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Add a provisional English description for piranha plants. It's fairly close to Googl...
[hengbandforosx/hengbandosx.git]
/
lib
/
edit
/
r_info.txt
2021-07-13
Eric Branlund
Add a provisional English description for piranha plant...
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2021-07-13
Eric Branlund
Change Professor Ootsuki's English description to be...
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2021-07-13
Eric Branlund
Insert a comma into Bastral's English description for...
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2021-05-23
Deskull
Merge branch 'master' into release/3.0.0Alpha24
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2021-05-23
Habu
Merge pull request #1124 from habu1010/feature/fix...
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2021-05-23
Hourier
Merge pull request #1115 from Hourier/feature/Divide...
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2021-05-23
Hourier
Merge pull request #1140 from Hourier/feature/Adjust...
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2021-05-23
Hourier
[Refactor] #1116 『バストラル』及び周辺モンスターの調整を行った / Adjusted...
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2021-05-23
Hourier
[Implement] #1116 『コートード』に地上出現フラグを追加した / Added WILD_WAS...
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2021-05-23
Hourier
[Implement] #1116 ブラッジャーを実装した / Added Bludger
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2021-05-23
Hourier
[Refactor] #1113 隊士の射撃性能を少し下方修正した / Decreased the power...
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2021-05-23
Hourier
[Fix] #1113 フラグの付け忘れを解消させた / Resolved the issue that...
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2021-05-23
Hourier
[Refactor] #1116 『ライカ』の色を偉大なる祖国の誇らしい色に塗った / Changed...
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2021-05-23
Hourier
[Refactor] #1116 r_infoのフラグで不要になったものの削除、但しNo.500まで...
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2021-05-23
Hourier
[Refactor] #1116 『金のスニッチ』のパラメータを調整した / Adjusted the...
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2021-05-23
Hourier
[Implement] ユニーク及び救援召喚を実装した / Implemented unique monste...
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2021-05-23
Hourier
[Implement] #1116 モンスターを数種実装した / Implemented some monst...
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2021-05-23
Hourier
[Refactor] #1116 ジョーブツとリー・ナスの打撃性能を下方修正した / Decreased...
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2021-05-23
Hourier
[Refactor] #1116 『バストラル』から邪悪フラグを削除した / Deleted EVIL...
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2021-05-23
Hourier
[Implement] #1116 サンダーズ大佐に優勝できない呪いを付与した / Added causes...
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2021-05-23
Hourier
[Implement] #1116 リー・ナスに召喚魔法を追加した (全部ダミー) / Added summo...
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2021-05-23
Hourier
[Refactor] #1116 ライオンが雑に弱すぎたので調整した / Adjusted the stren...
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2021-05-23
Hourier
[Refactor] #1116 ライオンが雑に弱すぎたので調整した / Adjusted the stren...
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2021-05-23
Hourier
[Refactor] #1116 Added flavor text for some monsters...
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2021-05-23
Hourier
[Refactor] #1116 Changed the nickname of Dark Lord...
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2021-05-23
Hourier
[Fix] #1116 一部モンスターのフラグ設定ミス修正 / Resolved the issue...
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2021-05-23
Hourier
[Fix] #1116 Renamed electric rat series to pikachau...
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2021-05-17
shimitei
Merge pull request #1104 from shimitei/feature/#1100_re...
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2021-05-16
Deskull
Merge pull request #1107 from sikabane-works/release...
3.0.0Alpha23
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2021-05-16
Hourier
Merge pull request #1092 from Hourier/feature/Adjust...
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2021-05-15
Hourier
[Implement] #1020 セイレーンと火蜂に召喚酔いフラグを付けた / Added PREVENT_...
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2021-05-15
Hourier
[Fix] #1020 あつくもえるてきの英語名称を修正した / Resolved the issue...
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2021-05-15
Hourier
[Fix] #1020 『チョコラータ』に人間フラグがない事象を解消した / Resolved the...
