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Refactor sampleTexel() to use a return value.
[android-x86/external-swiftshader.git] / src / Shader / SamplerCore.hpp
2017-08-02 Nicolas CapensRefactor sampleTexel() to use a return value.
2017-07-20 Alexis HetuUnnormalized integer formats now all use the same path
2017-07-20 Alexis HetuCompute texture coordinates using floating point operations
2017-07-20 Nicolas CapensImprove mipmap LOD calculation precision.
2017-07-19 Alexis HetuAdded support for most formats to FP sampleTexel
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-02-03 Nicolas CapensUse unsigned index array accesses for texture sampling.
2016-09-28 Nicolas CapensMove Reactor type definitions to Reactor.hpp.
2016-06-17 Nicolas CapensCombine sampler method and option into a structure.
2016-06-16 Nicolas CapensPerform texture coordinate projection early.
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-06 Alexis HetuTexture size fix
2016-06-03 Meng-Lin Wutexoffset implementation
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-21 Nicolas CapensCompute cube LOD from 3D cube intersection distance.
2016-04-05 Nicolas CapensRefactor sampler LOD calculation method into an enum.
2016-02-24 Nicolas CapensImplement support for separate minification/magnificati...
2016-02-08 Nicolas CapensRefactor texture coordinate addressing.
2016-02-08 Alexis Hetu2D array filtering crash fix
2015-12-09 Alexis HetuEnabled 2D array textures
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-09-02 Nicolas CapensTest for 8-bit components instead of not 16-bit components.
2015-05-26 Nicolas CapensAdd utility function for 16-bit texture formats.
2015-05-26 Nicolas CapensAdd 6-bit and 5-bit sRGB conversion.
2015-05-26 Nicolas CapensMatch parameter order between float and integer sampling.
2015-04-15 Alexis HetuRenamed Vector4i to Vector4s
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo