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Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
[android-x86/external-swiftshader.git]
/
src
/
Renderer
/
Surface.cpp
2015-12-31
Nicolas Capens
Pass the gralloc buffer stride to sw::Surface.
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2015-12-18
Alexis Hetu
Implemented support for RGB10_A2 in blitter
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2015-12-15
Alexis Hetu
Fixed stencil clear
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2015-12-02
Alexis Hetu
Fixed stencil masking
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2015-11-27
Alexis Hetu
Adding RGB support to the blitter
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2015-11-27
Alexis Hetu
Blitter clear implementation
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2015-10-23
Alexis Hetu
New read/write cases for integer types
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2015-10-22
Alexis Hetu
Integer types support in Blitter
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2015-09-30
Alexis Hetu
ETC2 decoder
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2015-09-24
Nicolas Capens
Enable R5G6B5 as an internal format.
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2015-09-22
Nicolas Capens
Implement RGB565 multisample resolve.
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2015-09-22
Nicolas Capens
Improve color clear precision.
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2015-09-03
Alexis Hetu
Handling ETC2, EAC and ASTC related enums
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2015-09-02
Nicolas Capens
Implement support for YV12 texture sampling.
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2015-08-28
Alexis Hetu
ETC1 fix for npot textures
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2015-07-21
Nicolas Capens
Fix ETC1 decoding writing outside of internal buffer.
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2015-06-26
Nicolas Capens
Fix texture sampling buffer overrun.
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2015-06-26
Nicolas Capens
Remove image size rounding to 4x4 multiple.
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2015-06-12
Alexis Hetu
Fixed some warnings
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2015-06-11
Nicolas Capens
Support creating a Surface from a user pointer.
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2015-06-11
Nicolas Capens
Add support for OpenGL ES 2.0 image formats to Surface.
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2015-06-11
Nicolas Capens
Fix color component defaults.
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2015-05-26
Nicolas Capens
Compute clear colors where they'll be used.
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2015-05-26
Nicolas Capens
Implement R5G6B5 clear.
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2015-03-31
Nicolas Capens
Enable using RGBA as internal formats.
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2014-12-01
Nicolas Capens
Implement ETC1 compressed textures support.
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2014-05-06
John Bauman
Update to June 11 2013 code drop.
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2014-05-06
John Bauman
Add SwiftShader dump from Feb 6 2013
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2014-05-06
John Bauman
Fix crashes in SwiftShader with PPAPI
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2014-05-06
John Bauman
Update SwiftShader to April code dump.
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2014-05-06
John Bauman
Add SwiftShader source to repo
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