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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libGLESv2
/
2018-02-05
Nicolas Capens
Refactor compressed texture format validation.
tree
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commitdiff
2018-02-01
Nicolas Capens
Support compressed textures unconditionally.
tree
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commitdiff
2018-02-01
Alexis Hetu
Primitive restart fixed
tree
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commitdiff
2018-02-01
Alexis Hetu
Added missing entry from GL_ARB_texture_rectangle
tree
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commitdiff
2018-02-01
Alexis Hetu
Texture Rectangle implementation
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commitdiff
2018-01-26
Nicolas Capens
Fix checking each cube face for changes.
tree
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commitdiff
2018-01-26
Nicolas Capens
Add missing break in switch.
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commitdiff
2018-01-24
Alexis Hetu
UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
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commitdiff
2018-01-18
Sergey Ulanov
Make it possible to build SwiftShader for Fuchsia.
tree
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commitdiff
2018-01-18
Nicolas Capens
Fix texture upload format.
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commitdiff
2018-01-16
Alexis Hetu
createDepthStencilSurface stencil fix
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commitdiff
2018-01-16
Alexis Hetu
Maximum call stack depth increase
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commitdiff
2018-01-16
Nicolas Capens
Fix varying validation.
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commitdiff
2018-01-12
Alexis Hetu
Remove GL_APPLE_texture_format_BGRA8888 from gl strings
tree
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commitdiff
2018-01-11
Nicolas Capens
Fix validation of statically referenced varyings.
tree
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commitdiff
2018-01-10
Alexis Hetu
Fixed more BGRA failures
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commitdiff
2018-01-10
Nicolas Capens
Expose GL_APPLE_texture_format_BGRA8888.
tree
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commitdiff
2018-01-10
Alexis Hetu
Restore BGRA support
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commitdiff
2018-01-10
Alexis Hetu
Build fix
tree
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commitdiff
2018-01-10
Nicolas Capens
Fix depth format assert.
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commitdiff
2018-01-09
Alexis Hetu
Structure field type validation
tree
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commitdiff
2018-01-05
Alexis Hetu
Allow blitting with out of bounds source coordinates
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commitdiff
2018-01-05
Alexis Hetu
Error messages for uniform block validation
tree
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commitdiff
2018-01-05
Alexis Hetu
Varying interpolation qualifier check
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commitdiff
2018-01-04
Krzysztof Kosiński
Implement EGL_KHR_get_all_proc_addresses.
tree
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commitdiff
2018-01-03
Nicolas Capens
Fix initializing LOD for 3D sampling.
tree
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commitdiff
2018-01-03
Alexis Hétu
Revert "Fixed sampler allocation"
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commitdiff
2017-12-21
Nicolas Capens
Allow framebuffer attachment images to have distinct...
tree
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commitdiff
2017-12-21
Nicolas Capens
Clamp unsigned floating-point formats.
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commitdiff
2017-12-20
Nicolas Capens
Use half-precision for special internal formats.
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commitdiff
2017-12-20
Alexis Hetu
Fixed sampler allocation
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commitdiff
2017-12-19
Nicolas Capens
Optimize mipmap base level.
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commitdiff
2017-12-19
Nicolas Capens
Implement mipmap base/max level.
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commitdiff
2017-12-19
Nicolas Capens
Search the top level from the base level.
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commitdiff
2017-12-19
Nicolas Capens
Use base level for mipmap generation and completeness.
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commitdiff
2017-12-19
Nicolas Capens
Validate cube completeness for mipmap generation.
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commitdiff
2017-12-19
Alexis Hetu
Fixed program binary failure
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commitdiff
2017-12-19
Nicolas Capens
Fix build issues.
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commitdiff
2017-12-19
Nicolas Capens
Use an ordinary map for compatibility with legacy Android.
tree
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commitdiff
2017-12-18
Alexis Hetu
convert_float_int fix
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commitdiff
2017-12-18
Nicolas Capens
Implement sRGB conversion in the blitter.
tree
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commitdiff
2017-12-18
Nicolas Capens
Implement sRGB texture sampling.
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commitdiff
2017-12-14
Nicolas Capens
Implement framebuffer layer support.
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commitdiff
2017-12-14
Nicolas Capens
Separate image depth and samples count.
tree
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commitdiff
2017-12-14
Nicolas Capens
Fix blitting of quad layout data.
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commitdiff
2017-12-14
Nicolas Capens
Implement missing depth/stencil formats.
tree
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commitdiff
2017-12-13
Alexis Hetu
Default drawBuffer/readBuffer for non default Framebuffer
tree
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commitdiff
2017-12-12
Alexis Hetu
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
tree
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commitdiff
2017-12-12
Alexis Hetu
New default vertex attribute size
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commitdiff
2017-12-08
Nicolas Capens
Validate unsized internal formats.
