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directx/dx10/shader.hpp: shader -> shader_device, set_vertex_buffer() Add.
[roast/roast_ex_windows.git]
/
roast_ex
/
test
/
dx9_test
/
dx9_test.cpp
2011-04-24
Myun2
directx/dx10/shader.hpp: shader -> shader_device, set_v...
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2011-04-24
Myun2
directx/dx10/buffer.hpp: input_vertex_buffer Add.
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2011-04-24
Myun2
directx/shader_param.hpp 出来てきたっぽい?
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2011-04-23
Myun2
graphics/directx/shader_param.hpp Add.
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2011-04-23
Myun2
dx10/buffer.hpp: コンストラクタ実装 …エラーになるけど・・・
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2011-04-23
Myun2
graphics/directx/color.hpp: カラーのマクロを追加
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2011-04-23
Myun2
DirectX10対応を始める
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2011-04-17
Myun2
windows/message_loop.hpp: message_loop Add.
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2011-04-17
Myun2
windows/message_loop.hpp: peek_message_loop
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2011-04-17
Myun2
windows/control.hpp, window.hpp: パラメータの順序変更と日本語取り除き
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2011-04-17
Myun2
idirect3d_device.hpp: present()実装
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2011-04-17
Myun2
dx9/idirect3d_device.hpp: clear()を実装(でもクリアされない・・・)
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2011-04-17
Myun2
idirect3d_device.hpp: やっと start() @ CreateDevice()...
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2011-04-16
Myun2
directx/idirect3d_device.hpp: start()に分離しよう
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2011-04-16
Myun2
graphics/device 途中です…
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2010-10-03
Myun2
get_adapter_display_mode()のテストも
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2010-10-03
Myun2
test_device()のテスト
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2010-10-02
Myun2
first::get_device_caps() 実装
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2010-10-01
Myun2
iunknown_ を追加。で、各クラスもコレを使うように
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2010-10-01
Myun2
ちょろちょろとした更新
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2010-10-01
Myun2
idirect3d_device のコンストラクタまで完成
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2010-10-01
Myun2
graphicsの中の階層に入れる事にした。
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2010-10-01
Myun2
コケた場合は例外を投げます。
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2010-10-01
Myun2
dx9_test Add.
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