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Update to Linux build files for Chromium
[android-x86/external-swiftshader.git]
/
src
/
Renderer
/
2017-01-18
Nicolas Capens
Detect SSE4.1 support for Subzero.
tree
|
commitdiff
2016-12-14
Alexis Hetu
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
tree
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commitdiff
2016-12-14
Nicolas Capens
Consistently treat non-existant components as unsigned.
tree
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commitdiff
2016-12-13
Nicolas Capens
Fix missing switch cases for blitting B32G32R32F.
tree
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commitdiff
2016-12-07
Alexis Hetu
Build fix
tree
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commitdiff
2016-12-06
Nicolas Capens
Deprecate handling power-of-two texture sampling separa...
tree
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commitdiff
2016-12-02
Nicolas Capens
Make Reactor destination variables non-const.
tree
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commitdiff
2016-12-01
Nicolas Capens
Don't use Long1 for stencil operations.
tree
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commitdiff
2016-12-01
Nicolas Capens
Remove build dependencies on (LLVM)Reactor.
tree
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commitdiff
2016-12-01
Nicolas Capens
Avoid ambiguous vector casts.
tree
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commitdiff
2016-11-22
Alexis Hetu
Fixed some quad layout computation related warnings
tree
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
tree
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commitdiff
2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
tree
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commitdiff
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
tree
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commitdiff
2016-10-06
Alexis Hetu
Adding functionality to stencils
tree
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commitdiff
2016-09-28
Nicolas Capens
Move Reactor type definitions to Reactor.hpp.
tree
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commitdiff
2016-09-28
Nicolas Capens
Deprecate DLL precaching support.
tree
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commitdiff
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
tree
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commitdiff
2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
tree
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commitdiff
2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
tree
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commitdiff
2016-09-09
Alexis Hetu
Fixed alignment warnings
tree
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commitdiff
2016-08-31
Alexis Hetu
Fixed build files for Windows clang
tree
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commitdiff
2016-08-04
Alexis Hetu
Shader cleanup
tree
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commitdiff
2016-07-07
Alexis Hetu
Update to BUILD.gn files
tree
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commitdiff
2016-07-03
Nicolas Capens
Fix Visual Studio 2015 compilation issues.
tree
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commitdiff
2016-06-24
Alexis Hetu
Fixed more windows warnings
tree
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commitdiff
2016-06-23
Nicolas Capens
Fix retaining the processing routines when no update.
tree
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commitdiff
2016-06-23
Alexis Hetu
Fixed Windows warnings
tree
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commitdiff
2016-06-23
Alexis Hetu
Update to gn files for Windows
tree
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commitdiff
2016-06-13
Meng-Lin Wu
texelFetch implementation
tree
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commitdiff
2016-06-09
Alexis Hetu
GN files, initial check in
tree
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commitdiff
2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
tree
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commitdiff
2016-06-08
Alexis Hetu
Moved or removed unused variables
tree
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commitdiff
2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
tree
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commitdiff
2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
tree
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commitdiff
2016-06-06
Alexis Hetu
Texture size fix
tree
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commitdiff
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
tree
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commitdiff
2016-05-28
Nicolas Capens
Use static_assert instead of meta macros.
tree
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commitdiff
2016-05-27
Nicolas Capens
Remove snapping clipped points to the frustum plane.
tree
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commitdiff
2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
tree
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commitdiff
2016-05-27
Nicolas Capens
Refactor point and line clip flag calculation.
tree
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commitdiff
2016-05-27
Nicolas Capens
Refactor primitive setup functions.
tree
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commitdiff
2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Fix overwriting clip flags with varyings.
tree
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commitdiff
2016-05-20
Nicolas Capens
Rename color output semantic.
tree
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commitdiff
2016-05-16
Alexis Hetu
Added vertex attribute types
tree
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commitdiff
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
tree
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commitdiff
2016-04-28
Alexis Hetu
SRGB implementation
tree
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commitdiff
2016-04-21
Nicolas Capens
Fix checking all mipmap levels for padding.
tree
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commitdiff
2016-04-19
John Sheu
Add support for GL_NV_read_depth
tree
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commitdiff
2016-04-18
Nicolas Capens
Fix support for variable number of render targets.
