OSDN Git Service

Refactored native loading. You may hate it.
[mikumikustudio/libgdx-mikumikustudio.git] / backends /
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-19 badlogicgames[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One...
2011-01-18 badlogicgames[fixed] missing AL.destroy() in OpenALAudio.dispose()
2011-01-18 nathan.sweetbackend->backends part duex, svn wins
2011-01-18 nathan.sweetbackend->backends
2011-01-18 nathan.sweet[renamed] baglogic -> badlogic. I'm an idiot.
2011-01-18 badlogicgames[fixed] JoglInput.isTouched() returned bogus values.
2011-01-18 nathan.sweetJOGL backend now uses gdx-openal. This means the JOGL...
2011-01-18 nathan.sweetLWJGL backend now uses gdx-openal.
2011-01-17 nathan.sweet[renamed] jogl-natives.jar to gdx-backend-jogl-natives...
2011-01-16 nathan.sweet[renamed] gdx/natives to gdx/libs because of course...
2011-01-16 nathan.sweetFinished my awesome build system re-org. Did my best...
2011-01-16 nathan.sweet[renamed] gdx-openal/lib to libs.
2011-01-16 nathan.sweetBuild system and dependency juggling:
2011-01-12 badlogicgames[added] compass/orientation support to Input. See Input...
2011-01-12 badlogicgames[added] Input.vibrate() for patterns and Input.cancelVi...
2011-01-12 badlogicgames[changed] InputProcessor.touchDown() and touchUp()...
2011-01-09 christoph.widulle[added] license info
2011-01-08 badlogicgames[fixed] binaries in SVN. We should eventually get rid...
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweet[added] Modified version of the JLayer MP3 decoder...
2011-01-08 nathan.sweet[changed] TextureAtlas(FileHandle) constructor to take...
2011-01-08 christoph.widulle[fixed] typos
2011-01-08 christoph.widulle[added] ResolutionStrategy
2011-01-08 christoph.widulle[added] ResolutionStrategy javadocs
2011-01-07 nathan.sweet[changed] Pool to have a more sane API.
2011-01-07 badlogicgameschanges to the mac natives
2011-01-05 badlogicgames[fixed] all tests and demos are up to date
2011-01-04 badlogicgames[fixed] LwjglNativesLoader works on mac as well now.
2011-01-04 nathan.sweet[changed] Utils collections refactoring. Again. Sorry...
2011-01-04 badlogicgames[fixed] jre setup of gdx-audio
2010-12-31 christoph.widulle[added] ResolutionStrategy
2010-12-30 christoph.widulle[change] minor improvement
2010-12-27 nathan.sweet[added] TWL Layout method to eat events.
2010-12-25 nathan.sweet[added] OpenAL based audio backend. Has in-memory and...
2010-12-24 nathan.sweet[changed] LwjglTexture. Loading images is horribly...
2010-12-22 badlogicgames[updated] binaries in SVN
2010-12-21 badlogicgames[added] backspace key is now registered in jogl as...
2010-12-17 badlogicgames(no commit message)
2010-12-17 badlogicgames[changed] new shiny gdx-natives, automatically build
2010-12-17 badlogicgames[fixed] gluegen-rt 64-bit native has a proper dependenc...
2010-12-15 badlogicgames[fixed] stupid me, stupid stupid me...
2010-12-15 badlogicgames[fixed] texture loading in angle backend. we really...
2010-12-15 badlogicgames[fixed] shutdown bug in es-utils native code.
2010-12-15 badlogicgames[updated] angle natives.
2010-12-15 nathan.sweet[changed] Formatter code, again.
2010-12-14 badlogicgames[fixed] issue 76, OpenGL ES 2.0 allows non-power of...
2010-12-14 nathan.sweet[changed] FileHandle: The path no longer has to exist...
2010-12-13 badlogicgames[added] Angle backend. Experimental. Texture loading...
2010-12-13 badlogicgames[removed] main from JoglApplication. wtf did that do...
