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Add Subzero documentation.
[android-x86/external-swiftshader.git]
/
src
/
Shader
/
2017-05-25
Nicolas Capens
Fix floating-point sampling of YUV formats.
tree
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commitdiff
2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
tree
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commitdiff
2017-05-05
Nicolas Capens
Fixed -1 to implicitly unsigned char narrowing error.
tree
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
tree
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commitdiff
2017-04-12
Nicolas Capens
Fix floating-point color buffer support.
tree
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commitdiff
2017-03-20
Tom Anderson
Fix GCC build
tree
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commitdiff
2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
tree
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commitdiff
2017-02-07
Nicolas Capens
Fix predicating instructions before return in loops.
tree
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commitdiff
2017-02-03
Nicolas Capens
Use unsigned index array accesses for texture sampling.
tree
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commitdiff
2017-01-30
Nicolas Capens
Refactor Byte4 unpacking.
tree
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commitdiff
2017-01-18
Nicolas Capens
Detect SSE4.1 support for Subzero.
tree
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commitdiff
2017-01-05
Nicolas Capens
Fix integer overflow in rasterization.
tree
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commitdiff
2017-01-05
Nicolas Capens
Optimize flat triangle edge rasterization.
tree
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commitdiff
2016-12-09
Nicolas Capens
Fix transpose2x4().
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commitdiff
2016-12-06
Nicolas Capens
Deprecate the Long1 type.
tree
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commitdiff
2016-12-06
Nicolas Capens
Deprecate handling power-of-two texture sampling separa...
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commitdiff
2016-12-02
Nicolas Capens
Make Reactor destination variables non-const.
tree
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commitdiff
2016-12-01
Nicolas Capens
Implement switch constructs.
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commitdiff
2016-12-01
Nicolas Capens
Don't use Long1 for stencil operations.
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commitdiff
2016-12-01
Nicolas Capens
Avoid ambiguous vector casts.
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
tree
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commitdiff
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
tree
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commitdiff
2016-09-28
Nicolas Capens
Move Reactor type definitions to Reactor.hpp.
tree
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commitdiff
2016-09-28
Nicolas Capens
Abstract llvm::Value usage.
tree
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commitdiff
2016-09-28
Nicolas Capens
Abstract llvm::BasicBlock usage.
tree
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commitdiff
2016-09-28
Alexis Hetu
Fixing Linux build
tree
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commitdiff
2016-09-28
Alexis Hetu
Added missing types to PixelProgram::clampColor
tree
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commitdiff
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
tree
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commitdiff
2016-09-16
Alexis Hetu
Added RG8 fragment output format
tree
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commitdiff
2016-09-16
Alexis Hetu
Fixed R8I and R8UI fragment output formats
tree
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commitdiff
2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
tree
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commitdiff
2016-09-09
Nicolas Capens
Fix indexing with instance ID.
tree
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commitdiff
2016-09-01
Alexis Hetu
Renaming functions named after operator names
tree
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commitdiff
2016-08-31
Alexis Hetu
Fixed build files for Windows clang
tree
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commitdiff
2016-08-04
Nicolas Capens
Clarify the need for project and bias shader instructio...
tree
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commitdiff
2016-08-04
Alexis Hetu
Shader cleanup
tree
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commitdiff
2016-07-07
Alexis Hetu
Update to BUILD.gn files
tree
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commitdiff
2016-06-30
Meng-Lin Wu
Fragment output RG, RGBA 16-bit formats.
tree
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commitdiff
2016-06-30
Meng-Lin Wu
Fragment output R, RG, RGBA 8-bit formats.
tree
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commitdiff
2016-06-28
Alexis Hetu
Short4 warnings fixed
tree
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commitdiff
2016-06-23
Alexis Hetu
Fixed Windows warnings
tree
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commitdiff
2016-06-23
Alexis Hetu
Update to gn files for Windows
tree
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commitdiff
2016-06-17
Nicolas Capens
Combine sampler method and option into a structure.
tree
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commitdiff
2016-06-16
Nicolas Capens
Perform texture coordinate projection early.
tree
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commitdiff
2016-06-15
Meng-Lin Wu
Pack texelFetch LOD as sampling coordinate's w component.
tree
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commitdiff
2016-06-15
Alexis Hetu
Fixed writing to FORMAT_A8 and FORMAT_R8
tree
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commitdiff
2016-06-14
Nicolas Capens
Fix Clang compilation.
tree
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commitdiff
2016-06-13
Alexis Hetu
Minor constant cleanup
tree
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commitdiff
2016-06-13
Alexis Hetu
R8 fragment output format
tree
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commitdiff
2016-06-13
Meng-Lin Wu
texelFetch implementation
tree
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commitdiff
2016-06-09
Alexis Hetu
GN files, initial check in
tree
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commitdiff
2016-06-08
Alexis Hetu
Moved or removed unused variables
tree
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commitdiff
2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
tree
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commitdiff
2016-06-06
Alexis Hetu
Texture size fix
tree
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commitdiff
2016-06-06
Alexis Hetu
Removed unused classes Vector4i and Vector4u
tree
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commitdiff
2016-06-03
Meng-Lin Wu
texoffset implementation
tree
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commitdiff
2016-06-02
Alexis Hetu
New fragment output types
tree
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commitdiff
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
tree
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commitdiff
2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
tree
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commitdiff
2016-05-26
Meng-Lin Wu
texgrad implementation
tree
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commitdiff
2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Fix overwriting clip flags with varyings.
tree
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commitdiff
2016-05-20
Nicolas Capens
Rename color output semantic.
tree
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commitdiff
2016-05-16
Alexis Hetu
Switch implementation
tree
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commitdiff
2016-05-16
Alexis Hetu
Added vertex attribute types
tree
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commitdiff
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
tree
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commitdiff
2016-04-29
Nicolas Capens
Don't continue looping when having returned from shader...
tree
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commitdiff
2016-04-28
Alexis Hetu
SRGB implementation
tree
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commitdiff
2016-04-21
Nicolas Capens
Compute cube LOD from 3D cube intersection distance.
tree
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commitdiff
2016-04-18
Nicolas Capens
Implement broadcasting of gl_FragColor.
tree
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commitdiff
2016-04-18
Alexis Hetu
RGB32F texture sampling fix
tree
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commitdiff
2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
tree
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commitdiff
2016-04-07
Alexis Hetu
Half float packing and unpacking intrinsic functions
tree
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commitdiff
2016-04-06
Alexis Hetu
Signed and unsigned integer packing and unpacking intri...
tree
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commitdiff
2016-04-05
Nicolas Capens
Fix scaling of float color to RGB565.
tree
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commitdiff
2016-04-05
Nicolas Capens
Refactor sampler LOD calculation method into an enum.
tree
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commitdiff
2016-03-24
Alexis Hetu
Removing superfluous element in semantic array
tree
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commitdiff
2016-03-18
Alexis Hetu
32-bit integer vertex attribute
tree
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commitdiff
2016-03-18
Alexis Hetu
Fixed some unary operators
tree
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commitdiff
2016-02-26
Nicolas Capens
Correct reciprocal approximation for power-of-two values.
tree
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commitdiff
2016-02-24
Nicolas Capens
Implement support for separate minification/magnificati...
tree
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commitdiff
2016-02-10
Alexis Hetu
Added 32 bit integer output types
tree
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commitdiff
2016-02-10
Alexis Hetu
Removed some unnecessary instructions from programs
tree
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commitdiff
2016-02-08
Nicolas Capens
Refactor texture coordinate addressing.
tree
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commitdiff
2016-02-08
Alexis Hetu
Fix array texture LOD computation.
tree
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commitdiff
2016-02-08
Alexis Hetu
2D array filtering crash fix
tree
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commitdiff
2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
tree
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commitdiff
2016-01-26
Nicolas Capens
Detect all texture sampling shader instructions.
tree
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commitdiff
2016-01-25
Nicolas Capens
Remove unnecessary friend class declarations.
tree
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commitdiff
2016-01-25
Nicolas Capens
Make vertex registers members of routine classes.
tree
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commitdiff
2016-01-25
Nicolas Capens
Move loop register usage to relative addressing.
tree
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commitdiff
2016-01-25
Nicolas Capens
Move parameter reading to a prototype constructor.
tree
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commitdiff
2016-01-25
Nicolas Capens
Eliminate redundant register set argument passing.
tree
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commitdiff
2016-01-25
Nicolas Capens
Derive VertexRoutine from Function<>.
tree
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commitdiff
2016-01-15
Nicolas Capens
Remove redundant shader instructions.
tree
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commitdiff
2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
tree
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commitdiff
2016-01-15
Nicolas Capens
Derive Rasterizer from Function<>.
tree
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commitdiff
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