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Re-implement GL_APPLE_texture_format_BGRA8888.
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / libGLESv2.cpp
2018-03-01 Nicolas CapensRe-implement GL_APPLE_texture_format_BGRA8888.
2018-02-28 Alexis HetuTexture rectangle related fixes and associated tests
2018-02-27 Nicolas CapensReplace GL_NONE with GL_NO_ERROR when used as error.
2018-02-26 Nicolas CapensFix texture upload and internalformat handling.
2018-02-07 Nicolas CapensRefactor pixel storage modes.
2018-02-07 Nicolas CapensRemove redundant compressed format lookup.
2018-02-07 Nicolas CapensFix the source buffer used by CopyTex[Sub]Image.
2018-02-05 Nicolas CapensFix pixel size calculation from upload format.
2018-02-05 Nicolas CapensRefactor CopyTexImage format validation.
2018-02-05 Nicolas CapensRefactor compressed texture format validation.
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-01-26 Nicolas CapensAdd missing break in switch.
2018-01-18 Nicolas CapensFix texture upload format.
2018-01-04 Krzysztof KosińskiImplement EGL_KHR_get_all_proc_addresses.
2017-12-19 Nicolas CapensUse base level for mipmap generation and completeness.
2017-12-19 Nicolas CapensValidate cube completeness for mipmap generation.
2017-12-18 Alexis Hetuconvert_float_int fix
2017-12-18 Nicolas CapensImplement sRGB texture sampling.
2017-12-14 Nicolas CapensImplement framebuffer layer support.
2017-12-12 Alexis HetuFixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
2017-12-06 Nicolas CapensRestore support for BGRA formats.
2017-12-06 Nicolas CapensFix initial rbo state.
2017-12-06 Nicolas CapensFix framebuffer attachment validation.
2017-12-06 Nicolas CapensUntangle internal & implementation format.
2017-12-05 Nicolas CapensFix internalformat handling.
2017-12-04 Alexis HetuglGenerateMipmap validation
2017-11-23 Alexis HetuAdded validation to shader related functions
2017-11-22 Alexis HetuFramebuffer related validity checks
2017-11-22 Alexis HetuglGenerateMipmap validation
2017-11-22 Alexis HetuglCompressedTexSub* validation fixes
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-08-03 Nicolas CapensImplement GL_OES_vertex_half_float.
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-07-12 Ben VanikMaking Program use the currently active context device.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-13 Nicolas CapensFix setting depth+stencil texture attachment.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-06-17 Nicolas CapensFix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
2016-06-09 Nicolas CapensFix error code on invalid shader/program operation
2016-06-08 Nicolas CapensValidate level index before validating level itself.
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-21 Nicolas CapensFix error code on invalid shader/program operation
2016-04-18 Nicolas CapensImplement GL_EXT_draw_buffers.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-18 Alexis HetuAllowed BGRA textures to be copied
2016-04-14 Nicolas CapensFix renderability test.
2016-04-14 Nicolas CapensFix framebuffer attachment parameter query error.
2016-04-14 Nicolas CapensValidate internalformat and combinations.
2016-04-14 Nicolas CapensFix error on invalid type/format combination.
2016-04-14 Nicolas CapensFix validation of texture level.
2016-04-13 Alexis HetuAdded floating point formats to glCopyTexImage2D
2016-03-21 Alexis HetuAdded support for more depth types
2016-02-18 Alexis HetuDefault framebuffer type fix
2016-02-18 Alexis HetuFixed setting Renderbuffer's layer and level
2016-02-17 Nicolas CapensFix disallowing binding to the default framebuffer.
2016-02-10 Alexis HetuAdded state query for immutable levels
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2015-12-31 Nicolas CapensClean up GL header includes.
2015-12-18 Alexis HetuFixed format validations
2015-12-15 Alexis HetuAdded new extensions
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-04 Nicolas CapensEnable x86-64 builds for Android.
2015-12-03 Alexis HetuFixed BindRenderbuffer
2015-12-03 Alexis HetuFixed fbo related validations
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-02 Alexis HetuRenderbuffer allocation fix for GLES3
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-11-13 Nicolas CapensAdd "Google" to GL_RENDERER to be whitelisted by Chrome.
2015-09-28 Alexis HetuCopy-paste error fixed
2015-09-23 Alexis HetuFloating point parameters should be rounded, not truncated
2015-09-21 Alexis HetuFixed texture format checks
2015-09-03 Nicolas CapensFix glGetInternalformativ()
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-10 Alexis HetuFollow up on Framebuffer Layer query
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-07-16 Alexis HetuFramebuffer Layer query
2015-07-16 Alexis HetuAdded missing binary related functions to Program
2015-07-16 Alexis HetuFixed Framebuffer attachment checks
2015-07-16 Alexis HetuLOD should be rounded to int
2015-07-06 Alexis HetuAdded more GLES 3.0 specific cases in GetFramebufferAtt...
2015-07-03 Alexis HetuReturn correct OpenGL ES version
2015-06-30 Alexis HetuglBufferSubData fix
2015-06-29 Alexis HetuAdded Primitive Restart Index and Rasterizer Discard...
2015-06-25 Alexis HetuAdding support for GL_DEPTH_STENCIL_ATTACHMENT
2015-06-25 Alexis HetuAdded new GLES3.0 compressed format checks to TexImage2D
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
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