tree
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commitdiff
2016-04-14
Alexis Hetu
Adding task data for transform feedback
tree
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commitdiff
2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
tree
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commitdiff
2016-04-13
Alexis Hetu
Transform feedback primitives written query fix
tree
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commitdiff
2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
tree
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commitdiff
2016-04-12
Alexis Hetu
Fixed transformFeedbackEnabled in Context
tree
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commitdiff
2016-04-06
Nicolas Capens
Fix potential division by zero.
tree
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commitdiff
2016-04-06
Alexis Hetu
Transform Feedback buffer locking utility functions
tree
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commitdiff
2016-03-24
Nicolas Capens
Don't blit to NULL format buffers.
tree
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commitdiff
2016-03-24
Nicolas Capens
Refactor buffer clearing.
tree
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commitdiff
2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
tree
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commitdiff
2016-03-18
Alexis Hetu
32-bit integer vertex attribute
tree
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commitdiff
2016-03-10
Nicolas Capens
Fix draw race condition regression.
tree
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commitdiff
2016-03-09
Alexis Hetu
Transform feedback query implementation
tree
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commitdiff
2016-03-08
Alexis Hetu
Rasterizer discard implementation
tree
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commitdiff
2016-03-01
Alexis Hetu
Fixed color clear on multisampled rendertargets
tree
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commitdiff
2016-02-08
Nicolas Capens
Refactor texture coordinate addressing.
tree
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commitdiff
2016-02-08
Nicolas Capens
Fix OpenGL ES 1.1 regression.
tree
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commitdiff
2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
tree
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commitdiff
2016-01-26
Nicolas Capens
Detect all texture sampling shader instructions.
tree
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commitdiff
2016-01-25
Nicolas Capens
Remove unnecessary friend class declarations.
tree
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commitdiff
2016-01-25
Nicolas Capens
Derive VertexRoutine from Function<>.
tree
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commitdiff
2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
tree
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commitdiff
2016-01-15
Nicolas Capens
Move parameter reading to routine constructor.
tree
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commitdiff
2016-01-15
Nicolas Capens
Derive Rasterizer from Function<>.
tree
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commitdiff
2016-01-14
Nicolas Capens
Make Function arguments type-safe.
tree
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commitdiff
2016-01-14
Nicolas Capens
Make Function variadic and take a function signature.
tree
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commitdiff
2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
tree
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commitdiff
2016-01-12
Nicolas Capens
Eliminate intermediate primitive type translation.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix memory leaks.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix tautological expressions.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix initialization order warnings.
tree
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commitdiff
2016-01-09
Nicolas Capens
Use empty initializer lists for zeroing structs.
tree
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commitdiff
2015-12-31
Nicolas Capens
Pass the gralloc buffer stride to sw::Surface.
tree
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commitdiff
2015-12-31
Nicolas Capens
Use the given YV12 texture stride instead of computing...
tree
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commitdiff
2015-12-21
Nicolas Capens
Remove unnecessary header includes.
tree
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commitdiff
2015-12-18
Alexis Hetu
Implemented support for RGB10_A2 in blitter
tree
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commitdiff
2015-12-18
Alexis Hetu
Sending magnification filter info to the sampler
tree
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commitdiff
2015-12-17
Alexis Hetu
Blitter int to int copy fix
tree
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commitdiff
2015-12-15
Alexis Hetu
Fixed stencil clear
tree
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commitdiff
2015-12-15
Alexis Hetu
Fixed blitter operation from alphaless types
tree
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commitdiff
2015-12-09
Alexis Hetu
Enabled 2D array textures
tree
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commitdiff
2015-12-03
Alexis Hetu
Minor bug fixes and cleanup
tree
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commitdiff
2015-12-02
Alexis Hetu
Fixed stencil masking
tree
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commitdiff
2015-11-27
Alexis Hetu
Adding RGB support to the blitter
tree
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commitdiff
2015-11-27
Alexis Hetu
Blitter clear implementation
tree
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commitdiff
2015-11-20
Alexis Hetu
Blitter fix
tree
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commitdiff
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