OSDN Git Service

Refactor compressed texture format validation.
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 /
2018-02-05 Nicolas CapensRefactor compressed texture format validation.
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2018-02-01 Alexis HetuPrimitive restart fixed
2018-02-01 Alexis HetuAdded missing entry from GL_ARB_texture_rectangle
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-01-26 Nicolas CapensFix checking each cube face for changes.
2018-01-26 Nicolas CapensAdd missing break in switch.
2018-01-24 Alexis HetuUNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
2018-01-18 Sergey UlanovMake it possible to build SwiftShader for Fuchsia.
2018-01-18 Nicolas CapensFix texture upload format.
2018-01-16 Alexis HetucreateDepthStencilSurface stencil fix
2018-01-16 Alexis HetuMaximum call stack depth increase
2018-01-16 Nicolas CapensFix varying validation.
2018-01-12 Alexis HetuRemove GL_APPLE_texture_format_BGRA8888 from gl strings
2018-01-11 Nicolas CapensFix validation of statically referenced varyings.
2018-01-10 Alexis HetuFixed more BGRA failures
2018-01-10 Nicolas CapensExpose GL_APPLE_texture_format_BGRA8888.
2018-01-10 Alexis HetuRestore BGRA support
2018-01-10 Alexis HetuBuild fix
2018-01-10 Nicolas CapensFix depth format assert.
2018-01-09 Alexis HetuStructure field type validation
2018-01-05 Alexis HetuAllow blitting with out of bounds source coordinates
2018-01-05 Alexis HetuError messages for uniform block validation
2018-01-05 Alexis HetuVarying interpolation qualifier check
2018-01-04 Krzysztof KosińskiImplement EGL_KHR_get_all_proc_addresses.
2018-01-03 Nicolas CapensFix initializing LOD for 3D sampling.
2018-01-03 Alexis HétuRevert "Fixed sampler allocation"
2017-12-21 Nicolas CapensAllow framebuffer attachment images to have distinct...
2017-12-21 Nicolas CapensClamp unsigned floating-point formats.
2017-12-20 Nicolas CapensUse half-precision for special internal formats.
2017-12-20 Alexis HetuFixed sampler allocation
2017-12-19 Nicolas CapensOptimize mipmap base level.
2017-12-19 Nicolas CapensImplement mipmap base/max level.
2017-12-19 Nicolas CapensSearch the top level from the base level.
2017-12-19 Nicolas CapensUse base level for mipmap generation and completeness.
2017-12-19 Nicolas CapensValidate cube completeness for mipmap generation.
2017-12-19 Alexis HetuFixed program binary failure
2017-12-19 Nicolas CapensFix build issues.
2017-12-19 Nicolas CapensUse an ordinary map for compatibility with legacy Android.
2017-12-18 Alexis Hetuconvert_float_int fix
2017-12-18 Nicolas CapensImplement sRGB conversion in the blitter.
2017-12-18 Nicolas CapensImplement sRGB texture sampling.
2017-12-14 Nicolas CapensImplement framebuffer layer support.
2017-12-14 Nicolas CapensSeparate image depth and samples count.
2017-12-14 Nicolas CapensFix blitting of quad layout data.
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-13 Alexis HetuDefault drawBuffer/readBuffer for non default Framebuffer
2017-12-12 Alexis HetuFixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
2017-12-12 Alexis HetuNew default vertex attribute size
2017-12-08 Nicolas CapensValidate unsized internal formats.
2017-12-08 Nicolas CapensRefactor read buffer access.
2017-12-07 Alexis HetuAllow out of bounds coordinates in glBlitFramebuffer
2017-12-06 Alexis HetuMinor C++11 code cleanup
2017-12-06 Nicolas CapensRestore support for BGRA formats.
2017-12-06 Nicolas CapensFix initial rbo state.
2017-12-06 Nicolas CapensFix framebuffer attachment validation.
2017-12-06 Alexis HetuFix attribute location binding
2017-12-06 Nicolas CapensUntangle internal & implementation format.
2017-12-05 Nicolas CapensFix using read color buffer for glReadPixels validation.
2017-12-05 Nicolas CapensFix internalformat handling.
2017-12-04 Alexis HetuglGenerateMipmap validation
2017-12-01 Nicolas CapensMove draw call early-outs until after validation.
2017-12-01 Alexis HetuProgram related validation
2017-12-01 Nicolas CapensUpdate cube texture borders when dirty.
2017-12-01 Alexis HetuFunctionality to update borders of cube textures.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-30 Nicolas CapensDrawing without current program is not an error.
2017-11-28 Alexis HetuAdded missing case to ConvertRenderbufferFormat
2017-11-23 Alexis HetuAdded validation to shader related functions
2017-11-22 Alexis HetuFixed glFlushMappedBufferRange validation
2017-11-22 Alexis HetuFramebuffer related validity checks
2017-11-22 Alexis HetuglGenerateMipmap validation
2017-11-22 Alexis HetuglCompressedTexSub* validation fixes
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuFixed signed/unsigned mismatch
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-16 Nicolas CapensPrint uniform buffer registers as cb#[index].
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-15 Alexis HetuAllow multiple query types simultaneously
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis HetuHide ASTC support
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-07 Nicolas CapensPass down the texture compare state.
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-10-31 Nicolas CapensFix Visual Studio warning treated as error.
2017-10-27 Corentin WallezlibGLESv2: compile entry points in the shared library.
2017-10-26 Nicolas CapensUse more explicit include paths.
2017-10-26 Alexis HetuPrimitive restart implementation
2017-10-24 Corentin WallezAdd a stub "vertex routine" fuzzer
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-10-06 Alexis HetuDo not assign a location to uniform block members
2017-10-06 Nicolas CapensRename version scripts to linker scripts.
2017-09-29 Alexis HetuPrevent division by 0
2017-09-18 Nicolas CapensFix implementation format for default renderbuffer.
2017-09-15 Nicolas CapensFix polygon offset depth clamp and units resolution.
2017-08-31 Nicolas CapensClarify new dependencies since project Treble.
2017-08-31 Jiyong ParkBuild lib*_swiftshader with BOARD_VNDK_VERSION
next