)NULL; /* X line stippling doesn't match OpenGL stippling */ - if (ctx->Line.StippleFlag==GL_TRUE) return (line_func)NULL; + if (ctx->Line.StippleFlag==GL_TRUE) return (swrast_line_func)NULL; if (xmesa->xm_buffer->buffer==XIMAGE - && ctx->RasterMask==DEPTH_BIT + && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -702,17 +687,17 @@ line_func xmesa_get_line_func( GLcontext *ctx ) case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_z_line; case PF_DITHER: - return (depth==8) ? flat_DITHER8_z_line : (line_func)NULL; + return (depth==8) ? flat_DITHER8_z_line : (swrast_line_func)NULL; case PF_LOOKUP: - return (depth==8) ? flat_LOOKUP8_z_line : (line_func)NULL; + return (depth==8) ? flat_LOOKUP8_z_line : (swrast_line_func)NULL; case PF_HPCR: return flat_HPCR_z_line; default: - return (line_func)NULL; + return (swrast_line_func)NULL; } } if (xmesa->xm_buffer->buffer==XIMAGE - && ctx->RasterMask==0 + && swrast->_RasterMask==0 && ctx->Line.Width==1.0F) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: @@ -728,13 +713,13 @@ line_func xmesa_get_line_func( GLcontext *ctx ) case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_line; case PF_DITHER: - return (depth==8) ? flat_DITHER8_line : (line_func)NULL; + return (depth==8) ? flat_DITHER8_line : (swrast_line_func)NULL; case PF_LOOKUP: - return (depth==8) ? flat_LOOKUP8_line : (line_func)NULL; + return (depth==8) ? flat_LOOKUP8_line : (swrast_line_func)NULL; case PF_HPCR: return flat_HPCR_line; default: - return (line_func)NULL; + return (swrast_line_func)NULL; } } #if 0 @@ -742,10 +727,46 @@ line_func xmesa_get_line_func( GLcontext *ctx ) * software Mesa's. This causes the linehv.c conformance test to fail. * In the future, we might provide a config option to enable this. */ - if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->RasterMask==0) { + if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->_RasterMask==0) { setup_x_line_options( ctx ); return flat_pixmap_line; } #endif - return (line_func)NULL; + return (swrast_line_func)NULL; +} + +/* Override for the swrast line-selection function. Try to use one + * of our internal line functions, otherwise fall back to the + * standard swrast functions. + */ +void xmesa_choose_line( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (!(swrast->Line = get_line_func( ctx ))) + _swrast_choose_line( ctx ); +} + + +#define XMESA_NEW_POINT (_NEW_POINT|_SWRAST_NEW_RASTERMASK) +#define XMESA_NEW_LINE (_NEW_LINE|_NEW_TEXTURE|_NEW_LIGHT|\ + _NEW_DEPTH|_SWRAST_NEW_RASTERMASK) +#define XMESA_NEW_TRIANGLE (_NEW_POLYGON|_NEW_TEXTURE|_NEW_LIGHT|\ + _SWRAST_NEW_RASTERMASK|_NEW_DEPTH) + + +/* Extend the software rasterizer with our line/point/triangle + * functions. + */ +void xmesa_register_swrast_functions( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT( ctx ); + + swrast->choose_point = xmesa_choose_point; + swrast->choose_line = xmesa_choose_line; + swrast->choose_triangle = xmesa_choose_triangle; + + swrast->invalidate_point |= XMESA_NEW_POINT; + swrast->invalidate_line |= XMESA_NEW_LINE; + swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE; } diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index 6d60e31a72d..3c252650a73 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1,4 +1,4 @@ -/* $Id: xm_tri.c,v 1.6 2000/10/31 18:09:47 keithw Exp $ */ +/* $Id: xm_tri.c,v 1.7 2000/11/05 18:26:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,9 @@ /* Internal swrast includes: */ +#include "swrast/s_context.h" #include "swrast/s_depth.h" +#include "swrast/s_triangle.h" @@ -57,36 +59,34 @@ * no raster ops. */ static void flat_pixmap_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; XMesaPoint p[3]; XMesaGC gc; - if (0 /*VB->MonoColor*/) { - gc = xmesa->xm_buffer->gc1; /* use current color */ - } - else { + { unsigned long pixel; if (xmesa->xm_visual->gl_visual->RGBAflag) { pixel = xmesa_color_to_pixel( xmesa, - VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], - VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3], + v0->color[0], v0->color[1], + v0->color[2], v0->color[3], xmesa->pixelformat ); } else { - pixel = VB->IndexPtr->data[pv]; + pixel = v0->index; } gc = xmesa->xm_buffer->gc2; XMesaSetForeground( xmesa->display, gc, pixel ); } - p[0].x = (GLint) (VB->Win.data[v0][0] + 0.5f); - p[0].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v0][1] - 0.5f) ); - p[1].x = (GLint) (VB->Win.data[v1][0] + 0.5f); - p[1].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v1][1] - 0.5f) ); - p[2].x = (GLint) (VB->Win.data[v2][0] + 0.5f); - p[2].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v2][1] - 0.5f) ); + p[0].x = (GLint) (v0->win[0] + 0.5f); + p[0].y = FLIP( xmesa->xm_buffer, (GLint) (v0->win[1] - 0.5f) ); + p[1].x = (GLint) (v1->win[0] + 0.5f); + p[1].y = FLIP( xmesa->xm_buffer, (GLint) (v1->win[1] - 0.5f) ); + p[2].x = (GLint) (v2->win[0] + 0.5f); + p[2].y = FLIP( xmesa->xm_buffer, (GLint) (v2->win[1] - 0.5f) ); XMesaFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc, p, 3, Convex, CoordModeOrigin ); } @@ -97,12 +97,12 @@ static void flat_pixmap_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. */ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -132,11 +132,11 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. */ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -166,11 +166,11 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_8R8G8B triangle. */ static void smooth_8R8G8B_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -200,11 +200,11 