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Only load a dependent library when it has an expected symbol.
[android-x86/external-swiftshader.git] / src / OpenGL / libEGL / main.cpp
2015-04-17 Nicolas CapensOnly load a dependent library when it has an expected...
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-10 Nicolas CapensReference count the TLS objects.
2015-04-10 Nicolas CapensRefactor using concrete EGL object pointers.
2015-04-01 Greg HartmanOn Android: remove fallbacks that can match system...
2015-03-24 Greg HartmanUpdate paths for the Android shared libraries
2015-02-23 Nicolas CapensEnable OpenGL ES 3.0 context creation.
2015-02-12 Nicolas CapensAlways wait for the debugger.
2014-12-11 Nicolas CapensCreate 64-bit translator libraries for the Android...
2014-12-08 Nicolas CapensCreate translator libraries for the Android Emulator...
2014-11-05 Nicolas CapensAvoid resetting the EGL error code on client context...
2014-11-05 Nicolas CapensLoad libraries from a list of possible names.
2014-11-03 Nicolas CapensRename the GLES2 folder to OpenGL.