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2021-05-15
Hourier
[Fix] #1020 鼠小僧にアイテムドロップが定義されていなかった問題を修正した / Resolved...
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2021-05-15
Hourier
[Refactor] #1020 集団版の見習戦士において打撃属性がHITだったのをSLASHに修正した...
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2021-05-15
Hourier
[Implement] #1020 OSDN No.41042 にてリクエストされていたモンスター群を実装した...
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2021-05-15
Hourier
[Implement] #1020 クド(本物)を実装した / Implemented Kudryavka...
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2021-05-15
Hourier
[Refactor] #1020 抜け雀に集団生成フラグを追加した / Added FRIENDS flag...
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2021-05-15
Hourier
[Refactor] #1020 クリスタル・キューブのレアリティを調整した / Adjusted the...
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2021-05-15
Hourier
[Refactor] #1020 『ヤマト』の出現階層とレアリティを調整した / Adjusted Yamat...
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2021-05-15
Hourier
[Implement] #1020 電気ネズミ数種を実装した / Added some electric...
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2021-05-15
Hourier
[Implement] #1020 『サンダーズ大佐』の特殊召喚を実装した / Implemented...
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2021-05-15
Hourier
[Implement] #1020 モンスターを3種追加した / Added 3 monster races
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2021-05-15
Hourier
[Implement] #1020 新規モンスター群を実装した / Implemented some...
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2021-05-02
Deskull
Merge pull request #1015 from sikabane-works/release...
3.0.0Alpha21
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2021-05-02
Habu
Merge pull request #999 from habu1010/feature/update...
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2021-05-02
Hourier
Merge branch 'develop' into feature/Refactor-Score...
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2021-05-02
Hourier
Merge pull request #988 from Hourier/feature/Adjust...
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2021-05-02
Hourier
[Refactor] #933 リクエストに従い、百足龍虫の出現頻度を上げた / Increased...
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2021-05-02
Hourier
[Implement] #960 投稿頂いたモンスター群
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2021-05-02
Hourier
[Implement] #933 絶対に★を落とさないユニークを追加した / Added unique...
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2021-05-02
Hourier
[Refactor] #933 GEDのフレーバーテキストを無駄に追加した / Added flavor...
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2021-05-02
Hourier
[Implement] #933 勇者に仇なす魔族を追加した / Added demon against...
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2021-05-02
Hourier
[Implement] #498-593434 一部のモンスターに量子生物フラグを追加した / Added...
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2021-05-02
Hourier
[Implement] #933 (理論上)『アルドゥイン』が『ミルムルニル』も召喚できるようにした...
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2021-05-02
Hourier
[Refactor] #933 戦士類の打撃属性をHITからSLASHに変えた / Changed the...
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2021-05-02
Hourier
[Fix] #933 『ヤマト』の斬撃が2回あったのを1回に変更した / Changed the number...
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2021-05-02
Hourier
[Fix] #933 ハヤブサが喋らなかったのを修正した / Resolved the issue that...
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2021-05-02
Hourier
[Fix] #933 『ハルコン』に使えない弱者を踏み潰すフラグがなかったので修正した / Added...
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2021-05-02
Hourier
[Refactor] #933 ドラウグル類に冷血フラグが付いていなかったミスを解消した / Resolved...
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2021-05-02
Hourier
[Fix] #933 『ヴィネガー・ドッピオ』の感知範囲を修正した / Resolved the issue...
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2021-05-02
Hourier
[Refactor] #933 バーゲストのHPと出現確率を減らした / Decreased HP and...
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2021-04-26
Hourier
Merge pull request #917 from Hourier/feature/Separate...
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2021-04-25
Deskull
Merge pull request #932 from sikabane-works/release...
3.0.0Alpha20
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2021-04-25
Hourier
Merge pull request #915 from Hourier/feature/Add-Summon...
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2021-04-25
iks
Merge pull request #907 from iks3/fix-renzokuma-cannot...
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2021-04-25
iks
Merge pull request #901 from iks3/fix-MM-macro-obstacle...
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2021-04-25
Hourier
[Implement] #914 イェンダーの魔法使いにおける特殊な救援召喚を実装した / Implement...
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2021-04-24
Hourier
Merge pull request #900 from Hourier/feature/Adjustment...
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2021-04-24
Hourier
[Implement] #886 OSDN #37285のモンスター群と各種リクエストを実装した /...
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2021-04-24
Hourier
[Refactor] #886 『先輩』と隊士のパラメータを調整した / Adjusted the Senio...
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2021-04-24
Hourier
[Implement] #886 『ティアマット』に上級ワイアーム召喚を追加した / Added the...
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2021-04-24
Hourier
[Refactor] #886 撲殺の天使の警戒度と索敵範囲を変更した / Changed alertness...
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2021-04-24
Hourier
[Refactor] #886 『アルドゥイン』の打撃威力を下方修正した / Deacreased the...
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2021-04-24
Hourier
[Refactor] #886 モンスター群の射撃威力を若干下方修正した / Decreased the...
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2021-04-24
Hourier
[Refactor] #886 殺人スカラベの打撃属性と威力を変更した / Changed the spec...
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2021-04-24
Hourier
[Implement] #866 光と闇が両方そなわり最強に見えるドラゴンを追加した / Added...
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2021-04-23
Hourier
[Refactor] #866 SM-DOSとFuckintoshの兵器群を調整した / Adjusted...
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2021-04-23
Hourier
[Refactor] #866 ハヤブサの恥ずかしいミスを修正した / Fixed terrible...
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2021-04-23
Hourier
[Refactor] #866 'バジリスク'と'バシリスク'が表記ゆれを起こしていたので後者に統一した...
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2021-04-23
Hourier
[Refactor] #886 『ハルコン』にドロップが設定されていないミスを解消した / Resolved...
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2021-04-23
Hourier
[Refactor] #886 『ヤマト』の速度をページ消化数にふさわしく引き上げ、音速火炎斬を実装した...
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2021-04-23
Hourier
[Refactor] #886 『ヘルハウンド』の打撃属性と威力を変更した / Changed the...
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2021-04-23
Hourier
[Refactor] #860 モンスター群の魔法使用率を調整した / Adjusted the possib...
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2021-04-23
Hourier
[Refactor] #886 モンスター群の出現率を調整した / Adjusted rarity of...
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2021-04-22
Deskull
Merge pull request #868 from sikabane-works/feature...
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2021-04-20
Deskull
Merge pull request #857 from sikabane-works/feature...
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2021-04-20
iks
Merge pull request #839 from iks3/refactor-windows...
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2021-04-20
iks
Merge pull request #852 from iks3/feature-easy-autoroller
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2021-04-19
iks
Merge pull request #820 from iks3/feature-player-race...
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2021-04-19
iks
Merge pull request #847 from iks3/fix-explanation-slay...
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2021-04-19
Habu
Merge pull request #821 from habu1010/feature/integrate...
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2021-04-17
Habu
[Refactor] BR_WALL を BR_FORC に改名
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2021-04-05
iks
Merge pull request #656 from iks3/fix-get-item-char...
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2021-04-04
Deskull
Merge pull request #716 from sikabane-works/release...
3.0.0Alpha16
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2021-04-04
iks
Merge pull request #713 from iks3/fix-wizard-commant...
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2021-04-04
iks
Merge pull request #702 from iks3/feature-adjustment-a16
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2021-04-03
iks
[Fix] 一部モンスターの能力を修正 / 一部モンスターのセリフの修正と追加
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2021-03-07
Deskull
Merge pull request #439 from sikabane-works/release...
3.0.0Alpha10
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2021-03-03
dis-
Merge pull request #380 from dis-/feature/Refactor...
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