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eglCreatePbufferFromClientBuffer implementation
[android-x86/external-swiftshader.git]
/
src
/
Shader
/
2018-03-08
Alexis Hetu
Added support for sampler2DRect in ESSL3
tree
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commitdiff
2018-03-01
Nicolas Capens
Refactor exp2().
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commitdiff
2018-02-27
Nicolas Capens
Don't perform component swizzling on a null texture.
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commitdiff
2018-02-01
Alexis Hetu
Texture Rectangle implementation
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commitdiff
2018-01-26
Nicolas Capens
Remove unnecessary pointer checks.
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commitdiff
2018-01-11
Nicolas Capens
Fix exp2 for integer input.
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commitdiff
2018-01-10
Nicolas Capens
Use exact-at-power-of-two reciprocal for texture projec...
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commitdiff
2018-01-09
Nicolas Capens
Fix break statement.
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commitdiff
2018-01-09
Nicolas Capens
Fix restoring the break execution enable mask.
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commitdiff
2018-01-09
Nicolas Capens
Fix loops with dynamic iteration count.
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commitdiff
2018-01-09
Nicolas Capens
Fix switch statements in loops.
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commitdiff
2018-01-04
Alexis Hetu
Sampler allocation fix
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commitdiff
2018-01-03
Nicolas Capens
Fix clamping depth output to [0, 1] range.
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commitdiff
2018-01-03
Nicolas Capens
Fix initializing LOD for 3D sampling.
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commitdiff
2017-12-21
Nicolas Capens
Clamp unsigned floating-point formats.
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commitdiff
2017-12-19
Nicolas Capens
Rename signed normalized formats.
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commitdiff
2017-12-19
Nicolas Capens
Optimize mipmap base level.
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commitdiff
2017-12-19
Nicolas Capens
Implement mipmap base/max level.
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commitdiff
2017-12-18
Nicolas Capens
Refactor Blitter state.
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commitdiff
2017-12-18
Nicolas Capens
Implement sRGB texture sampling.
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commitdiff
2017-12-14
Nicolas Capens
Implement render target layers support.
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commitdiff
2017-12-14
Nicolas Capens
Implement missing depth/stencil formats.
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commitdiff
2017-12-08
Nicolas Capens
Fix missing RG8 blending support.
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commitdiff
2017-12-07
Alexis Hetu
Rename version to shaderModel
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commitdiff
2017-12-06
Alexis Hetu
Minor C++11 code cleanup
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commitdiff
2017-12-01
Nicolas Capens
Implement seamless cubemap sampling.
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commitdiff
2017-12-01
Nicolas Capens
Perform coordinate clamping on border addressing mode.
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commitdiff
2017-12-01
Nicolas Capens
Refactor high-precision texture coordinate addressing.
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commitdiff
2017-12-01
Nicolas Capens
Compute cube LOD based on Manhattan distance.
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commitdiff
2017-12-01
Nicolas Capens
Compute implicit derivatives relative to first quad...
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commitdiff
2017-11-30
Nicolas Capens
Support 3-component integer formats natively.
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commitdiff
2017-11-17
Alexis Hetu
Depth related fixes
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commitdiff
2017-11-16
Nicolas Capens
Refactor lvalue() to return the root node.
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commitdiff
2017-11-16
Nicolas Capens
Print uniform buffer registers as cb#[index].
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commitdiff
2017-11-16
Nicolas Capens
Eliminate integer destination modifier.
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commitdiff
2017-11-14
Alexis Hetu
arcsin/arccos/arctan precision fix
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commitdiff
2017-11-14
Alexis Hetu
High precision implementation for sin/cos/tan
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commitdiff
2017-11-14
Alexis Hetu
Precision fix for inversesqrt.
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commitdiff
2017-11-14
Alexis Hetu
Fixes for exp and log functions
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commitdiff
2017-11-10
Alexis Hetu
isnan and isinf implementation
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commitdiff
2017-11-07
Nicolas Capens
Work around Visual Studio bug causing access violation.
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commitdiff
2017-11-07
Nicolas Capens
Implement shadow texture depth comparison.
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commitdiff
2017-11-07
Nicolas Capens
Fix cube texture gradient calculation.
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commitdiff
2017-11-07
Nicolas Capens
Pass the sampling lod/bias as a separate parameter.
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commitdiff
2017-11-07
Nicolas Capens
Refactor sampling functions to use a return value.
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commitdiff
2017-11-07
Nicolas Capens
Create SamplerCore on demand.
