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Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
[android-x86/external-swiftshader.git] / src / Renderer / Surface.cpp
2015-12-31 Nicolas CapensPass the gralloc buffer stride to sw::Surface.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-15 Alexis HetuFixed stencil clear
2015-12-02 Alexis HetuFixed stencil masking
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-10-23 Alexis HetuNew read/write cases for integer types
2015-10-22 Alexis HetuInteger types support in Blitter
2015-09-30 Alexis HetuETC2 decoder
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-22 Nicolas CapensImplement RGB565 multisample resolve.
2015-09-22 Nicolas CapensImprove color clear precision.
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-08-28 Alexis HetuETC1 fix for npot textures
2015-07-21 Nicolas CapensFix ETC1 decoding writing outside of internal buffer.
2015-06-26 Nicolas CapensFix texture sampling buffer overrun.
2015-06-26 Nicolas CapensRemove image size rounding to 4x4 multiple.
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Nicolas CapensSupport creating a Surface from a user pointer.
2015-06-11 Nicolas CapensAdd support for OpenGL ES 2.0 image formats to Surface.
2015-06-11 Nicolas CapensFix color component defaults.
2015-05-26 Nicolas CapensCompute clear colors where they'll be used.
2015-05-26 Nicolas CapensImplement R5G6B5 clear.
2015-03-31 Nicolas CapensEnable using RGBA as internal formats.
2014-12-01 Nicolas CapensImplement ETC1 compressed textures support.
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanFix crashes in SwiftShader with PPAPI
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo