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Implement missing depth/stencil formats.
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / Renderbuffer.cpp
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-06 Nicolas CapensFix initial rbo state.
2017-12-06 Nicolas CapensUntangle internal & implementation format.
2017-09-18 Nicolas CapensFix implementation format for default renderbuffer.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-03-21 Alexis HetuAdded support for more depth types
2016-02-18 Alexis HetuFixed setting Renderbuffer's layer and level
2015-12-08 Alexis HetuFramebufferTextureLayer fix
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Alexis HetuMultisampling value of 1
2015-07-16 Alexis HetuFramebuffer Layer query
2015-06-03 Alexis HetuglFramebufferTextureLayer API implementation
2015-05-11 Alexis HetuTexture2DArray skeleton
2015-04-28 Nicolas CapensCombine es2::Image and es1::Image into egl::Image.
2015-04-10 Nicolas CapensRefactor GL objects into named and unnamed ones.
2015-03-31 Nicolas CapensUse matching internal and external formats for RGBA8...
2015-02-11 Nicolas CapensAccess binding pointer objects through operators.
2015-02-11 Nicolas CapensMake the Object class independent of the GL version.
2015-02-10 Alexis HetuAdding Texture3D support.
2014-11-03 Nicolas CapensRename the GLES2 folder to OpenGL.