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Pixel unpack buffer validation follow up
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / libGLESv3.cpp
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-08-17 Alexis HetuglGetFragDataLocation implementation
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-24 Lingfeng YangAllow GL_TEXTURE_MAX_ANISOTROPY_EXT from sampler object.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2017-02-19 Alexis HetuglGetSynciv implementation
2017-02-13 Nicolas CapensFix min/max signed zero and NaN handling.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-08-22 Nicolas CapensFix uniform block binding.
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-19 Alexis HetuFixed a couple of regressions from namespace refactoring
2016-04-18 Nicolas CapensFix draw buffers support.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-14 Nicolas CapensFix validation of texture level.
2016-03-29 Nicolas CapensUse namespaces for context owned objects.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-21 Alexis HetuAdded support for more depth types
2016-03-10 Nicolas CapensFix jb-mr1-gce-dev build.
2016-02-10 Alexis HetuAdded state query for immutable levels
2016-02-10 Alexis HetuFixed read buffer and draw buffers
2016-02-10 Alexis HetuAdded uniform buffer queries
2016-02-10 Alexis HetuFixed internal format queries
2016-02-10 Alexis HetuFixed texture storage types
2016-02-10 Nicolas CapensFix compile warnings.
2016-02-06 Alexis HetuVertex Array Object crash fix
2016-01-15 Nicolas CapensFix glBindVertexArray() compilation regression.
2015-12-18 Alexis HetuFixed format validations
2015-12-15 Alexis HetuAdded new extensions
2015-12-08 Alexis HetuFramebufferTextureLayer fix
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-01 Nicolas CapensImplement trivial glInvalidate[Sub]Framebuffer.
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-09-21 Alexis HetuFixed condition too strict in glBindSampler
2015-09-21 Alexis HetuFixed texture format checks
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Nicolas CapensFix glGetInternalformativ()
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-28 Alexis HetuBuild fix for Linux
2015-08-10 Nicolas CapensAdd missing validation for negative GLsizei values.
2015-07-08 Alexis HetuCreateSampler should create a Sampler object by default
2015-06-30 Alexis HetuglGetInternalformativ implementation
2015-06-30 Alexis HetuAdded missing validation to CopyBufferSubData
2015-06-30 Alexis HetuAdded proper size/offset checks
2015-06-29 Alexis HetuglProgramParameteri API implementation
2015-06-29 Alexis HetuFix for glGetActiveUniformBlockiv
2015-06-25 Alexis HetuAdded proper transform feedback checks to glDrawRangeEl...
2015-06-23 Alexis HetuUsed proper getBuffer function
2015-06-12 Alexis HetuFixed some warnings
2015-06-12 Alexis HetuUniform Buffers API implementation
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Alexis HetuNew FenceSync object API implementation
2015-06-11 Alexis HetuTransform feedback varyings API
2015-06-09 Alexis HetuglGetActiveUniformsiv implementation
2015-06-09 Alexis HetuFixing some warnings in libGLESv3.cpp
2015-06-09 Alexis HetuUniform Blocks API
2015-06-03 Alexis HetuglFramebufferTextureLayer API implementation
2015-06-02 Alexis HetuUpdate to RenderbufferStorage's supported format list
2015-05-25 Alexis HetuImplemented matrix transpose
2015-05-20 Alexis HetuglClearBuffer implementation
2015-05-11 Alexis HetuPixel store parameters
2015-05-11 Alexis HetuTexture2DArray skeleton
2015-05-11 Alexis HetuMultiple color attachments
2015-05-11 Alexis HetuglGet, 64b version
2015-05-03 Alexis HetuUpdate checks for compressed formats
2015-04-29 Nicolas CapensPrepend entry functions with their export macros.
2015-04-28 Nicolas CapensCombine es2::Image and es1::Image into egl::Image.
2015-04-28 Nicolas CapensUse %p without precision specifier in TRACE() calls.
2015-04-28 Alexis HetuAdding instanced drawing
2015-04-28 Alexis HetuConstness in Context
2015-04-25 Nicolas CapensFix compilation regression on Linux.
2015-04-23 Alexis HetuAdding draw instanced functions
2015-04-22 Alexis HetuImplemented glDrawRangeElements
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-15 Alexis HetuNew Buffers in OpenGL ES 3.0
2015-04-15 Alexis HetuTexture Storage for GLES 3.0
2015-04-14 Alexis HetuAdded utility function for OpenGL extension strings
2015-04-14 Alexis HetuNew VertexAttribute data types
2015-04-13 Alexis HetuTransform Feedback and Sampler API Implemented
2015-04-08 Alexis HetuAdded more OpenGL ES 3.0 cases in front end
2015-04-08 Alexis HetuQuery objects for OpenGL ES 3.0
2015-03-31 Alexis HetuAdding uniform related APIs for GLES3
2015-03-30 Alexis HetuAdding trace and more verifications to new ES3 APi...
2015-03-20 Alexis HetuImplement simple OpenGL ES 3.0 parameter checks
2015-02-11 Nicolas CapensAdd OpenGL ES 3.0 entry function stubs.