2020-02-13 |
Eric Branlund | Merge branch 'master' of git://git.osdn.net/gitroot... |
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2020-01-28 |
Eric Branlund | Merge branch 'master' of git://git.osdn.net/gitroot... |
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2020-01-27 |
deskull | [Fix] #37353 英語版のビルドエラー修正 / Fix build error in English. |
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2020-01-08 |
Eric Branlund | Went back to using "staffs" as the plural of staff... |
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2019-12-04 |
Eric Branlund | Plugged memory leak in autopick_autoregister(). |
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2019-10-20 |
Eric Branlund | Replaced "equipments" with "equipment" in explanations. |
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2019-10-20 |
Eric Branlund | Replaced is + gerund with direct active verb in message... |
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2019-10-20 |
Eric Branlund | In descriptions but not keywords, replaced "armors... |
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2019-10-20 |
Eric Branlund | Use "such as" rather than "such like" for more idiomati... |
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2019-10-20 |
Eric Branlund | Corrected typos in English autopick header. |
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2019-10-18 |
Eric Branlund | Merge pull request #39637 (taotao/hengband/refresh_mon_... |
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2019-09-28 |
Eric Branlund | If neither autopick preference file is present, selecti... |
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2019-08-25 |
Eric Branlund | On OS X 10.14.6 with Apple's cc, version 10.0.1, there... |
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2019-03-04 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-04 |
deskull | [Refactor] #37353 player-move.h を追加。 / Add player-move.h. |
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2019-03-03 |
deskull | [Refactor] #38995 world_type 構造体に starttime を start_tim... |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-27 |
deskull | [Refactor] #38993 o_list と max_o_idx を floor_type に取り込む... |
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2019-02-26 |
deskull | [Fix] #38993 current_floor -> current_floor_ptr |
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2019-02-26 |
deskull | [Refactor] #38993 floor_type 構造体作成。 / Create floor_type... |
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2019-02-18 |
Deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-02-13 |
Deskull | [Refactor] #37353 obj_kind.c を object-hook.c に統合。 ... |
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2019-02-11 |
Deskull | [Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave 配列を grid_array に改名。 / Rename... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam... |
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2019-01-21 |
Deskull | [Refactor] #37353 externs.h から player-status.hへ移動。... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2019-01-08 |
Deskull | [Refactor] #38852 p_ptr->notice を p_ptr->update へ統合... |
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2019-01-05 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-05 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-05 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-04 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-01-04 |
Deskull | [Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT. |
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2018-12-30 |
Deskull | [Refactor] #38824 choose_object()の修正とget_item()の置換... |
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2018-12-29 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2018-12-29 |
Deskull | [Refactor] #38824 choose_object()拡張。 / expand choose_ob... |
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2018-12-26 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2018-12-18 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-18 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-18 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2018-12-13 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-10 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-08 |
Deskull | [Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。 |
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2018-12-04 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-30 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-28 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-27 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-27 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-23 |
Deskull | [Refactor] #37353 メッセージ整理。 |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-14 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-29 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-16 |
Deskull | #37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-02 |
deskull | Rearrange header comments. |
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2013-12-21 |
deskull | Set locale on windows. |
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2013-04-22 |
habu | Use cptr (aka const char*) to point to string literal |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-14 |
dis- | In Vault Quest, target weapons must not be auto-picked... |
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2010-02-14 |
habu | autopick_new_entry()でautopick_type構造体のbonusメンバ変数の初期化がされ... |
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2010-02-08 |
habu | 自動拾いエディタで、空行について確保したメモリ領域外アクセスを行ってしまうバグを修正。 |
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2010-02-08 |
habu | autopick_free_entryで開放した領域へのポインタをNULLにするように修正。(領域の二重開放防止) |
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2010-02-08 |
habu | 自動拾いエディタのメモリリークを修正。 |
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2010-02-08 |
habu | 自動拾いエディタでfreeした領域をアクセスしているバグを修正。 |
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2010-01-13 |
habu | 自動拾いファイルに重複するエントリがあった時にメモリリークしていたのを修正。 |
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2004-08-15 |
nothere | 無駄なobject_is_weapon_armour_ammo()呼び出しの削除. |
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2004-08-14 |
nothere | 簡易自動破壊オプションleave_specialで, 忍者の場合の暗闇光源が未鑑定で |
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2004-08-11 |
nothere | プレイヤー名の処理に関する修正. |
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2004-08-10 |
nothere | process_pref_file_expr()内のchar b[]がstaticでなく, 内容が保証されな |
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2004-08-03 |
nothere | "equpiments" -> "equipments". |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-23 |
henkma | Easy Auto-Destroyerのleave_equipの条件がなぜか逆になっていたので直した. |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-01-22 |
mogami | 自動拾いエディタのキーマップ定義挿入で、現在未定義なキーを挿入しようとした時に |
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2004-01-03 |
mogami | 英語版、未使用変数除去。 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-23 |
mogami | 1行全体を選択した状態でCOPYコマンドを実行した時にカーソルが下の行の先頭に移動するように。 |
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2003-12-22 |
mogami | 自動拾いエディタの振舞い調整: |
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2003-12-22 |
mogami | 自動拾いエディタの「キーマップ定義の挿入」で、 |
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2003-12-14 |
nothere | コンパイル警告の除去. |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-04 |
mogami | 自動拾いキーワード「上質の」と「並の」を追加。 |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-11-04 |
mogami | 「KEY_〜」 や、「MN_〜」のマクロ定義をやめて static char KEY_〜[] = 〜 |
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