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commitdiff
2017-12-08
Nicolas Capens
Refactor read buffer access.
tree
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commitdiff
2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
tree
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commitdiff
2017-12-06
Alexis Hetu
Minor C++11 code cleanup
tree
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commitdiff
2017-12-06
Nicolas Capens
Restore support for BGRA formats.
tree
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commitdiff
2017-12-06
Nicolas Capens
Fix initial rbo state.
tree
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commitdiff
2017-12-06
Nicolas Capens
Fix framebuffer attachment validation.
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commitdiff
2017-12-06
Alexis Hetu
Fix attribute location binding
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commitdiff
2017-12-06
Nicolas Capens
Untangle internal & implementation format.
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commitdiff
2017-12-05
Nicolas Capens
Fix using read color buffer for glReadPixels validation.
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commitdiff
2017-12-05
Nicolas Capens
Fix internalformat handling.
tree
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commitdiff
2017-12-04
Alexis Hetu
glGenerateMipmap validation
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commitdiff
2017-12-01
Nicolas Capens
Move draw call early-outs until after validation.
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commitdiff
2017-12-01
Alexis Hetu
Program related validation
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commitdiff
2017-12-01
Nicolas Capens
Update cube texture borders when dirty.
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commitdiff
2017-12-01
Alexis Hetu
Functionality to update borders of cube textures.
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commitdiff
2017-12-01
Alexis Hetu
Add support for borders around textures.
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commitdiff
2017-11-30
Nicolas Capens
Drawing without current program is not an error.
tree
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commitdiff
2017-11-28
Alexis Hetu
Added missing case to ConvertRenderbufferFormat
tree
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commitdiff
2017-11-23
Alexis Hetu
Added validation to shader related functions
tree
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commitdiff
2017-11-22
Alexis Hetu
Fixed glFlushMappedBufferRange validation
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commitdiff
2017-11-22
Alexis Hetu
Framebuffer related validity checks
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commitdiff
2017-11-22
Alexis Hetu
glGenerateMipmap validation
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commitdiff
2017-11-22
Alexis Hetu
glCompressedTexSub* validation fixes
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commitdiff
2017-11-17
Alexis Hetu
Pixel unpack buffer validation follow up
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commitdiff
2017-11-17
Alexis Hetu
Fixed signed/unsigned mismatch
tree
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commitdiff
2017-11-17
Alexis Hetu
Pixel unpack buffer validation
tree
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commitdiff
2017-11-16
Nicolas Capens
Print uniform buffer registers as cb#[index].
tree
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commitdiff
2017-11-15
Alexis Hetu
Fix glDeleteSync validation
tree
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commitdiff
2017-11-15
Alexis Hetu
glVertexAttribPointer validation
tree
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commitdiff
2017-11-15
Alexis Hetu
Allow multiple query types simultaneously
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commitdiff
2017-11-14
Alexis Hetu
Buffer mapping state validation fixes
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commitdiff
2017-11-14
Alexis Hetu
Hide ASTC support
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commitdiff
2017-11-14
Alexis Hetu
Prevent mapped buffers from getting mapped again
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commitdiff
2017-11-14
Alexis Hetu
Fix for glBindTransformFeedback and glDeleteTransformFe...
tree
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commitdiff
2017-11-07
Nicolas Capens
Pass down the texture compare state.
tree
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commitdiff
2017-11-07
Alexis Hetu
Fixed Vertex Array Objects
tree
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commitdiff
2017-10-31
Nicolas Capens
Fix Visual Studio warning treated as error.
tree
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commitdiff
2017-10-27
Corentin Wallez
libGLESv2: compile entry points in the shared library.
tree
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commitdiff
2017-10-26
Nicolas Capens
Use more explicit include paths.
tree
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commitdiff
2017-10-26
Alexis Hetu
Primitive restart implementation
tree
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commitdiff
2017-10-24
Corentin Wallez
Add a stub "vertex routine" fuzzer
tree
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commitdiff
2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
tree
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commitdiff
2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
tree
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commitdiff
2017-10-06
Alexis Hetu
Do not assign a location to uniform block members
tree
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commitdiff
2017-10-06
Nicolas Capens
Rename version scripts to linker scripts.
tree
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commitdiff
2017-09-29
Alexis Hetu
Prevent division by 0
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commitdiff
2017-09-18
Nicolas Capens
Fix implementation format for default renderbuffer.
tree
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commitdiff
2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
tree
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commitdiff
2017-08-31
Nicolas Capens
Clarify new dependencies since project Treble.
tree
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commitdiff
2017-08-31
Jiyong Park
Build lib*_swiftshader with BOARD_VNDK_VERSION
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commitdiff
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