2010-12-13 badlogicgames[added] Angle dependency with natives.
2010-12-13 badlogicgames[removed] logging in AndroidLocklessInput
2010-12-13 badlogicgames[added] experimental lockless input classes for touch...
2010-12-12 badlogicgames[added] Samsung GT-I5700 fix.
2010-12-12 badlogicgames[fixed] removed references to android.opengl.GLES10...
2010-12-05 badlogicgames[updated] gdx-natives.jar
2010-12-03 badlogicgames[added] gdx-natives.jar to dependencies project. includ...
2010-12-03 nathan.sweet[added] Texture#setWrap.
2010-12-03 badlogicgames[changed] added Cylabs suggestion to handle jawt.dll...
2010-12-02 badlogicgames[added] logging for egl and ogl configs.
2010-12-02 badlogicgames[fixed] loading jawt.dll on Windows before anything...
2010-12-02 badlogicgames[fixed] busy wait in AndroidGraphics.pause()/destroy...
2010-12-02 nathan.sweet[fixed] LwjglTexture mipmap quality.
2010-12-01 badlogicgames[fixed] some changes to AndroidGraphics.destroy()....
2010-12-01 badlogicgames[fixed] synch block in onDrawFrame was way to big....
2010-11-29 nathan.sweet[fixed] LwjglTexture image loading problem (the buffer...
2010-11-28 badlogicgames[fixed] lwgjl natives will not be loaded from classpath...
2010-11-27 badlogicgames[added] apache 2 license file to backends
2010-11-27 badlogicgames[fixed] license headers in lwjgl backend
2010-11-27 badlogicgames[fixed] license headers for jogl backend
2010-11-27 badlogicgames[fixed] license headers in android backend
2010-11-27 nathan.sweet[removed] Mario's aids.
2010-11-25 nathan.sweet[added] setEforcePotImages to LwjglGraphics so it can...
2010-11-22 nathan.sweet[changed] BitmapFont to be backed by a Sprite and not...
2010-11-20 badlogicgames[added] Application.getJavaHeap()/getNativeHeap().
2010-11-19 christoph.widulle[change] added final when useful
2010-11-18 nathan.sweet[added] Sprite#rotate90.
2010-11-18 nathan.sweet[fixed] Removed input synchronization.
2010-11-18 badlogicgames[added] "unnecessary" synchronize blocks in touch handlers.
2010-11-17 nathan.sweetChanged internal for the desktop to look in the classpa...
2010-11-17 badlogicgames[fixed] JoglPixmap compositing now works like LwjglComp...
2010-11-17 nathan.sweet[added] FileHandle.FileType.Classpath so that Internal...
2010-11-17 nathan.sweet[changed] Forgot to update JOGL with the files changes.
2010-11-17 nathan.sweet[changed] Everything about files!
2010-11-16 badlogicgames[fixed] AndroidFileHandle badlogicgames.com/forum/viewt...
2010-11-16 nathan.sweet[removed] Unnecessary synchronize blocks in touch handlers.
2010-11-16 badlogicgames[fixed] if InputProcessor sets Input.setInputProcessor...
2010-11-16 nathan.sweet[removed] Unnecessary synchronize blocks in touch handlers.
2010-11-15 badlogicgamesWARNING!!! Input and InputProcessor HAVE CHANGED! No...
2010-11-15 badlogicgames[fixed] LwjglGL11.glBufferData would not reseve memory...
2010-11-15 badlogicgames[reverted] changes in onresume behaviour.
2010-11-15 badlogicgames[experimental] resume in AndroidGraphics.surfaceCreated...
2010-11-15 badlogicgames[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY...
2010-11-14 christoph.widulle[changed] minor changes. making classes and member...
2010-11-14 christoph.widulle[changed] made AndroidFiles suitable to be inherited
2010-11-14 badlogicgames[fixed?] AndroidGraphics.drawFrame() had a synch on...
2010-11-14 nathan.sweet[changed] Minor stuff.
next