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Implement missing depth/stencil formats.
[android-x86/external-swiftshader.git]
/
src
/
Renderer
/
Blitter.cpp
2017-12-14
Nicolas Capens
Implement missing depth/stencil formats.
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commitdiff
2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
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2017-09-27
Nicolas Capens
Refactor vector packing.
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2017-07-24
Alexis Hetu
Added UInt to FP cast
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2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
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2017-06-08
Nicolas Capens
Avoid dummy key methods by using pure abstract classes.
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-02-15
Nicolas Capens
Use rep stos x86 assembly for fast clears.
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2016-12-01
Nicolas Capens
Avoid ambiguous vector casts.
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2016-11-22
Alexis Hetu
Fixed some quad layout computation related warnings
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
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2016-06-24
Alexis Hetu
Fixed more windows warnings
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-04-28
Alexis Hetu
SRGB implementation
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2016-04-19
John Sheu
Add support for GL_NV_read_depth
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2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
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2016-03-24
Nicolas Capens
Don't blit to NULL format buffers.
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2016-03-01
Alexis Hetu
Fixed color clear on multisampled rendertargets
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2016-01-14
Nicolas Capens
Make Function arguments type-safe.
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2016-01-14
Nicolas Capens
Make Function variadic and take a function signature.
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2015-12-18
Alexis Hetu
Implemented support for RGB10_A2 in blitter
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2015-12-17
Alexis Hetu
Blitter int to int copy fix
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2015-12-15
Alexis Hetu
Fixed blitter operation from alphaless types
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2015-11-27
Alexis Hetu
Adding RGB support to the blitter
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2015-11-27
Alexis Hetu
Blitter clear implementation
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2015-11-20
Alexis Hetu
Blitter fix
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2015-10-22
Alexis Hetu
Integer types support in Blitter
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2015-06-11
Nicolas Capens
Lock the external buffer when dirty.
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2015-06-11
Nicolas Capens
Use only external surface dimensions.
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2015-06-10
Nicolas Capens
Create a global and thread-safe Blitter.
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2015-06-10
Nicolas Capens
Move blit routine generation to a method.
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2015-04-17
Alexis Hetu
First simplest 3D mipmap implementation
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2015-03-31
Nicolas Capens
Implement support for RGBA blitting.
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2015-02-24
Alexis Hetu
Adding multisampling to texture3D test
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2015-02-20
Alexis Hetu
Texture3D copy to level
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2014-05-06
John Bauman
Add SwiftShader dump from Feb 6 2013
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2014-05-06
John Bauman
Update SwiftShader to April code dump.
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2014-05-06
John Bauman
Add SwiftShader source to repo
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