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Fix for 3D texture sampling
[android-x86/external-swiftshader.git] / src / Shader / SamplerCore.cpp
2017-10-03 Alexis HetuFix for 3D texture sampling
2017-09-27 Nicolas CapensRefactor vector packing.
2017-08-02 Nicolas CapensRefactor sampleTexel() to use a return value.
2017-07-26 Nicolas CapensSupport bitcasts between scalars and short vectors.
2017-07-21 Alexis HetuFixed default color values for R and RG types
2017-07-20 Alexis HetuFP32 linear filtering computation now available to...
2017-07-20 Alexis HetuUnnormalized integer formats now all use the same path
2017-07-20 Alexis HetuCompute texture coordinates using floating point operations
2017-07-20 Nicolas CapensImprove mipmap LOD calculation precision.
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-07-19 Alexis HetuAdded support for most formats to FP sampleTexel
2017-07-14 Alexis HetuRemove redundant R5G6R5 conversions
2017-05-25 Nicolas CapensFix floating-point sampling of YUV formats.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-03-20 Tom AndersonFix GCC build
2017-02-03 Nicolas CapensUse unsigned index array accesses for texture sampling.
2017-01-30 Nicolas CapensRefactor Byte4 unpacking.
2016-12-06 Nicolas CapensDeprecate the Long1 type.
2016-12-06 Nicolas CapensDeprecate handling power-of-two texture sampling separa...
2016-06-28 Alexis HetuShort4 warnings fixed
2016-06-17 Nicolas CapensCombine sampler method and option into a structure.
2016-06-15 Meng-Lin WuPack texelFetch LOD as sampling coordinate's w component.
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-06-06 Alexis HetuTexture size fix
2016-06-03 Meng-Lin Wutexoffset implementation
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-28 Alexis HetuSRGB implementation
2016-04-21 Nicolas CapensCompute cube LOD from 3D cube intersection distance.
2016-04-18 Alexis HetuRGB32F texture sampling fix
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-05 Nicolas CapensRefactor sampler LOD calculation method into an enum.
2016-02-24 Nicolas CapensImplement support for separate minification/magnificati...
2016-02-08 Nicolas CapensRefactor texture coordinate addressing.
2016-02-08 Alexis HetuFix array texture LOD computation.
2016-02-08 Alexis Hetu2D array filtering crash fix
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-02 Alexis HetuAdded integer type texture support to SamplerCore code
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-09-02 Nicolas CapensTest for 8-bit components instead of not 16-bit components.
2015-06-12 Alexis HetuFixed some warnings
2015-05-26 Nicolas CapensImplement R5G6B5 to 4.12 normalization.
2015-05-26 Nicolas CapensImplement R5G6B5 texel fetch.
2015-05-26 Nicolas CapensAdd utility function for 16-bit texture formats.
2015-05-26 Nicolas CapensAdd 6-bit and 5-bit sRGB conversion.
2015-05-26 Nicolas CapensMatch parameter order between float and integer sampling.
2015-05-26 Nicolas CapensEliminate unnecessary casts.
2015-04-15 Alexis HetuRenamed Vector4i to Vector4s
2015-03-31 Nicolas CapensImplement support for RGBA sampling.
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-05-06 Nicolas CapensEnhanced the sampling precision of 88 texture formats.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo