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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git] / src / OpenGL /
2018-02-05 Nicolas CapensRefactor compressed texture format validation.
2018-02-05 Alexis HetuFragment output location fix
2018-02-01 Alexis HetuUnsigned int GLSL parsing fixed
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2018-02-01 Alexis HetuPrimitive restart fixed
2018-02-01 Alexis HetuAdded missing entry from GL_ARB_texture_rectangle
2018-02-01 Alexis HetuFixed warnings treated as errors
2018-02-01 Alexis HetuConstruct non matrices from matrix in GLSL
2018-02-01 Alexis HetuRow major matrix packing fix
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-02-01 Alexis HetuSupport for fragment output location
2018-01-31 Alexis HetuFlex update
2018-01-26 Nicolas CapensFix memory leak on error.
2018-01-26 Nicolas CapensFix checking each cube face for changes.
2018-01-26 Nicolas CapensAdd missing break in switch.
2018-01-24 Alexis HetuUNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
2018-01-18 Sergey UlanovMake it possible to build SwiftShader for Fuchsia.
2018-01-18 Nicolas CapensFix texture upload format.
2018-01-17 Nicolas CapensFix Android build.
2018-01-16 Alexis HetucreateDepthStencilSurface stencil fix
2018-01-16 Alexis HetuMaximum call stack depth increase
2018-01-16 Nicolas CapensFix varying validation.
2018-01-15 Alexis HetueglWaitClient, eglWaitGL and eglWaitNative implementation
2018-01-12 Alexis HetuGLSL mix implementation
2018-01-12 Alexis HetuRemove GL_APPLE_texture_format_BGRA8888 from gl strings
2018-01-11 Nicolas CapensEnable OpenGL ES 3.0 unconditionally.
2018-01-11 Nicolas CapensFix validation of statically referenced varyings.
2018-01-10 Alexis HetuFixed more BGRA failures
2018-01-10 Nicolas CapensExpose GL_APPLE_texture_format_BGRA8888.
2018-01-10 Alexis HetuRestore BGRA support
2018-01-10 Nicolas CapensDetect redefinition of function name as variable.
2018-01-10 Alexis HetuBuild fix
2018-01-10 Nicolas CapensFix depth format assert.
2018-01-09 Alexis HetuStructure field type validation
2018-01-09 Nicolas CapensFix break statement.
2018-01-05 Alexis HetuUniform block instance name validation
2018-01-05 Alexis HetuAllow blitting with out of bounds source coordinates
2018-01-05 Alexis HetuError messages for uniform block validation
2018-01-05 Alexis HetuVarying interpolation qualifier check
2018-01-04 Alexis HetuSampler allocation fix
2018-01-04 Krzysztof KosińskiImplement EGL_KHR_get_all_proc_addresses.
2018-01-03 Nicolas CapensFix Chrome build.
2018-01-03 Nicolas CapensFix initializing LOD for 3D sampling.
2018-01-03 Nicolas CapensOnly try folding constant array indexing if propagated.
2018-01-03 Nicolas CapensAllow length() method on any array expression.
2018-01-03 Nicolas CapensImplement support for arrays of constants.
2018-01-03 Nicolas CapensFix using linear layout for depth readback.
2018-01-03 Alexis HétuRevert "Fixed sampler allocation"
2017-12-21 Nicolas CapensAllow framebuffer attachment images to have distinct...
2017-12-21 Nicolas CapensClamp unsigned floating-point formats.
2017-12-20 Nicolas CapensUse half-precision for special internal formats.
2017-12-20 Nicolas CapensFix format mapping for 10F_11F_11F and RGB9_E5.
2017-12-20 Alexis HetuFixed sampler allocation
2017-12-19 Nicolas CapensFix R8_SNORM implementation format.
2017-12-19 Nicolas CapensRename signed normalized formats.
2017-12-19 Nicolas CapensOptimize mipmap base level.
2017-12-19 Nicolas CapensImplement mipmap base/max level.
2017-12-19 Nicolas CapensSearch the top level from the base level.
2017-12-19 Nicolas CapensUse base level for mipmap generation and completeness.
2017-12-19 Nicolas CapensValidate cube completeness for mipmap generation.
2017-12-19 Alexis HetuFixed program binary failure
2017-12-19 Nicolas CapensFix Android build.
2017-12-19 Nicolas CapensFix Linux build.
2017-12-19 Nicolas CapensFix build issues.
2017-12-19 Nicolas CapensUse an ordinary map for compatibility with legacy Android.
2017-12-18 Alexis Hetuconvert_float_int fix
2017-12-18 Nicolas CapensImplement sRGB conversion in the blitter.
2017-12-18 Nicolas CapensImplement sRGB texture sampling.
2017-12-18 Alexis HetuPreprocessor update from ANGLE
2017-12-14 Nicolas CapensImplement framebuffer layer support.
2017-12-14 Nicolas CapensSeparate image depth and samples count.
2017-12-14 Nicolas CapensFix blitting of quad layout data.
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-13 Alexis HetuDefault drawBuffer/readBuffer for non default Framebuffer
2017-12-12 Alexis HetuFixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
2017-12-12 Alexis HetuFixed first-class arrays
2017-12-12 Alexis HetuNew default vertex attribute size
2017-12-08 Nicolas CapensValidate unsized internal formats.
2017-12-08 Nicolas CapensRefactor read buffer access.
2017-12-07 Alexis HetuAllow out of bounds coordinates in glBlitFramebuffer
2017-12-06 Alexis HetuMinor C++11 code cleanup
2017-12-06 Nicolas CapensRestore support for BGRA formats.
2017-12-06 Nicolas CapensFix initial rbo state.
2017-12-06 Nicolas CapensFix framebuffer attachment validation.
2017-12-06 Alexis HetuFix attribute location binding
2017-12-06 Nicolas CapensUntangle internal & implementation format.
2017-12-05 Nicolas CapensFix using read color buffer for glReadPixels validation.
2017-12-05 Nicolas CapensFix internalformat handling.
2017-12-04 Alexis HetuglGenerateMipmap validation
2017-12-01 Nicolas CapensMove draw call early-outs until after validation.
2017-12-01 Alexis HetuProgram related validation
2017-12-01 Nicolas CapensUpdate cube texture borders when dirty.
2017-12-01 Alexis HetuFunctionality to update borders of cube textures.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-30 Nicolas CapensDrawing without current program is not an error.
2017-11-30 Nicolas CapensFix support for NPOT 3D and 2D array textures.
2017-11-28 Alexis HetuRemoved error from extraneous matrix packing qualifier
2017-11-28 Alexis HetuAdded missing case to ConvertRenderbufferFormat
2017-11-28 Alexis HetuIncreased maximum token size
2017-11-23 Alexis HetuAdded validation to shader related functions
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