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Update to Linux build files for Chromium
[android-x86/external-swiftshader.git] / src / Renderer /
2017-01-18 Nicolas CapensDetect SSE4.1 support for Subzero.
2016-12-14 Alexis HetuFixed using GL_SAMPLE_ALPHA_TO_COVERAGE
2016-12-14 Nicolas CapensConsistently treat non-existant components as unsigned.
2016-12-13 Nicolas CapensFix missing switch cases for blitting B32G32R32F.
2016-12-07 Alexis HetuBuild fix
2016-12-06 Nicolas CapensDeprecate handling power-of-two texture sampling separa...
2016-12-02 Nicolas CapensMake Reactor destination variables non-const.
2016-12-01 Nicolas CapensDon't use Long1 for stencil operations.
2016-12-01 Nicolas CapensRemove build dependencies on (LLVM)Reactor.
2016-12-01 Nicolas CapensAvoid ambiguous vector casts.
2016-11-22 Alexis HetuFixed some quad layout computation related warnings
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-10-06 Alexis HetuAdding functionality to stencils
2016-09-28 Nicolas CapensMove Reactor type definitions to Reactor.hpp.
2016-09-28 Nicolas CapensDeprecate DLL precaching support.
2016-09-26 Alexis HetuFix for the remaining vertex array issues
2016-09-15 Alexis HetuFixed default alpha value for integer types
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-09-09 Alexis HetuFixed alignment warnings
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-04 Alexis HetuShader cleanup
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-07-03 Nicolas CapensFix Visual Studio 2015 compilation issues.
2016-06-24 Alexis HetuFixed more windows warnings
2016-06-23 Nicolas CapensFix retaining the processing routines when no update.
2016-06-23 Alexis HetuFixed Windows warnings
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-09 Alexis HetuGN files, initial check in
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-06-06 Alexis HetuTexture size fix
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-28 Nicolas CapensUse static_assert instead of meta macros.
2016-05-27 Nicolas CapensRemove snapping clipped points to the frustum plane.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-20 Nicolas CapensFix overwriting clip flags with varyings.
2016-05-20 Nicolas CapensRename color output semantic.
2016-05-16 Alexis HetuAdded vertex attribute types
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-28 Alexis HetuSRGB implementation
2016-04-21 Nicolas CapensFix checking all mipmap levels for padding.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-18 Nicolas CapensFix support for variable number of render targets.
2016-04-14 Alexis HetuAdding task data for transform feedback
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-13 Alexis HetuTransform feedback primitives written query fix
2016-04-12 Alexis HetuRenderer side code to lock/unlock transform feedback...
2016-04-12 Alexis HetuFixed transformFeedbackEnabled in Context
2016-04-06 Nicolas CapensFix potential division by zero.
2016-04-06 Alexis HetuTransform Feedback buffer locking utility functions
2016-03-24 Nicolas CapensDon't blit to NULL format buffers.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-18 Alexis Hetu32-bit integer vertex attribute
2016-03-10 Nicolas CapensFix draw race condition regression.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-03-08 Alexis HetuRasterizer discard implementation
2016-03-01 Alexis HetuFixed color clear on multisampled rendertargets
2016-02-08 Nicolas CapensRefactor texture coordinate addressing.
2016-02-08 Nicolas CapensFix OpenGL ES 1.1 regression.
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-01-26 Nicolas CapensDetect all texture sampling shader instructions.
2016-01-25 Nicolas CapensRemove unnecessary friend class declarations.
2016-01-25 Nicolas CapensDerive VertexRoutine from Function<>.
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2016-01-15 Nicolas CapensMove parameter reading to routine constructor.
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
2016-01-14 Nicolas CapensMake Function arguments type-safe.
2016-01-14 Nicolas CapensMake Function variadic and take a function signature.
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-12 Nicolas CapensEliminate intermediate primitive type translation.
2016-01-09 Nicolas CapensFix memory leaks.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensUse empty initializer lists for zeroing structs.
2015-12-31 Nicolas CapensPass the gralloc buffer stride to sw::Surface.
2015-12-31 Nicolas CapensUse the given YV12 texture stride instead of computing...
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-17 Alexis HetuBlitter int to int copy fix
2015-12-15 Alexis HetuFixed stencil clear
2015-12-15 Alexis HetuFixed blitter operation from alphaless types
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-02 Alexis HetuFixed stencil masking
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-20 Alexis HetuBlitter fix
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