2011-01-21 |
nathan.sweet | Refactored native loading. You may hate it. |
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2011-01-19 |
badlogicgames | [updated] binaries |
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2011-01-18 |
badlogicgames | [updated] demos one more time |
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2011-01-18 |
badlogicgames | [fixed] build.xml now also builds natives again |
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2011-01-18 |
badlogicgames | [updated] natives |
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2011-01-18 |
nathan.sweet | JOGL backend now uses gdx-openal. This means the JOGL... |
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2011-01-17 |
badlogicgames | [fixed] Vector3.crs() was bollocks. THanks niuzb |
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2011-01-17 |
nathan.sweet | [changed] README to reflect the gdx-xxx-backend-natives... |
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2011-01-17 |
dfraska | [fixed] TileSets with margins and spacing |
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2011-01-16 |
badlogicgames | new natives from hudson... |
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2011-01-16 |
badlogicgames | [removed] glViewport call in SpriteBatcher. We should... |
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2011-01-16 |
nathan.sweet | (no commit message) |
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2011-01-16 |
nathan.sweet | [renamed] gdx/natives to gdx/libs because of course... |
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2011-01-16 |
nathan.sweet | [added] JOGL and LWJGL native JARs to dist. |
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2011-01-16 |
nathan.sweet | Finished my awesome build system re-org. Did my best... |
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2011-01-16 |
nathan.sweet | Build system and dependency juggling: |
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2011-01-16 |
nathan.sweet | Playing with build stuff. |
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2011-01-14 |
davedx@gmail.com | [added] internal caching of Keyframed Animations. This... |
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2011-01-13 |
dfraska | [fixed] TiledMapRenderer Javadoc to more obviously... |
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2011-01-13 |
nathan.sweet | [changed] GdxNativesLoader, commented out error message. |
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2011-01-12 |
badlogicgames | [added] compass/orientation support to Input. See Input... |
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2011-01-12 |
dfraska | [updated] Javadoc for TiledMapRenderer |
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2011-01-12 |
badlogicgames | [added] Input.vibrate() for patterns and Input.cancelVi... |
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2011-01-12 |
badlogicgames | [changed] InputProcessor.touchDown() and touchUp()... |
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2011-01-12 |
dfraska | [added] Tiled Map loader, renderer, and test project |
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2011-01-12 |
nathan.sweet | [changed] Utils collections, added shuffle. Fixed inser... |
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2011-01-11 |
badlogicgames | [changed] made all math package classes serializable... |
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2011-01-11 |
badlogicgames | [added] clear() method to Group and Stage so remove... |
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2011-01-10 |
nathan.sweet | [fixed] Javadoc. |
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2011-01-10 |
nathan.sweet | [added] More constructors for utils arrays and reverse(). |
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2011-01-10 |
nathan.sweet | [changed] SpriteCache, added precision modified to... |
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2011-01-10 |
badlogicgames | [added] CatmulRomSpline.getPoints() that takes pre... |
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2011-01-10 |
nathan.sweet | [changed] BitmapFont and a few other classes to use... |
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2011-01-09 |
badlogicgames | [fixed] rgba4444 blending |
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2011-01-09 |
badlogicgames | [added] Mesh.getVertices()/getIndices() method. The... |
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2011-01-08 |
badlogicgames | [fixed] binaries in SVN. We should eventually get rid... |
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2011-01-08 |
badlogicgames | updated mac natives to include new gdx2d stuff |
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2011-01-08 |
badlogicgames | [changed] gdx2d nearly fully implemented. Todo: fix... |
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2011-01-08 |
nathan.sweet | [changed] TextureAtlas(FileHandle) constructor to take... |
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2011-01-08 |
badlogicgames | [added] build-win32home.xml, don't touch this, it's... |
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2011-01-07 |
nathan.sweet | [changed] Pool to have a more sane API. |
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2011-01-07 |
davedx@gmail.com | [Changed] Allowed meshes to be hidden. This also allows... |
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2011-01-07 |
badlogicgames | [added] Group.addActorAt/addActorBefore/addActorAfter |
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2011-01-07 |
badlogicgames | [changed] Action.setCompletionListener() returns a... |
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2011-01-07 |
badlogicgames | [fixed] Parallel and Sequence to properly call the... |
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2011-01-07 |
badlogicgames | [added] OnActionCompletedListener and Action.setComplet... |
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2011-01-07 |
badlogicgames | [fixed] issue 79, precision modifiers in SpriteBatch... |
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2011-01-07 |
badlogicgames | [another fix] |
