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Fix clamping depth output to [0, 1] range.
[android-x86/external-swiftshader.git] / src / Shader / PixelPipeline.cpp
2018-01-03 Nicolas CapensFix clamping depth output to [0, 1] range.
2017-12-21 Nicolas CapensClamp unsigned floating-point formats.
2017-12-07 Alexis HetuRename version to shaderModel
2017-11-07 Nicolas CapensPass the sampling lod/bias as a separate parameter.
2017-11-07 Nicolas CapensRefactor sampling functions to use a return value.
2017-11-07 Nicolas CapensCreate SamplerCore on demand.
2017-10-26 Nicolas CapensUse more explicit include paths.
2017-09-27 Nicolas CapensRefactor vector packing.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-06-28 Alexis HetuShort4 warnings fixed
2016-06-23 Alexis HetuFixed Windows warnings
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-05 Nicolas CapensRefactor sampler LOD calculation method into an enum.
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2015-09-23 Alexis HetuMinor PixelRoutine cleanup
2015-09-22 Nicolas CapensFix RGB565 rounding.
2015-07-21 Alexis HetuSplitting PixelRoutine into PixelProgram and PixelPipeline