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle. */ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -236,12 +236,12 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle. */ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -270,11 +270,11 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_5R6G5B triangle. */ static void smooth_5R6G5B_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -304,11 +304,11 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle. */ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -338,11 +338,11 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. */ static void smooth_DITHER8_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -373,12 +373,12 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx, * XImage, smooth, depth-buffered, PF_DITHER triangle. */ static void smooth_DITHER_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -409,11 +409,12 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx, /* * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -444,11 +445,12 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle. */ -static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_HPCR_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 @@ -478,8 +480,9 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, * XImage, flat, depth-buffered, PF_TRUECOLOR triangle. */ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, - GLuint v0, GLuint v1, GLuint v2, - GLuint pv ) + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; @@ -487,7 +490,7 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ unsigned long pixel; \ - PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); + PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -509,8 +512,10 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, /* * XImage, flat, depth-buffered, PF_8A8B8G8R triangle. */ -static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) +static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -519,8 +524,8 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_8B8G8R( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ @@ -541,8 +546,10 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, /* * XImage, flat, depth-buffered, PF_8R8G8B triangle. */ -static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_8R8G8B_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -551,8 +558,8 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_8R8G8B( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ @@ -573,11 +580,13 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, PF_8R8G8B24 triangle. */ -static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_8R8G8B24_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = v0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) @@ -606,8 +615,10 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. */ -static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; @@ -621,8 +632,8 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLdepth z = FixedToDepth(ffz); \ if (z < zRow[i]) { \ unsigned long p; \ - PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ + PACK_TRUEDITHER( p, xx, yy, v0->color[0], \ + v0->color[1], v0->color[2] ); \ XMesaPutPixel( img, xx, yy, p ); \ zRow[i] = z; \ } \ @@ -636,8 +647,10 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, PF_5R6G5B triangle. */ -static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_5R6G5B_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -646,8 +659,8 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_5R6G5B( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ @@ -668,11 +681,13 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) +static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = v0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) @@ -699,8 +714,10 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, /* * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. */ -static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_DITHER8_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -709,7 +726,7 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -732,15 +749,17 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, PF_DITHER triangle. */ -static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_DITHER_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ - FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -764,8 +783,10 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle. */ -static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_HPCR_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -774,9 +795,9 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - GLubyte r = VB->ColorPtr->data[pv][0]; \ - GLubyte g = VB->ColorPtr->data[pv][1]; \ - GLubyte b = VB->ColorPtr->data[pv][2]; + GLubyte r = v0->color[0]; \ + GLubyte g = v0->color[1]; \ + GLubyte b = v0->color[2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ @@ -797,8 +818,10 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_LOOKUP8_z_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 @@ -808,9 +831,9 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ - GLubyte r = VB->ColorPtr->data[pv][0]; \ - GLubyte g = VB->ColorPtr->data[pv][1]; \ - GLubyte b = VB->ColorPtr->data[pv][2]; \ + GLubyte r = v0->color[0]; \ + GLubyte g = v0->color[1]; \ + GLubyte b = v0->color[2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -833,12 +856,13 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle. */ -static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_TRUECOLOR_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -857,11 +881,12 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. */ -static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_8A8B8G8R_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint @@ -883,11 +908,12 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */ -static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_8R8G8B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint @@ -909,11 +935,12 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */ -static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_8R8G8B24_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t @@ -937,12 +964,13 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. */ -static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_TRUEDITHER_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -962,11 +990,12 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. */ -static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_5R6G5B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort @@ -988,11 +1017,12 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) +static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort @@ -1014,11 +1044,12 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. */ -static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_DITHER8_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte @@ -1041,12 +1072,14 @@ static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, PF_DITHER triangle. */ -static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_DITHER_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; - (void) pv; + #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1066,11 +1099,13 @@ static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_LOOKUP8_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; + #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte @@ -1094,11 +1129,13 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle. */ -static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_HPCR_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - (void) pv; + #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte @@ -1120,14 +1157,16 @@ static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle. */ -static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) +static void flat_TRUECOLOR_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ unsigned long pixel; \ - PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); + PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1143,16 +1182,18 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, /* * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. */ -static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, - GLuint v1, GLuint v2, GLuint pv ) +static void flat_8A8B8G8R_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_8B8G8R( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ @@ -1168,16 +1209,18 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, /* * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */ -static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_8R8G8B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_8R8G8B( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ @@ -1193,11 +1236,13 @@ static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. */ -static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_8R8G8B24_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = v0->color; #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) @@ -1218,8 +1263,10 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. */ -static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_TRUEDITHER_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; @@ -1228,8 +1275,8 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ + PACK_TRUEDITHER( p, xx, yy, v0->color[0], \ + v0->color[1], v0->color[2] ); \ XMesaPutPixel( img, xx, yy, p ); \ } \ } @@ -1241,16 +1288,18 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ -static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_5R6G5B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ - VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + unsigned long p = PACK_5R6G5B( v0->color[0], \ + v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ @@ -1266,11 +1315,13 @@ static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ -static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - const GLubyte *color = ctx->VB->ColorPtr->data[pv]; + const GLubyte *color = v0->color; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) @@ -1290,15 +1341,17 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. */ -static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_DITHER8_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1316,13 +1369,15 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, PF_DITHER triangle. */ -static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_DITHER_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ - FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1340,17 +1395,19 @@ static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */ -static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_HPCR_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ - GLubyte r = VB->ColorPtr->data[pv][0]; \ - GLubyte g = VB->ColorPtr->data[pv][1]; \ - GLubyte b = VB->ColorPtr->data[pv][2]; + GLubyte r = v0->color[0]; \ + GLubyte g = v0->color[1]; \ + GLubyte b = v0->color[2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ @@ -1366,8 +1423,10 @@ static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ -static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_LOOKUP8_triangle( GLcontext *ctx, + SWvertex *v0, + SWvertex *v1, + SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) @@ -1375,9 +1434,9 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ - GLubyte r = VB->ColorPtr->data[pv][0]; \ - GLubyte g = VB->ColorPtr->data[pv][1]; \ - GLubyte b = VB->ColorPtr->data[pv][2]; \ + GLubyte r = v0->color[0]; \ + GLubyte g = v0->color[1]; \ + GLubyte b = v0->color[2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1468,9 +1527,10 @@ static void setup_x_polygon_options( GLcontext *ctx ) #endif + #ifdef DEBUG void -_xmesa_print_triangle_func( triangle_func triFunc ) +_xmesa_print_triangle_func( swrast_tri_func triFunc ) { printf("XMesa tri func = "); if (triFunc ==smooth_TRUECOLOR_z_triangle) @@ -1559,19 +1619,20 @@ _xmesa_print_triangle_func( triangle_func triFunc ) #endif -triangle_func xmesa_get_triangle_func( GLcontext *ctx ) +static swrast_tri_func get_triangle_func( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); (void) kernel1; - if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL; - if (ctx->Texture.ReallyEnabled) return (triangle_func)NULL; + if (ctx->Polygon.SmoothFlag) return (swrast_tri_func)NULL; + if (ctx->Texture._ReallyEnabled) return (swrast_tri_func)NULL; if (xmesa->xm_buffer->buffer==XIMAGE) { if ( ctx->Light.ShadeModel==GL_SMOOTH - && ctx->RasterMask==DEPTH_BIT + && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -1597,13 +1658,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) return (depth==8) ? smooth_DITHER8_z_triangle : smooth_DITHER_z_triangle; case PF_LOOKUP: - return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL; + return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL; default: - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } } if ( ctx->Light.ShadeModel==GL_FLAT - && ctx->RasterMask==DEPTH_BIT + && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -1629,12 +1690,12 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) return (depth==8) ? flat_DITHER8_z_triangle : flat_DITHER_z_triangle; case PF_LOOKUP: - return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL; + return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL; default: - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } } - if ( ctx->RasterMask==0 /* no depth test */ + if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_SMOOTH && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { @@ -1658,13 +1719,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) return (depth==8) ? smooth_DITHER8_triangle : smooth_DITHER_triangle; case PF_LOOKUP: - return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL; + return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL; default: - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } } - if ( ctx->RasterMask==0 /* no depth test */ + if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_FLAT && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { @@ -1688,13 +1749,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) return (depth==8) ? flat_DITHER8_triangle : flat_DITHER_triangle; case PF_LOOKUP: - return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL; + return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL; default: - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } } - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } else { /* draw to pixmap */ @@ -1704,13 +1765,27 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx ) * test failure in the conformance tests. * In the future, we might provide a config option to enable this. */ - if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) { + if (ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0) { if (ctx->Color.DitherFlag && depth < 24) - return (triangle_func)NULL; + return (swrast_tri_func)NULL; setup_x_polygon_options( ctx ); return flat_pixmap_triangle; } #endif - return (triangle_func)NULL; + return (swrast_tri_func)NULL; } } + + +/* Override for the swrast tri-selection function. Try to use one + * of our internal tri functions, otherwise fall back to the + * standard swrast functions. + */ +void xmesa_choose_triangle( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (!(swrast->Triangle = get_triangle_func( ctx ))) + _swrast_choose_triangle( ctx ); +} + diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index ebea73981ff..00787b470b6 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -1,4 +1,4 @@ -/* $Id: xmesaP.h,v 1.13 2000/09/26 20:54:13 brianp Exp $ */ +/* $Id: xmesaP.h,v 1.14 2000/11/05 18:26:12 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -522,15 +522,20 @@ xmesa_color_to_pixel( XMesaContext xmesa, extern void xmesa_alloc_back_buffer( XMesaBuffer b ); +extern void xmesa_init_pointers( GLcontext *ctx ); extern void xmesa_update_state( GLcontext *ctx ); -extern points_func xmesa_get_points_func( GLcontext *ctx ); +extern void xmesa_update_span_funcs( GLcontext *ctx ); -extern line_func xmesa_get_line_func( GLcontext *ctx ); +/* Plugged into the software rasterizer. Try to use internal + * swrast-style point, line and triangle functions. + */ +extern void xmesa_choose_point( GLcontext *ctx ); +extern void xmesa_choose_line( GLcontext *ctx ); +extern void xmesa_choose_triangle( GLcontext *ctx ); -extern triangle_func xmesa_get_triangle_func( GLcontext *ctx ); -extern void xmesa_update_span_funcs( GLcontext *ctx ); +extern void xmesa_register_swrast_functions( GLcontext *ctx );