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Refactored native loading. You may hate it.
[mikumikustudio/libgdx-mikumikustudio.git] / gdx /
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-19 badlogicgames[updated] binaries
2011-01-18 badlogicgames[updated] demos one more time
2011-01-18 badlogicgames[fixed] build.xml now also builds natives again
2011-01-18 badlogicgames[updated] natives
2011-01-18 nathan.sweetJOGL backend now uses gdx-openal. This means the JOGL...
2011-01-17 badlogicgames[fixed] Vector3.crs() was bollocks. THanks niuzb
2011-01-17 nathan.sweet[changed] README to reflect the gdx-xxx-backend-natives...
2011-01-17 dfraska[fixed] TileSets with margins and spacing
2011-01-16 badlogicgamesnew natives from hudson...
2011-01-16 badlogicgames[removed] glViewport call in SpriteBatcher. We should...
2011-01-16 nathan.sweet(no commit message)
2011-01-16 nathan.sweet[renamed] gdx/natives to gdx/libs because of course...
2011-01-16 nathan.sweet[added] JOGL and LWJGL native JARs to dist.
2011-01-16 nathan.sweetFinished my awesome build system re-org. Did my best...
2011-01-16 nathan.sweetBuild system and dependency juggling:
2011-01-16 nathan.sweetPlaying with build stuff.
2011-01-14 davedx@gmail.com[added] internal caching of Keyframed Animations. This...
2011-01-13 dfraska[fixed] TiledMapRenderer Javadoc to more obviously...
2011-01-13 nathan.sweet[changed] GdxNativesLoader, commented out error message.
2011-01-12 badlogicgames[added] compass/orientation support to Input. See Input...
2011-01-12 dfraska[updated] Javadoc for TiledMapRenderer
2011-01-12 badlogicgames[added] Input.vibrate() for patterns and Input.cancelVi...
2011-01-12 badlogicgames[changed] InputProcessor.touchDown() and touchUp()...
2011-01-12 dfraska[added] Tiled Map loader, renderer, and test project
2011-01-12 nathan.sweet[changed] Utils collections, added shuffle. Fixed inser...
2011-01-11 badlogicgames[changed] made all math package classes serializable...
2011-01-11 badlogicgames[added] clear() method to Group and Stage so remove...
2011-01-10 nathan.sweet[fixed] Javadoc.
2011-01-10 nathan.sweet[added] More constructors for utils arrays and reverse().
2011-01-10 nathan.sweet[changed] SpriteCache, added precision modified to...
2011-01-10 badlogicgames[added] CatmulRomSpline.getPoints() that takes pre...
2011-01-10 nathan.sweet[changed] BitmapFont and a few other classes to use...
2011-01-09 badlogicgames[fixed] rgba4444 blending
2011-01-09 badlogicgames[added] Mesh.getVertices()/getIndices() method. The...
2011-01-08 badlogicgames[fixed] binaries in SVN. We should eventually get rid...
2011-01-08 badlogicgamesupdated mac natives to include new gdx2d stuff
2011-01-08 badlogicgames[changed] gdx2d nearly fully implemented. Todo: fix...
2011-01-08 nathan.sweet[changed] TextureAtlas(FileHandle) constructor to take...
2011-01-08 badlogicgames[added] build-win32home.xml, don't touch this, it's...
2011-01-07 nathan.sweet[changed] Pool to have a more sane API.
2011-01-07 davedx@gmail.com[Changed] Allowed meshes to be hidden. This also allows...
2011-01-07 badlogicgames[added] Group.addActorAt/addActorBefore/addActorAfter
2011-01-07 badlogicgames[changed] Action.setCompletionListener() returns a...
2011-01-07 badlogicgames[fixed] Parallel and Sequence to properly call the...
2011-01-07 badlogicgames[added] OnActionCompletedListener and Action.setComplet...
2011-01-07 badlogicgames[fixed] issue 79, precision modifiers in SpriteBatch...
2011-01-07 badlogicgames[another fix]
2011-01-07 badlogicgames[changed] universal binary for macosx
2011-01-06 badlogicgames[updated] binaries for macosx
2011-01-06 badlogicgamesfiles for mac build
2011-01-06 badlogicgames[fixed] malloc.h not included in some files due to...
2011-01-05 badlogicgames[updated] binaries in gdx/
2011-01-05 badlogicgames[changed] introduced graphics.g2d and graphics.g3d...
2011-01-05 badlogicgames(no commit message)
2011-01-05 nathan.sweetSigh, stupid mistakes left and right...
2011-01-05 nathan.sweetFML
2011-01-04 davedx@gmail.com[Changed] Added tagged joints. Will post blog explaining it
2011-01-04 nathan.sweet[changed] Utils collections refactoring. Again. Sorry...
2011-01-03 nathan.sweet(no commit message)
2011-01-03 nathan.sweet[changed] Utils collections upgrade. Array/bag code...
2011-01-02 badlogicgames[fixed] const char* in Gdx2DPixmap
2011-01-02 badlogicgames[fixed] const char* in Gdx2DPixmap
2010-12-30 badlogicgames[added] Gdx2DPixmap, don't use this yet, it's a WIP.
2010-12-27 nathan.sweet[added] TWL Layout method to eat events.
2010-12-25 nathan.sweetJavadoc.
2010-12-23 nathan.sweet[changed] TexturePacker default settings to nearest...
2010-12-23 davedx@gmail.com[fixed] indexing bug with animation controller and...
2010-12-22 badlogicgames[updated] binaries in SVN
2010-12-22 badlogicgames[added] RayCastCallback
2010-12-22 badlogicgames[fixed] Issue 39
2010-12-22 badlogicgames[fixed] issue 81
2010-12-22 nathan.sweet[fixed] Sprite region bug.
2010-12-21 badlogicgames[fixed] rounding issues in MathUtils.ceil(). Thanks...
2010-12-19 nathan.sweet[fixed] IntArray insert.
2010-12-19 nathan.sweet[fixed] TWL event consumption.
2010-12-18 badlogicgames[fixed] issue 81
2010-12-18 nathan.sweet[fixed] Utils collections crashed after a resize due...
2010-12-17 badlogicgamescool Hudson, you actually think nothing has changed...
2010-12-17 badlogicgamessick and tired of it.
2010-12-17 badlogicgamesand another fix...
2010-12-17 badlogicgames[fixed] stb_image.c had a typedef that was incompatible...
2010-12-17 nathan.sweet[fixed] Javadoc.
2010-12-17 badlogicgameswtf...
2010-12-17 badlogicgames[fixed] Gdx2DPixmap, jlong not long stupid...
2010-12-17 badlogicgames[changed] improved stubs. JNI bridge complete. All...
2010-12-17 badlogicgames[added] stubs for gdx2d pixmap backend. let's get rid...
2010-12-17 badlogicgames(no commit message)
2010-12-17 badlogicgames[changed] new shiny cross compiled windows natives...
2010-12-17 badlogicgames[deleted] out.txt, wtf?
2010-12-17 badlogicgames[added] android build file and master build file
2010-12-17 badlogicgames[added] linux jni headers
2010-12-17 badlogicgames(no commit message)
2010-12-17 badlogicgames[added] README for jni directory
2010-12-17 badlogicgames[changed] cross compiled win64 binary :) NO MORE FREAKI...
2010-12-17 badlogicgames[changed] first patch of cross compiled binaries, let...
2010-12-16 badlogicgameshm
2010-12-16 badlogicgamesremoved shit
2010-12-16 badlogicgames[added] win32 jni headers
2010-12-16 badlogicgames[added] jni headers, need to add win32 headers as well...
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