OSDN Git Service

[Refactor] #40477 Separated special-options.c/h from cmd-gameoption.c/h
[hengbandforosx/hengbandosx.git] / src / cmd / cmd-basic.c
2020-06-13 Hourier[Refactor] #40477 Separated special-options.c/h from...
2020-06-13 Hourier[Refactor] #40477 Separated play-record-options.c/h...
2020-06-13 Hourier[Refactor] #40477 Separated birth-options.c/h from...
2020-06-13 Hourier[Refactor] #40477 Separated disturbance-optioncs.c...
2020-06-13 Hourier[Refactor] #40477 Separated game-play-options.c/h
2020-06-13 Hourier[Refactor] #40477 Separated input-options.c/h from...
2020-06-13 Hourier[Refactor] #40014 Separated monster-summonc./h from...
2020-06-13 Hourier[Refacotr] #40104 Moved monster-related AND floor-relat...
2020-06-12 Hourier[Refactor] #38997 get_check_strict() にplayer_type*...
2020-06-11 Hourier[Refactor] #40014 Moved monster_name() from monster2...
2020-06-10 Hourier[Refactor] #40014 Separated monster-generator.c/h
2020-06-10 Hourier[Refactor] #40014 Separated monster-describer.c/h from...
2020-06-10 Hourier[Refactor] #40014 Changed macro functions to normal...
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
2020-06-09 Hourier[Refactor] #40014 Separated display-monster-status...
2020-06-09 Hourier[Refactor] #40014 Separated monster-util.c/h from monst...
2020-06-08 Hourier[Refactor] #40014 Separated monster2.h from monster.h
2020-06-07 Hourier[Refactor] #40014 Moved MON_*() from monster.h to monst...
2020-06-07 Hourier[Refactor] #40014 Separated place-monster-types.h from...
2020-06-07 Hourier[Refactor] #40014 Separated smart-learn-types.h from...
2020-06-07 Hourier[Refactor] #40457 Separated snipe-types.h
2020-06-07 Hourier[Refactor] #40457 Renamed snipe.c/h to mind-sniper.c/h
2020-06-07 Hourier[Refactor] #40399 Renamed object1.c/h to object-info.c/h
2020-06-07 Hourier[Refactor] #40399 Separated object-flags.c/h from objec...
2020-06-07 Hourier[Refactor] Separated art-bow-types.h from artifact.h
2020-06-07 Hourier[Refactor] Separated art-weapon-types.h from artifact.h
2020-06-07 Hourier[Refactor] #40399 Adjusted inclusion relationship for...
2020-06-06 Hourier[Refactor] #40460 Renamed dungeon-file.c/h to fixed...
2020-06-06 Hourier[Refactor] #40460 Separated fixed-map-generator.c/h...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-05 Hourier[Refactor] #40414 Moved spells-hex.c/h from spell/...
2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-04 Hourier[Refactor] #40414 Separated spells-teleport.c/h from...
2020-06-04 Hourier[Refactor] #40399 Moves specific kinds of items such...
2020-06-03 Hourier[Refactor] #40414 Moved macro functions from realm...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40399 Separated object-stack.c/h from objec...
2020-06-03 Hourier[Refactor] #40399 Renamed object-appraiser.c/h to objec...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Moved floor_increase() and floor_opti...
2020-06-01 Hourier[Refactor] #40399 Renamed inven_carry() to store_item_t...
2020-06-01 Hourier[Refactor] #40399 Separated inventory-object.c/h from...
2020-06-01 Hourier[Refactor] #40399 Moved object_is_fully_known() from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-06-01 Hourier[Refactor] #40399 Separated object-describer.c/h from...
2020-06-01 Hourier[Refactor] #40457 Moved action-realated cmd-*.c/h to...
2020-06-01 Hourier[Refactor] #40457 Moved io-related cmd-*.c/h from cmd...
2020-06-01 Hourier[Refactor] #40457 Moved item-related cmd-*.c/h from...
2020-05-29 Hourier[Refactor] #40399 Separated torch.c/h from object2.h
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-28 Hourier[Refactor] #40399 Separated sv-bow-types.h
2020-05-28 Hourier[Refactor] #40399 Separated item-use-flags.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated special-object-flags.h...
2020-05-27 Hourier[Refactor] #40399 Separated tr-types.h from object.h
2020-05-23 Hourier[Refactor] #40416 Separated cmd-attack.c/h from melee.c
2020-05-22 Hourier[Refactor] #40416 Moved calc_attack_damage_with_slay...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_...
2020-05-21 Hourier[Refactor] #40416 Renamed py_attack() to do_cmd_attack()
2020-05-20 Hourier[Refactor] #40416 Separated attack-power-table.c/h...
2020-05-19 Hourier[Refactor] #39962 Renamed files.c/h to files-util.c/h
2020-05-19 Hourier[Refactor] #40392 Separated player-personalities-table.h
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #38862 Moved quest.c/h to dungeon/
2020-05-16 Hourier[Refactor] #38862 Moved snipe.c/h to combat/
2020-05-15 Hourier[Refactor] Moved targeting.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved geometry.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 Moved wild.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 gameterm.c/h and z-* to term/
2020-05-15 Hourier[Refactor] #38862 Moved files.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved playeer-inventory.c/h to inventory/
2020-05-15 Hourier[Refactor] #38862 Moved avatar.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved chest.* to object/
2020-05-15 Hourier[Refactor] #38862 Moved artifact.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Renamed core.c/h to system-variables.c/h
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-09 Hourier[Refactor] #39970 Separated output-updater.c/h from...
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-22 Hourier[Refactor] #40274 Unified angband_music_basic_name...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
next