OSDN Git Service

Fix constant folding of vector compares.
[android-x86/external-swiftshader.git] / src / D3D9 /
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2015-12-01 Nicolas CapensFix GL and D3D9 compilation.
2015-11-27 Alexis HetuBlitter clear implementation
2015-10-22 Alexis HetuInteger types support in Blitter
2015-09-22 Nicolas CapensImprove color clear precision.
2015-08-31 Alexis HetuEnable glsl integer code
2015-07-19 Nicolas CapensAdd an attach debugger dialog.
2015-07-17 Nicolas CapensReimplement Direct3D GetFunction().
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-17 Nicolas CapensAdd the D3D9 project to the solution.
2015-07-17 Nicolas CapensAdd back the D3D9 code from before the April 2014 code...
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanSwitch SwiftShader to use GDI
2014-05-06 John BaumanAdd vcproj files for swiftshader
2014-05-06 John BaumanAdd SwiftShader source to repo