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gl_VertexID implementation
[android-x86/external-swiftshader.git]
/
src
/
Shader
/
Shader.hpp
2017-07-27
Alexis Hetu
gl_VertexID implementation
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-02-07
Nicolas Capens
Fix predicating instructions before return in loops.
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2016-08-04
Nicolas Capens
Clarify the need for project and bias shader instructio...
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2016-08-04
Alexis Hetu
Shader cleanup
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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2016-05-16
Alexis Hetu
Switch implementation
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-03-18
Alexis Hetu
Fixed some unary operators
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2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
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2016-01-15
Nicolas Capens
Remove redundant shader instructions.
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2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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2015-12-02
Alexis Hetu
Texture function refactoring
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2015-10-21
Alexis Hetu
TextureSize implementation
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2015-09-30
Alexis Hetu
Matrix determinant and inverse implementation
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2015-08-28
Alexis Hetu
Handling new opcodes in PixelProgram and VertexProgram
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2015-08-28
Alexis Hetu
New opcodes for integer operations
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2015-07-17
Nicolas Capens
Fix D3D9 shader opcode mapping.
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2015-06-12
Alexis Hetu
Fixed some warnings
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2015-05-15
Nicolas Capens
Analyze the shader for define instructions.
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2015-04-20
Alexis Hetu
Connecting the dots for some built-in functions
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2015-03-23
Ping-Hao Wu
Add missing virtual destructors.
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2014-11-21
Alexis Hetu
More warnings fixed
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2014-05-07
Nicolas Capens
Only apply the enable mask on instructions requiring...
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2014-05-06
John Bauman
Update to June 11 2013 code drop.
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2014-05-06
John Bauman
Add SwiftShader dump from Feb 6 2013
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2014-05-06
John Bauman
Update SwiftShader to April code dump.
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2014-05-06
John Bauman
Add SwiftShader source to repo
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