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[Refactor] #38862 Moved view-mainwindow.c/h to display-main-window.c/h
[hengbandforosx/hengbandosx.git] / src / cmd / cmd-basic.c
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-22 Hourier[Refactor] #40274 Unified angband_music_basic_name...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-birth-screen-realm...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-24 Eric BranlundFor consistency, changed English diary entries to use...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated cmd-save.c/h from files.c
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-11 deskull[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-02-11 deskull[Refactor] #37353 stop_singing() を player-status.c...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundCorrected spelling mistake in English message about...
2020-02-09 Eric BranlundIn English messages for things that return when thrown...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric Branlund"A reactionary of shooting" isn't clear English. Googl...
2020-01-19 Eric Branlund"Do activate" sounds like a command in English rather...
2020-01-19 Eric BranlundIn English message for a door blocked from closing...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 leave_tower_check() にplayer_type...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 deskull[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variab...
2020-01-08 deskull[Refactor] #38997 chest_check() に floor_type * 引数を追加...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
2020-01-05 Hourier[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-18 deskull[Refactor] #38997 chest_death() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskull[Refactor] #38997 chest_trap() に player_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
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