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Remove unnecessary header includes.
[android-x86/external-swiftshader.git] / src / Main /
2015-12-07 Greg HartmanFixes for JBMR0 compile (API 16)
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-01 Nicolas CapensUse explicit stride for framebuffer blit.
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-11-13 Nicolas CapensDisplay the watermark on AOSP images
2015-08-11 Nicolas CapensUse a symbolic constant for the default thread count.
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-03 Nicolas CapensImplement user clip planes.
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Alexis HetuIncreasing the number of vertex texture units allowed
2015-06-11 Nicolas CapensUse only external surface dimensions.
2015-06-09 Alexis HetuUniform Blocks API
2015-05-26 Ping-Hao WuAdd a missing break.
2015-05-26 Nicolas CapensFix R5G6B5 blend.
2015-05-26 Nicolas CapensOptimize R5G6B5 conversion.
2015-05-26 Nicolas CapensImplement R5G6B5 framebuffer present.
2015-05-26 Alexis HetuReplace if/else with switch.
2015-05-13 Greg HartmanAvoid NULL pointer exceptions when blitting without...
2015-05-12 Nicolas CapensFix setting the source format before using it.
2015-05-11 Alexis HetuMultiple color attachments
2015-05-07 Nicolas CapensUse global libX11 symbols when present.
2015-05-06 Greg HartmanFix pairing of gralloc locks and unlocks to avoid refer...
2015-05-01 Greg HartmanDetect undersize buffers being delivered by ANativeWindow
2015-04-20 Nicolas CapensWhen X11 is unavailable, default to a headless display.
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-13 Nicolas CapensManually load X11 and resolve its symbols when needed.
2015-04-10 Greg HartmanAdd support for missing pixel formats, primarily RGB565.
2015-04-09 Alexis HetuAdding new object types for OpenGL ES 3.0
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-30 Nicolas CapensImplement support for RGBA display formats.
2015-03-27 Greg HartmanAdded missing stride value.
2015-03-25 Greg HartmanAndroid FrameBuffer implementation.
2015-03-02 Nicolas CapensAlways show the FPS when SwiftConfig is active.
2014-12-10 Nicolas CapensFall back to the default visual if no X8R8G8B8.
2014-12-05 Nicolas CapensTreat all X8R8G8B8 and A8R8G8B8 formats as fast EGL...
2014-12-02 Nicolas CapensImplement a Radiance prototype.
2014-12-01 Nicolas CapensImplement ETC1 compressed textures support.
2014-11-25 Nicolas CapensUse both sysv and gnu style linker hash tables.
2014-11-21 Alexis HetuMore warnings fixed
2014-06-17 Nicolas CapensFix S3TC compilation on Linux.
2014-05-28 Nicolas CapensMerge "Optimize culling."
2014-05-07 Nicolas CapensEnable S3TC texture formats on Windows.
2014-05-07 Nicolas CapensUse the full format to specify frame buffer blits.
2014-05-07 Nicolas CapensAvoid writing any pixels outside of the frame buffer.
2014-05-07 Nicolas CapensOnly open an X11 display when not provided by the appli...
2014-05-07 Nicolas CapensInstall a custom error handler to catch BadAccess error...
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanChange Register function to use stdcall
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanSwitch SwiftShader to use GDI
2014-05-06 John BaumanAdd SwiftShader source to repo