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Allow all output to be written to in the vertex shader
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libGLESv2
/
Program.cpp
2016-09-15
Alexis Hetu
Allow all output to be written to in the vertex shader
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commitdiff
2016-08-22
Nicolas Capens
Fix accessing null pointer when no uniform buffer is...
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diff to current
2016-08-04
Alexis Hetu
Shader cleanup
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2016-06-27
Alexis Hetu
Re fixed minor warning
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diff to current
2016-06-24
Alexis Hetu
Fixed more windows warnings
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diff to current
2016-06-08
Alexis Hetu
Moved or removed unused variables
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diff to current
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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diff to current
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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diff to current
2016-04-29
Alexis Hetu
Transform feedback buffer assignment
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diff to current
2016-04-22
Alexis Hetu
Making proper use of size_t
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commitdiff
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diff to current
2016-04-21
Alexis Hetu
Transform feedback varying validation code
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2016-04-18
Nicolas Capens
Refactor implementation constants.
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diff to current
2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
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diff to current
2016-02-23
Alexis Hetu
Fixed Android build failure
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diff to current
2016-02-22
Alexis Hetu
Fixed GLES3.0 attribute locations
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diff to current
2016-02-04
Alexis Hetu
Fixed binding offsets for uniform and transform feedbac...
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diff to current
2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
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diff to current
2016-02-01
Alexis Hetu
Uniform buffer array register fix
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2016-01-13
Alexis Hetu
Ported Angle's std140 encoder to SwiftShader
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diff to current
2016-01-13
Alexis Hetu
Program cleanup
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diff to current
2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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diff to current
2016-01-09
Nicolas Capens
Fix tautological expressions.
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diff to current
2016-01-08
Alexis Hetu
Fixed matrix4x2 and matrix4x3 uniform arrays
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diff to current
2015-12-03
Alexis Hetu
Minor bug fixes and cleanup
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diff to current
2015-09-23
Alexis Hetu
Fixed uint uniforms
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diff to current
2015-08-31
Alexis Hetu
Enable glsl integer code
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diff to current
2015-08-10
Alexis Hetu
Uniform blocks stores as pointers
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diff to current
2015-07-23
Alexis Hetu
Uniform buffer related fixes
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commitdiff
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diff to current
2015-07-21
Alexis Hetu
Uniform blocks implementation
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diff to current
2015-07-16
Alexis Hetu
Added location to Attribute
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diff to current
2015-07-16
Alexis Hetu
Added missing binary related functions to Program
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diff to current
2015-07-16
Alexis Hetu
Non square matrices related fixes
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diff to current
2015-07-16
Alexis Hetu
Handling proper sampler types
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diff to current
2015-07-07
Alexis Hetu
Transform feedback varyings gather operation
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2015-06-30
Alexis Hetu
Fixed Program::getAttachedShaders
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diff to current
2015-06-29
Alexis Hetu
glProgramParameteri API implementation
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diff to current
2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
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diff to current
2015-06-12
Alexis Hetu
Fixed some warnings
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commitdiff
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diff to current
2015-06-11
Alexis Hetu
Eliminating warnings from SwifShader
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commitdiff
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diff to current
2015-06-11
Alexis Hetu
Transform feedback varyings API
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commitdiff
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diff to current
2015-06-11
Nicolas Capens
Compile fixes for JBMR2.
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commitdiff
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diff to current
2015-06-09
Alexis Hetu
glGetActiveUniformsiv implementation
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commitdiff
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diff to current
2015-06-09
Alexis Hetu
Uniform Blocks API
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diff to current
2015-05-25
Alexis Hetu
Implemented matrix transpose
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2015-05-19
Alexis Hetu
Adding unsigned int support for uniforms
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diff to current
2015-05-19
Alexis Hetu
Adding NxM matrices uniform support
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2015-03-31
Alexis Hetu
Adding uniform related APIs for GLES3
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2015-03-27
Ping-Hao Wu
Add missing external texture type to the sampler uniforms.
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2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
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2015-02-10
Alexis Hetu
Adding Texture3D support.
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commitdiff
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diff to current
2015-01-22
Nicolas Capens
Rename the GLSL shader compiler namespace to glsl.
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diff to current
2015-01-22
Nicolas Capens
Make the GLSL compiler independent of the API shader...
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diff to current
2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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