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Implement indirect draws
[android-x86/external-swiftshader.git]
/
src
/
Vulkan
/
VkImage.cpp
2019-03-28
Alexis Hetu
Proper mipmap size allocation for compressed textures
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2019-03-28
Alexis Hetu
Add support for compressed image copy
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2019-03-26
Alexis Hetu
Renderpass multisampling resolve
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2019-03-21
Chris Forbes
Ensure image strides are always suitable for the rasterizer
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2019-03-18
Ben Clayton
Reintroduce "VkDebug: Update macros to address issues...
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2019-03-15
Alexis Hetu
CubeMap fixes
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2019-03-12
Alexis Hetu
Add utility functions from sw::Surface to vk::Format
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2019-03-11
Alexis Hetu
Allow the Blitter to clear and blit vk::Image objects...
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2019-03-08
Alexis Hetu
Move Blitter ownership from Image to Device
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2019-03-07
Chris Forbes
Wire up depth and stencil attachments to pipeline
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2019-03-06
Chris Forbes
Disable creation of multisample images until they work
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2019-02-20
Ben Clayton
Silence warnings: Remove all unused local variables
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2019-01-30
Chris Forbes
Add SPIRV-Tools as git subtree
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2019-01-30
Chris Forbes
Add SPIRV-Headers as git subtree
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2019-01-29
Nicolas Capens
Update to latest LLVM 7.0 release branch revision.
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2019-01-25
Alexis Hetu
Implementation of partial clear
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2019-01-24
Alexis Hetu
vkGetImageSubresourceLayout implementation
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2019-01-17
Alexis Hetu
Implemented depth and stencil clear command
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2019-01-17
Alexis Hetu
Support for array layers and mip levels in VkImage...
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2019-01-17
Alexis Hetu
Allow clearing image arrays in ImageView
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2018-12-21
Alexis Hetu
Implement image blitting
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2018-12-21
Alexis Hetu
Support regions in Buffer to/from Image copy
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2018-12-18
Alexis Hetu
Support for combined Depth and Stencil formats
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2018-12-18
Alexis Hetu
Support for array layers in Image objects
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2018-12-12
Alexis Hetu
Implement Image clear
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2018-12-12
Alexis Hetu
VkImageView initial implementation
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2018-12-11
Alexis Hetu
Image copy
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2018-11-16
Alexis Hetu
Initial implementation of Image
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