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Use a trampoline for all GL entry functions.
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / libGLESv3.cpp
2018-10-24 Nicolas CapensUse a trampoline for all GL entry functions.
2018-10-16 Nicolas CapensTreat all non-zero GLboolean values as GL_TRUE.
2018-10-12 Nicolas CapensAdd LLVM 7.0 as git subtree
2018-09-28 Nicolas CapensSilently ignore attempts to delete default VAO.
2018-09-06 Chris ForbesFix GL resource access thread safety
2018-07-31 Nicolas CapensFix validation of uniform block size.
2018-06-26 Nicolas CapensAlways create an OpenGL ES 3.0 context.
2018-05-17 Nicolas CapensRefactor maximum texture dimensions.
2018-05-14 Krzysztof KosińskiImplement OES_vertex_array_object.
2018-03-27 Alexis HetuExpose surfaceless context extension strings
2018-03-26 Nicolas CapensDon't upload array texture images six times.
2018-03-01 Nicolas CapensAccept GL_RGB/GL_RGBA for glGetInternalformativ.
2018-02-28 Alexis HetuTexture rectangle related fixes and associated tests
2018-02-27 Nicolas CapensReplace GL_NONE with GL_NO_ERROR when used as error.
2018-02-26 Nicolas CapensRestrict multisampling to normalized unsigned and float...
2018-02-26 Nicolas CapensFix texture upload and internalformat handling.
2018-02-07 Nicolas CapensRefactor pixel storage modes.
2018-02-07 Nicolas CapensFix the source buffer used by CopyTex[Sub]Image.
2018-02-05 Nicolas CapensFix pixel size calculation from upload format.
2018-02-05 Nicolas CapensRefactor CopyTexImage format validation.
2018-02-05 Nicolas CapensRefactor compressed texture format validation.
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-01-26 Nicolas CapensAdd missing break in switch.
2018-01-18 Nicolas CapensFix texture upload format.
2017-12-19 Alexis HetuFixed program binary failure
2017-12-18 Alexis Hetuconvert_float_int fix
2017-12-12 Alexis HetuFixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
2017-12-05 Nicolas CapensFix internalformat handling.
2017-12-01 Alexis HetuProgram related validation
2017-11-23 Alexis HetuAdded validation to shader related functions
2017-11-22 Alexis HetuFixed glFlushMappedBufferRange validation
2017-11-22 Alexis HetuFramebuffer related validity checks
2017-11-22 Alexis HetuglCompressedTexSub* validation fixes
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-08-17 Alexis HetuglGetFragDataLocation implementation
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-24 Lingfeng YangAllow GL_TEXTURE_MAX_ANISOTROPY_EXT from sampler object.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2017-02-19 Alexis HetuglGetSynciv implementation
2017-02-13 Nicolas CapensFix min/max signed zero and NaN handling.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-08-22 Nicolas CapensFix uniform block binding.
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-19 Alexis HetuFixed a couple of regressions from namespace refactoring
2016-04-18 Nicolas CapensFix draw buffers support.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-14 Nicolas CapensFix validation of texture level.
2016-03-29 Nicolas CapensUse namespaces for context owned objects.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-21 Alexis HetuAdded support for more depth types
2016-03-10 Nicolas CapensFix jb-mr1-gce-dev build.
2016-02-10 Alexis HetuAdded state query for immutable levels
2016-02-10 Alexis HetuFixed read buffer and draw buffers
2016-02-10 Alexis HetuAdded uniform buffer queries
2016-02-10 Alexis HetuFixed internal format queries
2016-02-10 Alexis HetuFixed texture storage types
2016-02-10 Nicolas CapensFix compile warnings.
2016-02-06 Alexis HetuVertex Array Object crash fix
2016-01-15 Nicolas CapensFix glBindVertexArray() compilation regression.
2015-12-18 Alexis HetuFixed format validations
2015-12-15 Alexis HetuAdded new extensions
2015-12-08 Alexis HetuFramebufferTextureLayer fix
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-01 Nicolas CapensImplement trivial glInvalidate[Sub]Framebuffer.
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-09-21 Alexis HetuFixed condition too strict in glBindSampler
2015-09-21 Alexis HetuFixed texture format checks
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Nicolas CapensFix glGetInternalformativ()
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-28 Alexis HetuBuild fix for Linux
2015-08-10 Nicolas CapensAdd missing validation for negative GLsizei values.
2015-07-08 Alexis HetuCreateSampler should create a Sampler object by default
2015-06-30 Alexis HetuglGetInternalformativ implementation
2015-06-30 Alexis HetuAdded missing validation to CopyBufferSubData
2015-06-30 Alexis HetuAdded proper size/offset checks
2015-06-29 Alexis HetuglProgramParameteri API implementation
2015-06-29 Alexis HetuFix for glGetActiveUniformBlockiv
2015-06-25 Alexis HetuAdded proper transform feedback checks to glDrawRangeEl...
2015-06-23 Alexis HetuUsed proper getBuffer function
2015-06-12 Alexis HetuFixed some warnings
2015-06-12 Alexis HetuUniform Buffers API implementation
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Alexis HetuNew FenceSync object API implementation
2015-06-11 Alexis HetuTransform feedback varyings API
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