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Merge branch 'master' of https://github.com/libgdx/libgdx
[mikumikustudio/libgdx-mikumikustudio.git] / backends / gdx-openal /
2012-10-30 Przemek MullerMerge branch 'master' of https://github.com/libgdx...
2012-10-28 Mario ZechnerMerge pull request #83 from xoppa/bullet
2012-10-26 Mario ZechnerMerge pull request #82 from bornskilled200/master
2012-10-26 Mario ZechnerMerge pull request #85 from noblemaster/master
2012-10-24 NathanSweetMerge remote-tracking branch 'origin/master'
2012-10-23 Mario Zechnerfixed issue 1089, added Sound#setPriority method, it...
2012-09-14 badlogicmerged .gitignore changes
2012-09-07 Mario ZechnerMerge pull request #25 from anserran/master
2012-09-01 NathanSweetAdded getting duration of sound (desktop only).
2012-08-28 NathanSweetMerge remote-tracking branch 'origin/master'
2012-08-28 badlogicMerge branch 'master' of github.com:libgdx/libgdx
2012-08-28 badlogicfixed issue 1033, OpenALSound#loop/play didn't honor...
2012-08-16 Mario ZechnerMerge pull request #15 from tmclif/ColladaSkeletonModel
2012-08-14 NathanSweetUpdated Eclipse project files, source formatter is...
2012-08-11 Mario ZechnerMerge commit '2c9030de2ddb983cfaeb5736089453b32c559cc1'
2012-08-11 Robert MassaioliMerge branch 'master' of git://github.com/libgdx/libgdx
2012-08-11 Nathan SweetMerge branch 'master' of https://github.com/libgdx...
2012-08-11 Nathan SweetERL YER SERC CERN HERS BERN RERFERCKTERERD!
2012-07-20 badlogicgames[updated] latest Lwjgl
2012-07-02 nathan.sweetMerged scene2d-new branch back into trunk.
2012-07-02 nathan.sweetMerged scene2d-new branch back into trunk.
2012-06-28 nathan.sweetRan header fixer.
2012-05-11 badlogicgames[added] new Sound#play/loop methods that set all attrib...
2012-03-21 badlogicgames[updated] to lwjgl 2.8.3
2012-03-15 email.nex.software... [fixed] Default constructor to use parameter order...
2012-03-15 email.nex.software... [fixed] Constructor had parameters for bufferSampleCoun...
2012-03-08 nathan.sweetOpenALAudio: constructor taking device buffer size...
2012-03-08 badlogicgamesminor stuff
2012-03-07 badlogicgames[fixed] issue 685, configurable buffer size and buffer...
2012-03-07 badlogicgames[fixed] issue 725, OpenAL backend switches to passthrou...
2012-02-17 nathan.sweetOggInputStream, fixed crash (index == -1).
2012-02-02 badlogicgames[fixed] issue 690, AudioTrack#setVolume. No stereo...
2012-01-03 badlogicgames[fixed] Audio#newAudioRecoder -> newAudioRecorder...
2011-12-28 badlogicgames[updated] lwjgl 2.8.2, hurray :D
2011-10-30 nathan.sweet[updated] Util maps, added get with default value.
2011-10-25 nathan.sweet(no commit message)
2011-10-25 nathan.sweet(no commit message)
2011-10-24 nathan.sweet[updated] Table constructors, simpler.
2011-10-23 nathan.sweet[updated] OpenALAudioDevice, deleted println.
2011-10-23 nathan.sweet[added] OpenALAudioDevice.
2011-10-23 badlogicgames[changed] MAKE EVERYTHING PUBLIC!
2011-10-09 nathan.sweet[fixed] Issue 292, WAV headers not read and skip not...
2011-10-04 badlogicgames[added] panning to Sound API. Don't ask me why you...
2011-10-04 badlogicgames[added] new methods to Sound that allow you to change...
2011-09-17 badlogicgames[fixed] increase buffer size to 2048 (from 1024), less...
2011-09-17 badlogicgames[fixed] bug in JavaSoundAudioRecorder. WTF, this never...
2011-08-16 badlogicgames[fixed] stupid busy wait in OpenALAudio to prevent...
2011-08-14 nathan.sweet[updated] Everything to use the latest source formatter...
2011-08-14 nathan.sweet[updated] LwjglCanvas to shutdown properly when stop...
2011-06-24 badlogicgames[updated] to latest lwjgl nightlies, delta and mouse...
2011-06-20 badlogicgames[fixed] part of issue 301, Mp3, Ogg and Wav now preload...
2011-04-20 badlogicgames[fixed] Audio.newAudioDevice() allows you to specify...
2011-04-20 badlogicgames[fixed] tiny bug in JavaSoundAudioDevice, short ->...
2011-04-18 badlogicgames[added] AudioDevice.getLatency(), should add the same...
2011-04-10 badlogicgames[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE...
2011-04-10 badlogicgames[fixed] gdx-openal license headers
2011-04-10 nathan.sweet[added] Layout class so scene2d actors can support...
2011-04-09 badlogicgames[fixed] bug in JavaSoundAudioDevice.write(float[])...
2011-03-28 nathan.sweet[added] Ability to disable vsync with LWJGL.
2011-03-12 nathan.sweet[updated] OpenAL classes to use the word "source" rathe...
2011-03-12 nathan.sweet[fixed] Disposing a sound while playing.
2011-03-09 nathan.sweet[added] Put back Sound#stop().
2011-03-09 nathan.sweet[removed] Sound#stop(). To support this the desktop...
2011-02-23 nathan.sweet[added] Music getPsoition.
2011-02-23 nathan.sweet[fixed] OpenAL bug with not clearing buffers when relea...
2011-02-16 nathan.sweet[updated] LWJGL to 2.7.1.
2011-02-05 nathan.sweet[fixed] Exception handling.
2011-01-31 nathan.sweet[fixed] Errors when streamID == -1.
2011-01-26 nathan.sweet[fixed] WAV header parsing.
2011-01-24 badlogicgames[fixed] OpenALSound.setup() threw non multiple of 4...
2011-01-24 nathan.sweet[fixed] Mono MP3 playback on desktop.
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-18 badlogicgames[fixed] missing AL.destroy() in OpenALAudio.dispose()
2011-01-18 nathan.sweetbackend->backends part duex, svn wins
2011-01-18 nathan.sweetbackend->backends
2011-01-18 nathan.sweet[renamed] baglogic -> badlogic. I'm an idiot.
2011-01-18 nathan.sweetJOGL backend now uses gdx-openal. This means the JOGL...
2011-01-18 nathan.sweetLWJGL backend now uses gdx-openal.
2011-01-16 nathan.sweetFinished my awesome build system re-org. Did my best...
2011-01-16 nathan.sweet[renamed] gdx-openal/lib to libs.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.