From: Samuel Pitoiset Date: Thu, 27 Jun 2019 17:29:13 +0000 (+0200) Subject: radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+ X-Git-Tag: android-x86-9.0-r1~5125 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=ef1787dbc95e138b782fef1fcc93279ccf0e4910;p=android-x86%2Fexternal-mesa.git radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+ These two extensions are supported on GFX8 but the throughput of 16-bit floats/integers is same as 32-bit. Also, shaderInt16 is only enabled on GFX9+ for the same reason, be more consistent. This fixes a crash with Wolfenstein II because it expects shaderInt16 to be enabled when VK_AMD_gpu_shader_half_float is exposed. Note that AMDVLK only enables these extensions on GFX9+. Cc: 19.1 Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_extensions.py b/src/amd/vulkan/radv_extensions.py index 1708173817b..90c3a57db49 100644 --- a/src/amd/vulkan/radv_extensions.py +++ b/src/amd/vulkan/radv_extensions.py @@ -133,8 +133,8 @@ EXTENSIONS = [ Extension('VK_AMD_buffer_marker', 1, True), Extension('VK_AMD_draw_indirect_count', 1, True), Extension('VK_AMD_gcn_shader', 1, True), - Extension('VK_AMD_gpu_shader_half_float', 1, 'device->rad_info.chip_class >= GFX8 && HAVE_LLVM >= 0x0800'), - Extension('VK_AMD_gpu_shader_int16', 1, 'device->rad_info.chip_class >= GFX8'), + Extension('VK_AMD_gpu_shader_half_float', 1, 'device->rad_info.chip_class >= GFX9 && HAVE_LLVM >= 0x0800'), + Extension('VK_AMD_gpu_shader_int16', 1, 'device->rad_info.chip_class >= GFX9'), Extension('VK_AMD_rasterization_order', 1, 'device->has_out_of_order_rast'), Extension('VK_AMD_shader_ballot', 1, 'device->use_shader_ballot'), Extension('VK_AMD_shader_core_properties', 1, True),