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Only load a dependent library when it has an expected symbol.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libEGL
/
main.cpp
2015-04-17
Nicolas Capens
Only load a dependent library when it has an expected...
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2015-04-16
Nicolas Capens
Access library dependencies through a single object.
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2015-04-10
Nicolas Capens
Reference count the TLS objects.
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2015-04-10
Nicolas Capens
Refactor using concrete EGL object pointers.
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2015-04-01
Greg Hartman
On Android: remove fallbacks that can match system...
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2015-03-24
Greg Hartman
Update paths for the Android shared libraries
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2015-02-23
Nicolas Capens
Enable OpenGL ES 3.0 context creation.
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2015-02-12
Nicolas Capens
Always wait for the debugger.
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2014-12-11
Nicolas Capens
Create 64-bit translator libraries for the Android...
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2014-12-08
Nicolas Capens
Create translator libraries for the Android Emulator...
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2014-11-05
Nicolas Capens
Avoid resetting the EGL error code on client context...
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2014-11-05
Nicolas Capens
Load libraries from a list of possible names.
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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