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Implement missing depth/stencil formats.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libGLESv2
/
Renderbuffer.cpp
2017-12-14
Nicolas Capens
Implement missing depth/stencil formats.
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2017-12-06
Nicolas Capens
Fix initial rbo state.
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2017-12-06
Nicolas Capens
Untangle internal & implementation format.
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2017-09-18
Nicolas Capens
Fix implementation format for default renderbuffer.
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-04-19
John Sheu
Add support for GL_NV_read_depth
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2016-03-21
Alexis Hetu
Added support for more depth types
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2016-02-18
Alexis Hetu
Fixed setting Renderbuffer's layer and level
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2015-12-08
Alexis Hetu
FramebufferTextureLayer fix
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2015-09-03
Nicolas Capens
Simplify and centralize multisample counts.
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2015-09-03
Alexis Hetu
Multisampling value of 1
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2015-07-16
Alexis Hetu
Framebuffer Layer query
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2015-06-03
Alexis Hetu
glFramebufferTextureLayer API implementation
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2015-05-11
Alexis Hetu
Texture2DArray skeleton
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2015-04-28
Nicolas Capens
Combine es2::Image and es1::Image into egl::Image.
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2015-04-10
Nicolas Capens
Refactor GL objects into named and unnamed ones.
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2015-03-31
Nicolas Capens
Use matching internal and external formats for RGBA8...
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2015-02-11
Nicolas Capens
Access binding pointer objects through operators.
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2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
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2015-02-10
Alexis Hetu
Adding Texture3D support.
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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