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commitdiff
2017-11-07
Nicolas Capens
Pass down the texture compare state.
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commitdiff
2017-11-02
Alexis Hetu
Prevent initializing outline edges to out of bound...
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commitdiff
2017-10-26
Nicolas Capens
Use more explicit include paths.
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commitdiff
2017-10-26
Nicolas Capens
Fix rendering to single-channel color buffers.
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commitdiff
2017-10-06
Nicolas Capens
Fix depth clamping during 'very' early depth test.
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commitdiff
2017-10-03
Alexis Hetu
Fix for 3D texture sampling
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commitdiff
2017-10-02
Alexis Hetu
Fix for integer modulo operations
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commitdiff
2017-09-27
Nicolas Capens
Refactor vector packing.
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commitdiff
2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
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commitdiff
2017-08-09
Nicolas Capens
Eliminate unnecessary inverse masks.
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commitdiff
2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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commitdiff
2017-08-02
Nicolas Capens
Refactor sampleTexel() to use a return value.
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commitdiff
2017-07-27
Alexis Hetu
gl_VertexID implementation
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commitdiff
2017-07-26
Nicolas Capens
Support bitcasts between scalars and short vectors.
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commitdiff
2017-07-25
Nicolas Capens
Suppress UBSan false positives.
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commitdiff
2017-07-21
Alexis Hetu
Fixed default color values for R and RG types
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commitdiff
2017-07-20
Alexis Hetu
FP32 linear filtering computation now available to...
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commitdiff
2017-07-20
Alexis Hetu
Unnormalized integer formats now all use the same path
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commitdiff
2017-07-20
Alexis Hetu
Compute texture coordinates using floating point operations
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commitdiff
2017-07-20
Nicolas Capens
Improve mipmap LOD calculation precision.
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commitdiff
2017-07-19
Alexis Hetu
Add texture filtering precision hint
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commitdiff
2017-07-19
Alexis Hetu
Added support for most formats to FP sampleTexel
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commitdiff
2017-07-14
Alexis Hetu
Remove redundant R5G6R5 conversions
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commitdiff
2017-07-07
Alexis Hetu
Minor fix for log2
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commitdiff
2017-05-25
Nicolas Capens
Fix floating-point sampling of YUV formats.
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commitdiff
2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
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commitdiff
2017-05-05
Nicolas Capens
Fixed -1 to implicitly unsigned char narrowing error.
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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commitdiff
2017-04-12
Nicolas Capens
Fix floating-point color buffer support.
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commitdiff
2017-03-20
Tom Anderson
Fix GCC build
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commitdiff
2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
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commitdiff
2017-02-07
Nicolas Capens
Fix predicating instructions before return in loops.
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commitdiff
2017-02-03
Nicolas Capens
Use unsigned index array accesses for texture sampling.
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commitdiff
2017-01-30
Nicolas Capens
Refactor Byte4 unpacking.
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commitdiff
2017-01-18
Nicolas Capens
Detect SSE4.1 support for Subzero.
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commitdiff
2017-01-05
Nicolas Capens
Fix integer overflow in rasterization.
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commitdiff
2017-01-05
Nicolas Capens
Optimize flat triangle edge rasterization.
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commitdiff
2016-12-09
Nicolas Capens
Fix transpose2x4().
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commitdiff
2016-12-06
Nicolas Capens
Deprecate the Long1 type.
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commitdiff
2016-12-06
Nicolas Capens
Deprecate handling power-of-two texture sampling separa...
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commitdiff
2016-12-02
Nicolas Capens
Make Reactor destination variables non-const.
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commitdiff
2016-12-01
Nicolas Capens
Implement switch constructs.
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commitdiff
2016-12-01
Nicolas Capens
Don't use Long1 for stencil operations.
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commitdiff
2016-12-01
Nicolas Capens
Avoid ambiguous vector casts.
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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commitdiff
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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commitdiff
2016-09-28
Nicolas Capens
Move Reactor type definitions to Reactor.hpp.
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commitdiff
2016-09-28
Nicolas Capens
Abstract llvm::Value usage.
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commitdiff
2016-09-28
Nicolas Capens
Abstract llvm::BasicBlock usage.
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commitdiff
2016-09-28
Alexis Hetu
Fixing Linux build
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commitdiff
2016-09-28
Alexis Hetu
Added missing types to PixelProgram::clampColor
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commitdiff
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
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commitdiff
2016-09-16
Alexis Hetu
Added RG8 fragment output format
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commitdiff
2016-09-16
Alexis Hetu
Fixed R8I and R8UI fragment output formats
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