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Implement missing depth/stencil formats.
[android-x86/external-swiftshader.git] / src / Renderer / Blitter.cpp
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-07 Alexis HetuAllow out of bounds coordinates in glBlitFramebuffer
2017-09-27 Nicolas CapensRefactor vector packing.
2017-07-24 Alexis HetuAdded UInt to FP cast
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-02-15 Nicolas CapensUse rep stos x86 assembly for fast clears.
2016-12-01 Nicolas CapensAvoid ambiguous vector casts.
2016-11-22 Alexis HetuFixed some quad layout computation related warnings
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-15 Alexis HetuFixed default alpha value for integer types
2016-06-24 Alexis HetuFixed more windows warnings
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-28 Alexis HetuSRGB implementation
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-03-24 Nicolas CapensDon't blit to NULL format buffers.
2016-03-01 Alexis HetuFixed color clear on multisampled rendertargets
2016-01-14 Nicolas CapensMake Function arguments type-safe.
2016-01-14 Nicolas CapensMake Function variadic and take a function signature.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-17 Alexis HetuBlitter int to int copy fix
2015-12-15 Alexis HetuFixed blitter operation from alphaless types
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-20 Alexis HetuBlitter fix
2015-10-22 Alexis HetuInteger types support in Blitter
2015-06-11 Nicolas CapensLock the external buffer when dirty.
2015-06-11 Nicolas CapensUse only external surface dimensions.
2015-06-10 Nicolas CapensCreate a global and thread-safe Blitter.
2015-06-10 Nicolas CapensMove blit routine generation to a method.
2015-04-17 Alexis HetuFirst simplest 3D mipmap implementation
2015-03-31 Nicolas CapensImplement support for RGBA blitting.
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-20 Alexis HetuTexture3D copy to level
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo