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Predefine (E)GL export macros.
[android-x86/external-swiftshader.git] / src / Shader /
2015-04-20 Alexis HetuConnecting the dots for some built-in functions
2015-04-17 Alexis HetuNew builtin function implementations
2015-04-16 Nicolas CapensRemove unnecessary assert.h includes.
2015-04-15 Alexis HetuRenamed Vector4i to Vector4s
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-31 Nicolas CapensImplement support for RGBA render targets.
2015-03-31 Nicolas CapensImplement support for RGBA sampling.
2015-03-23 Ping-Hao WuAdd missing virtual destructors.
2015-02-11 Nicolas CapensAdd support for quad primitives.
2015-01-28 Nicolas CapensWork around a GCC miscompilation issue.
2015-01-22 Nicolas CapensMake the GLSL compiler independent of the API shader...
2014-11-26 Alexis HetuFixed Fractal shader
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
2014-11-21 Alexis HetuMore warnings fixed
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-10-22 Nicolas CapensMove current register to register set.
2014-05-28 Nicolas CapensMerge "Optimize culling."
2014-05-28 Nicolas CapensOptimize culling.
2014-05-07 Nicolas CapensOnly apply the enable mask on instructions requiring...
2014-05-06 Nicolas CapensEnhanced the sampling precision of 88 texture formats.
2014-05-06 Nicolas CapensFixed initializing the 'leave' enable mask on every...
2014-05-06 Nicolas CapensFixed using pixel shader constants in pixel shaders...
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo