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Making Program use the currently active context device.
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / libGLESv2.cpp
2017-07-12 Ben VanikMaking Program use the currently active context device.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-13 Nicolas CapensFix setting depth+stencil texture attachment.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-06-17 Nicolas CapensFix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
2016-06-09 Nicolas CapensFix error code on invalid shader/program operation
2016-06-08 Nicolas CapensValidate level index before validating level itself.
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-21 Nicolas CapensFix error code on invalid shader/program operation
2016-04-18 Nicolas CapensImplement GL_EXT_draw_buffers.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-18 Alexis HetuAllowed BGRA textures to be copied
2016-04-14 Nicolas CapensFix renderability test.
2016-04-14 Nicolas CapensFix framebuffer attachment parameter query error.
2016-04-14 Nicolas CapensValidate internalformat and combinations.
2016-04-14 Nicolas CapensFix error on invalid type/format combination.
2016-04-14 Nicolas CapensFix validation of texture level.
2016-04-13 Alexis HetuAdded floating point formats to glCopyTexImage2D
2016-03-21 Alexis HetuAdded support for more depth types
2016-02-18 Alexis HetuDefault framebuffer type fix
2016-02-18 Alexis HetuFixed setting Renderbuffer's layer and level
2016-02-17 Nicolas CapensFix disallowing binding to the default framebuffer.
2016-02-10 Alexis HetuAdded state query for immutable levels
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2015-12-31 Nicolas CapensClean up GL header includes.
2015-12-18 Alexis HetuFixed format validations
2015-12-15 Alexis HetuAdded new extensions
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-04 Nicolas CapensEnable x86-64 builds for Android.
2015-12-03 Alexis HetuFixed BindRenderbuffer
2015-12-03 Alexis HetuFixed fbo related validations
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-02 Alexis HetuRenderbuffer allocation fix for GLES3
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-11-13 Nicolas CapensAdd "Google" to GL_RENDERER to be whitelisted by Chrome.
2015-09-28 Alexis HetuCopy-paste error fixed
2015-09-23 Alexis HetuFloating point parameters should be rounded, not truncated
2015-09-21 Alexis HetuFixed texture format checks
2015-09-03 Nicolas CapensFix glGetInternalformativ()
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-10 Alexis HetuFollow up on Framebuffer Layer query
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-07-16 Alexis HetuFramebuffer Layer query
2015-07-16 Alexis HetuAdded missing binary related functions to Program
2015-07-16 Alexis HetuFixed Framebuffer attachment checks
2015-07-16 Alexis HetuLOD should be rounded to int
2015-07-06 Alexis HetuAdded more GLES 3.0 specific cases in GetFramebufferAtt...
2015-07-03 Alexis HetuReturn correct OpenGL ES version
2015-06-30 Alexis HetuglBufferSubData fix
2015-06-29 Alexis HetuAdded Primitive Restart Index and Rasterizer Discard...
2015-06-25 Alexis HetuAdding support for GL_DEPTH_STENCIL_ATTACHMENT
2015-06-25 Alexis HetuAdded new GLES3.0 compressed format checks to TexImage2D
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-12 Alexis HetuFixed some warnings
2015-06-12 Alexis HetuUniform Buffers API implementation
2015-06-11 Alexis HetuTransform feedback varyings API
2015-06-09 Alexis HetuUniform Blocks API
2015-06-03 Alexis HetuglFramebufferTextureLayer API implementation
2015-06-03 Nicolas CapensDon't restrict format combinations on CopyTexSubImage.
2015-06-02 Alexis HetuUpdate to RenderbufferStorage's supported format list
2015-05-25 Alexis HetuImplemented matrix transpose
2015-05-25 Alexis HetuGL_HALF_FLOAT vs GL_HALF_FLOAT_OES
2015-05-13 Alexis HetuTexture2DArray binding function
2015-05-13 Alexis HetuGL_SRC_ALPHA_SATURATE for OpenGL ES 3.0
2015-05-11 Alexis HetuPixel store parameters
2015-05-11 Alexis HetuMultiple color attachments
2015-05-11 Alexis HetuglGet, 64b version
2015-05-03 Alexis HetuFixed error in TexImage2D
2015-04-29 Nicolas CapensDispatch GLESv2 entry functions to avoid resolving...
2015-04-29 Nicolas CapensPredefine (E)GL export macros.
2015-04-29 Nicolas CapensPrepend entry functions with their export macros.
2015-04-28 Nicolas CapensCombine es2::Image and es1::Image into egl::Image.
2015-04-28 Nicolas CapensUse %p without precision specifier in TRACE() calls.
2015-04-28 Nicolas CapensFix compilation regression on Linux.
2015-04-28 Alexis HetuAdding instanced drawing
2015-04-28 Alexis HetuConstness in Context
2015-04-27 Alexis HetuTransformFeedback buffer binding
2015-04-25 Nicolas CapensFix compilation regression on Linux.
2015-04-23 Alexis HetuAdding draw instanced functions
2015-04-22 Alexis HetuImplemented glDrawRangeElements
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-15 Alexis HetuNew Buffers in OpenGL ES 3.0
2015-04-14 Alexis HetuAdded utility function for OpenGL extension strings
2015-04-14 Alexis HetuNew VertexAttribute data types
2015-04-10 Greg HartmanTreat the call to getIntegerv as a non-error on Android...
2015-04-08 Alexis HetuAdded more OpenGL ES 3.0 cases in front end
2015-03-24 Nicolas CapensWork around non-compliant behavior for Google Maps.
2015-03-20 Ping-Hao WuRemove unnecessary <exception> includes.
2015-03-20 Alexis HetuImplement simple OpenGL ES 3.0 parameter checks
2015-03-11 Alexis HetuAdding some GLES 3.0 specific enums
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