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Compute texture coordinates using floating point operations
[android-x86/external-swiftshader.git] / src / Renderer / Clipper.cpp
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-05-27 Nicolas CapensRemove snapping clipped points to the frustum plane.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-07-03 Nicolas CapensEliminate the half-pixel NDC shift.
2015-04-16 Nicolas CapensRemove unnecessary assert.h includes.
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo