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Support building with Subzero on Mac OS.
[android-x86/external-swiftshader.git] / CMakeLists.txt
2017-01-19 Nicolas CapensSupport building with Subzero on Mac OS.
2017-01-09 Nicolas CapensExplicitly use the Microsoft ABI on Win32 builds.
2017-01-09 Nicolas CapensSet the CMake default build type to Release.
2017-01-06 Nicolas CapensAdd a CMake option to build with Subzero.
2017-01-06 Nicolas CapensFix CMake sample include directory and libraries.
2016-09-28 Nicolas CapensRename Nucleus.cpp to LLVMReactor.cpp.
2016-09-28 Nicolas CapensAbstract the Routine class.
2016-09-28 Nicolas CapensDeprecate DLL precaching support.
2016-08-11 Chinmay GardeAdd a CMake option to toggle building extra programs.
2016-05-17 Nicolas CapensFix the CMake build for Linux.
2016-05-16 Nicolas CapensMove Khronos OpenGL headers to top-level include directory.
2016-05-13 Nicolas CapensFix CMake symbolic path and lower version requirement.
2016-05-10 Nicolas CapensRemove the watermark logo.
2016-05-10 Nicolas CapensMove LLVM to /third_party.
2016-05-10 Nicolas CapensMove PowerVR samples to /third_party/PowerVR_SDK.
2015-12-31 Nicolas CapensEliminate AndroidCommon header and source.
2015-12-23 Nicolas CapensRename translator libraries.
2015-12-23 Nicolas CapensOptimize for size.
2015-12-23 Nicolas CapensStatically link LLVM on OSX.
2015-12-23 Corentin WallezPort to OSX.
2015-12-23 Corentin WallezMake SwiftShader compile on Mac (with unimplemented...
2015-12-23 Corentin WallezAdd LLVM config headers for OSX.
2015-12-21 Corentin WallezAdd a CMakelists.txt to compile on Linux and Mac