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Support building with Subzero on Mac OS.
[android-x86/external-swiftshader.git]
/
CMakeLists.txt
2017-01-19
Nicolas Capens
Support building with Subzero on Mac OS.
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2017-01-09
Nicolas Capens
Explicitly use the Microsoft ABI on Win32 builds.
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2017-01-09
Nicolas Capens
Set the CMake default build type to Release.
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2017-01-06
Nicolas Capens
Add a CMake option to build with Subzero.
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2017-01-06
Nicolas Capens
Fix CMake sample include directory and libraries.
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2016-09-28
Nicolas Capens
Rename Nucleus.cpp to LLVMReactor.cpp.
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2016-09-28
Nicolas Capens
Abstract the Routine class.
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2016-09-28
Nicolas Capens
Deprecate DLL precaching support.
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2016-08-11
Chinmay Garde
Add a CMake option to toggle building extra programs.
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2016-05-17
Nicolas Capens
Fix the CMake build for Linux.
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2016-05-16
Nicolas Capens
Move Khronos OpenGL headers to top-level include directory.
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2016-05-13
Nicolas Capens
Fix CMake symbolic path and lower version requirement.
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2016-05-10
Nicolas Capens
Remove the watermark logo.
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2016-05-10
Nicolas Capens
Move LLVM to /third_party.
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2016-05-10
Nicolas Capens
Move PowerVR samples to /third_party/PowerVR_SDK.
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2015-12-31
Nicolas Capens
Eliminate AndroidCommon header and source.
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2015-12-23
Nicolas Capens
Rename translator libraries.
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2015-12-23
Nicolas Capens
Optimize for size.
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2015-12-23
Nicolas Capens
Statically link LLVM on OSX.
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2015-12-23
Corentin Wallez
Port to OSX.
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2015-12-23
Corentin Wallez
Make SwiftShader compile on Mac (with unimplemented...
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2015-12-23
Corentin Wallez
Add LLVM config headers for OSX.
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2015-12-21
Corentin Wallez
Add a CMakelists.txt to compile on Linux and Mac
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