OSDN Git Service

Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
[android-x86/external-swiftshader.git] / src / Renderer /
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2016-01-15 Nicolas CapensMove parameter reading to routine constructor.
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
2016-01-14 Nicolas CapensMake Function arguments type-safe.
2016-01-14 Nicolas CapensMake Function variadic and take a function signature.
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-12 Nicolas CapensEliminate intermediate primitive type translation.
2016-01-09 Nicolas CapensFix memory leaks.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensUse empty initializer lists for zeroing structs.
2015-12-31 Nicolas CapensPass the gralloc buffer stride to sw::Surface.
2015-12-31 Nicolas CapensUse the given YV12 texture stride instead of computing...
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-17 Alexis HetuBlitter int to int copy fix
2015-12-15 Alexis HetuFixed stencil clear
2015-12-15 Alexis HetuFixed blitter operation from alphaless types
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-02 Alexis HetuFixed stencil masking
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-20 Alexis HetuBlitter fix
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-10-23 Alexis HetuNew read/write cases for integer types
2015-10-22 Alexis HetuInteger types support in Blitter
2015-10-21 Alexis HetuSwizzle fix
2015-10-21 Alexis HetuNew enums for new texture formats
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-09-30 Alexis HetuETC2 decoder
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-22 Nicolas CapensImplement RGB565 multisample resolve.
2015-09-22 Nicolas CapensImprove color clear precision.
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-08-28 Alexis HetuETC1 fix for npot textures
2015-08-11 Nicolas CapensUse the main thread for draw execution when single...
2015-08-06 Nicolas CapensImplement OpenGL single-color specular lighting.
2015-08-06 Nicolas CapensImplement exponential vertex fog.
2015-08-06 Nicolas CapensImplement missing state and queries.
2015-07-21 Nicolas CapensFix ETC1 decoding writing outside of internal buffer.
2015-07-21 Alexis HetuSplitting PixelRoutine into PixelProgram and PixelPipeline
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-10 Greg HartmanForward declare struct Constants to fix a compile error.
2015-07-09 Maxime GrégoireImplementation of glLogicOp
2015-07-08 Alexis HetuReplaced some hardcoded constants
2015-07-03 Nicolas CapensImplement alpha testing.
2015-07-03 Nicolas CapensImplement user clip planes.
2015-07-03 Nicolas CapensEliminate the half-pixel NDC shift.
2015-06-29 Nicolas CapensImplement float4 transform.
2015-06-26 Nicolas CapensFix texture sampling buffer overrun.
2015-06-26 Nicolas CapensRemove image size rounding to 4x4 multiple.
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Nicolas CapensSupport creating a Surface from a user pointer.
2015-06-11 Nicolas CapensAdd support for OpenGL ES 2.0 image formats to Surface.
2015-06-11 Nicolas CapensFix color component defaults.
2015-06-11 Nicolas CapensLock the external buffer when dirty.
2015-06-11 Nicolas CapensUse only external surface dimensions.
2015-06-10 Nicolas CapensCreate a global and thread-safe Blitter.
2015-06-10 Nicolas CapensMove blit routine generation to a method.
2015-06-08 Alexis HetuglInstanceID implementation
2015-06-03 Nicolas CapensUse the last triangle vertex for flat shading on OpenGL.
2015-06-02 Alexis Hetugl_InstanceID implementation
2015-05-26 Nicolas CapensCompute clear colors where they'll be used.
2015-05-26 Nicolas CapensImplement R5G6B5 clear.
2015-05-15 Nicolas CapensFix texture coordinate transformations on OpenGL.
2015-05-11 Alexis HetuTexture2DArray skeleton
2015-05-09 Nicolas CapensFix rendering to a destroyed gralloc buffer.
2015-04-29 Nicolas CapensDispatch GLESv2 entry functions to avoid resolving...
2015-04-24 Greg HartmanFix several compilation warnings.
2015-04-17 Alexis HetuFirst simplest 3D mipmap implementation
2015-04-16 Nicolas CapensRemove unnecessary assert.h includes.
2015-04-01 Nicolas CapensMove the code generation mutex to Reactor.
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-31 Nicolas CapensEnable using RGBA as internal formats.
2015-03-31 Nicolas CapensImplement support for RGBA blitting.
2015-03-25 Nicolas CapensAdd a critical section for dynamic code generation.
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-20 Alexis HetuTexture3D copy to level
2015-02-11 Nicolas CapensOptimize fixed-function states.
2015-02-11 Nicolas CapensFix passthru of non-float texture coordinates.
2015-02-11 Nicolas CapensAdd support for quad primitives.
2015-02-11 Nicolas CapensImplement support for wide lines.
2015-01-28 Nicolas CapensWork around a GCC miscompilation issue.
2015-01-27 Nicolas CapensInitialize texture stage alpha modifiers.
2014-12-01 Nicolas CapensImplement ETC1 compressed textures support.
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
2014-11-21 Alexis HetuMore warnings fixed
2014-11-13 Alexis HetuFixing some trivial warnings in the SwiftShader build.
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-05-07 Nicolas CapensDefer worker thread creation until the first draw call.
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanFix crashes in SwiftShader with PPAPI
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo