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Fix constant folding of vector compares.
[android-x86/external-swiftshader.git]
/
src
/
D3D9
/
2016-03-24
Nicolas Capens
Refactor buffer clearing.
tree
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commitdiff
2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
tree
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commitdiff
2016-03-09
Alexis Hetu
Transform feedback query implementation
tree
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commitdiff
2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
tree
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commitdiff
2015-12-01
Nicolas Capens
Fix GL and D3D9 compilation.
tree
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commitdiff
2015-11-27
Alexis Hetu
Blitter clear implementation
tree
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commitdiff
2015-10-22
Alexis Hetu
Integer types support in Blitter
tree
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commitdiff
2015-09-22
Nicolas Capens
Improve color clear precision.
tree
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commitdiff
2015-08-31
Alexis Hetu
Enable glsl integer code
tree
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commitdiff
2015-07-19
Nicolas Capens
Add an attach debugger dialog.
tree
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commitdiff
2015-07-17
Nicolas Capens
Reimplement Direct3D GetFunction().
tree
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commitdiff
2015-07-17
Nicolas Capens
Adapt D3D9 to Renderer changes.
tree
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commitdiff
2015-07-17
Nicolas Capens
Add the D3D9 project to the solution.
tree
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commitdiff
2015-07-17
Nicolas Capens
Add back the D3D9 code from before the April 2014 code...
tree
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commitdiff
2014-05-06
John Bauman
Update SwiftShader to April code dump.
tree
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commitdiff
2014-05-06
John Bauman
Switch SwiftShader to use GDI
tree
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commitdiff
2014-05-06
John Bauman
Add vcproj files for swiftshader
tree
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commitdiff
2014-05-06
John Bauman
Add SwiftShader source to repo
tree
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commitdiff