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2011-01-07 |
badlogicgames | [changed] universal binary for macosx |
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2011-01-06 |
badlogicgames | [updated] binaries for macosx |
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2011-01-06 |
badlogicgames | files for mac build |
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2011-01-06 |
badlogicgames | [fixed] malloc.h not included in some files due to... |
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2011-01-05 |
badlogicgames | [updated] binaries in gdx/ |
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2011-01-05 |
badlogicgames | [changed] introduced graphics.g2d and graphics.g3d... |
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2011-01-05 |
badlogicgames | (no commit message) |
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2011-01-05 |
nathan.sweet | Sigh, stupid mistakes left and right... |
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2011-01-05 |
nathan.sweet | FML |
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2011-01-04 |
davedx@gmail.com | [Changed] Added tagged joints. Will post blog explaining it |
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2011-01-04 |
nathan.sweet | [changed] Utils collections refactoring. Again. Sorry... |
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2011-01-03 |
nathan.sweet | (no commit message) |
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2011-01-03 |
nathan.sweet | [changed] Utils collections upgrade. Array/bag code... |
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2011-01-02 |
badlogicgames | [fixed] const char* in Gdx2DPixmap |
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2011-01-02 |
badlogicgames | [fixed] const char* in Gdx2DPixmap |
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2010-12-30 |
badlogicgames | [added] Gdx2DPixmap, don't use this yet, it's a WIP. |
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2010-12-27 |
nathan.sweet | [added] TWL Layout method to eat events. |
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2010-12-25 |
nathan.sweet | Javadoc. |
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2010-12-23 |
nathan.sweet | [changed] TexturePacker default settings to nearest... |
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2010-12-23 |
davedx@gmail.com | [fixed] indexing bug with animation controller and... |
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2010-12-22 |
badlogicgames | [updated] binaries in SVN |
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2010-12-22 |
badlogicgames | [added] RayCastCallback |
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2010-12-22 |
badlogicgames | [fixed] Issue 39 |
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2010-12-22 |
badlogicgames | [fixed] issue 81 |
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2010-12-22 |
nathan.sweet | [fixed] Sprite region bug. |
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2010-12-21 |
badlogicgames | [fixed] rounding issues in MathUtils.ceil(). Thanks... |
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2010-12-19 |
nathan.sweet | [fixed] IntArray insert. |
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2010-12-19 |
nathan.sweet | [fixed] TWL event consumption. |
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2010-12-18 |
badlogicgames | [fixed] issue 81 |
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2010-12-18 |
nathan.sweet | [fixed] Utils collections crashed after a resize due... |
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2010-12-17 |
badlogicgames | cool Hudson, you actually think nothing has changed... |
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2010-12-17 |
badlogicgames | sick and tired of it. |
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2010-12-17 |
badlogicgames | and another fix... |
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2010-12-17 |
badlogicgames | [fixed] stb_image.c had a typedef that was incompatible... |
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2010-12-17 |
nathan.sweet | [fixed] Javadoc. |
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2010-12-17 |
badlogicgames | wtf... |
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2010-12-17 |
badlogicgames | [fixed] Gdx2DPixmap, jlong not long stupid... |
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2010-12-17 |
badlogicgames | [changed] improved stubs. JNI bridge complete. All... |
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2010-12-17 |
badlogicgames | [added] stubs for gdx2d pixmap backend. let's get rid... |
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2010-12-17 |
badlogicgames | (no commit message) |
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2010-12-17 |
badlogicgames | [changed] new shiny cross compiled windows natives... |
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2010-12-17 |
badlogicgames | [deleted] out.txt, wtf? |
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2010-12-17 |
badlogicgames | [added] android build file and master build file |
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2010-12-17 |
badlogicgames | [added] linux jni headers |
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2010-12-17 |
badlogicgames | (no commit message) |
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2010-12-17 |
badlogicgames | [added] README for jni directory |
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2010-12-17 |
badlogicgames | [changed] cross compiled win64 binary :) NO MORE FREAKI... |
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2010-12-17 |
badlogicgames | [changed] first patch of cross compiled binaries, let... |
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2010-12-16 |
badlogicgames | hm |
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2010-12-16 |
badlogicgames | removed shit |
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2010-12-16 |
badlogicgames | [added] win32 jni headers |
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2010-12-16 |
badlogicgames | [added] jni headers, need to add win32 headers as well... |
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